Showing Posts For Vv W.7821:

Name a Legend for your Revenant

in Guild Wars 2: Heart of Thorns

Posted by: Vv W.7821

Vv W.7821

I want to channel the mighty power of Prince Rurik, and talk about the lands of my childhood.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

I want to play *my own* characters

in Living World

Posted by: Vv W.7821

Vv W.7821

I didn’t mind playing as Caithe up until the centaurs. The Asura deserved what they got, but the centaur part made me cringe. When their leader told me to stay out of it I literally typed /sit and waited. I know Caithe is in love and all, but as we were playing her it didn’t feel like enough was done to convince us that we needed to save Faolain from them. Love might call Caithe to action, but I was prepared to watch Faolain rot.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

No more stealth sections, please.

in Living World

Posted by: Vv W.7821

Vv W.7821

I both absolutely loved the stealth section and failed at it completely. To each their own I guess.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

I'm a tank- a vechicle that needs a engine xD

in Warrior

Posted by: Vv W.7821

Vv W.7821

VoR is virtue of resolve, traited with absolute resolution for3 condis cleared every 50 sec ( another 1 with renewed focus). Both persisting flames and virtue of resolve removes multiple condis, making it above warrior’s condi removal. Light field+whirl is on a low cooldown as well, and most people forget it since fire fields is preferred most of the time. dropping a symbol of wrath in between might stacking for condi removal isn’t so bad, though. You don’t have to take supbar runes like troopers and your dps doesn’t drop as much as a shout warrior as well. Speaking for pve that is.

Ah, thanks for the information.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

I'm a tank- a vechicle that needs a engine xD

in Warrior

Posted by: Vv W.7821

Vv W.7821

Guardians provide better boons, but warriors have better team condition removal. I always say take one of each to be on the safe side.

I think Guards offer much better condi clear support.

They bring 3 group condi clears. Purging flames and VoRx2 (you cold have more with Pure of Voice but i personally think that trait is a waste in pVe)
Stability. 12 seconds or 6 seconds
Aegis.
Reflect.

I run all of this, equipping what’s needed per fight of course, in zerker and it’s enough defense that i’ve never seen a need for Bunker in pVe. Other classes too bring defense while also zerking like Mesmer. Warriors banners are invaluable but let the guards and eles condi clear. If you’re in an all warrior group, or don’t have an Guard Ele or Mes, then i’m sure bunker warr would shine because it’s substituting for an Guard.

Also i’d like to add i’m saying this based on an ideal group situation where everyone is runing optimum builds or “meta” or personal tweaked meta builds. Occasionally you’re going to group with a guard that’s running mace/shield and spamming light fields over your fire fields leaving your ele fuming or he’s knocking mobs away with shield 5. When running with newer players or public groups i find bunker or cleric healing builds are effective and actually fun

I’m not great with abbreviations so I wasn’t able to come up with what VoR referred to, but purging flames has a 35 second cooldown. A condition removal warrior has two 20 second cooldowns and a 24 if going for the lowest cooldown shouts. This is what makes me think warriors have better condition clearing, though I will say again I did admit guardians have better boons.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

I'm a tank- a vechicle that needs a engine xD

in Warrior

Posted by: Vv W.7821

Vv W.7821

Im actually a fan of warrior bunker builds. Pity most of the player base is so stuck up on their zerk cloud they never try anything else but imho if your running groups I would say it is better support then a guardian. I feel that this builds ability to keep 4 zerkers alive and killing means that the dmg output of this build is WAY more then if you run 5 zerk and then all… die…in 1v1s is one of the best troll builds I know due to ridiculous amounts of sustain and condi clear if you make sure you run a LB so you can’t be kited as easily

No, guardian is better support bunker.

That depends on what you want out of your bunker. Guardians provide better boons, but warriors have better team condition removal. I always say take one of each to be on the safe side.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

So....Caithe...(SPOILERS!!!)

in Living World

Posted by: Vv W.7821

Vv W.7821

When you meet with Destiny’s Edge before you go egg hunting it’s mentioned that Glint didn’t say anything about an egg to them. Maybe that statement isn’t completely true when it comes to Caithe. Glint did have a habit of knowing what little details need to happen to pull off a particular result down the road.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

I'm a tank- a vechicle that needs a engine xD

in Warrior

Posted by: Vv W.7821

Vv W.7821

The thing about a bunker warrior is you can swap between banners and shouts without changing your trait points. Shouts are better for large mob fighting because it will heal you every time, where as smaller groups make better use of the banner swiftness and regen. If you work on a setup for both you’ll be able to swap between them depending on the situation.

Also it’s good to know there’s more of us out there!

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Adrenaline should come back... slightly

in Warrior

Posted by: Vv W.7821

Vv W.7821

I would honestly be fine with the way adrenaline is if the traits that were based around maintaining high levels of adrenaline were changed to match. If Anet doesn’t want us bringing our burst skills from fight to fight these traits are the only thing receiving an undue hit.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Why does sword suck?

in Warrior

Posted by: Vv W.7821

Vv W.7821

Perhaps you should not use main hand sword. I use it as part of a control build for the two cripples (traited to give immobilize) and an immobilize. It’s not a damage weapon, so of course you will get bad results if you try to make it into one.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Healing Signet - Help me understand

in Warrior

Posted by: Vv W.7821

Vv W.7821

Basically some people think the most optimal way is the only way. It’s best to not use the active, so if you do use it you’re wrong and they hate you. There are people like that in every game sadly.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Healing Signet - Help me understand

in Warrior

Posted by: Vv W.7821

Vv W.7821

Many people prefer the passive of Healing Signet to the active, and for good reason. The passive is very, very strong all on it’s own.

The thing is if you use Healing Signet you will get a burst heal, but if you let the passive tick for that 20 second cooldown duration instead you would heal for over twice the burst heal amount. On top of that you don’t get the passive regen while the signet is on cooldown.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: Vv W.7821

Vv W.7821

Personally I like the idea of RNG for the generation of goods, but not as a way to acquire them. I know I’m an outlier in this, but I actually like the current state precursors are in, where both trading and RNG are viable options. If you get a precursor drop you don’t want you can use it to come far closer to getting the one you’re after.

In GW1 there was a large number of rare skins, and getting one could allow you to trade for the one you want, however I feel like there is simply not enough you can use to trade with in GW2. It should feel rewarding to get any rare drop, even one you are not interested in.

I’m probably wrong on a number of things here, but this is the way things seem from my perspective.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Andrenaline

in Warrior

Posted by: Vv W.7821

Vv W.7821

But on a serious note, how quick you warriors lose adrenaline when ooc is ridiculous. The loss on miss I agree with, that not so much. You need a grace period.

We need something, and that much is clear to literally everyone who’s payed attention to the current state of warriors. I have a habit of repeatedly jumping on people with the fall damage trait during a WvW siege, and what little adrenaline I gain from it is gone before I even get to the ramp back up on the wall.

I was gone for a bit so I don’t exactly know what the adrenaline change was supposed to fix, but Anet will find a solution that actually works without crippling the majority of adrenaline related traits in the process.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Andrenaline

in Warrior

Posted by: Vv W.7821

Vv W.7821

Balance changes are never permanent. The hit to adrenaline may have been deserved at high levels of play, but the majority of warrior players took it a lot harder. There will be compensation, Anet isn’t cruel.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Reduce cooldown on Rampage

in Warrior

Posted by: Vv W.7821

Vv W.7821

rampages for bunker warriior since it gives no prec but stabikity and dmg rediction by 25% so what? no one use it

It might look like it’s for bunkers, but that little bit of damage reduction isn’t enough to cover the toughness you lose when you activate it. No matter your build you will always get weaker when you use Rampage.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Reduce cooldown on Rampage

in Warrior

Posted by: Vv W.7821

Vv W.7821

Rampage is better than Elixir X, even with the cooldown difference. As an Engi, I’d trade any day, but I believe both of them need some polish.

Your comments as an engineer are so useful in a warrior forum discussing a warrior skill.

Rampage is a useless skill and a reduced cool down will not help it. The skill needs to be totally reworked, not just tweak some of the attributes of it as they have done. It also needs to feel like it has smooth play not some trash chucking handicap giant.

Changes to Rampage effect two classes, his input is a good thing.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Reduce cooldown on Rampage

in Warrior

Posted by: Vv W.7821

Vv W.7821

It definitely needs something considering everything you lose while using it. If you could keep full use of utility skills, traits, and stats maybe the current cooldown would be understandable, but losing a large chunk of passive defense along with all of your active defense (excluding dodging) for a small damage boost and a bunch of CC?

Two of the Norn elites offer better choices, and class elites are supposed to be better.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Most fun/best class for defending

in WvW

Posted by: Vv W.7821

Vv W.7821

I can’t really answer what the best one is, but the most fun is a clear enough answer.

Warrior with the falling trait and a shield. Jump off a tower/keep, cause a knockback, then block and run back inside.

Just what does this accomplish? Siege disabler, if your entire point is to cause disappointment in the enemy at least it will last a bit longer.

It disrupts an unorganized enemy group, as it knocks people off of siege and forces others to focus you instead of more important things. I can’t tell you how many times I got people to stop attacking others who are on the wall just because they wanted to catch me when I came jumping down. There are probably better things to do, but this definitely fulfills the “fun” part of his question.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Most fun/best class for defending

in WvW

Posted by: Vv W.7821

Vv W.7821

I can’t really answer what the best one is, but the most fun is a clear enough answer.

Warrior with the falling trait and a shield. Jump off a tower/keep, cause a knockback, then block and run back inside.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

pigeon hole or play as you like

in Profession Balance

Posted by: Vv W.7821

Vv W.7821

Before I give my opinion I’ll give a little context. I don’t usually do sPvP, and when I do I don’t use my regular setup. When I do dungeons I wing it with a small group who are not interested in speed and I spend most of my play time pulling off small objectives in WvW.

I play a bunker warrior. It has some offense, but the build is focused on defense. I run sword/shield and sword/sword with sigils of hydromancy, sigils of ice, and runes of ice.

In PvE I use my CC (chill, cripple, immobilize, stun, knockback) and my ability to soak damage to attempt to control whatever I’m fighting so that others have an easier time dealing damage. It doesn’t always work, but in a dynamic fight the only thing that always works is experience.

I would be surprised if a single person on these forums thinks my build is good, or even decent. In small group situations (dungeons) where everyone has to carry their own weight my build is a hindrance if you are focusing on how fast you can complete the area.

Now, I never feel like I am a burden to my team. This is because I surround myself with people who understand and accept what I am attempting to do with my build and are willing to play to the strengths of our team, instead of having the team adapt to a particular strategy. The meta is a strategy people adapt to, and it works due to it’s very nature, but it is simply the most optimal way of doing things currently. A team with builds that, on paper, should be utterly useless can win and carry a fight, particularly in PvP, simply because they are unexpected. I saw this happen a few times in GW1, where the meta went along it’s merry way only to be blindsided by something completely new that, according to the understanding of the game at the time, should not have worked.

Some may argue my presence at events like Tequatl makes things more difficult, but I focus on turret defense and can hold off an entire wave by myself if needed. I will need assistance in killing the wave, but if the other turret defenders are busy I can keep the spawns in check. I find the places where my preferred playstyle works, and I ignore everyone who’s opinion on the topic goes against my experiences in game.

My advice to you is if you feel like you are being forced into a role you do not enjoy you should find new people to play with. Don’t necessarily get rid of the old people, just find some new ones. The meta exists because players created it, and if you surround yourself with the right people you can enjoy every inch of this game without the meta being involved at all.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

[Game] Build Your Own Runes

in Profession Balance

Posted by: Vv W.7821

Vv W.7821

Rune of the Avenged

1) +25 Vitality
2) When struck while reviving an ally gain retaliation and regeneration for 5 seconds. (10 second cooldown)
3) +50 Vitality
4) When you successfully revive an ally all allies in range gain fury for 10 seconds (30 second cooldown)
5) +100 Vitality
6) When a nearby ally goes down gain protection and quickness for 10 seconds and trigger the audio from the shout “I Will Avenge You!”. (30 second cooldown)

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

(edited by Vv W.7821)

Am I the only one......

in Warrior

Posted by: Vv W.7821

Vv W.7821

People really need to stop comparing things.

They say warrior sucks because there are “better” classes, even though those classes are played differently.

They say you shouldn’t bunker with a warrior because guardian is better, even though both of these classes bunker in completely different ways.

They say you shouldn’t play warriors because the numbers are better for other classes, even though we find warriors to be fun regardless.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Shoutheal or Banner for bunker?

in Warrior

Posted by: Vv W.7821

Vv W.7821

So my question would be, if not for fun, why would one bunker with a warrior to start with?

You’ve got part of the answer in your question. Bunker warrior is played with a different style than guardian or elementalist bunkers. Some, including myself, prefer that style.

Sometimes it’s not about the numbers, and is just about what fits best with the player.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Pale tree vision analysis

in Living World

Posted by: Vv W.7821

Vv W.7821

There’s only one thing I disagree with you on, I do not believe the crystals were meant to represent Kralkatorrik. The lighting effects around the crystals reminded me far more of the Zepherites than the darker corruption of the branded.

I personally think Mordremoth is after Glint’s child, who already has hinted connections with the Zepherites.

I do agree, however, that Mordremoth will likely go after the other dragons if left unchecked, but it will need a significant increase in power before attempting to do so. The Elder Dragons are pretty calculating, even if it could do so now Mordremoth would likely want to avoid any amount of risk, and so taking low risk stockpiles of magic and feeding off the minions of the other Elder Dragons seems fitting.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Sylvari but meeting the Pale Tree is hard?

in Living World

Posted by: Vv W.7821

Vv W.7821

You’re not the only one who is trying to meet with the Pale Tree though. Do you really think the rest of your little band of adventurers are going to wait while you alone talk?

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

[Thief] Steal update

in Profession Balance

Posted by: Vv W.7821

Vv W.7821

The simplest fix to the OPs problem would be having F2 be a drop stolen item skill, though depending on if it has a cast time or not it could end up being just as effective as hitting F1 to clear it.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Suggestion: Fossilized Insect Fragments

in Living World

Posted by: Vv W.7821

Vv W.7821

Or maybe they plan to give players one of these for map completion or something, because map completion usually gives fair rewards.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Weapons or armor first?

in Crafting

Posted by: Vv W.7821

Vv W.7821

Personally I would say armor first, for any game mode. The base stat difference between exotic and ascended gear isn’t very large, but there are far more armor pieces than weapons used at one time. Doing armor first would give you a larger stat boost than doing weapons.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Sword in PvE

in Warrior

Posted by: Vv W.7821

Vv W.7821

OP makes thread about viability of sword in solo pve
you make reply saying conditions are bad
I link to my solo which is faster than the fastest berserker solo uploaded to date
You make excuse about playing muliplayer games and large scale content

do you realise your post literally has nothing to do with how good/bad sword is in solo pve and how good/bad conditions are in solo pve?

I gave my opinion on conditions, you proved me wrong, I corrected myself and gave context for my opinion. Calm down and learn some manners.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Sword in PvE

in Warrior

Posted by: Vv W.7821

Vv W.7821

Swords are nice for their conditions, but condition damage is a little bit lacking in PvE. However power builds on swords are not exactly bad. Final thrust and Rip both do fine damage, with the rest doing mediocre damage but with conditions to back them up. It’s not the best set to avoid condition damage on, but between might and a secondary weapon that then doesn’t have to do condition damage it’s quite nice.

Condition damage is lacking he says.

Find me a faster solo in berserker gear.

Oh wait you can’t ahahahahahahahahaha

Meh, I play multiplayer games for multiplayer stuff. In large scale content conditions max out and stop doing as much.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Sword in PvE

in Warrior

Posted by: Vv W.7821

Vv W.7821

Swords are nice for their conditions, but condition damage is a little bit lacking in PvE. However power builds on swords are not exactly bad. Final thrust and Rip both do fine damage, with the rest doing mediocre damage but with conditions to back them up. It’s not the best set to avoid condition damage on, but between might and a secondary weapon that then doesn’t have to do condition damage it’s quite nice.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Warrior Build - dps/regen/support?

in Warrior

Posted by: Vv W.7821

Vv W.7821

You only take full DPS build if either the support is already covered or you’re playing a class where support traiting isn’t necessary like thief where your support is exclusively from your utility bar and you just need to load up on damage modifiers. For something like war or guard or ele to be optimal though you’ll be taking supportive traits like empower allies, master of consecrations and persisting flames. So it’s not always optimal at all. And in a game about killing things, why shouldn’t maximising dps be optimal? You don’t kill things by controlling or healing them to death, you do damage to them.

You’ve completely missed my point. Yes full DPS works if support is covered by someone else, but that someone, in the current meta, is not allowed to go full support. Being mostly DPS and a little support is the best way to do things, but that only works with DPS being the main focus.

Everything in this game appears to be built around all three having equal weight, and playing as such will get you through all content easy enough, however the DPS optimized meta has shifted support and control into a much smaller role than they are capable of.

Support and control focused characters should be able to optimize their builds without having more DPS than support and control. This was my point.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Warrior Build - dps/regen/support?

in Warrior

Posted by: Vv W.7821

Vv W.7821

With that logic why should fully focusing on DPS be optimal? Full DPS works, the other two don’t. I was just pointing this out.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Warrior Build - dps/regen/support?

in Warrior

Posted by: Vv W.7821

Vv W.7821

Support is everywhere in this game, are you sure you’re playing GW2?

Fully focusing on support, however, is not yet an optimal strategy. Someone split between DPS and support can do just as much supporting, but with damage.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Warrior Build - dps/regen/support?

in Warrior

Posted by: Vv W.7821

Vv W.7821

A build like yours is only going to be “viable” in some open world PvE fights and non-solo WvW. Dungeon pugs will kick you, possibly with harsh language involved, and in sPvP you’ll melt.

The GW2 trinity is supposed to be DPS, support, and control, however the only one that is really optimized by the current meta is DPS. If you want to handle support or control you can, however they must take a backseat to DPS.

I’m personally not a fan of this, but let’s face it support and control have no place in the majority of the game (currently). WvW is about the only place where support and control can do their job, and even then they often get outclassed by DPS.

If you’re not going to go full DPS try to get at least two of the three aspects of the trinity, and even if you manage that be fully aware of where such a build will be accepted.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Quaggan design oversight...?

in Lore

Posted by: Vv W.7821

Vv W.7821

Lungs capable of pulling oxygen from the water are not exactly impossible, they are just far less effective than gills.

Also magic.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

The Identity of the Entity

in Lore

Posted by: Vv W.7821

Vv W.7821

Except the Mursaat have shown no desire to aid in killing the Elder Dragons presumably because they don’t think it can really be done. He would just phase out of the world like they did last time, why on earth would he help the other races – even if it meant he could make them suffer later. No make sense.

How is waking up another one so it can rampage about helping?

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

The Identity of the Entity

in Lore

Posted by: Vv W.7821

Vv W.7821

So I was doing some catching up on lore, both old and new (missed LS season 1) and the Entity really caught my attention. Here we have something that not only is capable of altering one’s mind, but also can do this without being noticed and can benefit from the awakening of Mordremoth.

A minion of Mordremoth would make sense, but for some reason I was reminded of someone else. Someone who can pass unseen around typical folk, has shown an ability to reside within a host (at least in part), and could view the destruction caused by Mordremoth to be part of his revenge against “countless generations”.

Of course I am thinking of the only known Mursaat survivor from GW1, Lazarus the Dire. Anyone have any thoughts, ideas, or general input on the idea?

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

new Nomad gear at world boss events

in Guild Wars 2 Discussion

Posted by: Vv W.7821

Vv W.7821

I’ve only handled the north defense team, both fingers and the boat, so I can’t speak on the south end but this stat set isn’t a problem. I have a warrior with exotic givers armor and ascended cleric trinkets, and with just myself and an underleveled ranger at the boat we spent more time waiting for mobs to spawn than killing the mobs. DPS is overrated in the majority of situations where you’re not limited to 5 people.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

tank warrior question

in Warrior

Posted by: Vv W.7821

Vv W.7821

Build what you want, just be ready to face the consequences. Pugs won’t like you, so it would be best to find other casual players who enjoy the things you enjoy.

However on the subject of tanky, if you don’t want to bring a large amount of healing I would look into weapons that have blocking abilities/hard cc. I would personally say you should have either toughness or vitality with healing power and an offensive stat if you’re not planning to be a cc machine with no damage, as healing is just too good if you can avoid poison, but with the right positioning and well timed blocks/stuns you should do fine with low healing.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

NPC Allies and Aggro

in Living World

Posted by: Vv W.7821

Vv W.7821

While most, if not all, of this content is designed for a group I noticed something a little unfortunate when trying to solo it. When you fight you have a large group of allies around you (NPCs), however enemies refuse to focus them.

The story would have us view them as equals, but in combat it’s like they are only there for show, and it’s up to us to pull all the weight.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

new ventari ascended, how to

in Crafting

Posted by: Vv W.7821

Vv W.7821

Is it necessary to have a recipe for each piece? Can’t discovery do some of that?

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Vv W.7821

Vv W.7821

In GW1 my warrior had a signature look. Bright silver armor, Icy Dragon Sword in one hand, Darkwing Defender in the other. The most noteworthy thing, however, was my snowman mask. My vote is to bring back the Freezie Crown!

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Why I can't use other kind of armour skins

in Black Lion Trading Co

Posted by: Vv W.7821

Vv W.7821

I would absolutely love this if they were able to do it, but I honestly would only use it for one piece of armor on one character… (seer’s mask on a thief)

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Ascended Armor Stats

in Crafting

Posted by: Vv W.7821

Vv W.7821

Thanks for the quick reply, didn’t realize that was an ascended recipe. Question still stands though for givers and trinkets for both sets.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Ascended Armor Stats

in Crafting

Posted by: Vv W.7821

Vv W.7821

There are currently stats available for exotic equipment that are not available for ascended. Does anyone know if these stats (like givers and the new TVH set) be available for ascended equipment in the future?

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

A Berserker Guardian....With a Twist?

in Guardian

Posted by: Vv W.7821

Vv W.7821

Whenever I go glass cannon on a guardian I take the heal on meditation trait, use a bunch of meditations, and never fight while outnumbered. It’s not the best way to do things, but it sounds like you’re determined enough to make it work.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Vv W.7821

Vv W.7821

We are aware of this little strategy and have our top minds hammering out possible solutions.

Let me ask you something: why take away something that gives defenders a chance to hold a location, just because a few people cried over it? It seems pointless. You might as well remove traits altogether, and have only 1 attack, that way everyone quits crying… :|

-Sir Tryce

P.S. Devon, can you give me a VALID reason to get rid of something like this? I’d appreciate it.

70 Defenders with 6 Leg Specialists on arrow carts. How do you break though?

You leave a small force to keep the defending force busy, while everything they left undefended is free for the taking.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

Im Done ... Again

in WvW

Posted by: Vv W.7821

Vv W.7821

It’s not like they can read a good suggestion and put it in game within the hour… these things take time. I’m really getting tired of all these impatient posters who want everything their way before they can refresh the page to see new posts…

If you don’t like the current state of WvW then don’t play it in it’s current state. Things change over time, try it again later.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD