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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

The teleport you are referring to is Infiltrators Strike (and steal too) Ivan.

You’re right that Sword is hard to read. And the pace can be relentless (why a good thief v thief fight is exhausting for both players). Stealth is the best counter imo because it breaks their very target reliant build.

Scrapper with power rifle, Druid, trapper tune guard, etc should be strong counter to this.

Not sure if it was you running a engineer/scrapper but I did see one last season unloading huge auto attack damage on a rifle. That with some stealth could rip S/D condi apart.

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Roll thief for deadeye or stay ranger?

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Posted by: saerni.2584

saerni.2584

Pretty much. The siren call of the Ghosteye is nigh.

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So can go power build gear for deadeye?

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Posted by: saerni.2584

saerni.2584

Condition Deadeye will be very strong but so will power Deadeye.

Plenty of people will use their rifles for power though. As mentioned the riflecan hit very hard with the right traits.

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Basic Question about Deadeye WVW

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Posted by: saerni.2584

saerni.2584

On demand stealth combo and interrupts for D/P.

Mobility and AoE poison on shortbow with interrupt potential on the CG.

Main hand dagger offers cleave if the enemy is invisible.

Those three reasons are what those offhands offer.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

This is just a “nuhuh” “uhhuh” argument at this point.

I mean, I’m sympathetic to the fact most players don’t know how to fight this and die to it. When I face a team with a good S/D condi player I have to hope my team can handle the build. I tend to attribute that to experience though. Most people aren’t used to fighting a thief with hit and run attributes as high as sword can get.

Same for facing a good enemy thief on power who just assassinates my teammates. Hard to win when your guardian is getting instagibbed (because not good at the class) and the enemy thief keeps your team feeling the pressure.

Ranged pressure really screws up this build. It has a hard time getting stealth and the evade frames aren’t that good. But, that’s the thing. Most people don’t bring ranged pressure and let the thief string them along long enough for their health to disappear.

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Power is a joke

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Posted by: saerni.2584

saerni.2584

Skills apply conditions. They do t come out of nowhere. You can block, dodge, and even line of sight many condition applying skills (exceptions for unblockable skills).

Cleanse works on a last in first out basis. You might be cleansing the wrong conditions or you might be cleansing before the actually dangerous skills are hitting you. You might be better off using resistance in some cases. In some cases just waiting and healing might be more effective than wasting a cleanse early.

Remember that condi players know you have cleanse. So they will try to bait your first cleanse before really hurting you. Negate their real burst and you will survive much better.

It’s like not wasting your block skill on autoattacks. Yeah, those hurt, but a 8k gunflame hurts a lot more.

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Random builds into Ranked...

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Posted by: saerni.2584

saerni.2584

The great thing about GW2 is how people don’t have to agree with a website how they should play the game.

Plenty of off meta things became meta precisely for that reason.

Northern Shiverpeaks (NSP)
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Power is a joke

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Posted by: saerni.2584

saerni.2584

Cleanse is part of the mitigation for conditions. So of course sometimes it is cleanse or die. Because conditions are intended to be able to kill you.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

FYI: saying “zero skill” is a good way to get everyone to ignore you.

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Legendary HOPE collection

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Posted by: saerni.2584

saerni.2584

Watch around PoF release. We will see many bug fix patches which will reset maps.

I did HOPE a while back. Just keep working at it and you will get there

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

I think the interesting thing is that most of what makes a condi thief dangerous is actually traits and utilities.

The on steal traits do a lot of the work. Traps can be very dangerous if they hit properly. The traited dodge, which not everyone uses, can apply decent cover conditions and AoE pressure.

As long as a set can apply a few conditions itself it can be used as a condi set. I say this because there has to be some consistent pressure or application of conditions. P/D is the most diverse when traited b/c it applies bleed, poison and torment x2.

S/D can do poison and torment. But what might make it unique and hard to deal with isn’t so much the teleport immobilize poison. Rather, it is the teleport at 1200 that is so strong. That is what makes it hard to kill and why S/D is getting complaints. They made S/D viable as a condition set but the same could be said of power S/D. Both may overperform as a result of the 1200 range whiplash.

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Steal - undisruptable?

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Posted by: saerni.2584

saerni.2584

Always worked like that.

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BUGGED QUESTS!

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Posted by: saerni.2584

saerni.2584

Managed to get Wiley in the event. Was there when I went to check.

Inquest Coil Commander took a while to get but the patch reset the map so I got it. The defense event seemed oddly slow because it never spawned on the map I was on.

Watch for the release day patch and bug fix crashes. Lots of opportunities on day one to get these events.

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Noob Question about deadeye

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Posted by: saerni.2584

saerni.2584

The combo of might on stolen abilities allows close to perma 25 might depending on build.

As mentioned the double mark combo may produce high DPS spikes and the might stacks will give decent boosts to all damage types.

I anticipate the best builds will be hybrid.

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BUGGED QUESTS!

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Posted by: saerni.2584

saerni.2584

Oouo was easy to get. Just needed to do the quest before and then event spawned.

Wiley still bugged.

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NERF Thief Shortbow 5

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Posted by: saerni.2584

saerni.2584

I can’t stop laughing.

If you don’t agree with my opinion, please refute my opinion.

Sorry, I thought your post was satire. Thief is more mobile but a relatively mobile opponent can keep up unless trying to race the thief across the entire map. (Which seems like a bad use of their time).

Generally, I agree with the other posters. A thief at 20% isn’t going to be a very effective +1 and just aimlessly bouncing around isn’t going to help their team that much.

Also, if you are caught with zero defensive abilities available I’m not sure why you would expect to survive against any class whatsoever. It’s just not a realistic expectation.

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BUGGED QUESTS!

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Posted by: saerni.2584

saerni.2584

Fire Shaman was working over the weekend.

Can confirm Wiley seems broken.

Unsure about Frainn.

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NERF Thief Shortbow 5

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Posted by: saerni.2584

saerni.2584

I can’t stop laughing.

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[Predator III]: Captain Wiley

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Posted by: saerni.2584

saerni.2584

Hi, so I’ve been working through this collection and Captain Wiley does not spawn in either his cove or at the sunken ship. I’ve waited for hours and nothing happens.

I’m close to finishing the collection so I’d like to get some assistance with spawning him in some form. Otherwise I’ll have to wait for a patch to reset the zone and hope he spawns.

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Good color combinations for Sylvari?

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Posted by: saerni.2584

saerni.2584

Bright reds and oranges in the style of Autumn.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

You keep saying “this build” but cite to things any thief can do.

If you want to nerf sword specifically then you should say what you want changed. If you want no more immobilize on IS for example.

If you think the extra poison on immobilize is OP that is a general balance issue not specific to Sword. If you think poison on immobilize is OP that is also not just applicable to Sword.

Maybe you think the initiative cost on IS should be higher? It’s hard to tell what solution you have other than a general desire to “nerf this build.”

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LGBT Friendly?

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Posted by: saerni.2584

saerni.2584

Here’s a thought. People are free to make guilds that set standards as to how guild members treat one another.

Another thought. From the perspective of a gay player there are things everyone does which they feel excluded from. Saying “my boyfriend” or “my girlfriend” or “my husband” or “my wife.” For a heterosexual guild person saying these things don’t mark them as different. For a LGBT person they do. Coming out as a gay person isn’t just a singular moment. It is every time you say a word like him or her which identifies you as gay. Knowing a guild will not react poorly to learning someone is LGBT matters to the people who are LGBT.

As I pointed out above, this really isn’t about you.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

If you aren’t calling for a nerf to the weapons then you are calling for a nerf to all condi builds generally.

A few points you’ve raised. You don’t like Lotus Training because of the cover conditions in a large radius. You don’t like poison on immobilize. You don’t like the combo with Potent Poison applying two stacks instead of one.

In short, not looking at the weapon skills, you think the recent changes to DA that favor poison application are OP. And you focus on S/D because it has immobilize and a rotation that is hard to hit for many players.

And S/D has a hard time contesting because it is teleporting around so much. The damage is strong but not unbearable.

The biggest frustration is that other players don’t know how to fight it properly. If this build sticks around I’ll have to teach them how to fight it I guess.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

Babaz is correct. I don’t play S/X in either condi or power variants.

I’ve fought them and I seriously doubt someone with no skill can take any thief build into platinum (and stay there). Basically, I’m just saying I think you’re better at the game than you are saying.

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How to make Thief work for a Noob!?

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Posted by: saerni.2584

saerni.2584

Are you NA or EU?

What weapons are you using? What armor/runes/amulet (sPvP)?

I’ll be glad to give you pointers or even work with you in game if time permits.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

Just doubting the accuracy of your claims.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

Were you just on thief? What is your rank normally? What other classes do you play? Solo queue? Under what circumstances did you get to platinum? (How many games and how early in season).

By the time you fought ex-pro players how much experience did you have on the build? Who are these ex-pro players and what classes/builds were they running?

Did you carry or were you carried? Or was it a fluke of the algorithm?

And finally, what build were you running?

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Disconnect Timer and Rating Loss

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Posted by: saerni.2584

saerni.2584

A good choice.

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Non-meta broken builds

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Posted by: saerni.2584

saerni.2584

Here is mine list on non-meta “broken” builds:
1. condi Thief d/d or p/d.

I haven’t seen anyone call p/d broken recently. Would you mind elaborating on why p/d is broken in your opinion? I find it to be a fair, balanced, and difficult to master set.

Not as broken as d/d. But it depends how do you play it: if you get that Trait which cause Poison on Immobilize, you have much easier job, as your main source of dmg AND cc at the same time is #2 (Body Shot) + Venoms. If you rely on #3 (shadow Strike) and Traps you have much harder time.
But then why would you only focus on one weapon set if you can equip both: d/d and p/d? SB is not that mandatory anyway. It’s highly recommended but i drop it sometimes for p/d offset as my main weapon set is always d/d.
Also there is an act of surprise included: no one would expect you to play with p/d

So it isn’t OP? After all, you seem to think part of its advantage is the surprise of people playing it.

I main P/D so I see a few of these “offset p/d players” around. Exciting for me but they usually haven’t practiced the P/D side enough to handle fighting it. Mostly it comes down to the odds of facing P/D. So few run it so even playing it as an offset isn’t enough experience to fight it consistently.

I run into P/P thief about three times as often as P/D. Mostly I run into D/P and Staff Daredevils. D/D is still the majority of condi builds. S/X has taken over maybe 25%-35% of condi builds but isn’t the majority.

Oh, and Body Shot is pretty slow. Good against close up targets and those already immobilized. That said, a few shots of it will use up all your initiative and those shots can be avoided at long range simply by strafing.

Shadow Strike is strong but is a melee strike. A well timed stun will work because if I’m in range you are in range. And the same is true for CnD which costs a lot of initiative and awards one stack of stealth.

Played well, the set will freeze you in place, teleport out of reach, cripple and torment and bleed you while poisoning you. All of that requires precision and outplaying your opponent at every single step, however. So I’d say it isn’t OP any more than D/P.

D/P if you play perfectly is considered by many best in class. But I’ll destroy any D/P user who isn’t playing mechanically well. Likewise, if a D/P user who knows how to fight tries to kill me they probably can if they are mechanically superior. Ultimately, I think D/P and P/D are roughly the same difficulty to master—although the payoff for D/P is probably stronger at the same skill level.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

Most of the hate for S/D atm is laughable because it always comes down to mechanics which aren’t exclusive to S/D.

Most common complaint is the Impaling Lotus DD dodge. Next is the addition of a venom into the mix. Last is probably the various conditions on steal (generic Steal complaint).

When called out they generally complain about the DA immobilize-poison combo with IS. It’s hard to be sympathetic though because that combo is worth relatively little poison on its own and can be avoided if you dodge, block or even break target with stealth. You can also set up traps to punish the thief leaping in or time cc to wreck them on teleport. You also can fight next to their return point which is labeled on the ground. Or you can take aim with ranged pressure. S/D has so little stealth it will melt quickly.

In short I see these complaints as a huge learning opportunity for people who previously discounted Sword as worthless and never had to learn how to fight it.

I don’t run Sword because of the problems I mentioned above. So I’m a bit amused to see the sudden cries to nerf it now that it is semi viable against players who aren’t used to fighting it.

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Question about renegade thief

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Posted by: saerni.2584

saerni.2584

I took Scourge to mean in PoF. So I assumed he meant Deadeye.

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Shadow's Embrace

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Posted by: saerni.2584

saerni.2584

I don’t take SE in my current build but it is a strong choice. If I’m up against a condi build in a duel setting it is almost mandatory. Targeted cleanse is the strongest cleanse.

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Pvp rework

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Posted by: saerni.2584

saerni.2584

There are internal cooldowns applied to “those skills” whatever you exactly mean by that.

Also DH traps can’t be double placed. One needs to trigger and then the other can be placed.

Also, dodge through trap will trigger it with no damage to you. Learn how to anticipate where traps will commonly be laid (it is after all a “trap”).

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Condi.

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Posted by: saerni.2584

saerni.2584

First off, I’ve made condi burst builds that can stack 4-5k ticks worth of burning within seconds. Most players will drop before they even know what hit em, especially if they are otherwise engaged which is what you want with this builds. Condition builds shouldn’t be able to burst. If we are to differentiate them, lets.

This says it all. In fact, if condi runners were not being shamelessly defending their opness they would acknowledge the blatant and simple fact that everywhere where condition is viable, its always worth it to run it over power.

Warrior. check
Thief. check
Mesmer. check
Necromancer. check
Elementalist. Check
kitten even Dragon hunters run burning builds.

If Thief Warrior and Dragon hunter dont run power, which are the quintessential power icon classes, who the kitten is supposed to run power?.

Lol. Power thief is considered better and most run power. Necro and Mesmer are condi but not always. Warrior it’s about 50/50. Elementalist mostly power. Most DH are still power.

Like more than 50% are running power but condi needs to be nerfed? Lol.

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Conditions Need to be Reworked

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Posted by: saerni.2584

saerni.2584

Condition damage is a primary form of damage. The change towards burst meta away from bunker meta is why conditions and power both burst now. Either advocate to remove all cleanse and rebalance condition damage around that or stop complaining about burst meta for condi but not for power.

Seriously, you can achieve combo bursts of 10-20k on power. All these people who claim condi bursts with just two buttons are clearly wrong. Every time they are challenged to produce real numbers they move the goal posts and suddenly its 10 skills and movement combos. And the claim condi magically can’t be stopped by block or evade are laughably wrong.

Cleanse is:

  • 1) Not meant to remove all conditions because condi is a primary source of damage and has been for YEARS.
  • 2) A supplement to the same avoidance techniques as power (dodge, block, invuln, and positioning).

Power gets mitigation through protection and toughness. Condi is mitigated more strongly by resistance (33% vs 100%).

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

If all you have are ad hominem you’ve long ago lost the argument.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

Comparing it to power DH is a pretty low skill floor. :-p

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Condi.

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Posted by: saerni.2584

saerni.2584

So….is there a point when someone can come in and say (condis are not OP, the ways/frequency they can be applies are. Until those are addressed, just adapt and move on.)?

Anet built up the condi-cleanse hybrid system in a way which most would criticize for various reasons. People often wish power and condition builds would kill more slowly, making the game more about making several effective plays than one good play.

Anet has moved towards a burst meta. I think this was informed by anti-bunker bias and wanting to reward players for landing their attacks. Defenses are still substantial but even highly resistant classes will be spiked down without playing actively.

Conditions were also buffed to be more like power. Cleanse was the drug that everyone needed to take—whereas before they could get away with far less. People reacted poorly to this shift both because they hated burst and because they still felt the pressure after cleansing.

At this point though a lot of players are still stuck in a childish rant against conditions. They don’t understand how conditions are applied. They don’t understand why conditions are hitting so much harder than they used to. They don’t understand why everyone can’t just use builds that apply damage only one time. Because, lets face it, cleanse is not a normal system.

I’d reduce condition durations and damage. I’d then get rid of cleanse entirely. Everything. Then we can play the DoT vs DPS game.

That’s why I don’t like these posts which are effectively “remove conditions from the game, they are op and condi users suck and actually it’s all skillless and they are scum I hate those cancer users.” Because those aren’t real balancing solutions. Those are the petulant complaints of people who want to blame conditions for a meta (burst gameplay) they asked for.

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How do you take on D/P thief?

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Posted by: saerni.2584

saerni.2584

Also, keep moving and changing directions. If you are visible you don’t have to be predictable.

Stay mobile and jump away or dodge the Shadow Shots to reduce your exposure. IR will probably be a good counter when you see blind appear on your bar.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

Swap to range and counterattack

Stealth (engi, Mesmer, thief, Druid, etc) and counterattack.

Wait for IS and time a stun and counteract.

Set traps with cc components like launch and knockdown and counter attack.

The fight you described lasts around 30 or more seconds. All without your opponent blocking, dodging, cleansing, stealthing, repositioning, or even attacking.

Sure a S/D build can win, but let’s not pretend that it went from “trash” to op just because Anet gave it 2 poison on immobilize and an extra 300 range on IS.

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How do you take on D/P thief?

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Posted by: saerni.2584

saerni.2584

D/P has better stealth uptime. All you have is offhand dagger.

Both S/D and P/P generally require a target. If they have more stealth they can shut you down more than you can shut them down.

This gives most of the control of the fight to the D/P thief and lets them beat you without exposing themselves to much risk.

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S/d Condi needs to go

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Posted by: saerni.2584

saerni.2584

You keep saying zero effort but you haven’t established that it is zero effort.

Babaz is correct that the application of conditions needs to be constant to overcome cleanse and do significant damage. You claim a condi build can stop attacking.

The truth is that a condi build can only stop attacking when the opponent has no cleanse and will die even if you stop attacking.

Arguably some condi builds require more skill to play because condi players need to learn to fight around their opponents cleanse mechanics. If they getting cleansed they are completely shut down.

A power build has to play around blocks, evades, invulns. A condi build has to deal with all of those and resistance and cleanse. Yet power build users insist that they have it much harder when they time a quickness-enhanced unload into a target between blocks or land a CoR.

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Condi.

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Posted by: saerni.2584

saerni.2584

@Zin

You get it. More cleanse just makes it a burst vs burst meta. I’m glad people are catching on to the paradox of buff cleanse = more buffs for condi.

Also, before you removed condi on down. Now that doesn’t happen to speed up kills but I’d support removing all conditions on rally. That makes more sense to balance the rally mechanic for power and condition users.

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Condi.

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Posted by: saerni.2584

saerni.2584

Anyone playing condi should hop on a power thief and try to fight their own condi class (watch someone reply “but thief isnt supposed to 1v1 uehueheuh reeeee”). Before the game is over they will have had a mental breakdown, before deleting their cheese class out of shame. They will go to their local church and confess to their sins, promising to never do it again.

Invalid. A person who doesn’t play a build regularly loses in terms of muscle memory. For a thief muscle memory and reaction time is crucial to being good mechanically. I’ve fought terrible D/D condi players. OP? They died.

Even if both a platinum player and a bronze play the same strong “meta” build the platinum player will dominate. That’s because the platinum player knows how to play the build and knows it’s weaknesses.

Not everyone plays D/D dodge thief for condi btw. There are builds across multiple weapons that play differently and have different strengths and weaknesses.

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Condi.

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Posted by: saerni.2584

saerni.2584

If you want me to address your entire post:

People who play condi builds, why do you insist on making this game not fun for the rest of us? Why is every build I play against condi?

  • Why do you insist on excluding players with a different playstyle entirely? You seem to be the one making the game less fun by not playing the game and playing forum warrior telling others to get out of your sandbox (despite that sandbox never belonging to you in the first place).

Could we just have seperate game modes, where one is the normal default one, and the other is called “cheese condi” and those condi thiefs and burn guards can go have their fun in that mode. I literally took 120k condi damage on my warrior one time. This is 6x my hp bar. All in condi damage.

  • See my comments above. Your complaint is misleading and your argument boils down to insults and nothing of substance. You died.

I tried out a few condi classes, and it is just so lame and cheesy. Condi thief is just perma evading and kittenting out condis. Can’t even get hit. How is this a thing? Tried condi warrior and won 1v3’s in my first few games.

  • Which classes did you play? Again, as I suggested you could ask how to fight a evade spam thief (also in power-staff format).
  • Your claims of 1v3 on condi warrior seem anecdotal at best. Go on a three game winning streak, so what? In what division? Against what classes? Did you win?

I’ve played dota for 5 years and in tons of different patches, with 110+ heroes, things have been overpowered, but nothing even comes close to the kitten that is condi in gw2. I bet I could make it to legendary playing stupid condi kitten, but hey, it makes me feel like a s/cumbag.

  • Frankly, I don’t care what other games you play or for how long. Different games are different. Maybe dota is more balanced? I don’t really care. I care about how gw2 is balanced.
  • You spend a lot of time insulting 1) other players, 2) the games balance and 3) the games design. What you don’t do is offer more than a few unsupported opinions. Can you make it to legendary? I don’t know and neither do you. The rest is more “condi is trash” insults again based on your own personal opinion.

If you’d like to have a substantive discussion that doesn’t involve unsupported assertions of personal opinion I’m all ears.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

(edited by saerni.2584)

Request for Information -Death Breakdown

in PvP

Posted by: saerni.2584

saerni.2584

So I realized that the death breakdown feature has very little information on the wiki. It also isn’t very clear what killed you when there is no graphical “over time” aspect.

I’d like to get a dev response on the methods for calculating the death breakdown. I’d also like to ask if it would be possible to get a breakdown within the breakdown in three second intervals.

So you could see that from time zero (oldest recorded time) to +3 seconds you took 5k damage from x sources. Then from +3 to +6 you took 10k. Etc. A graph could show total HP over time with heals reflected.

I’d also suggest that condition damage be attributed to the skill that caused it. For example, if three different skills apply poison I want to see those skill names. Having one generic “poison” damage statistic is meaningless because I can’t learn what skill combo actually loaded me up with conditions.

Finally, I’d suggest a locally saved log of the last 20 deaths (timestamped) could help players who want to review why they died and how. Most of the time a player can’t take the time to reflect on the opaque numbers in the UI before they get back to playing the game.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

Condi.

in PvP

Posted by: saerni.2584

saerni.2584

It’s not zero interaction. All the interaction happened when they activated their skills and you don’t avoid them.

Not sure what you mean by completely defensible either. If they aren’t doing anything they should be visible and attackable.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

(edited by saerni.2584)

Condi.

in PvP

Posted by: saerni.2584

saerni.2584

You have probably a 20k hp bar. You took 120k condi damage in the time it took to kill you. Meaning, you mitigated or survived roughly 84% of the condi damage before you died.

Then you come on forums to complain that condition damage is ridiculous based on a misunderstanding of the statistic breakdown of your death.

You think condi warrior is overtuned? That’s a discussion worth having. Annoyed at evade spamming thieves? Forum can help you understand how to counter them.

But starting off with the “I took 120k damage” isn’t helpful because it includes a lot of damage that actually didn’t kill you.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

Question about renegade thief

in Thief

Posted by: saerni.2584

saerni.2584

One in the Chamber + Peripheral Vision + Fire for Effect

First trait gives you a lot of stolen skills. Second gives more boons to allies from those stolen skills. Fire for Effect is the strongest, granting 10 might for 15 seconds to allies in 600 radius around your target. Do that a few times and your allies should gain boons like protection, quickness, aegis, vigor, etc and have perma 25 stacks of might.

You won’t just hit hard you will be a force multiplier for your melee allies.

That said, you probably will be hurting your allies if enemy is boon corruption based.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

(edited by saerni.2584)

So, im new..

in Guild Wars 2 Discussion

Posted by: saerni.2584

saerni.2584

You can just advertise in the LFG window to do the personal story mode for all the dungeons. People do those fairly often because you need to do that easier mission to unlock the “real” dungeon paths (otherwise you can join someone else’s group but can’t start the instance yourself). Can always advertise in LFG as a newbie who wants to learn and see if someone is willing to tag along.

Start up a new character and work through the personal story. Do some map completion but don’t worry about getting everything at first. There are three different starting zones and you should visit all of the major cities (next to those zones). There are portals in the cities that link to all the others. This will also help you travel around if you are trying to get somewhere far away because the cities are fairly spread out. Don’t forget to try jumping puzzles. They are hidden but common and provide a bit of challenge different from fighting.

Also make more than just one character. Knowing what other classes do will help you understand what other people are doing. You can also take these characters to the Heart of the Mists. You don’t have to pvp but you can test out a fully unlocked (including the elite specializations) while you are there. The stat system is normalized so you don’t have to worry about gear either. Just pick an amulet (your base stats), a rune set and sigils to go on your weapons. Then you can select your traits and practice on golems or NPCs or even people in the arena (if you choose).

The original story is bad. Fair warning. But it gets better and the living world stories are better. Recent content is where the story actually gets decent.

You may also consider joining a guild that helps new players. I’ve seen them advertising all the time so just keep an eye out.

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator