The Leveling & Open World Compendium
The Leveling & Open World Compendium
Like This:
“Oh no it is moving so fast i can’t even evaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaade”
… 6 secs later ..
This reminds me terribly of this:
0:40+
The Leveling & Open World Compendium
What about the bosses in the labyrinth?
The Leveling & Open World Compendium
Yeah, with this changes, shatter and clone-death is as dead as build variety in PvE.
Let’s see, will I run 10/20/0/25/15 phantasm or 0/30/0/25/15 phantasm. Oh gawd, all those choices, halp ANet, make one useless, otherwise I’m lost…
The Leveling & Open World Compendium
PvE: Warrior, closely followed by guardian.
WvW: The Zerg
PvP: Classes that fit into the meta
The Leveling & Open World Compendium
Look up what WoW added between release and the first expansion. Just google it. There is a wiki.
Compare it to GW2, than you might understand why people are upset.
The Leveling & Open World Compendium
Mounts don’t really fit the game. The maps are not big enough for the most part to need them. Other games that have mounts create the maps with mounts in mind. This means much larger and more open maps to give you the illusion of size in the game. If you had a mount in most GW2 maps you would ride across it so fast, that many people would complain about how small the game is.
The mount does not have to go by the speed of light. Maybe just give it the constant speed of a runbuff. I think this kind of addition wouldn’t hurt the game, but offer some more content.
Unfortunately I have not seen a single charakter on a mount in GW2 (NPC) so they have probably no animation at hand for this kind of content anyway. I wouldn’t get my hopes up.
The Leveling & Open World Compendium
Content gating and a gear score dressed up as the “mastery” system, I won’t be buying!
Gear score and the mastery system are worlds apart. I’m not sure how anyone can compare them.
Gear score specifically adds up all your gear to give you a number. This is not really any different from achievement points which are already in the game.
Basically anyone who parties with you can see your achievement points right now. So I’m not really sure what you’re on about.
Often enough it was stated, that you will not be able to overcome the challenges in HoT until you unlock a certain amount of mastery skills.
So the content is gated behind your mastery score which is sort of just a replacement for a gear score.
It is an artificial gating which has nothing to do with personal skill but with the system behind it.
So this means:
Game A: Not high enough gear score = you can not complete the content
Game B: Not high enough mastery score = you can not complete the content
There is a difference in how to aquire the scores, but the result is the same. A bit like old radiance in LotRO.
While I understand that gating makes sense in MMOs for it will make the content last longer than it would without, I am still not happy about potential progress blocking for more casual players.
Edit: Proof from IGN interview
“With combat, it’ll be more like a reveal like you might see in a game like Zelda where there’s a feeling like wow, I got this tool and now I remember when I was trying to fight this creature before I couldn’t get past this one ability; this tool clearly tells me this is the key to that lock and now I’m going to open it,” adds Mastery design lead Crystin Cox. “That feeling is one of the things we’re really going: now I have more power, not because a number went up but because I can actually do this thing.”
The problem with this system: A really skilled player can overcome the gear score, but you have no chance against a mechanic that is required to beat an encounter that is locked behind a mastery.
In this regard, the mastery system is worse of a gating than a gear score.
The Leveling & Open World Compendium
(edited by Kaiyanwan.8521)
It is not the event, it is the placement.
The placement is bad game design. For all the flaws listed.
We know, Vayne, that you will defend everything for the sake of defending it. That is OK, but you loose credibility if all you do is praising the Lord (ANet).
The Leveling & Open World Compendium
I think people in general are calling it an expansion sized patch because of its size only and not what the GW2 game establishment called it.
We do not even know the size.
Why would people talk about it that way. And why would ANet not give a clarification. The last thing this game needs are more disappointed people because of false expectations.
We know how this ended with “an expansion worth of content” before.
The Leveling & Open World Compendium
Here we go: Yes
Do I think it is a good or a bad move? I do not care or know. It won’t have any influx in PvE anyways.
But, it is a buff for the mesmer class, and if this class needs one thing after the constant torment of nerfing over the last two years it is some love (read buffs).
Buff mesmers – this is a buff, so it got my two thumbs up.
The Leveling & Open World Compendium
The hate only exists here on the forum, and you can count the people that hate the GS with a passion on one hand. It is just so, that those people post in every thread that the GS is a bad weapon, while it is probably your best choice anywhere outside of dungeons in PvE.
Run with a zerg? GS if you want to tag anything.
Run solo in open world? GS kills stuff before you get in melee range.
Leveling? See run solo in open world.
It is a great burst weapon for shatter, as you can preload your illusions and blow them up in a very short time.
Just in dungeons, the meta is melee for boon stacking, which is fine.
So don’t mix up the hate of a few with the reality in the game.
The Leveling & Open World Compendium
There is a leveling guide in my signature, feel free to give it a try.
If you like it and it works, you might even give it a bump… ^^
The Leveling & Open World Compendium
I have absolutely nothing againt TTS. But in fact, it was nothing more than a band-aid for a borked raid encounter.
I am happy they fixed the borked encounter, if it works without a band-aid now, why would I be sad?
The Leveling & Open World Compendium
So GW 1 was stagnant over all those years?
The Leveling & Open World Compendium
Checked translation, it is still the same in German at least. I’d call it a typo, maybe some intern has messed things up (yeah, best excuse ever…). ^^
The Leveling & Open World Compendium
This topic is still going? The answer is simple:
ANet considers fun, what makes the most people spend money on their online shop.
This includes players logging in, playing hours and all the stuff, but only the result of feedback from real money transactions will be relfecting, if players want to play this game.
So ANet considers an implementation to be fun or not in the amount of money they earnt with it.
The Leveling & Open World Compendium
(edited by Kaiyanwan.8521)
Here is the point:
ANet did not end the trinity. They just made healing and tanking not viable even though we have the options in most classes trait and weapon choices, leaving DPS the only role left for everyone in PvE.
People ask why other people would like a system like the trinity, but honestly, people just like to play different roles. Every class plays more or less the same in GW2:
Auto-attack, dodge, random-attack, dodge… The variety is very slim, and it gets fairly stale at some point. It doesn’t matter if you are a warrior in heavy armor or a elementalist in cloth, the mantra is damage to the face and dodge like a bunny.
With the melee/berserker meta in PvE, things get only worse. Everyone is a glass cannon melee class…
There is only only role to be played in this role playing game. How is that fun in the long run?
The Leveling & Open World Compendium
The dungeoneers have cought themselves in a paradox, argueing that the only challenging PvE content is dungeons themselves.
But, if every player knows every move of the encounters, every player uses the same setup for efficiency and every move is predictable, none of the dungeon content is challenging any longer.
It is in fact so predictable, that this content is less challenging than any random encounter.
So what the dungeoneers want, is no longer challenging content. Therefore they want the easiest content available. Also known as farm mode or dungeon grind.
Randomness requires adaption, which is challenge. So stop complaining about challenge and find some like-minded for your easy grind.
The Leveling & Open World Compendium
Grinding resources is still a grind. If it is time gated, even worse.
Now you have a time gated grind, welcome to the new world (that is the old one).
The Leveling & Open World Compendium
*Spoiler* Braham ruined it for me...
in Battle for Lion’s Arch - Aftermath
Posted by: Kaiyanwan.8521
Braham probably helped Scarlet. To cover his crimes, Scarlet had to die before she had a chance to tell everyone the truth.
Braham is as stupid as his mother. He makes all Norns look bad.
The Leveling & Open World Compendium
Just ask to get your char restored. If ANet knows any mercy, they will do it for the lols.
The Leveling & Open World Compendium
They will change the PvE meta, when everyone has ascended zerker gear.
This will keep the gear farming alive and will give the hardcore people something to do… ^^
The Leveling & Open World Compendium
This might help:
The Leveling & Open World Compendium
It was false advertising. It doesn’t actually matter much if it was intended or not.
If you tell someone he will need A to use B and B is an expansion to A, it is fairly safe to assume that if you only buy B it will not work.
Additionally, if someone says “Hey you can buy B soon, but as you will need A to play it, I have this very special offer for you!” the costumer is tricked into buying A now, so he can play B in the future.
Now, after offering A for monthes on special sales, telling everyone that if you buy B, A is no longer required (because B actually includes A) any half decend lawyer will win the case on false advertising.
While I don’t care, I think ANet is walking on fairly thin ice here.
The Leveling & Open World Compendium
Smells fishy to me, this “hypothetical” situation.
And yes, if you abuse the kick system you might get a warning in one form or the other.
The Leveling & Open World Compendium
Added another chapter for leveling from 21 to 44.
I am a bit burned out on leveling and not sure if all this is worth the effort though. Will add the rest of the guide soonish, maybe.
The Leveling & Open World Compendium
Well I have said the same things many times before.
The game has not been moving anywhere since release. Unfortunately I might have said it too often though, as nowadays I can only post once every 10 mins as a restriction to pointing out obvious flaws too often.
I would like to praise ANet with every post I can write every 10 mins, but with this patch? I do not know where to start, but praising is not part of it.
The Leveling & Open World Compendium
Honestly, the dungeons are the weakest spot of GW2 anyway. They feel like an artificial left over made for players of other MMOs to have a place to crawl. They are the least innovative part of the game.
If I want to play dungeons in a group, I have far superior options in other games.
As I said, encounters needed polish, but the over all experience was satisfying. You had a personal story that was fairly bad, but at least you have been part of it, and your face showed up in the one or other cutscene.
You had worldbosses, that were challenging (I saw them fail, in the first month after launch), but people actually tried them.
Now over time, they polished the game, the stuff that was in vanilla release so to say, and most of it happend to be just fixing (well they ruined Orr though) and people are ok with it. Unforunately, the new stuff that survived the Living Story two week death cycle like Tequatl seems to be out of place.
It is not much in the first place. The permanent content we got since the start of the LS is so little, that people would like to at least be able to do all of it. Taking a big dragon out of the schedule was a bad decision.
If the success ratio of an open world event is around 5%, this open world encounter needs fixing.
The Leveling & Open World Compendium
The problem there is that, as many have pointed out time and again, GW1 is not a MMO. It can not be used as a standard by which we judge GW2, which is a MMO. On the other hand other MMO companies have done similar promotions, which does set precedent.
Except this is not about the genre but about the business plan. It’s much fairer to compare the game to GW1 than another MMO because of the B2P approach which other MMOs don’t use. They use F2P or box + subs or combinations thereof. Totally different approach and in other MMOs I’ve played they didn’t do it this way. Some MMOs give expansion free to subs, others give different package deals for just the expansion or a combo price for core + expansion.
What I’ve not experienced is an MMO that comes out with it’s first expansion and just before it comes out suddenly decides to thrown in the core game free with it. But maybe you have an example of that.
It would’ve been wiser to do this differently. Now a lot of people are upset. More than needed really.
Again, this is not the first company to do this type of promotion (and thats what it is, a promotion). Other companies (not just MMOs) have done the exact same type of thing and it was perfectly fine. So why is it suddenly an issue when Anet does it?
The issue is that you’re all using the FAQ and calling false advertising. Stating they lied to us when no such action has occured. The question asks if the core game is required to play the expansion. It is answered, yes, it is required. No where do we ask if we are required to purchase it and given an the answer of yes. No where do they commit one way or the other in regards to us needing to buy or not buy the game, and that is done intentionally.
Nope.
There are three versions of the expansion offered by ANet and other official retailers offer one version (the same as the $50 version of ANet).
All version will work on purchase without a GW2 core game. There is no other option, no other expansion version.
Fact: If you buy any version of the so called expansion, you do not need the GW2 core game. Therefore the only answer to the question in the FAQ actually is: No, whatever you buy, as long as there is Heart of Thorns written on it, you do not need anything else to play it.
ANet is using semantics to make it look like Heart of Thorns is an expansion, but in fact, it is a GW2 2.0.
The problem with your “fact” is that HoT is only playable for new plays if that core game is included. If they opt to unbundle it after pre-purchase is over (unlikely, but possible) HoT would indeed not be playable unless you also purchased the core game. It does not change the fact that the core game is necessary in order to play. It being bundled with it is beside the point.
But there won’t.
There is no boxed Ultimate Edition version of the game and no other editions of the game being offered beyond what you see on buy.guildwars2.com.
We have an FAQ that covers this and other questions you may have: https://help.guildwars2.com/entries/94582027-Heart-of-Thorns-Pre-Purchase-FAQ
How should they opt out of this, selling the expansion as expansion later for less coin? The forums would burn. Sell it without core game for the same price? They would never get new players again.
So no, things are the way they are.
The Leveling & Open World Compendium
GW2 will have a reputation system ???
Legendary in WoW are a superior tier of gear, but it’s not the highest. The only thing in common with GW2 Legendary is the name.
GW 2 will have a trinity in the future? 110% that the answer is no.
Get the picture?
Masteries are just like reputations, it is like people calling “Coca Cola” “Coke”, doesn’t make it a different pop.
And it seems like you have missed the live stream announcing raids, Colin Johanson wants to have a word with you about the trinity…
Actually watch the video if you don’t get the picture…
The Leveling & Open World Compendium
GW2 is a mediocre trash game.
The playstyle is awful. The combat is like B&S but only 10 times slower. And the skill system is quite awful, you can’t come up with any tactical component due to the fact that the skill system is shallow, boring and completely uninspired.
The game is hyped into heaven and has got the GW-brand, but many ppl will realize at least one month of playing, how awful the game is in the end and they all will come back.
Where B&S has heart and polish, GW2 lacks both. Maybe 1-2 months this game will be a “danger” because of the “WOW ITS NEW” factor. After that it will take the SW:TOR path into oblivion.
Look, I can make up things too. Fixed your post to point out how generic it is.
The Leveling & Open World Compendium
There are so many spots with constantly dying NPCs, I don’t even understand why people get creative… ^^
The Leveling & Open World Compendium
More deserted boss fights like Tequatl and Wurm Trio?
Sounds like an awesome idea! Make those places and the whole open world even more barren!
With that move, more people will focus on all the other stuff this game has to offer – wich equals pretty much playing another game…
The Leveling & Open World Compendium
Some people might disagree, some might be against any additions, but I for one – and from what I have seen on the forums and ingame – many others feel like the way that druid is centered around healing is probably hurting the ranger as profession more than helping it on the long run.
The problem, with only three weeks till the launch of the expansion, time is the fire in which we burn. There is only so much you, Irenio, can do before the druid goes live. To be honest, I have been going through a lot of feedback on this forum, but I could harldy read it all, so my idea might have been brought up before (even several times). This would only proof my point though, there is a fix, which is realizable in the short amount of time left.
Here we go:
1) Staff: Leave staff alone, besides some minor adjustments it seems perfectly fine for the role it was inteded to fill. Play a bit with the numbers, but overall just leave it the way it is.
2) Traits: They are OK, they are good enough for launch. Same as staff, fool around with some numbers if you need to.
The exceptions to 1) and 2):
Here we go, something has to happen after all.
- Lower the amount of astral force gained from healing to 1.5, raise the amount of astral force gained by damage to 1.5. Nature is all about balance, be it life and death, day and night and healing and damage. Make astral force a thing for every ranger player (stay with me if you don’t want to heal all the time in this matter).
- Wisps are pure light, as many have suggested before, they should cause damage to foes as they do cause healing to allies – nature is about balance, you remember. Give them some burning condition on hit, that should do the trick.
3) Avatar: Now things get interesting. Keep you healing avatar as is, BUT, add weapon switch to it. It would work like a regular weapon switch (with cooldown) which would give you the option to switch only once while in avatar form (will need some minor adjustments to astral force consumption).
When you weapon switch in avatar, you will recieve a different set of weapon skills, which will be focused around damage (on the level of sword) with boons that are related to nature for your allies. This would include, but is not limited to vigor, protection and quickness.
While the damage in your second avatar line won’t be any higher than normal (it offers some burst though) you will offer group utility, which will be very welcome in groups. As a trade off, make all the attacks melee based (with one gap closer), risk vs. reward so to say.
This would also correlate with the former design of the druid of having more than one aspect. Call the second one “Aspect of the Wild” give it a shiny green glow and tadaa, the druid specialization got some more complexity, something for people that don’t even like healing and feel even more druid than what it is now.
Things to considerate:
4) Glyphs: I am not very happy with the design of the glyphs in general. Aspect of the Wild could get new effects on the glyphs, but as it is for now, I see harldy any use for them anyway. They need a fair amount of rework after launch, maybe then a third functionality will be realizable.
5) New skills: We need five new skills for Avatar of the Wild, melee with boons, one gap closer. Better than adding all the damage to the existing avatar, as it would be hard to balance, better than to start from the scratch. If you need inspiration, I may be able to help you.
6) Balancing: This is an ongoing process anyway.
I am fairly sure, this would work. It won’t limit the existing concept and actually adding a controllable second layer for players that don’t like it.
The Leveling & Open World Compendium
Expecting the first half of the so called amount of content of an expansion.
But in the end, there is no way that ANet could ever deliver what they have promised. To be more realistic, I expect some PvE fixes, together with some fluff stuff like most of the guild content. After one month of living story (not much living in this story though), we hopefully get some more stuff to do than 45min worth of clicking things…
The Leveling & Open World Compendium
why does it make no sense?
The events of the molten alliance effected the world in different ways. The dredge and the flame legion joined forces. The invasions ravaged outlining villages in wayfarer foothills and diessa plateau which in turn created refugees. Those refugees when on to build a lot of the infrastructure in southsun. The failure of those invasions resulted in scarlet escalating her actions and facilitating an alliance between the pirates and the inquest and a plot to take over the LA council from the inside. When that failed scarlet too a more direct role. She tried to kidnap queen Jennah and started invading all parts of tyria using not only the motlen alliance and aetherblade pirates but also the steam creatures.
So if I am a new player that joined the game today and tomorrow try out what I am assuming to be an assault on Scarlet’s hideout or one of her bases or whatever it turns out to be all of that is now lore and back story to the Scarlet character. Why are the charr and dredge fighting along side her? she was pivot to them coming together. Why are the aetherblade pirates so advanced compared to other pirates? cause Scarlet got them to join up with the inquest. Why are we fighting scarlet at all? She assassinated a member of LA council, tried to kidnap queen Jennah and is invading our homes. etc…
This is what makes LS so awesome.. in Gw1 using the same example we know the Charr invaded ascalon because they were trying to take their own land back after we forcefully drove them out. We only get to know that based on story (which isnt bad, thats not what I am saying here). In GW2 we get to play the back story as it builds future story up. If I join the game today all the LS up till now for me is just back story like humans taking over ascalon from the charr was back story. For us who were there we got to play it an experience it first hand however.
Thats what makes this a living story. Instead of having the world set in one fix time period with a written history explaining events preceding that time period you have a world thats evolving. Players get to play what in 2 weeks time will become history and back story to the game while setting the stage for the next update. I find that really cool personally.
Because that is what the op and many others feel. They feel like they have to rush through the LS. If they are away, they miss out the content. Missing out content makes them feel like they don’t want to come back as they a) missed it anyway and b) fear for the same happen again.
For every LS over, some people are left behind. They won’t just read what they’ve missed, it will be a worm in their shiny apple.
It’s like missing an episode of your favorite show. You want to know what happened, you want to see it, not just read a synopsis. You can rent or buy it, but unfortunately in GW2 it’s just over.
In fact, that’s actually how I stopped watching some shows, just because I missed an episode or two…
The Leveling & Open World Compendium
Judging a season by the first game is pretty naive.
And eSports yay…
The Leveling & Open World Compendium
I’d take 10/30/0/0/30 with staff + sword/sword for general PvE actually. Staff has faster clone CDs than GS and AOE tags better, and 4x Mantra makes your shatters hit extremely hard.
Lol, this is sooo wrong on so many levels, are you trolling?
With your trait setup, staff clones will be on a 8 sec cooldown and phantasm on 14.5 sec.
With mine, GS clones are on 4.8 sec cooldown and phantasm on 12 sec.
GS has AoE on attack 1 (piercing), 2 (bouncing), 3 (area) , 4 (iZerker) and 5(frontal). Good luck with your mediocre bounces on Staff 1 and Chaos Storm on 35 sec cooldown.
Honestly, we know that you hate the GS, but don’t give wrong advice to people, that will make you look really bad and uninformed.
The Leveling & Open World Compendium
(edited by Kaiyanwan.8521)
30seconds of regeneration isnt all that amazing. 130hp/sec, that doesnt in anyway compare to Warriors passive healing. Who, without gearing for healingpower get 362 from Healing Signet and another 120per second from Adrenal Health.
No contest, Warrior is far and beyond much better in this department. So i dont see how this is relevant.There are time gaps in the battle where the mezmer becomes invisible, or plain simple distracts the enemy. During that time the Mezmer is not being attack, this means that he is gaining regeneration WITHOUT his HP bar being affected. On contrast, a warrior during battle is healing BUT the damage to his HP is CONSTANTLY affected.
- If healing signet gives approximately 400 HP/sec and you are getting hit for 400 damage every second, then that nullifies the effect of healing signet.
- On contrast, you cannot put constant pressure on the mezmer because of all his teleports, invisibility, dazing, confusing clones. This gives the Mezmer some time to regenerate his health with out his HP being affected. THIS MY FRIENDS IS PASSIVE PLAY!
So the warrior with his big health pool would just not give a kitten, because he would actually not even taking any damage, while the mesmer would have to use all his tricks to actually mitigate the damage taken.
What is your kitten argument here?
While one is doing active damage with passive defense the other is doing passive damage with active defense. Passive damage will always be bigger than 400 HPS.
That is my point, with passive damage being MINIMUM 400 damage per second you can nullify the warrior healing signet.
You are just nullifying the passive healing not the signet.
And to be honest, this idea of passive damage is not really working here. Mesmers have no real passive damage. No aura that is pulsing around the mesmer, no proccs or whatever.
Mesmers have summons, they can be cast, they do damage, if not destroyed.
So a mesmer has to cast a phantasm, sounds active to me. The cast can be dodged, evaded, blinded, whatever, so nothing passive about this part here.
The phantasm itself can be dodged, blocked and so on and destroyed. It is bound to one character. So all of the damage can be mitigated at any time. Kitten, you can outrun phantasms. And the phantasms attack once in a blue moon (if they do so at all, looking at you, iWarden).
Seriously, if you have problems with phantasms in PvP, or finding the real mesmer, nothing can safe you.
It is like you are complaining that a warrior can actually be damaged by a mesmer. If a mesmer is traited for phantasms (who would do that in PvP anyways) how else would he do damage?
Tone down phantasms (their AI is so hard a failure, especially in PvP, that noone should care) and up all weapon damage on all weapons. Good.
I fear you would greatly regret this change though, because if you have problems with mesmers that hurt you with phantasms now, you would get your kitten handed on a silver plate all day long.
The Leveling & Open World Compendium
Norn – Shapeshifting is a total failure
Human – Barbie and Ken
Sylvari – Salat with dressing
Char – Kilrathi
Asura – The “we need a small cute race for the gurls” race
The Leveling & Open World Compendium
Again on the topic of gear, as I posted earlier, that has been posted after the Manifesto:
Eurogamer: How are you handling endgame loot – will we be farming bosses?
Colin Johanson: Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base. The rare stuff becomes the really awesome looking armours. It’s all about collecting the unique looking stuff and collecting all the other rare collectable items in the game: armour pieces, potentially different potions – a lot of that is still up in the air and we’ll finalise a lot of those reward systems as we get closer to release. And those come off of things like the bosses at the end of dungeons – the raids.
Read more here: http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview
Ascended gear and it’s implementation in November 2012 was a neck breaker for the Manifesto.
Btw, have you ever played any other MMO? Like Age of Conan pre-expansion? Why do people think that all other MMOs have been grindy? Grinding dailies or monthlies? Grinding weeks for mats for crafting?
That has all become standard in GW2 earlier than in most other AAA MMOs. It was not part of many other MMOs in their first year…
The Leveling & Open World Compendium
(edited by Kaiyanwan.8521)
Vayne, the personal story was a waste of Dev money. They stopped developing it for a reason.
There will be no more personal story they said. The Living Story is the replacement and it is the same for every single player. And it is beyond bad, which is a different story though.
The personal story was a mistake, no more development time goes in that. But I think I explained that before.
For every new race they introduce, they have to create a kittenload of quests for the first 30 levels, where people blow through anyways and do not care much if a random boring story is about this or that random boring event.
That is why we have not yet seen any new race. The personal story is just too little profit for the time invested. If you want a real story, play a single player rpg (at least that is what ANet’s telling me with the LS)…
The Leveling & Open World Compendium
snip
You have been on this forums for two weeks active now. I can understand that the concept of discussion might be tight for someone new. But if everyone just praises what we got, than nothing will change for the better.
Welcome on the forums btw.
The Leveling & Open World Compendium
Well just look at the current update.
People expected a new map, and actually got one. Unfortunately the map has the size of the interior of a japanese student apartment. Of course people that like MMOs for their freedom and vast landscapes will not be happy about this. If we had mounts in GW2, you could cross the new map in approx. 10 seconds.
And the whole design of the map is a super mario platformer death trap. Really? The whole map is a single jumping puzzle. Is that what the community was asking for?
What is next? I just hope Norns get a new transformation:
Kangaroo-Form: Makes you jump twice as high and far, taking less falling damage.
Finally a useful transformation.
In the end, the start of LS2 just shows even more how far the DEVs have seperated themselves from their playerbase. They live in an Ivory Tower.
The Leveling & Open World Compendium
In the end, the game was released true to the Manifesto last year.
Then they changed it. I followed the development as eager as you. We all knew there would be grind for items that have the best looks, that was true for the release too, just look at the legendary weapons.
And that was fine, they had the same stats as exotics and people got them anyway, without vertical progression.
Now you have to play the lawyers game, twisting words in their meaning to make statements true that sound false. You will not convince people with that kind of talk though. It is artificial.
I know you like to defend ANet, but they have done people wrong. They took everything they liked about GW1 and trashed it. At least that is what veterans feel.
And from my experience, if it feels wrong, something is wrong.
People liked how the gear was handled in GW1. Now we have vertical progression.
People liked the freedom in skill choice. Now you have fixed skills an just a handfull to choose for the open slots.
People liked the easy to achieve max level. Now they have to spend what, 60h of playtime, if you don’t craft your way there.
Now I know, “people” can be anyone. But you have to expect your customers to feel as part of that group.
The Leveling & Open World Compendium
Funny that this thread still is going on. Sarcasm is a popular weapon amongst mesmers when they fear getting into the spotlight.
We are always in the spotlight. Most of us don’t care. We have had so many nerfs, it is getting hard for ANet to nerf us even more without breaking our core mechanics.
Meanwhile, Warriors solo all dungeons, Elementalists are immortal and Thiefs instagib everything on sight. Which is perfectly fine, as people are still on the Mesmer bashing train. Look, a post without sarcasm, you are welcome.
The Leveling & Open World Compendium
Having a one-hit-wonder guild you have to join, so you can beat a single boss in the game is really good game design.
I mean, hey, that’s what guilds are for. And thank god we have overflows – now they have a meaning. Sometimes I wish I had created my characters on the overflow server instead of my own one.
At least now we have real raiding in the game, with coordination and TS and stuff, for the tiny chance to get the best gear in game. That is what the game was advertised like.
I am really happy, that this game becomes more and more like the one other game out there. Screw those casuals, they don’t need the best gear anyway, they can do the stuff they do in greens.
The best gear is needed for the hardest content. The hardest content is for the best coordinated players. Therefore, the best gear should drop from the hardest content.
Only the people willing to work towards the best gear should earn it in the end.
If you and your guild or server are too bad, you do not deserve it anyway.
I for one heard that kind of stuff before.
The Leveling & Open World Compendium
Tequatl was redone and became a deserted event my server. Way to go ANet, we need more content that is rarely done on full servers and never on the others.
Can’t wait for more!
The Leveling & Open World Compendium
If you do not like LS content in WvW, for whatever reasons, the best message to send Anet is to simply ignore the content!
It will be gone in 2 weeks anyway, and then the WvW’ers will have the new map all to themselves.
This is like:
“Here is your new toy, but the first two weeks, you brother will be allowed to play with it. After that it is all yours.”
Wow. What a great idea!
The Leveling & Open World Compendium