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HP's for PoF Elites

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jheryn.8390

HPs would make sense in leaving as one pool so that the “play as you want” mentality can be left in place and players can gather HPs from any existing source.

The true “play how you want” design was abandoned with HoT. The problem was, people would simply grind, then complain about the lack of content. That’s why they’ve switched to requiring you to play specific content.

If they wanted to bring it back, they’re going to need to use a new type of hero point that is unique to each expansion. That would allow them to feature more challenges than required and to bring back points for leveling, just as the original core game did it. The original idea was that you could do hero challenges to unlock your skills faster, or simply play and earn them by leveling.

I don’t agree. “Play how you want” does not mean getting anything you want any way you want. There is no game in existence nor will there ever be that is tailor made to every person playing it.

Play how you want means you have many options of achieving many things. That is why there is an excess of Hero Points, Mastery Points, etc. You can get the ones that are easiest for you to get without having to get them all.

Play how you want does not mean that if you don’t like something or don’t find something convenient that Anet needs to change it so you can get it “the way you want to.”

tl/dr: Play how you want does not mean the game is designed around every person’s likes and wants.

HP's for PoF Elites

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jheryn.8390

i have 355 hps with my guardian, it would be kinda silly to have the full spec just at the beggining of the expansion, i’m assuming it will be 400 or probably 300

I don’t think it would be silly or unprecedented at all. I had almost enough hero points on a couple of my toons that that three HoT hero point challenges was all it took for me to have my elites on them.

So having hero point ahead of HoT worked. I’m sure it will be the same for PoF.

HP's for PoF Elites

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jheryn.8390

Unless they have a LOT more HP challenges in PoF than HoT, I would guess 250 just like HoT.

Also since PoF is in no way connected to HoT from a skills, etc. standpoint, they will not expect us to draw upon HoT for our excess hero points.

Playing a toon of the opposite gender?

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jheryn.8390

I play mostly male characters. I have one female character I created that I have played quite a bit early on, but haven’t played her in quite some time.

I have no problem playing a female character, but as others have said I am male and find immersion to be greater when I play male toons.

Everyone has their own preferences. None of them are wrong. Playing a character of the opposite sex to your own real life gender says nothing about anyone. Do you and what you want. As long as you are having fun, who cares?

GIFT OF BATTLE

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jheryn.8390

Yeah, it sucks, OP, but there are things you can do to minimize the pain.

Use your WvW boosters. Celebration boosters and others can give you XP which might lead to reward chests. Get the guild hall bonus for reward tracks.

Follow a commander. Find a flag, zip to the closest waypoint, and find ’em. Problem is, commanders are very flighty, and when threatened or intensely bored, they will disappear, often appearing back at a castle or other spawn.

Play “just enough” Don’t go for short sessions with just doing a daily or two. You won’t get much participation, and it’ll make the whole thing seem longer. But also don’t waste time if you’re not getting participation. Retreat to some PvE when things get obnoxious (#1 server rolling your team again, commander not communicating, etc).

I agree with all of this except the last one. If you are not in a huge hurry, just popping in and doing the dailies are a great way to increase your reward track if you are not in a huge hurry.

I got four gifts of battle recently through the reward track. Three of them I got by spending time in WvW following a commander and making sure to do dailies. The fourth GoB and four completed tracks for the legacy armor were gained by just doing dailies and/or just spending about 1/2 hour a day running around in WvW with a zerg big or small.

WvW is not my thing. I’m mainly a PvE player, but I am learning to appreciate WvW a lot more and I actually let myself enjoy it when I am in there. It feels like it takes a lot less time if you resolve to enjoy the WvW play.

Story missions too unfair for solo players

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jheryn.8390

Actually there are not a lot of things that needed tweaking, just some number adjustments, in terms of dmg and hp. I would not ask for several LD layouts of the same mission – it’s too much work.

“Needed” in this case is very subjective. What about the people that think the missions are too easy? What about those that may agree that the missions are difficult but like that for the challenge?

There are too many variables. I’m sure the devs make the content what they consider the middle of the road to satisfy most because they know they will never satisfy all.

Story missions too unfair for solo players

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jheryn.8390

Well see here is the disconnect. Guys who play this game for a month and leave for a year and come back for another month aren’t really keeping the lights on in my opinion. I’m not saying that they should be excluded from all thought, but I don’t want my instances to be dead boring because someone else wants it easy.

And it’s not that hard to learn the game. Plenty of casual people do. It’s not like studying for a law degree. Most of the stuff people need to learn could be taught in an hour or two, and it might just make the game better for them as well. I know I’ve helped a lot of casual players out learning the game and it’s given them a better appreciation of the game.

People seem to be arguing that they cant’ get better or they simply don’t want to. I’m saying those players aren’t really something Anet should cater to. Not at the expense of players who are here all the time, supporting the game on a constant basis.

I never argued for making the story missions dead easy, for all the players. It’s against the freedom to play how each player likes, something that I love to find in games.

What I was saying and think is reasonable is to have difficulty modes ranging from Story (easy mode) with small rewards to Elite/whatever name (that could actually be more difficult that they currently are) with bigger rewards.

You will not be robbed of anything but instead you would gain the freedom to play them at what difficulty level you feels is more appropriate for your skill level.

But I suspect you won’t like that, because as you said – you are the people that keep the game lights on while the casuals move on / come back and the game should only speak your language in terms of difficulty…

The truth is that you cannot make the game all things to all people. No game has infinite possibilities to do everything that suits everyone’s game play.

The freedom to play as you like has nothing to do with the game being tailored to each person’s preferences and desires.

All games, not just this one, are designed to be playable by most. Asking for more than that, IMO, is beyond the pale.

Commander Tag

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jheryn.8390

300g is already pricey enough

^This.

leadership can’t be “proven” by gold or achievements; good commanders demonstrate that they are good only after tagging up.

^And this.

I know a couple of commanders who are top notch, but neither of them are rolling in the gold. 300 gold is a lot for them. They spend more time commanding in WvW doing what is necessary to fight the opposition rather than getting lots of bags and gold. One of these commanders is a havoc commander and just does small targets and is a thorn in other servers sides. The other commander is a great commander but focuses on guarding and maintaining control of keeps and towers. Great commanders, but they don’t get rich.

Also, why punish a new player that may be the best commander a server will ever have but they can’t afford a tag?

300g is steep enough in price to force anyone into parting with some bank to get a tag.
It also scares away people who just want a floating Christmas light above their head to look impressive. The price is also reasonable enough not to throw it out of reach for those who may not be rich but will be a great commander.

tl/dr: 300g is a reasonable price. Having a lot of gold does not equal being qualified.

Corgi Mount Vote?

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jheryn.8390

No. I’m so sick of all the cutesy creatures and items and equipment.

Attachments:

Corgi mount RIP

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jheryn.8390

To answer your question: No.

I don’t like the cutesy stuff. Drives me up the wall. That goes for Quaggans, the new quaggan replacement fruit monsters, and the bunny mount.

The Return of Monks

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jheryn.8390

A healer class, like Monk, would allow the other classes to be much more focused and less “Swiss Army Knife.” It would be a major game changer in most modes and potentially a much needed shot-in-the-arm for PvP.

I dual main in GW1, Mesmer and Monk.

Swiss Army Knife is a good descriptor of classes in GW2, but that is what they were meant to be.

As many above have mentioned, looking for a monk in groups was exasperating. People were tired of waiting and never finding a monk to complete their group.

I miss my monk too. I liked playing a support role and still do with my guard and druid. As much as I would like a healer class, I don’t think it is at all what the devs wanted for this game.

I despise what GW2 has become visually

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jheryn.8390

There are plenty of varied armors and weapons out there. From mundane to over the top. I see people in gear that cover the whole spectrum.

It amounts to personal taste. I am like you OP, in that I like more sedate equipment. We are not everyone, however. Many people obviously love the more out-there looks.

I personally have no problem with immersion because of this. I look at it like I do real life. There are things that are not my style and things that are. That is what makes everything interesting.

Pool hero points into a currency?

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jheryn.8390

I understand why they won’t do this, but I’d also like them to do this.

^Pretty much this. It would be a cool thing, but I doubt they will do it. Some HP’s are to easy to get and allows you avoid the moderate to difficult ones.

Since HPs are also tied to map completion, this may negate that issue though. Unless of course the player doesn’t want to that as well.

Yes, but pooling the points together wouldn’t help with map completions, but a player could go out on alts and get the easy HP’s and not care about map completion or anything else.

Some people have dozens of alts. They could fill a pool of HP’s very easily.

Pool hero points into a currency?

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jheryn.8390

I understand why they won’t do this, but I’d also like them to do this.

^Pretty much this. It would be a cool thing, but I doubt they will do it. Some HP’s are to easy to get and allows you avoid the moderate to difficult ones.

Best way to increase account value?

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jheryn.8390

I agree with all the others. Account value means nothing to anyone but yourself. I love gw2efficiency.com. It is a great site and saves me a lot of searching on my mules. To be completely honest, my account ranks in the top 1 percent. But that means nothing to anyone, including myself.

I had never looked at my “account value” on gw2efficency.com until I saw this thread. When I saw the value, it meant nothing. What means a LOT to me is that I love this game and I love the toons I have created.

My real account value, to me, is priceless.

[Suggestion] Gift of Battle acquisition

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jheryn.8390

In a perfect game, players should be able to play the mode(s) they enjoy – a game is for enjoyment after all.

It doesn’t speak well of any game mode if the developer has to gate certain items behind a game mode just so people will play it. People should play that mode because they fine it entertaining.

I’ve said it before, “playing the way you like” does not mean tailoring the game to fit every person in the universe’s personal preferences.

It really doesn’t matter if any of us like this or that concerning legendaries. The path to obtaining them is what it is. You can play however you want to get that legendary, but there are requirements. Play an ele or necro. Buy mats or farm them. Bottom line, however, there are hoops we all have to jump through to get what we want. If you don’t want to meet those requirements, then I guess you don’t get what you want.

I don’t care for WvW or PvP, but I’m not complaining about doing what I need to get what I want.

[Suggestion] Gift of Battle acquisition

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jheryn.8390

-snip-

Don’t make these misunderstood assumptions about what I might or might not be open to, or conclusions that I can draw about the designers intent. My point that they’re irrelevant stands because of the position the request comes from.

As a gamer who appreciates the craft behind the medium, I can infer much from the changes made to the Gift of Battle’s acquisition. It’s interesting on a number of levels. That’s one side. The customer side of me isn’t interested – they want what they want.

Imagine ANet is a chef and I’m a regular customer. I enjoy much of the menu, but not all. I sometimes try a specific expensive dish, but it has an ingredient I don’t like. I try it anyway, but I still don’t like that single ingredient. Next time around, I order the same thing, because the dish otherwise is great. But I request the ingredient not be included (or changed). The gastronomer in me might appreciate the chef’s intent – the ingredient might bring some acidity or spice or texture to the dish. That, however, isn’t as important to me as my enjoyment of the dish, so I ask that they change it.

I’m all for putting requests out there. My problem is when a request is rejected or they say ‘no’ to a request, people cannot accept those answers and throw a fit.

I agree with IWN that understanding why a company does something is important. Many people rail against something without ever considering or caring why something has been implemented.

Another problem I have with some requests, even the ones here is that it seems that people just are unwilling to do what it takes to accomplish something. I will never be a fan of the “cater to me” attitude. I’m not saying you are one of them, I’m speaking generally.

To many people think ‘play your own way’ means that they get to tailor the game to suit them. What it really means is “play how you want to get the things we make available under the conditions we have set.”

tl/dr: Requests: OK. Hate and negativity to the answers to the requests: NOT OK.

Need help renaming toon please

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jheryn.8390

Battle Santa

Kris Kringgrawl

Old Man Wintersday

What am I to do with unuseable birthday dyes

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jheryn.8390

Not the best solution (nor even a good one) but you may be able to salvage the dyes into pigments? However I’m not sure that rarer dyes give more pigments.

Edit: According to a reddit post, it does seem like rarer dyes salvage into more pigments.

fine 3,918 dyes = 11,838 pigments = 3.0214 each
masterwork 2,422 dyes = 15,712 pigments = 6.487 each
rare 487 dyes = 5,060 pigments = 10.39 each

This is true. I have almost all dyes unlocked and when I get account bound duplicates, I just salvage them. I notice the rarer the dye, the more pigment I get when salvaged.

I don’t know if it is the same one but I read on a reddit post that the better the salvage kit you use on those rare dyes, the more pigment you get as well. I cannot vouch for this.

Thank You ArenaNet - Happy Anniversary

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jheryn.8390

. I’m also happy to see people get a chance to to check out the VIP areas for ‘free’.

I insta deleted it, I do not appreciate them trying to coax me into buying something and calling it a birthday present…

Amazing 5th birthday rewards, thank you for everything you do, you guys are 2nd to none.

They are 2nd to Blizzard.

How big are that gift horse’s teeth Vavume?

Thanks Anet for the presents. I appreciate all you gave us including the 2 week pass that you can buy in the gem shop. Much appreciated!

The Mounts are Useless

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jheryn.8390

Someone complaining about the devs actually listening to the community and making new content/mechanics for the game… just when you think you cannot see anything new in these forums

I agree, but I bet it wasn’t an automatic decision on their part. There were just as many people who didn’t want mounts in game. Both sides were very vocal. Which side do you actually listen to?

Either way at this time it is a moot point. Mounts are here.

[Suggestion] Gift of Battle acquisition

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jheryn.8390

Before the reward tracks it was SO MUCH easier to get a gift of battle. You got Badges of Honor for a lot of achievements including PvE achievements. I never had to step into WvW other than to purchase my Gift of Battle.

I bought 2 extra when we discovered they were going to the new reward track system. It is so much more time consuming now and you have to play WvW to get them.

I don’t have a problem with that at all. Legendaries are supposed to be the pinnacle of gear so why shouldn’t we have to go above and beyond to get the things for legendaries?

I can tolerate WvW and can’t stand PvP, but I do both when I am making another legendary. I do not understand why people complain about doing what is required in order to get what they want. Don’t like to do what you have to in order to get a legendary? Too bad. That’s life in and out of the game.

tl/dr: GoB was easier to get before tracks. Do what you have to NOW to get them or do without.

The Mounts are Useless

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jheryn.8390

I think some people may have lost sight of the fact that this is a game. Mounts are intended to be fun. That is their purpose.

I was firmly embedded in the “No Mounts” camp, but now that they are here, I’m going to use them. Because whether you hate mounts or not, they are now a fact of the game.

Even though I didn’t want mounts do to the fact that I thought they would clutter the environment and were not really needed because of the waypoint system, I plan on enjoying them and having fun with them as you said.

I do understand why people are not happy about having them, however. However, they are here so they might as well get used to them.

tl/dr: Mounts are here whether you like it or not. Might as well learn to like them if you don’t.

Scarlet's Era & special items. Is this right?

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jheryn.8390

Doesnt bother me at all, frankly i wish players had a way to get some of the HoM rewards, because i barely see anybody using them anyways.

Like others have said, HoM rewards are much different than LS1 rewards. HoM rewards are still obtainable like many other current achievements. HoM has it’s requirements to obtain just like any other achievement/reward.

The HoM reward was promised by Anet to never be available to get any other way than the way it was set up. It was Anet’s thank you to all the loyal GW players.

To answer the OP’s question. I absolutely do not have a problem with these skins being available this way.

1. You could obtain most of them still with enough gold.
2. I had fun obtaining these items and am grateful to have been around for LS1
3. It encourages new players and potential new players.

tl/dr: No to the op’s question. No to HoM items being available any other way.

UGLY Launcher

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jheryn.8390

I am sure the purple/pink color is due to the Brand from Kralk. We are going to be dealing with the dragon as well as Palawa Joko and Balthazar.

It makes complete sense. HoT – Green for mordy. Original black for Zhaitan.

UGLY Launcher

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jheryn.8390

SMH

what does this mean?

Shake my head.

UGLY Launcher

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jheryn.8390

I don’t care what it looks like, I only see it for a few seconds while logging in.

^This.

Why is this even a concern? I don’t understand anyone wanting Anet to waste resources to change a launch screen you see for all of 5 or 6 seconds.

SMH

Ascended armor, what to buy for PoF

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jheryn.8390

I bought exotic armor for PoF on the toons I didn’t already have ascended armor/weapons on. I am taking different toons through PoF than I did with HoT so I don’t have to swap equipment/builds for whatever I want to play.

I’m not gearing them up because there are new stats coming out and I thought I might want those for my ascended equipment.

The one stat I remember was Power/Condi Major and Perception/Ferocity Minor. I thought it would be great on some of the new condi specializations. So I will wait until I can get my hands on that!

tl/dr: Waiting for new specs for new ascended equipment.

Thinking about getting GW1 for HoM

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jheryn.8390

Having played GW1 since the beginning, I can honestly say I would do it again if I were just starting now. Not just for the HoM rewards, but because the game is awesome. It is a completely different game than GW2.

I soloed it for the whole seven years until GW2 dropped. I have my GWAMM too.

Getting to 30 points and getting all of the HoM skins shouldn’t take horribly long. Getting to 50 will take a quite a bit longer. Titles are the only thing you get after 30, however. It sounds like you want your GWAMM too, however. It can be done solo. I did.

No you didn’t.

Unless you are telling us you farmed all the mats for the armor sets and never used the traders, never bought consumable title points and so on. And then there are the mini, like you telling us you randomly got everyone you need through bday gifts? Never bought a hero armor from another player? Solo DoA to get a tormented weapon?

I mean ya it’s obviously mathematically possible but I find it unlikely your “solo” is applicable this guy’s scenario. Not unless we all login to our gw1 accounts and dump platinum, materials, minipets and consumables we have banked from years of play onto him, will this guy ever have a reasonable chance at 50 hom and gwamm in the next 1-2 years.

The solo part he mentioned was GWAMM, and as we all know, GWAMM has nothing to do with DoA or tormented weapons… Getting GWAMM solo for an experienced GW1 player is in no way impossible. There are a couple of hard spots but they’re certainly doable…

Right because he specifically separated his play time for 7 years to keep his gwamm solo. Not that it matters because farming 30k consumable points and/or 10mil kurzick/luxon points still ain’t happening in a reasonable amount of time. Certainly not for someone picking up the game today.

Yes I did do it on my own. I was never in a guild until the last three months of GW1. I already had 46 points in HoM.

Over the last five years I have been playing GW1 to get those last four points. Even the obsidian to build my armor I did solo. So yes it most certainly can be done.

If you actually paid attention to what I originally wrote, you would see that I told the OP he/she could easily get the 30 points for all the HoM freebies. Then I said it would take a lot longer to get the last 20. So I did not tell him he could get 50 in any reasonable time.

As for the mini’s I did trade with other players. I also did so with a couple of weapons. I did both of those a couple of years after GW2 dropped. There are still plenty of players you can do that with. But they were the last four or five HoM points I needed.

Again, the first 30 points are more than easy to solo.

Thinking about getting GW1 for HoM

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jheryn.8390

Having played GW1 since the beginning, I can honestly say I would do it again if I were just starting now. Not just for the HoM rewards, but because the game is awesome. It is a completely different game than GW2.

I soloed it for the whole seven years until GW2 dropped. I have my GWAMM too.

Getting to 30 points and getting all of the HoM skins shouldn’t take horribly long. Getting to 50 will take a quite a bit longer. Titles are the only thing you get after 30, however. It sounds like you want your GWAMM too, however. It can be done solo. I did.

making a better gw2

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The only thing I agree with is that underwater content could be a lot better.

The rest is only subjective opinion. What is ugly, what works, and what is useful is entirely in the eye of the beholder.

PoF WOW factor?

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jheryn.8390

I think maybe a WOW Factor is different for everyone. Very subjective.

The wow factor for me in this expansion is the fact that we are going back to the Crystal Desert and Elona. We are going to see places we haven’t seen since GW1. How they have changed and what new mechanics we have after 250 years.

The story and content for me is always the wow factor.

As someone said above, a gimmicky thing that other games use to entice people to buy is often the best thing about a big bunch of “blah” content.

IMO, the only wow factor that GW2 needs is great content and great play.

Why did you pre-purchase Path of Fire?

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Why? Many reasons.

1. Played GW1 since the beginning and still log on occasionally.
2. Played GW2 since beta.
3. Loved the game, lore, mechanics and the whole world of Tyria.
4. No reason to not think I will have as much fun in PoF as I have with all the rest.
5. Crystal Desert
6. Elona
7. Beautiful New Maps
8. GW1 Nostalgia
9. Hydras!!!
10. New content for GW2

The Mounts are Useless

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jheryn.8390

This is why taking responses in context is important. The OP stated categorically that mounts are useless. I said they’re not to me. One of us is talking useless end stop, one of us is talking about what I personsally prefer.

Point 1. Mounts are useless
Counterpoint: Mounts aren’t useless to me, therefore they’re not useless.

They’re not useless to anyone who

1. Wants to customize their character further
2. Wants to stop using runes for a speed buff, or a specific build just to get a speed buff
3. Wants to get through a zone to a contested waypoint from another waypoint

If none of this has ever happened to you, mounts may be useless to you. The difference is, I didn’t post a thread about it on the forums saying they were useless. I responded to a thread with my own opinion.

It doesn’t matter to me if you personally understand both sides or not, because I’m replying to a thread that doesn’t.

The anti-mount sentiment on these forums has always been way overblow to me. But I try only to talk for me and people like me, rather than to make broad sweeping statements that are demonstrably untrue.

You’re not forced to use a mount everywhere in the open world, but there are places it will be useful.

Vayne, I was in no way tempting to admonish you. I agree with you 99% of the time and I admire what you post here on the threads. I also wasn’t defending the OP or standing up for his position.

What I was attempting to point out was a perception that you post above proved to me. It was an outlook problem on mounts and a word usage problem.

You are correct in what you say about mounts and how they can be useful to people.

I think what I got from the OP’s post was that mounts were “useless” in the sense that they did not need to be added to the game.

He referenced reasons why they didn’t need to be added to the game. With the exception of his “mounts don’t fly” he isn’t necessarily wrong. His reasoning for not having them added to the game were held by many including myself.

Your reason for them not being useless are ones that are only valid because of the way that they were implemented in game, not justification for adding them to the game.

1. Customizing your character could have been accomplished in many ways. Mounts do allow for customization and are useful, but in a broader sense were unneccessary to the game for customizing characters. Useful in game now that they are here. Yes. Useful to the game that couldn’t have been done in a different or existing ways? No.

2. Again, only useful because of the way Anet implemented them. They could have made them merely cosmetic where runes and traits were still necessary. So again, useful as implemented, but not necessarily useful to add to the game.

3. There is an easy way to get from contested waypoint to contested waypoint now. Run. We didn’t need mounts for this one. The company could have just put them in places where they would not be contested all the time or moved existing ones to accommodate this. Mounts were not necessary in this sense.

The fact that mounts in this game move faster was a company decision, not that they had to be speed buffs.

So you are most certainly right about them being useful now that they are in game.

Considering the term useful in another way, were they useful to the game before implementation? No. The same things mounts provide, could have been done with other methods already existing.

tl:dr “Useful” is a subjective term with more than one meaning depending on context and perception.

The Mounts are Useless

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jheryn.8390

OP, there are more waypoints in Orr than there are in most of the new zones, but most of them are contested most of the time. Mounts are never contested.

If you’re going to present an argument, why not present the entire argument.

Mounts are superior to waypoints for one reason. : Everyone has the same waypoints but people can customize mounts. They can choose a favorite mount. A mount can become part of the identity of your character. This and this alone was the reason I wanted mounts. Not because they were faster or could do cool stuff. It’s a matter of personalization, something waypoints don’t do at all.

Therefore mounts are superior to waypoints in every way that matters to me.

That’s just it Vayne, in “every way that matters to you.”

As I said before, I was clearly in the “No Mounts” category. I’ve softened a bit and will give them a try. I still respect, for many reasons, those that still don’t want them in game. Some of the reasons I didn’t want them still exist.

I’m not saying mounts are good or bad at this point, but I understand both sides.

It’s all good, however. I still won’t love the game or the people playing it any less.

The Mounts are Useless

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Posted by: jheryn.8390

jheryn.8390

1. There less waypoints in the new maps

2. Uuh they are mounts.. what should they do more? A mobile trade market??

3 even today we have horses being used irl..

4 flying?? If WoW could redo that they would have removed it from there game instandly..

1. Do you think that the developers looked at what they created and said, “Wow. There aren’t many waypoints. We should create mounts so people can get around faster?” That would was much simpler than just adding more waypoints…

2. They should have more than one skill is what the OP is saying.

3. So? What does that have to do with anything?

4. Really? You know this because…? Also, let me remind you this is not WoW and Anet seems perfectly happy with gliding. They even implemented it everywhere but instances.

Your arguments really aren’t substantial. The best argument that can be made for mounts is that Anet listed to the large section of the community that wanted mounts and honored their wishes.

I didn’t want mounts in any way, shape or fashion. I’m going to give them a chance. I like what little I played on the raptor, but the jury is still out for me.

[Feedback]Path of Fire Preview - August 11 - 13

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Posted by: jheryn.8390

jheryn.8390

Beautiful Map
Love Amnoon 250 years later.
Updated Djinn are amazing.
Iboga! Love their mechanic.
Hydra!!!! Great GW2 version of their GW1 skills.
Sandsharks are also fun.
Great music.
Nostalgia for GW1: Check
Forged are great Balthazar Minions.
Nice to see the Zaishen.
Was against raptors and my mind has changed.
Enjoyed the raptor race.
+1 for the teleporter.
-1 for the Choya.
Unidentified gear… …um no.
Thanks for returning bounties.
Where are the minotaurs?
Awakened are cool.
You couldn’t have called them Jade Scarabs?
Where are the sand giants?

Grade: A

(edited by jheryn.8390)

The Return of Koss?

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Posted by: jheryn.8390

jheryn.8390

Keep in mind that Joko’s invasion of Vabbi began 60 years after Nightfall, so most heroes would have been dead by even that point. While it’s plausible for Joko to have razed their graves, given Joko had only directly assaulted Vabbi I find it unlikely he would have done so for the heroes in Kourna and Istan (Morgahn, Dunkoro, Koss, Margrid, and Melonni). Such wouldn’t stop Joko, but it would give pause – especially since they’d just be run of the mill undead husks without a soul to trap too (if the implication that intelligence of Awakened undead is due to souls being in the bodies). Zhed and Tahlkora I can definitely see being alive and facing Joko’s return, and I would see a certain irony in Zhed being made an intelligent, self-aware Awakened who cannot rebel against his new master.

Either way, hopefully they won’t make every hero from Nightfall into an Awakened, but seeing some of them turned would be cool.

Good point and I agree. I didn’t consider that many of those were from Kourna and Istan. Zhed and Tahlkora would be great ones to be Awakened. I would rather see them Awakened or ghosts than still alive somehow. We have Livia and Ogden. I really see no reason anyone else from the first game should still be alive. Too much of a good thing. Like others have mentioned, I think our best chance of seeing one of the past heroes is probably Razah.

Wow that hurts. We’ll have no choice but to end their misery. (RIP Prince Rurik)

That was my thinking. Another throwback to the original game would be that we had to put someone we know down out of mercy.

We still have the realm of Torment as well if there is still a portal. We might possibly see some familiar faces (good and bad) there as well.

GW2 Amnoon is nothing like GW Amnoon

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Posted by: jheryn.8390

jheryn.8390

OK, the point wasn’t that it looked the same, but to acknowledge that past Amnoon was underwater and probably washed away.

(edited by jheryn.8390)

GW2 Amnoon is nothing like GW Amnoon

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Posted by: jheryn.8390

jheryn.8390

Agreed flesh wound. Also, like Lion’s Arch, Olkitten oon is underwater. There is a POI that marks it. The rise of Orr affectekitten oon which was on the coast.

PoF - naysayer's feedback

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Posted by: jheryn.8390

jheryn.8390

Well it is good you guys are making conclusions based on a demo that is only part of a map without all events, meta’s and who knows what else.

That’s kind of the point of a demo: to sell the game.

Exactly. It’s easier to draw conclusions based on what we can currently see, as opposed to speculating a best case scenario that we have no idea about. Of course it’s just my opinion, and I would never cancel my preorder, but I don’t believe this map sells the game. I ran around on my mount for 10-15 minutes and saw the same 2-3 non-chained events and nothing else.

Most people are wise enough to know that a demo is just a very small taste of what is in store. Most people…

3. I actually like this. So I have to be contrary to your opinion here. Having the environment so large feels engaging and even more grand than before.

Hm, yes, truly engaging and magnificiant…

While you don’t have to agree with me, your misquote and utterly off base picture add nothing to the conversation. If you have something to actually contribute, maybe you should actually say it instead of being trite.

PoF - naysayer's feedback

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Posted by: jheryn.8390

jheryn.8390

As I predicted mounts are the worst of it all, making the map feels super small. Pretty disappointing :/
Where is all the exploration that were promised?! And please don’t point that we only explored a small part of a huge map in the demo…

How can you ask that question and not expect to get “small part of a huge map” as an answer. It’s a demo not a full expansion.

I don’t feel fully understand the ‘small part of a huge map’. Unless I am wildly mistaken it looks like the demo area is 2/3 of the map.

exactly, its even more like 3/4 but the point is, the map is boring, flat, uneventful and there is no point in running around twice. There is nothing to explore after the 10 min on the back of a fast moving raptor. I saw it all.

Well it is good you guys are making conclusions based on a demo that is only part of a map without all events, meta’s and who knows what else.

If this map is actually lively with events and event chains and metas, and they are all disabled because for some reason 1/3 of the map is inaccessible during the preview, then that makes absolutely no sense. This is a preview weekend to try and convince people to buy the expansion. The map in its current state doesn’t do that.

The map in its current state may not make you want to buy the expansion, but there are plenty of people on here saying that they love it. So saying that is merely opinion, not fact.

PoF - naysayer's feedback

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Posted by: jheryn.8390

jheryn.8390

As I predicted mounts are the worst of it all, making the map feels super small. Pretty disappointing :/
Where is all the exploration that were promised?! And please don’t point that we only explored a small part of a huge map in the demo…

How can you ask that question and not expect to get “small part of a huge map” as an answer. It’s a demo not a full expansion.

I don’t feel fully understand the ‘small part of a huge map’. Unless I am wildly mistaken it looks like the demo area is 2/3 of the map.

exactly, its even more like 3/4 but the point is, the map is boring, flat, uneventful and there is no point in running around twice. There is nothing to explore after the 10 min on the back of a fast moving raptor. I saw it all.

Well it is good you guys are making conclusions based on a demo that is only part of a map without all events, meta’s and who knows what else.

PoF - naysayer's feedback

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Posted by: jheryn.8390

jheryn.8390

As I predicted mounts are the worst of it all, making the map feels super small. Pretty disappointing :/
Where is all the exploration that were promised?! And please don’t point that we only explored a small part of a huge map in the demo…

How can you ask that question and not expect to get “small part of a huge map” as an answer. It’s a demo not a full expansion.

PoF - naysayer's feedback

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Posted by: jheryn.8390

jheryn.8390

Not all the zones are deserts. This first zone is from the original game where it was called the Crystal Desert.

The other locations we are going to are VERY different.

I for one am happy to have a desert environment to go to. Gives variety. Also, knowing the other zones are much different also won’t make it monotonous.

PoF - naysayer's feedback

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Posted by: jheryn.8390

jheryn.8390

1. I’m not surprised. If you frequent these forums often, you will have noticed that there are just as many people who hated the verticality of the new maps as those who liked it. That they went back to flatter maps isn’t a surprise. It also wouldn’t be a surprise to find that there is a mix in the rest of this map and the others.

2. As stated elsewhere, we are only seeing a portion of the events, etc. even in the area we can explore. I’m sure there will be metas and other things not noticeable yet.

3. I actually like this. So I have to be contrary to your opinion here. Having the environment so large feels engaging and even more grand than before.

4. One of the reason they do these “demos”. They can see where the bugs are.

Finally, they didn’t want this to be HoT. They wanted it to have it’s own environment. And yes, sometimes environments are flat. Not every where has 3 to 5 levels to get to everything.

new maps are just regular sized.

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Posted by: jheryn.8390

jheryn.8390

The size of the first map is 3 1/2 times that of normal maps as Wooden Potatoes and That Shaman have shown on their vids.

Play the way you want

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Posted by: jheryn.8390

jheryn.8390

If XP were the only currency for Masteries, various types of play would still be desirable because different people like different things.

You more or less just repeated what I said with different wording. Devs cannot make everything perfect for everyone. So just because you personally do not like how masteries were implemented, does not mean that everyone feels the same way you do. There are several things I can think of that I do not enjoy doing in game to get what I want, but I don’t feel that the game should be changed because I don’t like it. There are plenty that do like the things I do not.

How can everyone play as they want if there are no options? XP, especially in GW2, is a wide-open system. Masteries are a closed system (the XP is useless without the points). XP comes from so many things one can do, I wonder why you even bother to make the “just killing things” reference.

There is no possible way that devs could make alternative options for everything in game. I do not understand why people do not understand that.

I have zero issues with rewards exclusive to specific content.

Well, apparently you do or we would not be having this discussion.

If I do not like the content, I am fine with foregoing that reward. I do question whether rewards (Masteries) that are needed to do certain things in game should be gated by content that has nothing to do with the Mastery or the things one needs a Mastery to accomplish.

The bottom line to your question is that the are not ‘needed’. They are, however, required. There are many things in many collections and accomplishments you have to do in this game that have nothing to do with the collection or accomplishment. You still have to do them if you want it.

Were I a developer, I could see the attraction of putting MP’s behind content I thought large numbers would avoid. I’m not a developer. As a player, I think it kittens.

I don’t think there is any ‘attraction’ in doing that. I do not believe developers have any sort of sadistic slant in generating content. It is just the system they devised. You have every right to not like it. Saying it is wrong because you don’t like it is another thing.

Play the way you want

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Posted by: jheryn.8390

jheryn.8390

I am no fan of gating, but the mastery system is about as unobtrusive as possible. There are a lot of extra points to unlock, so you needn’t do adventures if you don’t want.

In any case, ArenaNet’s “play as you like” comment had to do with reaching max level and equipment; those remain completely unrestricted.

This.^ Play as you want never had anything to do with players creating the game in their own ideal image.

So what's gonna happen at the end of PoF?

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Posted by: jheryn.8390

jheryn.8390

I think we will have a replay of HoT in the fanfare department. I have a feeling that we will continue south and east of where PoF takes place as well as north of the maps we currently have.

The living stories are so tied into expansion/main game content now that it is hard to have a giant celebration because there is always another big bad on the horizon.