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The problem with GW2 is that the balance is too extreme. Burst build can busrt too fast (often from stealth) and bunker can stay alive for too long.
The result? Newbies are constantly dying to burst builds and they can’t take down the bunker builds either. To them, it’s a frustrating experience, and that’s why you will never see an end to QQ about the extreme builds (DH that can burst you in 2s, or Druid that refuse to die 1v2)
As long as GW2 doesn’t close the gap between extreme bunker and extreme burst, we will continue to hear people QQ about it. They just couldn’t find the right words to explain their frustration, and it looks like they are QQing about random build.
Read more about how to make GW2 more fun:
https://forum-en.gw2archive.eu/forum/game/pvp/PvP-needs-to-be-fun-to-play-watch/first
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It’s been a long day of crushing losses for my Mesmer. It looks like you achieved your goal, devs.
I’m sorry, but that just means your MMR is highly inflated due to you playing an extremely OP build before. It will take a series of losses for your MMR to get back to the right level.
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I agree that the current meta is definitely not where the game should be, but what annoys me is that no more than a month ago after the expansion launched, people were screaming bloody murder that the current meta was a burst meta and that people lasting less than 10 seconds was bad. Now the meta has evolved into a bunker meta and the complaint is the polar opposite. It just goes to show that the hoi polloi never knows anything and thus most feedback here can be safely disregarded.
It’s better to wait and see where the meta goes and make incremental changes at best.
Only in the low MMR bracket that people complain about the burst. People in the high MMR bracket have the polar opposite.
https://forum-en.gw2archive.eu/forum/game/pvp/PvP-needs-to-be-fun-to-play-watch/first
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Because if you don’t accept the queue, you’re asking 9 other human being to waste a few minutes in the queue again?
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PZ should be banned from future Pro League for this cheap behavior. They do not deserve to represent NA as a top team. Too many abuse from them, from manipulating MMR to spam the leaderboard. I hope a dev takes a look at this.
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Have 2 lists, one for the true MMR, and one for leader board rating.
After every match, do the following:
- leaderboard_rating += (true_MMR – leaderboard_rating) * 0.1f
This effectively means the volatility of the true MMR is guarded and can only get closer to the real MMR by 10% each game the player played. Leaderboard rating starts at 0, and is reset to 0 every month (season).
I personally really like this idea.
A goal we’ve had for PvP is to make the game very approachable and understandable. While I think this algorithm would solve some of the MMR leaderboard problems, it still uses hidden numbers (Glicko MMR) that people wouldn’t be able to really understand and calculate themselves. I think there are options that will probably give us the best of both sides, though.
Thanks!
So now the problem is hidden number. Let’s solve it the easy way too: unhide the number.
No, I’m not kidding, lol. Let’s make it so that only the signed in player can see their own MMR. Everyone can see everyone Leaderboard Rating. Only the signed in player can see the matches history, and how many Leaderboard Rating they gained or lose per match. No one will see how their MMR changed per match, only the latest MMR number.
Pros:
- No more bad effect of the hidden numbers. The wiki can say something like “Go to the leaderboard site, you can see your true MMR <insert some link to explanation>, and leaderboard rating. Here is the formula for them.” The whole scheme becomes much more easier to understand for players.
- Still keep the privacy of the player.
- Still keep both the MMR and LeaderboardRating separated (keeping all the pros above)
Cons:
- More code for the website. Maybe new APIs could be nice too

Let me know what you think
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(edited by Sunshine.5014)
Omg, this post is amazing!
It would be wonderful if we can get one post like this per week
. Please make it happen.
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Obviously you didn’t try defending your base….
There is 0 need of killing players as a defender, unless they broke your two doors. And at this point it’s just a DPS race.
Using a staff mace/shield guardian I was able to heal even the archer guards long enough for them to 1 shot the 5 doorbreaker rush that starts every game. As a dedicated defender I allowed my team to focus on supply and pushing. I was always available to drop support on a hero cap or even better use the treb to gurantee heros for my team. I think that that aslight boost to guard vitality and toughness will make a huge improvement though.
All I read is PvE, PvE, PvE … oh and more PvE
So league of legends is also PvE right? You spend the majority of your time killing NPCs, sometimes more than 300 NPCs per game. Then you farm the jungle, then you farm the dragons. Most of the fights are avoided/flashed away. Once in a while (5 minutes) there is a small fight. Once in a long while, there is a team fight that last 15s.
So it’s also PvE right?
With your definition, I wonder if there is anything that satisfy you except the death match arena and Conquest.
I enjoy Stronghold a lot, and I know a lot of people enjoying Stronghold. I’m looking forward to the day it’s released, for real, so I can play something else beside the boring Conquest. Of course you can stand on your points (pun intended) and rant about how other people love the new “PvE infested” mode.
Haters gonna hate
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No thanks. What they need is not to buff cantrips, but to buff other utilities/weapon skills.
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Also, just repeating what others have already pointed out:
Give us Elite skills that are actually worth using!!!
-FGS is only used for its mobility and the damage buff to Skill 4 never made it into the game.
-Tornado is CRAP. It’s basically a huge “KILL ME” sign, and provides NO benefits for locking us out of our weapon skills. At the very least, it needs projectile destruction/reflection, increased movement speed and reduced cooldown. Or consider making it immune to conditions; how the hell do you burn, immobilize or poison a tornado????!
-Elementals are meh. All the non-Earth elementals need serious survivability buffs. The Glyph itself needs a much lower cooldown.
I agree. FGS is terrible. Look at Elites like Lich/Crate/Rampage, they are elite worthy. FGS should have a cool down of 30s to be elite worthy. It has low dps, and locks the ele out of other crucial weapon skills. Hardly elite worthy.
Tornado should be immune to conditions and reflect projectiles. It should also has a skill to pull in enemies.
Elementals should have toughness increase by 600, and HP increased 50%.
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+1 I love this patch so much! Fluid combat, and fun gameplay. No more two bunkers poking at each other for 15 minutes. This is fast pace gameplay.
I never thought I would say this. But well done ANet, well done!
Please keep up the good work! I have just bought the $99 xpac
. Keep it up!
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been playing heroes of the storm a bit lately because gw2 doesn’t offer much atm and in that game DoT damage is displayed as muddy green part of the hp and HoT as dark green part. so you kinda always know where your hp are even with heals or condis.
wouldn’t be opposed to this suggestion.
Yup. This small change will help promoting the game a lot, since it makes the game much more easier to understand, more spectators friendly, especially for the casual audience.
To whom reading: If you like this idea, post more and let ANet know!
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no, stealth thief/mes was not what i meant. back then you had dps classes with stuns and quickness, quickness was 100% then, and you basically 100-0 somebody if you got your combo off. it was most of the time 1 tank (bunker guardian, one of the oldest specs they just killed again) and 4 dps, s/p thief, bullscharge gs warrior, power necro etc etc.
full dps is very bad for the game and full bruiser is very bad for the game.
they removed minstrel, an amulet that opened up the possibilities to run 2 support 3 dps. now we can go back to 3-4 bruisers and 1-2 dps.
just because some people tried to run too many tanky builds doesn’t mean that this was the way to go. another thing people always forget is that, and you will laugh now, decap engi is the counter to a full tank/bruiser setup.
And decap engi was not fun either. I’m not advocating for full DPS, and that’s a straw man.
I’m advocating for shifting the meta back to be more DPS oriented. The zerker 100b warriors you said didn’t fit my “can’t burst people in 5s” tenet above either. I want a balanced, not an extreme burst or extreme bunker game. Shave the 2 extremes and PvP will be much more fun to play/watch.
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Conjures might have an Engi type feel to the class, like going Fiery Greatsword/Axe with Lightning Flash and Mist Form. The might from cantrips and the axe would be pretty sick, since you have blast finishers from the axe, arcane wave, and your S/D or D/D. Put 15 to 20 stacks of might on someone while attacking and that’s always gonna hurt.
This is facepalm.
It’s people like this that Ele has been nerfed to oblivion. You don’t know what you are talking about. First sentence, you talked about Lightning and Mist Form; then the next sentence say you use Arcane Wave. And you have the extra slot to have other conjure weapons. A character only has 3 utilities slots.
People love to theorycraft about how powerful Ele is. The fact is, many of their ideas are mutual exclusive:
Lets take a look:
- Ele can have massive healing power. OMG 3 heals and get full max HP!
- Ele can have great burst. OMG when he unloads everything my full Death Shroud drops!
- Ele can have great sustain. OMG he can stack might like crazy, easily 25 stacks with Fire Axe and Arcane Wave!
- Ele can have great mobility. OMG he can run away when he has Lightning Flash, Mist Form, FGS and RTL.
- Ele can have great support. OMG he cleans groups conditions like crazy with Staff water field, and aura share too!
- Ele can crowd control. OMG look at the way he drops static and stun the whole crowd in WvW. Then he uses Earthquake, it’s so OP.
The reality is:
- Ele can have massive healing power, but only if he is wearing healing gears, and spec 30 into Water, and then need another 30 points in Arcana to reduce the Water Attunement time for the heal. Mutual exclusive with damage, conjure, no Air cooldown reduction for RTL, no burst.
- Ele can have great burst. but only when spec to Air and Fire. Mutual exclusive with healing, support, crowd control, sustain, conjure.
- Ele can have great sustain, but rarely applicable in PvP. Mutual exclusive with survivability. Try to do the full Fire Axe combo to get mights in PvP. It takes 8 seconds. One stun, and you’re dead. You don’t have time for those gimmicks in tournaments. That’s why it’s great on paper.
Just stop theorycrafting about Ele if you don’t know the class. It hurts.
TL;DR: Yes, Ele is the jack of all trades. He can do EVERYTHING. Yah, but at one time he can only do one thing. Ele needs to sacrifice tons of other things to be good at one task.
It’s all opportunity costs.
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It’s consistent with their old philosophy about balance patch every 6 months. Nothing has changed.
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I was already destroying eles with my reaper before the epic ele nerf, and I suck at necro, so GG Anet ruining this game.
I’m pretty sure those eles couldn’t use DS or you weren’t condi/cele. Or they were just bad. Before the change I didn’t die to a necro once.
Anyways, never listen to anyone who tells you to use Ether Renewal, worst heal ele has.
There is no way you would not have lost to a reaper. You would have been frozen and nuked down, just like everyone else.
With Diamond Skin? Lol no.
Do you realize Diamond Skin is now on struck only? Also, most hits from the Reaper apply more than one condition. With tons of cover conditions, you can’t cleanse the chill. As soon as you fall below 75%, which doesn’t take long, it becomes a useless trait.
I’m happy to duel Reaper vs Ele with any Ele who thinks they have a chance against Reaper.
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I have to agree on this. Spent the night one-shotting and getting one-shotted… Wasn’t really fun TBH
gg wp Anet… Off to play some ESO now
You seem to need advice. How about:
- put on a different amulet than Berzerker? I heard Marauder is working pretty well
- specs on conditions cleanse/more defense. The only people I saw that got one shot are the ones that played the old way, without speccing for defense.
Time has changed. Without defensive traits, you won’t survive long. You can take the risk, and that’s great. But don’t complain that you got one shot. Long is gone the day people can 1v2, nor surviving well with just a Berserker amulet
Overall, this patch is awesome in term of balance!
Good luck and have fun!
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ANet doesn’t even notice that Conjure exists. They changed a bunch of skills in Ele and never update the conjures. Some Conjure skills doesn’t even work with the traits.
I say #allisvain.
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It has a time limit. If you have more points when the match ends, you win. Def is a very viable strategy. I won using 4 people defense before.
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It has always been affected by Retal. I’m not sure if they buffed Retal recently.
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The real question we should ask when we analyze a class in pvp:
How hard it is to land your skill in pvp, and what’s the up time for dps. In pve you usually don’t have to worry if your skills hit; the monsters are not player.
Let’s assume we accept the notion that Ele’s damage is 15-20% higher than the warrior’s during a 10s period (which is very debatable). Now the total damage will be:
Warrior’s damage = 1.0 * normalized_dps * (1 – dps_downtime) * hit_rate
Ele’s damage = 1.2 * normalized_dps * (1 – dps_downtime) * hit_rate
In pve, we can assume that both the players play perfectly, so the hit_rate for both classes is 100%. It’s also widely accepted that the ele with half HP will need to interrupt their skill more often. Which class wins? It depends on your judgement of how much more often the Ele has to interrupt their skill and affects their dps_downtime.
Now in pvp, we can’t assume that the hit_rate is 100% anymore. Warrior has such an easier time to hit with their skills. Ele’s skills have longer cast time and are more predictable given both their known rotations and highly telegraphed visuals. On top of that, the 5 targets limit also reduces the hit_rate for Ele. Consider 2 Ele fighting a spirit ranger and a minion necromancer, the Ele can barely hit the real champion at all, since most of the random hits will hit the minions instead.
On top of that, the dps_downtime for Ele is also much higher. Ele usually needs to switch to water and heal, or casts their heal skill, both of which take out the dps time. The reason why the bunker ele build with Signet of Restoration was so popular is because it optimizes for a low dps_downtime variable, and it offers the Ele more dps time with decent healing. Healing with a bunker D/D just mean swap to water and dodge, and occasionally press Water 5. You have much more time to dps (that’s why together with might stacks, they still have an okay dps).
Nevertheless, Ele (especially the non D/D bunker Ele) also needs to heal more often because of their low HP pool. Ele often needs to heal after they take 8k damage, since that means they only have about 4k HP left. Warrior can keep dps longer. Imagine a warrior fighting an ele, assuming equal skill level, you can tell right away that the Ele will have to heal first, and that is a great opportunity for the warrior to finish off the ele. Warrior also has the passive Healing Signet, which has zero negative effect on dps_downtime.
Even the 20% more damage coefficient can’t help the poor ele, since the Warrior has much more armor, and it reduces the damage they deal to each other to roughly equal.
TL;DR: Conclusion: in pve, Ele is in a decent spot with the presume highest damage if played optimally, or a subpar damage if need to pay more attention to stay survive.
In pvp Ele is in a very kittenty spot since the presume damage coefficient is nullified by the other higher armor class, a kittenty hit_rate, a high dps_downtime, and a lot of wasted time for animation/healing.
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(edited by Sunshine.5014)
Mesmer/Thief/Warrior meta confirmed with today blog post!
Start attacking from stealth, and the duo can insta burst anything, including guardians, since guardians block are useless now with their unblockable attacks. Warriors will raise in rank because their 12s endure pain can counter the unblockable attacks.
Oh, if the guardian is still alive after that? The mesmer can refresh cool down double moa the guardian (lol). I’ll add two mesmers just for the lulz.
Thief/mesmer/mesmer/warrior/warrior
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(edited by Sunshine.5014)
These entitlement posts are tiresome. If you want those, play PvE. It’s already great that we have cheap/accessible legendary armors in PvP/WvW.
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Because auto attack sucks.
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I think B is the approach anet is taking, whether you or me like it….doesn’t matter, accept it or change class , it’s simple. Given the fact that I accepted this reality, I’ll use my energy to propose changes that will benefit ele accordingly to the class design, not according to people who expect ele fresh air to become a pseudo thief of any sort
With all due respect Supreme. I see that both of the sides here care deeply about Ele, and how to make it not trash. Both sides have different visions though, and for me, I see that the core difference between you and Laraley is:
- Supreme, you believe that the nerf is acceptable because you can “propose changes that will benefit ele accordingly to the class design”. That means the “nerf first, ask for buff later” approach
- Laraley and other people want to preserve what worked, and what has been fun about playing Ele.
I’m on Laraley’s side here, not because I have anything against you, nor that your idea is terrible. It’s just I lost my trust on the “we can just ask for buff later, ANet will definitely listen!” idea. It’s incredible naive, given all they did for the last few years.
In any case, I hope that you both can keep the constructive argument going
EDIT: also, saying d/d ele has more damage than a shoutbow is very mistaken T_T
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(edited by Sunshine.5014)
The meta from the June patch was the most fun/fast pace meta ever. After the xpac, we descended to a boring/slow bunker meta where people poke each other with Minstrel amulet. I’m glad they removed it. ANet really need to shift the meta to be more DPS oriented.
Tenets for a fun/not boring to watch games:
- A 1v1 should never last more than 3 minutes
- A 1v2 should never last for more than 1 minute
- A 1v3 should die as soon as invul/block wear off.
- A burst should never kill another class in less than 5s.
To achieve that we need:
- Sustain damage needs to be buff
- Burst damage keeps the same, or shave a bit for high bursts
- Sustain defense needs a nerf
That’s the general direction. How to work out the numbers is up to ANet. But I really wish they can shift PvP into a fun to play mode again.
A more DPS oriented meta will also place the focus higher on rotation and team movements, since you don’t want to be caught 1v2. Right now people don’t care much about rotation if they slap on a bunker build.
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Ele will need more defense built into weapon like Rev/Scrapper/Mesmer/Guardian.
Glass Staff ele needs a lot of love to be viable in PvP. Why is that a glass Rev/Scrapper can 1v1 a Tempest on a point for 5m, but a glass staff Ele will die instantly to anything that touches it?
Also, Scepter auto attack needs a big buff for the tickling beam.
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Churning Earth is fine. If you think it’s too hard to use, then make it so it still explodes with lower damage when you cancel it mid way.
Cast time 3s
0.5s → 10% dmg
1.0s → 20% dmg
1.5s → 35% dmg
2.0s → 55% dmg
2.5s → 70% dmg
3.0s → 100% dmg
This way, it’s not too OP for great Eles, while not too punishing for newbie Eles. Notice that the scaling is not linear, so there is more incentive for people to try to cast as long as possible.
Please don’t suggest adding things like Protection into Churning Earth. It will make me really OP, and I don’t want people to complain that I’m OP. Thanks
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How should we fix that daily?
if their goal is to get people to play other classes then a daily like “win a matches with 3 different classes” would create the variety without encouraging the class stacking.
Nice! This is what I want to get out of a thread like this. Something that ANet is more likely to implement.
- Daily: win 3 games with 3 different classes.
Please help us get the attention of some one from ANet. It will help us have a much better matchmaking
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Your complaint is self-contradicting. You say that as a defender all you do is fight npcs but then say you are facing 4 enemy players.
Vs a lord rush all you have to do is call in a 2nd teammate, spike the door breakers and then laugh as the other team flounders with no supply and noone defending their base. They will HAVE to turn around for supply because your inner gate is still up and then you can harass them all the way to the supply stacks.
Anet has made it clear that they dont want to have their game revolve soley on even fights. They want tactical objective based maps were sometimes lasting as long as possible 4v1 is the best thing you can do for your team. If you want to 1v1 go to custom arenas. If you want mindless Team Deathmatch play CoD
It seems like you are one of a very few who defend the game mode in thread after thread. That should tell you something.
What can I tell you? Conquest has been here for 3 years, and there are still people who refuse to acknowledge that holding 2 points gives a much better chance of winning than running around dying at far. I’m sure you don’t like teammates who tunnel far and fight on the enemy capped point, leaving mid 3v4, right?
The same for Stronghold, a lot of people don’t do defense, then complain. Just like they don’t defend the cap point in Conquest, and complain it’s a mindless zerg. They blame it on the premade instead.
Defending is a very viable strategy. In fact, it’s a winning one, since with 2 players, you can shutdown their push. I know it because I have done it multiple times.
Nevertheless, if you don’t enjoy it, don’t play it. Just like I said the same to the zerging people in Conquest: if you don’t like defending the point, just go to a custom king of the hill and enjoy your “pure” pvp experience.
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If your base HP is 11k, and another class can do more than 11k in less than a second, you’re basically toasted.
That’s why Ele were forced to Cele. There were too many class that can deal a 10k burst, making them inviable.
We really should have standard HP for everyone at 19k.
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Wow. Even OE doing it now? Shameful and disgusting.
They should all receive a 72h dishonor. It’s manipulating MMR, and it’s against the Code of Conduct. ANet should punish them. It’s very easy to check in the match history.
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I was already destroying eles with my reaper before the epic ele nerf, and I suck at necro, so GG Anet ruining this game.
I’m pretty sure those eles couldn’t use DS or you weren’t condi/cele. Or they were just bad. Before the change I didn’t die to a necro once.
Anyways, never listen to anyone who tells you to use Ether Renewal, worst heal ele has.
There is no way you would not have lost to a reaper. You would have been frozen and nuked down, just like everyone else.
With Diamond Skin? Lol no.
Do you realize Diamond Skin is now on struck only? Also, most hits from the Reaper apply more than one condition. With tons of cover conditions, you can’t cleanse the chill. As soon as you fall below 75%, which doesn’t take long, it becomes a useless trait.
I’m happy to duel Reaper vs Ele with any Ele who thinks they have a chance against Reaper.
She is refering to old Diamond Skin…. before balance patch 01/2016
With that, then I agree. DS before the patch was badly designed. DS after the patch is garbage.
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@Sunshine.5014
Actually Sunshine, you’re dead wrong. I’m playing on my alt.. which wasn’t a chronobunker. If you think it’s so OP I suggest you learn to play. In addition, you’d do well not to speak without knowledge. Your comment is a kneejerk reaction and meaningless and inaccurate.
Then what are you complaining about? If you didn’t play chronobunker, then the nerf didn’t affect you at all. Blaming your Mesmer loss streak on that is cute, lol.
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Yes +1 ANet deserves a praise on this.
Great job the devs! I want to let you know how much we appreciate the regular balance patch!
Please also pass our thanks to the management who approved the more frequent balance schedule too
. I know it’s a trade off of something else to get more balance patch out, especially when you guys are in a crunch time for releasing HoT!
Thanks!
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I’m do ask myself what we will lose in return for this change, if they touch arcane precision…I’ll go Ape kitten on the forums..I swear, like arcane precision is off limit.
Half the reason to go arcana is for that minor trait alone, now my fears are rising…
A trait that proc on 10% of a critical hit? You miss that?
Let’s say you have 30% crit chance, 10% of a critical hit is 3%. That’s 3% chance on attack to proc 1 sec of burning, that causes 500 damage.
I don’t miss that trait at all, it’s worse than the adept minor.
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So, after the news that they “will fix” the Healing Signet in May, I think this suggestion is even more agreeable. They must decouple balance fixes from big features patches.
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lol theif aa is still a joke i went from 340dmg to 540dmg so stop with the lies
Yah, Thief AA is a joke compared to Ele Scepter AA ikr. Everyone must be lying when they say Thief gets a huge buff. It’s not like Ele Scepter didn’t get that huge 50% buff on Shatterstone!
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You can see the classes before the game starts, part of the strategy is to know what they are likely to be running and prepare for that. If you see classes that typically run condi builds then change your build before the match starts to counter that
You see the opponents have 5 necro, so you swap in your Ele, put on heavy condi cleansing, Magi amulet, and ready to win!
It turns out they have 4 power necro + 1 condi necro and kill your no-toughness Ele in a few hits whenever you show up to the teamfight or 1v1 or 2v2.
You have lost the game before even the first fight. If you’re lucky and they are 5 condi necros, you won even before the first fight. This suggestion brings the fun and build diversity back to PvP.
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Aquamancer’s training doesn’t affect Overload damage.
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I got mocked too
Despite wearing Marauder amulet and traited for damage, Tempest deals pitiful damage. With a lot of elite specs being bunkers, I just couldn’t kill any decent player.
On paper, the skills sound impressive: with one click on Overload, you can deal 10k damage with a Zerker amulet! Isn’t it impressive?
However, in real games it’s brought down by animation and cast time. The whole thing spans through 4s cast and 1s animation, making it only 2k damage per second, which is weaker than a warrior axe auto attack.
I like the animation, but that makes our skills very clunky and is only suitable for PvE. Even then, the dps is very low so we might need to switch back to staff for PvE/Raids anyway.
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You haven’t met a good Thief yet. I saw in my list multiple good Thieves playing on their alts. Their reasoning is to avoid confirming the obvious buff and get nerfed before the season starts.
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Thief is strong. Only a handful people can use it well though.
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Support my idea in the signature! Since reducing price/refund will be a logistics nightmare, they should just give the existing players 1600 gems. Effectively, that makes the xpac $30.
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I played 3 games my opinion stil counts, right? RIGHT???!!!
well i’m new to the game but came 4th on the pvp ladder – i was also a hardcore dota 2 player, i have also been a pvper for 15+ years
i know what a moba is, i know what pvp is and stronghold isn’t either – i don’t need 1000 games to make up my mind, form an opinion and give advice.
i’m also sure if i played my little pony a few times i could give you an opinion about it
but thanks for your valuable input
So, is Dota PvP or PvE? (I hope you answer MOBA)
Already quit PvP. Just log in here and there to troll.
I am pretty sure this is what anet really need to fix. Since battle standard has like longest cd time and there isn’t any banner cd time decrease from its trait, anet need to fix that it can just rez anybody regardless of downed ally got poison or low hp or whatever. Well it has to becuz it can be interrupted easily as well.
No, it’s not a bug. It allows for counter play. Battle Standard shouldn’t be an “I win” button. It can drastically change who will win a team fight.
Already quit PvP. Just log in here and there to troll.
Another DC, lol, wow.
#esport
Already quit PvP. Just log in here and there to troll.
These are points that have been repeated multiple times, but I feel there is a need to repost:
- Guardians have blocks/dodges/heal
- Mesmers have clones/stealth/blink
- Thieves have evades/stealth/teleports
- Rangers have insane regen/dodges
- Engineers have insane regen/dodges
- Necromancers have two lifebars/highest HP
- Warriors have insane regen/highest HP/highest Armor
Ele, being the one with lowest HP/Armor, used to rely on insane healing/a lot of stun breaks as the class mechanics to survive. The serie of nerfs removed all of that, together with its mobility. Ele now is the only class without a defined mechanics to survive, something that you have innately, not trait for it. Ele’s weapons have many good skills to help, but the cast time are just tooo long, it’s not practical to rely on them. The long cooldown just makes everything worse.
Since we all want Ele to get buffs, but not making it faceroll, I suggest:
- Make control becomes Ele’s class mechanics. Rework skills so it has more controls effect; staff Earth 4 was a good start, but the cooldown is way too long for it to be used as survival skill.
By making control becomes a class mechanics, we give Ele a more defined role in pvp, buff its survivability, while still keep Ele as a class that require a lot of skill to play right, not faceroll.
Already quit PvP. Just log in here and there to troll.
No, it’s cute how YOU don’t realize that balance or class design does not matter in pve.
Clueless…
But let’s forget that and concentrate on what you keep avoiding, other than guard, thief and maybe engy, over the last three years ele has faired better in PvP than the other classes, that is the reality as opposed to your deluded tear filled fantasy of the plight of ele in PvP over the life of this game.
Ridiculous logic.
It’s like you say in the last 500 years, Caucasians have faired much better than their dark skin neighbors. Now let’s give them an extra 25% tax, nerf them to the ground because they were good before.
The goal is to make the current system fair. It doesn’t matter if Ele was good before or not.
Already quit PvP. Just log in here and there to troll.