Don’t listen to Shen or Flytrap. Feel free to play whatever class you want.
This, but keep in mind that certain things just aren’t as good as others. Classes that rely on kittenty AI pet mechanics are ones that you should probably stay away from (ranger and to a lesser extent, mesmer). They just tend to not function as well overall, pets are buggy in this game. On top of that some classes are favored over others by the balance team, Warriors and Guardians will always be good in PvE while others will suffer.
I am a RANGER.I achieved whatever i wanted with the RANGER…guild leader of a top guild,players looking up to me,i was influential on the server….everything with a RANGER.
So,play whatever you like.
The point that people in this thread are trying to make is that the ranger class is in a horrible place when compared to the other classes right now. This game is easy, you can achieve most things in this game naked with one weapon lol. In all seriousness though, you guys have one good weapon that has a horrific auto attack leap chain and frost spotter. As sad as it is, that is literally all you have that is actually useful in group play. Every other class ever with the exception of maybe the necromancer brings more.
Don’t get me wrong, I have two level 80’s right now and am in the process of leveling a warrior and a mesmer. My two 80’s are a necromancer and an engineer. I’m not some meta freak elitist. Even so, my Engi brings 1000x more utility and dps than any ranger ever could and they aren’t even top tier.
Edit: Overall OP, you need to play what you find interesting. I’m just trying to help you out by telling you about the issues of several of the classes. All classes can function to a reasonable degree.
(edited by Khyber.2693)
Just make your character and screw around in PvE, explore and do events and such.
Some suggestions for you:
- You can make a class, get it through the tutorial and enter the PvP zone to try that class out at its level 80 potential. I highly suggest doing this so you don’t end up leveling your class to 30-80 and find out that you hate how it plays.
- After you make your character and do a few quests to earn some coin you can click the lion button at the top of your screen (the trading post) and buy things. I highly suggest buying food, it gives you extra XP per kill and gives you some stat bonuses to help you out.
- Join a guild, when you make it into Lions Arch shout in map chat for one. Try to get into a big one with lots of stat bonuses that they keep active (make sure the guild is nice too of course lol).
You want meta for PvE or for PvP? Roll a Warrior for PvE, I would recommend an Engineer for PvP (it’s my main in pve and pvp) super fun but rather complicated. Necro is king in WvW as long as you roll wells.
Edit: Just to clarify, mesmers are kind of buggy right now so I wouldn’t roll one at all. Some skills that involve clones do zero damage (literally 0 dmg). If you’re only really interested in pve just go warrior, everyone will love you for it, and they’re easy. If you have any interest in Pvp or WvW consider other professions such as the thief or the engineer unless you want to be stuck in the middle of the zerg as a front liner.
(edited by Khyber.2693)
I love this so much omg yes.
We already got our gift! The gift for 2 years of loyalty is the ability to pay slightly less in the Gem Storeā¢ for ten days!
If this is all I’m gonna cry I want an experience scroll so bad.
Is the level 60 scroll legit? I would be soooooooooooooooooo happy if I got one!
How… How? I get so many stacks of it that I need to delete them.
I get 0 dragonite because I only run dungeons and fractals… so if you aren’t all that interested in open world, it can be tough!
Empyreal I have a bajillion of though.
Okay, yeah I get this. But if you need something for something you want you better be ready to go work for it, whether it is in a part of the game you like or not.
How… How? I get so many stacks of it that I need to delete them.
Seriously, this is unacceptable. I was kicked out of CoF p3 at the very end just because you all can’t seem to find the intelligence to invest in defending your servers.
Why they couldn’t just give us real cleave is beyond me. We already have no issues staying alive, what we need is real cleave and group support via utilities and traits. We really need a trait similar to spotter on rangers so we can be useful too.
You don’t get the point. Both things exploit mechanics in this game, key work “exploit”. You don’t really think Anet intended for us to all stack in every dungeon corner for everything do you? Do you really honestly think FGS running at walls and other things where what they had in mind? No they didn’t have that in mind, they didn’t have this in mind either.
Except one of these they have come out and stated that is not what they intended and taken action against. You stating that stacking and using FGS is an exploit is just speculation whereas those stating that the Blixx farm is an exploit are using more factual reasoning as similar events in the past have been deemed as such.
Please, PLEASE stop trying to get everything worth farming nerfed. We don’t even make that much money, I don’t want open world farming to become completely awful and therefor not be done. It should be profitable, we spend a kittenton of time down there working together and having fun down there. We aren’t harming you, please just leave us alone and stop trying to ruin the game for people who enjoy open world farming. There are people who enjoy doing this and being together down there. Please stop trying to get fun things people like doing that don’t even give us a lot of money nerfed. How would you like it if people just nerfed your favorite aspect of gameplay into the ground?
Please stray away from using the strawman arguments. I’m not trying to get open world farming nerfed. I’m trying to get exploitable events fixed.
Using the logic many have used in this thread, manipulating mechanics as to gain an advantage is what you all have said is an exploit. Typical dungeon tactics do fall under that. The only reason Anet bans people who farm Orr or has done it is because it is easy to just destroy those events, dungeons aren’t so simple to fix for it.
Strawman or not, “fixing” the exploitable events will ruin Orr. It was already nerfed horribly before, anything else and going there will become a waste of time. What you’re doing in contributing to ruining a part of the game for some players.
Man, do you even econ? More supply + Normal demand = Lower prices. You people still make more money than us, get.over.it. We don’t even make that much, and what we do make gets listed on the tp and overall helps everyone else. Most people don’t horde like you seem to think they are, I’m only keeping t6 for my legendary, everything else is getting listed.
The problem that you’re making is that you’re focusing solely on prices of certain items and not on everything that’s related. You’re making the same mistake that many people make when they want precursors to be cheaper without realizing that it would cause all of the materials for making a legendary to become more expensive.
Perhaps you should think on more of a macro level..
There are plenty of exploits in this game, why are you all only kittening about this one? Why isn’t stacking and abusing boss mechanics an exploit to you all? They are abusing something too for fast money :/
Perhaps because it’s not an exploit? Hmm…
If that’s not an exploit than why is Orr farming one? We’re abusing a mechanic, and so are they in dungeons. Both are exploiting a mechanic.
One difference is that one of them is intended. I’ll also state once again that stacking is not an exploit. If you require further clarification as to why then I suggest you post a thread in the dungeons forum asking why. I’m sure they’d be glad to give you the answer.
You don’t get the point. Both things exploit mechanics in this game, key work “exploit”. You don’t really think Anet intended for us to all stack in every dungeon corner for everything do you? Do you really honestly think FGS running at walls and other things where what they had in mind? No they didn’t have that in mind, they didn’t have this in mind either.
Please, PLEASE stop trying to get everything worth farming nerfed. We don’t even make that much money, I don’t want open world farming to become completely awful and therefor not be done. It should be profitable, we spend a kittenton of time down there working together and having fun down there. We aren’t harming you, please just leave us alone and stop trying to ruin the game for people who enjoy open world farming. There are people who enjoy doing this and being together down there. Please stop trying to get fun things people like doing that don’t even give us a lot of money nerfed. How would you like it if people just nerfed your favorite aspect of gameplay into the ground?
Man, do you even econ? More supply + Normal demand = Lower prices. You people still make more money than us, get.over.it. We don’t even make that much, and what we do make gets listed on the tp and overall helps everyone else. Most people don’t horde like you seem to think they are, I’m only keeping t6 for my legendary, everything else is getting listed.
The problem that you’re making is that you’re focusing solely on prices of certain items and not on everything that’s related. You’re making the same mistake that many people make when they want precursors to be cheaper without realizing that it would cause all of the materials for making a legendary to become more expensive.
Perhaps you should think on more of a macro level..
There are plenty of exploits in this game, why are you all only kittening about this one? Why isn’t stacking and abusing boss mechanics an exploit to you all? They are abusing something too for fast money :/
Perhaps because it’s not an exploit? Hmm…
If that’s not an exploit than why is Orr farming one? We’re abusing a mechanic, and so are they in dungeons. Both are exploiting a mechanic.
I don’t suggest we get into an economics discussion with would-be exploiters. That would be skirting the issue.
For those that recall, GW2 used to have a “blink-bot” gathering issue and they could argue the same thing too regarding suppressing material prices and not harming anybody but it doesn’t make it right.
But those are bots, we’re actually taking time out of our day to farm. Bots are big exploits, farming is not, please don’t destroy my favorite place to farm and have fun with people. We all have a lot of fun down there and I don’t want it to end because you all want it nerfed. There needs to be more ways to make money than just spamming dungeons :/ It’s very social and fun down there.
Yes we are helping ourselves, but we are also helping the economy by lowering the price of t5 and t6 on the tp. Which is needed right now, big time, unless you like paying 60silver for powerful blood.
Again, you’re not helping the economy.
You’ve got to be kidding me kid, if people are crafting a legendary weapon they’re going to mystic forge or buy their legendary regardless of how much mats cost. It wont drive up the price because the people buying them for what they need aren’t going to be flipping or spending more money for their precurser just because they have more. Stop being so kitten.
Again, you fail to understand what will happen.
Edit: And no, mat prices have not been stable, and they’re certainly not at a reasonable price right now. We are remedying this to an extent whether you think we’re selfish or not. As I said to the OP, we are not making more than dungeon runners or anyone of that sort. We’re not gaining some unfair advantage, lay off.
They’re at a price set by demand and supply. Considering that they sell very easily, I’d say the price is more than reasonable. A lot of people are willing to pay that much frequently for them. You, yourself, are not everyone else.
It’s an unfair advantage because you’re abusing a fail mechanic that was not intended so you can farm the event endlessly for loot. As it’s unintended, players that do the legit farming activities are put at a disadvantage of those who are willing to exploit that event.
Except that we don’t have fixed prices. So it effectively goes down. It helps everyone, except the starters to get their hands on cheaper mats.
Please everyone, if you are only making assumptions at the game’s economy, just wait for tomorrow’s stream to explain it to you. Uneducated guesses are harmful…
I don’t know what the point of your statement about fixed prices is coming from. I never said it so I don’t see how it’s relevant. You’re making it out as it’s helping everyone when it’s only helping those that are exploiting that event. It has had minimal impact as we’re no different now as we were at the beginning of the month.
Actually farmers in orr get a lot of T5 mats too that are one of the main ingredients required for mystic forging precursors. In the last few months there has been a pretty noticeable shortage of these which is arguably the main reason behind the spike in price of the precursors along with the wardrobe like Ensign explains here and me here
I personally believe it’s the other way around and it’s because of an increased demand for precursors which caused the prices of them to rise. As prices rose, this gave people more incentive to forge them which then drained the supply of those materials causing the precursor prices to increase even further as forging is their primary method of acquisition according to reports.
Man, do you even econ? More supply + Normal demand = Lower prices. You people still make more money than us, get.over.it. We don’t even make that much, and what we do make gets listed on the tp and overall helps everyone else. Most people don’t horde like you seem to think they are, I’m only keeping t6 for my legendary, everything else is getting listed.
There are plenty of exploits in this game, why are you all only kittening about this one? Why isn’t stacking and abusing boss mechanics an exploit to you all? They are abusing something too for fast money :/
Yes we are helping ourselves, but we are also helping the economy by lowering the price of t5 and t6 on the tp. Which is needed right now, big time, unless you like paying 60silver for powerful blood.
I call heavy bullkitten. If you introduced those mats into the market without getting gold for it, you would lower their prices. Farmers, however, hoard money, removing large chunks of it from the circulation.
You help only yourselves and make it exceptionally hard for the newest players to gather even moderate wealth without frantic farming. Essentially, you force everyone else to farm in order to keep competitive on the market. It’s Earth all over again.
Nope, the more of a thing you throw into the tp the lower the price will go. When supply goes up and the demand for an item remains the same the price will go down, basic economics. Look it up.
We don’t make anything hard for newer players, if people want to get gear and money they can farm with us, explore, run dungeons etc. Dungeon running is still more profitable than farming Orr. We’re not forcing you to do anything, keep doing dungeons and whatever and you will still be ahead of us. We’re not making enough money to push you all out of the market, in fact, we’re doing the opposite and making it easier for you to afford things because we put more on the market via listing.
Farm all you want, who cares honestly. Stop making these threads too please, there is already one on the front page, look before you post. Do what’s profitable, don’t listen to the jealous whiners on this forum. Even when farming the tunnel thing you still wont make as much money as the dungeon runners, it’s hardly a problem.
Lol. Those prices have been pretty stable so no, I’m not buying that reasoning. What you’re describing is about helping yourselves rather than the economy. With the amount of players participating in this at the moment, it’s really having no impact on the economy. All it’s doing is helping players get the tier 6 mats either to use or to sell.
You can Lol. all you’d like, but you’d be wrong.
http://www.gw2spidy.com/item/24295What am I supposed to be looking at that you’re supposedly seeing? All I’m seeing is an upward trend which is normal.
Also consider something else. Let’s say this causes all tier 6 fine materials to decrease in price by 50%. It won’t but let’s say that it does. What do you think the impact on the market would be?
One of the main uses for these is for the Gift of Fortune for the legendary weapons. If people could get these for cheaper then they’ll have more money they could spend on the precursor. This would also cause an increase in demand for the precursor as the overall cost for a legendary is now cheaper. This will then drive up the price for precursors and you could very well cancel out any benefit that you got from cheaper tier 6 fine materials.
There’s also something else that you’re not considering. Abusing this fail mechanic to farm the event over and over is against what Anet desires. This is evident by previous posts and actions against similar events. Anet will eventually fix this. I’ll let you figure out what the impact would be when they do this.
You’ve got to be kidding me kid, if people are crafting a legendary weapon they’re going to mystic forge or buy their legendary regardless of how much mats cost. It wont drive up the price because the people buying them for what they need aren’t going to be flipping or spending more money for their precurser just because they have more. Stop being so kitten.
Edit: And no, mat prices have not been stable, and they’re certainly not at a reasonable price right now. We are remedying this to an extent whether you think we’re selfish or not. As I said to the OP, we are not making more than dungeon runners or anyone of that sort. We’re not gaining some unfair advantage, lay off.
(edited by Khyber.2693)
You didn’t answer my question on the first page
Right, I thought it was obvious…
Basically this is a champ box and materials farm. Very little gold is generated.
Since the idea is to sell all mats/exotics on the TP the increased competition drives prices down. This is good for everyone from an economic point of view : the offer is slowly meeting the demand.
When players are farming unhealthy numbers of champ bags per day.. I am pretty sure the last thing on their mind is helping the economy to be driven down.. 200-400 bags is no issue for many of the players and they can drop a lot more than just a few T5/T6 materials.. and the event coin like any event is just extra cream on top of what can be earned for the mats, the trash items and even more sought after items like Pre-cursors etc themselves.. … they don’t farm it to help others they farm it for themselves and their own gains, what happens aside of that is merely a smoke screen excuse.
Label it whatever you want to label it, fact is more mats in the economy is a good thing right now. Prices have nearly doubled in the last 5 months. I’m a Dungeon guy and I’m very happy that people farm materials because without it I hate to imagine what the prices might be.
^ This.
The farmers are actually helping the economy right now. If you actively try to get Orr nerfed again then you have no right to complain about mats being expensive.
Explain exactly how this is helping the economy. Please don’t confuse helping yourselves to helping the economy.
Yes we are helping ourselves, but we are also helping the economy by lowering the price of t5 and t6 on the tp. Which is needed right now, big time, unless you like paying 60silver for powerful blood.
You didn’t answer my question on the first page
Right, I thought it was obvious…
Basically this is a champ box and materials farm. Very little gold is generated.
Since the idea is to sell all mats/exotics on the TP the increased competition drives prices down. This is good for everyone from an economic point of view : the offer is slowly meeting the demand.
When players are farming unhealthy numbers of champ bags per day.. I am pretty sure the last thing on their mind is helping the economy to be driven down.. 200-400 bags is no issue for many of the players and they can drop a lot more than just a few T5/T6 materials.. and the event coin like any event is just extra cream on top of what can be earned for the mats, the trash items and even more sought after items like Pre-cursors etc themselves.. … they don’t farm it to help others they farm it for themselves and their own gains, what happens aside of that is merely a smoke screen excuse.
Label it whatever you want to label it, fact is more mats in the economy is a good thing right now. Prices have nearly doubled in the last 5 months. I’m a Dungeon guy and I’m very happy that people farm materials because without it I hate to imagine what the prices might be.
^ This.
The farmers are actually helping the economy right now. If you actively try to get Orr nerfed again then you have no right to complain about mats being expensive.
Now farming is an exploit too? GW2 community makes me sicker day by day …
ps: Remember what happened at the ember farm. ANet just changed the event./thread
And at the linen farm, people were banned, apparently
These are two completely different situations and issues.
And yes, they are gaining an unfair advantage. If Iām busting my kitten off doing dungeons all day to make gold, I certainly donāt want people making more gold than me with a lot less effort.
Proof? Source? Reliable statistics? Envy is one of the deadly sins, don’t do it mate.
May be so, but ANet has not explicitly announced their opinion on this method yet. Until they have, we can’t know for sure.
Sure, I can’t reliably prove that it’s true (and never said so), but you can’t prove that it’s the opposite either. And I’m not being envious. If I wanted to, I could join in on the free gold as well. What I want is justice and fairness.Implying that running around Orr for several hours does not take effort and work. Don’t get me wrong, I run dungeons too. Most of them take zero effort. The only ones that take actual effort are aetherpath and arah. I run a set of dungeons every day, it’s easy peasy. You have to be an idiot to be bad at them. What I’m saying is that there should be more than one way to make good money in this game. As of right now you run dungeons, become an econ pro and flip the tp, or pay with your credit card. I would rather not have my favorite farming spot nerfed, I have fun there. This is a game, you should be able to make money doing something you deem fun.
On the dungeon topic though, you can’t be serious. If you don’t think running into a wall with FGS and stacking everywhere to avoid boss mechanics is exploiting than you need to go see a doctor. Clearly dungeons where not meant to be ran that way, but we do it anyway, and it hasnt been stopped by Anet. Dungeons aren’t difficult. So why should Orr be “fixed”? Even with the event failing we still make less than you. So stop crying, keep running your dungeons, and leave us farmers in peace.
I’m not “implying” it, I’m straight up saying that you can do the Blix farm one-handed, with one eye closed, your dodge key disabled and while watching your favorite show in a different window. Are you seriously trying to say that running dungeons doesn’t take more effort?
As for the other topic, I said that it’s not related to the issue we’re discussing here. That’s why I don’t plan to talk about it. If you want to complain, make a topic on the Dungeon sub forum and I’ll be right there to discuss and present my opinion.
As for the “we still make less than you”, I’ll believe it when you prove it.Dear OP
why on earth would you report somebody for doing something that has literally zero negative effect on yourself?
Don’t be a tattle tale, nobody likes tattle tales. You should have learned that when you were in school but some people never seem to get that lesson.Stop being a square everybody, let people farm if they want.
Thanks.
Like I said above, all I want is justice and fairness.
If you replace the word “farm” with “exploit”, you might see the error of your thought process.
Fine then, we wont discuss it, but pve in this game is really easy. Nothing in it is hard, and there needs to be more ways of making money than dungeons.
Bro really? We’re not even making as much as the people running dungeons, even when we do fail events. Stop being jealous and trying to get every other fun way of making money kicked out of this game. If people like you keep kittening it will get nerfed again and then my favorite social spot and farming area will be gone, all because people like you got kitten :/ “oh noes open world farmers may be makin close to as much as i do, better whine and qq about them even though they dont affect me at all!” Seriously, leave.Orr.Alone. We aren’t harming you or anyone for that matter, most of us are just there to farm mats and whatnot. Us getting more drops will actually help with the high prices of mats on the tp right now, big time.
We’re not your enemy, not sure why you think we are. Even when we fail events we still don’t make the money that you do. So no, you’re not out for “justice” you’re out to ruin Orr again. Stop acting so jealous and entitled and let us have our fun out in Orr, we’re not hurting you.
Now farming is an exploit too? GW2 community makes me sicker day by day …
ps: Remember what happened at the ember farm. ANet just changed the event./thread
And at the linen farm, people were banned, apparently
These are two completely different situations and issues.
And yes, they are gaining an unfair advantage. If Iām busting my kitten off doing dungeons all day to make gold, I certainly donāt want people making more gold than me with a lot less effort.
Proof? Source? Reliable statistics? Envy is one of the deadly sins, don’t do it mate.
I don’t even know what he is envious of, we still don’t make as much as the dungeon runners. There needs to be more viable ways of making money in this game other than market simulator and dungeon spammer.
Would be cool if you stopped acting like a brown nosing preschooler who is tattling on his classmates to please his teacher. Seriously. If anything they’re helping the economy by putting more precursers and such on the market. Orr farming has been nerfed really bad, it’s not as great as you seem to think it is. They’re not gaining some huge unfair advantage over everyone else, if you want money and items go do it too.
If ANet considers it an exploit, you can’t just tell people “go do it too”.
And yes, they are gaining an unfair advantage. If I’m busting my kitten off doing dungeons all day to make gold, I certainly don’t want people making more gold than me with a lot less effort.I’ve done it, dungeon running still makes more. Drops are bad dude. Dungeons could almost be considered an exploit at this point anyway “stack here” “stack there” “pewpewthis”, a lot of things in this game are not going as anet intended them to. I highly doubt they wanted us to stack in corners all the time and kitten. I just don’t like it when people call attention to orr. Even when we fail events like this we still don’t gain more than the dungeon runners, orr has been nerfed really badly. I don’t want it to get nerfed worse :/
What happens in dungeons is a whole different topic.
You don’t like that you’re making less (according to you, at least) than dungeon runners?
Even with the most ridiculous tactics, killing bosses within seconds with 4 FGSs, dungeon running is still a whole lot more effort than what you’re doing. Of course you should make less.
Implying that running around Orr for several hours does not take effort and work. Don’t get me wrong, I run dungeons too. Most of them take zero effort. The only ones that take actual effort are aetherpath and arah. I run a set of dungeons every day, it’s easy peasy. You have to be an idiot to be bad at them. What I’m saying is that there should be more than one way to make good money in this game. As of right now you run dungeons, become an econ pro and flip the tp, or pay with your credit card. I would rather not have my favorite farming spot nerfed, I have fun there. This is a game, you should be able to make money doing something you deem fun.
On the dungeon topic though, you can’t be serious. If you don’t think running into a wall with FGS and stacking everywhere to avoid boss mechanics is exploiting than you need to go see a doctor. Clearly dungeons where not meant to be ran that way, but we do it anyway, and it hasnt been stopped by Anet. Dungeons aren’t difficult. So why should Orr be “fixed”? Even with the event failing we still make less than you. So stop crying, keep running your dungeons, and leave us farmers in peace.
Wings are tentacles? Since when?!
Have you taken a good look at the backpack options we have?
What is it with Anet and tentacles? First we had the Southsun backpiece, then we had the metal wing one that is pretty much the same but metal, and now we have more tentacles.
I’m not complaining, I’m just wondering why lol.
Can you not jump at the chance to tattle on everything that happens? Orr farming is unprofitable enough, if it isn’t harming you or the community in a substantial way then leave it alone :/
5 pristine relics isn’t that hard, stop being lazy.
The charging money thing needs to stay, it’s an important gold sink. Other than that I think minis should just perma stay out if people want them to and buffs should stay on unless you enter a pvp zone or something.
Stop whining, pve is easy as hell.
I agree, I hate the wusses on this forums and just in general who complain everytime new fights come out like this. L2play.
Make them tradeable so people like you can give me tomes so I can finally level a warr or an ele.
You don’t have 80 characters LOL
I’m getting the predator, it’s gorgeous IMO. Most of you are just too lazy to go work for one/are one of those “I want all weapons to be boring and subtle in game hue realism” types.
There is no profession issue that is big enough to change the whole battle mechanism from gw2 to holy trinity. Sure necro’s can’t cleave, rangers can’t range, but those are only required in speedrun/smooth run. Make your own lfg, get to know people who hate meleeing, and run dungeons/fractals with them.
Stop trying to turn gw2 into another holy trinity game because there are plenty out there. I don’t want a healer, or a dps, or even a tanker. I want to play with active combat system with competent gamers who learn to dodge and heal themselves at the right moment.Reading comprehension where? I never said I wanted a holy trinity, I said I want Anet to bring up the classes that are not allowed in speed runs/discriminated against up to par with the ones that aren’t.
There are plenty of viable builds but many players only see ‘Zerker’ as the only viable build – their problem not the game’s.
This is a basic philosophy of the game. If you don’t like that, then really, this game is not for you.
I’ve highlighted these two snippets of your post, because I’m not sure you realize how you’ve contradicted yourself here.
If the game rewards zerker only behavior, then the problem is the game’s design philosophy. ThePvE content is designed around very basic mechanics that warriors, guardians, and eles excel at exploiting. Why bring rangers, necros or engineers to any PvE content when warriors, eles, and guardians do it better? That’s the point. Rangers, necros and engineers need to be as effective (we’re not talking viable here, a armless toddler is viable PvE in this game).
Why are you so against a level playing field for all classes? I honestly don’t understand why some people abhor balance.
The game doesn’t just reward zerker, although many players THINK it does. That is why I stated there are many different types of builds, players are discriminating not the game. There is nothing that A.Net can do to change the game besides removing ‘zerker’ to change players minds
There is better balance in this game than many others. Just go to WvW or sPvP to see that. PvE will never have a balance since there are so many situations where one profession is better than others.
Sorry, I’m going to butt into your conversation. It’s not like these situations differ, all the dungeons are run the same in this game. The encounters are all similar so what is good for one thing is never really worse for another. Right now eles warriors and guards are good for everything in pve with no real drawbacks for picking them. What would honestly be wrong with giving the other classes the tools to be just as effective as them?
There is no profession issue that is big enough to change the whole battle mechanism from gw2 to holy trinity. Sure necro’s can’t cleave, rangers can’t range, but those are only required in speedrun/smooth run. Make your own lfg, get to know people who hate meleeing, and run dungeons/fractals with them.
Stop trying to turn gw2 into another holy trinity game because there are plenty out there. I don’t want a healer, or a dps, or even a tanker. I want to play with active combat system with competent gamers who learn to dodge and heal themselves at the right moment.Reading comprehension where? I never said I wanted a holy trinity, I said I want Anet to bring up the classes that are not allowed in speed runs/discriminated against up to par with the ones that aren’t.
I have been in speed runs with Engi and necros. It is the other players problems not yours. It has nothing to do with the design of the game and everything to do with the player meta out in the game. There are plenty of viable builds but many players only see ‘Zerker’ as the only viable build – their problem not the game’s.
You can have a speed buff as an engineer but you have to compromise for it in your build as other professions have to do. This is a basic philosophy of the game. If you don’t like that, then really, this game is not for you.
Speed buffs? What? I run the most metaish build that engis can run (rifle+nades+bombs) it’s what any engi worth their weight in salt takes into groups (the other base weapon sets are okay too, mainly referring to the kits).
Hell, I’m not even talking about builds man, I’m talking about how three classes in this game are 1000x more effective than the other ones and how the ones who are not as good in PvE need to be brought up to that level.
Anet, please begin doing balance patches more frequently than every six months so that classes in PvE could begin to see some semblance of balance. At the moment it feels like you’re trying to keep the non fotm dungeon professions in a lesser state than the other ones and it makes us have to face a lot of discrimination in game for it.
I suggest evening the playing field by first giving professions like the ranger, engineer and the necromancer the mechanics that other classes are brought into dungeons for. I’m mainly referring to cleave and reflects. At the moment necromancers have decent dagger dps but no cleave to go with it (no other of their weapons have it either) so cleave would help them become more efficient. You could easily give reflection to engineers in the form of a utility force field or bubble, and the same for rangers as well. Lack of cleave, reflects, or mass group support is a problem that needs to be addressed.
Next, I would cut the damage on some of the moves like fiery rush on fgs (this is kittening broken and you know it) and 100 blades. Or you know, nerf the top classes so they’re on line with the bottom ones. Or buff the bottom ones so that they can compete the ones on top.In the end, I don’t care about how Anet does it. I’m just sick of being discriminated against for playing my favorite classes (I main engineer and necro). It’s not even just the elitists anymore, so many people now have this set idea in their mind that these three classes are complete kitten and should never be allowed in groups because they will extend the run for 50+ min. In other words, this anti necro engi ranger filth has spread to the normal masses
So please Anet, either nerf the warriors, eles and guardians who are supposedly so far above the rest of us, or buff everyone else up to par.
You assume a lot here. A.Net collects reams of data on how much damage the various professions do. What damage they take AND what can be done to balance them. While they do listen to players, most of the data they have states objectively what needs to be in balance. They do test as they do have an Alpha server but only special people test it.
Engi’s and Necros are already some of the most powerful professions in the game, period. If you think they are not, you are mistaken.
If you are discriminated against – move to another server or try a different build. When I play my Engi – I don’t see anything that you are seeing. Must be your build.
If they are some of the most powerful professions in the game right now then why are they not allowed into a lot of groups? Something has to be wrong here for them in PvE. I think that in PvP they’re all far from mediocre, and in WvW necros destroy people. Dungeons and general pve though? No.
The mentality that certain classes are garbage exists across the servers. I run a nade/bomb engineer dude, it’s not my build. I’m running the most standard engi build there is.
I honestly don’t understand the whole profession issues people have. I have done dungeon runs now with plenty of parties with necros and rangers and engis and we did just fine. It’s the few groups who like their runs to go an expected way. If you don’t want to go on a speed run, don’t try to join on your necro. The normal parties I have found are usually welcoming of any profession, so I think you are basing your complaints on the forums and not what happens in game.
The sheer fact that elitism against these classes exists proves that they aren’t where they need to be in regards to the other ones in terms of utility and damage. Guardians are borderline mandatory for Wall of Reflection, Aegis and all the boons and kitten they bring along. Warriors have fantastic group support with banners, and Ele’s can charge at a wall with their broken little fgs and stay in fire for all of eternity and hit like a truck.
What do the rest of us get? Bugged out mechanics and less utility overall. I just want engis, necros, and rangers to be able to compete and not be considered possible hindrances in groups.
There is no profession issue that is big enough to change the whole battle mechanism from gw2 to holy trinity. Sure necro’s can’t cleave, rangers can’t range, but those are only required in speedrun/smooth run. Make your own lfg, get to know people who hate meleeing, and run dungeons/fractals with them.
Stop trying to turn gw2 into another holy trinity game because there are plenty out there. I don’t want a healer, or a dps, or even a tanker. I want to play with active combat system with competent gamers who learn to dodge and heal themselves at the right moment.
Reading comprehension where? I never said I wanted a holy trinity, I said I want Anet to bring up the classes that are not allowed in speed runs/discriminated against up to par with the ones that aren’t.
I suggest evening the playing field by first giving professions like the ranger, engineer and the necromancer the mechanics that other classes are brought into dungeons for. I’m mainly referring to cleave and reflects.
I disagree. ANet should create a demand for what those professions are good at.
Necros are good at condi, but no one need condis in dungeons. If ANet makes condi useful, necros will be very useful.
Condi will never be as useful in dungeons as straight up burst damage until the condition cap is removed or they give bosses and mobs more armor/health all around to make condi the only way to kill them viably. Mordrem mobs are a good example of this where condi removal and placement is needed. Husks do this well too.
Removing the condi cap would make the servers blow up with info and I highly doubt anet will place mobs like that in all the dungeons.
“until”
Yeah, of course they will never do it lol…
I suggest evening the playing field by first giving professions like the ranger, engineer and the necromancer the mechanics that other classes are brought into dungeons for. I’m mainly referring to cleave and reflects.
I disagree. ANet should create a demand for what those professions are good at.
Necros are good at condi, but no one need condis in dungeons. If ANet makes condi useful, necros will be very useful.
Condi will never be as useful in dungeons as straight up burst damage until the condition cap is removed or they give bosses and mobs more armor/health all around to make condi the only way to kill them viably. Mordrem mobs are a good example of this where condi removal and placement is needed. Husks do this well too.
Removing the condi cap would make the servers blow up with info and I highly doubt anet will place mobs like that in all the dungeons.
Maybe necro needs to be nerfed because they are so OP in PvP. You want to balance around dungeons but others want to balance around PvP. If they all get “balanced” for all the different content pretty soon all professions with be the same.
They should be balanced for each different type of play IMO. PvE balance, PvP balance, and WvWvW balance. The point I am trying to get across is that all classes need to be able to at least compete with each other. This game boasts about how all classes can perform all facets of gameplay well (dmg, control, support), but in reality the difference in performance is so different that elitism exists. Even if utilities are not added, the numbers should at least come out similarly for all the classes.
and what about Thief?Skiping yes…they just run through with stability…With thief in pve you have chance only by soloing the content(which you can) then sell.
To be honest, I always saw thieves as a dungeon niche pick that people use instead of a warrior for more single target dps. They aren’t one of the big three, but they aren’t looked down upon much either. You have a voice too though if you feel like thieves have issues in PvE or in general.
You could easily give reflection to engineers in the form of a utility force field or bubble, and the same for rangers as well. Lack of cleave, reflects, or mass group support is a problem that needs to be addressed.
What??? When I do fractals as my engi I’m used as a reflect slave for dredge and harpy. With 12 seconds of reflection or projectile block from toss elixir U and a 4 second reflect bubble per turret from Fortified Turrets trait, I can do a pretty darn good job blocking projectiles. On top of that, if I detonate all my turrets and use my shield #4 and big-o-bomb and I can spike heal or stack might. I can also stack stealth using the field from smoke bomb (which is great AoE blind by the way) This is all one build.
Rangers can stack 9 stacks of might, swiftness, and fury along with having spotter & frost spirit while having ally heals (amazing water field) and condi removals through the nose. They can also reflect by using one of their axe skills all in one build. The only one I’d say that needs work is necro, which pretty much lacks all of these things.
Both classes can do these things without significant DPS loss.
So please Anet, either nerf the warriors, eles and guardians who are supposedly so far above the rest of us, or buff everyone else up to par.
NO! Nerfing perfectly fine classes is not the way to do things. Not only are most of these classes in a good place ( eh, warrior could use a nerf or two.. because it’s that unbelievably OP) it will just make those people have to feel the pain of us lesser classes. What if poor ele’s get discriminated? Do you know how hard it is to play an ele? They deserve the rewards for their efforts and should not have that taken away. FGS is their thing, man. Most of the time it doesn’t even work because the rest of the team is kiting everything.
I agree with your last bit, they need to buff everyone else instead of nerfs.Though engi and ranger seem to be pretty good already, especially with the future update. It’s mostly a mentality issue, people just need to pay attention to what these classes have to offer when played correctly AND people need to play them correctly so people can notice in the first place.
Toss elixir u is unreliable for actual reflects, the cooldown is also rather long. Guardians and mesmers both have a reliable reflect (that is always a reflect) that isn’t on a huge cooldown that can be traited for an even shorter cooldown (I know that guards at least can do this).
Oh qq “muh skillcap”. I main an engineer, we are just as, if not more complicated than eles. To top it off, ele’s don’t really have to learn to play their entire class for dungeons and whatnot. They can just equip ice bow and fgs, run into walls with the fgs, and stay in fire attunement 24/7 so fire fields can be blasted. Skillcap isn’t a reason to leave a mechanic broken or a class OP either. If that where the case eles and engineers would be the top classes in this game. Nerfing those classes to be on par with the other ones wouldn’t make them feel are pain, it would make all classes be at a similar powerlevel. So less discrimination would happen.
Honestly, those updates will help, but not to the degree that we really need. Yeah we engis get a blast finisher on ft kit (the kit will still have horrid dps regardless) and rangers get an improved signet, but those still don’t bring us on par. Even with those updates guardians will still continue to bring reflects and nearly every boon in the game, warriors will still crit 20k with 100b and have better utility in the form of banners, eles will still get to faceroll in fire attunement… Do you get my point? Having such a large balance difference so that full on elitism happens is blatant proof that balance is garbage. If a class is so inefficient, even in full zerker, that it can’t compete with the others built the same way, it needs buffed.
Well, to achieve good balance, it’ll take time, and sometimes it cannot be done without messing up something else.
But when talking about dungeons and old group content, they should be updated to be impossible to do with full-berserker-team and contain active combat abilities…
Necromancer as they are, they possess alot of conversion powers, but mobs rarely have boons or heavy condition designs…
They should at least try to though :/ It’s incredibly disappointing that balance is this poor.
I think so too IMO, these new LS mordrem mobs are a good start for that too. I have no issues with zerker gear, but people shouldn’t be able to just blow through everything with it.
Anet, please begin doing balance patches more frequently than every six months so that classes in PvE could begin to see some semblance of balance. At the moment it feels like you’re trying to keep the non fotm dungeon professions in a lesser state than the other ones and it makes us have to face a lot of discrimination in game for it.
I suggest evening the playing field by first giving professions like the ranger, engineer and the necromancer the mechanics that other classes are brought into dungeons for. I’m mainly referring to cleave and reflects. At the moment necromancers have decent dagger dps but no cleave to go with it (no other of their weapons have it either) so cleave would help them become more efficient. You could easily give reflection to engineers in the form of a utility force field or bubble, and the same for rangers as well. Lack of cleave, reflects, or mass group support is a problem that needs to be addressed.
Next, I would cut the damage on some of the moves like fiery rush on fgs (this is kittening broken and you know it) and 100 blades. Or you know, nerf the top classes so they’re on line with the bottom ones. Or buff the bottom ones so that they can compete the ones on top.
In the end, I don’t care about how Anet does it. I’m just sick of being discriminated against for playing my favorite classes (I main engineer and necro). It’s not even just the elitists anymore, so many people now have this set idea in their mind that these three classes are complete kitten and should never be allowed in groups because they will extend the run for 50+ min. In other words, this anti necro engi ranger filth has spread to the normal masses
So please Anet, either nerf the warriors, eles and guardians who are supposedly so far above the rest of us, or buff everyone else up to par.
My favorite dungeon is CoE, but any of them that have cool mechanics or require coordination are fun. CoF p3 is fun, I also enjoy all of the Arah paths if I manage to mind a group who isn’t kittened.
Because I don’t enjoy being kicked from random groups I join on my nade/bomb engineer (as in, no requirement PUG groups for whatever) because you all have spread some stupid ideas into everyone’s heads that the only classes that are worth anything at all are Warriors, Guardians, Ele’s and sometimes mes/thieves. I’m not even trying to join “all zerker 420 huehue guard warr ele or gtfo” groups, but I still get kicked several times a week right when I click join on the lfg.
Yeah, you are most efficient, but it would be great if you didn’t make it kitten near impossible for people who play engi/necro/ranger to not face persecution when we look for groups. I’m not trash, and I’m sick of people looking at my class and assuming I am.
Find a group to run them with you that are okay with a fresh 80 then run dungeons a lot for a set of lvl 80 full zerker gear. By the time you get that gear you should be okay to take your training wheels off and go PUG into other dungeons. I recommend CoF for a first dungeon, AC isn’t too bad either if you have a group that isn’t mentally challenged.
Good luck, check out CoE when you get the chance, that one is my favorite.
I’ve gotten 3 of them so far LOL