Showing Posts For Tyreal.5230:

Player Limits for New Maps?

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Posted by: Tyreal.5230

Tyreal.5230

60 players can cover the entire map; a ZERG of 60 cannot. It’s to encourage (Not necessarily roaming or havok small), smaller group play. With a map this large there’s no reason for every person on the map to be in the same spot at the same time.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Anet the condi meta in WvW.

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Posted by: Tyreal.5230

Tyreal.5230

.

Conditions aren’t just simply Damage Over Time; they are status effects as well. De-buffs essentially. Not all of them(Burning and Bleed; true DOT), but most. Poison doesn’t simply do damage every second, it also decreases healing effectiveness by 33%. Torment does constant damage, more if you are moving.
It used to be that if you had 15 stacks of confusion on you, you could simply wait it out until you had a clear or it went away. Now, confusion will hurt you no matter what. Do nothing, take damage or die. Do something, take even more damage and die.
Immobilize prevents you from moving. Torment wants you to not move at all(counter for this was to not move, but that is no longer the case since condi’s damage application was changed). Cripple makes you move 50% slower. Chill makes you move 66% slower(immobilize, but stronger) as well as increases CD times of skills and abilities by 66%. Slow decreases activation time by 50%(only one skill in the game that applies this so… Meh). Confusion wants you to not activate skills. Fear forces you in the opposite direction its source and prevents you from activating skills(unless that skill is a clear or stun break). The very core of conditions wants condi users to stand and watch as receivers do nothing.

Tl;dr:
Conditions are just damage over time… No; you forgot to add in everything else conditions do. Condi has the best offensive and defensive utility in the game. Just because Condi PU takes several times longer to kill than shatter doesn’t make it any less kittening kittened.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

(edited by Tyreal.5230)

Diamon Skin, a condi users worst enemy.

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Posted by: Tyreal.5230

Tyreal.5230

I find it interesting that any proposed idea to fight against DS gets immediately shot down with ‘It won’t work’ or just gets completely ignored. XD

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Diamon Skin, a condi users worst enemy.

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Posted by: Tyreal.5230

Tyreal.5230

On a serious note has anyone ever tried running rabid with damage dealing sigils? Could run fire/air; even better, blood and/or leeching. Both steal HP and deal damage that ignores armor. Blood’s damage even scales with power. Not running rabid? Sigil of intelligence with the above mentioned sigils.

Rune of Scavenging
Signet of Vampirism/locust(life steal)
Life Siphon(staff 2)

Traits:
Vampiric
Vampiric Rituals
Vampiric Presence

Dark Fields with projectile finishers steal hp as well and deasl damage.

skills with dark fields:
Well of corruption/darkness/power/suffering

Skills with projectile finishers:
Necrotic Grasp(staff 1)
Flesh wurm has a 100% projectile finisher.
Bone fiend has two 100% on a single attack.

There are many options you can take. This one focuses on life stealing which necros do very well. Use what you have at your disposal.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

(edited by Tyreal.5230)

Diamon Skin, a condi users worst enemy.

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Posted by: Tyreal.5230

Tyreal.5230

Okay, your friend may be an experienced necro but how well does he know ele? Does he even know when he should be trying to get your HP down? Is he trying to get your HP down while you have protection? Is he paying attention to whether or not he has weakness on himself? lol Doesn’t seem like I assumed anything. Sounds like I was dead on. Yeah, a ‘test’ against an Ele whose only focus is to survive and keep his HP above 90%. Such testing skills. Like a real fight doesn’t involve multiple people with an infinite amount of unknown variables. If there isn’t a single person on a team that isn’t running a power build… really? Even if there is no Ele running DS… condition cleansing? hello? Such is the standard for nearly any build to have? lol

Once again, it’s not just one trait. Main thing I hear is “I can’t get his HP below 90% because of his heals and regen.” Not those words specifically but that’s the gist of what people are saying. Where do you think these heals are coming from? Where do you think the regen is coming from? They are all traited, are they not? From heals on dodge to boons on weapon swap, boons upon being hit, -33% condi duration for movement impairing condis(Not to mention hoelbrak), protection from auras, auras on being crit, vigor on crit. Applying weakness wih air #2 (weakness + protection = instant -83% damage) See the pattern here? ALL of it is traited… for survival.

Diamond skin on it’s own is garbage. That’s why it requires an ele to go completely into survivability for it to even work well. Elementalists say it’s a bad trait because it’s useless without focusing on complete survival. Sorry, but your not being countered by a single trait. If that ele wasn’t in water or arcane he would get demolished. If you honestly think that you’re being countered by one single trait on it’s own then you obviously DON’T know ele.

You’re trying to single out a single trait in a build that has complete synergy in everything it does to survive(theory crafting at it’s finest).

TL;DR: Honestly… ppl want to be effective against EVERYTHING without sacrificing ANYTHING? okay…

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Diamon Skin, a condi users worst enemy.

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Posted by: Tyreal.5230

Tyreal.5230

diamond skin is fine, balanced and working as intended.
counter play is control skills plus direct burst damage.

no, i dun play an elementalist.

Yeah…

The problem is that a flat condi build doesn’t have the direct burst damage to overcome Diamond Skin. Therefor the condition application and damage of the condi build never comes into effect. The ele can easily outheal any direct damage the condi user might apply.

Not sure how you going full condi and having absolutely no power in your build is an Eles issue, but okay. Hybrid builds are used for a reason.

The issue is the fact ele has a trait that can counter such builds. You will have a hard time dealing with a diamond skin ele if you play both Carrion or Rabid necro. Eles have so much sustain that any damage you do will be instantly healed anyway and you just don’t have enough pressure to be able to get through the 10% hp without being killed by the ele first.

Only issue is you running a build that is easily countered. Condi builds not having enough power to get past 10% is just not true. I’ve seen it happen all the time, and the moment it does the ele is as good as dead. If you haven’t altered your build to deal with it you have no right to be complaining about it honestly. I’m not saying that DS is not a weird trait but honestly… stop complaining and make an adjustment to your build. If your consistently being countered when running a certain build, the issue is you and your build. That’s why theory crafting is a thing.

One. Trait. Should. Not. Completely. Counter. Certain. Builds.

Is that clear? Or still not? I never said it’s impossible, I said you will have a hard time doing so, which is true, go test it. I actually main ele, I don’t play necromancer much, but I actually did go and test it to see how carrion/rabid necro will deal with it and it’s not really easy at all. A build shouldn’t be forced to make adjustements just because of one trait.

You’re not being countered by just ‘One’ trait. A build that goes into all defensive/survival lines taking all survival oriented traits shouldn’t be tanky?
Earth, water and arcana?

yeah… you’re being countered by one trait alone, his build definitely isn’t completely and utterly centered on survivability at all.

You tested? What’d you do? Make a necro then spam all your skills with X build the moment you saw a D/D ele? That’s not testing, cuz I’m pretty sure that’s more than likely what you did. Sorry, but ‘maining’ a class doesn’t make you good nor particularly knowledgeable either. Just means you play it more than others. And if your attitude is always going to be I shouldn’t have to make adjustments to my build there is no hope for you what so ever. I’m done here. This is ridiculous.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Diamon Skin, a condi users worst enemy.

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Posted by: Tyreal.5230

Tyreal.5230

diamond skin is fine, balanced and working as intended.
counter play is control skills plus direct burst damage.

no, i dun play an elementalist.

Yeah…

The problem is that a flat condi build doesn’t have the direct burst damage to overcome Diamond Skin. Therefor the condition application and damage of the condi build never comes into effect. The ele can easily outheal any direct damage the condi user might apply.

Not sure how you going full condi and having absolutely no power in your build is an Eles issue, but okay. Hybrid builds are used for a reason.

The issue is the fact ele has a trait that can counter such builds. You will have a hard time dealing with a diamond skin ele if you play both Carrion or Rabid necro. Eles have so much sustain that any damage you do will be instantly healed anyway and you just don’t have enough pressure to be able to get through the 10% hp without being killed by the ele first.

Only issue is you running a build that is easily countered. Condi builds not having enough power to get past 10% is just not true. I’ve seen it happen all the time, and the moment it does the ele is as good as dead. If you haven’t altered your build to deal with it you have no right to be complaining about it honestly. I’m not saying that DS is not a weird trait but honestly… stop complaining and make an adjustment to your build. If your consistently being countered when running a certain build, the issue is you and your build. That’s why theory crafting is a thing.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Diamon Skin, a condi users worst enemy.

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Posted by: Tyreal.5230

Tyreal.5230

diamond skin is fine, balanced and working as intended.
counter play is control skills plus direct burst damage.

no, i dun play an elementalist.

Yeah…

The problem is that a flat condi build doesn’t have the direct burst damage to overcome Diamond Skin. Therefor the condition application and damage of the condi build never comes into effect. The ele can easily outheal any direct damage the condi user might apply.

Not sure how you going full condi and having absolutely no power in your build is an Eles issue, but okay. Hybrid builds are used for a reason.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Diamond Skin - Working as Intended?

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Posted by: Tyreal.5230

Tyreal.5230

That’s why you don’t go full blown condition. If you want to run a condition type build you should go hybrid instead.

It’s not a L2P issue but more of a build issue(on the condition player’s side). If you were utilizing precision from rabid with some sigil procs or just critical hits in general you wouldn’t have problems killing an ele running DS even in a 1v1. Example: Burn Guard is built for doing heavy burning damage however it also has raw damage as well allowing it to bypass DS with relative ease. Running a bit of power and/or precision will put pressure on the ele and force them to play a bit more defensively, in a 2v1 they’d more than likely blow up the moment they went under 90% HP and passive healing from signet, regen and soothing mist won’t keep you above 90% so they have to constantly switch to water for the burst healing. So trying to get his HP down after he leaves water is the best time to get in raw damage before you apply your conditions.

I think alot of people are forgetting that we can trait into 3 lines now. Of course people are going to be tanky; when you run 3 defensive trait lines I’d expect you to be tanky as heck. All classes can have the same survivability just in a different way and DS is one of those traits that fits Ele’s play style well; especially for D/D.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

(edited by Tyreal.5230)

Why Burst Meta is Bad.

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Posted by: Tyreal.5230

Tyreal.5230

It’s not a “burst meta” at all. Right now everybody is still experimenting with builds, and yes, there is a lot of damage going around. You would describe intelligent play as dodging high bursts… Why not play intelligently and dodge/avoid high damage burst then?

^ This

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Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Are passives the new name of the game?

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Posted by: Tyreal.5230

Tyreal.5230

Well, conditions are passive so… shouldn’t we get rid of those too if that’s the case? >,>

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Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Nerfing vigor value by half a bit extreme?

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Posted by: Tyreal.5230

Tyreal.5230

https://wiki.guildwars2.com/wiki/Endurance

“Endurance is the resource used to dodge incoming attacks to evade them. The endurance pool is shown as a yellow bar just above the health orb.

Each dodge requires 50% endurance, meaning that characters can dodge twice in a row when at 100% endurance. Endurance regenerates over time, at a base rate of 5% per second and a max rate of 10% per second – effects which grant additional endurance regeneration do not stack beyond double the normal rate – for instance, any additional endurance regeneration while under effects of boon vigor (which already grants maximum increase in regeneration rate) has no effect."

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Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

I Bet no Dev will read this. Guardian Changes

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Posted by: Tyreal.5230

Tyreal.5230

Am I one of the few who liked all the changes? :<

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

What Will 0/1/6/6/1 Change To?

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Posted by: Tyreal.5230

Tyreal.5230

everything is going to change to 6 in virtues, the 2 in any other line you would normally put isn’t worth skipping the 6 in virtues.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Medi Guardian needs to be tweaked :)

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Posted by: Tyreal.5230

Tyreal.5230

lol wow Now medi guard is cheese huh? Thought I’d seen it all. Guess not.

Perfect example of why I try my best to stay away from these forums.

Erm. This actually isn’t news if you tpvp. It’s been a common feeling for a bit almost entirely due to Monks Focus and high block time (making it a decently tanky zerker). More than cheesy it’s often called easy to play “low risk high reward”.

Personally, i don’t really care, but I do think many healing traits are too strong baseline negating the idea of being squishy and lessens the value of healing power, which i actually do find to be a problem and certainly not exclusive to Guardian.

“low risk high reward” Said who?

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Medi Guardian needs to be tweaked :)

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Posted by: Tyreal.5230

Tyreal.5230

lol wow Now medi guard is cheese huh? Thought I’d seen it all. Guess not.

Perfect example of why I try my best to stay away from these forums.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Nerf Runes/Sigils! Say NO to RNG !!!

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Posted by: Tyreal.5230

Tyreal.5230

That’s why it’s called burst.

I just want everyone to read over and over this sentence was in reply to Auto Attack damage. That is all.

That’s fine if you want to quote only a portion of what I said but instead of complaining you should learn how to better yourself and come up with a way to deal with things that are difficult.

It’s disgusting that this is what GW2’s pvp has degraded into. I see more ‘OP Plz Nerf’ threads than ‘Advice Plz’ threads.

People always take it the wrong way instead of it’s literal meaning but I guess I’ll say it anyway. L2P

It’s way more astounishing to see people like u claiming they know anything.

Should we start the L2P talk ?

In the old leaderboard i’ve always been top 100 in both solo q and team q, same for the poster you quoted.

I can’t even find u in team q while your best placement was “536” in NA solo q.

Guess who should learn to play.

Back on topic, there’s no way to avoid procs aside “neve being hit”, something obviously not possible.

Time to nerf them all.

haha… THE LEADERBOARDS!? Okay, sir. I’m done here….. L2P and stop dying from ‘simple auto attacks’

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Nerf Runes/Sigils! Say NO to RNG !!!

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Posted by: Tyreal.5230

Tyreal.5230

That’s why it’s called burst.

I just want everyone to read over and over this sentence was in reply to Auto Attack damage. That is all.

That’s fine if you want to quote only a portion of what I said but instead of complaining you should learn how to better yourself and come up with a way to deal with things that are difficult.

It’s disgusting that this is what GW2’s pvp has degraded into. I see more ‘OP Plz Nerf’ threads than ‘Advice Plz’ threads.

People always take it the wrong way instead of it’s literal meaning but I guess I’ll say it anyway. L2P

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Nerf Runes/Sigils! Say NO to RNG !!!

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Posted by: Tyreal.5230

Tyreal.5230

Thankfully dodging isn’t the only form of mitigation. Perhaps your problem is that your to focused on paper based stats and not actual functionality. Once again, why are you being hit in the first place? Wanna know a simple trick to dealing with a mesmer GS auto attack? Dodge the first hits then use your teleport, blocks, invulns, stealth or get out of range, then attack back. Promise you they’ll stop once you start attacking back. Simple psychological strategy. Anything that hits you that hard will prioritize not getting hit back, in other words they aren’t attacking. A skill that does damage can also be used as a defensive tool. You don’t have to just defend or just attack at any given time. A really good player learns how to do both at once. The game will never be balanced and if it ever were it certainly wouldn’t be because sigils were removed.

Basically you’re suggesting to blow you defensive capabilities on simple auto attacks? Who do you think will win the battle: The person who just auto attacked you, proc some free damage (and still have retreat/defenses). Or the person who needs to possibly use their stalls/heals/defenses. If you want to talk about functionality, if you’re forced to retreat from multiple damage sigil procs on you (not the actual player casted skill), something’s not right about the game.

More balanced, not ‘the game will be balanced’. The main reason why the Celestial builds are so strong is because they cover all 3 key factors in conquest: mobility, damage and defense. A lot of their damage factor comes from their sigils procs. Taking away sigils alone would mean none of the following: Intelligence for crits, Battle for more might, energy for dodge upkeep, or weapon swap poison/bleed.

No, I gave you an example I could do the same thing whilst using a single dodge. That’s your problem right there, you think everything has one single function. Not only that you consider them to be ‘simple auto attacks’, why are are you underestimating anything that hits you as simple? Believe it or not but auto attacks are an actual skill on your bar just like the other 9 on your skill bar. Doesn’t mean they should be completely inferior. A full auto attack combo can do just as much damage as all of the 1-5 skills and that holds true for any class. Just because you use a block/invul etc. Doesn’t mean you will need another one ever again during your fight. In a fight against a zerker build which is what is being the describe with the numbers people are coming up with a fight wouldn’t last long enough for you to use said defensive skills again, or at least it shouldn’t. Zerker is do or die in the space of a few seconds. It’s either you or him. And yes, Celestial builds cover all 3 factors because they were well thought out. That’s why they were theorycrafted for sPvP and only work in sPvP, because they were created with only sPvP in mind.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Nerf Runes/Sigils! Say NO to RNG !!!

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Posted by: Tyreal.5230

Tyreal.5230

Also, if you dodged attacks you wouldn’t be getting bursted down by anyone. It’s a shame people don’t think about ‘How do I not get hit by XXXX skill?’ versus, ‘How much HP and toughness do I need to survive XXXX?!’

Bust builds are called ‘Burst’ for a reason. Wouldn’t be burst if they didn’t do a lot of damage in a short time of space, but the good thing about that is… burst is predictable. If you learned the other classes and paid attention to the play style of your enemy you wouldn’t be getting hit by these procs all the time. Even if you did, and you were dodging all other attacks you certainly wouldn’t be at deaths door after getting hit by them.
Easiest way to keep enemies from attacking you is to attack them. However, that logic will only get you so far, especially when fighting an enemy that knows what they’re doing and can do both at the same time.
Not having Sigils such as the ones listed would only further encourage builds similar to the cele meta and other bunker builds and at that point you wouldn’t even have the DPS to ever kill them.
It would be ideas like this that would hammer the final nail into that coffin that is the pvp scene in GW2 atm.

Sure, if you dodge attacks you wouldn’t get hit by anything, everyone is aware of that. However that’s essentially the problem is the concept of dodging. You can’t dodge everything, you have to be selective to what needs to be dodged. Even if you dodge a backstab for example, the thief’s next auto attack could still proc the air/fire combo and basically deal the same damage as 1 backstab. Which brings us back to square one.

Secondly a burst build shouldn’t need to rely on external rng to their capabilities. It is in their setup/build to put out damage. The problem with sigils is that it turns some (non-burst) professions to do more damage than they should be capable. There is already considerable amounts of variables from gameplay alone, critical attacks, variable damage sources, timing, positioning. I’d say the game would be arguably more balanced without any sigils.

Thankfully dodging isn’t the only form of mitigation. Perhaps your problem is that your to focused on paper based stats and not actual functionality. Once again, why are you being hit in the first place? Wanna know a simple trick to dealing with a mesmer GS auto attack? Dodge the first hits then use your teleport, blocks, invulns, stealth or get out of range, then attack back. Promise you they’ll stop once you start attacking back. Simple psychological strategy. Anything that hits you that hard will prioritize not getting hit back, in other words they aren’t attacking. A skill that does damage can also be used as a defensive tool. You don’t have to just defend or just attack at any given time. A really good player learns how to do both at once. The game will never be balanced and if it ever were it certainly wouldn’t be because sigils were removed.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Nerf Runes/Sigils! Say NO to RNG !!!

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Posted by: Tyreal.5230

Tyreal.5230

Not having Sigils such as the ones listed would only further encourage builds similar to the cele meta and other bunker builds and at that point you wouldn’t even have the DPS to ever kill them.
It would be ideas like this that would hammer the final nail into that coffin that is the pvp scene in GW2 atm.

People want Cele and Sigils to be nerf’d together… Stop pretending people just want Sigils nerf’d alone.

4k Auto Attacks or single ticks of Smite or 6k teleports are not good for the game when a very small percentage of that damage comes from the skills. You cannot put a proc on CD with avoidance.

Mesmer with GS and Fire+Air uses auto attack – hits for 4k. Uses iZerker you dodge it, uses mirrblade you dodge it. Auto attacks again twice – hits for 5.3k. You’ve just taken 9.3k from auto attack… Only 35% of the damage came from the Mesmer. Explain why this is ok.

When the hell did I say people only wanted sigils nerfed? I SAID it only FURTHER encourages such builds. Don’t twist my words bro.

Secondly, It is okay. That’s why it’s called burst. Every single class in the game has a way to deal with such a situation. Whether it be blocks, stealth, invuln’s or teleports to re-enact LoS by moving behind your opponent. If your enemy is able to auto attack you freely then you obviously aren’t applying enough pressure on them which would make you the one at fault. If you’re getting hit for 9.3k from auto attack ans sigils you must be straight zerker build. Cuz all I run is zerker and I have never gotten hit that hard by an auto attack. If I was, I wouldn’t be running the builds I do now that have a mere12-13k hp without guard stacks.

To achieve the numbers you just listed would require someone to be straight zerker glass cannon playstyle. Since they’re going to die the moment they get sneezed on, yea. I do think it’s okay. They sacrificed they’re survivability to be able to do that much damage. Instead of relying on passive defenses they learned to play their class and fight without high vitality and toughness.

I’ve played bunker specs and zerker builds alike and playing full zerker definitely requires more skill than any bunkerish type build you can show me. Cuz funny thing is, it’s the cele meta that people want nerfed more than anything ( Never heard of anyone saying that ‘zerker build for XXXX class is OP as hell’.

The reason why Cele builds are so strong is because they were theorycrafted and carefully thought out. That’s what it means to create a build. I DON’T PLAY ANY CELE BUILDS, BUT I can admit that the Cele builds are genius if nothing else. That’s why they are so strong, because they’re carefully thought out.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Guards too strong vs Thief

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Posted by: Tyreal.5230

Tyreal.5230

Didn’t you make a thread in the PvP forums about ‘hardcounters’?

If you play like the typical thief that only ever attacks when backstab is up, of course you’ll get countered. Stop being predictable and change the way you fight. Stop basing all your dps on ONE attack. That’s a foolish decision, should and will be countered over and over again. If all you use is one or two attacks, all I need is one or two blocks/dodges.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

(edited by Tyreal.5230)

Nerf Runes/Sigils! Say NO to RNG !!!

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Posted by: Tyreal.5230

Tyreal.5230

Also, if you dodged attacks you wouldn’t be getting bursted down by anyone. It’s a shame people don’t think about ‘How do I not get hit by XXXX skill?’ versus, ‘How much HP and toughness do I need to survive XXXX?!’

Bust builds are called ‘Burst’ for a reason. Wouldn’t be burst if they didn’t do a lot of damage in a short time of space, but the good thing about that is… burst is predictable. If you learned the other classes and paid attention to the play style of your enemy you wouldn’t be getting hit by these procs all the time. Even if you did, and you were dodging all other attacks you certainly wouldn’t be at deaths door after getting hit by them.
Easiest way to keep enemies from attacking you is to attack them. However, that logic will only get you so far, especially when fighting an enemy that knows what they’re doing and can do both at the same time.
Not having Sigils such as the ones listed would only further encourage builds similar to the cele meta and other bunker builds and at that point you wouldn’t even have the DPS to ever kill them.
It would be ideas like this that would hammer the final nail into that coffin that is the pvp scene in GW2 atm.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Nerf Runes/Sigils! Say NO to RNG !!!

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Posted by: Tyreal.5230

Tyreal.5230

Did anyone who is defending this topic play the game before the sigil changes?

Yes

How come noone complained this much about fire / air sigil back then?

Before the changes, sigil internal cooldowns (ICD) were shared. When one sigil proc’ed, it would put all other sigils on cooldown for the proc’ing sigil’s ICD. Air + Fire wasn’t a thing. Also, the on-crit sigils only had a 30% chance to trigger on crit, so it was less likely that they would go off in one or two attacks.

I honestly find it amusing that sigil of geomancy was put on scale of being incredibly powerful like crit sigils which have zero counter play, where as swap sigils, especially one like geomancy do have counterplay.

Haha, NO. So you know exactly when an elementalist is going to swap an attunement or an engi will equip a kit and you’re tracking when it’s been 9 seconds since they last triggered the sigil?

Typically an ele starts in Air(almost regardless of what weapon set he uses. but let’s say D/D). He either RtL or LF to you followed by Updraft with shocking aura. Switch to Fire right after(if you dodged his updraft you should be out of range of any sigil procs ^^), burning speed to ring of fire, roll into earth attunement evasive arcana(would be out of range if you dodged that burning speed and didnt stand in place while he casted ring of fire and dodged. LOL). Magnetic grasp followed by earthquake then 2nd stage of magentic grasp to jump to you and switch to water + Frozen burst when he reaches you ( oh wait, if you dodged that magnetic grasp it wouldn’t matter). Then switch back to air and repeat.

Yes, I can predict when an ele is going to switch attunements.

And counting how many seconds are between specific skills that hit very hard or at least knowing the cooldown is something commonplace for those who wish to better themselves when it comes to pvp.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Applied Fortitude and Strength to be removed

in WvW

Posted by: Tyreal.5230

Tyreal.5230

Can’t reach rank 230 but WvW is full of nothing but karma trains and zergs? Completely untrue.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Liked the ready up, name still doesn't fit.

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

What difference does it make what the name is? Is this the type of crap people complain about now? Names of specializations? All the other things that could be discussed, like skills, combos, strategies, builds and theorycrafting; but the most viewed and discussed is about a name you are probably going to abbreviate anyways?

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Invul Skills Hard Counters Traps = bad

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

yeah, invulnerability hard counters… everything?

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

New Camera System

in WvW

Posted by: Tyreal.5230

Tyreal.5230

Sounds like camera system was a needed change to me. Now people can’t hide in towers on their siege 24/7 or spam 1 from the wall without being in danger. Also, if you die from anything on the other side of the wall you shouldn’t be blaming anything/anyone but yourself.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

"Empowering Wrath 14" Ascended-Stella Alamarr

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

You know… this thread was created a year ago, and I obviously don’t run this build anymore. Was great and worked fine at the time but… once again; that was a year ago? lol My EW videos have long since been adapted to being about my guardian in general and not necessarily any specific build. Which is kinda why I don’t reply to anything here anymore. Maybe in the future I will make a new thread for just posting new videos but we’ll see. >,>

If you want to see what I run now you can check
out the links in my newer videos, for example:
EW XIX – https://www.youtube.com/watch?v=CuBwok3I2_Y

Also, glad you liked the video Amins.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

(edited by Tyreal.5230)

Confessions

in Guild Wars 2 Discussion

Posted by: Tyreal.5230

Tyreal.5230

I think people who play other genders are creeps (unless it’s a game where you have no choice. Then it’s fine. Or if you get some bonus out of it like in Fire Emblem)

I made a female guardian because I preferred the way she held her greatsword compared to males. I got used to it and have been playing females since. Does that make me a creep?

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Entangle, Slickshoes, and Guardian ring

in PvP

Posted by: Tyreal.5230

Tyreal.5230

If someone manages to catch you with ring of warding you deserve to get kitten d by the entire enemy team.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

WouldGW2 be more successful with HolyTrinity?

in Guild Wars 2 Discussion

Posted by: Tyreal.5230

Tyreal.5230

why is this still coming up as a topic…

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

WvW NPCs Need a Serious Upgrade

in WvW

Posted by: Tyreal.5230

Tyreal.5230

WvW is fantastic from a high level design standpoint suffering from a major flaw. The WvW NPCs are terrible. They are so terrible, that 1 player can take over a supply camp, and 5 can easily take a Keep.

This is a major play problem for many reasons, but the main being that their is just way too much ebb and flow to the point that it never feels like your accomplishing anything. There are too many roaming parties that avoid PvP to hit the NPC only defended Keep for the rewards only for it to be lost 5 minutes later, rinse and repeat.

The challenge is that to expect players to stand around waiting to defend against an attacking enemy is not a realistic expectation. When people spend time to game, they want to do something fun, which encompasses fighting, which means you need to go search for the fight (attack). Therefore I’m really hoping that ANet implements a new system for the xpack; a WvW fortify/expand goal for the players. Have high reward based area events setup with the goal of fortifying Keeps with more NPCs, cannons, champions, and so forth. Make it so that it takes at least 15 players to take a Keep, and 5 to take a supply camp. Having a bit more “stability” on the front lines and requiring a bit more organization to advance I think will go a long way to making WvW a more fun, satisfying experience.

EoTM is in the crappy state it’s in BECAUSE of all this PvE/NPC stuff that is in it.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

4k hours on my guard, 10 on my ranger

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

if u upload some gameplay, im sure ppl would be willing to give u pointers on wat u should’ve done in x-situation. the reason why everyone’s giving u a hard time is because all they see is you complaining in a post. Which, most posts of that nature tend to be from less than average players(skill wise). Everyone here isn’t having the same one-sided experiences that you have listed. They could probably help you. There are a number of players that wouldn’t mind having some practice duels with you and give you some tips to be better with your guardian.

besides, how the kitten did this thread change into me having trouble with playing guardians.

All i did was point out the major flaws of the class and added that a few hours into ranger offered me more strategical insight than 4k hours did on my guard. Its as simple as that.

Yet, here we have all the hotshots bashing at me for being bad for no reason whatsoever.

This is why i say that the class forums are a crap-pool right now where constructive feedback is the last thing in anyones mind.

Okay, calm down dude. You didn’t even read what I wrote yet you’re going off on people. I didn’t say you were bad I said that’s what your post tells everyone compared to every other post of the same nature. When you act like that how can you expect nothing but negative replies to your post.

Also, this isn’t a “any tips? having a hard time playing guard in spvp” thread, it’s more of a guardian sucks cuz i can do X and X stuff on ranger that I couldn’t on guardian.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

4k hours on my guard, 10 on my ranger

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

if u upload some gameplay, im sure ppl would be willing to give u pointers on wat u should’ve done in x-situation. the reason why everyone’s giving u a hard time is because all they see is you complaining in a post. Which, most posts of that nature tend to be from less than average players(skill wise). Everyone here isn’t having the same one-sided experiences that you have listed. They could probably help you. There are a number of players that wouldn’t mind having some practice duels with you and give you some tips to be better with your guardian.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Guild Capes

in Guild Wars 2: Heart of Thorns

Posted by: Tyreal.5230

Tyreal.5230

I don’t want capes either… :v

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

The cursor. Do something about it.

in Guild Wars 2: Heart of Thorns

Posted by: Tyreal.5230

Tyreal.5230

How the heck do you lose your cursor? lol

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Post your reaction: No weapon for eles, but

in Guild Wars 2: Heart of Thorns

Posted by: Tyreal.5230

Tyreal.5230

I can imagine a specialization in the form of stronger, revamped skills for a specific attunement(s).

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

New Guardian Bow Specialization

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

inb4 LongBow

Skill #5 – ground target symbol of faith with 900 range on 45 sec cd :/

but in all seriousness it looks pretty cool. im guessing symbol of battle will grant might?

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

(edited by Tyreal.5230)

How to stomp as a Medi guardian?

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

Tarsius gave you the best answer and explanation.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Proof that land spears are coming for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Tyreal.5230

Tyreal.5230

There have been multiple interviews in which Colin stated that no new weapons are coming.

Spears have been in the game since launch. EXISTING weapons are being brought to different professions.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Pvp DPS Guardian: low risk high reward

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

You should find a new game to play cuz judging from post history, gw2 is causing u nuthin but grief. also, wats the purpose of posting a qq thread about a profession IN that profession’s forums?

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

"Empowering Wrath 14" Ascended-Stella Alamarr

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

@Tyreal – few tips (but maybe you know them) dont forget to use all your virtues before using your elite
when moa use #5 to create distance and you can dodge also
swap weapon when you on your enemy face to chill them

Sometime I forget to pop my virtues, realize it but then the cast is nearly finished and I decide not to pop because sometimes it will put it on cd when I’m not fast enough to do it. XD

And I believe someone said the same about moa on EW… 14? Didn’t know that one though! XD

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

"Empowering Wrath 14" Ascended-Stella Alamarr

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

Hi! I tested your build for pvp and i think it’s great. Now I’m trying to make the WVW build merging exotic and ascended build, with some modifications , adding more life and using the set of armor that I have now . Might you tell me what you think ? Or what you improve ? Thanks!! http://gw2skills.net/editor/?fVAQNAR5dlsApaodDxcI8DNR8QVVAg9U8fV61/wRkDA-T1CEABJ8AAgR9nU2f4JlEOpUIKlISpMSiLCQH6GAUJIAHBgAAHAs8yLv8yLXKgRFGB-w?

Holy crap, didn’t know some one was actually looking at this thread. :x

And your build looks great! I also have a mix of exotic/ascended armor.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

medi guards 2 little effort 2 much dmg

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

This is why the pvp balance thread is gone.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Please don't get rid of this forum...

in Profession Balance

Posted by: Tyreal.5230

Tyreal.5230

Good, the “Profession Balance” forum is littered with nonsense.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

The God of Guild Wars getting Balanced ?

in Profession Balance

Posted by: Tyreal.5230

Tyreal.5230

Every post sinject makes is an OmG that’s op post. Eventually he will hit on one…

just about everything i’ve brought up as overpowered has usually gotten nerfed one way or another.

you’re obviously still sour about me suggesting a broken mechanic be fixed because of the advantage it gives you on ranger.

i bet if you played ele you’d be mad about me saying the stow lightning whip exploit needs to be fixed too.

something honestly needs to be done about how ridiculously faceroll guardian is against anything with a zerker amulet.

Let me get this straight. You complaining that you can be killed easily in a full zerker build?

If your complaining that you die quickly while in a full zerker build, what difference does it make if it is a guardian or not?

you completely reworded my argument and created a strawman argument to attack. im not spending my time replying to you with anything serious.

For the Ten Millionth Time: If you want something nerfed, PLAY IT. The only way to build a case the Devs can see and care about is to contribute to that class/build’s reign of terror by adding to its impossible to ignore track record in the metrics they collect every minute, every hour, every day.

Of course, if you don’t become an unstoppable juggernaut with that perfect win/loss record you imagine others had while beating you down with it, well maybe you just got outplayed in the first place.

guardian was my second level 80, i’ve played plenty of it in PvP and PvE. see attached image.

as someone who has seen both sides i can readily say that medi guard is one of the easiest things you can use that rolls with zerker amulet. arguably easier (or at least more effective) than power ranger.

In what way did he reword your comment? Correct me if I’m wrong but isn’t that exactly what your post was saying?

Secondly, having a level 80 character in a profession doesn’t mean anything. You can get lvl80 without ever casting a single skill(crafting). I;ve been Medi guard for over a year now and I still have little to know experience fighting other medi guards because they are just that rare to come across.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

The God of Guild Wars getting Balanced ?

in Profession Balance

Posted by: Tyreal.5230

Tyreal.5230

I also want to see Guardians adressed, based not on anecdotal evidence or my “expert opinion”.
Simply, based on statistics.

WvW is mostly Guardians,

In 3 regions we have 166 servers, and your claiming you can speak for how many Guardians are on them all? Or are you claiming what you see on your server represents everything else. I see more thieves and necros by far over guardians. I see as many eles as guardians. Then again, I am not claiming that applies to every server. That is just what I see.

PvE Guardians have been on the forefront since forever. And yes, even in pvp. Especially in pvp.
Guardians are practically mandatory in spvp, and theyve been highly popular since launch.

This doesn’t seem even remotely true based on my experience. Some of the top PvP teams do not even use a guardian. I hadn’t seen them in soloq hardly at all. Thinks may change with the new matchmaking, but I doubt it.

lol Right? I can come across thieves, mesmers, warriors and engis even Necros several times over before I see another Medi Guard in WvW OR PvP before I see another Medi Guard.

It’s threads like this that makes me stay away from the forums. Nothing but people complaining about what every other profession can do.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

Superior Rune of Resistance: Worth it?

in Guardian

Posted by: Tyreal.5230

Tyreal.5230

I don’t know why anet insists on putting aegis on ridiculously long cds.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr

How to balance classes

in Profession Balance

Posted by: Tyreal.5230

Tyreal.5230

Warrior, Ele and Engi’s might doesn’t hinder your ability to kill them. Stripping their might away isn’t going to make them go away. Should focus more on learning to fight them and killing them more quickly.

Guild: guildless
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr