Showing Posts For SuzukiMethod.4732:

We have been deceived!!

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Despite the ridiculous damage, there are definitely some things that smokescale does right.

Finally we have another pet with an F2 skill as useful as the wolf’s.

It is also the first pet to use Sic’em well, since its highest damage skill is not an activated ability and starts with a shadowstep.

And it’s a pet that can actually hit enemies, which is always nice.

We have been deceived!!

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

The so called “Druid” isn’t actually the elite spec for the ranger. The Smokescale is. It’s got everything we’ve been wanting: a shadowstep, burst damage, might stacking, a smoke field. All you as the ranger have to do is jump on his back and ride him to Victoryland!!!!

Why was WHaO buffed in the first place?

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

In this version of the skill, even if your pet managed to have all of the available boons on it, it wouldn’t be worth using the heal for the boonswap.

The best part about the initial change was that it gave you options. Do I want to burn my heal for some extra power even though I’m at full health? Do i want to swap pets and burn heal for even more power? Does the benefit of swapping pets for might/quickness outweigh the 15 seconds i’ll be stuck on the new pet?

Now though, its back to only using for just health gain, no interesting gameplay here.

We Heal as One Feedback [merged]

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Yeah, I’ve honestly never been the type to get salty over things like this but, I’m really salty now.. just revert it back to what it was before tuesday, so we don’t have to pretend that HaO got buffed this week. After 2+ years of playing ranger, THIS may actually be the final straw for me.

Ranger com! Roy conf. changes to WHAO b4 BW3

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

This nerf was not intended for PvP, but rather PvE, where permanent quickness is not intended for any class to have. The fact that this skill was released without any sort of modifier to incoming boons (as in, boons are shared with static durations) was an oversight, and a very stupid one I might add.

In PvE content I easily maintained perma quickness on myself and my pet and had an incredibly easy time solo stacking myself and my pet to 25 stacks of might, using only clarion bond, warhorn #5, zephyr’s speed, juvenile jungle stalker f2, and then WHaO. It took me literally two seconds to stack to 25 might, all the while retaining permanent quickness. That is broken, and there’s no denying it.

Regardless of the flaws the ranger class, this skill in itself was much too powerful and should not have been released at the state it was in. Do not complain about the incoming nerf. It is deserved and a right balance change. Also, understand that, even with static durations, being able to gain all boons from your pet is still strong and has good synergy.

It is a fair change.

Wait… people actual request PVE balance?

Axe and Shortbow? Axe or Shortbow?

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Double ranged weapon sets will end with you having long periods of time when you can’t attack due to reflects, which will be more abundant after the expansion. Not to mention both axe and longbow are kinda slow so blind spam can be problematic as well.

Also, no defense on those sets.

If you’re dead set on longbow, then i’d suggest going sword/torch as your off set, so you get evades, poison, leaps through your fire field (or healing spring if you’re also going traps for decent added heals) and you won’t be completed neutered by projectile counters.

Perpetuating the Stereotype

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

I think anyone who just uses longbow will get bored, if anything the weapon needs to feel more involved.

As soon as I get any other weapon that does near the same level of damage I will be all over it. Until then, pew pew.

As far as GS goes, I actually prefer sword/dagger in a power build, but spending hours roaming all the extra key presses of turning>leaping>turning>leaping really add up.. and I’m just using GS right now out of laziness, get the same distance traveled on 1 key press. Well, that and the prevalence of confusion as a condition in WvW roaming builds right now. So you’re better off just using 2,3,5 of gs and longbow 2 as opposed to the constant 1 spam you have to do to get the damage from mainhand sword.

When is it right to interrupt a duel?

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

When either of them is a pu mesmer. And if one of them is on my server, then make a free account on the enemy server, grind to 60, and then come back and kill the “friendly” pu mesmer.

LBRanger is **** provide alternate build?

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

The LB build I’m running now is super cheesy. Like the p/d thief of ranger builds, only it beats p/d thieves pretty easily. I’ve played ranger since launch and I think its probably the strongest/easiest 1v1 spec I’ve ever played.

new to game..help with ranger vs a theif

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

there’s an absolutely horrendous number of zerker rangers doing pvp in this thread, and an awkward number of people claiming they only find ‘glass’ thieves

any good thief will kitten on you and you will be unable to kill them, you simply have nothing on a properly played thief. rangers are, quite literally, underpowered thieves

tip for you OP:

1. full zerk/glass lb doesn’t work in pvp
2. longbow is a substandard weapon in pvp
2a. it does serve its purpose if you just follow behind a zerg, but that’s essentially pve anyway
3. if someone suggest double bow, full melee, or axe mainhand without a torch in the offhand, you have been rused
4. torment sigils make fighting thiefs really funny

1. Except it sort of can
2. Good range, utility and damage is bad?
3. Why go axe/torch over axe/dagger?

Edit: Rangers have more than sufficient tools for dealing with thieves…

(edited by SuzukiMethod.4732)

new to game..help with ranger vs a theif

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

With any ranger build that isn’t double bow, thieves are free bags.

Is longbow #3 even viable?

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

If you have piercing arrows, then you will get stealth off of the first target hit, and then revealed on the second. If not, then it was most likely dodged, blocked or you were blinded.

When is the ranger going to be nerfed down?

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Illiterate could mean many things. In this case I mean it in a sense that Ranger mains are too scared to see the perspective of other classes because of how spoonfed they are with this easy class. Like even Mesmer is harder than this class and that’s saying a lot.

Like I don’t understand why Rangers “brag” about how good they are when in reality they’re only good because this class is easy.

Like learn humility already, Ranger is easy and just happened to be “unviable” which isn’t even true meaning they are still kittened viable.

TL;DR People who play ranger need to stop thinking they’re good. There are so many specs that take more skill than this easy class, like even Cele Engi or Ele takes more skill it’s not even funny.

You should see your doctor, cuz this much salt can not be healthy.

Actually, there has been studies that show that the old “recommended sodium intake” was significantly lower than we’re reevaluating to believe. So maybe he’s the right amount of salty?

Maybe the arrows are coated in salt and the more that hit you, the saltier you get?

When is the ranger going to be nerfed down?

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Illiterate could mean many things. In this case I mean it in a sense that Ranger mains are too scared to see the perspective of other classes because of how spoonfed they are with this easy class. Like even Mesmer is harder than this class and that’s saying a lot.

Like I don’t understand why Rangers “brag” about how good they are when in reality they’re only good because this class is easy.

Like learn humility already, Ranger is easy and just happened to be “unviable” which isn’t even true meaning they are still kittened viable.

TL;DR People who play ranger need to stop thinking they’re good. There are so many specs that take more skill than this easy class, like even Cele Engi or Ele takes more skill it’s not even funny.

You should see your doctor, cuz this much salt can not be healthy.

A better solution to the GvG problem!

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Take all the WvW guilds and then compare those with guilds that actually do GvG. There are a lot more WvW guilds than GvG guilds I would bet.. How long does fighting the same guilds over and over again go on before it becomes stale and boring.. How many actually GvG fights will you get in a day since most Guilds have different time zones and play at different times. You will still only be able to enter this GvG mode that you guys want when the other guild agrees on a time and can actually get people to go there.. I read forums. I watch GvG get canceled because the driver has a belly ache and cant make it.

The biggest problem going by what players talk about on these forums is population problems.. Making another game mode or even a spot for you all to run into each other will help kill off WvW even more.. So after you guys help kill WvW even more by pulling more people out of WvW. Your GvG mode be the next game mode to die off when you fight every guild that considers themselves a GvG guild over and over and over and over again.

So if your GvG map or mode that you want will help FIX population problems then I’m all for it.. If this GvG map or mode will take more players away from WvW then I’m not for it..

Guild vs Guild is your guild play against other guild; not server vs server; wvw, not pvp vs pvp.

many player do not play wvw; are you going to blame pvp? many player do not play pve; are you going to blame wvw? many player play pvp; are you going to blame pve and wvw? I research Guild Wars 2 have gvg; did gvg take away more player from pve and pvp?

Every player log in game have Choice to chose what game mode want play; arena net do not Force you chose and there is no 1 game mode in Guild Wars 2.

Example; more people take car to work; are you going blame train, bus for take away people? If there was only take car for work and no choice to chose train, bus than it is car for blame. It is not hard to understand; very easy.

Where did all these GvG guilds come from? Were they not created for WvW or started in WvW? They were started in wvw and now you guys want your own spot not in WvW.. I don’t know many pve/pvp guilds that have turned into GvG guilds. I know way more guilds that consider themselves a WvW guild than I do that actually consider themselves a GvG guild.. You guys are very very small compared to every other game mode already in this game.. Point is anet said they are not going to support your type of game mode. So you have 2 solutions

First solution: Keep making posts about not having a GvG mode. You guys are the smallest population out of every game mode and are starting to turn into the biggest QQ’ers on these forums.. This solution will only make you look sour..

Second solution: Keep gathering the way you have been and continue to keep your made up game mode thriving.. Keep doing what you are doing cause you seem to be having fun doing that.. This is the solution you should take.

Most will do the first solution..

so gvg is smallest population? so let me use example; so just because small people take bus and train to work; take it away from them? because they do not take car like other more people to work? so just because small people take bus and train to work; they have to be punish for not have car? If that were happen; what would happen to economy? what would happen to transportation? what would happen to financial market? so just because gvg is small population; take away privilege from them? so just because gvg is small population; take away choice from them? so just because gvg is small population; take way their value? If that is arena net model for Guild Wars 2, If that is arena net vision for Guild Wars 2; good luck.

(By the way… there is something call- small business).

LMAO, they aren’t “taking away your bus”. They just aren’t investing in a fleet of shiny new buses when only a small percentage of the population are riding it.

Pew pew Ranger eliminates most build choices

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Hammer warriors destroy build diversity by making you bring stability/stunbreaks.
Condition builds destroy diversity because.you need condition clear.

/sarcasm

A better solution to the GvG problem!

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

If they continue to ignore it, it will go away on its own.

Remember old Warriors?

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Rapid fire is WORSE with haste, since it can all be dodged with one evade, but whatever

Stealth Haters Read

in Thief

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Dear thieves,

Thnx for all the bags.
<3 U all.

Sincerely
Ranger Main

Trait change Evasive purity

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

at its core without heavy Traiting we have nearly no condi removal or condi removal that goes on a long cooldown or is locked into a Aoe location.

Only necros/guards/and staff eles have as good untraited condi clear as us

gives more Overall control of the trait you can choose to evade to remove condis then still be able to gain that trait benift without losing endurance.

GS has an evade on auto-attack chain, there goes your control

plus you are suggesting to use that adds up to 10-12 trait points , a bit harsh for flexiable traits when this class is ment to be the jack of all trades where it should be flexible in this matter too.

The class is flexible. You not liking the choices and their opportunity cost, doesn’t mean we don’t have them.

to keep endurance to safe level you need vigour that is onther trait to take or takes up a utility for LR+sotf limiting utilities

We have passive vigor traits in 3 trait lines, two at adept tier.

its a good change it gives us more control over when we can use it since dodges can be forced.

once again, gs has aa evade, control is gone with this weapon choice

Warroirs have the choice to clear condis every 8secs with only 4 trait points without having to use endurance.

They have to land a skill, or always bring longbow.

Guardains use utilties to convert condis to boon for more survival

with heavy traiting, or only 1 utility skill with a long cooldown

thiefs can stealth at a adept tier level to remove Condis

unless they get revealed

(they don’t have to worry about keeping one dodge ready)

they do if they are trying to condi clear with shadow refuge to dodge the inevitable cc

necros (the only class that uses dodges as one main source of damage migration since no evades, they have blinds and conversion or transfer of condis as the condi removal , they don;t have to save a dodge for a trait).

I don’t see how this is relevant at all

healing spring locks you on point , even if it does clear a condi every pulse all an opposing player has to do is apply a long lasting poison or burn field/wells/Larva font to negate regen+ the condi clear because you are forced off the spring leaving it as a source that is now unreliable condi clear source , and planting a damaging Aoe on a Spring isn’t a hard thing to do.

neither is dodging a warrior’s burst skill, which is why they have to have bow for condi clear

you could survive on only S/D + Purity and a sigil using only 4-6 trait points (if you want a lower weapon cooldown) this is much better than using 10-12 trait points.

Yes, any buff will obviously be stronger than it the current situation. My point is, we already have silly amounts of condi clear and doing this will not keep ppl from taking SotF, BUT WILL BUFF IT FURTHER.

Trait change Evasive purity

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

true on that point, but wasting a dodge just to heal for more to get hit afterwards because you don’t have any dodges left.

Dodging after you’ve been loaded up with several condis, before hitting a survival skill ensure that you can clear more condis over time since you won’t waste any of the clears from SotF on poison. Also running S/D, you have lots of dodges.

Trait change Evasive purity

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Without any trait points spent, at all.
We have 5 condi’s every thirty seconds from healing spring
1 condi every 10 seconds from signet of renewal
an AOE purge of all conditions from all allies around us every 60 seconds
2 condis every 25 seconds from brown bear
3 from the elite skill, but we won’t count that

So in a 60 second period we can clear 20 conditions + one full condition purge with no traits, runes, or sigils and all of this, except for signet of renewal passive is aoe

SotF with 10 pt investment.
MT gives 2 every 20 seconds
Keen edge trait gives 2 every 36
LR gives 2 every 32 seconds
QZ gives 2 every 45 seconds
entangle gives 2 every 45 seconds

18 condis in a 72 second time frame isn’t super impressive, but these are not just condi clears. You also get:
70 seconds of Fury
6 seconds of aoe immobilize from MT
10 bleed stacks, meh
16 seconds of vigor
6 seconds of quickness
2 stunbreaks
and Entangle

If you run Sharpening Stone you would get 2 more condis cleared in the same cycle but i prefer to have the second stunbreak.

I also take Evasive Purity along the way which, in theory, cures a condition every 10 seconds but i won’t count it at all since its only poison, neither will i count the immobilize from lightning reflexes.

Empathic Bond is 2 more points than cleansing ire. EB also clears roughly the same amount of conditions over the same period of time as cleansing ire. But its 100% passive, you don’t have to land a skill or do anything, they just fall off. And warrior’s are pretty much forced to take longbow in order to have a guaranteed clear.

I disagree that this change would do nothing kittenwitching it to evade would render it useless on certain weapons. Also, and probably more importantly, it would make a properly specced ranger even more immune to condi damage.

Condi Ranger 2/0/6/6/0 could easily have
Slightly less than 20 condi removals per minute from SotF.
18 Condi’s removed per minute from EB
10 Condi’s removed per minute from HS
6-12 Condi’s removed per minute from your evasive purity, depending on poison
With runes/sigils and brown bear you could easily get than 60 Condi removals in a 60 second period.

Also, the SotF becomes that much more powerful for power or condi builds, since you can pick up Evasive Purity along the way, going from:
18 condi’s in a 72 second period
to:
25-32 condi’s removed in the same time period.

Trait change Evasive purity

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

theifs can stealth to clear condis all day.

With 4 traits point spent, only 2 less than us and if they go 4 into SA, they are going to go 6 into SA.

guardains can rotate between aegis and other protection sources.

These aren’t condi clears and we have our own, quite adequate sources of damage reduction and sustain.

all a while only use 4-6 points on traits for a good amount of condi clear

Shout guards require gm traits AND a specific runeset to get our level of condi clear. Apart from that they have worse passive condi clear and meditations only have smite condition and contemplation of purity (which is roughly equal to SoR).

what ifd you don’t like using healing spring because you already have a shout set up and would rather use heal as one.

You want to not bring any active condition clear or trait for any passive condi clear and still have decent condition clear and it isn’t going to happen. We can already have as much or more condi clears than any other class in one build. There are actually several options between HS, SoR, EB, SotF, Runes, Sigils, Pets. You not wanting to use them isn’t the classes fault.

what other classses spend a grandmaster +1 or 2 more traits on defence just to be equally viable.

Warrior – 6 in Defense or Tactics is pretty much standard.
Ele – Cele ele runs full defensive/support traits
Guardian – all builds that aren’t Meditation Burst (alot of upfront active defense but survive the first 20 or so seconds and the defenses are pretty much gone)
Thief – Both the Shadow Arts build that you mentioned earlier and the S/D meta run 6 defensive
Engi – 6 pts in defense on celestial rifle engi (either 6 in alchemy or an extra 2 in tools for tool kit cd reduction, aka more blocks)

Which just leaves Necro and Mesmer

PU Mesmer also traits very heavily in defense, but shatter, the more common in pvp does not. Shatter also pretty much only has distortion and mobility for defense and has weak condi clear unless you trait 6 pts into inspiration.

Necro has lots of ways of dealing with conditions, but that’s the theme of the class and comes with several drawbacks in other areas. No good ranged options, no real stability, etc. which is why they are the usually the first/one of the first targeted in any group fight.

Do you use Strider's Defense? Why? Why not?

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

It would be awesome for dueling if they changed it to something like, “Next melee attack destroys projectiles” with like a 5 second ICD. Would still get around 20% projectile destruction in a 1v1 but would also allow you to proc it only when you really need it, like pin down, knockback shot, mesmer Gs 2.

The only real problem with this would be its complete lack of scaling vs. multiple opponents. I’d still take this over the passive chance, just for the added control though.

Trait change Evasive purity

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

1. We also have a heal that is Condi clear (and aoe)

2. QZ, LR, MT and entangle are all good on power builds and running all 4 gives a silly amount of Condi clear considering they are all decent utilities without fury or Condi clear

3. With the amount of Vigor/endurance regen we can easily get I would much rather have the condition clear on dodge than using weapon cooldowns. Especially since you can use weapon skills to dodge while immobilized. More importantly, not all weapons have evade skills. (Axe + anything that isn’t dagger, longbow)

4. As far as specializations are concerned, staff may not have an evade either.

5. A personal preference, I know, but since I run S/D instead of GS, Evasive purity is the best trait by far. Even if I was running GS, SotF has great fury uptime so I would still probably choose evasive purity.

Inviting Anet staff to play on JQ server

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

A-net provided many servers to spread the population out and minimize performance issues. They can hardly be held accountable when the player base then elects to dog-pile onto a few select servers.

Anet provides a map population limit to keep player and server performance at an acceptable level. Anet is accountable for sudden drops in performance if it is from hardware or software issues. As that is not within the players control as we are simply playing within the limits provided.

So they should lower the map cap? I am for this 100%

Guys stop voting for foefire, really

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

read the whole thing.
and how about this snipit:
“A more rare form of player killing involves inciting a monster or monsters to attack another player. "
uh oh that sounds like YOUR definition of pve….

You left out the part that applies here. ’ In computer rpgs " we are not playing any game used to describe it. what are we playing? OH yea.. PK = pvp in computer Rpgs. computer MMORPG is a type of computer RPG..

In what other game, besides multiplayer rpgs’s is this type of pk likely exactly?

CORPG for one,for example, GW1:

http://guildwars.wikia.com/wiki/Competitive_online_role-playing_game

Still a computer rpg, which is what the wiki refers to.

Also, that site says that GvG is the “highest form of PvP” in GW1. A mode where the primary goal was kill an NPC.

Inviting Anet staff to play on JQ server

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Why would they need an invite to their own servers?

Due to the map populations we have in T1, I’m guessing that we see the greatest performance decreases in game play from server performance issues. I’m just adding an open invite to any dev to come join us on JQ. Haven’t seen a red tag on JQ since Grouch was on a couple of times during S3.

A-net provided many servers to spread the population out and minimize performance issues. They can hardly be held accountable when the player base then elects to dog-pile onto a few select servers.

Guys stop voting for foefire, really

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

read the whole thing.
and how about this snipit:
“A more rare form of player killing involves inciting a monster or monsters to attack another player. "
uh oh that sounds like YOUR definition of pve….

You left out the part that applies here. ’ In computer rpgs " we are not playing any game used to describe it. what are we playing? OH yea.. PK = pvp in computer Rpgs. computer MMORPG is a type of computer RPG..

In what other game, besides multiplayer rpgs’s is this type of pk likely exactly?

Unkillable Fastcar and Quickcry rant

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

He’s mechanically unimpressive

This may be the understatement of the century.

Guys stop voting for foefire, really

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Considering Forest and Foefire are the only maps with PvE elements lol

No, they just have more pve elements, Courtyard is the only one without them. IF one team is focused on fighting and not capping, the other team can win easily by not fighting. YOU can stun/ bind/ knock back to win as well, and not even kill a single player.

Khylo has no PvE elements. Neither does Temple.

There’s a difference between objectives in a map and PvE.

If the objectives are environmental, it is still player vs environment.
You still have to cap rings to win though, so I see those rings as environmental factors.

And the fact you fight other players over rings doesn’t matter?
It’s PvE because it’s Conquest…

I won’t bother you anymore, but please don’t be surprised if players disagree with you on that.

Even the gamedesigners disagree on you with that

You don’t have to fight players over rings is the issue, not everyone plays that way. I had them run away the whole game.. IF that can happen and they still get points, that is PVE, not PVP. You should not be able to score without killing for it to be considered full pvp. It is PVE with pvp elements when scoring is based on environmental factors rather than killing players.
That isn’t to say it isn’t competitive play, it just isn’t full out player killing.

I agree, but PvP isn’t the definition of players Killing other players.

Wiki quote:
“Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants”

It states conflict, not the act of killing the other players.

So you might not enjoy it, the facts state it’s PvP wether the enemy has to be killed or not. So in conquest the conflict resolves about who’s controlling the rings.

Like WvW, which has a conflict over rings aka Towers/Keeps

You should understand this is ALSO what is primarily understood by players in the realm of PC games:

“In computer role-playing games, PvP is sometimes called player killing or PKing.”
http://en.wikipedia.org/wiki/Player_versus_player

That is what they expect when you are discussing " PVP" regardless of game. People have different definitions of what PVP can consist of, however, Player killing is pretty universal among computer gamers, and this is a computer role playing game, so it is expected.
Wvw was advertised as having PVE involved, so it was expected to be there. They didn;t advertise PVP to be PVE. LOL

1. You can pack all the cc you want, but if you aren’t actually pressuring/attacking the enemy player, they will kill you eventually.

2. If you were good enough at what you believe is PvP, you could spawn camp them after decapping and win with only kills.

3. Getting a pawn across the board in chess awards with more power, playing the board means that chess is now PvE by your definition. Is it necessary for the win? No, but technically neither is capping points if you can pull it off.

I feel embarrassed

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

The thought of us balancing something so our own characters are stronger is simply ludicrous. A lot of devs that are directly involved with balance, myself included, tend to hop between professions quite often. Research, if you will. Theory and knowledge of mechanics can only go so far – the real key is getting your hands dirty.

Now, if things get serious in ranked queue (as they should), I’ll probably hop onto whatever I’m the most comfortable with just so I don’t bog my team down, but for the most part I like to keep things fresh by playing different professions.

But….

I just finished making my tin foil hat!!!

Damage Per .... (hit)

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Yep it is too much. I believe it’s one of the reasons that PvP/WvW is not very well populated.

This game has too many mechanics that drive out the “not a great PvP’er” type of player. Burst is one of them.

In any pvp situation (including but not limited to ladder or leaderboard or whatever) there has got to be someone on the bottom. Same goes for pvp such as WvW. There has got to be a spectrum of player skill. PvP game modes need people who suck.

Some players like to fight other players and just enjoy it for the fun. They’re playing a game after all. They have no desire to be the top players or climb the leaderboard. They are willing to be at the bottom of the leaderboard or just play casual pvp.

But if there are mechanics that tend to ruin the experience of playing for fun then many of these types of players will not participate. And their non-participation hurts all pvp’ers, even the top players.

If there are too many game mechanics or design factors that drive out the players who just like to have fun fighting other players then you are going to be left with a less than optimal level of player participation in the pvp game modes. And I think we see that in GW2.

I don’t think this game requires that much in mechanical skill or reactions to do DECENTLY in pvp. People just tend to get frustrated and quit before they die enough to learn how to deal with it.

Damage Per .... (hit)

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Static Discharge engi builds can have some pretty ridiculous burst too. It’s what I play if I have to get engineer win as one of my dailies.

Viability of Rangers

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Yes.
Open world pve, everything works, but ranger is possibly the best/easiest.
Dungeons rangers played well do decent dps as well as buffing the entire teams dps with Spotter and Frost Spirit.
PvP/WvW condition builds have always been good for small scale stuff. Power builds also quite good after “recent” changes.

Condi Ranger

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

For me ranger isn’ t a balanced class.
It’ s totally broken.
No survival skills, No decent F skills ( if our pets die we can’ t use our lame F skills LOL ) No matter what build you play all the other professions if played decently they’’ll stomp ranger.
Rangers been waiting for some love for our class ( The longbow isn’ t balanced at all becouse you have 0 survival if you use it, whereas other classes despite running zerg builds have many survival skills too : balance stances, stealth and so on) and this love never came.
So man my suggestion is : Don’ t play ranger. It will never be competitive.

A strong warrior will stomp a strong ranger, a strong ele will stomp a strong ranger,and so on…

Have you ever played ranger?

Trait change Evasive purity

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Evasive purity is already pretty good tbh.

Should wild life be friendly in WvW?

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Ranger Downstate change:

Lick wounds now calls all ambient/friendly wildlife in 2000 range along with his pet to zerg revive him.

30% chance if carnivores to feast on him instead.

I feel embarrassed

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Change Signet of Stone

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

I don’t have any issue with this, but if other people need help then I guess make it more distinguishable. In the meantime, it won’t ever be Signet of the Hunt that is popped, so you can rule that out.

If you’re not playing condi against the ranger, and if you’re worried about SoS then I’m assuming you’re not, then it prolly won’t be Signet of Renewal either.

And Signet of the Wild turns them into giants, which is pretty easy to notice.

So basically, if you’re playing power, and they pop a signet, and they don’t get huge, then 90% chance it was Signet of Stone.

Also, if you see a Signet used, and don’t know which one it was between SoR and SoS, one basic attack is all you need to find out.

All that aside, they could just turn them into stone like Obsidian Flesh, since that’s a damage immunity that people are already familiar with, and it makes sense. (sort of)

Slickshoes 4-5 seconds KD superiority.

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Can you explain to me how I can L2P myself a blink for my ranger? kthnx

Lightning Reflexes. kthnxbye

You can’t evade over the puddles, meaning that quite often you LR across a puddle and get knocked down again immediately, as in mid-animation. Not super helpful alot of the time.

Ranger in WvW after balance patch

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

http://gw2skills.net/editor/?fNAQFADDlsWxiDLctGYPoWHAFwZztDGBfbBA-TJBFwACuAA12foaZAAPAAA

This is how you set up a ranger for max LB damage. Rune of Pack give 2% less crit chance then Rune of the Ranger, but offers 175 more power, this power in turn bumps up your damage more then the added ferocity from ranger runes.

Correct DPS rotation is: RAO, Signet of the Wild, Quickening Zephyr then use Rapid Fire. End result should be around 13-15k max on the heavy golem, upwards of 17k on light golem, depending on how lucky you are with critical hits.

This the Ranger equivalent of the Signet Theif build, hilarious for one-shotting noobs, utterly useless in 90% of actual encounters.

Played some PvP for the first time

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

so let’s see eveyone is already complaining about it.

I just started…just started… and this is the first thing I noticed right away.

I do more time tab targeting than I do actually attacking anybody. Anytime I’m about to attack, enemy disappears, there’s someone else. “tab target” Oh he’s gone too. Get hit from behind, turn around. tab target WOAH, he’s gone too. tab, tab, tab,

No doubt if I continue playing PvP I’m going to wear down that tab button real quick

It’s not that EVERYONE is complaining about it. It’s that all NEW players complain about it. I know it sounds really abrasive when people say “learn to play” when you are trying to deal with mesmers and theives and you’re still new to the game (or the pvp at least), but that’s really what it comes down to.

When I first started about 2 years ago, I thought exactly the same way and the fact that I was playing double bow ranger really didn’t help since those weapons rely on having someone targeted to be useful. BUT, after some frustration and practice, and grabbing a melee weapon so i could hit things in stealth, thieves are no longer an issue. In fact, they may have been over-nerfed, because, unless they are really pretty good, fights vs. thieves can be the easiest in the game.

Also, the posts saying you should play the class are correct as well. When you lose to people despite stealth, you can see what the people who are beating you are doing to beat you.

P.S. Never mind, other rangers are easiest, then thieves.

People advertising their streams in matches

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

I guess so you can watch yourself beat them in instant replay?

So.... Rangers are supposed to melee?

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

I lol’d. Rangers are about 100 times easier to play than Thieves are.

Yeah P/D Condi thief so hard.

Druid - Traits

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Yeah.. no.. thanks.

Not another useless condition build.

We need more team support. Something like a spirit weapon (like ele ice bow). Or perhaps temporary spirits like frost spirit.

All the things OP listed will be utterly useless for PvE. We don’t want a spec strictly for pvp.

I do

Serpent's Strike still doesn't work properly

in Ranger

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

The closer you are when you start the animation, the easier it is to hit it seems. Instead of looping way out wide, you will circle them tightly if you are point blank and it lands most of the time for me like this.

Edit: Although I vastly prefer dagger 4’s animation, the long animation and evade on serpent strike is sooo good when you’re immobilized.

(edited by SuzukiMethod.4732)

Slickshoes 4-5 seconds KD superiority.

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

I actually spoke to “Mr Jones” who is probably the best engineer in gw2 currently. Many of you may not of heard of him but he lurks generally in the solo area of the game and is well known for wrecking top premades. I honestly have never played vs someone so good. I have seen him 1v2 the best players in the game and he actually beat me in a 1vs3 the other day and I am a decent player.

Anyway, I spoke to Mr Jones earlier tonight after I saw this thread and he said that he thinks engineer is just average as a class. Obviously he can dominate on it but nobody else can reach his level and I dont think they can nerf engineer just because of Mr Jones.

I will try to persuade him to do a bit of streaming to show how to play engineer at this elite level but generally he doesn’t stream very often.

Mr Jones also said that he destroyed OP’s premade in solo queue (he said he had a pve thief too) and that is why OP is QQing so hard about everything.

This further confirms this whole thread is a L2P issue.

Wait, so someone 1v3’ing “the best” and “decent” players shows how balanced it is?

Slickshoes 4-5 seconds KD superiority.

in PvP

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

Can you explain to me how I can L2P myself a blink for my ranger? kthnx

Also, Ranger stability has cast time so that’s not useful since engies don’t randomly use slick shoes but chain it after a successful knockdown, of which they have many.

Signet of stone not helpful at all vs, engie conditions, popping signet of renewal as just a stunbreak vs engie is a death.sentence and Lightning Reflexes moves me across the slick so guaranteed second knockdown.

I don’t actually mind slick shoes THAT much as i can usually stumble my way out of it with only one knockdown, but ranger is quite poorly equipped for this scenario.

T2 problem: a real solution.

in WvW

Posted by: SuzukiMethod.4732

SuzukiMethod.4732

I’ve got a solution as well. You could throw 2v1 to the designated T2 server to massively inflate their rating and get them into the T1 rotation. Meanwhile, the other 2 servers try to lower the ratings of the T1 server week after week, but making sure the second designated server wins every week to try and get them into T1 also. After this point, all bets are off. Down with the T1 Hegemony!!!!

(this is not a real solution)