Whatever there are different ways to explain your point, calling for a 1v1 with the words you used send a certain message to others. If that’s not what you meant I’m ready to apologize..
Totally agree for the Fear stacking, it’s kittened as hell.
Good analysis but: 1) GW2 isn’t worth spending any effort in PVP, 2) Anet won’t give a kitten about suggestions from customers.
Congrats for the deep work anyway.
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/facepalm
Do you really think an 1v1 whould show your build is optimal?
Sorry but for me it’s a totally pathetic attitude challenging people around like this.
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Run away……
- When Unyielding Blast is traited, Underwater DeathShroud 1 applies vulnerability to yourself as well as the mob
- Your 2 stacks of vulnerability are then transfered to the mob, giving the mob double the intended stacks of vuln; the mob can have 25 stacks of vuln within five or six hits
- I’ve only noticed this post-patch
Are you sure it isn’t Death Shiver?
Anyway for sure its an op way to stack vulnerability but it’s a terrible obstacle to the condi removal from Plague Blast.
lol again this troll with Signet of Vampirism.
#Wyrden:
For runes.. if you want to go full DPS then Divinity, Ogre, Lyssa, can’t really say, focus on Power and Ferocity.
Sigils raising Crit and sigil of fire for the DeathShroud build and flat damage/energy for Minion Master.
You can approach for a more bunker MM by getting Water/Melandru/Dolyak runes and Cleric gear.
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http://gw2skills.net/editor/?fRAQNBIhZakjmWbrtx4G2bTgLUQPABQLEVIQdbcGPLA-TZgaAAQZAA
Deathly Perception powerbuild, you can both use Focus or Horn as offhand, and you can decide if keeping staff as secondary or bring axe (with relative Spite trait).
You can both go with Berserking trinkets or Soldier, but I still suggest you to go with Soldier.
http://gw2skills.net/editor/?fRAQNBIhZakjmuabqxvG2bTENASHOlJth0A-TZgaAAQZAA
Classic Meta Minion Master, the decision on weapons depends on you, same as before.
I don’t like this kind of Minion Master, but it seems to be the most used around.
Generally the use of your offhand depends on what you want to do: Focus is mostly for getting Life Force and bursting (#4), dispelling boons and kiting (#5), while Horn is mostly used for chain CCs (#4) and mobility (#5).
I still suggest you to consider offhand Dagger, because of its unestimable Condi removal (#4) and aoe weakness (#5).
The Staff is mostly a support item, used for the Aoe Fear (#5) and the condition removal (#4)… eventually for Poison and Weakness (#3 combofield + #4), but is generally a “not totally bad but nearly bad” weapon.
I suggest Staff on the DeathShroud build because the Life Blast damage from staff is usually the highest.
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GW2 getting better and better?
After 19 Months the actual development is still slow and pointless..
Please.. Make difference between what’s good and what makes you think its good just because it stimulates your farm addiction.
This is extremely offensive towards actual good games.
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Ok, lets define that I’m not so much present on forums, but i’m not a complete noob.
The bleeds you proc aren’t enough of a reason to bring traits and buffs prolonging the bleed duration. The more, check the tooltips, with your current Condition damage your bleeds wil deal ….95 damages? Really?
That trait is meant to be for Condition damage users not power builds.
2 points into Curse become useless by the moment you can pretty much get more from other trinkets without putting any points into curse.
I don’t know what would you dominate, but surely bringing Signet of Vampire around is going to close the quarters just for you.
Take Consume Conditions, that Signet is the worst skill Necromancer has.
“OFC” stands for “OF Course”, generic online slang.
Hemophilia on a build not using bleeds, ofc!
This is the build that’s worth trying nowdays:
Assured stomps shouldn’t be so much easy to get, it’s a total design fail; bring your L2p issues somehwere else.
Definetly no focus on the build/traits/skills system:
- the new healing was a waste for most of the classes;
- the new traits show again how much smartness and dedication they put on them ( =0);
- there haven’t been any rework for the less used skills, there are a lot of skills unused because they’re subpar;
- there haven’t been new skills helping to raise the build variety and change the actual meta;
- there haven’t been a new single set of armor worth buying, the armor and weapon design on this game is a total fail: over 50 armor sets, the most appealing would be 2-3 (and just some pieces).
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- Being able to stomp/defend from stomping people with the same chance of fighting back:
It’s ridicle most classes can get an assured stomp in stealth/invulnerability/blind/etc. on a LOW cooldown and others can’t do anything.
It doesn’t promote skill, it totally kittens the system.
An approximate work is alwais bad, it’s hardly useful discussing about it, ANET won’t care or give a kitten until people will keep playing careless of its defects.
Death Shroud Powerbuild isn’t that?… it’s decent and relies a lot on Life Blast spamming..
Anyway, the fault is all on ANET shoulders, they don’t give a kitten about the design of our class, so… They just care on having an half broken game carried by farmers, MMO addicted, PVP egokids addicted and gem buyers..
Rangers with shortbow aren’t better anyway..
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Death Shiver (Death Magic IX) when underwater applies 3 stacks of vulnerability on the Necromancer self. It should just apply stacks to enemies.This effect is caused by Unyelding Blast.
Related consequences: you won’t be able to send conditions with Plague Blast. Post Patch.Verified
- Reaper’s Touch not jumping between minions, it has to be verified.
- Bone Fiend and Shadow Fiend actived abilities are unresponsive, they come after some delay. (I know they have a casting time, but sometimes they delay)
- Minion’s UI it’s again a mess. Minions Unresponsive, sleeping bad, not attacking in both PVP and PVE.
https://forum-en.gw2archive.eu/forum/professions/balance/Necromancer-Minion-AI-bugged-again/first#post3772860
- Flesh Golem is hyrdophobic, it goes on full cooldown touching water.
- Plague aoe marker depends on the scale of the model. An asura’s marker will be smaller than a norn. It should be just a graphical bug, the effect should hit on the same area.
- Fetid Consumption (Blood XI) tooltip is wrong, Minions draw conditions from every ally near you not just from yourself. The conditions aren’t drawn they’re removed.
- Mark of Revival (Soul Reaping VII) doesn’t apply the mark when starting the ress but when the player revived is fully ressed. This was working correctly in early 2013, can’t say if it’s a ninjanerf to prevent the abuse in terror builds.
- Dark Armor (Death Magic I) doesn’t interact with Deadly Strenght (grandmaster minor from the same line) so not allowing addictional Power.
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- Death Shiver (Death Magic IX) when underwater applies 3 stacks of vulnerability on the Necromancer self. It should just apply stacks to enemies.
Related consequences: you won’t be able to send conditions with Plague Blast.
(edited by Luke.4562)
Best failgame 2012+ carried on just by lies, false promises, temporizing, farm addicted or people wich didn’t play GW1 nor any MMO
Beating other noobs doesn’t show anything.
And staff dealing loads of damage and life force?
Please….
Ignorance is ignorance.
It seems than ANET doesn’t have a lead designer for Necromancer class..
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They just have to allow us to heal with Life Transfer similiar to Transfusion, on 40 seconds cooldown or allow 50% of total healings under DS and GG.
After thrashing that sick Unholy Sanctuary as well…
Anyway it’s useless talking, they have no idea on what they’re doing, they won’t care abouyt Necromancer design, they won’t care about our suggestions, they just care on not having dangerous classes wich would make their influence on meta more hard to balance.
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ANET doesn’t give a kitten about it, this problem has been reported multiple time since september 2012.
Enjoy a game with so much freedom of choice that they can’t even stay after it lol.
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Yay, that was an implicit meaning ;D
Unholy Sanctuary it’s a waste if you do not get full Healing Power.
They fixed something for Ranger’s pet in the last patch, why didn’t they put any effort on Necro Minions?
Simply, they found a way to control the uncontrollable meta by LEAVING things bugged.
Necromancer actually isn’t bad ingame. I’m not saying its design is well done (the opposite), it just fit nicely in the environment.
Full condition builds became insanely OP because of the introduction of Dhuumfire (which has been slightly nerfed recently), which has been a total fail in design, but allowed Condimancers to be decent in Tpvp.
Minions’ve been buffed, but actually the AI is gone bugged, so they’re unreliable.
Their design stayed the same since the release, nothing new.
They are somewhat reliable in spvp (AI issues still hinders them a lot) in power/semibunker builds revolving around Vampiric Master, but Minion Masters builds are often mocked as easy builds with low skillcap.. Lately a part of the community developed some deep hate for AI builds.
In Pve they’re usable, but will suffer from heavy AOEs and you won’t be running a top dps build.
Vampiric builds still aren’t viable.
For what remains… ANET temporizes, keeps boiling the same soup over and over and over just adding lackluster contents, applying quality of life updates or nerfing randomly the strenghts of various professions with ninjanerfs*, keeping the Warrior as their shiny Dev Toy.
*Has been incredible the nerf they applied to Putrid Mark, leaving it bugged in the tooltip for more than 6 months before declaring it was a legit change.
Imho if you want to try, then do it, but don’t expect anything valuable.
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Nobody talk about MM sucking because minions’ AI is totally bugged since some months..
Nice point.
I know a lot of people are upset with some of the changes, but try and understand the reasons from the developer point of view and allow for some things to be readjusted as necessary.
some of the changes that people aren’t liking will possibly be further tweaked with hotfixes, just give it time.
The best you all can do is provide calm and detailed feedback like some have already been doing. It is possible that they had overlooked some things and all of you will do a better job at finding the issues than a small team would be able to.
I’m waiting THOSE hotfixes since 18 months.
Luckly I didn’t waste so much time on it.
Months old bug.
Most of our minors mainly give Power, raise the Direct Damage, but noone of them increases Condition Damage.
Is this another design issue?
Target the Weak seems to raise just direct damage, can’t say about Strenght of Undeath; Blood to Power and Deadly Strenght give power.. how would this matter for a Conditionmancer?
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Because you played since 2005 with Necromancer in GW1, you liked it so much and then waited so many years until they come out with a massive hype and the promise of an awesome game with an awesome world for your “last fantasy adventure” on a MMO.
… then you realized late in time that it was all an hoax.
That Necromancer wasn’t the same. Those gods creator weren’t the same. That idea wasn’t the same anymore.
Human Bones adapted to Charr’s Anatomy.. such a fail concept.
I’m poor, I don’t waste time on farming, I’m going for the cheap mode.
http://en.gw2skills.net/editor/?vQAQNArYWjc00UbfN22webCQ6R0UPd0jjDmZqCuD-TkAAzCpI+S9l7LzXyvsfNqA
Way to go!
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I’m not complaining because “we” weren’t buffed enough. But because the situation makes me wonder if they are putting any effort. It’s been like this since the release.
@Castlron:
Impressions are impressions, we need tangible data.
http://wiki.guildwars2.com/wiki/Death_Shroud
Skills and traits that refill life force will continue to function while in Death Shroud. However, the necromancer will not get life force from nearby deaths.
Just tested, Life Force won’t be generated under DS by deaths.
Probably you had up Spectral Armor.
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So they made the laziest choice. Nice.
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A correct logic would be spending resources with some smartness, not giving tiny bits randomly and hoping they would be enough.
Just because it’s more it doesn’t mean it’s enough or well spent.
Whoever experienced players should have understood yet that “on death”-procs are terrible to balance because of their scaling on the big fights or small fights.
This shows that after 18 months of fake releases, they still haven’t realized it.
..Or elseway they don’t bother using their brains on making a minor trait worth it, but whatever..
In PVE and WVW Life Force won’t be missing anyway. So..
Guess what? Under DS you can’t even gain LF from nearby deaths.
So a subpar trait that again goes in the opposite direction of the class mechanics.
Breathing room?
Dudes please reconsider this point, if you get focusfired, your DS won’t last enough to heal you, it only may be useful if you’re playing bunker vs bunker, 1v1.
Max 300 hp/sec in the correct gear, with correct traits, in the correct situation.
Also consuming Life Force staying in DS for long while hoping to get some healing back, means that after you get out of DS you will be defenseless, 0 Life Force for… how much? 1500 hps more in the best situation?
This trait is a waste, in the best situation I hope it’s a way of testing the possibilities of giving some sort of healing under DS to Necromancer.
Elseway it’s another big design fail.
Gathering Plague > Unholy Martyr, GG.
Good Job, 18 months to get out a fake-expensive-public-BETA… and make most of the customers like it… which Mesmer did you engage?
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- Ferocity: they hit more those Power builds that weren’t going fullberserk but still revolving on critical hits for a semi decent dps.
- New Traits: 75% scrap.
- No new Skills: 18 months of the same boring, useless meta.
+1 Rennoko.
New traits are a joke, excluded Path of Corruption.
Unholy Sanctuary requires too much Healing Power, Vital Persistence and having a lot of Life Force generation to work properly, for a mediocre effect.
Life Comprehension too doesn’t have any meaningful effect.
Reanimator has been nerfed to get merged to Death Nova: by the tooltip Jagged Horrors have a precise life span, so potentially you can’t have more than 2 of them out.
What I didn’t like at all was the crit damage nerf which actually forces player playing with Deathly Perception to play with Ferocity/Berserker gear otherwise having a ridicle damage.
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Dhuumfire still deals a lot of damages, the faceroll still exhist, they just added a little counterplay.
I agree, that Soul Comprehension is just trash.
More, it lacks again synergy by the moment under DS you won’t gain LF from nearby deaths.
Unholy Sanctuary seems to be decent only with high Healing Power cohefficients.
In Cleric gear(1300HealingPower) the regeneration was 305 every second, while without healing power it was around 100.
So it’s usable just by Death Shroud centered bunker builds which rely on Healing Power……
Do not forget that it requires Vital Persistence to work at its “full” potential….
Too many restrictions for a mediocre trait.
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Try entering the Mists multiple time, I solved it this way.