Showing Posts For Rigante.2470:

Devs only allowed to play power Necro

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Posted by: Rigante.2470

Rigante.2470

Getting to legendary is meaningless and even if it meant something that doesn’t mean you know how a game should be balanced. Some of the worst opinions are given by so called experts. To give a sports analogy some of the worst commentary I ever here comes from ex players. Probably because they are so skilled they think everyone should be able to do what they do or they don’t realise what there elite skill level allowed them to overcome. When possible the consensus should be taken (unless its clearly wrong which is exceedingly rare with markets) and I think its pretty clear most people think the Necro is lacking a bit overall regardless of whether it can be effective or not in the right situation. Too many stars have to align right now for them and on top of that there is almost no build diversity at all. They are not in a “good situation” or whatever laughable propaganda was used in the last patch notes.

(edited by Rigante.2470)

Is elementalist intended for pvp?

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Posted by: Rigante.2470

Rigante.2470

You must have about 3 months experience in pvp to write this. Elementalists could use a boost but overall going back 4 years it might be the number one class for pvp since the start of the game. There have been very few periods of time when Ele has been non meta.

Post patch nec s5 new meta inc

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Posted by: Rigante.2470

Rigante.2470

So because of changes to downed state a build that is inferior to last seasons meta builds for Necros is now better. Gotcha.

What is warrior supposed to do exactly?

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Posted by: Rigante.2470

Rigante.2470

Warrior is the worst spvp class at the moment wish I knew what some of you were talking about. OP is right. There is no compelling reason to play a warrior. Rifle? Seriously.

Thanks Anet

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Posted by: Rigante.2470

Rigante.2470

Anet thanks for taking me back to PVE, thanks for not letting me play with my team premade Thanks for not letting me train with people level. Thank you for not putting a stronghold option like to choose if you want a team or not, thanks for wrecking the pvp each patch

Butttt people were facing premades of 3 or more players with only a duo backing them up 1 out of 20 times. It was ruuuuinning the experience for everyonnnne. The only answer was to remove groups of 3 or more from a team game.

DH is still Rockin

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Posted by: Rigante.2470

Rigante.2470

DH need the same treatment that Scrapper got for Gyro.

Cast time + Daze removal.

And… they need to set the CD when the trap triggered, not when the trap is put. Like gyro, the CD goes when they Gyro exploded.

As long they don’t do it, DH will still get that OP stigma for good reasons.

Whats your goal to make DH the worst class in the game? Its already totally over-rated and probably not more valuable then anything but Warrior and Thief. The nerfs of this last patch were all that were needed.

Problem with DH? It overcomes it's weaknesses

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Posted by: Rigante.2470

Rigante.2470

Yet no one plays them at high levels. The sooper class that hardly anybody plays when its people that really know what there doing. Imo 90% of the complaints about this build actually involve lower level of plays and stacking of multiple DH on a side. I really don’t understand how can you can play a DH and when your the only one on your team think you are some kind of god. Its ridiculous. Your effect on the outcome of a match is objectively worse then anybody but thief and warrior imo and possibly ele. Scrapper, Mesmer, Necro, Druid, Rev all more valuable.

(edited by Rigante.2470)

The poll is in!

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Posted by: Rigante.2470

Rigante.2470

The only good thing about this is bad players won’t be able to blame there dreadful performance on facing full premades anymore. Although I predict you will see complaint threads about allowing duos in with solos shortly into the beginning of next season. Very unhappy about this. Its an awful solution (getting rid of the ability to group with more then one friend) to fix a rare event which is solo and duo’s facing full premades. Even the polling was mickey mouse it should have been a log in poll. The vast majortiy of the players of this game do not go to the forums much at all if ever. Everything about the pvp development in this game is so minor league it should be embarrassing to them but somehow its not.

Pay your respect...Rip Condi Necro....

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Posted by: Rigante.2470

Rigante.2470

Can someone please explain why Condi necro I dead because I…. I don’t get it.

Lich Form minions and the ones spawned from the Death Nova trait will last 30s max. This cuts out some bleed stacks after those 30s, whereas you could have them last longer if they either received some stray healing or regen.

Edit: It’s mostly PvE related, necromancers are still fine in WvW and PvP.

Fine in pvp if you have a team dedicated to rez you once every 30 seconds or so otherwise not doing so good.

PVP is dead - Long live DH meta

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Posted by: Rigante.2470

Rigante.2470

An equally skilled meta DH > equally skilled meta (insert any other non-dh class) > lesser skilled DH > lesser skilled (insert any other non-dh class).

Why even bother playing any other class. Sword+Focus/Bow meditation meta DH for days.

DH’s blocks are so OP they even blocked the nerf bat.

Not even close to true but thanks for the chuckle.

Balance patch notes 18.10 discussion

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Posted by: Rigante.2470

Rigante.2470

Why would you expect a bunch of buffs to engineer its one of the strongest classes in the game especially in spvp.

Personal Thoughts on Changes

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Posted by: Rigante.2470

Rigante.2470

The nerfs are fair. The so called buffs are typical random bs buffs to skills that aren’t used and will continue to be unused.

Necro changes 18.10

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Posted by: Rigante.2470

Rigante.2470

Nothing at all to address Necro survivability in spvp. Brilliant. I know I really enjoy being targeted and killed first every time against anybody half decent in team fights.

Necro lack of survivability is unacceptable

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Posted by: Rigante.2470

Rigante.2470

Oh my god… people and their issues with Flesh Wurm. People STILL say “er me gerd it has such cast time”? Really? Haven’t you learned how to use it already? Flesh Wurm has no cast time.

Misconceptions about wurm (things which are wrong):
1) People kill it all the time
—No one kills it. ESL players, even the top of the top, don’t even attack the wurm. What you need to keep in mind is that the wurm will teleport to you in a 1200 direction towards it. This means you place the wurm before a fight and you can be 100000 miles away from it, but it will still port you in its direction. In other words, the wurm is out of enemy sight.
2) It bugs out all the time
—It bugs out sometimes, but that just takes practice. If you first use the skill, you’ll notice it bug out a lot because you won’t know how it works and what makes it bug. After a while, the skill will work 95% of the time and you’ll know all the safe spots.
3) It takes you the same amount of time to cast the skill as it would take you to walk to the place
-- You need to flip your screen and cast the wurm BACK with the enemy chasing you. He won’t see the wurm behind him. You pop the wurm and bam, you’re 1200 units away from your chaser. Alternatively, pre-cast the wurm before a fight, which you should always, always do.
4) It’s useless as a disengage because everything else teleports to you anyway
—Depends. If a revenant chases you, you need to see which legend he is in. If he’s in Shiro, he may port, but that’s not likely if he needs energy. If you ported away from a Revenant, you can drop marks at your feet. He will port to you and kaboom.
—Thieves can only really catch up fast if they had Steal ready at that exact time. If not, they won’t be able to catch up too quickly and you can throw marks at them while they’re trying to get to you.
—Longbow (but not shield/scepter + sword/focus dragonhunters) have Judge’s Intervention. This is the thing they can catch up to you with, but if they used Judge’s Intervention to burst you in the first place, they won’t have it ready when you port. They could also use sword teleport, but sword’s range is lower than your wurm.

Spectral Walk. Spectral Walk is an amazing kiting tool, especially when used with wurm. Spectral Walk with Spectral Attunement can bring you at a 2000 distance from where you used it, if not more. If you combine it with wurm, you can port 3200 distance. Once again, people don’t see the value of Spectral Walk. I usually use it when I’m seeing that I’m about to get focused (you see several enemies going for you). I start SWalk, use Locust Swarm and use shroud. Jump right into the fight or kite somewhere to lead them on a goose chase. Exit shroud, port back to your original spot which is far from enemies by now, drop staff marks on them while you’re running away even farther.

Personally, I have no problems staying alive as a Reaper or even as a base Necro. The onlyproblem I DO have is the in-sane sustain other classes have, when compared to a Necro. Necro sustain, imo, feels really good but it’s the overpowered sustain of everything else that makes it seem so weak.

You must be superman then because watching pro-league all I saw was the necro being rezzed over and over again. In lower levels of solo play you just die and don’t get rezzed most of the time. Sure if you have an organized team to babysit and rez you over and over again you can have a large effect on the match as a Reaper but to me thats ridiculous lengths to have to go to. But regardless of skill level you will be downed frequently as a necro to deny that and say it doesn’t happen to you all I can say is you are extremely fortunate or lying.

Class stacking debuff

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Posted by: Rigante.2470

Rigante.2470

The game should look at amulets/traits and try to put certain archetypes/roles on both teams. If it did that no need for class limits.

(edited by Rigante.2470)

Reasons to vote yes at the poll by Helseth

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Posted by: Rigante.2470

Rigante.2470

What….. how….. how are people defending a system that doesn’t restrict premades from matching against non-premades and calling it a competitive system?

The league system isn’t built to be a competitive outlet that rewards teams for beating other teams of players. It’s built to be a visible system of comparison and progression to stimulate PvP population through casual and achievable incentives. The organized PvP teams that actually play for competitive motivations don’t queue ranked together, they play through events organized by the community and organizations, and scrimmage in custom arenas.

The game DESPERATELY needs the solo/duo queue infrastructure for the 99% of its playerbase in order to even maintain an active playerbase in PvP. The overwhelming majority of players who play maybe 1-3 hours a day if they are lucky don’t have the time or incentive to log in, try to sync up with 4 of their friends, and team up to queue. If the current league system doesn’t provide the incentive to go through this trouble/effort, then restricting the system to the 10 people on at any given time only hurts the rest of the playerbase, and serves as a disincentive to play the gamemode.

“If a game is a good game and has the right infrastructure, the community will build the competitive scene around it.”

Current competitive teams don’t queue the league system. It is neither prestigious nor worth their time. What competitive teams want, more than anything, is meaningful bragging rights. That’s what they played for before there was even a reward system, and that’s what keeps them playing. They play in community organized events where they can actually achieve the goal they have, which is to play against other like minded people to earn bragging rights through competition. This is not the league system, and restricting the current system to teams would still not be a representation of this, because the league system is a progression/grind ladder, not a definitive “better/worse” team system.

The current league system is perfect for solo/duo queue though. It’s essentially a reward track with motivation to actually try to win. It’s stimulated the PvP population and has kept people playing. What it hasn’t done is kept competitive teams playing, since queuing for 10+ minutes in a dynamic queue until the MMR algorithm opens up its restrictions and throws together a hodgepodge of random players together isn’t competitive in any sense and isn’t fun for anyone involved in that scenario.

What 5-premade competitive teams need is automated tournament infrastructure in game, since that’s somehow needed and community organized tournaments aren’t good enough. Competitive incentive, documented in game bragging rights, and the potential to put in place unique cosmetic incentives beyond that for people that achieve victory (GW1 goldcape anyone?).

These aren’t mutually exclusive infrastructures, ANet is just making the smart choice in trying to create a system to support the 99% playerbase before supporting that last 1%.

A-net has already told us that the vast majortity of people are already solo and duo queing. They are eliminating the ability of people to group with more then one friend casually for what seems like an extremely tiny increase in the average competitiveness of a match. You act like all that exists are solo and duo people and everything else is hardcore competitive pre-mades. I mostly solo and duo queue but I would say about 1/4 of the time I would trio. Now I can’t do that and my little group of friends one of us is SOL. This is eliminating grouping with friends for an semi- imaginary problem. Why don’t they release the data on the average a group for 3 or more faces all solo + duo so we can cut through this BS. The hyperbole is killing me quite frankly. Its either a problem or its not they have the stoopid numbers and should tell us.

(edited by Rigante.2470)

Reasons to vote yes at the poll by Helseth

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Posted by: Rigante.2470

Rigante.2470

Serious Question at what point where premades stopping you?

Serious answer:
Tier 2.
I could get through 1 one pretty well, 95% if pug.
Then I get to tier 2. It gets tedious, 50/50 pugs and premades. You progress if you have 2-3 good pugs in a row.
Then comes Tier 3. I don’t think I’ve won a single tier 3 fight in season 3 and 4 because come tier 3, 99.9% of all encounters were against premades.
So yea,

Don’t exeggerate it doesn’t help A-net to make the right decisions. A-net has already told us the vast majority of players already solo and duo queue. There is no way you are facing 99% 3 man groups or more in sapphire. Thats 100% bogus. A-net needs to tell us the average to put an end to this tomfoolery.

(edited by Rigante.2470)

Reasons to vote yes at the poll by Helseth

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Posted by: Rigante.2470

Rigante.2470

Ok so i just watched the video. Ill start by saying that helseth is the best on these videos. Simply put he has the most personality and great insight at high level play. He also does the best job of breaking down matches and explaining why he does things.

With that said lets break the video down.

First he talks about old leader boards. He is talking about that carrot for people to play for. Anet doesnt know how to do this, they got rid of ranked leveling because it was too hard for casuals. They got rid of alot of things and they have yet to bring back any reward system.

Second he brings up team ques/MMR/ and que time. He states “he never team ques” and he also implied the people on his team because there is no challenge for them. So if this is the case why are there so many complaint threads?

He speaks about que time which has been a issue all 4 seasons. GW2 is liteally taking the fun out of the game with the PiP system and 10+ min que times. He talked about playing for fun/competitively and its really hard to do that when you might get only 1 game in a hour.

Third he talks about bad players in Legendary rank. This also falls on Anet for simply making a bad system. I dont see how we can blame premades when the top ESL players are not grouping up together all the time, que times are really long and when people are not in the right division but either grinded there way to the top by playing other bad players.

He contradicts himself in the video alot. Im all for creating a competitve scene but it has to be done well. Anet is throwing darts a board with there ideas. Balance is poor, rewards are poor, system was grindy, and the icing on the cake is match making doesnt work. If you do not fix match making with rewards that reflect a person playing at that level. It will awesome be broken premade or not.

I left a screen print from S3. This was me and my guild team mates getting a team into the top 25 for the guild decoration.

Both of these team mates have been in the TOL 1-2 with me. Neither one play PvP alot but the ruby player has almost all the PvP titles and got to diamond twice int he season and did not care to push for legendary. The 2nd player understands his class and understands the other classes and isnt higher then level 60 in PvP.

This is whats wrong with the system, this game is over 4 years old and it still does not know how it wants to rate/reward/ and simply put players in the right divisions for fair play.

Excellent post. Helseth is a great player but really nothing compelling in the video from him this time around. The main problem with the game as far as I am concerned is the matchmaking. They still have not really figured out how to put players of the same skill level in a match together without a poision pill player (players well below the skill level of everyone else in the match) or two getting mixed in and if they get stacked on one of the teams its all over and the match will be horrible. Eliminating the chance to face a premade once in awhile is not going to fix issues like that. Four years in and we still don’t have a basic system that works and we are still making gigantic changes.

Problems With The Poll

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Posted by: Rigante.2470

Rigante.2470

1- The poll doesn’t show the community how many people voted. The lower the vote count the less legitimate it is.

2- The poll doesn’t factor in that matchmaking is a problem, instead assuming that doing this will solve everything.

3- The poll doesn’t give other options for improving the “pvp experience” such as adding a new game mode like 2v2 or 3v3 deathmatch, or more frequent balance patches for example, or a PTR.

4- Who on the other end came to the mere thought that adding both a soloq option and team que option like it was previously would be a bad idea?

Like honestly, this is embarrassing. You should of had the poll on your website and posted it on reddit linking to the same strawpoll with the information I just gave you, and it would have probably gotten more traction “which I wouldn’t doubt is why you’re not showing how many people voted”, and it wouldn’t surprise me in the slightest to avoid backlash.

Countless

It should be a log in poll like countless games over the years have done. You log in and boom you get a poll to vote in IN GAME. That way you get a huge number of responses just not a small amount of digruntled forum posters. A-net loves to do things the second rate easiest way sadly.

What the Poll question may allude to

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Posted by: Rigante.2470

Rigante.2470

B

Reason No. 3:
Having the option to queue as a 5 man team DOES NOTHING to depreciate the experience of GW2 PvP for the people in the premade . In fact it enhances the experience for the people in the premade. I mean do I really need to go over this? You guys know this right? I don’t know what’s going on in the back end but it really boggles the mind as to why you may have chosen not to even think about Team Queues at all.

Keep in mind I’m basing all my presumptuousness on the phrasing used in the poll question. I seriously can’t even click yes or no on that poll until I know what we’re giving up to get a solo/duo queue.

I fixed that for you. This is the issue; a high percentage of players don’t wish to dedicate the time/effort/politicking that goes into getting on and being part of a team.

Teams have exploited solos enough that it is has boiled over.

This is just your personal perception. I almost exlusively solo or duo I feel like I might face a group of 3 or more 5-10% of the time at most. Would be nice if A-net would tell us the actual amount but they already did say most people solo or duo already. The moral to this story regardless is people will always make excuses for there poor performance.

Reasons to vote yes at the poll by Helseth

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Posted by: Rigante.2470

Rigante.2470

Voting no to solo or duo que implies you play wuth premades and enjoy stomping solo quers with superior organization rather than mechanical skill and adaptability.

I almost never run in a group larger then 2. I just think its kittened a team based game is looking to eliminate team competition to eliminate a situation they already admit is fairly rare. Its not really hard to understand why some us think this is a bad idea and it has nothing to do with the motivations you are hinting at. You sound like a sore loser.

Reasons to vote yes at the poll by Helseth

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Posted by: Rigante.2470

Rigante.2470

I voted YES for solo/duo for reasons.

1. im mainly soloQ

2. creating premade is very enjoyable but like helseth said it ruins the fun of others. i been in both ends, created a premade and steamroll everyone and also fought a premade and no matter how hard i carry we just not organized enough to win. typing instruction while fending of players is really hard.

  • i still think ANET could have done something else, keep teamQ but they only fought similar size premade, and they should never complain about Q times being long. NO solo VS a premade of 3+ players ever.

Could we at least get some kind of data on how often this suppossed scourge happens. If it happens 1 out 15 matches does it make sense to get rid of being able to group with 2 or more friends because of that. I’m not convinced at all this is actually a real problem based on my personal experience. I almost never get matches against 3 or more players grouped as a solo player. Thats the problem with this whole thing A-net has said most people queue as solo or duo already so we are implementing a fix to something that is uncommon. It makes no sense to me. Most of the people unhappy about how they do in pvp are still going to be unhappy when this gets put in mark my words. The main problems are class stacking and awful matchmaking that goes far beyond facing a premade once in awhile as a solo.

(edited by Rigante.2470)

Arken's latest video on guardian

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Posted by: Rigante.2470

Rigante.2470

Comparing high tier / viability to regular soloQ matches is kind of like comparing apples to oranges. There are some builds that are far more effective in the hands of an elite and organized team, but will perform miserably in solo Q and vice versa. When talking about balance, using only the highest tier is shortsighted.

Most people in thIs game are not playing at high tier level on an ESL team. I suspect the vast majority of us either soloQ or queue up with a friend or two. I spec my builds not to rely on other players but to function independently. I suspect if I routinely played on an organized team, I’d play a different style.

So tl;dr it’s possible for builds to be both OP and underpowered depending on the situation.

No by itself its nothing special at any level of play. At lower levels of play when there are multiple DH on one side it can be a big problem because of the stacked aoe and the potential for extreme sandbagging and insta gibs.

Actual metrics for premades and soloers?

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Posted by: Rigante.2470

Rigante.2470

We know Anet keeps metrics and stats somewhere right?

Do we actual have stats that show premade teams of 3 players or more are winning a disproportionate amount of games as compared to pure solo queue players?

Or is this just one of those PR stunts like they did with season 2, where they admitted 5 man teams do not win significantly more often, but changed it anyways just because.

https://www.guildwars2.com/en/news/pvp-league-season-two-changes/

I’d like to see some numbers before voting really.

A-net will never provide this kind of data because at the end of the day they don’t care about decisions being made on actual facts at this point. This game is hemorraging support for pvp and they have put there finger in the air and decided that based on board whining and dubious polling that the player base wants solo and duo queue only and they are going to give it to them whether the data says they should or not or whether it makes sense or not. The peasants are at the gate with pitchforks and they are capitulating. Developers acting like adults would say you are facing groups of three or more without that kind of help on your side 2-3% of the time and because of that the problem is in your head and there is no need to change the system from how it is now. Now if the data showed it was a problem I would all be for these changes but based on past comments from A-net and my personal experiences I feel it’s very rare indeed I get 3+ grouped on the other team versus all solos and duos on my team.

(edited by Rigante.2470)

The Poll.

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Posted by: Rigante.2470

Rigante.2470

People will see if this happens that what was stopping them from getting to legendary was not the 3 or man man groups they faced once in awhile but there own skill level. That’s the only positive that will come out of this. I remember the days of the old solo and team arena it was far from perfection and many of the same complaints as today. Also, many solo players queued for team arena in those days. The matchmaking function they use stinks and the bad part of it has very little to do with allowing pre-mades to occassionally face pugs. Some of the wost matches I get are all solos and duos. They still don’t know how to put people of equal skill level together. One team almost always gets stuck with a poison pill player or two.

(edited by Rigante.2470)

Extended Off-Season and Other Updates

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Posted by: Rigante.2470

Rigante.2470

People are going to make this decision based on flawed personal perception.

But isn’t personal perception everything? I mean do you care how other people view the game ? I don’t particularly. I care about my personal enjoyment since “newsflash” this is a game and meant to be enjoyed. So If I find that when I solo q and get put in the 4,1 or 3,1,1 vs full solo or 2,1,1,1 and we ROFLSTOMP more often than not and vice versa when im in the full solo team them my “personal perception” is that premades “generally” have an advantage over solo queuers.

Because your personal perception is different from another person’s maybe? The best thing is to have all pertinent information made available so people can make the best decision possible in the polling. Say they came out and said 5% of the time as a solo or duo you would face a team of 3 or more on average. You would still feel the same way? If thats true I don’t know what to say about that really but that you need to put down the victim mentality. I’ve been playing this game for years when there was a dedicated solo queue tons of people still cried about things like matchmaking and the like. Many solo players queued for team arena instead. I just feel like there is no magic bullett here. The matchmaking is the main problem and imo the problems with it have little do with merged queues.

(edited by Rigante.2470)

Things that make GW2 PvP a poor experience

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Posted by: Rigante.2470

Rigante.2470

The matchmaking is by the far the worst thing about GW2 pvp.

Extended Off-Season and Other Updates

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Posted by: Rigante.2470

Rigante.2470

How can you say on one hand that most people solo and duo and then say we need a solo and duo queue only because of fairness issues it makes little sense. You have the data you should tell us how often a solo or duo player would face a team of 3 or more players on average. For instance if it happens 1 out of 10 times is that really a problem? People are going to make this decision based on flawed personal perception. I remember the old solo queue and was frequently in the top couple of hundred players people still cried about it and many people solo queued for team queue because they disliked it so much. The moral to this story is some people are never happy. It feels completely wrong to me to have a competitve mode that excludes groups of 3 or more players.

(edited by Rigante.2470)

Restore Chill Damage

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Posted by: Rigante.2470

Rigante.2470

This is actually a misconception. At high level, a rev can make very easy work of a Necro in certain situations.

+1, I welcome anybody to go 1v1 on a point vs Toker. A good power rev can work a necro without lifeforce before you can blink. You have a much better chance if you have lifeforce. You have to dodge Surge of the Mists, or it’s usually gg if it’s a good rev.

Toker is better then 99% of the players that play this game even a the pro-level.

Miaz 2 - Rank 1 EU | Marksmanship Ranger sPvP

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Posted by: Rigante.2470

Rigante.2470

Who has ranked you the 1# ranger some imaginary governing body of rangers because there is no legitimate rankings atm certainly nothing a-net does measures anything properly. There are tons of rangers better then you are and thats not meant as an attack. Its not hard to get legendary on any class/build if you are good enough tiwtch wise versus the average idiot thats the problem with the current matchmaking there are tons of bad players at every league level.

(edited by Rigante.2470)

Why PiPs suck

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Posted by: Rigante.2470

Rigante.2470

Pretty sure they already acknowledged the pip system is going away.

DH just ruined my love for Stronghold

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Posted by: Rigante.2470

Rigante.2470

Stronghold ruined my love of Stronghold. Its an awful game mode.

other necros having a hard time in pvp atm?

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Posted by: Rigante.2470

Rigante.2470

A-net keeps nerfing them but Nercos are still fine in spvp if you use the right specs. All that stuff about teammates determining your effectiveness goes for just about every class. Stick to group fights and +1 and stop trying to duel warriors and you’ll do just fine on the Necro. Unless your bad then it doesn’t matter what you play really.

Season 4 Ranked Matchmaking Change

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Posted by: Rigante.2470

Rigante.2470

Matchmaking for these pvp seasons are the biggest shell game ever. They know whatever matchmaking they come up with is going to anger some portion of the player base so they just change it ever season whether it makes sense to do so or not. I mean for pete’s sake they basically did a complete 180 back to the matchmaking they used season 1 for season 4. Sorry guys all that stuff we did for the last 6 months matchmaking wise it was crap what really was the best was season 1 matchmaking. The logic they had for seasons 2 and 3 was perfectly fine but it kittened off all the bad people because they were forced to play with other bad people on there teams. Now we are back to them getting carried in half there games by much better players and kittening off the better players. A-net has to make a final decision about whether leagues are to be a reflection of skill or something to grind. If its something to grind im outta here. Just be clear about it and let us know what leagues are supposed to be about exactly. They have failed dismally so far.

(edited by Rigante.2470)

Any vanilla warriors feel this way also?

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Posted by: Rigante.2470

Rigante.2470

Your facing awful berzerker warriors if your beating them with Vanilla.

duoq vs full premade

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Posted by: Rigante.2470

Rigante.2470

How often does this happen really? I duo and trio all the time I really don’t see it as a gigantic problem and often the group is not very good at all.

Statistics are not accurate

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Posted by: Rigante.2470

Rigante.2470

That’s not true. I had a teammate, who was having probs w/ lag. I told him if he dced to stay dced, and not rejoin until match over (6 mins or so), so the rest of us didn’t lose our pips. I told him this based on statements by players just like the one above. The guy did what everyone asked and didn’t rejoin. We all lost our pips. He dced in first min of game. Whatever.

Was he in your group? I’m going to say yes.

You know he was in his group. These people revel in there ignorance of common game systems that have been around for months like a disonnect of a person grouped with you costing everyone in the party a pip.

(edited by Rigante.2470)

Doesn't this flat out prove favoritism?

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Posted by: Rigante.2470

Rigante.2470

Who uses Well of Suffering?

PIP Hell

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Posted by: Rigante.2470

Rigante.2470

Question for the PvP community. I have about a 30-40% win rate in Ranked. I just got to Emerald. (Side note I have played un-ranked for years and have about 2000k matches with a 50-60% win rate and I am unlikely to magically get better at PvP at this point.) My question is, is there ANY path to Diamond or even Legendary with that win rate since you can lose pips and tiers or am I just wasting my time, assuming I am not likely to suddenly improve?

Don’t give up so easily theoretically a lot of people that are better then you could move on eventually leaving you with easier competition and with some luck you could get to at least ruby if not farther. We are one week in patience grasshopper. Also make sure you are playing something strong.

proof that matchmaking is flawed

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Posted by: Rigante.2470

Rigante.2470

You can’t be stuck in sapphire if you made it to legendary you would have started in ruby unless you are playing on yet another fresh alt account. Whats with all the free alt accounts by the way you think you gaming the system or something? How about playing on a account with an established MMR where your facing people your actual skill level? How about giving it a couple of weeks before complaining? That’s a flaw in previous seasons how people were just zooming through to legendary.

(edited by Rigante.2470)

The Real Problem With the Matchmaking

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Posted by: Rigante.2470

Rigante.2470

This is the biggest get good thread yet.

Thats because we are three seasons in and we are still seeing the same whines. I’m not the biggest fan of a-nets devs but I am pretty sure we have gotten to the point where they have tuned the system quite a bit. This is most likely 90% plus it. Maybe they could make it another 10% better. The choice is pretty much to stay or leave at this point. Continuing the same tired parade of whining is not productive.

How on earth some scrubs make it to ruby?

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Posted by: Rigante.2470

Rigante.2470

The same way some scrubs make it diamond or legendary albiet it’s harder. By grinding a ton of games and getting lucky with win streaks.

PvP Gameplay Videos (Three Videos)

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Posted by: Rigante.2470

Rigante.2470

Show some videos of when you faced people your skill level or even slightly higher. I would imagine it would go something like focus fired and dead as soon as you blew your defensive cooldowns in group fights and laughable 1v1 where you couldn’t take your opponent below 50% health and then died horribly once your defensive cooldowns were down. I wouldnt be so negative but stuff like this encourages people to play the most substandard spvp class currently, which is guardian, and that really shouldn’t be encouraged. Not a guardian hater either I mained mine for two and a half years. But you are hurting your team at even skill levels playing one it’s really a simple fact.

(edited by Rigante.2470)

So, game over?

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Posted by: Rigante.2470

Rigante.2470

I think we’re being a bit melodramatic. This happens to every mmo. The hype goes up due to some new feature via a patch, then it goes down once things start to settle towards repetitiveness. Rinse and repeat until technology eventually lags behind.

It’s whether or not the game is improving and to Anet’s credit, they are doing just that. They refuse to dumb down the game (thank goodness) and they refuse to revert changes to mechanics that’s already in place. This is both a pro and a con but ultimately it means they accept how things are. They continue to move forward in a positive direction but for a game that could potentially take a 360, i’m glad they’ve remained the same since launch… unlike most MMOs.

Coming from a professional background, I understand first hand how things can get construed when new change is in the mix. It’s part of life. I’m just glad that GW2 is continuing to improve their foundation.

Believe it or not, balances has indeed improved. I’m a DH in Diamond and I’ve had a heck of a time getting here. And that’s not sarcasm.

Grats on moving up one league in a week like thousands have. Playing DH doesn’t make you some kind of Hero it makes you a problem to people that have to carry you when you are facing people your skill level or above. And thats A-net’s fault that any particular class is lacking that much compared to others.

(edited by Rigante.2470)

A /resign command

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Posted by: Rigante.2470

Rigante.2470

I would be ok with it with certain parameters. Would need to be a time limit for starters. No resigning before 5 minutes of game time elapses and everyone would have to agree to resign.

What is the op class this season?

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Posted by: Rigante.2470

Rigante.2470

In terms of one class sticking out as the most glaringly powerful I actually think we are in an ok spot right now. 3 or 4 classes are still not particularly useful though. I would recommend playing scrapper, revenant, tempest, or reaper. Chrono or Cond Berzerker not too far off. Avoid the rest (thief, ranger, guardian).

So diamond almost impossible now?

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Posted by: Rigante.2470

Rigante.2470

We are 1 week in its far from impossible. Patience grasshopper.

Alternative Matchmaking to Solo Q requests

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Posted by: Rigante.2470

Rigante.2470

Id be fine with it. People would just find another reason to complain though. The current system is fine too I solo all the time I really don’t feel like facing premades too much is a real problem to me. Its a semi- imaginary (it happens but not nearly as often as people think) problem for the bads to grouse about like MMR hell. Im 5-20 in my last 25 games because of premades! That sort of thing.

(edited by Rigante.2470)

Rune of nightmare 6 piece fear

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Posted by: Rigante.2470

Rigante.2470

By all accounts lets remove everything passiev like this proc. But to single this out is ludicrous its 1 second out of 60. You have to be extremely unlucky for this to be decisive.

how to get team to take advise?

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Posted by: Rigante.2470

Rigante.2470

You can’t. The other day I had a guy on FoeFire that just spawned and went to the other team’s base the entire match to try to kill the Lord. We begged and pleaded with the guy and it didn’t matter. Probably because he had all chat turned off. Thats something to consider I would guess at least 1/4 of people have all chat turned off. There is a not insignificant amount of players that are just going to do whatever the hell they want whether its helpful or not.