Showing Posts For Someday.3650:
Plain an simple, which one is better for Staff ele. We’re assuming full buff setup (fury, spotter and banner). Of course, in case of no sigil of accuracy enough assassín gear to reach the 65% crit chance without the buffs.
And yes, I know its a power loss, but I wanna know if someone did make a comparison between the damage output of Air vs the power gain of Accuracy + full berserker.
Why do you feel like you need to counter someone?
Because the game was designed around hard counters for each class. Elementalist should have an easy matchup.
On topic, ele didn’t counter DH 1vs1. Ele countered DH’s in team fights because we bring party wide magnetic aura (in case said ele is using the right trait in water). If you only spam traps and pick targets with melee weapons and meditations then you’re not getting countered in anyway. That was a problem for guardians because going melee wasn’t exactly an option when AOE’s are all over the place.
1vs1 DH’s already were tough because you can’t just get out of the point and let their own projectiles do the job. You have to contest the point which means you HAVE to stand on traps. Then, it all comes to how much you can negate through evades, obsidian flesh and sustain. Funny thing, mos of those things are now gone or gutted (focus changes, celestial gone, energy sigil gutted).
Saw this change block more people from trying to game the system by grouping with people of lower divisions to lower their group average.
No no, that was the patch before the last patch. That was a good patch. The last patch didn’t include anything about PvP in the release notes. It was a hidden change.
What?
Okay, you need to get this…. the f2p thing is like a free trial, it’s not the way the game is meant to be played. Why? because they put money and worked to make it. We could argue that this alienate people like you that don’t want to pay and it’s indeed a paywall, but a paywall isn’t p2w.
Can you buy power? No. You can buy 4 maps, 9 elite specs, 4 new story chapters, tons of collections, raids, a new class, etc.
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It also has a freewin against Necro or Condi-Rev for example.
Care to explain this?
Well, I think he means DS. Right now there’s no way a condi necro will kill you in a 1v1. They simply cannot break DS and ele will eventually kill them. This goes for staff eles, too.
However, I don’t agree it has a freewin against condition revenant. They run viper, they can break DS easily and the amount of conditions they output is usually too much for the ele to handle. I’m not saying viper rev will destroy ele, but it will usually have the uppder hand. They have more damage and still enough sustain. Now I’m talking about staff, if it was d/d ele I’d imagine it’s a pretty even match up.
Well, that’s the thing… it isn’t about D/D but Earth. Hence why I’m asking. I wouldn’t list it as “the reason why you can overcome necros / revs” while listing D/D advantages over D/F. It’s an Earth advantage over taking Air/Fire/Arcana.
It also has a freewin against Necro or Condi-Rev for example.
Care to explain this?
Don’t have much to say about most of the buffs, they’re mostly reasonable though you’re optimistic to think they’re gonna do such a wide sweeping buff.
The nerf to diamond skin, as opposed to a rework, is going the wrong direction. There shouldn’t be a 90% hp threshold attached to it, period. As long as it’s there, the trait is situational, and when the inevitable sustain nerfs come, the trait becomes useless.
But honestly, scepter (and maybe arcane utilities) are the things that need serious help, and I’m not even expecting the devs to buff those it too much in one patch, much less half the things that you listed.
The goal is just to give ideas and reminders of what could be looked at. If the team takes 3 months, I suppose they can look through more than 4 changes.
About the Diamond Skin solution, I had been theorycrafting heavily on the subject, and before HoT. One strenght about Diamond Skin is that it “cancels” the condition. If you read quickly, it’s possible that you miss the logic behind the change. In reality, it’s a night and day change and benefits a build with a totally different dynamic than the Tempest Auramancer. Diamond Skin does not stop the condition from being applied, so you could have the skin broken while afflicted by a lot of conditions: this means that the condition abilities casted before gain some efficiency back and are not simply cancelled. At the moment once you’ve broken diamond skin, you need to condi bomb once again, which takes a moment; and during that moment, the elementalist uses it to get back to full.
I didn’t miss the logic. I’m not having a problem with the fact that you’re nerfing diamond skin to act like resistance, the problem is that even as of now, the trait is just horribly designed. You get 10% hp of immunity, but as soon as something breaks the threshold you are now playing with 1 less trait.
This whole premise of a “OP effect when above certain health threshold” is stupid. If I pick a trait, I want it to be active as often as possible. I don’t care if they rework the trait to have less powerful effects if it means that it cannot be removed just because the enemy happens to be playing a power build.
And that’s not even including the fact that as long as DS is dependent on a health threshold, it will only benefit from bunker builds with high sustain. This then ties the fate of ele survivalbility to the current excessive healing/boon spam, and therefore is one of the many reasons why eles have no build diversity.
There have been many interesting rework suggestions, I can’t remember all of them off the top of my head, but things like:
Gain resistance on attunement swap,
Gain longer duration resistance on swapping to earth,
Pulse resistance when (activating certain skills)These are the types of reworks that Diamond Skin should receive, not just a nerf. The trait isn’t OP, it just has niche counters that happen to be widely played.
I agree 100% with you. If they do something about it, they should make some of these changes (kinda like how mallyx works for revs)
On a side note, most of the nerf suggestions seems to come from people that is used to dump all the conditions at once and then get outmatched by eles running this. And, in a condition meta, it’s expected that most of the people will use DS.
Same thing will happen if you run Stone heart in a power meta, and people will ask for nerfs to the ground instead of suggesting actual changes to make these traits fun in the first place.
THey need to change them because they have poor design, not because they’re OP. Diamond skin is highly situational because in team fights (pvp isn’t about 1v1) means nothing, and while on 1v1 is quite strong against condis, as an auramancer you shouldn’t be 1v1ing in the first place. And Stone Heart locks you in earth wich isn’t good.
Diamond skin is the best, when I have it equipped it means I get 5,000 toughness that stops people being able to hit me for 1,700 damage. THEY DO HALF DAMAGE TO ME!!!!
What’s protection? Oh the Ele can’t spam protection you’re silly! No they don’t have a tonne of physical hit negation or get a buff to protection… It’s definetly Diamond skin thats OP for sure.
You don’t even know which one diamon skin is.
Stone Hart = you wont take critical damage
Diamond Skin= immune to conditions if you’re over 90% hp.
People need to understand that breaking the 10% barrier and dumping a full load of conditions is actually easy. If you can’t see the big letters in red that read “Immune” then you deserve to get pwned. Just do some damage and load the conditions after that. If anything, they should make it clear, with an icon or some sort of animation so people don’t need to read the red word immune.
If you see the icon of a heart, then you know you wont do much if you’re a power spec. Just let your condi teammates handle the ele or wait for the ele to leave earth.
Quick draw gets triggered with celestial form but it doesn’t work. Lunar impact doesn’t daze nor blast fields.
I think it reigned supreme for too long. Either nerf it or change it or level-up other alternatives.
They did change it, its still powerful but say if I’m running condi build I prefer FT to grenades.
Sure, but the FT-based condi builds are super gimmicky and suffer tremendously in team fights.
And this comes from someone who loves double-kit condi and other FT-based builds.
Gimmicky? how so? I’m asking for real.
You may not like or enjoy using the kit—lord knows I do not—
Isn’t that the over-arching point of it all? Considering this is a game, shouldn’t it be enjoyable/fun?
Grenade kit just isn’t fun anymore. It’s redundant.
I dislike the grenade kit because it is too good.
The mortar kit does not even come close to it in terms of effectiveness.
If anything, the mortar kit is “redundant”.
What? I can’t even take it off from my skill bar. The aoe blind + freeze + poison is awesome. And I almost forgot about the water field and blast.
Grenades in the other hand (not talking about pve here), need a lot of cc and traits just to be useful.
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Im not an Anet fan/supporter. In fact, I don’t think too highly of them for how they settled past issues with me. Oh and my forum posts get deleted for being too honest.
Putting myself in their shoes, you whiners are impossible to satisfy and would rather shut down the company than serve you.
I’ve read people complain about supporting the game for 3 years and how it’s unfair for them to buy again. That logic is so flawed because it dismissed all the content they’ve enjoyed that new buyers will never experience.
Unless you are Blizzard, the MMO business isn’t as profitable as you believe. Scammy free download mobile gaming apps make more than large developers
You’re an anti consumer. So let’s be clear here, WE are thankful you are nowhere near our games.
Then again, why are you adressing us? who are you to tell us what we should or shouldn’t do? if you’re okay with their actions then keep playing the game. We weren’t adressing you with our complaints and no need to enlighten us with this.
Employee Radar is going nuts in this thread.
toss up between that and human potato
I’m giving him the benefit of the doubt.
Not sure why you do, after all these pages of posts with pure nonsense. Even if he isn’t, I don’t see the point of arguing any further, is like talking to a wall. Yes, a very big brick made wall.
WoodenPotatoes: against angry vet
He’s biased.
OMG, I can’t believe what I read from Jongi. I’ll come back tomorrow and read this was just a joke, right?
Quoting myself:
So you’re telling those who say that the pricing is fine off for trying to get people to believe their side, but then doing the same thing but for the opposing side……
People should make their own minds up based on the evidence available. Not because someone else said they should be on one side or the other.
The difference is that we’re addressing Anet to get a response from them, not from others users that are okay with this. But said users, are trying to convince people that isn’t okay with Anet’s actions, for whatever reason (price, quality, lack of slot, shaddy practices), and in most cases like if we were crazy or cheap. Even in some cases with fallacies, like the lack of subscription*.
So yeah, it’s starting to get annoying. If you guys are okay with the whole situation, great I respect your opinion, but stop trying to back seat moderate the forum or tell other people what they should be or not complaining about. We already have enough with all the complaints being merged into one thread while the threads in favor of the price are not.*: Yes, there’s no subscription, but we have the gem store. GW2 doesn’t use a subscription model as a marketing strategy, not because they’re our friends. For example, while I didn’t buy this game only for that reason, it was a very important one, that and the fact that I’m okay with cosmetics being sold. Otherwise they wouldn’t have my money in the first place so the argument of “we didn’t pay subscription” is pointless. Also, the subscription model isn’t working that well anymore except for that one game that has a different type of community, so this game with a subscription model could be another dead MMO.
So, we have plenty of potential scenarios and neither of them is true because Anet choose not to use a subscription model hence they marketed the game that way.
There you go. Stop trying to back seat moderate or tell customer what they should do including things like leave the community. If we’re upset is because we like the game and the community and we don’t want to leave, but we also don’t agree with this unfair treatment
If anyone has entintled mentality here is you and the other people telling other users that they shouldn’t complain. Who are you to say such thing?
Quit trolling. Thanks.
Stop telling players how they should respond!
in Guild Wars 2: Heart of Thorns
Posted by: Someday.3650
So you’re telling those who say that the pricing is fine off for trying to get people to believe their side, but then doing the same thing but for the opposing side……
People should make their own minds up based on the evidence available. Not because someone else said they should be on one side or the other.
The difference is that we’re addressing Anet to get a response from them, not from others users that are okay with this. But said users, are trying to convince people that isn’t okay with Anet’s actions, for whatever reason (price, quality, lack of slot, shaddy practices), and in most cases like if we were crazy or cheap. Even in some cases with fallacies, like the lack of subscription*.
So yeah, it’s starting to get annoying. If you guys are okay with the whole situation, great I respect your opinion, but stop trying to back seat moderate the forum or tell other people what they should be or not complaining about. We already have enough with all the complaints being merged into one thread while the threads in favor of the price are not.
*: Yes, there’s no subscription, but we have the gem store. GW2 doesn’t use a subscription model as a marketing strategy, not because they’re our friends. For example, while I didn’t buy this game only for that reason, it was a very important one, that and the fact that I’m okay with cosmetics being sold. Otherwise they wouldn’t have my money in the first place so the argument of “we didn’t pay subscription” is pointless. Also, the subscription model isn’t working that well anymore except for that one game that has a different type of community, so this game with a subscription model could be another dead MMO.
So, we have plenty of potential scenarios and neither of them is true because Anet choose not to use a subscription model hence they marketed the game that way.
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Kotaku unbiased? Are we really talking about Kotaku here? What’s next? Polygon not being a clickbait?
It’s good that media is catching up so Anet takes notice that people is watching, but don’t take these articles seriously because most of them are just made so the view counter go up with polemic topics. Same for youtubers… I would say we can trust Jim Kitten Sterling and Totalbiscuit. Even if you don’t agree with what they say, they usually make a point and are pretty open about their biases.
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“They aren’t hating on ANet like ragey children, they must be biased!”
Except they’re biased… because they have contact with people from Anet.
The only reason they’re not saying “this is great go and buy it” is because GW2, hence their channels, has a big amount ot mature players which can see what this really is. They know this is making a big backlash so they’ll say nice things and give some “options”.
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HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Someday.3650
Basically the core game is free if you already own it. Meaning your copy of the game costs 0$ and you’re gonna pay for the core game just like any other new player.
So… my copy of the game and all the money wasted on gems (which are bound to the game) have devalued and now I’m buying a new game. Except that it’s smaller and more expensive, if you take into consideration GW2 content / money vs HOT content / money.
Kitten way to go haha
Good job alienating your player base, Anet. And also, nice business practices doing sales of the core game to later make said costumers buy the game again. You’ve spent all your points in the Shadow Arts, my frands.
^ “Best defensive infusion for celestial rifle engi”, which one is the best and why?
I want something more than “vilitaty because condis”. Like for example: Vitality because condi necros are a plague right now.
They only way Anet could increase the level cap is by making legendaries level with the player. Ascended, while it’s a pain in the kitten. can’t be compared to what it means to make and pay a legendary weapon.
Engineer also have a trait (power shoes) for 25%+ speed if you don’t prefer the swiftness of speedy kits. Also, engineers have one of the best leaps in the game.
The only class that deserve a look on this matter is the ranger. Signet of the Hunt active doesn’t work well with the best builds and beside wh 5 (and wh doesn’t go well with any of those builds either) theres only one trait for swiftness changing weapons on combat, which is useless. And rangers should be mobile, because… well, duh, they’re rangers, being mobile on terrain and use of to enviroment to their benefit should be their things.
to get past the ooze part you need like 3 guard + 2 mesmer or get really lucky.
I can see it’s l2p issue. I duoed, trioed the puzzle numerous times, and even soloed on mesmer. I don’t think ANet should change this just because people can’t do this. Games shouldn’t be adjusted to level of the players – the players should adjust to the level of difficulty. Why people aren’t doing aether is only because the reward for completing this rather “hard” and long dungeon is almost like doing ac p1.
This.
I can also live with the fact if the development team accepts that FGS is nothing more then a mobility tool and it should get an according CD instead crazy 180s.
I can accept that CD when it was doing that damage in PVE but now, 180s just to move quickly over the map?
I know right !!! Almost all elites are so useless now for being called an Elite. But it’s good to come up with suggestions rather than keep criticising what’s not good atm. So that’s why I came up with this… as they call Elementalists, “jack of all trades”, a boon stripping and quickness would only prove this more
Not a bad idea, but you can hear the tears falling from now on.
So it mostly works as intended, and there are more important ranger things to fix than Traps.
Than sounds like “I dont play traps so it doesn’t matter to me”. I think there’s some consensus about traps being the way to make ranger somewhat viable (and some pet fixes). After all, traps are our only real AOE.
In WvW Trapper is overpowered, don’t know about pvp (cause lack of trapper rune)
But your suggestions are more than overpowered for wvw and pve. With the curre t condition damage you can easily kill 2 enemies plus guarding npcs at one time. So your suggestions must change traps pvp only.My suggestions (for wvw and pve at least)
Move Trapper-traits to survival
Give us Underwater traps
Trapper overpowered in WvW?. How? You can’t run uttilities and traps aren’t the best choice to put condis on enemies. How exactly are traps overpowered?.
I’m not saying they’re a complete disaster or boring, but far from OP compared to other builds / classes.
I agree with everything except the last change to frost trap. I don’t think frost trap need damage.
The rest 10/10. I hope Anet read this.
Did you mean “he said DIRE is the best”?
Btw Dire > Cele (no might = no dmg on cele)
Sorry, I meant cele is the best, in Wizzö’s words.
On topic: I’ve been using dire for a while so I’ll have to try celestial as suggested and see the outcome.
Thanks for the feedback!
Some time ago I had this short talk with Wizzö (a trapper ranger that makes cool montages) about the benefit of celestial on trapper compared to Dire. He said dire is the best choice by far because of heal, crits + raw damage but I’m not so sure because of the current low damage of traps.
Thing is, I have both ascended sets (celestial and dire) and want to know if it’s worth wasting some pricey runes for the difference between these two.
Feedback from trappers would be much appreciated.
And sorry for my english.
The only counterplay against stealth is too strong? Sorry, but we’re speaking about a skill only against stealth thieves or stealth mesmer and about 6 seconds. In my opinion, the skill is too low, because of his very special counterplay function. Your idea of sic’em is not counterplay. it’s just a new +x damage skill. It’s idea goes towards a beastmaster-skill, but the revealed by bite is absolutely useless, so you can cancel it. But then we lose the only counterplay against stealth.
I would prefer the current sic’em but with a bonus, so we can use it against other classes. Maybe an immobilize by the first pet attack.Search’n’rescue: just revive ally in an instant, when the pet arrives the ally.
That isn’t counterplay. Sic’Em is an “I win” button, not counterplay. Counterplay against stealth would be traps. And traps need some love.
Lol @ these “not nerf” changes
It can be any of these 3: a) Trapper ranger. b) Full regen ranger. c) Condi Survival ranger.
a) 2/6/6/0/0 : III, II, VIII, XI, VI, VII, XI + trapper runes
b) 0/0/6/6/2 : Empathic Bond, Nature’s call, Shout master.
c) 2/0/6/6/0 : Empathic Bond, Survival of the Fittest.If the ranger wasn’t on stealth then you fought b or c. B is all about HP regen and the second one is all about not giving a kitten about condis.
In PvP there’s no such thing as a Rune of the Trapper. I believe that when talking about fighting on points – we are talking about Arenas. Not WvW.
In there, it would also be a mistake to take those runes (if you could) since you’ll get revealed immediately since on point fight, and also you’ll lose control of the point.Anyways, it’s just a blind guess, but I’m 80% sure the ranger used something like this.
http://gw2skills.net/editor/?fNAQRAsf3YjMq0ua3K+rQ1aABhaVA0+Fu3Wgd9mBbwB/q9A-TJhHwAPLDA4JAE4kAAa/BA
The SotR can be swapped for the 3rd trap anytime (even though it’s not mandatory and I feel it’s more viable this way, ranger in this build is vulnerable to condi bombing).
Yeah, I didn’t see the “contest the point” part. My bad.
In the other hand, trapper runes could be good in pvp. Pvp is not only about sitting on nodes. Moving fast and the ability to spam stealth could be really good in some cases. Of course you won’t pick trapper runes if you’re aiming to be a point holder. But in that case you shouldn’t pick ranger either (except you really want to play ranger).
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One side is axe/dagger, the other side is sword and torch I think. He is pretty darn tanky.
It can be any of these 3: a) Trapper ranger. b) Full regen ranger. c) Condi Survival ranger.
a) 2/6/6/0/0 : III, II, VIII, XI, VI, VII, XI + trapper runes
b) 0/0/6/6/2 : Empathic Bond, Nature’s call, Shout master.
c) 2/0/6/6/0 : Empathic Bond, Survival of the Fittest.
If the ranger wasn’t on stealth then you fought b or c. B is all about HP regen and the second one is all about not giving a kitten about condis.
Without seeing a video, it is hard to take sides on this one. I know, I get that I’m on the Ranger forum and I also main a Ranger, however there is some merit to the thief’s replies.
Also about the RF thing, more whispers come from thieves as they do not have an ‘lol invuln’ button that warriors, guardians, and even other Rangers have.
Yeah, but they can stealth and dodge to mitigate damage, and problem solved, because they can reset the fight and start however they want. Problems with RF is usually a l2p issue. In the other hand, condis are more of a problem to certain thief builds that combine trickery with hidden killer, because more often that not they have 0 condi removal.
And while this thief was clearly mad, let’s not forget that people usually call SA thieves scrubs and things like that. So he has some basis to be mad… he can’t deal with condis and he can’t play, let’s say, SA or p/d condi SA, because people will call him cheese and probably get the same kind of whispers.
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There’s currently a WvW stealth trapper build for rangers. It uses the newish Superior Runes of the Trapper, which allows rangers to stealth when they lay down a trap. The runes give 3 secs of stealth and 3 secs of quickness per trap. So with hunter’s shot, they can potentially chain 12 secs of stealth and 9 secs of quickness. Max would be 15 secs if you start and finish with hunter’s shot. It’s not indefinite, since after laying 3 traps their traps are all on cool down. Also, if anything activates a trap, taking damage, the ranger will be revealed.
superspeed not quickness, otherwise those runes would be beyond OP. And the superspeed doesn’t stack.
A 15+ sec hide thief that say that wait for 3 sec a ranger in hide is too much… lol
Let me adjust your comment a bit:A low health low armor thief with 15+ sec hide that say that wait for 3 sec a higher health better armor ranger in hide is too much…lol
PS:Not my english level.xD
You know rangers and thieves use the same medium armor, right?. And glassy ranger builds don’t have stealth to reset fights. If you see a ranger tanky, is because that ranger is using a build to be tanky. Sames go for thieves using dire, valk, soldier stuff.
So, to sum up, being glassy affect both the same way, ranger has his evades, pets, easy access to protection and stability, while thief has stealth, shadowstep, steal and evades.
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I’m guessing what you are talking about is a thief using c&d as soon as he came out of stealth so he wasn’t visible long enough to lock him down and kill him.
If that’s the case someone in your group should have just layed down a stealth trap and then y’all could have had a good laugh.Thank You! with the suggestion and some of the players from yesterday agree with you of what had happened. I shared this with 3 of my server Commanders and they advice me to not waste my time buying a stealth discruptor trap http://wiki.guildwars2.com/wiki/Stealth_Disruptor_Trap because a smart thief will just run and teleport and wait until it end and re engage in stealth again.
So they advice me not to engage a thief in stealth without being in a group-zerg.
So the only way to kill a thief who stealth too much is with a group-zerg; even if it takes 2-5 minutes.
(i wish thief stealth last long like the stealth disruptor trap; 30 seconds)
Fun or no fun, challenge or no challenge, i’m ok with that i guess… for now.
suggestion; thief only have 30 seconds to stealth for each log in wvw.
You don’t need a group/zerg to kill a thief. And your suggestion is ludicrous to say the least.
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What you posted is bad IMO. You’re investing traits to have perma regen but you have low healing power.
If you want full regen, go for Faux’s or Koroshi’s build (since they’re friends not sure who came with the idea first, but is pretty much the same thing with minor changes on runes and sigils).
isn’t entangle already plenty good anyway? i mean, the reasoning behind this buff would be “it matches the animation” not “it’s weak and needs it”? doesn’t sound like a solid ground for a buff.
i’m sure ranger has utilities that need much more love than entangle.
Yeah, there’s no discussion about that. We’re just talking about ideas in case arena net reads this forum :P
3 leap finishers, 4 blast finishers in one and the same build (if we count entangle blast finishing).
Erm, out of interest, what build currently gives Ranger 3 leap finishers and 3 blast finishers?
Also, “while doing damage” hahaha
9,1k? how? let’s take out Entangle blast, that’s 1320 healing less for a total of 7780 healing. Are you suggesting that chaining GS 3, sword 2 (back and forward), 3 sword autoattack, a blast finisher from the horn, a blast from drake 1 (you need a target inside the water field to do this) and another blast from drake 2, inside a water field on a 10 seconds window is OP?. Because a) it sounds hard to achieve on that time b) I don’t think any build with those weapons is good. c) You can’t be dealing damage all the time while doing that and/or requiere the target to be sitting inside your waterfield.
Unblockable aoe immobilize with 600 radius and decent bleeding damage on a decently low cooldown. A blast finisher would most likely make it too strong.
Supply crate has a blast finisher. Okay, cd isn’t the same, but the utility of supply crate can’t be compaired either. You can easily destroy the vines with one barrage for example, but you won’t destroy a supply crate with a barrage. Also, supply crate drops med packs.
I don’t see any problem with giving Entagle a blast. You can even make entangle’s cd a bit longer, like 60 secs traited. Seems pretty fine an a good way to set some changes to traps and also bring some variation to power builds using healing spring.
Celestial != turret engi. Turret engi was “op” before the whole celestial meta. And to be honest, it isn’t that “OP” in the first place. Just range turrets and then take down the engi. If you want to play smart, let him have one node and be afk while your team outnumber the rest of the map. Also, as someone mentioned, necros or any class capable of stacking conditions are hard counter to engineers. If you keep in mind that and some of the important cds (wrench, supply crate, etc) you shouldn’t have problems.
Idk, all this sounds a lot to all the QQ about rangers when september patch went out.
rather not have the forage on instant pick up , you won’t beable to counter a Aoe spike if the opponents burst you while using that f2 , atleast currently you can prepair it and pick it up in a safe situation by ether CCing or KB#ing / entangling the target/ targets so you can pick it up.
making the pick up instant removes any counter play you can do and gives the opponents huge counter play by just waiting for the pig to start digging as soon as that happens it takes 0.5 to eat it or longer to use the gunk versions leaving you open to huge bursts / damage, the current way is much better.
Huh? This doesn’t make sense. Having the item replace F2 to allow activation when you want and still be able to use your weapon skills while waiting for the right moment to use it would be superior to current mechanic in every thinkable way.
erm ok i’ll word it in very simple words, if it replaces your weapon skills without having to pick up the item , when the item replaces your weapon skills Most weapons defenses are on the weapons , that leaves you defenseless while using that f2 if it becomes instant.
how would you defend yourself from a staff guard spamming his auto while being attacted by a D/D ele you’ll need to use your weapon skills to avoid the damage , taking a extra 0.5secs to 1.5 secs to thow gunk or a venom sack in that situation will only get you killed not being able to act because your weapon skills are locked by that item.
changing it reduces its Flexability.
Read his post again instead of writing a wall. You’re wrong.
All these have been suggested before… a lot. The stow won’t happen, devs don’t like rangers playing without their pets.
Kitten Von Softpaws. My lynx is a gentleman.
I’d actually say that the power builds are not that much viable. Frankly. Well, they may be fine, but I wouldn’t say it’s viable for TPvP. For solo queue, it might just work, but against any organized team – you are literally a good-for-nothing target.
Power Builds do NOT support the TPvP objectives by any means. It doesn’t bring CC (you are forced to keep them for staying alive, which is miles away from the real fight), it doesn’t bring buffs, it can’t save (rally) your teammates, it doesn’t soak up damage… It doesn’t do anything except dealing damage, and the damage is not the best of it’s kind, either. And here I’ll mention that to be effective – you have to be in the middle of nowhere – which means NOT defending the points.
Power builds are definitely not a superior way of playing ranger into TPvP. Fun? Maybe, but definitely not efficient.
In fact some of the classes that have all the things that ranger is lacking, also outclass ranger’s dps and burst.
I agree 100%, power build isn’t viable. Even outside of tpvp, power is a mere rally bot if the player isn’t good. And if the player is good he probably would be better playing a class capable of turn the fight for his team… or at least one of the few somewhat viable builds we have.
(edited by Someday.3650)
Congrats to PvP devs.
Punish solo players, and reward team players.If we weren’t in 2014, people would embrace that reality and try to find mates to join their effort, make teams, and learn how to win.
In 2014, people just flame devs for “lame design”.
#allisvain.
They’re not just ranting, they’re actually quiting. And it isn’t because it became harder but pointless. You’re forced to group and people don’t want to be forced to group. WvW already does that.
The vote map is unfair and the fights are even more so… try to fight against a premade doing focus on courtyard. Yeah, maybe those 5 on premade aren’t that good at rotations or skilled at their classes, but they don’t need any of those things now. They can just group, force a vote on a dm map and farm people. Pretty much the same that zerguing on wvw.
Yesterday my guild chat was all about how bad pvp is now and people not playing it anymore. That was the main topic all day… not questions from newcommers, invitations to do stuff or whatever. Just people complaining about how pvp is broken.
I really hope Arenanet comes to a solution for solo players.
Arenanet, please… nerf Second Shadow
I vote for no downed at all.