Couldn´t disagree more with OP.
Yet another hairy man-cat race would be seriously boring.
I have 2 of them and I love their anatomically correct postures and movements.
Somebody explained it already in an earlier thread on this.
Their spine isn´t attached UNDER the skull to facilitate our natural bipedal gait but BEHIND the skull. Appropriate for their natural quadruped gait.
Like a cat they can walk upright (yes they can – I´ve seen the creepy gifs ) but when they do they cannot look down, just like we cannot look UP when walking on all fours.
Anatomy, it´s awesome.
Don’t you dare take away running on all four from my Charries! Q_Q
>>=<
I’m a fan of the Charr. All the people who dislike them are likely prepubescent teenagers who want more human-esk females to gawk at while they running around. The Charr are awesome and my favorite race. I like the running on all 4 as it is unique and more bestial, which is what they are.
I like the charr…..a lot.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
The new female charr hairstyles are horrible. Even if someone offered to pay me money to get them on my charr I wouldn’t take it.
"DragonHunter" name feedback [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Yelloweyedemon.2860
QQ even about that… You people never cease to amuse me!
I would play a class called pastitsio if it worked correctly…
I’m hyped for Dragonhunter. Speak for yourself!
I agree. The most recent lot of faces and hair have been disappointing. It’s almost like someone thought there was a distinct lack of dreads in the game and just went wild with the female charr designs. Possibly while under the influence of something.
The big thing that gets me is that most of the faces aren’t structurally different – at all. The only thing that differs is the paint or makeup put on each face, which I find extremely annoying. Just give us the option to have pre-set makeup/paint with any face and remove those with the same structure. This is a customisation option that I REALLY liked in Tera. Each face had different sets of make-up exclusive to the face that was chosen.
^
That’s what annoys me the most when they say Three New Faces! and I look at them and it’s 3 almost identical faces. One will have slight, almost imperceptible freckles and the other doesn’t. The third will have red lips. Or the female Asura will have different brightness to the eyes as the only real difference. Not only are the new faces almost identical but they aren’t really different from the old faces. Most have what I call “supermodel faces.” Pretty, even beautiful but not much variation between them. They are both lovely and homogenized.
ANet may give it to you.
I know I’m in the minority when I say I play charr, and a smaller minority when I say all 3 of my charr are female. Now I do want to say I freaking love the Viking theme with the norn and human hairdos. They’re awesome! And the asura are cute, and the sylvari are pretty (my favorite are the new double ponytails)
But don’t you think there are enough stupid looking charr hairdos by now? I really don’t know why charr are treated more like cartoon characters than the other races. A few funny hairdos don’t ruin the rest, like the male charr super saiyan from a makeover kit update or few ago. But now it feels like every update is ugly looking and ridiculous and I’d like more poofy or silky hair to choose from. Hell, even some more stylized mohawks would be preferable to the crap we got yesterday as lady charr. :-(
Altaholic, can never have just one!
I agree. The most recent lot of faces and hair have been disappointing. It’s almost like someone thought there was a distinct lack of dreads in the game and just went wild with the female charr designs. Possibly while under the influence of something.
The big thing that gets me is that most of the faces aren’t structurally different – at all. The only thing that differs is the paint or makeup put on each face, which I find extremely annoying. Just give us the option to have pre-set makeup/paint with any face and remove those with the same structure. This is a customisation option that I REALLY liked in Tera. Each face had different sets of make-up exclusive to the face that was chosen.
So long Treeface.
“…Kormir? I know not of whom you speak.”
Let’s take a moment to appreciate the fact that OMG IT FREAKIN’ WORKS WITH MY BEAUTIFUL TAIL, LOOK HOW PRETTY I AM !!!!!1 :OOOO
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
Wait, Charr getting aesthetic respect? Do I go buy a lottery ticket now?
Can’t say I ever noticed, but I’m glad it’s fixed.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Lets get this thread huge!
I’m not a major supporter of outfits, though I do have a couple, but I would really like a nice one that is designed for the charr first. What do I mean by this? Well many, if not all, outfits are designed on a human model first and then adapted to fit the other races. Unfortunately this leaves a LOT to be desired for other races… particularly charr.
Would it be too much to ask if for once they reversed that level of care and showed the charr form some respect? If they did and then adapted it onto the other races, I think it could still look great regardless. (Minus kitten where a tail should be, right? )
If its not a giant clipping issue then its a charr wrapped up in a dress — two things I just can’t stand.
So if any ArenaNet designer is listening — I’d pay for an outfit that was made primarily for Charr first, other races second. Doubt it’ll happen…. but I can dream.
Things I would love to see in Gemstore:
1: Alternate Racial armor(I know it is hard to design armor for 5 different races, but as a Charr-player I would love to see more viable options that don’t invalidate my Horns and/or tail. And while the cultural armor certainly looks cool, almost everyone wears it, I would love to see more variation there)
2: More options in the remake-kits, and I am not talking faces and hairstyles there, I want new beardoptions, furcolour, bodytextures, horns, ears and sylvaribodystuff(especially for the sylvari it does make little sense that the alternate colour options are not available for their body). Also a little less light colours would be nice, would love to see stuff like a dark red for my charrhair for example.
1. A far bigger selection of weapon skins, which are directly buyable with gems (as opposed to a low RNG chance from chests).
2. A bigger selection of outfits and armour skins.
3. Baby animal minis.
I find it quite surprising that there are none currently available (even on the TP), as I think almost everyone likes baby animal pets; whereas, miniature versions of NPCs etc. are possibly slightly more of a niche market.
You could bring back the ones that were available last spring (I think?) and add a couple more for those who already have them.
4. More separate pieces of clothing and accessories (like boots and backpack covers etc.).
Outfits and full armour skins are great, as they create an often themed and/or cohesive look, but I think people are more likely to buy a reasonably priced piece of clothing, or an accessory, than a whole outfit, or even a full armour skin.
Not only are they more affordable, but with a whole outfit there may be elements of it you don’t so much like (and can’t hide) and even with a full armour skin, which you can break up into pieces if you want, people may feel it is not worth buying the whole skin just for the boots (for example).
Also, separate accessories obviously allow people to be more creative with mixing and matching individual pieces in their own way.
(edited by Tigaseye.2047)
It really should NOT be in makeover style kits… its a mask thing. U sould make them masks that u can dye and hide like other headgear. The warpaint makes me feel like it was a lazy way to get around with only one new face model and call it 3…. The faces (at least for charr that I main) are identical.
- For charr there have only been 1 face/gender released – not 3. And the female one has clipping issues with the eyes. I liked that face apart from the clipping wich I hope gets fixed asap
- Apart from 2 faces in total for charr, there have been 4 permanent war-paints too… wich u cannot hide or dye….
Not impressed
I agree.
I agree with the first two replies.
~Sincerely, Scissors
I think it is a good thing that you see who kicks who.
Now I didn’t understand how this bully was able to annoy you? I mean you blocked him right? That’s what you do to people who annoys you and also if they harras you in anyway you also sent a report on this guy/girl.
So I am sorry I do not get your situation… I would rather be able to report someone who abuses the kick mechanic.
Atleast my opinion.
Guild Leader of Alpha Sgc [ASGC]
You have to be responsible for the actions you do/propose. If you think someone should be kicked, do it but be responsible for it and defend it if needed, or be kicked for it, if the others disagree. Anonymous kicking is to abusive as it harms others without own risk.
Its therefore a good change to lift the anonymity and it may lead to overthink if it is really the correct response to a mistake.
Since the Wed 16th update in EOTM I am hearing player shouts when no one is even near me such as “Stand your Ground”, etc.
(edited by Moderator)
I’m waiting for the white wings!! Or let me dye my wings the color i want!!! /drool
ArenaNet Communications Manager
I think they’re lovely. Congrats to those who have them!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Truly “flying” pets at all would be fantastic. Currently the small birds are technically landlocked – it’s just their animations that make them rise off the ground, but they’re mechanically still walking from place to place, which is part of why I can’t stand them at all. We know that flight is an actual thing in the game, so this seems like a bad shortcut.
Im not going to post mine, because it’ll get stolen, she’ll be a female Charr though. c:
After the blog post has revealed the Revenant’s colours as white and red, I think ill make her gear white, and her fur either white or a light grey.
Here are some changes that I think should be done to improve hand health while playing this game:
Crafting improvements:
Inventory improvements:
- All remaining one-time instant effect consumables like essences of luck, drinks that count for thirst slayer and potions of karma should get the Consume All context menu entry.
- All containers, bags, boxes and packaged goods that produce random loot on use should get a right click context menu option to “Open all”. Choosing that option would open a small panel that looks like the bottom half of the crafting window in the crafting panel, with a progress bar and a cancel button, and stopping automatically if the inventory is full.
- Transferring items between the bank and the inventory should require single clicks from the bank panel. Same with the collections panel.
- Hidden tabs or closed bags should be ignored when transferring items between the ban and the inventory by clicking them.
- Empty slots in invisible bags should be the last to be filled by the system (e.g.: Looted items, crafter items, items from loot bags…). If there’s any other empty slot in the inventory, getting an item should put it in hat other slot instead, giving priority to the player to use invisible bag slots.
Salvage improvements
- An option to bypass the salvage confirmation dialog could be added. For example, once this option is enabled, clicking with Shift+click with the salvage cursor prompt would not make the confirmation appear.
Autoattack improvement
- When a ground-targeted skill has auto-attack enabled, holding the left mouse button or skill key down should keep the ground target marker visible and attempt to continuously use that skill on the target marker instead having to repeatedly press them.
- A toggle option could be added. So using the skill once starts autoattacking, and using the skill again stops autoattacking, instead having to holster the weapon to stop.
Autotarget improvement:
https://forum-en.gw2archive.eu/forum/game/gw2/SUGGESTION-Hand-health-features/3835695
Toggleable Ctrl and Alt:
https://forum-en.gw2archive.eu/forum/game/gw2/Hand-health-features/3839248
(I ran out of space!)
What other features you think could be added to reduce strain in our hands while playing?
Done!
- You can disable activating objects with right clik in the options panel!
- We can salvage in bulk!
- When transferring stackable items from and to the bank, the client searches for stacks of the same item, and tries to send then directly to the stack!
- Vendors got a spinner and number boxes to buy in bulk!
- Recipes from consumables are now account bound (except a few bugged ones, report those if you find them!)!
(edited by MithranArkanere.8957)
Honestly I’d be happy enough if they’d just add a repeat recipe or craft all button to the mystic forge. The forge is the WORST having to put those items back in there each and every single time.
Right-click “consume all” on a stack of items would be the best invention in the history of Tyria.
well.. i hope for one that doesnt drown me in effects so much that i cant even make out my char anymore