The Mesmer could use some touch ups because I believe you can get higher then 3 clones
The only time this occurs is when you use a shatter and begin resummoning. If you used a dodge plus the utility which spans 2 clones theoretically you could have 6 clones up for a period of about 1/2 seconds before the shattered clones finally impact. That said I’m pretty sure all mesmers would rather have the shatter spells made instant and touched up with this.
You’ve just done a tier list on potential builds. Imagine that you are able to perform average in all 3 roles as 3 different builds while another class becomes godlike with a specific build in a specific role, the class with only 1 role ends up T1 while the class with 3 average builds is T2 at best.
The best way to do such a teir list would be split up the different roles then do a teir list based on that role. Also you missed out tanking which is very key since bunker builds are what really hold your points.
I used it on a thief/engi/guard who applied every boon to himself and was getting 5 boons. Leaving him with 3. Are you sure it doesn’t just take specific boons?
I dont think quickness stacks at all.
Have you ever been morphed into Moa while you was in Lich Form and got all your minions despawned? There is no way to counter a skill that makes your elite + half of your utilities useless.
That is the main use for moa imo, disabling other people elites. It despawns your minons?
going 25 into inspiration isnt absolutely needed.
For the power based build the extra damage that minor trait grants on your phantams is pretty huge.
On the topic of builds, I actually run 30/20/0/10/10. I don’t think 15% additional Phantasm damage is worth sacrificing 9% damage with 3 illusions out, nor the 5% damage on inactive targets, or the 100 Power. Our damage is just as important as the Phantasm damage, especially in team fights in which random AoE kills them after their first attack.
If I want a more damage based build I run 10/20/5/25/10. I played around with the damage on inactive targets but just didn’t like it that much. I started running the chaos based build when I started with the tourneys since it gave me a lot of extra durability while not sacing “that much” damage.
(edited by Malakree.5912)
I duno man its easy to try all classes in GW2 unlike other MMOes, people can easily find out lol.
It is, but people don’t. There was someone in another thread demanding nerfs while refusing to play anything but his necro.
oh my god ahahahaha
You guys dont even realise how ridiculous those stats are. Go get 55% kitten crit on any other light armor class and see what hp you have. And no, eles or necros dont get mass invis, 10 second cc, or kitten time warp on top of it with AI pumping brainless damage, invisibility, ports, and one of the best downed states.
Oh well. No way arena net will let this slide. Unless you guys actually expect 7 other classes to be brought up to mesmer instead of getting 1 class nerfed, lol.
Well we are kinda forced to build at least 25 points into our vitality/+healing tree in order to get a reasonable damage build. Any mesmer phant build has +250 vit just for that.
EDIT:
Yet Mesmers arent punished at all for being bad. There’s a reason everyone flocks to this class. And from my own experience, it isnt because of an intricate or fulfilling playstyle. Although i guess for bad players (we can call anyone we want bad, right, like all you mesmers do) it is fulfilling to play something so easy and do extremely well with it.
But no, keep clinging to the empty platitudes of ‘nobody can play against mesmer’ even though WE MEET AROUND 4-6 IN EACH HOTJOIN AND 2 IN TPVP IN EACH TEAM. How can you not practice against mesmers when they are EVERYWHERE.
Mesmer must have a magnet for crazy people.
4-6…..I don’t meet that many mesmers in 4 hours of PvP, are you in the US or something?
Burst DPS as in thief anything, mesmer shatterer, warrior HB, ranger quickness shortbow etc. Boatloads of direct, non-condition damage in a short amount of time.
Wait….people are complaining about the mesmer shatter ability O.o I thought it was the phantasm build which they hated, a build which specifically doesn’t use offensive shatter OR do burst damage.
rank= experience imo, you might play with 0 skill but know every twist in traits/skills and pvp tactics.
Or what seems to happen, people play with mediocre skill and have no idea what the other classes can do.
I’m in the same situation as you. I’m a Necromancer, but I don’t want to reroll Mesmer, I just want to get this kitten fixed out.
Fortunately its not rerolling in this game. Seriously though, you NEED to go and play a mesmer. The amount of misinformation which is spread over this forum seems to be seriously crippling people over how to fight against various professions. If you have never played a mesmer and your main source of information about them is people making incorrect statements about their abilities and what they do then how can you possibly hope to beat one?
It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle.
EDIT:
since all mesmers run build with loads of clones and phantasms and load of stuns/dazes
This is a perfect example of what I mean.
As far as I can tell mesmer are a hard counter to everything. They have great survivability and great damage, no matter what class/build I use they are one of the toughest classes to play against, even more so if played well. In fact I have found the best anti-mesmer build is a glass canon- you have to kill them before they get their illusions out, something tanky builds can’t do.
Another thing, mesmer “pets” seem much better than other “pets”. They fire skills off relatively quickly, their ranged skills are quick (pistol shots) they do a lot of damage and can be pumped out relatively quickly. I have never felt threatened by a ranger pet or necro pet.
The only strong mesmer builds hit that sweet spot between reasonably damage and reasonable survivability which most other profs haven’t at the moment. Against a true glass cannon you can outlast them and against a true bunker spec you can slowly whittle them away (though it takes ages). I’ve been challenged several times by pretty much every prof other than mesmer or ele and each time they also seem to be running that kind of build.
Use feedback, that really helps against 99% of rangers who don’t know what it does. Funny to watch them gib themselves.
This is a bug that doesn’t happen on all systems. For example, the mark is removed for me on my own computer every time the mesmer calls up a clone or goes invisible. Basically, every two to three seconds.
I’d suggest you bug report that. It should be removed when someone goes invis, not sure if it should be removed on clone spawn though. Also, it’s not like its hard to spot which is the real mesmer, you have to know nothing about the class for it to be difficult.
Elite skill that basically eliminates a player for ten seconds with no possible removal. Yeah, mesmers stopped using it because it has a cast time, and they have better elites. Woe to the class that has better elites than this. I feel their pain. The agony must be unbearable.
Elite skill that has a long cast time, a long cooldown, is primarily use for stomping bads, still allows free movement so is often kited off, can be dodged, can be blocked. It’s got a whole bunch of problems with it that the other two don’t. I’m not arguing against changes to moa, a nice instant cast 5second moa on a 90sec cd would make it far more usable, as it is the other two allow for far more tactical play and are better if your not just after pubstomping.
Instantly removes ALL boons if cast inside your face. The cast time is nothing unique. Neither is the ability to be dodged or blocked. And the mesmer can just walk through it to remove all conditions. 45s CD is not long, you’re just spoiled by the class that offers you everything. Go play something else, please.
A 45 second cd which takes up a utility slot, randomly fails 50% of the time, can be blocked and dodged, and is only single target is pretty bad. I use it occasionally when the opposing team is entirely about buff stacking but considering mesmer has 1 free utility slot to play with it has a lot of competition.
Play something other than mesmer for a bit, realize how little of everything they have in their abilities, then understand why you roll face so easily with mesmers.
I do.
You’re either blind or don’t do S/T PVP at all.
Maybe it’s you who is blind or just see mesmers hiding round every corner?
Yeah I sit at 21k with around 45% crit. Prefer the defensive nature of the staff since I run a slightly more offensive amulet I also use the 15 in chaos to increase my tankability so that I don’t get gibbed by burst classes. I also use decoy but primarily I use mass invis for stuff which isn’t fighting :P
Your all strange.
If I get downed by something I straight away seek the player out again in order to have a rematch so I can work out what I did wrong and how I should play against it. Had one game where I hunted a thief around the map for 5 deaths till I worked it out, then he ran away every time he saw me.
No other class can performs as well as mesmer does in PvP, that’s because everyone is playing mesmer now.
I keep hearing this….I just don’t see it. As far as I can tell there are 0 other mesmers playing PvP atm.
Mesmers can rip off your boons while applying conditions, do TONS of damage and make you useless for 10 seconds with Moa Morph. This while you don’t know where the real mesmer actually is, because they spam kittenload of clones.
Spotting the mesmer is actually pretty easy since he’s the one doing stuff that players do, you then use “shift+T” to call target on him and you now have a massive target above his head, you then only need to redo this every ~36 seconds when he drops a decoy.
Moa, this has been talked about endlessly. Most bad players hate it and most good players have stopped using it since it’s major function is to stomp bads.
The condition/boon removal you are talking about is 1) a field, stop standing in it. 2) on a 45 second cd, has a cast time, can be dodged and blocked.
Play a mesmer for a bit, realize just how little you currently know about their abilities, then understand why you lose so easily to them.
I prefer berserker’s since I already run a fair bit of HP and find that I can negate more damage merely by playing properly which lets you get more damage thus outputting more pressure to try and get your opponent to play defensive.
Running staff grants you the leap, it’s why I don’t feel I need it from the OH sword.
Timewarp is cool, but against some classes mass invis is a free stomp or a free res on a 90sec cd. Moa is also good while your learning the class because it can get you out of really sticky situations with against mediocre players and against bad players its a free iwin.
After playing a mesmer myself I am now prepared to face them.
This really is the best solution, I hear people consantly complaining about stuff which is…..wrong. Had someone say a phantasm build was constantly poping the daze shatter on them a while ago, was like wut?
9k dmg from 2 illusinary sword attacks…
2 crit’s against a low defence target them.
Every person I’ve faced who plays a mesmer will do well. It’s not possible that only the most skilled players happen to be choosing the mesmer. It’s the class mechanic.
Every mesmer I’ve faced was awful, to the point they had minimal impact on the game. Personally I’ve found that there is basically no mesmers in PvP anymore except for the occasional one I meet in a tourney now and then. That said about 95% of players I meet are god awful so…
EDIT:
Well you do main a mesmer…..
Yeah and I mained a feral for 5 years, played ranger in aion, rune priest in WO etc… Just because I play a specific class doesn’t mean I can’t tell the bad players from the good players. Of the games I have played EVERY class other than the mesmer has had a least one player of that class who has wow’d me and made me feel like not only like they are skilled but also that they have a solid build and a good understanding of how to play the matchup. In fact I would say mesmer is the only class I’ve never faced a good player of.
(edited by Malakree.5912)
Define “burst dps”. The only burst dps mesmer build I know of isn’t whined about at all.
Boon duration/condition duration shouldn’t appear on amulets. Also what stat’s are needed for each type of build actually varies from class to class. A condition mesmer needs a lot of precision for example. Yes the number of amulet’s is limited, the reason people play “burst dps” at the start of a new game is because it get’s the most impact for the least skill. As players get better I can’t help feeling you will be shocked by what they come up with.
On quickness. I’m kinda on the fence about this. Having played a warrior and a pistolol thief those two abilities are on to short of a cooldown meaning it’s actually feasible to build gimik builds around them. On the other hand the mesmer elite timewarp provides a much bigger buff but due to it’s massive cooldown isn’t abused in the same way.
Downed state.
I feel that classes should have different downed states, I think the problem is that some classes have really solid downed states while others have complete trash. The mesmer downed state for example is really nice, it’s anti-stomp ability actually works against stability which is fantastic. On the other hand ele’s got kitten with their downed state, I can’t help feeling mist form needs to be moved to the 2 ability and have a slightly reduced duration then give them a new 3 ability. Lastly due to the way classes are forced to build this buffs/weakens some downed states, again with the mesmer their auto attack applies confusion which means it’s great for condition builds while the 3 ability is a phantasm. This means that both major mesmer builds have an ability on the downed state bar which they are designed around.
Ultimately I don’t think mesmer downed state needs nerfing I would actually go the other way and say a few others need buffing. I love the confusion on 1 as a mesmer, it gives a lot of feel to the build and the fact no build of mesmer ever feels like the downed state is crap for them is just great design on anets part. So yes, buff several of the downed states and I think we are good to go.
Would love more variety, just to see what builds pop up for what. At the moment we have quite a narrow PvP build view because only one game mode is available.
Sharks are OP, every time I solo 3 players just because of them it makes me laugh. I think the big problem is that we as players don’t build our characters around underwater combat, this means that the moment you go underwater the way people are fighting and their builds become completely disjointed (see power/precision mesmer for a fantastic example of this).
Weapon swaps I’m fine with, there’s the potential to get caught with the wrong weapon and it requires more effort on the part of the player so.
Siege weapons, again I’m fine with this. So a power based build is better at attacking trebs, does it really matter? Bunker builds are better at holding points, this diversity is kinda what means we don’t all end up running 1 build on 1 class.
Next time just say “nerf mesmer”. One of the large problems with the “summon” build for mesmer is there is very little else a mesmer can run, this means that everyone is running a phantasm centric build. Again I don’t mind the whole “summons” and varying skill level required because good players will always be making more skilled plays anyway. I do take your point I’m just not sure you actually fully understand how much a good mesmer really IS putting into their character, phantasms make up 2 of our 20 abilities. Same with a minon necro, they have spec’d into it but they still have other things they are doing.
Aim for being top player in different areas as opposed to just going for the win/kills.
I often end a game with 5/6 top player awards which not only nets the points for doing these things but grants an extra 5 per top player your awarded. Oh tourneys are also fantastic for it, free gold chest and 300 points for winning it.
I hate this, it takes far to long to put ppl down underwater. After you get dragged underneath there should be a ~5 second period for which you can’t resurface.
It generally should work like this : HIgh offense, poor defense. Poor offense, high defense.
That’s where those 3 classes fail.
Mesmer can output alot of damage, with burst capability yet maintain the ability to avoid being hit/locked down. Moa morph is like having a 10 second stun for all intensive purposes with no way to get out.
As a random aside, actually due to the way mesmers have to build they normally run average defence average damage. Thing is that they run consistent dps, unlike basically every other profession in the game it seems, mesmers actually don’t have a glass cannon build you can run because they are awful. Then well sustain dps with survivability vs glass cannon, if you can survive the burst you win and this is where mesmers are right now.
Also yeah most mesmers dislike moa for a whole bunch of reasons, I’ve found the one solid use for it is shutting down a guardian who tries to cast his full heal elite. Most of the other mesmers I see posting are also now switching it out for timewarp/mass invis due to it’s pubstomp nature.
They excel in all areas so that’s why they feature so heavily in spvp.
I keep hearing people say this yet the class I see the most of is the warrior. Then thief, then it’s actually reasonably balanced among all classes other than mesmer. Last night for example I met no mesmers.
I can’t help feeling that necros will be one of those sleeper classes that will appear maybe a month or two from now as a hard counter to the common setups.
Wouldn’t mind a CTF map, just to see what different builds it promoted.
A KotH map, with a moving hill for again the same reasons. (Both with no scoring from kills)
A proper deathmatch map, much like wow arenas.
I guess I’m not so much into the aesthetics since I look at the world and trust Anet to make them look fabulous. I just want some more varieties, even if they are only casual, in order to see what builds come out in different enviroments. CTF for example would spawn heavy kills/bunker builds while I suspect a KotH would encourage some quite support orientated builds since it requires more constant pressure.
I’m not that highly rated because I play quite a bit of PvE as well. That said I run a 60% win ratio in solo tourneys and 90% of the time when I get out of the first round I win the whole thing, is a lot more common after a slight build tweak.
I also find that even when I meet other people of my profession they are just unable to stand up against me. Whether they are bad, I am good or my build is just better I don’t know.
I haven’t found one. Think it isn’t in yet.
I’ve also noticed that when I go back to HotM after being in PvE half of my traits will “untrait” themselves, this is the selections. So make sure you go in and check you have your 10/20/30 pointers actually locked in before you go.
EDIT:
I hope this option gets added ASAP.
Also, it would be nice to have a – (minus) button next to the + in the traits interface, so that I don’t have to redo the whole build if I want to change just a little thing or choose the wrong points allocation by accident.
God yes.
(edited by Malakree.5912)
10/20/0/25/0 +15. (I like 15 in chaos)
Sword/pistol + staff
Runes of the ogre.
Sigil of flame.
Berserker’s amulet.
Signet of illusions, decoy, choice of 1.
Choice of elite
Depending on where you put those extra 15 points it will shift the focus of your build. going 10/20/5/25/10 will give you a higher damage build. Someone else who asked me not to share their build came up with a reasonably nice build which sac’d some power for condition damage. 10/20/15/25/0 is the anti-thief build, makes you quite a bit more tanky while still maintaining reasonable damage output. I also ran 20/20/0/25/5 for a while though I was bad at that point so I’m not sure if it actually works.
You “can” run GS instead of staff but it seems weaker to me. You can also run sword instead of pistol but it’s a finesse setup and I’m not great at it.
EDIT: As for countering mesmers, seriously go play one. Nothing is as important as learning their various spell effect’s or being able to spot how they are weighted. As an example, you won’t know what feedback is most likely, yet as a ranger it is one of those mandatory animations you MUST know or you will gib yourself. The downed state is another big kicker, I have no issues stomping other mesmers yet the number of ppl that fail at it is unreal.
The thing about a properly spec’d phantasm mesmer is that you are a solid damage per second class as opposed to the burst build that most other classes are running. You have the points to make yourself just tanky enough to survive the opening burst at which point the glass cannons then fold before your continued damage output with survivability.
It’s very very rare that a phantasm mesmer will burst 100%—>0%. I’ve seen it, maybe 3times, every single one was me dropping feedback and the glass cannon actually gibbing themselves. The only time my phantasms have come close is I had 2 duelists and a warlock on this thief, he then reopened on me inside of a chaos storm+chaos armor and I got lucky with crits, even then the fight had been going about 15 seconds and I had the stars align on a full glass cannon thief.
Is this off your character sheet or from some online site?
EDIT: The stats off your character sheet are your personal play stats with your win rates.
(edited by Malakree.5912)
Dont expect people who main mesmers like Kalar to agree.
I main mesmer and I often find myself wondering whether mesmers are OP. Then I go for weeks without ever meeting another mesmer or when I do meet them they are complete and utter trash. It’s not like the HB build for warrior where I can obviously say “this iskitten for XYZ reasons”. I can see why I’m winning and can understand what my opponent’s did wrong, like the rangers who unload all their burst into a feedback, I’ve just never really met anyone that I felt played at a level where they should beat me. Well I lie, I have met these players and it results in some awesome and quite long duels where very rarely am I left feeling that they are hideously underpowered compared to me.
The feeling I’m getting at the moment is very much the same feeling I got for years on my feral, where I would eat people alive with what felt like very little effort. Difference was I knew my feral was underpowered and that I was phenomenally good with it, I also knew that my opponent had no idea what he was doing because I had faced people who did.
So I’m kinda in the situation where I feel really powerful but I’m not sure if it’s me, the class or the fact nobody else has a clue what they are doing.
Mesmers are a pretty solid hard counter to thieves. The problem is that the mesmer phantasms/illusions are inherently tied to the target they are summoned on, this means that when the target dies they die. It also means that they will only attack this one target, so when a thief goes stealth the phantasms will stop attacking essentially saving their recharge for the moment the thief unstealths at which point the phantasm will instantly attack the thief rendering the defence mechanisms of the thief worthless against a reasonable mesmer.
To be honest I’ve stopped using moa, it’s got a long cast time a big cooldown and seems best for hosing bads…..I really don’t need any help with that where as timewarp will rip a team fight in half and mass invis gets you a free res or stomp.
EDIT: That said I’m still in favor of the reduced duration/short CD that I suggested quite a while ago on the mesmer forums.
I joined a pug today with 6 mesmers and 6 thieves in one game yesterday. I think i was incapacitated from stunlock/daze/confusion for about 7 seconds. I only say 7 seconds because thats how long i lasted.
Only class I’ve ever seen get near that representation was warriors…..about 2 hours ago actually.
Eles are trash?..coming from a fotm player with no clue about PvP this is quite hilarious, I’m talking about team composition balance..read the title of the thread before posting non-sense
Team composition balance….without thieves in it? Also….I played mesmer since bw2 and feel in love with it, I don’t fotm or I wouldn’t have played feral in wow for 5 years.
Oh and yes eles are trash, the whole profession is basically useless in SPvP and seems to have been since launch. Maybe somewhere out there exists 1 ele who has some how managed to master the elementalist and get it to do thing’s it shouldn’t be able to but personal experience from tourneys and HJ tells me that if I see an ele I can laugh and collect my free kill, it is the only profession which appears to have 0 impact on a 1v2 when I fight it, has THE worst downed state abilities and I have never met a player using it that wow’d me. Every other profession I’ve met at least one who really made me feel like the player behind it was good and the class had at least some potential.
EDIT:
The only whiner here would be you, who go around playing the fotm profession and tell other to l2p.
I tell you what..you reach champion magus title and then maybe I can start reading your posts without laughing…but in the meantime GTFO
Scans post….sees no L2P statements. Although that said, the one thing I do find funny is the fact you think having champion magus makes you a good player, an average player would achieve a 50% win ratio meaning if you play enough then you get it for free. It’s like basing your idea of skill off achievement points, basically meaningless.
(edited by Malakree.5912)
Mesmer has a generally solid set of builds which excel at 1v1 while dropping off in 2v2/3v3 and up. In HJ you are basically always 1v1 even in larger scale battles and people are to stupid to know how to fight the mesmer. I’ve had fight’s where ppl spent 100% of the time killing my illusions which spawn on dodge meaning I killed them and took 0 damage……
Phantasm tree for the 20% increased hp as well as the extra health for yourself, signet of illusions. I’m not sure specifically how the crit/cond build works because I haven’t played it that much but I find having 15/25 in chaos/inspiration combined with those 2 stops my phantasms from being gibbed easily.
I’ve started using mass invis instead. Moa is nice but is easily stopped and tbh I don’t really need the “iwin” button. Invis gives me a better aoe escape, a free res or a reasonably easy stomp every 90 secs which when combined with distortion means I can normally get the stomp for free.
Dat backstab damage O.o
13k with 1 hit, kitten hell.
I’d say Engineer is one of the strongest, probably even the strongest class in GW2 atm.
I’ve met at least one solid damage engi who had about my damage output/survivability and several bunker engi’s who were super hard to kill 1v1 and offered way more in larger scale battles than I ever could.
The mesmers just chain the clone shatter to perma daze you and fill you up with confusion..and if everything fail they use MoA form and use sword set, right now being this broken you need very specific build to beat a mesmer and there’s no build able to beat a decent mesmer thx to those broken phantasms.
Your argument would hold a lot more weight if you were talking about real skills and not some fantasy world skills you came up with.
Mesmer daze shatter at best has a 30second cooldown. That means he’s 100% spec’d into the illusions tree, that mean’s he’s not running a core phantasm build so his phantasms are a pile of kitten OR he die’s faster than a thief.
To be honest, the longer time goes on the less and less mesmer’s I’m seeing. The whole of tonight after about 30/40 game’s mesmer is the ONLY class I’ve not seen anyone else playing. Every other class has been represented at least 5 times and there were to many warriors to count. Equally in tourney’s I often find that the final 2 rounds don’t have these “overwhelming” numbers of “overpowered” mesmer’s I hear everyone talking about. I mean basically every team has at least one thief and one guardian as well as normally having a warrior as well but In most of the tourney’s I find I’m the only mesmer I meet the whole 3 games.
Also ele’s are complete trash atm, using them as a baseline for working out the power level of other classes is like asking an illiterate mentally handicaped person to work out the relative intelligence levels of a bunch of normal people.
EDIT:
Stop Speaking Out Of Your (Aszs) people , i play a mesmer and i rarely die the whole game blink illusion stealth moa-morph and the health of a 25k , yeah we are overpowered
and we better get balanced before ruining the whole class later on so just admit it
You apparently run a bunker build then wonder why your not dieing…..Most classes have at least one bunker build that doesn’t die. Either that or you don’t play mesmer.
EDIT2:
If you dont, then after balance patch notes you will have probably 1-2 week before the new meta will settle ant then you will be tiered of something else..
Its neverending circle
Actually depending on how close the game is to balanced you get what I’ve heard someone call a player nerf. The best place you can see this is in SC2 but it happens in other games as well. Essentially one build is worked out to be “overpowered” and becomes so common it’s everywhere, players the begin working on ways to specifically counter this build to the point where they become so good at it that the build just stops working. The problem with MMO’s nomally is that
1) players are whiney kittenes who want everything here and now while
2) The balance isn’t actually close enough or tight enough that
3) There isn’t enough variety so
4) The nerf’s/balances changes happen to quickly to allow players to learn to counter something.
(edited by Malakree.5912)
I’d much rather they just shifted it back to how it used to be in BW3. You spawned the clone as long as you were within ~range (think about how far you can spawn a duelist from) then it would run at the target leaping once it gets with 600 and you can swap to it’s location at any time.
Honestly not sure why they changed it.
Of course the egos have to claim they have the skill to do it. <grin>
Video or it did not happen…
With a solid build it’s really easy to 1v2 bads, 1v2 against good players is far harder that is easy to understand in “theory” but way harder to actually pull off. As a mesmer if you can put one down and have 3 clones up you can pop distortion for a free stomp…..I’d guess there are similar ways other classes can do it….
Your not the only profession which is highly reliant on weapon swapping. Unless your playing a gimik build generally both of your weapons are very important, thief is probably the only exception to this since they are limited by initiative not cd.
They did indeed say that. You should test it yourself.
Personally feeling from how tanky my illusions are now considering how tanky they were in the first few days makes me feel like they nerfed their total hp. Whether it’s the signet or some other area they hit I honestly couldn’t say.