Showing Posts For redux.1502:

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: redux.1502

redux.1502

Mirage:
Disclaimer – I’m keeping my feedback to the things that need to change to prevent bloat of the post.

Mirrors feel difficult to utilize for several reasons: functionality, low duration, sporadic spawning qualifications, difficult to predict spawning locations. Please fix at least two of these issues.

Weakness is great as a condition but the mirrors are very sporadic, so the duration that Mirage Mirrors pulse out should either occur around the mirror while it is active, or have a longer duration once shattered. Consider increasing base damage or adding another condition to them.

Spawn duration is (as stated) very low. They need to last enough time to be used strategically in fights and allow us some sort of zone control.

Shards of Glass as a trait creates an issue in unreliability. Leaving a mirror (if it spawns) on the field has no purpose in current implementation, and there is little incentive to actually run for it when there is such a minor benefit. This feedback applies to most of my comments and is the crux of the issue with Mirage.

Weapon:
Axe is a nice weapon in that it provides unique play. However it feels weaker in comparison to using a sword main hand related to lower defensive capability (no evades). Perhaps make the “mirror” that spawns a clone also give us mirage cloak when the clone spawn is triggered?

Ambushes:
Mirage Thrust is nice (maybe lower aftercast?) but feels wasted in selecting Mirage as as a trait line, it has little interaction with power builds.

Split Surge is incredibly situational/weak. Perhaps allow the ability to hit more targets, or cause an increase in damage on the attack. Power needs some help with Mesmer.

Chaos Vortex could feel more impactful in that its size limits its usefulness. When I tested it, it was not a bouncing projectile like the regular staff auto. Perhaps change it so it does have this functionality.

Utilities:

False Oasis: for such a long cooldown, the healing is rather weak.

Crystal Sands: interesting concept but its weakness comes from the Mirage Mirror functionality outlined above. Why bother spawning the mirror at all? Evades are great but running to the Mirror adds a major layer of predictability to a spec that is supposed to be unpredictable.

Sand Through Glass: This one I have an issue with mostly due to Mirage Mirror’s current implementation. It could provide some area denial in weakness application, but in order to cause that, we have to jump back into the place we just dodged from. I hope you can see the counter-intuitive design stemming from Mirage Mirror at this point.

Jaunt: Perhaps just increase the distance by 100 and I will be fine with this skill.

Traits:

Self-Deception: Should activate on Mirage Mirror shatter if improvements to Mirage Mirrors go through.

Shards of Glass: Needs to have some sort of reliability built in. Will be improved by a clean up of Mirage Mirror itself and if that is the case, no changes needed.

Mirage Mantle: 1.5 seconds of protection is abysmally low. Either add another boon (Vigor? Might?) or change the duration.

Infinite Horizon: If Ambushes are improved on clones (as in they do more damage), then this can stay a trait. But it should be baseline with current implementation. If it goes baseline, then please add in another shatter-related trait to help bolster that playstyle.

Suggestions for Infinite Horizon replacement:

Shattering Chaos: Using a shatter also shatters each of your Mirage Mirrors, granting once instance of evade frames to you and your clones. Effects on enemies occur per Mirror activated. x second ICD.

will you change main at pof ?

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redux.1502

Been a Mesmer since GW1. Not a huge fan of Condi so I’m not like drooling over Mirage, but I will never change away from Mesmer. I’ve done too much with the character and have an emotional attachment to him.

That being said, I will most likely spend a lot more time on my Engi than I do currently with Holo

Mirage and its focus

in Mesmer

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redux.1502

As someone who casually plays all game modes, I was really looking forward to (and still am) Mirage for PoF. It has some flashy new mechanics and animations and the feel of a jumpy, slippery Mesmer is what I enjoy. I like that you have tons of condis popping out and that you can trait for some denial type gameplay (interrupts) if you wish.

However, I’ve noticed a major drawback to the spec that should be addressed: when playing with the emphasis on clones and their generation (which could be emphasized more tbh), there seems to be no reason to casting phantasms. For instance, in traiting for condi shatters and using your clones as interrupts, there is no place for Phantasms.

My suggestion: Bake Infinite Horizon into Mirage Cloak as a mechanic. Then, using the “flavor” of current Phantasms (Mage applying burning, etc.), cause all phantasm skills to turn into Mirrors upon one cast of their basic ability. Either that or allow Mirrors to be traited for some area control (much more brief than Scourge). These changes will allow the spec to have an identity. Something it does uniquely – numerous evades with heavy reliance on clone generation.

Cautiously Excited

in Mesmer

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redux.1502

I’m finding myself slightly nervous to test out Mirage. I am hoping for a spec that brings Mesmer DPS up to par with other classes in a PvE environment. I’ve never felt super useful to a group as a Power Mesmer main. I miss that feel of the Domination line from GW1 where you were doing spiky, unexpected, direct damage to a foe. Anyone else have similar thoughts? I know axe is ver condi focused but I’m hopeful that Power gets a boost from this elite spec as well.

Unidentified gear - Please No, No, No, Nooooo

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The argument that this devalues gear is laughable because gear is so devalued in the first place in GW2.
I love the idea of the system and I hope they refine it and keep it.
The best improvement would be to remove the requirement to go to heart vendors and add a rare and an exotic version.

"Chunkiness" on Health Bars

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One of the small improvements I was really looking forward or in the demo (from WP and Aurora Peachy’s vids) was that little white effect that chunked down the health bars on mobs from their previews. Currently from my limited experience in the demo, this is not in place anymore. It seemed to make combat feel more rewarding as part of the visual feedback. Any chance this will make it to the live version?

Holosmith as main?

in Engineer

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redux.1502

I’m verrrrry excited about Holosmith reveal and am loving the theme so far.
As a Mesmer main, I’m kind of looking to play an elite spec as my new main or main alt depending on how I like Mirage.
So my question goes to you Engi mains – how much does Holosmith (via tooltips) look for PvE/Raids/Fractals? I rarely PvP so I’m not looking from that perspective.

I’m getting the impression that many of the new specs are meant to be rather PvP focused. Is that something you think about Holo?

Thanks all!

Two NA Players Looking to join Raiding Guild

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Posted by: redux.1502

redux.1502

Hi, a friend and I are both looking to join a raiding guild that runs semi-hardcore or casually each week. We are pretty new to raiding but are both experienced raiders from WoW and have been interested in getting into GW2 raiding for quite some time. Both of us are NA and pick up mechanics very quickly. If you want to get us into voice chat for an interview or anything please feel free to message me in-game. Hope to hear from you!

Cheers,
Juxt

Did GW2 lose its identity?

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Posted by: redux.1502

redux.1502

I don’t get all the QQ about raids being evil. Haven’t ever set a foot into them, but it does not feel like I’m missing something important with regard to the rest of the story.

As to the original question: no, it doesn’t feel as if GW2 had lost its identity.

This.

My favorite restaurant adding a new dish to their menu, while continuing to serve the dishes that are my reason for eating there, does not bother me. If I dont want to eat the new chicken dish I can continue to order my favorite steak dinner.

This isn’t a valid analogy. It indicates that there aren’t resource contentions over what’s being released. More comparable is that your favorite restaurant is busy and is thus adding more seats to cater to more customers while not increasing the waitstaff or number of cooks. This will negatively impact the experience of dining there. Or, to go with the menu example, is like if your favorite dish being moved to an occasional special since it’s not ordered often and the restaurant is out of room on the menu to fit it.

Raids are undeniably getting a lot of attention from developers not even in the raids team (like profession design and balance), and that’s a resource problem and a very big contention problem between formats which has led to a lot of mixed responses and negativity. You can do some numbers tweaks, but a lot of the issues people have complained about have been design-level and intention rather than numerical complaints.

Except the raid team is comparably smaller than the rest of the staff so it doesn’t really matter.

But the raid team only designs raids. General balance and polish pays direct attention to the results of raid viability and often balances professions solely on this basis.

Most of the big changes we’ve seen since HoT have been a direct reaction to raid viability, because most of them would be otherwise unjustified, or should have seen reworks entirely rather than numbers changes.

Even a substantial portion of LS references raid content/raid story.

You can access that raid story and content in the LS and experience it in a cleared raid wing if you really want to.

Balance ALSO has a lot to do with PvP.
Arguably PvE content (outside raids and fractals) doesn’t need balance as it’s really doable in any gear/build.

Did GW2 lose its identity?

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redux.1502

It’s amazing to me that people still think raids have taken away development resources from the rest of the game.

WvW hasn’t had its update/overhaul because it’s a very complex problem/slew of problems to address.

Fractals are continually being updated and revamped.

Raids are being updated every few months.

LS3 every few months.

Bug fixes and QOL fixes every patch.

Balance somewhat infrequently (only place they could move more quickly in tbh).

Constant work on the next expansion in the background.

EDIT: TOTALLY forgot to add in a new PvP season every several months with lots of changes and re-vamps.

What more do you want that the game doesn’t STILL give you?

Did GW2 lose its identity?

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redux.1502

Completing something with minimal effort?

I get that people want to be rewarded but kitten . Is that really what the gaming industry has come to?

Yes, as long the crap is linked to Story Content, because kittening rewards are not everything in this world, that matters.

As I stated above. It is optional. And you can do it after the bosses are cleared with ease. No other game gives the story in raids in such a satisfying AND open way. The bosses do not need to be done BY you to experience the story, so why make them easier? There’s literally no reason to.

Simply because people don’t want to be dependant on OTHERS to do the job for them, just to that they are able to experience the story part.

Your argument is a very cheap excuse for Anets bad game design around the Raids, because in an optimal Game Design there would exist various Game Modes in Raids for just both types of players, without that one side is by design dependant on anyone else!

Dungeons also provide a seperate “Story Mode”.
There is absolutely NO reason for it, why Raids can’t have this too as well.
A Story Mode also hasn’t to mean that ENemies have to be made extra for it easier – it would be already just enough, if that Story Mode has No kittened DPS pressure mechanics built in, so that this Mode gives people the chance, without being dependant on helpful other people to practice them, without that there is any stupid included pressure in the run.

That would open up for this mode then also the chance for all players and their prefered classes to be taken with the group, because then don’t have the people to look after perfect DPS from anyone anymore, just so that the run has a chance to be successful and not to be a waste of time for 10 persons.

No no no no.
I’m sorry but if you’re expecting an MMO to be completely done on your own for all content, you’re in the wrong genre. It’s fine to play some things on your own but the point of an MMO is to interact with others to finish and complete objectives. That’s where community and relationships are built.

The current raid model has the raid team stressed/working hard already. You expect that small team to add on more workload and make the raids come more infrequently by designing, testing, and bug fixing yet another mode? Don’t get me wrong, I get that your argument is that it doesn’t have to be much different, but ANY changes to a game mode will take a lot of extra time. Which has the potential to decrease the QUALITY of the content.

I will say it as my final peace on this matter: Those wishing for “easy” mode want quantity and more reward for less effort. Those who want things as they are are more focused on quality storytelling with fantastic encounter design. And I will argue to the moon and back that the latter is better in all respects. The “give me more” mentality (yes in regards to OPTIONAL story) is ridiculously over-fantasized about in this community.

“Challenging group content.” That was the vision for raids. And adding that to the game is NOT wrong or a change in the entire game’s direction. Living Story and Fractals are more than rewarding enough for those who don’t wish to raid.

And to be perfectly frank, if you don’t want to raid, then don’t. And allow those of us who do to enjoy the content as-is.

There CAN be a middle ground/more accessibility provided – perhaps even to legendary armor in the long term. But an “easy” or “story” mode is not the answer.

Did GW2 lose its identity?

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Posted by: redux.1502

redux.1502

Also, raids in their current implementation are NOT hard.

Gearing yourself out over time is NOT hard.

There are plenty of people who will take players into raids who are not full ascended. Get your ascended trinkets and literally you’re geared enough to clear all of the bosses.

That people think that part is hard just baffles me.

You don’t find it hard. I do find it hard. I find it hard to see circles sometimes, because I’m colorbind. I think it’s hard if there’s lag, particularly because I live in Australia, and I’m 55 years old, and my joints don’t work like they did when I was 20.

This attitude of it’s not hard for me so it’s not hard is one of the things that make people resent raiding so much.

But making an easy mode is the worst possible way to make the game mode more accessible. The sense of love and enjoyment and feeling of success that comes from overcoming raids at their current level of difficulty is so satisfying.
Generating an easy mode sets us on a downward spiral of people only completing the content once and saying “oh, I’ve seen it, I’m pretty much done with it.”
Even if those modes have worse rewards, the impact of the story is gutted when there is no challenge. We saw that all the way through LWS1. There were other things wrong of course. But no, creating an easy mode is NOT the solution. A colorblind option? Sure.

Regardless of that, not having an easy mode will simply make it so only a small percentage of the playerbase completes that content. It really is too hard for some people. The intensity and amount of practice you need is physically beyond me on most days. So whatever rewards there are there, well, I can’t get them.

But that wasn’t the situation for 3.5 years. In 3.5 years there were only a couple of rewards I couldn’t get. The PvP tournament rewards, and I couldn’t beat Liadri. Everything else I could get. I could get legendaries if I played long enough. But I can’t get legendary armor.

So now this is barred from me and it feels less like a game made for me. That has nothing to do with fair, or how much fun you find it. I’m more disenfranchised. I was doing pretty much everything in PvE and now I can’t. And every time that happens I have to ask myself, is this game still for me.

Worse yet, the percentage of posts now that are raid or PvP posts is much much higher than anything else. So again, I have to question, is this game still for me.

And you don’t really want players like me asking that question because there are probably more casual players than there are raiders.

But my question is this: WHY are you barred from it?
What can they do besides an easy mode to make it more accessible?
What improvements to LFG can they make?
Should they release raid guide videos for the community that you can study?
Is there something OTHER than easy mode? Because easy mode is the one option that takes fun from one group and gives it all over to another. While apparently in the current state only the “hardcore” group is having fun.
There has got to be a middle ground.

Did GW2 lose its identity?

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Posted by: redux.1502

redux.1502

Completing something with minimal effort?

I get that people want to be rewarded but kitten . Is that really what the gaming industry has come to?

Yes, as long the crap is linked to Story Content, because kittening rewards are not everything in this world, that matters.

As I stated above. It is optional. And you can do it after the bosses are cleared with ease. No other game gives the story in raids in such a satisfying AND open way. The bosses do not need to be done BY you to experience the story, so why make them easier? There’s literally no reason to.

Did GW2 lose its identity?

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Posted by: redux.1502

redux.1502

Completing something with minimal effort?

I get that people want to be rewarded but kitten . Is that really what the gaming industry has come to?

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: redux.1502

redux.1502

Also, raids in their current implementation are NOT hard.

Gearing yourself out over time is NOT hard.

There are plenty of people who will take players into raids who are not full ascended. Get your ascended trinkets and literally you’re geared enough to clear all of the bosses.

That people think that part is hard just baffles me.

You don’t find it hard. I do find it hard. I find it hard to see circles sometimes, because I’m colorbind. I think it’s hard if there’s lag, particularly because I live in Australia, and I’m 55 years old, and my joints don’t work like they did when I was 20.

This attitude of it’s not hard for me so it’s not hard is one of the things that make people resent raiding so much.

But making an easy mode is the worst possible way to make the game mode more accessible. The sense of love and enjoyment and feeling of success that comes from overcoming raids at their current level of difficulty is so satisfying.
Generating an easy mode sets us on a downward spiral of people only completing the content once and saying “oh, I’ve seen it, I’m pretty much done with it.”
Even if those modes have worse rewards, the impact of the story is gutted when there is no challenge. We saw that all the way through LWS1. There were other things wrong of course. But no, creating an easy mode is NOT the solution. A colorblind option? Sure.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

Posted by: redux.1502

redux.1502

Also, raids in their current implementation are NOT hard.

Gearing yourself out over time is NOT hard.

There are plenty of people who will take players into raids who are not full ascended. Get your ascended trinkets and literally you’re geared enough to clear all of the bosses.

That people think that part is hard just baffles me.

Did GW2 lose its identity?

in Guild Wars 2 Discussion

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redux.1502

Really?
I’m actually baffled at these claims.
The game has evolved to allow each type of player to play how they want. It’s always been a more sandbox MMO. It’s always had harder core options. It’s always had a gear grind. It’s always had people wanting specific things for specific content.

A net has come out publicly against gear inspection to prevent the feeling of being locked out of content. The people in here complaining about raiding being a game mode targeted at harder core players seem to have forgotten that the story parts are mostly experienced AFTER the fights. Those are both intentional design choices to ADD inclusiveness to the system. No other game gives you anything near that.
And the story is always going to be entirely optional/supplemental to the main story.

If you can’t invest 40 hours to the endgame and get yourself geared (if optimally gearing is even important to you) then honestly perhaps raiding isn’t your cup of tea in the first place.

Note: this is all coming from someone who has barely cleared any of the raid bosses and STILL enjoys the content casually and at my own pace.

There is no rush to get world first or better stats or better gear. The rewards you get are purely cosmetic. And any demand you are feeling to need to rush to get all the content done is entirely self-generated. If you’re coming at GW2 from a WoW perspective, then perhaps you’re the one with skewed vision, not the game?

(NA) Looking to get into Raiding

in Fractals, Dungeons & Raids

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redux.1502

I’ve been wanting to get into raids as a weekly thing in GW2 for a while now but haven’t had the time or community to do so. But now that I’m settled in my career, I can start to schedule myself to be able to raid during the week.

I know the combat mechanics and have raided for years in WoW. But I’m tired of that boring combat system and am looking for GW2 (as my main and most loved game) to give me that sense of progression week to week.

Can anyone point me in the direction of an NA guild that will accept someone who has tried several fights but never made progress in raiding related to lack of a dedicated team?

Forums too bright

in Bugs: Game, Forum, Website

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(Bug) Dredge haunt cliffs event.

in Bugs: Game, Forum, Website

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redux.1502

Same problem here. I’m not sure what to do at this point as it’s my last part of the 3rd collection. Wait until reset?? Can we get a fix for this please? Very frustrating for those of us who are almost done with the weapon.

"Lazarus" [Spoilers]

in Living World

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What if the Shadowstone is actually the last Aspect?

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

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Honestly I’m adoring your more recent releases. Took me a minute to work out some of the mechanics for the story missions, but everything (except initiating Aurene on the Ooze Generators) was pretty intuitive. Wished the ending cutscene was longer if I am honest, but I think it was a good way to end the story.

Loving how the characters are branching out into their own storylines. Seems like our character is finally being challenged at having to work with people and their personalities. Marjory and Braham are both super headstrong, so it makes sense that they’re working on their own now. I’m excited to see if the next LS focuses on Kasmeer.

Keep up the great work Anet!

Thanks Anet <3

in Guild Wars 2: Heart of Thorns

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redux.1502

In fact the only qualms I have with the expansion are the power creep and *the lack of brevity in the story. *

- Juxt

You mean the story wasn’t brief enough for you? :-]

Edited

Thanks Anet <3

in Guild Wars 2: Heart of Thorns

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redux.1502

Sincerely.

You guys worked your butt off on this expansion to make it as great as you could in the time you had for release. There are flaws, but there are flaws with every game. Above any other company, I admire how your teams seem to learn from their mistakes from patch to patch and update to update. This is a thank you for constantly improving yourselves and the game.
- PvE is perfect difficulty for me in HoT (and I know there are few on the forums who express this enough)
- Raids are a blast
- Masteries are keeping me (one of the ones who didn’t farm experience to max them out) engaged in the content even this many months out
- Fractals (despite reward hiccups) are much more fun as single dungeons
- PvP Leagues are one of the BEST features of the expansion

In fact the only qualms I have with the expansion are the power creep and the brevity in the story.

So a heartfelt “thank you” for creating an expansion that I am enjoying. I know there are others out there that feel the same, and hope you share some gratitude (and/or constructive criticism).

- Juxt

(edited by redux.1502)

All this Doom and Gloom?

in Thief

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I see all these comments that Thief is worthless right now. Why is that the case? (Details are what I’m searching for)

Guild Wars 2:Heart of Thorns (OST) on iTunes

in Guild Wars 2: Heart of Thorns

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redux.1502

Ugh YES! I have been waiting for this since release!!

Such a gorgeous audio experience. I will never forget my first time discovering Auric Basin to this music. Or the first time I did the final battle. Or when I escaped from Faolain. So many memories tied to this music.

A job well done Anet <3

The end wasn't the end. (SPOILERS)

in Guild Wars 2: Heart of Thorns

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The expansion is called “Heart” of Thorns. We didn’t kill his heart, so even if neutered I believe that it’s still beating somewhere.

HoT maps reset on me

in Bugs: Game, Forum, Website

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Patched, no resolution to my map completion. If it makes a difference in the issue: While we were waiting for a fix, I went to Auric Basin via my guild hall to see if that would fix the issue (which it did not). My current map comp in Maguuma shows Tarir only (the area I map completed while waiting for a fix).

Issue Reports: Heart of Thorns [Merged]

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For scout Acan:
guest to another world/server. Worked for me.

Tried that and logged out twice. Didn’t work and no more guests for today :/

Issue Reports: Heart of Thorns [Merged]

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redux.1502

Cannot speak to Scout Acan.

Shoutout to those missing release

in Guild Wars 2: Heart of Thorns

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redux.1502

Just wanna give a shout out to all those who, like me, pre-purchased and got scheduled to do work/school during release and all weekend!

#cry

Looking for PvE-Based Guild/Server

in Players Helping Players

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redux.1502

I’ve been looking for a new home as a mainly PvE player (with some PvP thrown in, no WvW at all). My guild dissolved a while back and I have yet to find a new home for HoT, as the FA server seems to be pretty low on PvE guilds. Are any recruiting out there? Failing that, what’s a good PvE-oriented server I can transfer to? None of my IRL friends play the game.

Forge Speculations

in Engineer

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I see bubbles in the top left of the teaser photo. Therefore I assume the drones will be blowing bubbles that tickle our enemies. #thread

Show us your Mesmer!

in Mesmer

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redux.1502

My main Mesmer, Juxt Solas. I have always loved the sun as a theme for video game characters and I’ve been slowly tweaking his style over the years to make him fit in perfectly. The vigil cloth chestpiece was the last part to add and now I think his look is finally complete (plus he just got a fancy blonde hair dye).

Lemme know what you think

Attachments:

Describe the Chronomancer in 3 Words

in Mesmer

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redux.1502

Very Fast Disillionist

Vigorously Fracturing Duelist

Vehemently Finishing Durations (cooldowns on skills)

Very Fancy Deathmachine

Question for Vets?

in Guild Wars 2: Heart of Thorns

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redux.1502

Dangit, I searched for similar topics and that didn’t show up. Thank you!

Question for Vets?

in Guild Wars 2: Heart of Thorns

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redux.1502

Now that we’re over halfway through 2015 (and have seen plenty of HoT content announced), I’m curious what others are spending their time on in the game. I enjoy doing Fractals and dungeons and PvP with the occasional world boss/Teq.

Are you simply trying to master the content you’re most fond of (albeit WvW, PvP, World Bosses, Fractals, etc.), or are you coming up with new/creative ways to spend your time in game?

Post your current in-game passion and/or past-time

So Anet's vision for necro is pure dps?

in Necromancer

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redux.1502

I think we also have to take into account the Break Bar. Although the Necro isn’t supportive in the traditional sense, their abundances of blinds, fears, chills, and other crowd controls will hopefully make them an excellent addition to a party wanting to maximize breaks on bosses.

Best POI I think

in Guild Wars 2: Heart of Thorns

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redux.1502

I saw Rubi about to cry from anxiety and I felt bad for her

Great POI though! Lots of information and things showed (even if we weren’t supposed to see all of it). Those skills/interplay exceeded my expectations!

My one question from the whole thing is this: since Revenant is going to have condition manipulation (much like Necro from GW1), will there be condition manipulation added to the Necro with the release of HoT?

Necros already have the most OP condition manipulation in the game right now

They do have condi manipulation, but it seems fairly minimal compared to Revenant. I’m just hoping they add new supportive measures to the profession.

Best POI I think

in Guild Wars 2: Heart of Thorns

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redux.1502

I saw Rubi about to cry from anxiety and I felt bad for her

Great POI though! Lots of information and things showed (even if we weren’t supposed to see all of it). Those skills/interplay exceeded my expectations!

My one question from the whole thing is this: since Revenant is going to have condition manipulation (much like Necro from GW1), will there be condition manipulation added to the Necro with the release of HoT?

Revenant Legends - Who would you channel?

in Guild Wars 2: Heart of Thorns

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redux.1502

I’d summon Gaile Gray’s former frog avatar.

This.

I was going to post some big detailed list but I would love some skill at least for the Revenant that gave a nod to this.

Well done redux. +1

;)

Even if NOT with the Revenant, I think they should bring back the Gaile Frog in some way! Maybe for Wintersday with its santa hat

Revenant Legends - Who would you channel?

in Guild Wars 2: Heart of Thorns

Posted by: redux.1502

redux.1502

I’d summon Gaile Gray’s former frog avatar.

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: redux.1502

redux.1502

The thing about mounts that puts the nail in the coffin on them for me is the fact that they make the world “smaller.” I LOVE GW2 because I feel like the world is immense (yes, despite waypoints). WoW’s mounts (even the ground mounts) cut the world’s size almost in half. I really don’t want that to happen with GW2.

(IF they implement mounts without increased movement speed attached to them, then I’d be fine with that).

It’s a good thing that mounts are not a forced feature that must be used, that would be a pretty bad implementation.

They’re not forced at all, but for WoW they became the staple of movement across the world. We already have waypoints for people who want to get somewhere fast.

I like where you’re going with this, more options to better fit players with different interests and playstyles, all for it the more the merrier.

The question is no longer “can we have mounts” since they’re already in-game, the question really is how do we expand on that idea.

Similar to the original gathering tools that eventually upgraded to account bound, visual upgrades, and material gains.

That actually is NOT where I was going with my post AT all.

My point is, they don’t need to expand mounts to a broader system. We have waypoints and swiftness to get around the world plenty fast. If they want to add cosmetic “exploration tonics” like the magic carpet and things like that, then that’s absolutely fine. But adding a speed boost to items that can be ridden 100% of the time is not a good idea for the growth, maintenance, and development of the world of Tyria.

Personally I love riding around on my Magic Carpet, but do not want any sort of speed boost added to it. Travel in this game is already easy, so expanding the “mount” system to increase travel abilities is a waste of valuable development time on something that will not improve the game.

And as for adding onto the system, it works very well as-is. So adding new exploration tonics like the magic carpet would be the only logical next (and hopefully final) step in broadening this system.

(edited by redux.1502)

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: redux.1502

redux.1502

The thing about mounts that puts the nail in the coffin on them for me is the fact that they make the world “smaller.” I LOVE GW2 because I feel like the world is immense (yes, despite waypoints). WoW’s mounts (even the ground mounts) cut the world’s size almost in half. I really don’t want that to happen with GW2.

(IF they implement mounts without increased movement speed attached to them, then I’d be fine with that).

It’s a good thing that mounts are not a forced feature that must be used, that would be a pretty bad implementation.

They’re not forced at all, but for WoW they became the staple of movement across the world. We already have waypoints for people who want to get somewhere fast.

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: redux.1502

redux.1502

The thing about mounts that puts the nail in the coffin on them for me is the fact that they make the world “smaller.” I LOVE GW2 because I feel like the world is immense (yes, despite waypoints). WoW’s mounts (even the ground mounts) cut the world’s size almost in half. I really don’t want that to happen with GW2.

(IF they implement mounts without increased movement speed attached to them, then I’d be fine with that).

Glint's Lair Fractal?

in Living World

Posted by: redux.1502

redux.1502

Would it ever be possible? With similar fights as the ones in GW2 but all six facet types from GW1 included?

Plz Anet.

Ogden part 3: Unfriendly for Mesmer

in Living World

Posted by: redux.1502

redux.1502

When you get the protection, you can enter the middle; minions, pets, and illusions should all also get that protection.

I can confirm that in my instance, my summoned illusions died instantly while I had protection and I summoned them inside the circle.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: redux.1502

redux.1502

I’ve refrained from posting during all of this and have just kept up reading, but I think there’s one major lesson to be had here: ArenaNet has made several changes to the game without either A. thinking through the ramifications properly or B. asking for community feedback prior to making a game-changing alteration. There has been an abundance of good changes and community involvement lately, but I think that really does need to extend to some sort of testing arena.

Similar to the PTR (public test realm) in WoW, GW2 could use (and I dare say, NEEDS) a public (or invited) testing realm. That would allow us to discover bugs and problems, make suggestions, and find exploits PRIOR to release to the wider community. The improvement something like that could provide for the game is ginormous, alleviating the workload on the team, and providing for a more streamlined release of content.

The issue arises here of having a PTR about Living World and frequent releases: some players will test them on the PTR and then not want to play as much when the release actually hits. In this case I want to suggest only releasing system-based and profession changes to this realm in order to iron out bugs. Actual story pieces would be fine to leave out of this process and could be tested internally as they are now.

I just believe that there is a major fluctuation back and forth from quality to mediocrity in the changes this game has gone through since launch. And sincerely, out of love for the game, the lore, the franchise, characters, and the team at ArenaNet, I implore you guys to take a look at the above option.

-Juxt

(edited by redux.1502)

Best Light Armor combo

in Elementalist

Posted by: redux.1502

redux.1502

@joshc did you just… necro your own thread from a year ago to say thank you?

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: redux.1502

redux.1502

Part of what made GW1 so great was the story. And GW2 is finally building on that aspect. That is the only area where I felt something was missing in GW2 at launch. But now that they’re adding depth and breadth to the game’s story, I think GW2 is coming into its own. If you don’t want to be along for the ride, then… don’t.


- Zaithan comes and turns living beings into minions.
- Heros of the world doesn’t want to work together
- You make them fight together
- Defeat the dragon

Next:
- Another Dragon comes and turns living beings into minions.
- Heros of the world doesn’t want to work together
- You make them fight together
- Defeat the dragon

Next:
- Another Dragon comes and turns living beings into minions.
- Heros of the world doesn’t want to work together
- You make them fight together
- Defeat the dragon

I am sure this is what you are talking about when A-Net adds depth and breathing into
the story.
All that is so incredible flast and uncreative. The only thing that keeps me from rioting
is that we know these are not the same people from GW1.

Sad days

Fair point, the Zhaitan and Mordremoth story lines have been somewhat similar. But I disagree that there is no creativity going into the way this story works. And in addition, no that is not at ALL what I was speaking about. I love the characters they’ve come up with in Destiny’s Edge 2, they’re expanding to areas around the in-game world and providing for unique experiences, and the fact that they’re delving into the game’s lore FINALLY is more than enough incentive for me to love the new storyline.

Really you’re missing out on the finer details of the story and character development.

Also, Mordremoth doesn’t turn living beings into minions like Zhaitan did.

Also also, I agree that the dragons are fairly lackluster as villains. Which is why I hope they give Mordremoth a voice. The idea that each elder dragon gets stronger and more sentient as the story progresses would be an amazing touch to the way the world works.