Tarnished Coast, Hammer guy of [NOPE]
Tarnished Coast, Hammer guy of [NOPE]
I really like the tablet as it is, but none of the problems with it being hard to use or clunky have been addressed. The radius for the heal is still small, theres still a cast time on the movement, and the CD on it is now annoying as well as the 10 energy cost making it harder to adjust the tablet 2-3 times for people who wont kitten sit still who then die because they wouldent just sit still and let you heal them but then you end up out of energy because you just used 30 energy moving the kitten thing.
FEELS BAD ANET.
Tarnished Coast, Hammer guy of [NOPE]
Staff can be decent, but you’re mostly looking at hammer for a ranged alternative. Staff is great to have for condi clear. Revenant has little access to condi clear, so its nice.
Tarnished Coast, Hammer guy of [NOPE]
1. Revenant is a mix of melee and ranged when you need it. Your highest damage is going to be in melee range.
2. Revenant has a dedicated healing legend and has very good access to very very high outgoing healing through traits.
3. XP boosters, food, fireworks, celebration/birthday boosters, xp banners + bonfire and hang out farming the mad kings labyrinth. Really good way to level very quickly.
Tarnished Coast, Hammer guy of [NOPE]
Mace is a good tagging weapon, otherwise mace scales poorly with power. You’re better off with sword on a power build.
Tarnished Coast, Hammer guy of [NOPE]
This +10000 also the underwater skills, only shiro and mallyx (not even glint!?). Besides that i love rev.
You’d honestly think that glint would be the easiest to implement…
Tarnished Coast, Hammer guy of [NOPE]
Okay man, i really am going to feel bad if it turns out that im wrong, but you cannot argue with the numbers. I’ve just shown and analyzed you a screenshot and provided info from wiki page updated 8th of August
I also checked my theory in Heart of the Mists, both for damage and for vuln
You used to do up to 18 stack of vuln just from autoattacking without vuln or attack speed modifying runes/sigils and 25 stacks on impossible oddsI dare you, prove me wrong cause i wish i am
I just think it is an oversight and should be fixed
I initially thought it wasnt going to be as good, looking at the updated skill effect, but I realized that each hit of the original projectile did about half the damage of the single swing we currently have.
And yes, they’re right, it only did 1 vuln per hit for a total of two. If anything this was a VEEEERY tiny buff to dps in the way of making that 2 hit damage come out with one hit.
Tarnished Coast, Hammer guy of [NOPE]
Anyone else had troubles sleeping or something is wrong with me? ;o
I slept really poorly last night so I feel like I’ll be able to sleep like a baby while patching
Tarnished Coast, Hammer guy of [NOPE]
Open world: Herald can have perma swiftness, and shiro has non perma speed boost from his upkeep, and if you consider jalis road + blast good swiftness, that too. Tagging seems to be a non issue, and didnt have many problems getting tags on anything while testing a clerics revenant. As for mass mob tagging, its hard to beat necro.
WvW roaming: Stealth classes will still decide when to start the fight, and you’ll have many problems disengaging from fights, but you’ll have absolutely no issue chasing with shiro unless they stealth away. Condi build might have problems because it relies on maintaining melee range but it is viable (or more than warrior at least)
Zerg play: You have no really reliable access to stability without sacrificing a dodge roll, and you have few stun breaks and condi clears. A position in the back line is the safest place, but it can pull off a spot in the front with proper support.
dont play spvp (yet)
I found that in Zerg Play that a backline range support/Power build was a lot of fun.
Exactly. I dont have links but someone on these forums posted videos of them running a frontline herald with staff/hammer.
Tarnished Coast, Hammer guy of [NOPE]
How does a Glint/Shiro build reliably deal against condition spam builds?
- by playing Mallyx/Shiro (Heralds have Facet of Nature – they don’t need Glint ‘that’ much)How does Glint/Shiro break combat and escape like a D/D Ele can do (with Fiery Great Sword and Lightning Flash)?
- Super Speed after breaking stun, and Shiro’s teleport spam.How does Glint/Shiro maintain a Stability uptime/stun break that comes close to comparing to D/D Ele?
- Stun break spam on Shiro.Mallyx / Shiro Herald does everything.
This is a much more compelling argument for your playstyle. By taking mallyx you gain a boost in 1v1s against condition classes (not necros though). However this comes at the cost of some of your CC and infuse light (active defense). Also the boon spam is a bit lower so in general it would be a more selfish build. We’d have to see how the meta settles, and I think your build could be viable, but your build is still extremely derivative of the strongest rev playstle, that is marauder amulet, shiro/x sword/shield etc, so its not as different as it may seem.
At any rate though, everyone focus on the topic I want to actually discuss (build diversity) instead of comparing counters/OPness for ele/rev.
Personally due to lack of character slots, for the time being I’m holding off on making a revenant until after appropriate balance patches bring their level of build diversity up, though I’ll be a bit sad that I won’t test out interseting builds like yours.
We actually have a thread about builds that dont use herald! Its quite rare because herald is very strong and compliments most builds nicely, but its worth checking out.
Tarnished Coast, Hammer guy of [NOPE]
Open world: Herald can have perma swiftness, and shiro has non perma speed boost from his upkeep, and if you consider jalis road + blast good swiftness, that too. Tagging seems to be a non issue, and didnt have many problems getting tags on anything while testing a clerics revenant. As for mass mob tagging, its hard to beat necro.
WvW roaming: Stealth classes will still decide when to start the fight, and you’ll have many problems disengaging from fights, but you’ll have absolutely no issue chasing with shiro unless they stealth away. Condi build might have problems because it relies on maintaining melee range but it is viable (or more than warrior at least)
Zerg play: You have no really reliable access to stability without sacrificing a dodge roll, and you have few stun breaks and condi clears. A position in the back line is the safest place, but it can pull off a spot in the front with proper support.
dont play spvp (yet)
Tarnished Coast, Hammer guy of [NOPE]
We still have +7% dmg under fury, though.
So fury uptime should be considered as well.
Dont forget that the + damage under boon also stacks with extra damage against vuln’d enemies trait! aaaaand stacks with force sigils.
Tarnished Coast, Hammer guy of [NOPE]
Is apple the next pear?
/sry couldnt resist.
but anyways, d/d ele’s disengage mechanic is something revenant can never replicate… (RtL plus Lightning Flash plus Burning Speed / Fiery greatsword(#spin away) )
And before someone butts in to talk about the shiro teleport, thats not a disengage, thats a chase tool.
Tarnished Coast, Hammer guy of [NOPE]
Oh so I see you’re running retribution. Well what trait line are you giving up for that, herald or invocation?
Tarnished Coast, Hammer guy of [NOPE]
didnt read
d/d has no counter
Reaper handles Rev quite well, so no.D/D ele’s are countered by signet necros. They can easily corrupt boons, which gimps d/d damage without might stacks, they can send conditions back on the ele and they can throw chills and fears down to break the ele rotation which causes huge gaps in their offense and defense.
a well played SD engi or hambow warrior can wrech them too, since interrupting their chains, don’t get get much hit and burst them is what they suffer
Dont know that it compares but I’ve had a lot of experience 1v1 fighting d/d eles in wvw on my warrior. Have never lost to one, but at the same time 90% of the time the fight ends with neither of us dying and just walking away.
Tarnished Coast, Hammer guy of [NOPE]
Its not a reflect. revenant does not have a reflect. Projectile destroyer is inferior to reflects.
This is true. But why do people insist guardian/rev is either/or? They go together like peanut butter and jelly. Take both.
With a Herald.
Mesmers with alacrity can replace guard for reflection. You need the warrior for might and banners but they can run more offensive.
Eles are less needed for group fury
Etc.
Look this is all speculation on what the meta is going to end up as. We know ahead of time that major balance changes will be regular now. Its really pointless to be making such ultimate calls at this point.
Tarnished Coast, Hammer guy of [NOPE]
Its not a reflect. revenant does not have a reflect. Projectile destroyer is inferior to reflects.
This is true. But why do people insist guardian/rev is either/or? They go together like peanut butter and jelly. Take both.
This is exactly what I’m saying. You cant argue about revenant taking guardians place in meta because of reflects and then backpeddal to an argument about reflects not being useful in raids. How do you know that? We havent even seen the full first wing of the raid, just the first encounter!
Even if reflects DONT end up being useful in the raids, they’re still superior to straight up projectile destruction skills regardless, and will ALWAYS have a place in dungeons/fractals. Revenant can not maintain perma protection, just has very high uptime on it. Guardian does too.
So mesmer can swap out utilities, so can every other class. This is not something unique. Revenant is in a place that it maintains very good mobile DPS and thats not a bad thing. Its not a bad thing that engineer has very high targetable condition damage.
Revenant can pump out boons OR it can max dps with shiro’s quickness up. Facet of nature being on keeps revenant from being able to pop and maintain protection. Any other source of quickness causes UA to bug out.
Its not a perfect world, no class can run every utility at once, no class can be absolutely perfect at every job at the exact same time. Sacrifices are made. The meta changes, and things are being added to the game. Revenant is an entire class, it is going to have SOME place in the meta. Every class steps on each others toes a little bit. This is what Anet wants. This is intentional.
Tarnished Coast, Hammer guy of [NOPE]
The reflects for rev I believe is actually a hammer skill. 6 seconds of reflect on a 12 second cooldown Guards are 10 sec reflect on 40 sec cooldown, revs on average have 8 more seconds of reflect uptime than guardians do, you can do all this with a shiro/glint build. Not to mention you can give the team permanent fury+ might stacks( though i admit thats not wonderful with ps warriors around) you could also choose to give permanent protection instead.
Its not a reflect. revenant does not have a reflect. Projectile destroyer is inferior to reflects.
Tarnished Coast, Hammer guy of [NOPE]
Mesmer here.
Guardians were taken for reflect and because they out dps mesmers. However with alacrity our community hypothesized the new meta would be 2 ele, 1 chronomancer, 1 warrior, 1 revenant.
The uptime on quickness and alacrity makes for a group that out dps the current meta.
Revenant becomes a half warrior, half guard. Taken for niche stat increases.
The mesmer would be half guard, half thief.
theres no reason to take Rev over Guard for fractals/dungeons. Raids, maybe because its unknown territory, but as if now, Guardian is still a boss hog due to reflects
Chronomancer puts out better reflection than guardians. Chronomancer and revenant allow for near perma uptime on alacrity and quickness. That dps wise out performs the current meta.
I dont know about this. What utilities and set up would you use to have feedback and such on your bar, and still maintain aoe quickness might and alac?
All of these arguments about rev or mesmer being able to dominate but like… How would rev be able to do better? With ventari? What are you giving up for that? Guardian will still be in the meta and mesmer will have to give something else up to take its place outright.
Again, meta is going to change. Its to be expected. Get over it.
Also slightly off topic, dont forget that shiro does not play friendly with other sources of quickness. Hopefully that is being fixed.
Tarnished Coast, Hammer guy of [NOPE]
(edited by Nickthemoonwolf.1485)
I honestly dont understand how people can expect Rev to not shake up the meta in some way. Its a new class. Its going to happen. Would you rather have Rev be in the state it was in during the first beta weekend??
Tarnished Coast, Hammer guy of [NOPE]
I whipped this up quickly. Traits are very rough and I’m unsure what optimal traits would be at this point. Basically just something to take the most advantage of better fury to give some wiggle room for extra toughness.
http://gw2skills.net/editor/?vlAQNAsXinvNWNS6JrJRVl/ksrygSYW5QJYscrkFNFhd862qz2FsdQgIA-T1RBABFt/AaKB7S5He6BW4EAAwDAgS1fIFwoKjA-w
Edit: Just noticed how similar these two builds are lmao.
Tarnished Coast, Hammer guy of [NOPE]
(edited by Nickthemoonwolf.1485)
I think mace #2 + vengeful hammers on Jalis has good tagging potential. Also the aoe with malyx.
Obviously you’d also run hammer to tag things while closing in
Tarnished Coast, Hammer guy of [NOPE]
Why do you say “Glint or Herald” when glint=herald :P It’s like saying butter or butter :P
Anyways we are fine without Herald. It’s not be-all-end-all and with recent changes Jalis is shaping up to be a nice legend.
You can be a Herald without using the Glint Legend. That’s why People say that.
I for myself might go Mallyx/Ventari with Apothecary/Shaman Gear for Condi/Heal Hybrid. Corruption/Salvation/Invocation.
Thats actually the first build I made! Never did test it in beta though. Shame.
Tarnished Coast, Hammer guy of [NOPE]
You can really make a build without Herald work. The traits are very nice but unless you’re using anything other than the traits for Herald you usually have just as much to gain from another trait line. Like, for instance, taking a survivable destruction/retribution/invocation. Constant crits with some survivability.
Tarnished Coast, Hammer guy of [NOPE]
Don’t bother with condi rev. Unless they fix Mallyx and do something with torment damage. You’ll be mashing buttons and going through all your energy to get 20 stacks of torment to do the same amount of damage as 3 stacks of burning.
I mean at least mace also has decent access to burning.
It really is underwhelming as is though. Really does not need that much to put it back into a good place. But it does need something.
Tarnished Coast, Hammer guy of [NOPE]
More likely the other 2 elite specs will be …
Greatsword – Just because the majority of people seem to want it
MH Dagger – Ranged condition weapon option, since apart from mace a revenant doesn’t have another MH condition weapon
Also because throwing knives YES
Tarnished Coast, Hammer guy of [NOPE]
sidetrack
Srsly, dont feed those QQ trolls. No idea why they cant even post anything constructive for the OP.back to topic
For OP:for builds, you can try refer to this thread:
https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-buildsfor more information about revenant and its mechanics:
https://wiki.guildwars2.com/wiki/RevenantAs for armour and sigil setup, it is still debatable as raid content might require players not to go full berserker.
Feel free to dig around, even though our forum board is filled with useless QQ threads but some constructive threads are still there, just need to filter those out.
/thread.
Tarnished Coast, Hammer guy of [NOPE]
I was gonna suggest daggers but someone beat me to it.
how about main hand throw shield captain america style!
I suggested shield for mainhand in another thread but nobody wants to hear… And now you Comeback along…
Vote 4 dual wielding shields against
I want to dual wield shields so bad.
Tarnished Coast, Hammer guy of [NOPE]
I’d like to see dagger as a short-med ranged condi weapon.
I really just want to throw daggers
Tarnished Coast, Hammer guy of [NOPE]
In a way, knowing the release is coming is a good thing… I cannot procrastinate on homework or other life-things because I know full well I will not do them next weekend.
I’m going to be taking two online tests to give myself more play time next weekend ;D
Tarnished Coast, Hammer guy of [NOPE]
It’s not like you’re going to stop playing ranger, the same way Hunter isnt going to stop playing Guardian. Another case of a year + of literally nothing but complaining.
Tarnished Coast, Hammer guy of [NOPE]
Hammer would probably be superior in pvp unless you’re going for the condi clear on staff. I imagine you’d use staff at a good distance when people dont notice you or are distracted to get some decent damage in before going to sword/x.
Case in point I could imagine a warrior esque hammer 5 into weapon swap into sword burst
Tarnished Coast, Hammer guy of [NOPE]
Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.
People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.
AH! Ok, I get you now.
While it might suck, I don’t see us getting the added DPS… I’d hate to say it, but I rather have slightly less dps then an attack that will be a bigger hindrance in the long run.
Still, some feedback from Roy could clear this up easily!
I think feedback is really all people want at this point. I’ll be 100% honest, the guardian forums really do need some dev feedback. Though I dont blame them because people will just complain about the feedback instead. Its the new necro/ranger QQ.
Tarnished Coast, Hammer guy of [NOPE]
Still a problem, hope it gets fixed but maybe just making it into a slash would reduce potential dps, like we’re worried about with rev.
Roy has stated that the Projectile is getting removed!
I’ve gotten lots of feedback, increasingly so with time, about this part of the sword auto-attack chain. I’ll be changing this skill so that it will no longer use a projectile attack and instead it will become a normal melee attack which applies vulnerability.
https://forum-en.gw2archive.eu/forum/professions/revenant/Brutal-Blade
Praise be to our Dev Team….Amen!
Absolutely but what I was saying is that its going to be a single hit, where the projectile hit two times, one outgoing and one coming back in.
People are asking if the loss of this double hit feature will cause a loss of DPS potential, or if the new replacement takes that into consideration.
Tarnished Coast, Hammer guy of [NOPE]
Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…
I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.
Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.
It’s pretty bad. It doesn’t cleave, and any sort of terrain disparity or sometimes even just strafing movement can throw it off. I didn’t get to try the Revenant’s sword firsthand, but I know that part of the reason why it’s so bad on Guardian is because it’s an attack that’s treated like a projectile, but it doesn’t actually throw a projectile. So it’s kind of baffling that it has projectile properties to begin with.
I only ask because they seem to be different kinds of projectiles. Guardians would still suffer from being a projectile all the same but seems to be more of a direct short range one while revenants had to actually travel over a distance along the ground.
A lot more potential for things to get in the way of it (see the problems with the Jalis hammers)
Still a problem, hope it gets fixed but maybe just making it into a slash would reduce potential dps, like we’re worried about with rev.
Tarnished Coast, Hammer guy of [NOPE]
Yet guardians still waiting for the same auto attack fix…..and spirit weapons fix…
I mean it being a projectile is bad but did guardian AA have the same uh… problems that revs AA did? I dont remember ever having problems with terrain messing with my guardian using sword.
Edit: I am actually asking by the way. I mainly used hammer on guardian but I did use sword a lot too.
Tarnished Coast, Hammer guy of [NOPE]
(edited by Nickthemoonwolf.1485)
Just give it mesmer sword animations. Starting with stab is awful. And while were at it fix sword 2 for charr while moving..
whoooops I realize you’re talking about the skill 2 not the 2nd autoattack chain.
I remember it being a little strange
Tarnished Coast, Hammer guy of [NOPE]
You sure there will even be a classic melee train like before? I’m not a huge wvwer by any means but the maps are changing quite a bit with a lot more emphasis on defense (and maybe roaming?)
Seems like a lot of anti zerg mechanics in the new maps.
I’m going to be really honest: I would love for the old melee train wvw to come back. It was at least more interesting and fun to play with than pirate ship and imob bomb wars 2
Tarnished Coast, Hammer guy of [NOPE]
Once raid encounter starts, you won’t leave or break combat. Area becomes restricted with walls and mobs don’t drop aggro till everyone wipes.
Well that sucks lol
So much for that idea
well the whole idea of have different swappable roles should stay in combat, otherwise anyone can do that in 15sec or so XD
Anyway i haven’t tested any celestial build during the BWEs but with mace/axe sword/shield i can see some potential. I guess we’ll have to wait 8 more days to know
aauuuh this reminded me that we only have a week!
Tarnished Coast, Hammer guy of [NOPE]
hammer1 – best autoattack on range
Please stop spreading misinformation. Best autoattack range is 1500. Hammer1 is 1200.
1500 isnt even fully accurate, its more like 1800. because it keeps going.
Tarnished Coast, Hammer guy of [NOPE]
You werent kidding with that title.
Tarnished Coast, Hammer guy of [NOPE]
Read his post history back to over a year. Its literally 100% complaining.
Tarnished Coast, Hammer guy of [NOPE]
seems like all guards are switching lol
Oh yeah. Just to give you some idea, I have over 4k hours on my guard, and if a guy like me is switching over, things are REALLY bad.
i have 3450 out of 3500 hrs on a guardian
I will be swapping to rev.
I may switch back to guard if the next elite spec isn’t complete kitten
I seriously doubt revenant will be better than guardian for commanding on, sir commander.
Tarnished Coast, Hammer guy of [NOPE]
Dev on the ranger forums said changes will be up on launch day…. yay?
Tarnished Coast, Hammer guy of [NOPE]
Switching from Guardian:
- Absolutely nothing!I am sick and tired of all our suggestions/complaints falling on deaf ears and taking some skills/abilities 2+ years to be fixed (like shield)
Also sick of having our ICONIC utility line (spirit weapons) be worthless for again…the last 2 years without a single attempt at improving them.
Looking forward to rolling with a class where actually our complaints/suggestions are taken seriously
We all know you wont be swapping off of guardian.
I know I will. 3 years of “in a good spot”, with that spot being a point too far away for me to hurt my running enemy that I can’t CC, is more than enough for me.
See? This man understands our pain. Wait till they suddenly nerf both the passive and active F1 component to “make up” for our new pull skill
I believe you have your own thread about that so please by all means, keep it where its relevant.
Tarnished Coast, Hammer guy of [NOPE]
Switching from Guardian:
- Absolutely nothing!I am sick and tired of all our suggestions/complaints falling on deaf ears and taking some skills/abilities 2+ years to be fixed (like shield)
Also sick of having our ICONIC utility line (spirit weapons) be worthless for again…the last 2 years without a single attempt at improving them.
Looking forward to rolling with a class where actually our complaints/suggestions are taken seriously
We all know you wont be swapping off of guardian.
Tarnished Coast, Hammer guy of [NOPE]
My howler
My lazy mans auto stability
My easily available single condi cleanses + horn cleansing
Easy access to stability, really. and no, trading off a dodge for stab is decent but thats one less dodge in a situation I would probably need it most.
Edit: Oh god I cant believe I forgot how horrible imob is on classes with very low condi clear. Warriors ability to shrug off CC has spoiled me.
Tarnished Coast, Hammer guy of [NOPE]
(edited by Nickthemoonwolf.1485)
I asked nicely.
Tarnished Coast, Hammer guy of [NOPE]
Please dont take the bait.
Tarnished Coast, Hammer guy of [NOPE]