I understand north boat and south boat. There is a boat in the north. There is a boat in the south. That makes sense. Could someone please explain to me why the other two locations are called north hills and south hills though? The “hills” are literally the same distance north/south and only differ in the longitude direction. They’re more aptly called east and west hills defense. Or waypoint defense and bayou defense or something….I mean, while we’re on the topic, could someone explain to me why “north hills” is even called a “hill”? There are no hills. It’s a beach or a swamp. In both cases we’re talking about almost perfectly flat land. Where does the “hill” come from?
For your convenience I have included a map detailing spawn locations for Tequatl adds.
The rally and resurrection rules are WvW specific and only apply to players.
Could I please convince you to apply the resurrection rules to PvE? It would only be an improvement to the game.
Scenario 1) You’re fighting random trash and die, it will be easy for a resurrecting person to either:
1) ignore the trash and ress your dead body. Beginning from out of combat and then once they’re put into combat, continue to ress the downed and continue to ignore the trash
2) kill the trash quickly and then ress your dead body without problem
Scenario 2) You’re at a world boss and you die.
You should waypoint. The only reason people don’t waypoint is because they’re lazy and other people will ress them. If other people can’t ress them they’ll waypoint and the problem will go away.
Scenario 3) You’re in a small man instance (dungeons/fractals)
In this situation, the loss of 1 person’s dps isn’t often enough to cause the fight to fail. If the group fails to get you up when you’re downed, they’re typically just going to let you be dead and finish the fight without you. The only exception to this would be the Mai Trin fight where people die during cannon phases and get resurrected afterwards. To be fair, if this is a concern, simply enable dead resurrection for instanced (non-raid) content. Obviously you have the technology since you’d have this resurrection rule applied in raids/WvW but not open world PvE…
Scenario 4) You’re in a raid.
No dead ressing. I don’t know why this is not everywhere.
Scenario 5) You’re afk and die.
See scenario 1.
I honestly cannot see any reason other than Mai Trin why this shouldn’t be a PvE thing too. The QoL it would bring to Tequatl and triple trouble would be immeasurable. So I ask once more, please consider adding it to PvE or at least open world PvE.
Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat.
For the love of God can we please have this in PvE? I am sick of scrubs dying at Tequatl, Triple Trouble Wurm, Chak Gerrant, etc. and not waypointing. This would fix that problem instantly. The only reason people continue to do it is because they get ressed by other scrubs who don’t understand the law of “Dead WP”.
Once more. Please put this in PvE.
The bug: If you join the fractal observatory while your party is zoning into the fractal, you will not join them inside the fractal. You will instead get kicked to Lion’s Arch. If you try to join your party by accepting the popup or by walking into the portal, you are presented with a “World is full, please have your friends join in your instance” message and denied entrance with your party.
The workaround: If you have 1 person inside the fractal log out to character select, then log back in they’ll spawn in L.A. Before they rejoin the fractal, the bugged person enters the fractal portal. This will allow them inside. Then the person who relogged can rejoin the fractal.
The other workaround: I’ve not tested this myself, but apparently if the bugged person goes into WvW then exits again, they’ll be able to join the fractal regularly.
Just pointing this out so that a) people can actually fractal without bugging and b) anet might see it and fix it.
I love raids. I love theory crafting a strategy and a group composition and finally progressing. That being said, I only have one day a week where I’m able to sit down for a long time and work on raids. If I’m able to kill the vale guardian with my rotating group of people (I don’t have a consistent group), it’s usually at or near the end of the day. This is fine except for the fact that by the time I’ll be able to raid again, it will have reset my progress for the next week and instead of working on Gorseval I just get to do the vale guardian again for another week…and another week…and another week….Repeat ad infinitum.
Could we maybe have an option as to whether we reset our raid progress weekly? I mean, I thought that was the point of raids; they saved your progress. In my case I’ll simply never clear Gorseval and I’ll never even see Sabetha, I’ll just be farming vale guardian until the end of time.
Just a couple of facts for people intending to go for legendary armor:
- The entirety of the first raid wing gives us about 33% progression towards “Envoy Armor I: Experimental Armor”
- This means we’ll likely need all 3 wings of the first raid to complete “Envoy Armor I: Experimental Armor”
- Precursor collections have 3 tiers (see point 1)
- This means we need two more full raids to complete our precursor armor (or 6 wings)
- Excluding the wing that’s already out, that means we need 8 more raid wings for precursor armor
- ArenaNet has said they can push out about 6 raid wings a year or one raid wing every 2 months (give or take)
Now for the fun stuff. Mathematically (1 raid wing every 2 months + 8 wings needed = 16 months from now), this means we’re looking at March of 2017 optimistically for the complete set of precursor armor. Note that this still doesn’t account for the process of making the actual legendary armor which will likely either be a P.I.T.A., a giant gold sink, or (like Ad Infinitum) unavailable for an indeterminate amount of time following March of 2017.
Furthermore, this means you have to smash face against not just 3 raid bosses for this wing or 9 raid bosses for the first raid but 27 raid bosses in total from 3 different raids and 9 different wings for the precursor armor. Additionally, if the collections are similar to this first one, you’ll need to do more than just beat the bosses too. It’s entirely likely that you’ll need to clear each one at least two times (see coagulated ectoplasm) for a grand total of 54+ (see point 2) raid boss kills.
There comes a point where you have to ask yourself if the effort is worth it. For me personally, it’s not. I like my current skins and I already have a couple sets of full ascended for each of my toons. If after reading this you still feel the need to get legendary armor, go nuts. I just figured I’d point this out to the people who were on the line.
Point 1: If you believe that the “Envoy Armor I: Experimental Armor” is the precursor, then I must ask why it’s “experimental” like all the other first tier precursors and follow it up with why there’s a “I” (one) in the collection if it’s the only one.
Point 2: I base this on the fact that not only do you have to unlock the collection, but you have to kill the boss a second time to actually get items for the required collection and there’s also probably going to be a “collect X things from the raid” in each one which will require multiple chest loots > e.g. multiple kills of bosses.
tldr; you’ll need to kill 54+ raid bosses to get legendary armor. And the soonest you can possibly even do this will be March of 2017.
EDIT: Added note, while this may unlock the skins for all three weights of armor, you will still only get one set of legendary armor for one specific weight. If you’re an alt-o-holic, you’re S.O.L.
(edited by Simplicity.7208)
I don’t read him as knowing he’s in a fractal. You’re taking his line out of context and, in addition, not even the full line (further taking it out of context). The full dialogue – including an oft-bugged but now fixed dialogue:
Raving Asura: Breach! Broken! Falling! Screaming! Dying!
Raving Asura: I couldn’t save them. I heard them all. Pleading. All gone. All on my watch!
Raving Asura: (manic screaming)
Raving Asura: All of us! Abandoned! You aren’t real. You can’t be here.Something went wrong. He was in charge of others – perhaps a unit leader – and they all died. And he (and his team) were abandoned.
I don’t think the “you can’t be here” is part of “you can’t be in this fractal” so much as “I’m all alone, there is no one else here, I’m abandoned and no one will come to save me, ever.” Convinced he has been abandoned with no hope of rescue, when someone does come he believes them to be no more than a figment of his imagination.
You’re right, the “you can’t be here” could be that he’s given up hope of rescue. However, it still could be rescue from the failed fractal experiment. Also, he could have been the krewe leader of the first fractal incursion and thus responsible for maintaining the safety of the observatory. Hence why he would say “I couldn’t save them” and “All on my watch”. Lastly, it could been “Breach!” creatures from the mists assault the observatory. “Broken!” They damage the machine that’s solidifying the observatory in place in the mists. “Falling!” Without that machine, the obseravtory teeters and causes almost everyone on the krewe to fall off the observatory into the mists. “Screaming!” What you do when you fall. “Dying!” What you do when you fall into the mists.
I was summarizing the line, not quoting directly, however that might’ve been a little unclear. I just didn’t take the time to look up the full quote because it was late. My bad ^^"
The Fractals weren’t marketed as a resort.
Okay, also my bad. I didn’t remember how the fractals were advertised, I did remember Southsun being marketed as a resort, but I couldn’t remember what the posters for the fractals said. That’s why I put “resort” in quotes, I couldn’t remember the exact way they described them.
During The Lost Shores, the Consortium in LA tried to connect their asura gate to the one on Southsun, however the one on Southsun was never completed due to the expedition team getting almost entirely wiped out (only known survivors are Owain and Canach). This trying-to-link-to-a-non-existing-gate caused an error that redirect the gate to the Fractals. The Consortium was establishing the gate that led to Fractals but was supposed to lead to Southsun as the resort.
Afterwards, the Consortium decided to make best of the situation and portrayed fractals as an adventurer’s chance at getting rich. But it wasn’t a ‘resort’.
Was this really the case? I don’t remember this at all from that patch sad face here. If it’s true, we’d need to adjust the theory a bit, but I think all-in-all it could still work. Perhaps after the first observatory was destroyed the Consortium didn’t scrap the project, they simply lost their connection to the fractals and were unable to reestablish it until it happened as a fluke trying to get to southsun? It would be at this point that they would try to continue their research. It still doesn’t explain how Dessa got involved though since if this were the case the Consortium would’ve had control over the fractal gate and who entered/exited and thus Dessa would’ve been well aware she’d be working with them. However, she doesn’t seem to know that.
Given that this is a very recent addition, I wouldn’t look to far into it. ArenaNet realized players love the cat golems, so they added more cat golems. From the fractal hub merchants to the miniatures.
I guess, but ANet likes to retcon stuff all the time and I figured this could’ve just been another one of those “nah they were there from the beginning” type things. At the same time, you could be right and it could just be a “hey these are cool” plop type of thing. I guess we won’t really know for a while though.
Well we know for a fact that fractals are stuck in a temporal loop – talking to Dessa explains this, actually, and further explains that the so-called ‘instabilities’ are actually just ‘hostiles’. Because fractals are in loops, they eventually ‘reset’ and they have to be ‘re-stabilized’ aka ‘cleared of all hostiles again’.
Unrelated thought, but I wonder why they need to be cleared again? In my theory it’s to prevent another breach. Just for her research then I guess for the other theories (even though they won’t ever make progress being stuck in time themselves).
As for who Dessa is: I don’t think there’s going to be a big story about it unless she is tied to Uncategorized Fractal. As such, figure out Uncategorized and you figure out Dessa’s mystery.
With the raving asura’s letter, Dessa’s sorrow, and Dessa’s obvious emotional reaction to the fractal, I think it’s a safe bet to say Dessa is related to the Uncategorized fractal in some way.
One thing you missed about her knowing folks at Thaumanova: she mentions that her old krewe look different. This means the Dessa we know is not of modern times. Given her lack of knowledge about sylvari, we can say that 20 years have easily passed since the Mistlock Observatory fractal’s creation.
Right, thanks. I’ll add that.
This part of your theory doesn’t hold up because the Consortium have shown no recognition of the Fractals – either before or after the rebuilding of Lion’s Arch, and the fractal portal is now in the hands of the Mist Warriors in LA.
The Consortium PR and Legal Defense TeamThe Consortium invites you to visit our asura gate near Fort Marriner to experience the spectacular scenery and awe-inspiring adventure of its newest attraction: Fractals of the Mists! Re-live the greatest and most exciting moments from Tyria’s past as you test your strength, speed, and skill against some of the most formidable opponents from the annals of history. All this and more is waiting for you in the Fractals of the Mists! (WARNING: some fractals may cause injury, psychic trauma, blindness, or death. By entering this asura gate, you officially waive any and all rights to pursue legal damages against the Consortium. Participate at your own risk.)
The consortium says it’s their asura gate. They pretty clearly laid claim to the fractals of the mist, or at least the only method of entry. Not only that, they’re advertising it (which costs money, advertisement isn’t free) so they have something to gain by having people go into the fractals. Whether that’s benefiting from Dessa’s research, getting the loot the PCs miss inside the fractals shipped out for profit, or simply having a fee associated with using their asura gate, they’re clearly profiteering somehow. This is the consortium after all.
Dessa also doesn’t seem to acknowledge any outside help, before or after HoT, aside from the PCs.
This is true, however she clearly has a krewe and golems. And since there’s not a lot of metal just floating around the fractal observatory the golems were built in Tyria. They clearly came from someone. She does have help even if she doesn’t explicitly state it. Of course she could’ve just built the golems herself before she entered the fractals and then brought them with her. However that doesn’t explain the appearance of new golems with HoT in the observatory. Those clearly came from someone in Tyria and since Dessa can’t leave…..
Except that they don’t do this.
They advertise it as an “adventure club” of sorts. However, they clearly do try to lure unsuspecting people into the fractals.
Aside from the aforementioned, it’s a solid theory.
Thanks!
However, I’m having troubles believing the Uncategorized Fractal to “simply” be an earlier Mistlock Observatory. You wouldn’t be the first one to present such a theory – though the older theories put Dessa and the Raving Asura working together, with the asura being lost for xyz reason (an earlier expedition team as it were). But I just don’t think that’s the case – too much mystery being placed around it for it to be so… simple.
That’s only one piece of the mystery. There’s still so many more things to figure out with Dessa and the fractals other than just what Uncategorized is and who the raving asura is. I’d love to also know how Dessa is involved with the Inquest for example.
My present theory is that the Uncategorized Fractal is of an asura city (once) located in the Woodland Cascades. The asura had an established foothold in that area in GW1, though much smaller than their foothold in the Tarnished Coast, and Rata Sum isn’t the only giant cubical city we know (Rata Novus is one, albeit mostly buried underground). I suspect that Dessa and the Raving Asura comes from this city which was lost during the Great Golem Uprising of 1284 which we know little about but know enough to understand the basics of it – Rata Sum was nearly brought to destruction by it due to the golems rebelling against the asura, but it wasn’t restricted to Rata Sum as it was more widespread, and not all golems acted out violently either (there is dialogue where a golem pinned an asura to a signpost by his ears for asking for directions). This could explain the breach – the breach wasn’t external, but internal. The golems rebelled and killed everyone but the Raving Asura – or so the Raving Asura believes.
It’s also a solid theory, and there’s nothing that can prove/disprove either of us at this point. However, “breach” normally means an incursion through some form of defenses from an outside force. See; silverwastes. Our defenses breached by the mordrem. Furthermore, if it was a golem uprising that wiped out all the asura, why are there no golems other than the five cat golems? Furthermore, why are they not hostile towards the raving asura?
Dessa’s role in such depends largely on how old she was 20 years ago – the approximate time she would have gone to Mistlock Observatory – and during the Golem Uprising, 40 years ago. Her tie to the Raving Asura could be more than mere boyfriend – if she was a child during the uprising, the Raving Asura could be her father, for example, with the letter being a last will and good-bye letter to his daughter (we know that asura do care a lot for their family – even dysfunctional ones do).
It’s possible that the raving asura is Dessa’s father. It didn’t ever really occur to me that he could be significantly older than Dessa. However, at the same time, it seems quite random that the devs would throw out a specific piece of lore about Dessa’s boyfriend if her boyfriend wasn’t significant in some way. However, I grant it could very well just be a tool to establish Dessa’s negative feelings towards the consortium.
I further theorize that Dessa is attempting an indirect ‘resurrect lost love’ by use of fractals. She seems pretty direct with studying the nature of fractals and more importantly the nature of how the Mists creates and how it recreates the past. This has always seem a bit weird to me – the Mists connect all times and places, be it past, present, or future, yet in the Fractals all we see is the past. We know Dessa is studying it and even claims to have created some of the fractals.
I agree.
I believe she created the Uncategorized Fractal in hopes of bringing back people from her past – mainly the Raving Asura – but it was a partially failed attempt, she didn’t go back far enough into the past in creating that fractal.
One other thing I forgot to mention is that all of the other fractals have names based on the historical event they describe. The only fractal that doesn’t follow this pattern is Uncategorized. It’s not named “Harpy incursion” or “Broken city” or “abandoned etc.” It’s named Uncategorized. E.g. this fractal is different in some way to all of the other historical events we experience. If this were a previous observatory, it would make sense that it couldn’t be categorized into some classification of historical event. Why would it be called uncategorized if it were just a historical recreation of a golem uprising?
This is why not losing access to the fractals is so important to her – it’s not just a mere research opportunity, it’s the only means she knows to achieve her goals of seeing lost loved ones again. But by interacting and studying them for so long, she got stuck in that temporal loop that they are – or perhaps she created a fractal of herself so that she could continuously attempt to perfect her fractal experimentation, but it backfired by resetting her thoughts as well as her age.
I agree here as well.
Dessa’s boyfriend was employed by the Consortium sometime before Dessa ever became involved with the fractal project. Dessa’s boyfriend was sent into the fractals to study them. The Uncategorized fractal was the first mistlock observatory and the base of the Consortium operations in the fractals. From here the krewe could capture creatures from the mists and keep them held in prison cells to study (like bandits, ettins, and flame legion shamans). Something went horribly wrong though. The first observatory was breached by creatures of the mists and destabilized. The observatory rocked and all of the krewe fell into the abyss of the mists never to be seen again. All except for Dessa’s boyfriend. The Consortium discontinued the project, labelled it hazardous, and buried it in their archives. Dessa lost her boyfriend at this point with no knowledge of what had happened to him.
Dessa, in love with her boyfriend, sought to find him not believing he was dead. She somehow managed acquire knowledge of the fractals project the consortium had abandoned. She took it into her own hands to plunge into the fractals after her boyfriend (and also because she’s an Asura and just naturally curious about things like this). She stayed, she studied, and she established the second fractal observatory. However, over the course of her studying she got entwined in the magical fabric of the mists. An unaware prisoner of its temporal-loop magic.
The consortium learned of her incursion to the mists and her revival of the fractal project. Seeing as someone else had already done all the work for them, they decided to help fund her research. They sent cat golems in to assist her krewe, much like they did with the first fractal observatory (hence why there are cat golems in uncategorized and the mistlock observatory). Dessa just assumed it was assistance from her friends in the Inquest. However, the consortium is still a mercantile corporation seeking profits, so they decided to kill two birds with one stone; sell it as a tourist attraction to make profit and acquire unsuspecting victims to help Dessa further her research at the same time. The consortium has interest in Dessa’s research because in Dessa’s own words the fractals are “the legacy code of Tyria.” Imagine the power the consortium would wield if they could manipulate this code at will.
When new arrivals would come to the observatory, Dessa would persuade them to assist by dealing with the more “hostile” areas of the fractals. Due to our player character constantly keeping these lethal instabilities in check, Dessa’s observatory doesn’t have to worry about being “breached” like the first fractal observatory was.
Then we get to the Uncategorized fractal. Dessa’s readings show that her boyfriend might still be alive, and this is the first confirmation that he’s not actually “lost.” Just trapped in a different, failed consortium observatory. She becomes emotional and is unable to assist the player character. She leaves to desperately search through the readings from the uncategorized fractal for proof that her boyfriend is still alive. She allows you to continue slaughtering your way through the fractal with the hopes that if her boyfriend is still alive, that you’ll make it safe enough to reunite them. When you reach the top, she gets her confirmation. The raving asura is Dessa’s boyfriend. However, the Asura knows that he’s the last one. He knows that everyone is dead. That’s why he confronts the player character as being an impossibility. That’s why he says we can’t be here. Why he was abandoned. And how everyone else died. Dessa either allows you to fight because she knows you cannot harm him (the creatures in fractals exist in a temporal loop, unable to be killed, resetting to life if they die) or because she knows he is lost to madness and beyond saving. In any case, the player character fights and defeats the raving asura. However (and this is important) they do not kill him. He is invulnerable, and he escapes, cackling to himself the whole way.
In this way, ANet can have closure to the whole Dessa story that doesn’t just involve you slaughtering her boyfriend. I like to believe that they’ll get a happy ending eventually. One last thing to consider is that the letter from the raving asura was actually for Dessa. This letter was the last piece that the raving asura wrote before he went insane. A love letter to his lost girlfriend. Upon reading it, Dessa is overcome with sorrow because the loops that Dessa and her boyfriend exist in are never destined to intertwine.
So, what do you think?
So, my current favorite mystery in the guild wars franchise is Dessa. I’m not sure why, but I love it. Here’s what we know so far:
- Dessa studied in Rata Sum but it “didn’t work out”
- Dessa knows and is friends with some Inquest who worked on the Thaumanova Reactor, however she doesn’t seem to be aware that it blew up at all
- In a similar vein, Dessa knows nothing of Sylvari and mentions the Inquest she knows “look different” to the inquest we know
- These two facts together suggest that Dessa has not left the fractal observatory for at least 26 years
- These two together suggest Dessa has not left her lab in over a quarter century which means that Dessa (despite appearing young) is actually much older than she appears
- Dessa fears leaving the fractal observatory stating that she’s worried she won’t be able to return
- However, contrary to that prior point, Dessa is actually unable to leave the fractal observatory. When she tries, she reappears a moment later with no memory of the incident, stuck in a temporal loop as it were
- Dessa is connected to the Uncategorized fractal. This is evident by the fact that in this one fractal Dessa gets upset and is unable to help the PC. She leaves and doesn’t return until the fractal is over and urges the player character to make an “expeditious departure.” Not only that, but she knows the raving Asura at the end of the fractal (the raving Asura gives you to bring a letter to Dessa for one of the legendary collections and the related step is titled “Dessa’s Sorrow”)
- The raving asura seems to understand he’s inside a fractal. “You can’t be here!” He knows something is wrong with your existence inside his fractal
- Dessa has had a boyfriend in the past which she “lost” to the Consortium. Furthermore, she has extremely hostile feelings towards the Consortium (likely as a result of whatever this incident was)
- This is complicated by the fact that Dessa’s observatory is marketed as a consortium “resort” and Dessa genuinely denies any association with the Consortium
- Dessa also does not know that her Asura gate leads to Lion’s Arch. In fact, she seems appalled at the idea of having any connection to a “pirate city” like that
- Dessa also uses the same cat golems in her observatory as are found inside the Uncategorized fractal as mobs
So what do you all think happened to Dessa? Her observatory seems to be a fractal, just like the ones she’s supposedly studying. Stuck forever in a temporal loop. This would explain why mechanically fractals always repeat. There’s just so much to ponder and I would love to hear the community opinion on this. However, I think I have my own theory:
EDIT: Added Konig’s deduction of the age of the observatory
(edited by Simplicity.7208)
So, if I am to understand correctly, when a Sylvari opens the instance everyone in the instance can hear Mordremoth’s call, but the post processing and “stuff” only happens to the instance owner.
What happens when a non-sylvari opens an instance then with a sylvari in the party? Can the sylvari hear the call?
So during the HoT launch trailer we saw this thing [attachment] and the devs called it the “Vine Monster.” I don’t know why, but I was excited to fight the vine monster. Now that HoT is out, has anyone found it? Or am I to remain forever disappointed that it doesn’t exist and was simply a marketing ploy?
I’ve gotten two different answers to the questions…One says his Charr friend can hear the call even though he’s a Charr…one says it will only work for Sylvari….
What’s the actual answer?
I have some questions about the HoT story. So, we all know that when you play as a sylvari through the story, you’ll hear the voice of Mordremoth in your head and various things will happen to “change it up” so to speak. I wish to play a sylvari through the story. My friend wishes to play a human through the story.
1) If I open the instance do we both hear the voice of mordremoth because it’s my instance?
2) If either of us open the instance do only I hear the voice of mordremoth because I’m the only sylvari?
3) If he opens the instance do neither of us hear the voice of mordremoth because it’s his instance?
4) If either of us open the instance do neither of us hear the voice of mordremoth because we’re not both sylvari?
5) Is there any way he’ll hear the voice of mordremoth? Or will it not happen because he’s a human?
Thanks!
Now that HoT has been released, has anyone actually sat down and done the math for which is better and by how much?
I have a reaper that I run with D/Wh & Staff. But I just got reamed by some elitist for not running greatsword since it’s “TWICE AS MUCH DAMAGE AS DAGGER”.
It was my understanding that the dagger was roughly 10% weaker than gravedigger spam. And vastly superior in all other situations. This is assuming one could even successfully do gravedigger spamming since the place I got yelled at was in fractals where there’s aegis and blinds everywhere from the instabilities to interrupt one’s gravedigger spam in addition to dodges. Not to mention sustain is somewhat more important than stack and DPS.
Does anyone know if we can acquire ascended viper’s trinkets? If so, where?
Updraft height -- diff. for diff. toons. Why?
in Guild Wars 2: Heart of Thorns
Posted by: Simplicity.7208
You have more movement speed than your friend. This causes you to fly through the updraft and exit on the other side before reaching the top. Your friend who is moving slower than you gets to ride the entire way up before he exits out the other side. I bet if you turn around and fly back towards the updraft you’ll go up to his height too.
I have the fractal axe skin, but my collection still shows me as requiring it. I’ve attached screenshots.
Same problem (didn’t see this thread before I made mine T-T)
- Crash <—*
Assertion: parentModel
File: ..\..\..\Game\AgentView\AvCharEffect.cpp(2046)
App: Gw2.exe
Pid: 7036
Cmdline: -maploadinfo
BaseAddr: 01300000
ProgramId: 101
Build: 54566
When: 2015-10-26T03:10:16Z 2015-10-25T22:10:16-05:00
Uptime: 0 days 0:00:44
Flags: 0
If you have advanced logistics, it is likely causing the problem since it causes you to crash any time you would have looted something (for me it happens at tequatl).
Here is the crash report (for anyone interested):
—> Crash <—
Assertion: parentModel
File: ..\..\..\Game\AgentView\AvCharEffect.cpp(2046)
App: Gw2.exe
Pid: 7036
Cmdline: -maploadinfo
BaseAddr: 01300000
ProgramId: 101
Build: 54566
When: 2015-10-26T03:10:16Z 2015-10-25T22:10:16-05:00
Uptime: 0 days 0:00:44
Flags: 0
When you’re at Tequatl, anytime your character would acquire loot (harvesting, mob drop, Tequatl death because of autolooting end chest) if you have advanced logistics unlocked and activated, your game will crash.
How to reproduce: Unlock advanced logistics, turn it on in options, do anything that generates loot while fighting tequatl or wait until tequatl dies.
(edited by Simplicity.7208)
So here’s the known things so far.
4x tattered bat wings + 250 mystic coins + 20 bloodstone bricks + 120 powerful blood = bat wings
Gift of darkness + Vision Crystal + endless bat potion + ? = (a)?
bat wings + Glacial lodestone + (a)? + ? = Nightfury?
I’m sorry, but why would the final step not be the one with the legendary and ascended items in it? I’m 99% sure that it goes:
Step 1)
4 tattered bat wings + 250 mystic coins + 120 powerful blood + 20 bloodstone bricks = Bat wings
Step 2)
Bat wings + Glacial lodestones + ? + ? = X
Step 3)
X + Gift of Darkness + Vision Crystal + Endless Bat potion = Nightfury
EDIT: Also, seeing as no one knows what the ??? are, I’m willing to bet it’s something scribe related (compounded by the fact that the bat wings say “scribing” on them…)
(edited by Simplicity.7208)
Upcoming Global Change to Player Minions
in Guild Wars 2: Heart of Thorns
Posted by: Simplicity.7208
How will this work for things like the Illusionary Defender or the Shambling Horror. Let’s say you take 2,000 damage. The shambling horror would then take 1,000 damage. However, because it is not the target of the attack would it then instead take 50 damage? Or would it still take 1,000 damage? What if a monster targets you and hits you for 2,000 and cleaves your shambling horror for 2,000 damage? Does your shambling horror take 1,000 from half of you + 100 damage from the cleave or does it take 150 damage?
Also, how do things like Svanir/Cheiftan work in sPvP? Technically, this is PvP so would your minions take regular damage? Or would this be a case of “Everything else” and such the minions take reduced damage from cleave against these two enemies? This is relevant because stronghold and foefire also have enemy AI which can cleave through minions.
How is this not in game yet?
Can care less about raid atm.
Can care less implies you do care because you could otherwise be less caring. I believe you meant to say couldn’t care less implying that you honestly don’t give a kitten.
As for what you get on day 1, probably the most significant thing is access to mastery tracks meaning that all the experience you acquire will help progress you instead of just going to waste accomplishing nothing. When you finally do get HoT, you’ll still need to get that experience so you’ll be behind everyone else.
Furthermore, (depending on living world releases) you also get those for free because ANet has said you need to have HoT for living world season 3. I would imagine if you don’t have HoT, you get the opportunity to pay 200 gems later for the episode after you get HoT.
Those are the big things, however you’d also get access to guild halls, elite specializations, the revenant, the jungle, continuation to the story, and presumably higher level fractals that cannot be completed without the related mastery track. The sPvP & WvW maps are for everyone (while some sPvP champions are for HoT owners only).
I’m amazed at the number of people who just don’t understand economics. Let me see if I can explain it. Dungeons are a gold faucet. They are the single largest gold faucet in the game. By running one AC path 1, you generate not just 1.86g for yourself, but for all your party members as well. That simple 10 minute run just generated 9.3g and put it into the economy.
On the opposite side of the scale, you have things like the silverwastes chest farm which does not generate gold, it simply generates items which have their value taken from current market value. Selling or salvaging items acquired through this farm removes gold from the economy through TP fees and salvage fees. Furthermore, when gold is easier to get, the silverwastes chest farm items are worth more gold and when gold is more difficult to get, the silverwastes farm items are worth less gold. Their value does not change, only the gold it takes to acquire them.
By reducing the available gold faucets, ANet hopes to increase the value of gold and curb inflation. You may not appreciate it, but dungeons are a giant contributor to why things are so expensive gold wise. The dungeon runners are putting much more gold into the system than sinks are able to remove.
I’d rather it be a new race with new lore than if it had been a city inhabited by the Mursaat, which would have been blatantly lore breaking.
The whole point of the Flameseeker Prophecies was that it was about the doom of the Mursaat. Their species is nearly extinct with only Lazarus the Dire still potentially being alive. If the Mursaat were not only still alive but thriving it’d make a lot of what we did in GW1 meaningless.
That isn’t to say I don’t want to meet Lazarus the Dire one day and have him return as a major antagonist. There just shouldn’t be an entire city with a thriving Mursaat population.
This is something I’ve never understood….We’re talking about a race that can literally phase into and out of the mists at will. How do you know there’s not billions of Mursaat just thriving in the mists somewhere right now? Have you personally explored every inch of the infinite mists? Sure, all the ones on Tyria were jerks, but maybe that’s because when Glint told her prophecy of the Mursaat’s defeat, almost all of them decided to flee, and a few decided to stay behind and fight the prophecy, thus the only ones we encountered in GW1 were the ones dedicated to stay and be jerks?
Afaik, nowhere in lore does it say there’s only one Mursaat left.
Also, I would rather have had them been Mursaat….
Does magic find really affect what comes from a silverwastes chest? It seems like they always give 1 champ bag, some random amount of cloth, and some bandit crests. Magic find (to my understanding) doesn’t change what you get, it only changes what tier of item you get. In fact, if you had lower magic find, wouldn’t you then find more linen and cotton out of silverwastes chests than silk because it’s a lower tier? If that’s the case, isn’t magic find counterproductive? If that isn’t the case, what’s the point since most of the loot comes from the champ bag you get, not the actual chest?
I can understand the CPC thing being brokenly OP in WvW….However, if it were left this way in PvE, necros would have a unique form of team support that no other profession could offer. Maybe we’d see less necro hate in the world. Oh well, guarantee it’s still getting fixed….
Ideally there would be a power major & ferocity + condition damage minor stat set. That would give reapers the best damage, but since it doesn’t exist the strongest you can get is berserker gear + greatsword (gravedigger spam <50%) and dagger/X (>50%). Alternatively, you could opt for valkyrie armor and berserker trinkets and still have a 30%ish crit chance (80% with decimate defenses & 100% with fury) and not really lose any damage but gain some health.
tldr; obviously power
If it’s not ping, I’m at a loss. Do you think my computer isn’t good enough to run GW2? Am I bottlenecking somewhere?
Why would you run Bowl of Sweet & Spicy Beans (40%), burning precision (60%), runes of balthazaar (+105%), AND a sigil of smoldering for +125% burning duration? You know you can’t go over 100% duration right so essentially you’re using a sigil that doesn’t do anything….Also, my build uses air instead of earth for glyph recharge, bonus ferocity, and more flat damage while targets are low. I think it’s better than slightly higher condi damage.
PS: You only need +36% condi duration food to get to the +100% cap…It’s cheaper than +40% duration ones.
ANet: “We saw how the elementalist was lacking in the support category, so for their elite specialization, we’ve decided to address this. The warhorn will bring much needed healing and condition cleanses to the elementalist which should help with their sustain. Meanwhile, since the thief is lacking in the melee weapon department, we’ve decided to address this by making their elite specialization a melee staff. This should help compliment the thief’s multitude of 1200 range weapons and lack of a solid melee option.”
Honestly, the only way I could’ve made it more troll myself is if the elementalist warhorn isn’t an offhand. Surprise! You’ll be bludgeoning your opponents to death with a glorified mainhand club that’s skinned like a warhorn. I’m far too amused to be kitten.
If we’re going based on what “it is” then it is 50 (at least as far as I can tell). And there’s no problem. But clearly there is a problem, so I think the ping counter is wrong. Also, I don’t remember what it’s overclocked to, I think it’s around 4.5ghz. But the problem remained even when I turned my overclock off. Lastly, the stress test also only got my CPU up to 40C. When GW2 starts having issues I check the temp for various parts of my cpu, and never is there one more than 45C. I don’t think that’s unusually hot, especially for gaming. So I don’t believe it’s a heat issue.
First, I think I’ll start by describing my current setup:
- Intel Core i7-4790K Haswell Quad-Core 4.0GHz LGA 1150 Desktop Processor BX80646I74790K (Overclocked)
- CORSAIR Vengeance 16GB (2 × 8GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model CMZ16GX3M2A1600C10R
- MSI Z97-Gaming 7 LGA 1150 Intel Z97 HDMI SATA 6Gb/s USB 3.0 ATX Intel Motherboard
- CORSAIR Hydro Series H100i Extreme Performance Water/Liquid CPU Cooler. 240mm
- EVGA 04G-P4-2982-KR GeForce GTX 980 4GB 256-Bit GDDR5 PCI Express 3.0 Superclocked G-SYNC Support Video Card (Overclocked)
- Kingston SSDNow V300 Series SV300S37A/120G 2.5" 120GB SATA III Internal Solid State Drive (SSD) (Where GW2 & my OS are installed)
- CORSAIR HXi CP-9020074-NA 1000W ATX12V / EPS12V 80 PLUS PLATINUM Certified Full Modular Power Supply
- Internet speed tested: 27 ping, 17MB/sec download, 2MB/sec upload
- Ping according to GW2 options, average: 50
- FPS according to GW2 options, average: 120
- CPU temperature after 24 hour stress test: 40C
My problem is that the longer I play guild wars 2, the more my performance drops. I’ll be running fine, with no latency, no fps drops, no ping. However, after 1 hour, it feels like around 500 ping. After 2 hours it’s around 2k ping. After 4 hours it’s around 6k ping, and so on.
My options menu doesn’t show that I have any ping, and yet I rubber band all over the place, up down backwards sideways…mobs and players are teleporting around me, I’m taking random damage and random rallies, skills play after a 10+ second delay, it won’t change maps without a similar delay…etc. I’ve tried unplugging & plugging back in both my router & my modem, and my internet is wired through a CAT6 cable if that’s of any assistance. Also, when GW2 starts acting really odd like this, restarting does not fix the problem, however other games (like GTA5 or ESO) don’t have any problems. It’s only GW2. What’s going on, and how do I fix it?
Let me start by saying, yes. I know conditions are too strong. And yes, like most of you, I know the culprit is most likely burning. However, for the first time in the history of the game, a condition build that focuses on burning is finally viable as a replacement for the zerk meta for a number of classes (ele, engi, guard come to mind) in PvE.
Problem: I think the reason we see them as being “too strong” is mainly from a PvP perspective. And from the perspective of PvP, I agree. Conditions are way too bursty and too powerful (Looking at you instant nuke guardian burning build). However, I see no reason why we can’t nerf burning without absolutely destroying all condition builds again in PvE.
Solution?: I suggest these two things as the solution to condi builds:
1) Make the durations much, much longer but lower the damage of burn and/or lower the number of stacks of burning that most skills apply. Most burning attacks have very short durations but very high damage coefficients that make them incredibly high damage over a short period of time (counter to the attricive playstyle of a condition build; think purity of purpose). If done correctly, the damage of skills that apply burning would not be changed provided the condition was not cleansed, but it would provide much more time for people to cleanse the condition and thus, in a roundabout way, nerf the condition in PvP without affecting it in PvE. This would still maintain a high level of dps for some prolonged PvE encounters (HP sponges in fractals, world bosses, etc), but would give people much more time to react to a condition spike making it more easily countered and thus making them weaker in PvP.
2) The other culprit I see is combos with fire fields. These simply need to be reworked to apply much less burning. Projectile and whirl finishers (unload & whirling wrath in particular) are causing much more damage than they should, especially considering the fact that they don’t even apply burn on their own. By doing this, you can easily stack up to 10~40 burn stacks without even using any skills that apply it without the field.
Result: I feel like if these two things were done, burning would still remain relevant in PvE, it wouldn’t burst people down in PvP, and it would still remain unique as a condition apart from bleeding because it would have a way longer duration.
What do you all think? Or does someone have a different/better solution? Or is everyone content to just nerf conditions to oblivion and continue the PvE zerk meta?
What happens if you hit Play Now when all servers are full?
Probably puts you in one of the full games as a spectator or puts you in some random custom arena. Just because you can’t play doesn’t mean you can’t spectate.
It isn’t photoshopped what happens is the damage score adds up consecutive hits instead of resetting every time, it happens with flamethrower too and probably a lot of other attacks. This guy or girl likely just spent about 5 minutes or probably longer auto attacking that poor golem.
Yes, that’s the glitch. Auto attack numbers don’t reset on channel skills like this. So if you just turn on the auto attack and go afk for a few minutes you come back and there’s a 1m+ damage auto attack for you to SS
I used this to test the stacking of sigil of force & sigil of accuracy. I performed 1 minute of auto attacks using both sigils, then using only accuracy, then using only force. These were the results. As you can see, they do indeed stack ^^
I’ve noticed that I can no longer do hotjoin in the default rooms since they’re all always full. This means either solo roll YoloQ/TeamQ with the joys of a 5+ minute queue, play in a custom arena that doesn’t really award anything for playing, or wait 7 minutes for a match to end and ninja somebody’s spot in the next map.
All three are terrible choices if all I want is to do some quick PvP on a lunch break; how I do most of my PvP. Yes it’s nice if I can sit down with my guild and have a fun day of TeamQ. But I often don’t have that long, so could we have more hotjoin rooms to accommodate the loss of the 8v8 rooms & the influx of PvE players going for rewards?
Every default map being full seems like bad design in my opinion.
Mesmer greatsword stronger than warrior greatsword. Suck it people who thought mesmer greatsword was bad!
In all seriousness though, I hope we get to keep the greatsword changes. It’s very useful for seeing how much HP things have and performing rigorous DPS tests. c:
Hate it. And here’s why: I’m part of Attuned, a guild focused on fighting those “Hardcore” mega bosses. While it’s nice we can start the boss whenever we want, it’s terrible that we can no longer commandeer a map for ourselves.
Let me explain. Fights like the Triple Headed Jungle Wurm require coordination by 120~160 people with at least 110 of which in the same teamspeak. To accomplish this, my guild has been guesting to empty servers or forcing an overflow for private use. This ensures that we have only people who we know we can count on in the map and furthermore ensures we can actually accomplish killing the Wurm on a regular basis.
With the changes to the current system, it sounds like there will be no such thing as overflows, and no such thing as “empty maps” to guest to. In this case, it seems impossible to purge our runs of PUGs who are either geared incorrectly or unable/unwilling to follow commander instruction. Thus, this system makes future endeavors at killing the wurm (or any future, more-difficult boss) futile and impossible. Our guild is very dismayed over the fact that there has been no considerations for this situation and are skeptical that when this patch hits we’ll be able to kill wurm at all anymore due to the excessive amount of incompetent PUGs that will always be inside our (now merged) Bloodtide Coast.
I forgot the game was about the loot. I didn’t realize people actually worried so much about loot instead of playing. jesus.
Well you usually get payed based on how hard a job is.
Which is why Bill Gates makes less money than Chinese sweatshop workers….Oh wait…
I agree with Hown Doog. It’s legit just to kill the boss. Loot is a bonus, not a goal.
After our second kill I took screenies to demonstrate the difference between Wurm and Tequatl Loot. I think the picture is self explanatory. Basic differences:
1. 2 champ bags vs 4 champ bags
2. No karma pots from wurm.
3. A lot less items from wurm “physical” chest
4. 20 item pool vs nearly 50 item pool
5. 3 rare items from both (or one mini or ascended chest if you’re lucky)Comments?
From the looks of it, you didn’t include the world boss chest that spawns after wurm dies. That chest definitely counts towards wurm loot. When the wurm dies, you need to take the portal that appears. It takes you to his chest by the Firthside Vigil Waypoint. That chest guarentees 50~ dragonite ore & 3~ rares/exotics among other things. I see no dragonite ore in your SS. That’s how I know.
Furthermore; we’re talking about a Tequatl mini worth about 30g versus a mini cobalt wurm head worth about 800g. So yeah. I’d say the rewards are all right. The main problem is the lack of a working & fair queue system that people can’t abuse by “ferrying” & the many bugs that plague wurm right now including but not limited to map glitching, wurm scaling, and a 10 second invulnerability on phase 2.
If you take a look at the picture you’ll see I am there having looted the chest that appears after you kill the wurm. I’ve killed it 2x now so I know. The dragonite etc have just stacked with the ones below.
Then you’re intentionally misrepresenting the loot that you get from the Wurm by not including the dragonite ore in your “highlighted” loot section in wurm SS but including it in your Tequatl SS. Furthermore, you neglect relative values of the things that come from each boss as well as their drop rate. From the look of things, it seems the wurm mini is 10x more likely to drop than the Tequatl mini as well as being 33x more valuable. As for ascended equipment, it seems those are also drastically more likely to drop from Wurm as well since every run seems to have at least 1 person getting them.
Is it perfect? No. Would a token system be better? Yes. Was it still worth it even though I only got 3 rares & like 20 greens? Totally.
After our second kill I took screenies to demonstrate the difference between Wurm and Tequatl Loot. I think the picture is self explanatory. Basic differences:
1. 2 champ bags vs 4 champ bags
2. No karma pots from wurm.
3. A lot less items from wurm “physical” chest
4. 20 item pool vs nearly 50 item pool
5. 3 rare items from both (or one mini or ascended chest if you’re lucky)Comments?
From the looks of it, you didn’t include the world boss chest that spawns after wurm dies. That chest definitely counts towards wurm loot. When the wurm dies, you need to take the portal that appears. It takes you to his chest by the Firthside Vigil Waypoint. That chest guarentees 50~ dragonite ore & 3~ rares/exotics among other things. I see no dragonite ore in your SS. That’s how I know.
Furthermore; we’re talking about a Tequatl mini worth about 30g versus a mini cobalt wurm head worth about 800g. So yeah. I’d say the rewards are all right. The main problem is the lack of a working & fair queue system that people can’t abuse by “ferrying” & the many bugs that plague wurm right now including but not limited to map glitching, wurm scaling, and a 10 second invulnerability on phase 2.
(edited by Simplicity.7208)
Pigs get fat. Hogs get slaughtered.
Also, as a hardcore sPvP player I’ve never seen more than 150g. So yeah. Complain about your thousands of gold. I have no sympathy.
Mesmers are weak against conditions. But the one that hurts harder than anything else is immobilize. It shuts down the kiting, it disables the dodging (and by extension clone generation through deceptive evasion), and it prevents us from leaving AoE poison, fire, pulsing fields that rip through us like nothing else.
As a general rule of thumb, if you see a mesmer pop their f4 shatter (invuln shatter) you’ve won. Pressure like hell once they can be damaged again and they’ll drop. Most mesmers will save their f4 shatter for clutch stomps since it kind of blows up their DPS and immediately identifies them to an opponent.
3. iDuelist bug – Targets something completely different than what I’m targeting, usually out of my field of view.
This also is not a thing. The only phantasm that will occasionally bug out from targets is the iWarden. The iDuelist will always attack what you summon it on, so perhaps you’ve summoned it on the wrong target?
This is definitely a thing. I notice it most on TA when I spawn a duelist to attack the champion wurm. While most of its attacks are indeed focused on the champion, it will occasionally turn around and run over to a random veteran wurm and start attacking it instead.
I’m not so sure it’s a duelist only thing though as I’ve seen my warden do that too.
@obstructed phantasms comment. Make it a habit to always jump after you cast a phantasm. Their cast time is long enough to have you be airborne when they go off, and if you’re airborne when they go off they’re never obstructed by random hills. It’s stupid, but it does avoid putting your phantasm on CD for no reason.
There’s an easier way.
1) Zoom minimap in 100%
2) Maximize size of minimap (make it as big & square as you can)
3) Set minimap to rotate with direction your character is facing
4) Place personal waypoint where you drop portal entrance (alt+left click minimap)
5) Keep running until that personal waypoint is on the edge of your minimap & in the center of whatever edge it’s on
6) That’s the max range of portal
7) ???
8) Profit
Lol! PU mesmers will be so terrible after this patch. If you just don’t AoE or cleave, then they simply cannot damage you because none of their clones will ever proc their on death traits. You can literally beat a PU mesmer by auto attacking since their other sources of damage are abysmal at best. Maybe now we’ll see less cheese.
Or, you know, popping clones with skills like decoy, phase retreat, phantasmal warlock, phantasmal mage, scepter autoattack, scepter block, phantasmal disenchanter.
I’m okay with this. I was eating PU mesmers for breakfast before. Now it’s going to be like taking candy from a baby. More importantly;
MM Necro nerf
Spirit ranger nerf
Healing signet warrior nerf
Nerf to poison application
My mesmer is going to be in a good spot.
Lol! PU mesmers will be so terrible after this patch. If you just don’t AoE or cleave, then they simply cannot damage you because none of their clones will ever proc their on death traits. You can literally beat a PU mesmer by auto attacking since their other sources of damage are abysmal at best. Maybe now we’ll see less cheese.