Showing Posts For MysticHLE.7160:

Stuck in story instance

in Guild Wars 2: Heart of Thorns

Posted by: MysticHLE.7160

MysticHLE.7160

I’ve had this happen with a friend. Another way to get out is to join a friend in sPvP hotjoin, and then exit the match.

[Fractals] Instability: Last Laugh

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

I’d deal with having to dodge after kill over perma boon storm any day – in a heart beat.

Upcoming Fractal Changes

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

If you nerf their toughness, please increase their power scaling. When I did Mai Trin on lvl 100 it felt like she was doing less damage than on the old lvl 50. On lvl 100 she should one hit low health classes!

Disagree, guardians are already squishy enough with their 11k hp. Don’t need to be one shotted on top of that and since base hp is dictated by class this will lead to some classes not being used at all and discriminated against.

I had no problems staying alive at 50 pre-HoT as a full zerk Guardian. You have so many blocks, projectile cancels, and blinds that things worked out as long as you knew what you were doing.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: MysticHLE.7160

MysticHLE.7160

This is absurd; just remove the elite specializations gating. As of current, I have been recommending friends NOT to buy HoT because of the grindfest.

Rune/Sigil bugs after Sept 29 patch [merged]

in Bugs: Game, Forum, Website

Posted by: MysticHLE.7160

MysticHLE.7160

Very upset about this atm…my Guardian relies on them to maintain perma swiftness (in conjunction with Retreat)…shield buff makes me really wanna play my Guardian now, but lack of good speed is a huge turnoff.

Distortion to allies on Signet cast

in Mesmer

Posted by: MysticHLE.7160

MysticHLE.7160

Not sure if it’s intended…but this is currently SO awesome! If traited for Illusionary Inspiration and Blurred Inscriptions, then all our Signet AND Phantasm casts will actually grant distortion to nearby allies! o_o

(edited by MysticHLE.7160)

Please explain Necro Changes!

in Necromancer

Posted by: MysticHLE.7160

MysticHLE.7160

Trait for Master of Corruption, and then Staff 4, Dagger 4, or Well of Power right after Consume Conditions FTW?

If you’re running Shrouded Removal, you can just pop back into Shroud and remove those conditions. If you trait for Vampiric Rituals, you’ll get double Protection duration when casting Well of Power.

This latest change might seem detrimental on the surface, but it can synergize well with existing Necro skills both defensively and offensively.

(edited by MysticHLE.7160)

I forged 200+ precursors DATA + PICS INCLUDED

in Guild Wars 2 Discussion

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MysticHLE.7160

Thank you for this!

June 23 Specialization Changes

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

So…10 pages…not going to read them all…but the lesson I think Anet is giving us based on the nerfs and damage done to necros is: “Don’t play a necro”. They totally messed up the skills “Consume Conditions” and “Spectral Walk” so much they are useless. And, to add insult to injury, some idiot thought it was a great idea to have that as a new Necro’s starting heal skill. Awesome job. On what magical planet does a heal skill make it so you’re totally squishy in a heated battle??

On the other hand, now it has a good synergy with condition transfer skills like Putrid Mark and Deathly Swarm or Well of Power, for example.

You can also choose to take Master of Corruption in Curses and Unholy Martyr in Blood Magic – which will actually serve to lengthen the amount of life you have via Shroud.

Thanks for a great 9 years Anet. Bye.

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

If you really enjoyed and appreciated their game so much, I think you’d see $50 as nothing in terms of investment and supporting them. Go work a real job – and compare how much pleasure you’d derive from $50 given to Anet compared to elsewhere.

Ascended Gear - Anet please fix this.

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

Can we extend this to Ascended Rings too – and require the respective Exotic jewels? It would give a much stronger reason to actually do Fractals daily…

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

I pretty much only play with mix-and-match armor sets…

Attachments:

Stability Change Clarification

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

I hope you guys don’t forget to change the Elite Inquests in Arah path 2. Stability is the only thing that defeats their multi-hit perma stun.

PvP and Heart of the Mists too depressing

in PvP

Posted by: MysticHLE.7160

MysticHLE.7160

This might just be my opinion, but I feel that HotM is too depressing – as is PvP in general. Upon entering HotM, the eerie music and night are huge turn-offs (especially to me when I first started this game) as far as getting motivation to really play and kill other players. Contrast this with the dynamic open world of PvE and WvW, and it’s pretty easy to see why most players would gravitate towards those other two aspects of the game. Moreover, all the PvP maps, with exception of Legacy of Foefire are at night – all playing the same music. It’s quite bland and not uplifting – even when a match is won.

Now I’m not asking for a happy-go-lucky theme park, but the setting can definitely be more uplifting on the mood to encourage just more hanging out. Simple conveniences like crafting stations, merchants, and Mystic Forge would do a long ways too.

Tracking Thread: Bad Matches

in PvP

Posted by: MysticHLE.7160

MysticHLE.7160

PvP really isn’t very enjoyable when you get matched with 1. clueless people, 2. team comps where you’re at clear disadvantage…I’ve attached four screenshots, each a separate matchup.

And like, honestly, these matchups don’t make sense whatsoever. It’s as if the game really couldn’t just swap one thief on our team for one engi from the other team…instead of us having two thieves and the other party having two engis.

In each of these posted matchups, I remember our team to have lost horribly – like 200:500. All of this is on NA server in ranked arena, under this account.

These occurred at various times between the last month and now – the following times are approximated from the screenshot timestamps.

In order in which they appear:

1/10/2015 5:18PM PST
1/12/2015 12:11AM PST
1/21/2015 6:59PM PST
2/1/2015 12:25AM PST

I really suggest ArenaNet implement this kind of statistics and information gathering on the server instead of relying on us players to give you this kind of feedback. All of the above requested characteristics of bad matches should be able to be captured on the server side.

When a game begins, check party composition in terms of soloers and premades and PvP ranks. If any abnormalities or outliers, log state to database, alert PvP team.

When a game ends with a score differential of > 250, log state to database, alert PvP team.

I don’t suspect this kind of logic is hard to implement on the server – since presumably everyone involved in a match are in the same server instance – so the same code can be run on all instances.

If ArenaNet can’t put this kind of infrastructure in place quickly, then I really fear for the outlook of PvP in this game.

Attachments:

(edited by MysticHLE.7160)

If you could invent a new [F5] Shatter...

in Mesmer

Posted by: MysticHLE.7160

MysticHLE.7160

Since F5 is the key to refresh on Windows…naturally the F5 shatter should refresh all for the Mesmer – all F1-F4 shatters, weapons, heal, utilities, and ultimate CDs~

Make it on a 240 second CD for this F5 shatter for all I care~ >:D

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: MysticHLE.7160

MysticHLE.7160

Getting a lot of lag every 2 minutes as well. On NA server – Jade Quarry. Everything else about my internet is fine. Web pages and videos load very fast and no problem.

PVP - Game keeps crashing after patch

in Account & Technical Support

Posted by: MysticHLE.7160

MysticHLE.7160

This has been annoying me too. I’ve crashed maybe 10 times in the past 2 hours in tPvP…I’ll try turning off standard enemy models…

Dungeon owner sometimes required!

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

What Chris said is that selling dungeons isn’t supported and if you get kicked while trying to sell it’s your own fault. However, if someone joins the group and kicks you out of a dungeon for any reason, that should be reported just in case that same player is doing the same to a lot of people, in which cause it should be banned due to community toxicity and griefing(is that a word in english?) players.

I believe that’s what he meant.

This is a good way to interpret what I said.

Edit: ^lol interoperate, thanks auto correct

So you’re basically saying that you have comparable in-game moderation to Nexon America…the company I absolutely abhor because they turned what was a fun and cute game (MapleStory) into a money-grubbing cow that allowed hackers and abusers to run freely for entire weeks and months.

(edited by MysticHLE.7160)

Downed state: camera is now rotating again

in Bugs: Game, Forum, Website

Posted by: MysticHLE.7160

MysticHLE.7160

Yeah…this is pretty annoying… >.>

Preview window character smaller, off center.

in Bugs: Game, Forum, Website

Posted by: MysticHLE.7160

MysticHLE.7160

I have the exact opposite problem. My characters are much larger and feet/legs are getting cut off…

Instances Terminate When You Leave

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

I wonder if it kills instance if whole party DC’s…

It does.

Feature patch, week3

in Guild Wars 2 Discussion

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MysticHLE.7160

Dissapointed. Sure the mini wardrobe is cool, but i’m not a mini collector, and mini’s lag zergs, so they basically will tamper with bandwich.

Finisher own window? please that 6-tab (now it’s only 3) is to cluttered. Finisher should remain at bottom, with preview or not. If i want to preview, i use youtube. You have at least surroundings there, and camera movement during the preview. Bad update. Useless resource by anet spend on it.

Outfits different tab? Meh this is gonna slow me down, and i dont want that. A single open, of hero tab, and i can activate/deactivate current outfit. It’s a great feature that just got taken away. No thanks. Bad update. This is one of those updates ‘we update, just to update, just for the sake of updating, but it’s kinda not good’. Please stop this kinda of updates. they are not good.

The fact that I currently have to go outside of the game to make any decisions on buying something in game is time wasted for me that I can otherwise spend to enjoy the game.

The preview is good enough for me to make a decision.

Dungeon Instance Owner change FTW

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

I had the misfortune of 1 cm story attempt (i was instance owner – hijacked and kicked), and some fractal attempts (the instance owner left at 3rd, instance owner left before everyone else could loot 4th fractal chest, I got kicked at 4th fractal with server lag/dc issues, and more) all this past weekend.

I was about to report the people I suspected of kicking me in the 4th fractal. I whispered 3 of the players ( the 5th player was using offline status during the entire run). Only 1 of them replied and they claimed there was no vote to kick. I still have screenshots during that dungeon run and of that last whisper but I didn’t submit the report.

My suggestions:

If the instance owner leaves (dc , rage quit, leaves party) the instance should remain open. If they were kicked (hijacked) then I’m all for having the instance terminated (but I’m sure there are trolls who will hijack LFGs just for the sake of kicking the instance owner to ruin the dungeon run.).

If the instance owner was kicked, they should have the option of re-entering the instance.

If any player is kicked, there should be a message in the chat log to notify who initiated and voted for the kick. There should be some way for the message to persist just in case the game doesn’t load right away (ie. server lag / dc issues).

Cannot agree with this more.

Transferring ownership should be automatic if the instance owner/party leader voluntarily leaves the party or dcs. However, if the party leader is kicked, the instance should close – the party members joined on conditions set by the leader, whether that’s through LFG or a guild group in which one person went in first.

This solution addressed both the instance hi-jacking problem as well as the original problem with the instance being lost when the leader leaves/dcs, and will only improve on the current LFG system and not harm it in any way.

(edited by MysticHLE.7160)

ANet, I need a goal.

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

Solo Lupicus with every class? Solo Mai Trin and Mossman on FotM 50? Get rank 80 in PvP? Set goals and challenges for yourself.

Mesmer Poll: Scepter Auto-Attack Torment

in Mesmer

Posted by: MysticHLE.7160

MysticHLE.7160

Yes.

This latest feature pack is not really about Scepter, but more about Mesmer condi builds in general. Prior to all these upcoming changes, I’m already stacking 5 Stacks of Torment, 10+ stacks of bleed, and perma burn on the opponent with a 0/4/6/0/4 Scepter/Torch + Staff IE build. This upcoming patch basically buffed all aspects of the Condi Mesmer, except confusion (they seem to want to keep confusion where it is).

Given the buff to MtD alone (assuming no change to the Scepter auto), the Mesmer can now potentially keep 8 stacks of perma Torment (5 from Illusionary Counter and 3 from Shatters – on a 4/4/0/0/6 build). The Scepter auto chain, given how slow it is, will add another ~6 stacks of consistent Torment (3 from the first 2 hits, and another 3 from 3 clones attacking once every 2 sec) if clones are left alive.

Taking MtD and the Scepter auto change, that’s potentially 14 stacks of consistent/perma torment! Yes, on a quick glance on paper, this may seem overpowered, but only under ideal dueling situations in which your clones are not destroyed and you land Illusionary Counter – and only if you camp Scepter. Why?

Both Illusionary Counter and the Scepter autoattack are single-target based Torment. In a team setting, you will hardly be using Illusionary Counter on just a single person – much less the person your team is targeting to kill. In addition, under a team setting, your Scepter clones from the auto are much more likely to be killed before they do much damage to said target.

Furthermore, given how slow Scepter auto is, you are still very vulnerable to being targeted and bursted yourself. So without MtD, that torment quickly diminishes in potential in group settings, esp. against AoE classes like Eles or Engis, or classes with strong cleaves (i.e. thieves, warriors, guardians) that will kill your clones before they even attack. To put in perspective, a condition nade Engi can stack up AoE bleed, vuln, poison, chill, and blind on anyone in seconds – the combination of the aforementioned being many times more powerful than just confusion + torment.

On a 1 vs. 1 situation on point, Scepter is still super weak if the Mesmer is to stay on point (except mid at Legacy of the Foefire). Why? Because if the opponent stays on point, there’s nowhere for the Mesmer to run, and all the clones will still summon at melee range and be killed right away by any cleaves/AoEs. The only difference the Scepter auto change will bring compared to now (not counting MtD) is a mere average of 3 additional stacks of torment from the first 2 hits of the auto – given how easily Illusionary Counter can be dodged.

The Mesmer fighting off-point is a different story. But hey, if using a berserker Shatter build against multiple targets while being off-point is a thing, why can’t using a PU condi build against a single target be a thing too?

So is the Scepter auto buff really as OP as people say? I don’t think so.

On the other hand, Illusionary Elasticity is the much bigger push for PU Condi builds. Prior to the IE buff, spamming Staff autoattack + 3 Staff clones let you keep perma burning and a good amount (7-10 on a single target in group situations, 10-17 on a single target solo/duel – no Krait Runes) of bleed stacks.

This is pretty strong, but still weak when compared to the AoE conditions that Necros and Engis can output in a group setting. With the buff, I’m looking at a potential 10-13 stacks of bleed on a single target in a group situation, and 13-20 stacks of bleed in a dueling situation (no Krait Runes).

This may seem extremely strong, but given Anet’s philosophy on Mesmer design (very strong against a single target, weak on AoEs and against multiple-targets), the changes on both Scepter and IE suddenly seem to make sense.

The way I see it, if you’re dumb enough to chase a thief between two points, you deserve to lose the match. If you’re dumb enough to duel a Mesmer off-point, you deserve to die.

(edited by MysticHLE.7160)

What are 3 features that you wish the most?

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

1. Precursor crafting – not RNG BS.
2. Build templates.
3. Capes.

how im feeling now

in Mesmer

Posted by: MysticHLE.7160

MysticHLE.7160

If you can kill/down one person fast and continuously in a 2 vs. 2 or 3 vs. 3 setting, then it puts your team at an advantage. PU Mesmers as is can quickly inflict up to 14 stacks of confusion (stacks for 3+ seconds, can deal 2.4k damage per enemy skill use – using a 0/4/6/0/4 build) – it’s a pretty good shutdown for anyone trying to escape and/or heal imho.

This is on top of bleed, burning, and torment.

I think we had similar discussion couple of weeks ago, but I’m really curious as to how you can stack 14 confusions quickly and allows it to last long. As I recall mesmers require a lot of set up to achieve that. Excluding perplexity and you should be left with an easily dodgeable confusing image and an iMage who can’t aim (low duration and does NOT bounce to the same target twice). Once cleansed and you’ll have to wait 15s to reapply your only reliable source of confusion – perplexity interrupt.

Sure we can consider constant application, but lack of high condition stacks or condibomb by mesmers means your opponent has more time to cooldown their heals as well. Our condition offense is still no where near condi-thieves in roaming and everyone screams OP because of PU survivability.

Keep pressure on with staff clones and their bleeds/burns to wear down the person’s HP.

Bait out 1 dodge with Chaos Storm, bait out 2nd dodge with Mind Wrack (3 stacks Confusion if they don’t dodge this), dodge for 1 clone, swap weapon (Energy sigil), dodge for 2nd clone, summon iMage (3 stacks Confusion), Confusing Images (5 stacks Confusion), Cry of Frustration (6 stacks Confusion). If your clones have good positioning, replace Mind Wrack with Diversion.

Unless you’re soloing, I’ve found this combo to be quite effective in shutting someone down in group situations when that person is half HP or so – esp. if you have teammates inflicting immob or other conditions.

A 0/5/5/0/4 build would have even more access to Confusion. With the upcoming changes to Scepter and IE, Mesmers can essentially can be Confusion/Torment/Bleed/Burn bombs.

(edited by MysticHLE.7160)

{Info} Torment / AkA Why Mesmer Buff isnt

in Profession Balance

Posted by: MysticHLE.7160

MysticHLE.7160

I believe your numbers are wrong. Scepter auto #1 = 2 sec of Torment, #2 = 4 sec of Torment. Clones generated apply 2 sec of Torment each.

Factor in another 5 stacks of Torment from Scepter #2…it’s easily 9-11 stacks of perma Torment. Add in MtD, and we’re looking at almost perma 12-14 stacks of Torment. It is quite strong.

Get a Necro on your team to coordinate Epidemic, and you pretty much have access to frequent 12-14 stacks of AoE Torment – on top of all the confusion, bleeding, and burning that the Mesmer can do.

My PU condi Mesmer already has potential to maintain 10-17 stacks of bleed on a single target (without Krait Runes), with perma burning on Staff. This latest change on IE will make it ridiculously easy to keep up to 20-25 stacks of bleed on a target.

(edited by MysticHLE.7160)

how im feeling now

in Mesmer

Posted by: MysticHLE.7160

MysticHLE.7160

How I’m feeling right now,

I got to watching this, http://www.twitch.tv/thelordhelseth/c/4965699 and at 5:30 or there abouts my scrub alert alarm started blaring.

the problem is that new scepter is still lack aoe condition pressure which are other conditin classes good for .
Its a braindead playstyle yes .But it won’t change the weakness of pu condition build that much in tpvp imho.
PU itself is just a cancer trait.

I know how good helseth is but lets be more real and add more facts with numbers
https://forum-en.gw2archive.eu/forum/professions/balance/Info-Torment-AkA-Why-Mesmer-Buff-isnt/first#post4323507

If you can kill/down one person fast and continuously in a 2 vs. 2 or 3 vs. 3 setting, then it puts your team at an advantage. PU Mesmers as is can quickly inflict up to 14 stacks of confusion (stacks for 3+ seconds, can deal 2.4k damage per enemy skill use – using a 0/4/6/0/4 build) – it’s a pretty good shutdown for anyone trying to escape and/or heal imho.

This is on top of bleed, burning, and torment.

Skill Bar: Patch Notes (Updated)

in Mesmer

Posted by: MysticHLE.7160

MysticHLE.7160

Illusionary Elasticity is pretty much vital for any Staff condi build now. It will now literally double your staff condi damage.

Your Favorite Runes For Mesmer?

in Mesmer

Posted by: MysticHLE.7160

MysticHLE.7160

Traveler for all modes. Quality of life > damage.

Commander Tag Changes Feedback [merged]

in WvW

Posted by: MysticHLE.7160

MysticHLE.7160

Thank you for listening! =D

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

5.5k hours and counting…and not a single precursor drop/forged. I’m done with this game after my next Legendary…it’s a pretty monotonous RNG grind.

The beginning of mounts?

in Guild Wars 2 Discussion

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MysticHLE.7160

Mounts are awesome, bring them! With the lore on Waypoints being built on pinnacles of ley line energies, and the dragons feeding off of ley line energy, I can see how Waypoints may gradually start to go away as more and more dragons awaken.

Guaranteed zero rewards

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

I entirely understand and support the OP’s view.

The entire rewards system in this game needs to be looked at. Why should I be repeatedly getting greens from soloing Giganticus Lupicus in Arah when I can kill a champ in an open world zerg event in less than 1 minute? I can think of a bazillion ways to improve the reward system.

The first and foremost though: loot should always be dependent on the rank of the mob killed.

Regular: whites
Veterans: whites/blues, higher chance of blues
Elites: blue/greens, higher chance of greens
Champions: greens/rares, higher chance of rares
Legendaries: rares/exotics, higher chance at exotics with a chance at precursors
World bosses: exotics, even higher chance at precursors

Mobs from each region’s open world maps should also have a chance at dropping the respective dungeon tokens. Killing a veteran/elite perhaps can yield 1 token towards the dungeon in the region, champion 3 tokens, legendaries 5 tokens, etc. It would minimize the need to farm dungeons for the grind over and over, or PvP endlessly to get an entire set of dungeon equips.

Also, exploring certain key areas should yield extremely rare and useful items. For example, finishing your personal story by killing Zhaitan should yield a Gift of Zhaitan. Killing the Risen High Wizard for the first time should yield something meaningful towards crafting Eternity (perhaps some charged Lodestones), with subsequent kills having chance at rewarding relevant lower tiered materials.

It makes playing different content more rewarding with an end-goal – not limited by some artificial daily reward chest that forces players to go around the world as if every world boss is some item on the bucket list of the day, and then everything being determined by some RNG-god. The fact that any exotic precursor sits at 1.4k gold is absolutely ludicrous.

This should be a game – not a job/chore.

Oh, and fix Fractal rewards. Finishing an FotM 50 should yield at least 5 gold, not 1.4.

(edited by MysticHLE.7160)

Mai Trin Fractal Level Scaling

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

I’m sure ANET didn’t test about their “fixed” about Mai trin
wtf their attack?
Before patch, Horrik’s shot is 3K, now it’s 15K+
Mai trin’s shock attack now can one hit kill ppls.
It’s too noob design… if every thing they do can one hit kill us, wtf we can play?
Or ANET just means “hey, those light armor character, go away” ???

plz change it back

Blocks, reflects, evades. It’s how you’d play at Giganticus Lupicus in Arah.

Mai Trin Fractal Level Scaling

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

Your best bet for ele is earth shield 2 block and the occasional 5 invuln. These are very reliable. I struggled to see her tell when she was very far away sometimes and horrik appeared to want to blast me with his cannon fairly often.

Also, as I experienced last night, having a fabulous mesmer also helps. ^^ Yay sandy!

Heh, totally forgot about Ele Earth Shield there. Good call. =P

Mai Trin Fractal Level Scaling

in Fractals, Dungeons & Raids

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No such thing as a full tank in end-game PvE.

Mai Trin Fractal Level Scaling

in Fractals, Dungeons & Raids

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MysticHLE.7160

I think the fact that her pistol shot cannot be evaded (and require block/reflect) is utter BS, and should be looked into. I really cannot think of any other attacks in PvE where evade does not work.

CytoSlide – yeah, I hear you. With this new change, I think builds will just need to be re-evaluated though – more towards utility instead of dps.

- Elementalist: Focus Air 4 can cancel her shot, Focus Earth 5 can tank the hit, and Earth 4 can (probably) reflect?
- Warrior: Mace 2, Sword 5, and Shield 5 all can block her shots. These can even be traited for reflects, making the warrior a better dedicated pistol shot blocker/reflector than Mesmers!
- Guardian: Aegis, Wall of Reflection, Shield 5, Focus 5
- Mesmer: Focus 4, 5 (traited), Sword 4, Scepter 2, Feedback
- Thief: Smokescreen, Dagger Storm…
- Ranger: Axe 5 for reflect, GS 4 for block
- Necromancer: Death Shroud? =\

So…most classes do have a few ways to deal with this new change – but it won’t be easy, and it will take skills and coordination to get it right. But hey, if PUG Arah can melee Lupi and stack reflects now, then I have faith in the FotM 50 community too.

(edited by MysticHLE.7160)

Mai Trin Fractal Level Scaling

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

Well said advice for Mesmer. This is the exact setup I ran (switched to sword/sword + sword/focus for a bit to do more melee damage) a while back, but I will be switching back to it now given the new damage of her whips.

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

Guess I need to start posting LFGs for “experienced pretty people only or kick”

Why doesnt anyone like TA Aether?

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

FGS Exploits, with walls and stuns and heals!!! One thing they did right was not skip cut scenes. Long live the immersion.

Would have been seconds of difference at the most had they not used FGS and just had the Guardian use Hallowed Ground and Wall of Reflection on Sparki and then just meleed Slick anyway – and no more than 2 minutes for all the other bosses combined.

(edited by MysticHLE.7160)

Why doesnt anyone like TA Aether?

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

People hate it becuase they cant stack

http://youtu.be/x88CmDOWnc4

lol no stacking

Absolutely amazing!

Why doesnt anyone like TA Aether?

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

heres a super cheesy probably bug thing you can do on the clockheart….if your party dies except for two of you run in separate directions…. the boss will follow one of you allowing the other to get out of combat … now the player with the boss dies…everyone dead now has a small window to hammer on the waypoint…. and whamo your entire party is alive again then teleported back into the boss room before its health resets

me not stacking but using every other type of cheese that i see fit lol the hyprocracy

This can be done with even one player if he/she has enough stealth/swiftness to run fast.

Why doesnt anyone like TA Aether?

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

I think the real key points in enjoying the dungeon is really knowing all the tricks and strategies.

No. Many people knew all these strats shortly after it came out. It makes it less of a pain when everyone knows what to do, but that is a fact for all dungeons in this game.

I still don’t see how most of the puzzles and puzzle-ish bosses are any fun, especially towards the end where the game turns into a Mario Party Minigame. Even worse, the last boss is awful. A kiting nightmare which can be bursted down in just one lap like so many other bosses.

The only positive signs are the Sparkly&whateverhisnamewas boss fight (to some extent), low HP-trashmobs and cool skins which never drop anyway.

That’s not from what I gathered when talking to people. They always complain about the Ooze font puzzle and Sparki and Slick – that’s where majority of the pugs spend the most time on (1 hour+). And even when I run with “experienced” people, I still see 70%+ of them doing at least one wrong thing (e.g. trying to kill the lava elementals, going out to 900 range and ranging Sparki and Slick) until I tell them otherwise. Like I said though, a good group finishes this in 30-40 minutes, and at a 2 gold reward with chances for weapons that sell 200g+, it’s not too bad compared to likes of SE 1/3 or TA up/forward.

To be honest, I think all dungeons should have varied mechanics like this one. I come from games like Zelda OoT, Chrono Trigger, and Final Fantasy, where dungeons have actual puzzles to them…and it’s actually fun solving them and killing mobs at the same time! The electric floor room is the only part of any dungeon where I feel like I’m trapped and need to figure out a way to get out, ya know…like in an actual dungeon. The only other dungeons where I get the dungeon feeling from is AC 1/2, CoF 3, and CoE (something about escaping from the facility through jumping security lasers, and killing your way through a recurring experimental monster makes it feel good). Arah feels more like an explorable dead city (with the best boss fight in game) than a dungeon.

Otherwise, the rest (AC 3, TA up/forward, SE 1/3, CoF 1/2, HotW, CM 1/3) are just trash skips and mindless stack/kill.

That said, I really think they should revise the dungeon rewards though. Harder dungeons that require more thinking/coordination/skills should reward much more than what they do right now, and tone down the rewards for easy dungeons (like wtf, AC 1/3 gives the same as Arah p3?).

(edited by MysticHLE.7160)

Why doesnt anyone like TA Aether?

in Fractals, Dungeons & Raids

Posted by: MysticHLE.7160

MysticHLE.7160

This is actually my favorite dungeon, and I lead learner runs every weekend in hopes of eventually getting a group together that’s good at it and runs it regularly!

I always get a mixed bag of people – from novices, to experienced players, to experts. Runs with more experienced folks tend to be around 35-40 minutes, while runs with most newbies tend to be 2 hours (most time spent would be me explaining mechanics). Even then, almost every time, people would come out having really enjoyed the run!

I think the real key points in enjoying the dungeon is really knowing all the tricks and strategies.

For example, the Ooze font puzzle can be made easy even without much coordinated kiting (10 seconds window is more than enough) if you have at least 1-2 players on each side with cc/reflects/projectile cancels/immobilize/blind. I always just tell my group to equip/trait the following, and just using these skills on the lava eles without trying to kill or even kite them. We’d get it down in 2-3 tries tops even if most of the group is completely new.

Mesmer: focus 4, 5 traited with Warden’s Feedback, GS 5, Feedback
Guardian: Hammer 4, 5, Staff 5, Wall of Reflection, Shield of the Avenger
Ele: air focus 4, Lightning Hammer (for the blind on the lava eles)
Thief: pistol 5, Smoke Screen, Needle Trap
Engi: turrets traited with Fortified Turrets, shield 4, Big Ol’ Bomb (away from the Ooze)
Ranger: axe 4, LB4, Muddy Terrain, Entangle
Warrior: sword burst, Throws Bolas, Stomp, Fear Me (this one can be tricky since it works on the Ooze too)
Necro: staff 3, 5, Spectral Wall

Usually a Mesmer on one side and a Guardian (many people run Guard and Mes, so this setup usually always happens) on the other is enough to get the Ooze through in one go even without coordinated kiting and aggro control.

Sparki and Slick is easy if you melee burst Sparki first and keep up reflects/projectile cancels/cleanses, and ensures that the person with Ooze debuff and aggro always stays within 300 range of party (and to never res), and stand inside the oil (it only does minor cripples and small damage unless lit on fire) to kite the Ooze into it. The reason the Ooze kiter should stand inside the oil to lure the Ooze into it is because if he/she stands on the outside, or in a clean location, then it increases the chance of Slick shooting another patch of oil at the Ooze kiter that’s even farther away, and would require more directed kiting.

Once Sparki dies, the same strategy can be applied to Slick, and it becomes even easier than when Sparki is alive because the amount of damage that Slick does on his own is abysmal if you keep the oil spots cleaned (very easy to do if they are all close to Slick himself).

Clockwork boss is not too big of a problem as long as you stay within 500 range (whether you melee or range), dodge the ground pound, and bring cc (Mesmer GS5, Focus 4, Thief Scorpion Wire, Guardian GS5, etc.) for the holos.

Also, EVERY trash/elite mob encounter in this dungeon can also be los’ed and stacked with full zerker group, and become extremely easy if you bring even a bit of stability, projectile cancels/reflects, and cleanse. In fact, this path, Arah, and Dredge fractals are probably the best dungeons where you can stack and kill for a lot of quick loot.

(edited by MysticHLE.7160)

Select new Stats for Zerker Ascended Gear

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

I easily have over 100% critical rate with sigil of perception stacks, Fury (I’m a Mesmer, so my Phantasms always have this), and Banner of Discipline. 13.6% isn’t a lot for casual playing, but for things like speed runs, it makes a pretty big difference. I personally don’t mind it too much since my build isn’t as DPS oriented as some other folks’, but just saying…it’s not a minor nerf.

Select new Stats for Zerker Ascended Gear

in Guild Wars 2 Discussion

Posted by: MysticHLE.7160

MysticHLE.7160

How do you lost 35% of your dmg output?

I run full Ascended Berserker set and I only notice my damage lower by around 10% in total.

That’s because you can do math, and he can’t

I’ll break the math down for you.
old 107% crit damage + 150% base crit damage = 257% damage on crit
New damage 222% damage on crit

so 257 – 222 = oh crap thats 35% damage

As for zerker being highest dps, yes it is still highest but the risk worth the gain and after the new stats no its not (for some classes/builds).

Sorry to break it to you, but… you can’t do math.

35/257 = 13.6% damage loss…which is still more than 10% and somewhat significant. =|

arah p2 belka event

in Bugs: Game, Forum, Website

Posted by: MysticHLE.7160

MysticHLE.7160

It has to do with when the NPC gets near Operative Belka. The NPC has to be with whoever entered the room, otherwise it bugs out. Best way around this is to either:

1. Have 1 person run all the way to Belka while the other 4 stay at WP.
2. Everyone run together, and wait on each other if necessary just outside the room, and then enter together once NPC catches up.