Showing Posts For Luke.4562:

power build minion question

in Necromancer

Posted by: Luke.4562

Luke.4562

Simply put, Putrid Explosion CAN crit, but it doesn’t scale with your own Crit Chance.
It is probably tied to the pet’s Crit Chance.
It’s a nice Aoe Burst Damage Spell, but it’s limited by the rawness of the Necromancer’s design, if you are a powermancer you have better utilities to choose instead of them; nobody forces you to not use Bone Minions, but, for example, for some aoe burst you can take Well of Suffering that deals a nice damage, does scale with your own crit chances and also applies Vulnerability.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Are MM necros actually viable?

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Posted by: Luke.4562

Luke.4562

Trollfest post….
@ Fernling.1729: atm they’re in some way available but not competitive (Ai problems, Pathing problem, design problem, get oneshotted, aren’t reliable, you can’t switch utilities to fit the situation, underwater are a mess). You can play them, but getting a full gear just to play MinionMancer atm it’s a waste of moneys and time.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Thief Skull Fear+3X Heartseeker.

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Posted by: Luke.4562

Luke.4562

Chips, i understand your feelings and i agree with your opinion, but you have to keep in mind 1 thing: atm the game is totally unbalanced, the pvp is even worse, it’s worse than raw, the metagame grew up and adapted to it.
The chances are 2: adapt yourself and get the most viable (COFF…umbalanced…COFF) class OR resist to bad feelings and pass over those bad situations, while keep playing with the class you really LIKE (not switching to the class that let you win easier, as most of ppl do..).
No need to reply, just keep it up, be strong and try to get over this chaotic system, or wait better times to join it.
Another thing: 1)forums are bad places to talk about it, flamers and haters gonna engage you without esitation.
2) Anet Staff —probably-- doesn’t even consider to read posts here, so actually giving feedback and suggestions here it’s a waste of time..

GL & HF

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Dungeon Minionmaster: Glass or Tank?

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Posted by: Luke.4562

Luke.4562

Am I a bad necro? I wonder how would you would demonstrate it. No need to reply, i just had to give an educate answer for that.
" I want to try to make minionmaster work." this is the point for which i gave my good hopinion, I wouldn’t do it otherwise.
I didnt QQ about anything, and really, thnx for your effort, but i didn’t need it and I found your reply really rude and provocating, so aknowledge that you got a nice report

Sorry to Zyfram if i stole a little bit of space.

PS: Knight will give you that “average” damage a power Necro should basically do (just to being less useless to your team), but unlukly there are no ascended gears with those stats. And as i wrote up, when you’ll be in high fractals the MM build will be worthless with all its consequences…

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Dungeon Minionmaster: Glass or Tank?

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Posted by: Luke.4562

Luke.4562

Sorry man, you can’t make work something broken.
The first and most great problem is, as every ppl repeat every post, the AI.
The second problem is pets are too much squishy, in fractals they just get oneshotted.
The last thing i can say is, however some ppl say that they help tanking, still they aren’t worth an utility slot; i explain: if you go with a condition or power build, you’ll rely on the weapon mainly, so you can switch utilities in different circumstances to help your team. You can’t do such things in a Minionmancer build.

I tried to make them work, i put all my efforts, the result is that I wasted a lot of money and time (5 months) and ended up with a big delusion.
Just forget minions until Anet doesn’t decide their objective is to make Necromancer work properly (their objectives actually are others, so they won’t waste time on making work different builds on necromancer).

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

minions are not as bad as you think

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Posted by: Luke.4562

Luke.4562

spvp… no staff in pvp… no condition removal… a couple day experience… the final proof that Minion Mancer works as intended and it’s OP. Chill down i’m ironic

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Pow/Prec/Tough stats builds and Ascended Gear

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Posted by: Luke.4562

Luke.4562

Another update on Ascended gear and still no sight of this combination of stats in it.
Going for Pow/Tough/Critdamage isn’t a good choice by the moment i lose 15/20% crit chance and really isn’t worth the cost.
I’d like to play Minion Mancer and building those stats are the best to give you survivability, synergy with the build and some decent dps (even if it’s not competitive in high Fractals i still could build my gear -in the wait for fix and better times for MMs-, going with an hybridmancer build using those stats).

Is Anet forcing Necromancers to not playing determinate builds?
In this situation i’m forced to build another different gear (with all the material and time costs) to being competitive in Fractals.

Please Anet it would be nice if you will make an ascended gearset with those stats (I won’t call now for other bugs and glitches the build and the profession has, but it still would be a good point to start with).

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Necromancer Minion "AI" (VIDEO)

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Posted by: Luke.4562

Luke.4562

Totally INDECENT, i won’t try to sell or promise something i cannot do. Why this game had to come out with bugs like these?
It seems that only 3d artists (not designers, i repeat, just 3d artists) worked hard for this game…

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Why not use the risen models for necro pets?

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Posted by: Luke.4562

Luke.4562

Simply the Concept art for our Minions is a total fail. I would spend hours of study and free work to remake them..
They could use the Karka models too, from both hatchlings and mature karkas, changing maps and textures for Jagged Horrors, those mouse like garbage…

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Is a Necromancer worth while?

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Posted by: Luke.4562

Luke.4562

There will be many people saying how bad they are etc but try not to listen to them. If you enjoy the class, play it. Find out for yourself, don’t go solely on the opinion of someone who hasn’t played anything but a Guardian, there will be many of them.

Taking consideration of the hopinion of more expert people it’s at the base of evolution…

@Rory: I’m a great fan of Necromancer like you, from Diablo, to whatever game or story plot. I had fun discovering the Necromancer and GW2, by the moment it was the first character i leveled up. But the delusion grew up while i was discovering it was bad designed (in both mechanics, traits and look) and really different from the Necro in GW1.
In my hopinion, it still needs really a lot of work, some people estimate it will take almost 5-6 months for Anet to fix it up (if Anet is meant to do it).
I don’t dislike Necromancer as it is now, but i’m dissatisfied enough, its characterization doesn’t fill the right identity.
As i often say, GW2 hasn’t been released for Necromancers.

I don’t want to discourage you from playing or trying it, just consider the Pro and Con before choosing how to spend your time. In this situation matters the quality.

Good Luck and Have Fun.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Help me build a condition necro for spvp

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Posted by: Luke.4562

Luke.4562

http://www.guildhead.com/skill-calc#mcVczm9cmFwgMmFwCM0xG0GMkqMRMa8kiT707kiT7070M7kuB70M7kG270M7ow18ofj

This is the average better you can find around.
Corrupt Boon is 80% bugged, so i won’t suggest you to take it (same for Plague Signet) .
Some variants bring in Wells (Weakness &/or Corruption) with the relative trait in Curses.
Some variants bring traits in Curses and Soul Reaping to have a “bursty” Fear.
Some people prefer bringin in 10 points in Blood to take Mark of Evasion.
Some people bring in Signet of Undeath instead of the stunbreaker (which i prefer).

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Minions are less pleasing to the eye.

in Necromancer

Posted by: Luke.4562

Luke.4562

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Staff Marks should look more impressive

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Posted by: Luke.4562

Luke.4562

Another point is that there’s a green glowing on the casting just for Chillblains, it would be nice having them on the other marks too, particles and special effects on necro are so much poor..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Just hit 80 which armour sets to go for?

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Posted by: Luke.4562

Luke.4562

The look of gear it’s embarassing respect to GW1, btw..
You have to focus on the stats for a viable build (so Condition Mancer or Power Hybrid kinda builds -i discourage Minion Master because of the broken AI and the low survivability of your pets-).
Citadel of Flame Paths and Honor of the Wave 1 and 2 are some of the easiest and most farmed instances, you can find people with no problems.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Loving the Necromancer

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Posted by: Luke.4562

Luke.4562

I got to say that the people that complains on Necromancer probably never gave it a chance. Playing as a necro is probably the best choice i did and there are so many ways to play it. Everyone is just complaining because the class the play isn’t the most imba class out there. But maybe you should just learn the class better?

All you want to do is judge negatively those who complains.
Just get more experience, understand better the class and you will be one of us.
Don’t think you have more and better experience than others who criticize necro.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Death Shroud should be Melee Oriented.

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Posted by: Luke.4562

Luke.4562

It would be awesome, a pity that Lich Form was similar to this before they brutally nerfed it.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Not so much l2p but design flaw and bugs

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Posted by: Luke.4562

Luke.4562

Reckless Haste + Price of Failure > Insidious parasite (N00bs’ spell)

Btw he’s not wrong in every points, it’s just the way he express it isn’t that good.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

MM using focus

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Posted by: Luke.4562

Luke.4562

Focus stacks a lot of vulnerability; playing just with Staff for doing dps it’s an awesome fail.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Create your own Necro Elite

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Posted by: Luke.4562

Luke.4562

Graveyard

Summon 5 bone minions (skin from gw1). Each minion will have a speed buff of 15% and dies after 60 (or 30 if the skill is OP) seconds or when killed by a enemy.

Cast: 3 Seconds
Cooldown: 180 Seconds

Exactly, what should 5 bone minions do to your opponent?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Necromancer - What the traits SHOULD be

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Posted by: Luke.4562

Luke.4562

Grandmaster – Siphoned Power – Life Transfer draws conditions from nearby allies and turns them into boons when you leave death shroud. Affects Gather Plague as well. (Boons converted from conditions always only last 5s and Life Transfer is on a 40s cooldown)

Grandmaster – Dark Armor – Gain 400 toughness while channelling.

Adept – Death Shiver Apply vulnerability for 10 seconds every 3 seconds to nearby foes while in Death Shroud.

Adept – Spiteful Vigor – Gain retaliation for 3 seconds when you heal.

Grandmaster – Necromatic Corruption - Minions have a 10% chance to remove a boon when they attack.

Grandmaster – Transfusion – Life Transfer heals nearby allies.

Master – Deathly Invigoration – Heal in an area when you leave death shroud.

Aren’t good, they should all be deleted and replaced.

Master – Shroudful Protection – Gain protection for 3s everytime you enter Death Shroud.

Isn’t that good it would be nice if it give Stability for more than 3 seconds.

About Soul Reaping, just remove the Crit Damage from it. It’s a survival/supportive tree, it’s useless for a power build putting points there (without speccing a full DS build).

Minion Traits (and Staff too) should be merged, they’re too much weak and obstructive if split like this.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Necromancer Bug Compilation Mk II

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Posted by: Luke.4562

Luke.4562

TRAIT: Death Nova still doesn’t apply to Flesh Wurm when using Necrotic Traversal (note that works correctly when it’s killed by an enemy unit).
http://wiki.guildwars2.com/wiki/Death_Nova
http://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm

TRAIT: Deadly Strength doesn’t increase Power from the Thoughness gained from Dark Armor.
http://wiki.guildwars2.com/wiki/Deadly_Strength
http://wiki.guildwars2.com/wiki/Dark_Armor

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Create your own Necro Elite

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Posted by: Luke.4562

Luke.4562

A nice dream, but don’t forget to fly high, no need to fly low with the actual situation..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Give us a weapon with cleave!

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Posted by: Luke.4562

Luke.4562

Staff exhist for Aoes, no need to cleave.
Btw Spear just does cleave.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Shortcomings of the Necromancer

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Posted by: Luke.4562

Luke.4562

I agree necro has some problems but they make an excellent support class. Maybe you guys should stop focusing on what a necro cant do and work with what they can do.

I play a wells support build and have laughably pathetic dps but I can stand in the face of a zerg and while they try and beat me down my healing wells and marks are healing my front line for 11k+ over 10 seconds (32sec cd). My wells are turning conditions into boons, melee isn’t even touching us with AoE blind and their boons are getting turned into conditions. And if things get nasty I just pop DS and get back to the back lines, by then my wells are off cool down and I can run in and do it again. I don’t even run a stun breaker cause DS+ fear works for me. I play necro for its utility. Screw theorycrafting!

And while I’m ranting; the signet that says “transfer conditions from allies to self” does not say it removes the conditions, that would be extremely OP.

Hoho man “Necromancer” in fantasy isn’t THIS bunch of random skills and traits, if i had known i had to be a Janitor i wouldn’t have ever bought GW2.
I don’t wanna play McGiver with the garbage Anet gave to me.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Shortcomings of the Necromancer

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Posted by: Luke.4562

Luke.4562

The Spear does Cleave.
Btw i agree, totally bad design of the class, it seems like they had to throw something in quickly to hasten times.
I’d redesign it for free, more funny and ofc working, without having a certificate for being a “senior game designer”

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Create your own Necro Elite

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Posted by: Luke.4562

Luke.4562

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Khalifa's PVP D/D Necro Build [Updated]

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Posted by: Luke.4562

Luke.4562

Imho with this build the real problem are many (over those i mentioned before).
1)The low survivability, we should get access to stability, more touhgness and a way to refill the Life Force more quickly (starting with no LF is a great problem, cuts off 1/3 of our potential).
2)More mobility or a quick way to escape (usually going with Wurm and Spectral Walk, but aren’t enough); the Blood Trait that enable us to run faster requires 20 points, and putting points in that tree atm isn’t a good idea (plus won’t waste utility slot for Signet of Locust).
3)As a burster build we can’t dispel Boons on the target with 100% succes chances… Corrupt Boon doesn’t seem to work always, it has some bug in it, and a cooldown too much high; Well of Corruption can be easily be avoided and lasts just 5 seconds with a ridicle long cooldown; the Trait Chill of Death is bugged; Spinal Shivers has a long cd and requires us to rely on the Focus.

Over that i think it’s a build that comes out “randomly” from traits, not a build as Conditionmancer, for which Anet set traits specifically. There isn’t a design under it.
The fact is Anet shouldn’t fix or redesign the Necro to make actual builds working, but redesign the Necro to have more builds being viable, competitive, dynamic (modifiable).

I’d like to see if anybody is alright with my idea.

2 questions to Khalifahaze:
1)did you try to run with Fear Traited in both Soul reaping and Curses to use it as a “burst” system? What’s your hopinion? (With this build i’d like the idea to ChainCC the target to burst him down)
2) why don’t you run Divinity Runes?

PS: i’m also undecided on the Sigils to use on weapons:
- Sigil of Superior Air offers more burst damage
- Sigil of Superior Blood offers more sustain but i can’t decide if it’s reliable
- Sigil of Superior Nullification to try to fix the strip boons problem.
- Sigil of Superior Doom to have more Poison control.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Is the class still bad?

in Necromancer

Posted by: Luke.4562

Luke.4562

I’ve been playing every class since the launch of the game, and play Necro as my main in PvE, WvW, and tPvP. I don’t see how you can say conditionmancer is the best overall spec. In PvE the bleed stack screws your dps potential, and in tPvP or WvW it is far too easy to remove conditions which renders most of your damage as useless.

Good luck trying to kill a thief as a condition spec. Any decent thief will be dropping your conditions on every stealth. Your only chance of killing them is through burst (i.e. wells and AoE).

Condition specs may be fine if you are the only person in a dungeon group that is applying bleeds, otherwise they are mediocre in comparison to power specs. You would be much better of playing a hybrid spec that boosts both power and condition damage so that you are doing damage on both the front-end and over time.

Again, I never said that Necros don’t need very specific changes and buffs, but they are hardly garbage. There are however plenty of people who stick with garbage specs and poorly itemized gear. I personally have an exotic set of gear for every possible spec and change my build and gear regularly to deal with the situation at hand.

Tpvp isn’t focused just on killing Thieves, you have a role to fulfill, and in Pve with the correct build and gear (i’m talking of proplayers’ and experts’) your dots will have a major dps output than Powermancer; ofc if you are intended to play with a serious team you won’t take 2 condition spammers in it for the bleed cap problem.
I can’t understand what your gear and builds swapping conceal with the problem of Necros, btw…

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Is the class still bad?

in Necromancer

Posted by: Luke.4562

Luke.4562

Signet of Locust in Pvp… really?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Khalifa's PVP D/D Necro Build [Updated]

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Posted by: Luke.4562

Luke.4562

I didn’t say its not viable, i said it’s easy to counter (not competitive), so vs an experienced player you are going to get splatted.
27k hp with Thief Runes in s/tPVP isn’t possible. Massive life still isn’t enough, because you will get full damage from opponents (once got 40k damage in 5 seconds by a thief whith more damage reduction).
Owning bunches of noobs who don’t know how to counter you isn’t a success, i can say i have big success with even Minion Master builds in that case.
Another error you do is using Life Siphon on a rooted target, that’s the case in which you have to spam you #1 Dagger and use Life Siphon for kiters and while closing distances with your target.
Another critic i have to do is the use of the Death Shroud for gaining fury: if you enter DS just to proc it, you will have 10 seconds in which you can’t soak burst damage, an experienced player can easily daze and totally burst you away.
I don’t even like the Lich form, because youre yet squishy, and everybody will almost focus you; you can’t go in Death Shroud neither, so the Elite gets countered easily.
I agree it’s useful when nobody focus you and you’re able to erase away your opponents freely, but it’s not a situation you will see often (the more in tPVP in which skill and competition counts more).

Another point, you don’t have Boons removal (Well of Corruption), i can’t say how you will take down Elementalists or Guardians.
You don’t have a stunbreaker to get safe (80% times you will be fighting in the mob and you have no escape mechanisms).

I suggest to take out 5 points in curse and putting them in Soul Reaping, this way you will enhance your crit damage and get Soul Marks, Master of Terror, or Mark of Revival.
Take out Terror in Curse and bring in Reaper’s Precision.

This build is funny, but can’t allow you as necromancer to get your potential (even if necro has not all that potential), because thieves play the same way and have more survivability and utilities for their team.

Good Luck!

EDITed: Verified the 27k matter. It’s my fault.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Khalifa's PVP D/D Necro Build [Updated]

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Posted by: Luke.4562

Luke.4562

Yet playing this build months ago, it’s funny, but not competitive; i explain why: with berserking amulet and Thief runes, you won’t have more than 900 – 1000 toguhness, that means youre a dead man walking, not even death shroud will save ya, smart and experienced players won’t have pity for you.

Later gonna add some suggestions..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Is the class still bad?

in Necromancer

Posted by: Luke.4562

Luke.4562

Yes, Necromancer is just Conditionmancer and it’s just boring.
Anet just keeps in mind to not make the boat sink, and after 4 months we still have broken traits and no logic class design at all.

“N#1 Game of the Year” yeah… it’s like playing billiard without the balls.

Honestly Conditionmancer is probably the worst build that you could make as a necro so no wonder you think necros are bad. Hybrid builds or power builds are much better and are actually very competitive.

Wtf game are you playing? First of all define in which ambient do happen what are you talking about. tPVP / PVE / WvW. I played all of them for 4 months.
PowerNecro’s damage is good, indeed, but it’s nothing compared to other classes.
Conditionmancer damage is the BEST overall the specs in whatever environment, and is the “better defined” spec.
I’d like to see those competitive Powernecros in Tpvp where it’s important to be competitive.. don’t tell me Wvw because its just a competition on who zergs more(that’s not skill).
I played powernecro in tPvp, it really can’t bring it up like, for example, a Thief do.

Another point, people tend to say Necromancer is OP… “I win every 1v1 in WvW”, " i pwn every nood i meet"… OFC, it’s op when pwning noobs, you must look the potential of the class in the hands of a skilled or expert player in a competitive environment, to pwn noobs is good everyone, i can join spvp going for a low level browser and own everybody with a Minion Mancer spec! That won’t happen vs experienced players!

Somebody said Necromancer is very fast…. wtf? Corrupting informations or just blindness? Conditionmancer has no mobility (i hope you won’t waste stunbreakers -Spectral Walk- to wander in s/tpvp); the only boost speed you can have is from the oh Warhorn, and whatever has a nice cooldown.

People, really i don’t know if you are drunk when saying Necro is Op and fine..
A fact is liking it, a fact is understanding that his design is broken and raw.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Worst damage, survival and team support.

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Posted by: Luke.4562

Luke.4562

A statue to this man, ANET, asap.

“DS for survival purposes is a joke. Of the 4 skills in DS, none of them help you survive.”

This is the best, they claim it’s an op mechanism, another set of weapons, more health, but really, when i am in death shroud i just feel as i am a dumb zombie trying to staying alive with what has been left to me. = Nothing.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Is the class still bad?

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Posted by: Luke.4562

Luke.4562

Condition is the major competitive build you can run in pvp and pve (but it still isn’t good as other classes (plus there are some limitations that make it harder). Minions are still broken and bad designed (i tried EVERYTHING in both pvp and pve), Powernecro is effective (but not competitive), as you can find the same playstyle with MORE effectiveness on whaveter other class (like playing a Thief with DeathShroud and no Stealth, with the difference it has more survivability in berserker gear than you ). We cannot effectively tank or bunker.
There are people who are satisfied with weird, hybrid builds and non-competitive builds, spreading their blind love around (almost they still try finding a sense in this mess). Just give ’em time to dig deeper in the class.

Unsatisfation, delusion and boredom is the last step of this travel.

I had 4 months thrown away in this fake paid post beta. (Too bad for me I rushed to GW2 without having first a clear vision of the game).

GW2 isn’t for Necromancers.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Is the class still bad?

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Posted by: Luke.4562

Luke.4562

Yes, Necromancer is just Conditionmancer and it’s just boring.
Anet just keeps in mind to not make the boat sink, and after 4 months we still have broken traits and no logic class design at all.

“N#1 Game of the Year” yeah… it’s like playing billiard without the balls.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Necromancer Minions

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Posted by: Luke.4562

Luke.4562

The fact is Minions are just a Summon-Use, Resummon-Reuse Tool, they have nothing special, it’s a raw and flat system; Minion Masters should have a unique mechanic to grow up and mantain an horde of minions without getting too much unbalanced.
I agree on the fact maybe we need a minion working as a foot soldier as Voidrunner suggested and i think it should be Jagged Horrors from the Reanimator trait (with some rework) allowing them to grow in number, increasing attrition, being maybe easier to take out (which balance the fact they’re so many) but having a deterrence system which doesn’t let them die so easily without any consequence (advantage for the necromancer or something negative for the opponent who kills them).. Something like a more incisive Death Nova(or a Malediction, some kind of Berserk, Might or Fury to the Neromancer and his pets,…) or giving the Necromancer more Life Force when they die.
It would be nice that growing the horde would give some important buff, so taking care of it would give some “prize” for doing it (actually in Minion Mancer builds i don’t feel the necessity to keep them alive, if they die, i just resummon them..).

Summing up, Minions aren’t attractive as they are now, they don’t have a deep influence on the player.. the fact the AI is bugged ruins it more.

PS: for God Sake rework the Flesh Golem concept! I’d pay moneys to see a terrifing minion as it was on GW1!

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Esoteric's Necro Build: The Versatile Necro

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Posted by: Luke.4562

Luke.4562

Copy paste the link..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Esoteric's Necro Build: The Versatile Necro

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Posted by: Luke.4562

Luke.4562

Fighter Runes are way better in both pvp and pve with those traits.
Sigil of Fire when you have nothing more than 4% critical chance isn’t worth.
Life Transfer its an useless Trait, it’s much better having Ritual of Life or Mark of Evasion.
You don’t have traits or utilities to charge Life Force in Wvw or Pvp, so you will suffer it.
Soul Reaping traits aren’t “meh”, in Pvp are way much better than Blood, atm with your build Soul Marks is the better way to gain some extra Life Force.

Well of Blood “useless” it’s a nonsense.
Signet of Undeath is an unvaluable tool in both Pvp and Pve.
Saying Plague it’s useless it’s wrong; by the moment you apply poison, your opponents won’t gain full Hp from their healings: in pvp it’s important to use correctly your heal; also it’s an awesome spell you have to tank bases or taking time to keep opponents busy or wait till yor teammates come.. There are more tricks to use it, that now i won’t explain.

Good Luck with it!

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Is Minion damage based on our stats?

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Posted by: Luke.4562

Luke.4562

@LanceKing, i exposed my thoughs in another post, can’t remember in which thread, it would be nice if the Minion Master would have a specific mechanic of his own characterising him, like in GW1, getting an Horde, raising, taking care of it and gaining bonuses from it, something that would make it nice to play, attractive. Atm the real problem it’s the pets are just a Summon and Use, Re-Summon and Re-Use tool, nothing special, we don’t have synergies with it, they just deal some physical damage and keep aggro for 2-3 seconds before dying. It’s a really raw and flat system.
It would be nice if Developers would keep in consideration our good ideas to make it better.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Is Minion damage based on our stats?

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Luke.4562

No, at all, Minions in a way are nice for that, they don’t require you to build stats for them, so over the traits you can stack power, condition damage or healing power.
By the way you won’t be as effective as any other spec in damage (both DD than Dot) or healing.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Is Minion damage based on our stats?

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Posted by: Luke.4562

Luke.4562

No it doesn’t scale with power nor condition damage. It’s static.
By the way Power it’s important when it comes to be more dmage dealer focused.
For instance in my build i prioritize Toughness > Power > Crit Chance, and focus on single target damage with Axe to be more useful to my team.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Reanimator: Why don't you like it?

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Luke.4562

That’s what i mean, make it nice and useful.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

looking for a good condition build as a necro

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Luke.4562

http://www.guildhead.com/skill-calc#mcVczm9cmFwLMmFwLMGx9mkMkq

This is absolutely a good base to start with (you can put 20 points into Soul Reaping -crit damage and life force generation-, Blood -Sustainability/Healing tools for your team-, or Death -Toughness, Larger Marks, etc- depending on the situation).
For Dungeons you can even switch Plague Signet for Signet of Undead (that one which resses 3 teammates i suppose – cant remember atm).

3 Afflicted Runes, 3 Krait Runes to amplify the duration of Bleeding.

Superior Sigil of Earth if you have a crit chance > 30%.

Remember to use Res Signet on dead teammates.. whoops that was GW1..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Reanimator: Why don't you like it?

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Luke.4562

Jagged Minions inflict bleeding, what if they can be more than 1 and more durable? It would fit better with the concept of the Necromancer doing hybrid damage having 5-6 (if not 10, why not) pets applying costantly bleed on the target and possibly working in synergy with Death Nova.. (of course avoiding making it an OP mechanism in Pvp, balancing for example their life and lowering the degeneration).

It would be nice even having a system to grow up and mantain the “horde” gaining a fair advantage (maybe in synergy with other major and minor traits) if you do it correctly without hardening the MM gameplay (I mean that mantaining the horde should be particular, but not so hard that it can distract us from playing it on both pve and pvp, taking all our focus). Just like it was on early GW1, you had to struggle to be a good Minion Mancer by healing your pets and taking care of them (ATM when playing MM i really don’t care of them dying, its not a big problem).
Maybe find another way of summoning them, with a new weapon, or a cooldown spell like a mark from the staff, similar to the Lich’s one, a Well, some kind of Malediction..
We would have bigger pets, harder and with more specific spells and an horde of smaller pets, with less life, but still dangerous and filling their role, increasing costantly the attrition.

The fact is we need a funny and nice system of pet managing, not just something like summoning them, then sacrifice or use its skill. It should be funny, entertaining, attractive, struggling to get better, dynamic.

Reanimator should be redesigned to be an higher Trait, to deeply characterize and define a Minion Master.

EDIT:
I thought too that they can change Jagged Horrors to have the Karka’s hatchling look (this from Bone Minions smaller actually sucks), and maybe make them jumping on the target applying bleed or some useful condition or drain life.. just as karkas do.
They should be low hp, to not being op in pvp but have some kind of deterrence mechanics which doesn’t make them completely useless in the case Aoe in pve or enemies focusing them on pvp… maybe some kind of Death Nova effect, or garanting Life Force on death..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)

Necromncer Power well Build - Alteration

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Luke.4562

That’s why Spectral Walk and Flash Wurm are the best.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Necromncer Power well Build - Alteration

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Luke.4562

I can’t udnerstand why so many players doesnt play stun breakers with the actual metagame..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

looking for a good condition build as a necro

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Luke.4562

specific if Pvp or pve.

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Necromancer in tPVP!

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Luke.4562

Yet traditional Conditionmancer has low survivability and no escape mechanism over plague..No toughness at all? Is it worth by the moment you are going down at the first focus on you?

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Missing item just bought on the TP..

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Posted by: Luke.4562

Luke.4562

Thanks for the help, i’ll try as you said.
Yeah, it solved as Blackhair said, really thanks for the help!

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Missing item just bought on the TP..

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Luke.4562

… gems scaled, but no trace of it on the TP pick up page, nor in the mail, nor in the bank or bags.
Whats should I do in this situation?

(I apologize if i opened the thread in this section, didn’t know if there are dedicated places where to do it).

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]