Showing Posts For Luke.4562:

Specializations Discussion: Curses

in Necromancer

Posted by: Luke.4562

Luke.4562

We made tons of these threads the last 3 years. ANET never considered them.
So I think it hardly won’t do it again.

Anyway I’ll throw my idea.
Parasitic Contagion giving Life Force instead than health.
One problem is it would clash with Weakening Shroud. Another is it synergizes too much with Terror and Deathly Chill… If it wouldn’t work under DS it wouldn’t be that effective.
So let’s swap it with a minor trait so Condimancers will have that Life Force they really need.

I know they said they want orizontal lines with one theme, but this is easier than making a new Trait.

Also I’d merge Lingering Curse and Barbed Precision and would remove the Scepter limitation. So power builds will have less to do with Conditions and Conditions user will got what they need with 1 trait.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

So whats everyones Reaper gonna look like?

in Necromancer

Posted by: Luke.4562

Luke.4562

A lot of people lack taste and artistic coherence.

This is the best you can ever get out from an human Necromancer, in both pieces combination and colors.

Calm down Kanye

I love cheap nerd clichès.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

So whats everyones Reaper gonna look like?

in Necromancer

Posted by: Luke.4562

Luke.4562

A lot of people lack taste and artistic coherence.

This is the best you can ever get out from an human Necromancer, in both pieces combination and colors.

PostumScriptum:
Reaper: Head, Greatsword.
Arah: Shoulders, Chest.
Vigil: Hands.
Citadel of Flame: Legs.
Sorrow Embrace: Boots.
Bat Wings from Gem Store. Alternatively the Karka Shell fits too.

Attachments:

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Elite Well Skill

in Necromancer

Posted by: Luke.4562

Luke.4562

Make way, adulescents.

A large well similar to Elementalist’s Static Field and Necrid Trap from Lupicus.
http://wiki.guildwars2.com/wiki/Static_Field_
https://wiki.guildwars2.com/wiki/Giganticus_Lupicus

A more proper Unholy, Dimensional Cage stopping people inside and maybe draining large amounts of health to heal the Necro and his teammates.

This would effectively combo with Wells, Minions, Marks, Epidemic…
Also it would give control in WvW, and solve some PVP focusfire and chasing problems Necro has.

Attachments:

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Balance discussion on twitchcon

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Posted by: Luke.4562

Luke.4562

Do anyone consider Death Nova and Minions?

Can we please have Corrosive Poison Cloud buff (destroying projectiles) on Death Nova’s poison fields? Or at least applying stacks of vulnerability…

Atm Death Magic and Minions are just a “selfish defense buff”, it brings no utility to your party, so essentially being a Minionmancer in PVE equals sacrifying Damage and team Utility slots, both if you’re Condi or Power specced (to max DPS in power you need both Spite and/or Curses and SoulReaping, to max it in Condi you need at least Curses and SR).
Being Minionmancer requires Death Magic, a Blood Magic mandatory for team utility, thus leaving just 1 spec to increase DPS.

I realize Minions deal damage on their own with no scaling, thus representing anyway a small DPS increase on their own.
I realize there are combos like Necromantic Corruption + Unholy Martyr, but there are more reliable, effective and versatile utilities for team condition dispel which don’t require you building 2 specializations which are detrimental to DPS.

Can we have a little of attention on this?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

I despise mesmers

in Necromancer

Posted by: Luke.4562

Luke.4562

If you haven’t figured out the beauty of a build that is the soldieRS condi transfer build you should try it out before telling someone who has been playing with it since the patch that it “won’t work”

it will even work with marauders if you really want do to some damage.

Do you want me to lend another Mirror to climb on?

Do we want to go comb through everything that doesn’t fit in the discussion to declare most of the Spite-Curse traits are bad designed and useless?

I just see arrogance and absence of objectivity.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

I despise mesmers

in Necromancer

Posted by: Luke.4562

Luke.4562

You fail to realize they’re all Gates to a single effect.
Also, what will you get from Beyond the Veil? 10-12% crit chance?
Do you mean to go into Shroud to get that 20% crit chance to land Plague Sending in between 5 seconds?
You are saying that Powerbuilds will rather go into curses for maybe 30% crit chances in 5 seconds instead than going for 50% assured in Soul Reaping line?

Are you joking?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

I despise mesmers

in Necromancer

Posted by: Luke.4562

Luke.4562

Traitlines don’t give basic stats anymore. Plague Sending is bound to crit chance builds only.
No powerbuild goes down Curses to get Path of Corruption.
The only traits in Curses that affect Powerbuilds are Minors…
Is that a good work?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

I despise mesmers

in Necromancer

Posted by: Luke.4562

Luke.4562

Curses and sput are probably the two best lines after the update so no clue what your talking about.

Mhh i think soul reaping is still better, though i admit all our traitlines become more useful it is is kinda hard to decide, which one to use. Well apart from soul reaping… it is still a nonbrainer to take atleast for me.

Exactly.

Also @Nexed:
Spiteful Renewal: condition removal gated by %life? Useless.
Bitter Chill? Reaper stuff, useless in other builds.
Unholy Fervoer: Useless.
Spiteful Spirit: I won’t be vulgar.

Terrifying Descent…
Plague Sending is gated by Crit chance, so no use in noncrit builds.
Chilling Darkness: PVP Reaper Stuff. No meta.
Master of Corruption: I won’t be vulgar.
Path of Corruption: totally overshadowed by Terror.
Parasitic Contagion: Just interesting with Terror (first gate), doesn’t heal under DS (bug or work as intended?), useless.
Lingering Curse: Awesome for Scepter damage, a pity it’s Overshadowed by Weakening Shroud.

11/18 traits with issues.

Its Shrouds ALOT faster anyway so u can catch people there. u cant predict what will and wont work before its even here…

Main counter to Reaper is avoiding the conditions by outranging the Reaper since Reaper lacks mobility and ranged options. Reapers are also fairly vulnerable to interrupts due to slower attack skills.

Consider also that getting Reaper your Shroud becomes MELEE. So you lose RANGE.
These are the weakness they designed reaper with, it’s in the Stream.
Now, ofc I won’t argue with 100% seriousness about something which I can’t test, but if you manage to develope a concept with these flaws in its basement…
If you consider Necros lack mobility, chase tools, prolonged stability to avoid interruption..
Easy Maths.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Master of Corruption Buff Idea

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Posted by: Luke.4562

Luke.4562

Your idea is nice. That would empower Plague in condition stacking too.

Master of Corruptions was meant to overload yourself to abuse of passive procs like plague sending, Well of Power and similar. The problem is that 33% CDR isn’t really worth.

I’d aim for something that would make usable some undesiderable and underused skills:

Corrosive Poison Cloud mainly.
Blood is Power is just used in PVE for utility means.
Contagion was used in PVP in the 2 years ago condi meta and in PVE before its heavy nerf in LOS.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

I despise mesmers

in Necromancer

Posted by: Luke.4562

Luke.4562

I think he did a great job with Necro, tho Mesmers are OP atm and imho the strongest class after Warriors still think his work on Reaper and Necro as a whole is very good…. also kinda like Robert cause he actually seem passionate about our Class.

Good work with Necro and Reaper?

Well first of all there are still a lot of problems in Necro’s traits, and over Blood, nothing really changed. (Over the fact our best lines -Curses and Spite- have become full of useless and out of place traits, you can’t take anymore freely Path of Corruption because it is overshadowed by Terror and other traits along this line are useless for power builds).

Also the Reaper, giving Guardian’s Greatsword to Necros, making the reaper extremely slow, dodgable and kitable. More weaknesses to a class that has really too many issues on its own.

That’s a Good Work? Ok…..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

[PVP Build] Boon Rekt

in Necromancer

Posted by: Luke.4562

Luke.4562

Diamond Skin Elementalist.
Immune. Immune. Immune. Immune. Immune. Immune. Immune. Immune. Immune….

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Plague will be devastating after the update

in Necromancer

Posted by: Luke.4562

Luke.4562

#ANetLogic

When I was saying such things months and months ago… eeehhh
As said by most on this forum I was a “blind hater”.

Btw is Chilling Darkness + Plague + Deathly Chill a thing?

http://dulfy.net/gw2traits#build=AgQC7AW8Bqg~

Also there’s a variant in Death Magic with Putrid Defensor and Corrupter’s Fervor..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Where GW2 falls short imo

in Guild Wars 2 Discussion

Posted by: Luke.4562

Luke.4562

I’ve been playing since 1st beta and followed gw2 since the first word of its making. Before this I had played gw1 for years. One area I feel GW2 is lacking is the weaponry. I know each weapon can give separate skill set like with a ele or engi but imo its still very limited. I would like to see a much broader range of weapons for each of the class’s. 1 handed hammers for guards and warriors. scythe for necros, throwing stars for assassins etc. and I don’t mean 1 more weapon pre class I mean at least another 2-3 weapons. I am aware of the skills etc that would have to be designed and included but that’s the point. Anet already has all the ideas for sills etc from gw1. Anyway just my thoughts.

I’ve been playing GW1, I spent moneys for the GW2 Manifesto, then realized how much subpar was GW2 and stopped spending my time on it.

In 3 years they didn’t PROPERLY manage to fix the content of skills, abilities traits, nor adding new skills. They kept bandaiding the broken parts, filling with more farm mechanics the empty spaces AND “updating tooltips” for countless months.

Soon they will add 1 weapon to every class and somehow they decided to give a SMALL twist to the old boiled and reboiled soup.

The message is clear: Don’t expect anything. The old Guild Wars and its spirit is dead, replaced by a lame cashmachine.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

how to kill a thief that keeps resetting wvw

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Posted by: Luke.4562

Luke.4562

Master of Attrition by what ANET declares. The longer the fight goes, the stronger the Necros become. hAH!

Master of attrition owned by a better attrition.

They know what’s their work and I’m the Queen of England.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

What's some new Skills you want in HoT

in Necromancer

Posted by: Luke.4562

Luke.4562

Sigil of Vampirism II

Because being trolled once isn’t enough.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Are you going to buy HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Luke.4562

Luke.4562

ANET tricked us with its manifesto for the basic GW2, selling an half finished (never finished) product, abusing its own fans hopes.
They still have to balance or fix a lot of the basic game (Necromancer mechanics and Necromancer’s Minions, Terrible Istances Mechanics, Zergfest Everywhere, PVE Meta, PVP Meta, …).
They yet showed how their Update System works (JUST tooltip fixes multiple times, MINOR updates every 6 months).
They yet showed incompetence in balancing their errors and meta (Necromancer, Dhuumfire, anyone?).
The Living History has been sick and terrible.
There’s plenty of FREE to Play MMOS with a decent graphic and design.

So no, probably I won’t waste other money on this company.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

nothing new i take it ?

in Necromancer

Posted by: Luke.4562

Luke.4562

Guild Wars universe has been ruined by GemWars2, what everyone doesn’t understand is that the policy won’t change.
This game has been ruined for 2-3 years and it won’t get better.

They demonstrated it multiple times, they won’t repair broken features, they will just submerge them with other empty features. Hiding the dirt under the carpet.

It lives and earn REAL MONEY (with the least effort) on farm-addicted people and on the hope Dreams of GW1 real fans.

Vacation? Stop wasting time here, your life is precious, this is the worst way of wasting it.

Perhaps follow your own advice and stop lurking on the forums of a game you clearly dislike? I mean the irony is so thick it makes your post difficult to see.

Aknowledging reality hurts, doesn’t?
Don’t even answer, I’m simply not interested in your hopinion. Nor I have to justify myself with a Guild Wars 2 Fanboy.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

nothing new i take it ?

in Necromancer

Posted by: Luke.4562

Luke.4562

Guild Wars universe has been ruined by GemWars2, what everyone doesn’t understand is that the policy won’t change.
This game has been ruined for 2-3 years and it won’t get better.

They demonstrated it multiple times, they won’t repair broken features, they will just submerge them with other empty features. Hiding the dirt under the carpet.

It lives and earn REAL MONEY (with the least effort) on farm-addicted people and on the hope Dreams of GW1 real fans.

Vacation? Stop wasting time here, your life is precious, this is the worst way of wasting it.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Broken/bad necro traits/skills

in Necromancer

Posted by: Luke.4562

Luke.4562

https://forum-en.gw2archive.eu/forum/professions/necromancer/Traitworks-Dead-Last/first

This is the great work many of us made months and months ago.

Remember whatever and however if you waste time on this kind of theorycrafting it will end up like this.

Free good work left to waste.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Minion skins:

in Necromancer

Posted by: Luke.4562

Luke.4562

Hey that image is mine! Credits are mine!

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

changes that would please

in Necromancer

Posted by: Luke.4562

Luke.4562

Don’t even waste time asking things on this forum, which anyway are going to be ignored in the best circumstances.

No, I can do better.

Don’t even waste your brain electric pulses to formulate ideas on how to fix "GemWars2"’s Necromancer.

It’s however the worst way to waste your time.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Well-designed elements

in Necromancer

Posted by: Luke.4562

Luke.4562

Ahah sorry dudes, I thought it was an ironic topic.

I feel the best designed element in GW2 is the Quit Game key on the menu.

There’s no need for me here then, I’m going back ignoring GW2.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Support on the necromancer

in Necromancer

Posted by: Luke.4562

Luke.4562

On Topic: I really like your ideas, and the Vampiric Aura should really be made more viable, it would really fit well with the Stacking in PVE and WVW.
What about renewal blast? What about other healings and team support ideas?

Off Topic: Anyway, even if you put all this effort in theorycrafting, writing on these forums it’s like throwing a bottled message in the ocean.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Plague Blast vs Life Blast

in Necromancer

Posted by: Luke.4562

Luke.4562

This again confirms my conclusion: “total fail design since September 2012”.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Thoughts on Signet of Vampirism

in Necromancer

Posted by: Luke.4562

Luke.4562

Trust me, you have talent and a smart mind, don’t waste time theorycrafting on GW2.
It’s all time and neurons wasted.
A kittenload of people had been doing it since release, but “nobody” is listening.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Necromancer is not for this game

in Necromancer

Posted by: Luke.4562

Luke.4562

snip

People just ignore it and try to have fun with broken toys, even after they’ve been fooled publicly multiple times.

The fact that Necros has 1-2 “decent” builds is a miracle after 2 years of negligence and a total absence of a smart design.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

CELESTIAL might-stacking spectral power necro

in Necromancer

Posted by: Luke.4562

Luke.4562

Was playing this build 4 months ago… and people used to kid me around lol.

http://de.gw2skills.net/editor/?fRAQRBIhdG1IHNl32YjtN83mYXogKAiODag5l6zYLyCA-TJRJwAU2fAwJBg7TA4XZAA

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Unholy Sanctuary: Pointless

in Profession Balance

Posted by: Luke.4562

Luke.4562

You can see the potential there.

We all saw potential in GW2 25 months ago.
Now check what’s the situation

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Traitworks: Dead Last

in Necromancer

Posted by: Luke.4562

Luke.4562

From 8 to 4 months ago, a kittenload of nice work wasted again.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Slightly disappointing...

in Necromancer

Posted by: Luke.4562

Luke.4562

Of all the changes, golem hurts the most. Flesh Rammer was useful – a bit in indiscrete but very useful.

That should have been a huge flag to forumites.

They simply didn’t fix the pathing issues that was causing the bug and kittens all our pets.
They turned around the problem and nerfed what was interacting with it.

Simply ANET’s way of dealing with problems.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

It took them 6 months

in Necromancer

Posted by: Luke.4562

Luke.4562

This is masochism, what does force you playing such a badly developed game?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Balance team Challenge

in Profession Balance

Posted by: Luke.4562

Luke.4562

Play a necromancer longer then 3 months after patch in spvp.

Goodluck, and i’ll see those necro changes coming soon.. right?

I mean.. flamethrower buff, right?

I just had breakfast with the balance team. They said they would be happy to prove that they do play necromancers. As soon as you prove you have spent at least 3 months in game design.

I can say I worked for 14 yrs with Sony for 2 different MMOs before I went to work as a systems annalist for the government.
And now I’m having breakfast with a balance team.

After 25 months of groping in the dark even tough experienced and smart community members offered you some light “someone” still holds the line.

Enough said.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

The necro changes in two words

in Necromancer

Posted by: Luke.4562

Luke.4562

@Cam Ron:

snip

Well I would like to point that Anet still did something good for Necromancer. The way they change our death magic minor traits was really great.

And yes the change on necro usually are slow and sometime dumb.

Yay, you’re right! That change is worth 25 months of kittenloads of balance fails and tooltip fixing.
You know, just some inches under that Death Magic trait line there’s something which hasn’t got a mindful change since September 2012.

Sorry for the sour irony, you know… the official patch notes have been released recently.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

The necro changes in two words

in Necromancer

Posted by: Luke.4562

Luke.4562

@Cam Ron:

What you can’t get is this.
1) the Necro is in a sick state, in design, skills, traits and build variety SINCE RELEASE; maybe some build allows you to faceroll or win with the right stars alignment, but that’s not enough after 2 years of development in relation to other classes.
2) most of the hate comes from the fact that most of “us” have been playing since release and in these 25 months the changes and the efforts which were made to fix the Necromancer were pathetic or unwanted:
3) most of the changes were unwanted, totally lackluster and showed an extreme incompetence and lack of a precise aim. They’ve been an extremely slow try and failure with no regards for the consequences.
Example Dhuumbfire. It just lead to the nerf of other traits with no balance in exchange. They just had to make the Necromancer seem viable for that tournamet that was rolling that months, after that they slammed the nerf hammer.
4) They showed to not care of our Feedback even if we had work hard with theorycrafting and also they trolled us badly multiple times. Check Signet of Vampirism. You troll a part of the angry community instead of aknowledging your errors.

This UNFINISHED list of fails this policy made is enough to be angry and to foresee what’s boiling in the pot.

In the end, they don’t care about Necromancer players, it’s just a percentage of customers they don’t care of till the rest of the boat floats and their $Engine keeps on rolling.
Instead of testifying they couldn’t make Necromancer a good class and avoiding to make it functional in their new game (2 years ago), they just kept it as a low effort work just to make more people and Necromancer fans buy the game to enhance their earnings.

We are the small fishes in this Arena-Net.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

The necro changes in two words

in Necromancer

Posted by: Luke.4562

Luke.4562

So 2 words…

Extreme incompetence.

or

Hype scam.

or

Ain’t Necromancer.

PS: “When it’s ready” … 25 months later..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

23 Months...

in Profession Balance

Posted by: Luke.4562

Luke.4562

People will complain no matter what.

Sorry, but if you mean "that kind of people ", it’s clearly a directed insult to me.
I’m not part of any mass, I use my brain and my knowledges.

I gave GW2 and anet a lot of chances. I was really enthusiastic at the release.

I can accept that I made the error buying the manifesto instead of waiting patiently to see what was coming out.
I can accept that mantaining an MMO with 8 classes is an huge work to do.
I can accept that managing a so big “universe” requires huge amounts of work and efforts.
I can’t accept people engaging projects they aren’t competent to do and earning a kittenload of money by fooling customers for so much time.

Now, after almost 24 months “we” are at a certain point where “complain” is legitimate, because they had plenty of time to fix things and change meta, but everything they do is fixing tooltips, watering down the soup, (im)balance patch every 6 months, kitten armors every once and then, updating and upkeeping that kitten Trading Post.

Clear I’m not saying they didn’t do anything. They wasted a lot of potential.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

23 Months...

in Profession Balance

Posted by: Luke.4562

Luke.4562

…Of tooltip ‘fixing and polishing’…

…and now…

Necromancer
Lich Form:
Deathly Claws: Added a pierces skill fact.
Marked for Death: Updated the damage skill fact to correctly scale with the Spiteful Marks trait.

Where “Spiteful Marks” is one of the most useless traits which NOBODY is going to use and ever used it.
You are expending efforts into the tooltip of something nobody is going to use.

I feel ashamed for the employee you assigned this pathetic task.

I think there isn’t anything more to say.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

About Necro Design

in Necromancer

Posted by: Luke.4562

Luke.4562

Necromancer Design sucks.
Anyway, discussing it’s a loss of time.
Anet won’t give a kitten about customers giving hints on the forum, actually the forum it’s just a bait to let customers vent their rage and disapproval.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Top 20 most played pc games,gw2 is doing well

in Community Creations

Posted by: Luke.4562

Luke.4562

Let me correct it for you:

“Farm addicted, computer addicted or ‘neverplayedanMMO’ players are doing well”.

Most of the smart players stopped playing (coff..wasting time) and the staff is just fixing tooltips since 23 months.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

positioning what does this mean?

in Necromancer

Posted by: Luke.4562

Luke.4562

Stay out of the locus involving the situation “at the wrong place at the wrong time”.
At the same time it doesn’t mean to stay away from the fight and run -which is unproductive-, but to stay in the “right place in the right moment” to accomplish your role from a safe place.

You have to read the circumstances and position accordingly to it, kite dangerous targets, stay out of heavily dangerous situations, and learn to disengage or leave the target when the situation becomes unstable or risky.

It’s not a matter of explanation, it’s a matter of tryal and error.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Minions Still Broken

in Necromancer

Posted by: Luke.4562

Luke.4562

So official feedback. Ok then.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Minions Still Broken

in Necromancer

Posted by: Luke.4562

Luke.4562

Sorry Bhwab, I respect you for your dedication, but this sounds really subjective and inappropriate.
So, well, I can’t really say why PVE mobs (Mesmer’s AIs too) still keep on working, chasing you, when our Minions sucked bad in the past, got bugged since February and now don’t work properly 50% of times.
There haven’t been any substancial change in PVE mobs’s AI.

I’d say the problem is this mentality: “We release a game without the knowledge on how to fix or make it work correctly, so let’s release it and then let it float, there is plenty of bugged class to choose from”.

This time it’s not a matter of “If the game doesn’t suit you, then leave it”; it’ s a matter of “what I’d like to do doesn’t work, and have always had problems, but they don’t have any clue or interest on how fixing it”.

Don’t call in the “priority” argument, because in 22 months there is plenty of time and organization to make things work properly.
This is their well known Incompetence Trademark.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Minions Still Broken

in Necromancer

Posted by: Luke.4562

Luke.4562

Since february 2014 to be precise.

They’ve been busy since then:
1) they had to convert the cashmachine for China;
2) they had to project and throw Southsun Cove 2.0 to customers asking a whole new area;
3) They had to fix tooltips for all the 8 classes;
4) They had to make an awesomely sick new armor set.

That’s not a small work to do.

OFC, if they would spend focus for a smarter approach to the game development it would all be better and sound justified.

But the policy seems to be spend some effort to let the cashmachine rolling, let the farm grow on itself and cya in 6 months.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Let's make minions more active!

in Necromancer

Posted by: Luke.4562

Luke.4562

Nerfing numbers with no rebalance is a total wrong idea.
Nerfing HPS is wrong, their actual HP is ok.
Nerfing the whole damage without any balance on other sides is wrong.
What should be done is putting more emphasis on their active skills, lowering auto-attack damage, emproving it and emproving the utility on the Activated Skill.

Anyway this whole system sucks so bad, it would need a total rehault to make it work finely.

Anyway, any form of theorycrafting on this forum is a waste of time.
Anet won’t give a kitten about.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

[PVE/PVP]I hate necro traits

in Profession Balance

Posted by: Luke.4562

Luke.4562

Totally agree with the Op.
This Thread is made with precision and a fair opinion about the current (and past) situation.
Most of the traits are trash, and people just adapted on accepting the best of the worst.
It’s been like this since the release.

Unluckly the last patch made clearly the point.
After 22 months from release, ANET can’t and won’t expand the game nor will rehaul traits.

So don’t expect Necromancer nor any class which needs it to get out of this misery.

I praise you for the effort, but at the same time I think it won’t matter to ANET, it’s been like this since the beginning: keeping hopes, giving feedback, making theorycrafting on this forum is an absolute waste of time.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

July 1st - anet's last chance for you?

in Guild Wars 2 Discussion

Posted by: Luke.4562

Luke.4562

  • New map unlockable by paying 1200 gems;
  • New weapons and skills unlockable with 500 gems and 400 skillpoints each;
  • Long waited new sets of armors unlockable with 800 gems;
  • … Let’s find more to add..
ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Am I the only one enough of this?

in Profession Balance

Posted by: Luke.4562

Luke.4562

@DeceiverxXXXxxXXxx
Ah probably I’m not a good player, bring me proofs, a video about it and I will trust you

Your point still has nothing to do with the main problem. I hope you’ll understand it. (My class and setup doesn’t matter)
Here we have an imbalanced class played by a lot of people and mainly by the most unfair of them, hitting for 5-10k+ by standard.
You can even stay out of a fight and headshot targets which are wasting dodges for other enemies. It’s still an hit too much big to be allowed by ANET in a competitive environment..

If a (allow me to use this therm) “Necromancerwithalways100%lifeforceeveryfight everysituationeveryday” can survive it, there are classes like Rangers or Elementelists which don’t have enough HPs to survive the hit.

PS: Talking about “arrogance”, don’t you feel in a bad spot engaging me in such a discussion with a so frail point?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Am I the only one enough of this?

in Profession Balance

Posted by: Luke.4562

Luke.4562

Toxic people are everywhere, I aknowledge it, I’m ready yet.
It’s something anyone can try by himself, it’s not hard.
I’m just showcasing the best! So if it’s gonna get publically aknowledged, something will start moving

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Is MM is the hambow of necromancers?

in Necromancer

Posted by: Luke.4562

Luke.4562

MM faceroll… OK.
Fighting a MinionMaster is boring, but all you have to do is learn to kite minions, even considering they have huge pathing and AI issues.
I’d say that Mesmer’s Phantasms are way more faceroll than Minions… ranged, chasing you to hell, ridicle kittened damage.. Stealth allows you to soak more damage than Death Shroud.

I’d propose to kick out of the game all the nerdpriders which seek fame and glory in PVP. That would do the job.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]