Showing Posts For daggerhands.9634:
Chaith is correct with how the new win streaks will work.
The bonus pips from breaking a losing streak are different though. In that case, the bonus pips don’t actually serve a matchmaking purpose, but an emotional one. It feels bad to lose streakily, and players feeling bad will stop playing. Giving a pip bonus to break the streak not only encourages players to keep going, but gives them a nice little endorphin shot at the end in the form of an extra pip to raise their morale.
Breaking a loss streak doesnt award a extra pip every win after your third consecutive win awards one extra pip
System doesnt reward losing it rewards trying your hardest while losing making the score difference as lil as possible that gets rewarded
They did have about 3 weeks to change/ learn other builds however with the current balance more changes are needed. And if they hadn’t changed the balace because of the esl league we would still see near invul ele’s (by the silly amount of healing/protection uptime they had) and chronomancers
If you are talking about the staff teleport on the 2 skill thats because its coded as a projectile blink however i am not shure how thats coded
Funny enough i had something like what the OP proposed i played 5 matches in a row with the same thief showing up on my team all 5 matches carrying the other 3 pugs we got every single game it was very enjoyable even though in a few matches the score was close too 500-150
Channeled skills, generally, are not supposed to be untargeted by stealth. That’s why I’m calling attention to it. Ranger [Rapid Fire] is also channeled and is not untargeted by steath.
100 blades (and rush), pistolwhip, sword2 for mesmer, shield bash, bulls rush. All have a casting time/windup time and will lose target and thats just 3 classes.
Confusing images while both being channeled skills are very different and should be treated as such (being invulnerable to being hit while you follow your target around should get interupted while your target stealths, just like mesmer sword 2 skill locks you in place) on confusing images i believe it shouldnt get interupted by going stealth (i believe thieves and engi’s will still get hit by it).
Not the best of ideas most guilds only play pvp for the missions( the score/rank one are usually doable even with non pvp players out of the people in mij guild i am the only one who went beyond ruby (had only one ruby an me as legend) yet for the guild missions we grouped with a few members in unranked. If your suggestion would be taken over by a-net which i doubt i hope it will be only for ranked matches.
Your suggestion doesnt take queue times in mind nor that you are able to opt out of queing as a guild team while still being able to que with people from the roster and click join queue as party.
i was fighting npc’s in the HOTM while being qued (for unranked)then suddenly i got the abandoned que message and got put into a 50-150 game on forest.
i wasnt lagging no queue had popped yet still i got put in that match and recieved dishonor (7 min).
(edited by daggerhands.9634)
32 is too small of a sample and if you had played any other class then thief you wouldnt have gotten the same numbers
+ if you played on a thief daily day it isnt that odd too see that many thiefs
You can kill a druid as scrapper if you use moa when the druid uses his avatar and you can kill druid as reaper
Dont need to moa just cc chain when he goes into celestial form hammer5,3 slickshoes
you guys still don’t even feel, beyond understand or know what this mean, at this rate?
Hah…. no answer then…
How, what? I dont get it.
Well I guess I’m a clicker then, but I average 80-90% percent wins in my game history and i get about 170+ points per game. By no means am i a free kill.
It is annoying to have to have to click skills because it makes it hard to to mouse target. I tried re-binding my keys, but haven’t come up with a config that’s comfortable. i don’t want to pay $100 for a gaming mouse or game pad, so what are my options?
Rebind keys and practise you wont switch over in a day ( i have my 4,5 7,8,9 keys bound to the side of my mouse my heal is middle mouse and elite is e) just find something that works for you
The only person i could possibly imagine that thinks this feature is unfair would be a clicker, and if thats the case, thats a whole other problem on their end
Help me out. What’s a clicker?
A person that clicks his skills with his mouse
Won a 4-5 it was quite sad to see such a disbalanced match (won 500-450)
/popcorn…
It jut keeps getting better n better.
Plz share
The que times seem much shorter, a lot of instapops and below 2min till latenight today.
Thank you very much for that.
Otherwise,
the quality is regular unrank trash we had since off season. Id be very happy to finaly or even maybe once per week for 10.000 gems be able to see my actual MMR and the enemy ones so I can know if i can afford to play a fun non optimal build for a change. and also when i hit rock mmr bottom, to know its time to put meta tryhard pants back on.Thank you.
Dont give them ideas on adding a cost too seeying your MMR. (Though i doubt they will ever allow us too see it)
I always have the kittenedplayers on my team cus a-nets system decided i should be able to carry players in the 100- 15000 ap range. (And no i am not saying ap reflects skill it does show dedication however!)
Not really fit for this forum but i like all the startrek reverences!
The OP has a few good points having ranked disabled forces you into a game mode you havnt played during the season (your unranked mmr drops during this time) forcing you to play with people who are testing builds just because its unranked or who are pretty new to the game and are just playing unranked as hotjoins are impossible to find for new players, unranked during off season is a joke like ranked was during the previous season (with the last meta balance issue’s exploiters etc.)
I just wish they had ranked enabled offseason idc about divisions (just disable divisions) i just want a game mode were there are no people testing builds 24/7
So one of the few counters to a non interuptable skill should be removed…
(Can only be interupted in the first 0.5 sec of the cast an going stealth makes it end)
(edited by daggerhands.9634)
Remember that time people knw how to clear condi’s
No they play the most efficient build for their group comp/strat there is a difference and i wasn’t saying HOT players/ f2p players should l2p i am saying people that are complaining about for instance: necro does too much condi plz nerf condi, should learn to clear. People running in 1v1 vs a ranger but keep the pet alive ah that pets hurts cus i am too kittened to kill it, should learn how to focus a target. Etc etc fact is most people complaining about imbalance on this forum have a real learn to play issue/ unwillingness to change their builds just stop crying and actually try to get better instead of having devs dumb the game down even more
There actually isn’t much room for discussion. GW2 sPvP has become “Pay 2 Win”.
To be competitive you need access to all builds. Even if you don’t want to play (main) a specific build, you still need to learn or rather figure out it’s strengths and weaknesses.
Hence a F2P account has a clear disadvantage in sPvP. From which follows you need to buy the HoT expansion for 50 Euro / Dollar.
But even with HoT not every Amulet and Rune is automatically unlocked (like it was at launch). That’s 25 runes at 5g each + 7 amulets at 10g each = 195g ~= 1636 gems ~= 20 Euro / Dollar. Pretty much any IRL job will net you the gold (a LOT) faster than playing the game. Or to put it differently, you can already practice while others are still grinding And now imagine you want to accumulate those 195 gold on a F2P account with all those TP restrictions in place.
More and more of the “good stuff” is either available only from the gem/cash shop or alternatively from the shop for significantly less IRL than in-game time/effort. In-game loot is a burden cluttering up your inventory (no problem, you can buy more bag slots with gems) and is only worth a few copper (don’t confuse the TP as a gold source, it’s a sink).
This used to be different, but ANet has chosen to systematically devalue our in-game time in order to make more money from the shop.
Quality of life while yes is a cash grab its not pay to plz go check up on pay to win before posting unrelated stuff
Just learn to play, these p2w threads just get sadder and sadder with OPs and people advocating it is p2w Hot is still buy to play and core game is f2p yes some specialications have better synergy with their core lines but most people advocating it is just learn 2 to dodge use stab and clear condi’s focus target and try not to get ganked by a thief
Aggreed. “DH traps & true shot op, Druids bristleback op, thiefs op , necro corrupts & chill op, Scrapper damage & sustain op, … . " Half the classes are OP -_-.
Lol learn to play all classes you named are easely counterable
Yes, you can counter OP classes by using other OP classes.
The reason people complain is because there has been a serious power creep with HoT. Remember the “OP” D/D elementalist pre-HoT? How could this become a weak spec post-HoT (even before celestial removal)???
I have it for you:
- Tempest is probably fine now (which means dead in the OP meta)
- chrono is also getting closer to balance, but continuum shift is still too strong
- reaper has OP condi damage
- daredevil has OP damage
- Druid has OP pet burst and too much (long) CC
- Scrapper has over-OP sustain
- Berserker is not too OP
- DH has too much CC
- Rev has still a bit too much sustain
so here we are: 6 out of 9 are OP. What this also means is that instead of bringing additional diversity in PvP, elite specs have just removed what was before and actually reduced diversity.
And now people want to buff the core specs to be able to reach the OP level of the elite specs… Yes, you could balance things like this, but this is a terrible idea. Power creep has made the game much less fun. You can now spend a huge amount of time stun locked or get all conditions in the game on you in less than 2s. The only proper fix is a massive nerf to most elite specs. Some people won’t be happy at first, but this will make the game much healthier.
Tempest got arguably nerfed slightly too hard(meh)
Chrono you dont even see in pvp anymore(meh)
Reaper get counterered hard by condi cleanses (learn to focus target and cleanse)
You are just mad at daredevils ganking you all day(btw a good player should never lose vs a thief in a 1v1 due to the fact they have allmost no survivability)
Druid only has a few cc’s and has to sacrifice dmg to get them longer and can be beaten 2v1 easely(closest we have to a tank atm so that fits and learn to focus his pet and either learn his tells or get some stab)
Same for scrapper though most of his survivability comes from core lines
Berserker meh they are basicly medi guards without the teleport but with a cc chain (stunbreak and dodge their dmg rotation then /laugh as they run(if they are smart) or watch them die fairly quick to any decent player)
DH they are pretty easy to beat just range them and use stab+ block to trigger their traps to then dodge out of them
And revs honestly unless they are +1 ing are quite a joke
So basicly learn how to do basic stuff like condi clear, dodge/ use stab on big tells its a learn to play issue not a specialisations are OP/p2w issue
Aggreed. “DH traps & true shot op, Druids bristleback op, thiefs op , necro corrupts & chill op, Scrapper damage & sustain op, … . " Half the classes are OP -_-.
Lol learn to play all classes you named are easely counterable
@ fivedawgs
Core builds are definately weaker , if i agree it takes time to get somehow good when you start playing a game. Two of the players I played with where top tier SC2 players (their average APM is like 10 times higer than most players)and they have a realy fast learning curve (some people learn faster than others , that’s a well known fact). They are actualy verry good considering they where playing core specs and have better game understanding than some pvp heroes who play the game since realease (not even talking about individual skill here).
I’ll illustrate it like this : I was playing meditation guard (It’s one of the builds i have played the least) vs one of them also playing the same build and matchup was verry close , once I took DH I clearly had the upper hand. There is a reason HOT elites specs where meta in this previous season and not core builds. And if you don’t agree with that well I can understand it but you are probably one of the only few ones still thinking this way , i’m not gonna name , but even proleague players I know think HoT > Core.
NB: “I can’t belive you are blaming your f2p friend departure on HOT.”
—> Not at all , I’m just trying to say it would be more attractive to new players to be able to compete with their regular class against elites.
Thanks for this constructive answer.
So instead of being on even builds you jump on a semi tank with tons off cc vs a build without any stability there is a reason you beat him easyer you were his counter learn to run even builds for comparison not hard counters
It seems nobody remembers anet’s promise. Oh well, boys. By the way, bringing up armor or level cap isn’t even remotely viable in…..sPvP. We’re still all on the same page in this regard, no?
Its funny the same people calling gw2 p2w are asking for core nerfs btw old builds are still viable they just arent in the meta because the players dictate the meta and those people are enjoying the expansion and making use of the specialisations that were added to each class either buy the expansion or stop complaining instead of using bad/ learn to play comments.
Im willing to say from there balance patches and latests nerfs and boost. They simply wanted a big change in the meta. Bunker wars had scrappers using maruder ammy and high level players on rangers typically using soldiers. Revs were using vipers and so you had a good mix of classes using different ammys.
They simply instead of fixing the new HOT specs and balancing the current weapons/ utility skills/ etc etc went and said bam whole new meta. Currently no one knows the best 5 man team or the best individual builds for team fights and 1 vs 1.
By creating a new meta they are trying to hide the fact that everything was made far to easy with the new specs.
Scrapper 2 skill reflects incoming dmg/ 4 skill aoe stun base weapon skills.
Ele- shouts heal everyone/ give auras which give regen and vigor/ all boons on overloard
necro- chill now does damage= terrormancer build dead, reaper form does great dps and is granted stacks of stability by pressing 3 and it just pulses.
ETC ETC ETC ETC
Every class was just given free boons, more dps ,more condi, more heals, more condi cleansing and you literally hit 1 button. Before HOT you had to think about when to use your skill because you only had 1 shout that gave stability, only 1 shout that gave protection but now every shout does everything.
Anet probably wont balance the new specs but continuously nerf 1 class and buff another creating new metas each season while adding in some OP rune/ sigil from time to time.
Scrapper 2 skill reflects projectiles 4 blocks and deals dmg and 5 is the stun…
Plz learn to play, yes some builds counter each other this is how its supposed to be trivalising condi’ would push vs power builds only. If you cant deal with condi’s switch up your build so you can
okay so you play condi I get it… that was one point I had. That conditions are already trivial… what about the other two? I can counter condi fine I just think the payoff to skill required ratio is absurd. I’ve run condi builds and they are soooooo boring and easy. Im not saying make them do nothing…. just balance the payoff somehow.
Also it wouldn’t be power v power if they balance bunker rather than removed it.
I havnt played condi since i developed a vshare thief build that became popular in wvw 5 months before HOT
Btw assuming makes a kitten out of you
Plz learn to play, yes some builds counter each other this is how its supposed to be trivalising condi’ would push vs power builds only. If you cant deal with condi’s switch up your build so you can
And 6th post on this topic…
Meta hasnt settled yet
Fyi 5th thread on this topic reported your thread( not for removal but to ask for a merger of threads
Why are you hitting yourself
I edited my last post please read that last point i made and you will see the point you are trying to make wont be fixed by that you offered as a change
Its not pay to win its buy to get extra shiny stuff
Base game is now for free
Players who bouhgt gw2(non hot) have access too TP and have map/ whisper freedom over f2p players
Players who have bought HOT have acces too HOT content (raids, specialisations mastery’s and the new maps)
So why should basegame only / free2 play get acces to it. Btw HOT only gives acces to new traits and one new weapon. It doesnt give a stat boost it only offers a extra traitline.
Also base game can counter Hot builds, its very hard but possible yes your old builds might not work any more but you cant run the same build for too long since people will figure out how to counter after a while. Learn to adapt peopleCore meta cannot win any of HoT meta, but HoT meta can pwn any of core meta, thus p2w is correct answer.
Just because you cant doesnt make it fact plz learn to build arguments on facts your personal situation nor skill level is a fact (btw thief shattermes (both condi and power) rampager war, engi marauder(non hot build) eng condi and multiple other builds are still viable)
viable doesnt mean it is superior than hot meta.
Do any1 use core in tournament?
i would stop arguing p2w unless people in tourney uses core at least at 40% out of 100%. 40% is minimum. like 4 out of 10 people in tourney should use core, then it makes no p2w. they are people who uses most decent build so if they use no core that means core is generally worse than hot. buff core then become no p2w.
Viable means viable doesnt matter if it gets run in ESL or not (btw esl doesnt necessarily run the meta builds they run builds benefitting groupplay stratigy or groupcomp) builds dont have to be meta to be run /good to run meta only means that it is the build judged to be the best in most situations. Viable builds fill that void
Also buff core? You know that hot builds use 2 traitlines from the main class right
Gj pulling stuff out of context.
You showed condi vs a gollem and power dmg on a warrior vs warrior.
Condi is just as viable / hard to play a build as power builds (a few builds excluded)
Condi is DOTS condi’s can be cleared thats its hard counter (as well as dodge/evading or blocking/invul for both power and condi) power dmg can also be mitigated by protection and weakness thats balance mate. Fyi some builds are meant to be hard counters some cant deal too well with condi dmg others excell at it its balanced
Its not pay to win its buy to get extra shiny stuff
Base game is now for free
Players who bouhgt gw2(non hot) have access too TP and have map/ whisper freedom over f2p players
Players who have bought HOT have acces too HOT content (raids, specialisations mastery’s and the new maps)
So why should basegame only / free2 play get acces to it. Btw HOT only gives acces to new traits and one new weapon. It doesnt give a stat boost it only offers a extra traitline.
Also base game can counter Hot builds, its very hard but possible yes your old builds might not work any more but you cant run the same build for too long since people will figure out how to counter after a while. Learn to adapt peopleCore meta cannot win any of HoT meta, but HoT meta can pwn any of core meta, thus p2w is correct answer.
Just because you cant doesnt make it fact plz learn to build arguments on facts your personal situation nor skill level is a fact (btw thief shattermes (both condi and power) rampager war, engi marauder(non hot build) eng condi and multiple other builds are still viable)
Also base game can counter Hot builds, its very hard but possible
So you agree that HoT builds do have an advantage over core ones. Well, that does answer the question, does it not?
Builds themself no non hot players that dont know what the specialisations do however causes them to go on these forums and complain about the game being pay to win
@Evan, in my humble opinion, we need tighter MMR grouping and longer unranked queues if necessary.
Extremely large skill discrepancy within teams
What we really need, is to have PRO league players mentoring other team as COACH to make more high MMR players.
Stop keeping all your secrets, share and let people evolved to get better matches.
Are you scolding me or something? Lots of pro players stream a ton and explain why or why not to do certain things in PvP
@chaith i dont believe he’s scolding you
@jour ESL players devote a LOT of time playing toghether make use of voice comms and are constantly looking at their builds to see what could be improved. The first thing is easy find a pvp guild that uses voice comms and wants too improve. Try too keep improving your build and comp and try to keep the roster you play with to a 6 min( preverably 5)
Its not pay to win its buy to get extra shiny stuff
Base game is now for free
Players who bouhgt gw2(non hot) have access too TP and have map/ whisper freedom over f2p players
Players who have bought HOT have acces too HOT content (raids, specialisations mastery’s and the new maps)
So why should basegame only / free2 play get acces to it. Btw HOT only gives acces to new traits and one new weapon. It doesnt give a stat boost it only offers a extra traitline.
Also base game can counter Hot builds, its very hard but possible yes your old builds might not work any more but you cant run the same build for too long since people will figure out how to counter after a while. Learn to adapt people
Now being forced to play unranked with all the first timers around is just DRIVING ME CRAZY EVERY SINGLE GAME! Just give us the separation from the newbies back and let us lose some time in this game.
Unranked uses MMR just like ranked does as far as I know. I don’t think your MMR is shared between the two modes, but I personally play with mostly the same people in unranked as I was playing with during the ranked season.
Also mmr is used for both and they aren’t shared between unranked and ranked thanks to that people who only played ranked during last season lowered their mmr in unranked thanks to decay(honestly this could be easely fixed by letting the decay code check for pvp games played instead of played in (un)ranked only) and adressing the issue of you facing new(b) players. This is caused by the loss of your mmr and that the new players their mmr isnt being calculated correctly due to a lack of information for the mmr system+ it is very likely the better players/those that have participated in the league are taking a break.
There are multiple threads on this already can we get a mod to merge them?