The Leveling & Open World Compendium
(edited by Kaiyanwan.8521)
cosley is right though, it would make little sense to only trait 20 deep into Inspiration, you would miss a lot of potential for just 5 more trait points…
I would say a 20/20/0/30/0 GS phantasm build is pretty standard and viable in dungeons. I ran it myself in the past and it works in all dungeons.
I really love decoy in open world, but it has fairly limited use in dungeons. And everyone loves Time Warp, so no excuses. ^^
I would use Mender’s Purity over Persisting Images though.
You can go with a build like the following (runes are a matter of choice, to lazy to change…)
(edited by Kaiyanwan.8521)
They have 4 patches left to get it in. So at least we know it will be sometime in the next 8 weeks.
I wish they would decide in the next 8 weeks to leave it out forever…
F2’s only right to exist is the moment when F1 and Signet of Illusions are on cooldown.
It is called “Cry of Frustration” for a reason: Because it sucks compared to Mind Wrack and every mesmer using it is frustrated because he/she would prefer to use F1!
ANet will introduce new stuff you have to grind for ascended armor. Most of your stockpiled stuff will not even be part of what you need for the armor.
The whole game was designed around the Sylvari. Story, movement, camera.
I have a Silvary for all the relevant content…
Nope, we are done for now.
Wait for the next specialization to get a new weapon – would be an educated guess.
in Battle for Lion’s Arch - Aftermath
Posted by: Kaiyanwan.8521
It’s crucially important that this significant part of the living story is fixed by the weekend. Most players play during the weekend.
Nah it’s too late anyways.
Hyping the big final of the LS being the most awesome thing ever and giving us this bug fest? That is what ANet thinks is the best they can do for a final release? Seriously, who would expect any quality content after seeing this in the future.
On the forth day, things just get fixed to be worse? They could just let this whole thing be the way it is. It is how the whole LS has been and it is foreboding the future of more LS seasons.
in Battle for Lion’s Arch - Aftermath
Posted by: Kaiyanwan.8521
Killing Scarlet was absolutely wrong. She should have stood trial for her crimes and so much more could of been explained. Suppose she was too dangerous to be kept alive by ArenaNet’s standards.
Except as they closed in to do just that she attacked them nearly killing 2 of your friends. I believe lethal force was justified.
She killed thousands before, why would two random NPCs make any difference. My friends? Braham? Nope. Marjory? I would sacrifice her every day to hear the whole “masterplan” of Scarlet.
Nah dude I understand you’re Scarlet fan but villains that strong with powerful leadership to command such an army is a major threat. She needed to be killed because with all the knowledge she got..she could pull another stunt like this again. I’m quite sure someone will rescue her like a prison guard if she was placed in jail.
It sucks though because she had a lot knowledge, but used for wrong doings because if she was our ally Tyria has a powerful ally.
Don’t get me wrong, Scarlet was the worst villain I have ever seen in a game. But a bit more knowledge of her motivation might have been the saving grace for her existence.
Now this ending is just bad. She could have been devoured by the dragon she released. Or burned trapped in her ship (my hope for the final really), but no, she get’s a mercyful instagib without story.
That is not how a good story is told or ends. This is just lazy.
One would of course question why people that quite clearly don’t like the game still hang around on these forums everyday instead of just moving on.
I actually enjoy the GW2 forums. They are moving slowly and with enough popcorn around, you can have a few minutes of fun entertainment if you want. Most other forums are just boring.
On topic:
Step 1: Most promising MMO in nearly a decade at release.
Step 2: November 2012 update + all stuff after that
Step 3: Game is now more or less a copy of most other generic asian grinder MMOs out there. Nothing to see here, time to move on.
Trahearne it his final form:
“This won’t end well…”
I liked the difficulty of HoT from the beginning. I love the complexity of the maps.
Doesn’t change that HoT was a failure that ANet feels to correct with PoF (and indirecty stated that in the PoF announcement).
The lessons learned (as I see them):
1. Mobs
HoT mobs have been overtuned, everything was deadly from the start. Normal mobs felt like veterans, veterans like elites etc.
PoF: normal mobs are easy to kill, veterans seem a bit tougher than in vanilla.
Lesson learned: People like to feel strong. If people get destroyed by trash mobs, they get frustrated. Feeling strong is back in PoF.
2. Maps
HoT: Very complex, very challenging to navigate and crowded with mobs, very confusing layer-wise.
PoF: Maps are open and wide, mob density is down by a lot. More space, more overview, easy to navigate.
Lesson learned: People just don’t like to get lost all the time and miss events because they can’t get anywhere.
3. Masteries:
HoT: Tons of different masteries, most of them very restricted in use. Double gated (in case of raid mastery even triple gated) by xp and mastery points.
PoF: Very limited amount of masteries. Still double gated.
Lesson learned: Too many filler masteries makes leveling masteries feel like a terrible grind. Casual players feel like left behind.
4. Story
HoT: Total failure to deliver. Don’t know who is more confused, the writers or the players who try to understand what’s going on.
PoF: I pray to five of the six gods that they don’t mess it up again.
Lesson learned: Please let ANet have learned their lesson in story telling.
There is more, but I got other stuff to do.
(edited by Kaiyanwan.8521)
To clarify, to avoid misunderstanding.
Devata’s complains is focused on the fact that everything comes back to gold. That is to say that you have to endlessly farm gold to buy what you want.
My response involves the newest armor and weapons in the game.
The ambrite weapons involve farming Drytop for both geodes and unidentified insect parts, as well as farming ambrite which can be done in the Silverwastes or Drytop. There is also a PvP reward track that provides what you need to make these weapons. Gold costs are minimal.
The Glorious Armor is a reward for PvPing and requires no gold to attain.
The carapace armor set requires farming in the Silverwastes for most of the components. There is a small gold cost involved, but it’s the kind of gold you’d naturally get by farming the rest of the stuff in the Silverwastes anyway. In other words, by the time you’ve gotten the other stuff you need, you’d have the gold without additional farming.
The luminscent armor comes from getting the carapace armor and requires no outlay of gold.
There are things in game that are being added that you can work for in game. There are also things you can get from black lion chests (particularly weapon sets) that would require gold farming in game to get. To be clear. I’ve never been in favor of this.
However there are still plenty of things you can get in game by playing.
I think the company is moving in the right direction. Naturally this type of shift takes time, but from what I can see, the game is improving in this area.
If you truely believe this game is not 100% designed around a gold standard, you are wrong.
There might be fluff outside of it, but all GW2 is at its core is a monetary system embedded in a virtual economy. The whole GW2 B2P system only works because of its gold standard.
That is why most stuff is mostly hidden behind RNG, this is why we can’t have nice things as rewards.
This won’t change, because this is the way ANet makes money.
Seriously. This is why we cannot have nice things.
I wish I had a six week christmas break. Sounds awesome!
Congrats on all people working at ANet, enjoy your 1 1/2 monthes off!
in Guild Wars 2: Heart of Thorns
Posted by: Kaiyanwan.8521
It is too late to stop the hype train. But what we know about the paid expansion right now is, that it seems fairly small.
Doesn’t mean that it will be bad or anything, but “expanding the GW2 universe” sounded sort of huge. But in the end you can grow a whole universe by just adding and inch and it still expanded.
We will have to wait and see. Let’s just hope we do not end up with a single zone being a gigantic jumping puzzle and you need to grind mastery so you can solve it…
Well over the year, you will replace all your ascended items with legendary items. But not all at once, more like piece by piece, ANet wants to keep the item grind alive.
Other than that? Who knows…
If it is tuesday and patchday:
- Log in
- Play personal story
- If there is a new map, run around and go some places
- Log out
All the other 13 days in between:
- Log in
The only solution would be to artificially select people for the events, aka known as instances for raids. This is the solution, the only one.
Is this not what guilds currently do??
I am in TxS, and we do our best to get all 100+ guildies on the same map to do Teq and Wurm.
How about we just make those events encounters you can simply go into an instance with your 100 people, so you do not need an hour to coordinate and artificially find an instance where you can swarm in? Also know as raids.
Why make it the hard way, if there is an easy, accepted, fun, working possibility?
The truth is they do not stop playing they take time off and that is by design of the game. If a person say they are quitting but are not giving up there code etc.. things that let you back into the game then they are not truly quitting.
Uh, no. On September 3rd, I quit the game. “Quit,” as in “not coming back.”
The only way I would consider coming back would be if they rolled the game back to what it was at launch (and we all know they will never do that). I tolerated ascended jewelry, though only begrudgingly so. Once ascended weapons came out, and I saw what ANet intends for “progression” in this game, I was done. I had enough problems with the game before September 3rd; you can look at my post on page one of this thread to see what some of them are, if you care to. Ascended gear progression was the icing on the cake for me.
Do I miss the game? Not at all.
So by posting here your trying to achieve what? You know coming to these forums IS still part of the GW2 game in a way more so then other mmorpgs. If you can still come here and post and can still start the game up and play you not realty quit the game.
How is posting here akin to playing the game? Your logic (or lack thereof) escapes me. This thread is about why people quit the game. I posted, saying why I quit. That’s all.
Ok so to truly quit something you must remove your self comply from that game. When it comes to these online games you have another spaces to play that game the web. Now this is most of the time done in community build forums by going to these forums your still part of that community and if that group is still playing though games then these forums are still part of that game. What we have here is the official forums for GW2 it is a build in part of the GW2 game a places where we can talk to the makers of the game and tell them what we think about it. There are no general discussion about other games here nor are there forums about other things then just games this is a pure GW2 spaces. By coming here your engaging in GW2.
IMO, if you visit the forums but do not log into the game, you still have quit. To me, quitting is logging out with the intention of not logging in again.
The thing is by paying for the game of GW2 you get to post on these forums. To me that makes these forums an inseparable part of GW2.
You have this right for the rest of the existance of the game. If someone posts once after years, he has been playing the game all the time?
Greetings from Japan.
Events here start at 5 am – final event started at Monday 5 am. Kitten RL won’t let me participate, as Monday is always busy.
One-time event = The events I’ll never see.
Dear lord, new boosters…
Not sure if I should even update again…
Stop beating the dead horse. The Manifesto is gone.
You spam autoattack. You press one, one and one again.
You grind your back of for BiS items.
Casuals won’t get stuff (ascended weapons anyone) and crafting is time gated.
You grind for everything btw.
Did I mention grind?
They even stated officially, that the Manifesto is no longer valid. So why won’t you adapt the one or the other way. The game has to, down South…
It’s a swan.
On fire.
Swimming in milk.
Do you even play Mesmer? They are not wanted in pve. They are absolute garbage in pve. They’re literally the joke of my guild. They’re wanted in wvw for veil then you might as well get lost. In PvP, well I’d say the lack of mesmers at high level, and high level mesmers playing other classes says enough about how good it is there.
Funny, every party I’ve been in for dungeons and fractals wants Mesmers due to how much damage they can dish out, their ability to reflect every projectile back at the enemy regardless of direction it’s fired in (completely trivializes several bosses), their AoE condition/boon controlling (makes the golem boss in CoE a joke), the ability to half the damage everybody takes with the Phantasmal Defender, a line of stealth, etc. If your guild thinks they’re useless, then I’m sorry, but the people in your guild know not of what they speak of, and are probably (I’m saying this in the kindest terms) ignorant.
Mesmer has worse than average DPS, and that’s assuming even longer fights, on shorter fights (below 30s) their DPS is abysmal. Sounds like your parties are uninformed and don’t realise that mesmers are completely replaceable by guardian. As for boon removal on the COE golem you realise you can just kill the turret for protection? And I wasn’t aware that being in the guild that basically sets the meta game meant we were uninformed, maybe you should do a little research.
Delusional, you are. You’re so stuck on the meta that you can’t see anything outside of it, and probably don’t know of any builds that can help the party that are outside of the little box you’ve set for yourself. Think outside of it man, make up some new builds, try them out, there’s no excuse not to try.
And FYI, most players don’t care what class you enter a dungeon with, because most players play for fun. And as far as I remember, don’t those turrets have a 10s respawn rate? Most parties I’m in ignore them simply because a Mesmer with Sword mainhand can just strip the boons fast and easily (and it always seems to target the Retal, which is the one most people seem to get taken out by).
Dear heavens, what rock have you been hiding under the last few monthes?
Think outside the meta? The mesmer is not even in the meta right now.
How would any mesmer actually be able to think inside of it then? People have no clue about this profession and try to give advice. This will surely help.
… is this comment in regards to necros and guardians:
One of the main goals with splitting the balance discussions up into segments was to allow us to survey the feedback on each individual change more effectively. It’s a lot easier for us to sift through two professions worth of feedback every two weeks than it is to sort through all eight at once. We’re happy with most of the changes, but they’re by no means final, and like every other balance update we’re open to being swayed.
See: Deceptive Evasion
How are four days enough, two of them being weekend, to add any changes.
The whole reason for the streching of your skill bars was to get enough feedback for every profession. How can the changes presented two workdays before patch release not be final though?
Please consider to release the last skill bar a week early, so that there is at least the illusion that any change could ever happen.
Do it for your players.
Can’t wait to see the final fight between Mordremoth vs Giant Robo Marionette.
If this is not a shameless copy and paste from old school Gozilla movies what is…
Probably still in the honeymoon phase.
After playing a bit more and realizing how little there actually is, you might feel different.
Sorry.
And they might not, sorry.
Saying someone might eventually feel something because you feel it is a pointless exercise. I’m pretty sure I won’t feel it.
That’s OK. For some white knights ANet could sell an expansion with absolutely nothing in it for $100 and they would still defend an love it.
For each their own.
This is offensive. You’re implying that the game can’t be liked, because you don’t personally like it. But I’m not the only person who likes it. The OP clearly likes it. I have many people, not a few, but many in my guild who like it quite a bit.
So trying to play it off that no one could possibly like it except for a white knight is essentially putting your opinion above theirs.
I respect the fact that you’re not enjoying it. But that doesn’t mean that people who aren’t enjoying it are white knights, or that their opinion is worth any less.
Sorry, my statement was a generalization. You might have missed that.
I actually enjoy/ed various aspects of HoT. All I say is that there is not very much content in this expansion, and when you have done what is to be done, the maps feel terribly event starving and empty.
VB is the best map, you will find action all over the place at any time. But they are on rails and not dynamic at all, which makes them fairly stale after some time.
AB is OK, fair amount of events, but the map feels limited, kitten much of it is simply the central city.
TD is a riddle to me. I was heavily exploring the maps four layers and came to the conclusion, that 80% of the map is just empty space. Either ANet plans something for this map in the future or this is a giant waste of dev time and money.
DS is not a map, it is a single big event, more like a dungeon. The exploring is severely limited and in the end there is not much there in the first place, as the map is fairly small.
After that, you can raid, or grind your achievement/collections/masteries. Raids and daily grind is the answer for GW2 future? WoW.
I paid $35 for a boxed version of the expansion (well actually $70 as I bought two copies).
It was the worst content to price ratio in an MMO for years. God forbid, people actually paid $50 for three maps, a medium size instance for 150 people and three raid bosses.
One can argue that elite speccs are content too, and they are. But from my personal experience, most expansion ship with new skills and talents for existing classes and at least one new class, this is just standard MMO treatment.
Maybe I was expecting too much. Not just the stuff that all other MMOs put on the table. Now we got exactly that, just less of it. Meh.
And don’t even start, that we might get more stuff in the future. Who cares if people leave now. That argument is just a carrot on a stick and I have seen other MMOs offer more content in patches than what we got with LS2.
So what now?
There’s a certain sense of progression and achievement when there’s places you can;t reach yet. There’s advantages to opening up every single piece of content to everyone at once, but it dulls a sense of getting stronger.
Perhaps accessibility should then be decided by player skill instead of number magnitude, hmm?
For a start, how would you decide player skill? What’s too easy for some is too hard for others.
Secondly, you can’t level player skill, which means that if some people are bad at the game, you’ll have entire zones which they can’t access.
So what, there is no hard zone for a level 80 in this game. All zones feel the same besides the very early ones (they might be less challenging). So what on earth would be the difference? Progression can be through skills, quests and exploration, no matter what level a char is.
Even Vayne is entitled to his opinion.
He just has a hard time with facts.
For now it is a fact, that the stuff that ANet works on is not known to be of any value for GW2. Therefore the whole discussion is based on speculation.
ANet employees are working. They are busy. Someone saw this. Good. Does this necessarily mean anything for GW2? No.
From what we know about the “stuff” it will not improve GW2. As simple as that. Because we don’t know kitten about it.
No, it is the graveyard of threads that are too serious to get deleted but too provokative to stay on the main discussion, sorry… ^^
in Battle for Lion’s Arch - Aftermath
Posted by: Kaiyanwan.8521
Wasn’t scaling of mobs/bosses to the number of people present supposed to be one of GW2’s big features? So much for that.
You mean like those event chains that alter the world depending on how the DE progresses?
Yeah, all that stuff…
—snip—
Dude, you might as well have just said:
1) GW2 allows for players to play together over Internet, just like WoW, coincidence?
2) GW2 has different classes with different strengths/niches, yet another striking similarity to WoW.
3) Unique rewards require completing unique content, spookier and spookier how similar to WoW.
4) A system that requires you to progress some kind of “bar” to unlock abilities or “skills”, WoW 2.0 amirightNo joke that’s how relevant your points are.
This topic is about what GW2 has now and what it will have in the future.
GW2 has no raids now.
GW2 has no (established) trinity now.
GW2 has no legendary items gated now.
GW2 has no reputation system now.
WoW has raids now.
WoW has a trinity now.
WoW has legendary items gated now.
WoW has a reputation system now.
GW2 will have raids in the future.
GW2 will have a trinity in the future.
GW2 will have legendary items gated in the future.
GW2 will have a reputation system in the future.
Get the picture?
I would call it
P4F
Pay4Fun
Thanks for the feedback guys, there were some good points brought up here. This is why we wanted to discuss these future changes so that we had time to adjust to your feedback.
We’ll be discussing this change more internally. Most likely we will make some adjustments or look at other options such as replacing clones not triggering Debilitating Dissipation so it does not impact mesmer play as much which wasn’t our intent.
Over here:
I wanted to thank you for this guide. As a returning PVE Mesmer it was very helpful to me.
Thank you for your feedback. I am always happy when people let me know that the guide was helpful and for any positive or negative feedback.
While there are not too many comments on the new guide, at least the number of views seem to be a fairly safe sign that the guide is still popular.
I will keep it up-to-date and alive as long as GW2 is around.
Edit:
Just out of curiosity, I checked the views of the three different incarnations of my guide, here are some numbers:
1) Lazy Kai’s Guide to PvE/Leveling Guide: 150231 views
2) Kai’s Complete PvE Compendium: 126816 views
3) The Leveling & Open World Compendium: 6638 views
Actually till this very moment, I have never realized how popular this guide is. Getting close to 300k views? I am speechless.
(edited by Kaiyanwan.8521)
in Guild Wars 2: Heart of Thorns
Posted by: Kaiyanwan.8521
If I’d released a game, I would pay people (this includes employees) to vote 10 on metacritic all day every day.
Funny thing is, HoT rating went below 4, before ANet woke up in this matter. They missed the headstart in making HoT look awesome there, what poor planning.
Sometimes I think ANet should hire me, so I can tell them all the things they should know but obviously miss all the time.
in Battle for Lion’s Arch - Aftermath
Posted by: Kaiyanwan.8521
Trahearne killed Scarlet, that’s what he told me.
All praise Trahearne.
What was frustrating about this latest living story update? Why do people keep making new threads about small stuff? Spend your time playing the game instead of whining on the forums about little nothings. If you expect any new content to be totally bug free, you are not a very smart person.
The problem is, that we get new buggy content ever two weeks. It is like buggy content gets replaced with buggy content. Instead of fixing content, we just get more of the same crap all the time.
There is nothing more heroic than crafting a weapon or armor made of farmed resources digged from the ground.
Yeah, digging in the dirt is what you have to do to get the greatest shinies in GW2, for weeks.
This reminds me of Monty Python every single time, “The Holy Grail” to be specific. For one we have the scene where the one guy is digging in the dirt for whatever.
http://www.youtube.com/watch?v=5Xd_zkMEgkI
Additinally we have the song of the “Brave Sir Robin”. Sorry mobs, I’m just here for the ore, bye!
http://www.youtube.com/watch?v=jYFefppqEtE
And mounts of course, or better no mounts! ^^
(edited by Kaiyanwan.8521)
Remember when they advertised Canach’s Lair as a dungeon? This time we get a new (mini-me) map.
Yeah, most MMOs have dungeons bigger than this open world map…
Well, if you want, you can wait another week to get the next update, and than you can be disappointed every two weeks by the little content you get.
That is just how the LS is designed to be.
TL.DR : If you don’t care enough to make a small effort in coordination, you deserve to fail! Work for success!
/cheers
That sounds exactly like the arguments from WoW. If you put not enough work into the best gear, you do not deserve the best gear.
If you do not put enough effort into the content, you do not deserve to beat it.
Work for success, just playing the game is not enough.
Listen to yourself.
May this dirty pirate filth burn in a fire hotter than a hundred suns.
Hail Scarlet!
So much text for the simple reason that you do not understand the word “scaling”?
With proper scaling, the content will be as hard for 20 people as it is for 100 people right now. And it will be as difficult for 100 people like it is right now for 100 people.
Scaling.
Nothing wrong with the GS, still strong in open world. I am playing around with the new GM GS trait right now. While I think it could use a buff, it is still a fair might stacking possibility.
It as never great for coordinated stuff, but I bet my back it will get a ton of use when the expansion hits and everyone runs around like headless chickens! ^^
You can always try my leveling guide.
It’s in my signature.
The problem with Tequatl is, that they tried to copy other games raid mechanic ideas, and for some reason most people in GW2 seem not to like it.
Bad implementation is bad implementation.
They could not confirm that something is wrong with the new Tequatl, because they had another raid (3 worms) in the pipeline.
Now we have two super raids, noone cares for. Can’t wait to have some more of those.
While people might or might not like the new profession mechanics for the professions besides the druid, they all have three things in common:
- they have a damage component that can be adjusted
- the traits have synergy and offer support and damage
- they are all having a use in old world content
Druid on the other side:
- CA is all about healing, switching to it will ALWAYS be a loss damage wise unless they completely rework it, which makes it super situational
- the trait line is all about healing, so no use for it in PvE unless you want to heal
- CA has zero use in old-world content – running druid there actually hurts your group
The new druid mechanic and traits are just so incredibly narrow that all rangers who look any further than the release of HoT and has been playing GW2 before should ask themselves, how can this work.
Druid is useless in the old world. Druid might be useless in the new areas. The only place that druid might be usefull is raids and possibly only for a short amount of time.
I don’t want to “wait and see”, I want to bring up obvious concerns before the release.
I clearly prefer things fixed before they go live, or at least they can start working earlier on the stuff and it might not take 3 years + to make the specialization worth traiting.
Maybe everything will just work fine, but for now, feedback may save us a lot of trouble later on.
I recall ANet promising an expansions worth of content in Q1 2013. We got almost nothing in January as it was ‘setting the scene’. That is cool.
So with just today and March update to come and then recall what Moria gave to LOTRO or Burning Crusade to WoW we can anticipate a huge amount of new content, features and mechanics.
Then I woke up.
I still have no idea who in the PR department thought that stating this would be a good idea.
Total fiasco, this will be a running gag for ever in GW2…
Yeah, sounds gamebreaking.
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