Happy new year to all! Especially those who applied
Welcome to the Retaliate[rT] recruitment thread!
We have officially returned from inactivity and are looking for new blood among our fancy ranks!
But who are we?
Retaliate is a guild formed out of the old timer [SOLO] guild, which used to recruit anyone who managed to solo Giganticus Lupicus back when this was still an uncommon feat. To turn it up a notch, [rT] is now looking for the best of the best players in the PvE community who are always looking for challenge. We have since developed into a guild focusing on every aspect of the PvE endgame. Many well known players have been and are currently in our ranks. Think of http://gw2dungeons.net ‘s Wethospu.
Our main ingame focus is raids as well as fractals and dungeons, with our members often running in smaller groups, or trying to set record times in full party scenarios.
Retaliate is an unorthodox guild full of laid back, creative players who wish to seek out and confront new challenges while enjoying the game to the fullest.
We are not looking for new players, underachievers, or players that don’t know the ins and outs of their class assets to min-max at an expert level. We are looking for players that truly excel and are outliers from the general public; players that are capable of playing at a level only attainable through experience and practice.
Do you feel like you belong yet? Then maybe you need to check out our trials!
As we only seek out those who are excellent players both on their own as well as in a group, rT works with a trial system to select members.
While our previous recruitment requirement was a GL solo, judgement will now be passed by running along with one of our class specific class officers, who will see how they like you as you run with them in trial.
A list of contactable trial officers can be found below.
But before trialing:
What do we expect from you?
- Good knowledge of instanced PvE encounters, including fractals and raids.
- The ability and willingness to speak English and listen in Teamspeak.
- The ability to play solo and in a team at a high level.
- A laid back attitude.
- Be present on EU servers.
- Interest in the speed running community.
- Activity.
- An open and creative mind.
- Willingness to learn and improve while playing.
- Ability to represent at least 90% of the time.
- Enough experience with fractals/raids to have the necessary equipment
And what can you expect from us in return?
- A community of active, fun, competent players.
- All Guild benefits such as missions and a hall
- An enthusiastic welcome.
- A laid back community feel, no responsibilities, lots of possibilities!
- Participation possibilities in speed clear records.
- Ability to learn and improve among fun players.
- Note: No guaranteed dungeons tours.
Want to get the rT feel in a different format? Try checking out the Class guides we made for Dulfy.net
——Or visit some of our members’ youtube/twitch channels!——
Sanderinoa
Element
Bordy
Wethospu
TRIALING
For trialing we ask you to pick out a class which you personally feel most comfortable with and contact one of our respective class trialers! These players will bring you along a (dungeon)+fractal+raid related trial which consists of whatever they feel is needed to see if you fit in.
Remember that trials will test both your gameplay and personality.
After contacting a trialer via mail or whisper, they will trial you within the week or redirect you to another trialer of the same class if they are unable to do so.
Trial content is related to the class it’s done with, and will vary even between two of the same class’ trialers.
Warrior Class: Vango.9573
Mesmer Class: Sanderinoa.8065
Guardian Class: Sangi.6901
Ranger Class: Sanderinoa.8065
Engineer Class: Element.5647
Elementalist Class: Konina.7051
Thief Class: PanZielony.2843
Necromancer: Sublimatio.6981
Revenant: We currently do not recruit revenant main classes, but highly encourage having the ability to play as one when necessary.
Any questions regarding special circumstances, trials and general recruitment should be directed at Sanderinoa.8065. Please use ingame mail for this, as well as for all other important contact with our guildmembers.
(edited by Sanderinoa.8065)
Still looking for people! at least subli is great at bumping posts!
Pan and quay have joined the trialing process!
Still open! maybe you’ll have a chance to write for dulfy when you join in
Within spirit vale you’re pretty much best off using domination-illusions-chronomancy in any situation as long as your team doesnt want shared distortion( I take it once or twice for when my green squad is unreliable). Quickness uptime should be fine in most cases, but chrono runes and signet of inspiration help out a ton. I personally now use gravity well rather than timewarp here because TW overshoots maximum quickness stacks very easily. Rest of my utility is WoA, Soi and, WoR and WoE.
At slothazor you want to use inspiration rather than domination, for medics feedback, condi cleanse on shatter/wardens fb and temporal enchanter to pump out enough reflections. Personally i switch out well of recall at this encounter rather than SoI as I feel quickness is more important to keep up.
At the second SP boss it doesnt matter much what you take, and Ill say Im not fully confident about matthias. At math it makes sense to me to take the same build as slothazor mainly for the condi cleanse in phase 2, but if you dont think this is relevant enough you may switch to chaos(stability on shatter) or domination.
Matthias says hi!
I feel bad for the dungeon forums forgetting its origin
New mesmer joined in! Looking for all classes still!
rT is looking forward to the new raidwing!
Sandy’s guide is good except for the incorrect assertion that F5 will get you back alive from downed state. That’s more a PvP consideration though; just don’t try to tank VG circles with it or something.
I like that you have read it in enough detail to have noticed that. Is it confirmed to be that way though? Ive thought to have had CS simply reset when I was about to go down, but Ive heard different, inconsistent ideas. Ill remove it if its simply wrong in all cases.
As the author of the dulfy mesmer guide I can assure you that it is constantly being updated despite the URL. The guide is being maintained by myself and is up to date to current events, as well as open to suggestions.
Secret projects happening right now
No woman no cry, except we have evelyn which is much worse
Still bumping on my own ;_;
Well this is odd
Put it on your zerker sword rather than commander, and ignore xyonon, the sigil is just fine. Commander really doesnt bring much to the table, and you dont need the extra duration.
Third ghostly infusion dropped plzdonthateme
Heya!
If you have no mainhand in the 2nd set, you’ll use the first mainhand, so you swap to it.
It’s not a flexible / good sigil tough, it forces you to completly mess up your rotation and you’ll not always have your skills rdy if you need them. The duration is also too short for a 100% uptime, so even if you swap at the right moment, you can’t support a full CS (F5) with it.
Better get your boon dura elsewhere. I suggest 5x surging + platin doubloon and bountiful sharps or simply leadership here. Those are the best runes you could have as a Chrono.Greez!
- Madame Le Blanc
I wouldnt say that, offhand sigils such as air are pretty useless on mesmer as it doesnt proc on phantasms at all. Runes on the other hand can bring strong bonusses such as the 2sec quickness on chrono runes.
Before the patch, you could provide 100% quickness uptime for 10 people using the concentration sigil, you just have to change your rotation a bit rather than mess up your old one. I am all in for surging runes, theyre great if you cant afford the sigil, but the sigil is still optimal if you are going for quickness uptime while retaining damage.
Igibhfsfgyhn gednoyhcrhtb htsbjorvdhko eh macarena
Wot, rT has new trialers, yay
You still have the primary task of sharing boons, you can just switch things up a little more. I would either still go inspiration- illusions-chrono and use mimic rather than SoI(as inspiration will trigger it anyways). Or go domination illusions chrono and keep signet of inspiration.
Pretty sure it’s the tides of time skill which causes it, but it cant be seen by the mesmer, just everyone else.
The cap on boon duration is being ignored massively here it seems. Also the fact that leadership runes add unnecessary stats which can interfere with the tank is overlooked.
From a raid perspective, ironically, leadership runes are a lazy man’s runes. The point that ‘SoI is no longer necessary’ when using them is not at all true and Im not sure where the idea comes from.
When comparing chrono runes+ concentration sigil with leadership you are essentially comparing 2sec quickness per well, 100% boon duration,better stats at the condition of complicating your rotation, with 100% boon duration, worse stats compensated by a subpar sigil choice like air/accuracy, but less effort.
At this point I would even recommend surging over leadership, as you reach the same result without the extra farming/ bad stats.
(edited by Sanderinoa.8065)
Paging particlar for condi tempest advertisement
Thing is, when taking 1 chronomancer in a party, you want more than 100% quickness uptime for 5 people, you want 100% quickness uptime for 10 people. Presuming you don’t have a chronomancer in a specified party, quickness will be shared over all 10 people, so you’ll want as much as you can get.
@ aelfwe
While my wallet hurts when I say this, I do think you are correct in your statement. My opinion was simply based on the idea of taking toughness, but with the current poor sigil choice, you’re probably better off taking the sigil for on shield.
Still, as many mesmers are short on money, and I talk with my dulfy guide in mind, I would recommend surging runes.
If you can afford it, take the sigil. As you have . The only problem I see with the sigil however, is how to fill up the rest of the 7% you need. You get 50% from revs, 33% from the sigil, 10% from bountiful stones or oils, leaving 7%. To use a 20% duration nourishment then feels like a waste.
(edited by Sanderinoa.8065)
I think some here overestimate the boon duration for quickness. Or rather underestimate the heral. Chrono will always be in the pt with heral and gain his 50% boon duration. The quickness uptime then is already enough, you can stick to scholar or chronomancer runes to deal some actual dps. Mesmer no longer is that pathetic weakling he used to be. Boss fights take longer, illusions don’t die anymore, skills deal damage and we gained good modifiers.
Agreed, I am highly against using any toughness to gain boon duration, nevertheless, the scholar bonus doesnt apply to phantasms and is hard to keep up in raids. This makes me feel like getting 5 runes of surging, plus a platinum dubloon may be worth the ferocity loss to get to 99% duration.
What happens after your fgs runs out though, or if someone picks up your second fgs haha. Can’t see the sustain since the vid is only 30 secs Long
Most of the damage in this build doesnt really come from fgs though, its mostly the overload and flamewall.
If you can afford leqdership runes, use those, 5/6 surging works too, but not as well. And if all else fails, Go scholar still.
Our original forum upkeeper has left for a while, Ill have to do
Necromancer trials have reopened!
Ah, good points. Thank you!
Edit: Also, I think there’s a typo within Echo of Memory section. I think it’s suppose to be Signet of the Ether and not Signet of Illusions that can recharge the phantasm skill. XD Also, I wonder if Signet of Illusions may have some usage since it recharges your shatter skills?
Oh wow thanks, I often make those kinds of mistakes. Sadly signet of illusions doesn’t affect CS, and therefore doesn’t have the functionality it could have had.
Sandy, what do you recommend for high level fractal? Being thoughness so high a condition build would seem better to me.
Thats a valid point. Frankly, however, I’ve noticed high level fractals to have a lot more vitality scaling than toughness scaling. Another thing is that the new fractals have a huge contrast between bosses and trashmobs, making trash die relatively quickly.
I personally still recommend going for a regular damage build, but maybe focussing a bit more on supporting your condithousiastic allies. While mesmer staff damage is not at all a bad deal, the nerf to condi food and the time needed to build up the damage(oh and loss of shield5 quickness/shield4 alacrity) really don’t help.
In trash mob situations your damage will be subpar due to the build-up, and at bosses it may match but you’ll lose some supportive capabilities.
Also correct me if I’m wrong, but I’m quite sure IR now works a lot less effectively than chronophantasma.
Oh right I just heard about vipers. I think you can do fine when fighting a boss in that, but it’s not worth making an entire ascended set of it if you don’t ready have one lying around.
(edited by Sanderinoa.8065)
I think Phantasmal Haste is relatively useless with Chrono. With Chronophantasma and Persistence of Memory you can easily keep resetting your Phantasm attack CDs with Shatters and reconjurings without giving them the chance to get a second attack in, Haste or no, which means it’s wasted. And even if they do get a second attack in unless you Shatter them before they’d normally get their second attack without Haste it is again wasted.
You may get some use out of it with Swordsman with its really high attack rate, but IMO you’re better off taking Shattered Strength given the amount of Shattering you’d do.
Good point, I’ll have to test it out a bit but that is indeed the more shatter heavy approach, it was already documented as an alternative choice. I personally like keeping up compounding power’s 9% and being able to focus on the fight more than constantly shattering and resummoning phantasms.
With the revenant argument, however, shattered strength is just as useless as haste. Next to that, as chronophantasma makes phantasms attack in relative uniformity, and swordsmen are the main phantasm for PvE, shatters can be timed. By using a shatter just after the phantasm stopped attacking, phantasmal haste still has a noticeable effect.
(edited by Sanderinoa.8065)
@phloww
I’ve followed the chaosline conversations and mimic being reduced is definitely great. the increased boon duration is of course also beneficial. Sadly though, alacrity isn’t affected by boon duration, and the decrease of mimic is an 18 seconds difference which quite simply doesn’t quite compete against all of the bonusses added by the other traitlines.
However the main reason I disagree with using chaos is the addition of the revenant. The kitten class supports with 16 might just by standing still, and already boosts our boon duration by 50%. That all should allow for perma might and ~permaquickness already.
Chaos may find its way in less organized groups and in other game modes it definitely will(where staff is more relevant), but in PvE it hasn’t got enough benefits to compete.
I’ve updated my dulfy guide on my own thoughts on the chrono in pve.
What it basically comes down to is that for long fights you’ve made a great choice. Because of the difficulty in traitchoice with dueling(plus melee dependency of fencers finesse), domination comes out slightly better than dueling, but if you like your vigor, you should stay with dueling.
Illusions is great for the shatter reduction and phantasmal haste/compounding power both got buffed with the reduced damage change and chronophantasma.
Especially short fights can use dueling+domination as you can spam alacrity ooc through shatters to decrease CS cooldown, and phantasmal haste loses functionality in fights without a decent duration.
Inspiration can be slotted later on if you really need a lot of reflection, but I’d suggest attempting to master a quadrouple feedback first with mimic&CS. Inspiration can replace domination/dueling if you want enormous reflect uptime with phantasmal haste, but you can replace illusions instead if you want to exchange some for damage.
Mesmers have switched traits frequently since forever, the static chrono line simply makes things a bit easier.
EDIT: for clarification if you’re not aware, I’m referring to the class guide on dulfy which presumes a dungeon/fractal/(raid) scenario, implying a standard level of support coming from partymemembers.
(edited by Sanderinoa.8065)
I’m enjoying the Chronomancer Rune. It’s very helpful for getting off a Continuum Split Well bomb. Just activate CS while in mid-cast for a slower Well (i.e. not Eternity, Action works).
Note that the Rune appears to have a 2-3s ICD, so if you’re spamming 4-5 Wells during a CS you’ll only actually trigger it 2-3 times.
That’s pretty dissappointing and really decreases the functionality. I’d be up for using the rune though you’ll have to compensate for the ferocity loss through a change of nourishment from precision to power. If you can’t keep up scholar it’d be a good alternative.
I personally run time warp in most cases so as long as I use that first, any CS well bomb goes fine without the runes. I think the runes are nice, and could be used with illusionary inspiration for a good support effect too, which could be great in long fights. The ICD kills it though, and they’ll stay below scholar on raw damage if you can handle yourself well.
(edited by Sanderinoa.8065)
Please no butterfly wings applications
Sorry to dissapoint you, But it’s highly unlikely that such a build will go meta. The meta itself won’t change that much, but we’ll definitely be more supportive with alacrity and quickness. Nonetheless, that doesn’t mean your builds aren’t viable. There is a strict distinction between meta and viable, so please play whatever you want as long as you’re with friends.
Im on the berserker side of the argument. Raids may not always, but SHOULD always have a ranger with them. If you’re going to run an accuracy sigil(which I think you should during daytime), you’re going to go above the 100% barrier. of course if you want to go extravagant you can take assassins trinkets, but it’s no longer worth making an entire new set for it.
In raids you’re likely going to be running the improved alacrity trait, so you can ignore the plus30% there.
In dungeons and fractals you may not have a ranger, but due to the short lifetime of fights in those, you can keep up perma slow and the danger time trait will take over.
Remember that we are trying to get max precision for reflection. Also remember that we haven’t even seen a raid boss with projectiles yet, I think it’s better to keep from trying to get numbers like 110% crit chance until we do.
Clone attacks work for the 40, which is why I often run deceptive evasion there. The bubble is weird though, so there’s another intracity.
The 40 hits counter is addressed by whatever skill you use with the shaman targeted, meaning that you can miss him, but still take a stack off.
But wait, there’s more!
When reflecting a projectile, the projectile becomes yours, and therefore counts as your own skill. As long as you have the shaman targetted, reflecting the elementals reduces the bubble’s charges too.
rT preparing for HoT still needs recruits!
We are especially interested in druids and warriors this time of year! Trial if you want to see if you belong!
Chrono mesmers do look to be the clear winner in the expansion and a must for every dungeon/fractal/raid party. Very solo nice video for what is essentially a support build.
I support myself :P
Hey guys,
As raids aren’t running at the moment I thought Id go ahead and try this one again. The chronomancer needs testing after all \o/ Ill say this is probably one of the toughest fights Ive had, as it just doesn’t leave a lot of room for error.
The slow on chronomancer makes it really hard to work with the shaman’s tells sometimes, but you get used to it over time luckily, apart from that I approve greatly of this specialisation.
Here’s the video: https://youtu.be/NbXHtPijMfc
I hope you enjoy the video while my European biological clock sends me to sleep.
My regards to the raidteam, Im sure you’re all very busy , so good luck!
Looking forward to raids this weekend!
@Sanderinoa
“I don’t know THAT much about revenants, but someone mentioned earlier that their might upkeep is around 16 stacks, which only leaves about 9 to be filled. This is extremely easy to fill in as you only need 3 blasts, and eles have one on their heal anyways.”
Yeah I didn’t think about the might from ele blasting plus not needing the utility IB so you can take another blast finisher if you need. That being said for this revenant might does that assume strength runes?
“Im aware of scepter’s faster rate in melee but the aftercast on the 3rd skill still makes it slower. I’d say scepter 3 allows the weapon to match sword until the foe count goes up from 1 to anything more, you seemed to have RE’d something similar so that’s fine.”
But what about the clone summon/10% AA boost to sword?
As for the strength runes, I havent played revenant and am just using the data provided earlier in the thread claiming 16 stacks.
Secondly, the clone summon is an issue on scepter still as long as you keep up 3 illusions, Im aware many here plan on playing with a ton of shatters so it won’t matter too much.
In my playstyle however, I dont think it’ll be beneficial, as you’ll likely blow up one of your duelists with it. Whether you can consistently keep up 3 phantasms in the first place is questionable though.
The 10% extra damage only emphasizes my point, it’ll keep sword above scepter as I already implied in that post, maybe I shouldve made it more clear.
I did read up on BD, naturally, and it really does look cool to have a good might generation this way.
This would be extremely relevant if it would make for classes to be replaced in the party.
But due to the extreme ease with which eles keep up might, in combination with their blasting requirement for partywide fury, Im expecting the 25 stacks to simply be kept up through lava fonts anyways.Mesmers are common to put a lot of effort into doing something which is much more easily attained through simple teamplay, this should not become too much of a habit.
Therefore I personally think we’re better off incorporating a blast or two in the rotation of other classes who can do so easily, rather than dedicating an entire traitline to it. As I stated above, I do think phantasms should keep a rather important role in the chrono playstyle, and these imaginary friends of mine want their might tooMy only question on that is, why are PS warriors meta if it’s really that easy for the eles to fill that gap?
As I understand it, warriors are giving up a fair bit of dps for that extreme might generation.
Given that warriors are a naturally high dps class vs mesmers naturally low, it seems likely that the PS warrior is losing more total dps via PS than the mesmer is via Chaos. But if it’s worth it for the warrior to do that, why wouldn’t it be for the chrono to do so?
To be fair, warriors arent exactly a ‘high dps’ class. They are capable of doing more damage than the mesmer, but they havent been top tier dps since 2013. The warrior is taken because they have unique banners as well as other group damage support.
The reason PS warriors are taken a lot now is simply because it’s an easy and effective way of extremely high might generation.
Im not saying eles could fill that gap now, but I am saying that they’ll likely be able to once revenants join the party and icebow gets less of a priority.
I don’t know THAT much about revenants, but someone mentioned earlier that their might upkeep is around 16 stacks, which only leaves about 9 to be filled. This is extremely easy to fill in as you only need 3 blasts, and eles have one on their heal anyways.
(edited by Sanderinoa.8065)