Showing Posts For awe extender.1908:

My BIGGEST mistake ever - Don't do it!

in Players Helping Players

Posted by: awe extender.1908

awe extender.1908

I want to thank all you AWESOME people for cheering me up. The huge amount of support you all have given me is overwhelming. I wish I could hug you all! /hug

I know I will get back to the game again as soon as I have let off some (a lot) steam. I strongly believe the only reason that motivates me back to the game, is the amazing people in the community. Loosing all that (precious) stuff is harsh, but it’s absolutely worth nothing compared to the kindness and integrity of you all. This game is a “living story” only because of the incredible community. You are the ones keeping the game alive!

I have to show my gratitude towards the truly awesome people in my two guilds that have made this incident a lot easier to forget:
Best On Server [BesT] and Teaquatl Slayer Alliance [TxS]. Special thanks to Angry Bearded Hobo, Chiiwii and Iteration.
Kudos to you all!

My BIGGEST mistake ever - Don't do it!

in Players Helping Players

Posted by: awe extender.1908

awe extender.1908

Hi all

I’m too mad and angry at myself to even bother with this message, but I just want to warn others so they don’t get in the same situation.

I accidentally left my own personal one-man guild that I used for saving mats in the guild vault!!!

I thought I was leaving a temp Crown Pav guild, but it was my own :-(

I have been saving mats for my Frostfang since day 1, but now I kicked myself 1 year back in the progress.

I’m completely devastated, and on the edge of depression. I know it’s all pixels, but I worked hard to earn those stacks upon stacks. With 3 unfortunate clicks, it’s all gone!

HERE IS MY ADVICE:
If you have a personal guild that you use for storage, invite at least another person that you trust in your guild. This way, even if you are so stupid and unfortunate as me, you wont loose all your stuff. The other person can simply invite you to the guild again.

I’m so sad now, that I’m going to take a break from GW2. It’s just too depressing.

Please take my advice, it’s a terrible feeling to suddenly loose all your stuff.

/Awe

Lack of GW2 Merchandise products

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

I wish Anet could broaden their merchandise selection. As it is now, the products are really restricted. I would gladly support the game with my money if they could make some cool merchandise. The opportunities are endless!

Personally, I wish I could buy:

1. Personalized 3D model of your own character
( eg. FigurePrints)

2. Framed GW2 art work.
(maps like those from …..Skyrim)

3. Miniature weapons.

Why don’t they make these?

Feel free to list what you would like to buy.

Consumables Nerf

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

It’s just like the shortbow animation glitch.

Please don’t insult our intelligence!

December 10th Ranger changes

in Ranger

Posted by: awe extender.1908

awe extender.1908

Summoned creature AI is a different can of worms that we aren’t opening for the same reason. Pets that delay F2 use isn’t some wait script we put into their skills it has to do with core AI behavior shared by all pets and creatures and how they decide tasks. Rewriting that has the risks of breaking millions of unknown things so we have up until now band aided the solution. It is something that needs addressing but won’t be addressed until we can kitten how and when we will test it.

As a former AAA PC game developer, I am mystified by the above.

My frost drake’s underwater F2 is instant, but the dry land F2 has a several-second delay — that makes no sense whatsoever. Underwater, I press F2, and the button works immediately; on dry land, clicking F2 does nothing initially, for 2-3 seconds.

Why the difference?

Since you asked so nicely. The underwater skill is an instant skill which doesn’t not require the AI to change it’s think state, as it can fire off during other actions. The land skill plumbs into our animation system which requires the drake to change it think state and execute a new order to the animation system. Both AI think state and animation can’t be running 100% of the time on every creature on the server for obvious reasons (it would create massive CPU usage and generate tons of skill lag) Animations are masked by client side blending, but the AI stuff has no way to be masked. We can make special cases for Ranger Pet F2, but doing so requires time and testing.

Does this mean that we could, once for all, get rid of the delayed F2 / unresponsive F2 by NOT having a pet animation?

I don’t mind having a pet without a F2 animation as long as it can be instant! Please drop the animations and make it like underwater :-))

No because in order for the creatures to attack they are going to use animations. For example I’m not going to spit fire breath out of a drake without it using its fire spitting animation.

Alright I respect that. I wouldn’t change the aesthetics of the game either (I must admit I enjoy the pets’ animations, hence being a ranger).

However, is there an option to make the hitboxes bigger or making them mini-AOE?

It’s funny you mention Drake fire breath. Imo, it is one of the most difficult attacks to land. Either the pet runs by foe or the foe moves slightly to the side due to F2 not being instant, which makes the pet completely miss the target. BUT if the fire, or any other attack, had a bigger (360 degree) hitbox, it would compensate for the late action.

December 10th Ranger changes

in Ranger

Posted by: awe extender.1908

awe extender.1908

Summoned creature AI is a different can of worms that we aren’t opening for the same reason. Pets that delay F2 use isn’t some wait script we put into their skills it has to do with core AI behavior shared by all pets and creatures and how they decide tasks. Rewriting that has the risks of breaking millions of unknown things so we have up until now band aided the solution. It is something that needs addressing but won’t be addressed until we can kitten how and when we will test it.

As a former AAA PC game developer, I am mystified by the above.

My frost drake’s underwater F2 is instant, but the dry land F2 has a several-second delay — that makes no sense whatsoever. Underwater, I press F2, and the button works immediately; on dry land, clicking F2 does nothing initially, for 2-3 seconds.

Why the difference?

Since you asked so nicely. The underwater skill is an instant skill which doesn’t not require the AI to change it’s think state, as it can fire off during other actions. The land skill plumbs into our animation system which requires the drake to change it think state and execute a new order to the animation system. Both AI think state and animation can’t be running 100% of the time on every creature on the server for obvious reasons (it would create massive CPU usage and generate tons of skill lag) Animations are masked by client side blending, but the AI stuff has no way to be masked. We can make special cases for Ranger Pet F2, but doing so requires time and testing.

Does this mean that we could, once for all, get rid of the delayed F2 / unresponsive F2 by NOT having a pet animation?

I don’t mind having a pet without a F2 animation as long as it can be instant! Please drop the animations and make it like underwater :-))

December 10th Ranger changes

in Ranger

Posted by: awe extender.1908

awe extender.1908

As I stated, this change is a lot about low hanging fruit. The problem with ranger is things that are good we don’t want to overpower and the things that are not as good are difficult to change. For example:

  • Skirmish and Wilderness line could probably swap half of their traits.
  • Beastmastery has basically one generic trait per tier and just needs to be more generalized.
  • both primary ranged weapons are a mix of single target and AoE.
  • Both marksmanship and skirmish lines lack traits to enable power rangers.

Despite those problems rangers have some great builds in PvE, PvP, and WvW. The core problem is diversity but it just so happens that rangers are not setup in a way that makes it easy to improve that diversity problem.

Summoned creature AI is a different can of worms that we aren’t opening for the same reason. Pets that delay F2 use isn’t some wait script we put into their skills it has to do with core AI behavior shared by all pets and creatures and how they decide tasks. Rewriting that has the risks of breaking millions of unknown things so we have up until now band aided the solution. It is something that needs addressing but won’t be addressed until we can kitten how and when we will test it.

Admitting and openly discussing the issues with ranger is a HUGE step. Those of us from pre-order days have been posting (screaming our lungs out) pages about these and other known issues. But until today, it felt like the official response (or the lack of it) was that everything is OK and you have to deal with it. Now, we can all at least agree on the issues and hopefully there will be improvements in the not so far future.

I understand there are coding challenges associated with eg. pet and spirit AI, which, as quoted, makes it very difficult to change. However I don’t understand why things like:

  • Skirmish and Wilderness line could probably swap half of their traits.
  • Beastmastery has basically one generic trait per tier and just needs to be more generalized.

or more specific

  • Intimidation Training:
    Activated (F2) abilities for canines and spiders cause cripple.
    Wolf with fear (F2) and Drakehound with immobilized (F2) does NOT synergies at all with Intimidation Training.

are not on your priority to-do list?
These are, imo, gamebreaking flaws and should be taken care of.

December 10th Ranger changes

in Ranger

Posted by: awe extender.1908

awe extender.1908

Ranger
Trait: Beastmastery
Some of the traits are completely useless. Not from a subjective point of view, but due to mechanisms working against eachother.
Eg. Intimidation Training:
Activated (F2) abilities for canines and spiders cause cripple.
Wolf with fear (F2) and Drakehound with immobilized (F2) does NOT synergies at all with Intimidation Training. What is the logic behind this?
Master’s Bond:
Almost all traits, skills and weapons encourage you to swap pets on a regular basis. On top of that, pets are highly susceptible to AOE damage (a well-known fact) due to lack of evade mechanisms. Which further forces you to swap pets regularly. Why would anyone invest in Master’s Bond when a swap resets all of the hard-earned stacks?
Imho, you should loose the stacks when pet is defeated or changed ( not to be misinterpreted with swap). Also, there should be separated stacks for the four (2 land, 2 water) chosen pets. Therefore you should be able to keep the stacks on all active pets as a reward for being a good beastmaster keeping your pets alive.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

Ranger

Trait: Beastmastery

Some of the traits are completely useless. Not from a subjective point of view, but due to mechanisms working against eachother.

Eg. Intimidation Training:
Activated (F2) abilities for canines and spiders cause cripple.
Wolf with fear (F2) and Drakehound with immobilized (F2) does NOT synergies at all with Intimidation Training. What is the logic behind this?

Master’s Bond:
Almost all traits, skills and weapons encourage you to swap pets on a regular basis. On top of that, pets are highly susceptible to AOE damage (a well-known fact) due to lack of evade mechanisms. Which further forces you to swap pets regularly. Why would anyone invest in Master’s Bond when a swap resets all of the hard-earned stacks?
Imho, you should loose the stacks when pet is defeated or changed ( not to be misinterpreted with swap). Also, there should be separated stacks for the four (2 land, 2 water) chosen pets. Therefore you should be able to keep the stacks on all active pets as a reward for being a good beastmaster keeping your pets alive.

CoF path 1, the flaming rocks

in Bugs: Game, Forum, Website

Posted by: awe extender.1908

awe extender.1908

Flaming rocks are not visible!

Maybe I’m a minority, but lately I discovered the following bug: When running Citadel of Flames path 1, the flaming rocks just before the gate control are invisible for me. I don’t know why, but I can’t see them which makes managing this part sometimes difficult if you don’t have a mesmer. I asked in our guild chat once if anyone else has experienced this, and it seems that I’m not the only one. Has anyone of you also witnessed this bug and/or is Arenanet aware of it? [ LiliumSanctus]

http://www.reddit.com/r/Guildwars2/comments/1mfd2h/citadel_of_flames_bug/

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

Class balance:

Ranger
Sick ‘Em will now apply ‘Revealed” to enemies they target. We want to introduce some counter play to Stealth (players have asked for that for a while), so we thought a pet “catching your scent” might be a cool way to insinuate some anti-stealth into the game.

To help Rangers support allies, we increased the ability ranger pets have to support allies. For instance, the Bear condition removal isn’t strong enough, so we’ll be improving that. Moas and Fern Hound will also be improved.

There will also be # changes to some of the Ranger weapons.

OMG OMG OMG OMG
They DO listen:

Make pets sense cloaked enemies. I think pets need this. They are so useless against anything that cloaks. Even the AIs.

Maybe make it a trait or something.

+1

Make pets “see” hidden enemies on map.

The proces just takes a long time :-) Quotes are from 8 months ago!

As a main ranger since beta days, I’m really excited about the upcoming fixes.

Now, if only the messy trait lines would get a fix as well ;-)

Can't see anything - too much glare & flash

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

Greetings blade brothers and sisters :-)

Am I the only one that find most boss fights, specially in dungeons, unnecessary annoying and difficult due to poor visibility? There are just too much glare and flash.
Eg.: we were fighting Subject Alpha in CoE, and there were so much flashy effects and solid colorful “pollution”, that we couldn’t see anything. It shouldn’t be like that. You should be able to see all players’ and npc’s movements at any time.
There should be an option to decrease the amount of glare.

Cheers

Dire Stat Combo

in Ranger

Posted by: awe extender.1908

awe extender.1908

The new stat:

Dire Stat Combo (Condition Damage, Toughness, Vitality)

My trap ranger will rise again :-)

If they only would move the trap traits to wilderness survival where it belongs ……

heads up: Robert Hrouda left ArenaNet

in Ranger

Posted by: awe extender.1908

awe extender.1908

He will be missed.
From now on, don’t expect any posts from devs in the ranger forum anymore.
/ And there were only warrior devs left.

Concentration Training (Ranger Trait)

in Bugs: Game, Forum, Website

Posted by: awe extender.1908

awe extender.1908

Also, remember to start a fight BEFORE using F2 or the attack will NOT be traited.

Eg. if you start a fight by Drake’s F2 and you have traited for the extra concentration damage, it will not apply the extra damage. In order to gain the trait, you must start the fight before using F2.

I found Scarlet!

in Clockwork Chaos

Posted by: awe extender.1908

awe extender.1908

btw, the Gauntlet is filled with invisible water :-)

Attachments:

I found Scarlet!

in Clockwork Chaos

Posted by: awe extender.1908

awe extender.1908

Scarlet is just hanging out and enjoying the view!

Attachments:

Living World makes me sad

in Living World

Posted by: awe extender.1908

awe extender.1908

You are:
[ ] Married
[ ] Have Girlfriend
[x] Employed
[ ] Have Pets
[ ] Have Children
[x] Are an Adult
[x] Have a Life
You Think Living World is too:
[ ] Hard
[ ] Time Consuming
[x] Temporary
[ ] Full of Jumping Puzzles
You are Currently Threatening to:
[ ] Quit
[ ] Uninstall
[ ] Kick Colins’ Dog
[x] Tell the Internet That You are Upset

Don't burn yourselves and the players out

in Living World

Posted by: awe extender.1908

awe extender.1908

Short version:

  • Awesome game
  • Awesome community
  • Awesome updates

I just hoped the 2-week-Living-Story-Updates changed to a 4-week-Living-Story-Updates.

Longer version:

I’m sure people who eat, sleep and breathe the game disagree with me because they constantly need some kind of carrot or whip, BUT the majority of the players would really love to have some more space and time between the updates.

I appreciate the updates, it really does indeed make the game living ;-) but I can predict a lot af players will soon burn out or feel like they only play for keeping up with the updates and realize the fun part is gone.

Also it will eventually burn out the devs working with the updates. Take it easy. NON of the players bought the game on a promise that said: “There will be updats every 14 days”.
From a marketing point of view, I understand that there is an interest of keeping the players hooked and alive in the game. But if it all feels like a choire / rush / “must keep up” the result will be that players take a loong break from the game.

I miss the days where you had the time to do the new updates, but also slowly level your alts and exploring the maps and events.

Similar posts about the subject:

https://forum-en.gw2archive.eu/forum/livingworld/lwd/How-living-world-killed-my-passion-for-GW2

https://forum-en.gw2archive.eu/forum/livingworld/lwd/Living-World-makes-me-sad/first

Cheers!

Why don't you just erase pets from this game.

in Queen's Jubilee

Posted by: awe extender.1908

awe extender.1908

NO! Do not delete the pet! (though I fully understand your frustration, I have been main ranger since beta).

They (Anet) have to fix the pet! The fun aspect of being a ranger is indeed the symbiosis with the pet. Unfortunately, Anet prioritize 2-week living story so much, that no crew is left for fixing the poor pet design.

Maybe when the living story groups are burned out, as also the players will at certain time, Anet goes back to fixing the core mechanics of the game eg. ranger pet!

Ranger Changes on July 23, 2013

in Ranger

Posted by: awe extender.1908

awe extender.1908

This is the right path Anet! Keep going :-)
I have been a loyal ranger since beta, now I finally see the light.

Magic Find users: What would you like to see?

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

No one mention the use of lvl 80 transmuting stones with mf gear. I want my lvl 80 (fine) transmuting stones, all the gold, guild coms and laurels back! Thank you.
But happy Anet finally removed the gear mf. It’s the right path.

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

I want my lvl 80 (fine) transmuting stones, all the gold and laurels back! Thank you. But happy Anet finally removed the gear mf. It’s the right path.

Love it, love it, love it

in Bazaar of the Four Winds

Posted by: awe extender.1908

awe extender.1908

LOVE it all so far!

I wish the new map would stay for ever!

Good work Anet.

Pet status bar

in Ranger

Posted by: awe extender.1908

awe extender.1908

Can we please get a pet status bar above the pet’s command bar?

In battle, you have no information about your pet. If you want to see any kind of info about the pet, you have to find the pet and select it (click on pet). That is impossible in medium / large fights. Sometimes you can’t even find the pet!

If Anet just moves the pet’s status bar to the bottom of the screen, just above the pet’s command bar, you could see all the info all the time. No need to find and click on the pet.

See pics:

1: You have no idea how the pet is doing the fight.
2: After finding the pet, and got lucky to click on it, you get the info in top mid screen. (Clicking on the pet in fights with more foes / allies is impossible).
3: How it should be!

Not so difficult to code, but a tremendous help for us rangers!

Cheers

Attachments:

Most diverse class

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

Actually, I would say RANGER is one of the most versatile profession. Ranger can be built to do everything – even as you go. You don’t even need to remake your trait tree. But you will NOT be the best that fills that specific role. Any other profession build will be better at that specific build, than ranger. But ranger can be all the builds.

cheers

Not going to use 1 copper on Ranger

in Ranger

Posted by: awe extender.1908

awe extender.1908

The latest patch was the last drop for me. I have been a loyal ranger since beta, and all this time waited for improvements. But now, I don’t see any light at the end of the dark tunnel ………. at all!

I had saved a decent amount of gold to invest in my “new” Ranger. I was going to buy 2 sets of new gear (www & solo pve) but now I don’t even want to use 1 copper.
Why should I!?!?

I’m just glad I have an alt guardian at lvl 80. I guess the guardian is my main now.

It’s sad ……. just sad.

New Cutscene style = BEAUTIFUL

in Dragon Bash

Posted by: awe extender.1908

awe extender.1908

Always nice to have something new and fresh! Nice work :-)

Jumping Puzzle Title

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

Why is there no title for doing all the Jumping Puzzles?

I love JPs. It’s, imo, one of the most fun part of GW2. I do them solo and with guildies, always fun :-)

But I don’t understand why there’s no title for getting all the JPs!?

Leaked notes true? We got hit by NerfTrain

in Ranger

Posted by: awe extender.1908

awe extender.1908

Not sure the leaked notes are correct or not, but if they are, we got kittened once again.

Pets got damage nerf even though they can’t hit moving targets.
The trait changes are nothing to get excited about. NONE of the messy traits / trait trees have been fixed.
Spirits still suck.
It’s all just a huge mess, and the game has been out almost 1 year now!

Unless Anet has something good hidden for us rangers, it’s going to be hard competing with other professions. I wonder how many viable builds rangers can have now?!?!?!
It’s going to be a tough challenge.

How do YOU enter an asura gate?

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

I send pet first to make sure path is clear :-)

About Master’s Bond

in Ranger

Posted by: awe extender.1908

awe extender.1908

If land and water pets are the same, The stacks from The trait should NOT reset when going from land to water or vice versa. Please fix this!

Ranger Bug List

in Ranger

Posted by: awe extender.1908

awe extender.1908

About Master’s Bond

If land and water pets are the same, The stacks from The trait should NOT reset when going from land to water or vice versa. Please fix this!

Something is missing from this event!

in Dragon Bash

Posted by: awe extender.1908

awe extender.1908

I was not able to finish the Mad King jp, but god I tried. And it was fun. And the best thing during Winter was the jp, this time I made it though :-)
I really hope there will be a dragon jp. It’s one of the most fun aspects of the events.

LA mystic forge dragon skin = AWESOME

in Dragon Bash

Posted by: awe extender.1908

awe extender.1908

Just wanted to say that the Mystic forge skin is the best looking so far! Love it!

… and the tail coming up behind the trainers….. nice touch!

((DELETE ME!)) Achievements

in Bugs: Game, Forum, Website

Posted by: awe extender.1908

awe extender.1908

How can get the “troll cache” achievement? sounds fun :-)

Ranger Pet DPS getting a nerf

in Ranger

Posted by: awe extender.1908

awe extender.1908

Maybe a tiny dmg nerf is ok, if pets’ F2 skills were instant cast!

The pets’ F2 skills should be casted immediately at beginning of the animation not several seconds after. You use the skill for the present time, not for the future!!
I need my wolf’s fear NOW!!!! not when the foe has already killed me :-(

New ranger skill to make us "special" in WvW

in Ranger

Posted by: awe extender.1908

awe extender.1908

Send a Scout Hawk:
Activate the skill and then click an area of the mini-map to send the hawk. Several seconds later that area will become “revealed” allowing you to see red dots of enemy players, green dots of allied players on the map even though it’s beyond the normal range which you’d be able to do so.

I strongly support this!!!

Thieves uncatchable?

in Thief

Posted by: awe extender.1908

awe extender.1908

Every skill should have a counter-skill. Every mechanism should have a counter-mechanism. Of course these should not be available to all professions (that would be just boring) but there should be professions with counter skills.

eg. Profession A has a skill/mechanism that can be countered by Profession B. Profession C has a skill/mechanism that can counter profession B, but can be countered by Profession A ……. and so on ……. (you get the picture!?)

This makes all professions wanted as they are needed to counter other professions.
And no one should feel safe! :-) ===> more fun

imo, give ranger’s pet a sense to track/see/reveal stealthed players and / or googles to engnineers that can do the very same.

I’m sure all of you sneaky-backstabbers / tail-between-your-legs-running-away-folks disagree, but a decent game should have skills AND counter-skills.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: awe extender.1908

awe extender.1908

Let’s wait and see what Anet decides to do. Maybe the trait changes make up for it? Or maybe the pet’kitten-box gets bigger!?

Is there a Condition Damage cap?

in Ranger

Posted by: awe extender.1908

awe extender.1908

I believe condition dmg past around 1200 / 1300 offer less contribution to the damage. But not 100% certain.

Dragon Bash on June 11th Update!

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

ahhhh, my holy guardian must have those wings! He earned them :-)

The healthiest/toughest gear combo?

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

Greetings defenders of Tyria!

I was wondering what gear combination (armor/weapons/trinkets/jewels) give the most “effective health”.

I would like to get the most health / armor for a medium armor class (ranger). Damage is not important at all.

What combination of gear provide the most health and armor?

Cheers

Chilly Ranger

in Ranger

Posted by: awe extender.1908

awe extender.1908

Inspired by this chill control ranger post, I’ve made a new www build.

http://gw2buildcraft.com/calculator/ranger/?6.3|7.1g.ha.7.1g.h1l|5.1g.ha|1n.7u.1n.7u.1c.7u.1n.7w.1c.7w.1n.7w|1c.67.1n.67.1n.67.1n.67.1n.67.1c.67|0.u48b.u367.a6.0|30.1|4i.4x.51.52.54|e

Pets: Owl & Alpine Wolf

Are there any rooms for improvements?

My “role” will be enemy controlling primary by chill (and cripple). I’m not interested in big damage numbers, but what decent alternatives are there?

If I want to be a tanky chill ranger, and let the others in group deal the damage, what gear should I use then?

(would Shaman or Apothecary be a decent alternative?)

The most important thing for me is to have 100% chill duration (eg. 60% chill duration + 40% condition duration) and survive as loong as possible.

(edited by awe extender.1908)

Condition duration: Maxed at 100%?

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

Thank you for the answer. Appreciated.

Now, I gotta go and remake the build, no need to have more than 100% condition duration!

Condition duration: Maxed at 100%?

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

Hi all

Are condition durations maxed at 100%?

Or can the durations go beyond 100%?

Eg. let’s say you have runes that give you a + 60% in burn or chill duration, and + 30% condition duration from traits, and finally + 40% condition duration from food. This sums to a total of (60% + 30% + 40%) = +130% condition duration.

So do you benefit from the whole +130% condition duration or is it maxed at +100%?

It’s not easy to know, because of all the bugs in tooltips. I hope some devs or someone with actual testing could shed some light on the matter.

Cheers

Consortium Whip

in Last Stand at Southsun

Posted by: awe extender.1908

awe extender.1908

Hey folks,

Thanks for liking the whip I created (well, as much as a single designer creates anything that is). Currently the whip is not an item players can use. Thieves can steal a tentacle whip off of some creatures, but I don’t think it is something players can use.

I’ll try to keep in mind that there is interest in that weapon, and see if there’s not people I can talk to about adding more permanent solutions.

Whip should be RANGERS only!!!

(there are several posts on Ranger forum about whips……..)

t3 human heavy armor

in Guardian

Posted by: awe extender.1908

awe extender.1908

Hi guys!

Are there any plans for new armor sets?

I’m considering buying the t3 chest (30g) ans the t3 legs (25g) and mix it with some t2 and some named pieces. A lovely mix set for my guardian.

But I’m not super rich, so I really don’t want to use 55g on armor and then after a short period of time, some new armor pops out!

What’s your advice?

Cheers!

New Backpiece is from your nightmares

in Last Stand at Southsun

Posted by: awe extender.1908

awe extender.1908

None of them fits a guardian (i’m sure alot of you disagree though)!

But, omg!! It will be perfect for my norn female ranger. Or a necro or one of those cabbages!

Temporary Content

in Guild Wars 2 Discussion

Posted by: awe extender.1908

awe extender.1908

I don’t agree. I don’t think it’s a bad idea with temporary content. It makes the game much more dynamic and fun. The extra fun factor exist only because of the short period of that special content. If all the now removed contents (halloween/wintersday and so on…) were still around, they all would have lost their affection value. No one would bother doing them (well maybe except the Mad king dungeon, that was just epic!)
My point is, that the temporary content makes the game more interesting.

Yes, you might miss the chance to do all the temporary contents due to lack of time or rl issues, but at least you know there will soon be more and new content in a short period of time. Maybe you get the time to get those!