heh, half expansion Mike. Yeah this should be interesting :P
I don’t know, missing legendary armor, so far, and a bit over half the legendary weapons. The only other thing even mentioned was Fractal Leaderboards. Everything else was delivered, so I’m not sure why people think that’s half.
Aside from that, I think Mo is doing a good job with the game. I agree he’s made some tough decisions, but I’m pretty sure tough decisions had to be made.
The real poof either way, will be the next expansion.
Because HOT was literally 4 maps and systems that should have been included with the game at launch, and if not at launch, added over time free of charge
He does have a point ^^^^^^^^^^^^^^^
BUT on MO’s defense it was a FEATURE Xpac, NOT a content Xpac. I mean thats why im basically saying MO has balls. It was risky, but it worked out for the best.
Scarlet Mask PLEEEEEEAAAAASSSEEE!! Ive been waiting on that for a while.
Except the bits that aren’t facts of course, like fractals being an utter disaster at HoT’s launch, which is subjective, entirely subjective.
You do realize that fractals were pretty abandoned right?? He basically said that fractals got so much attention that it has become one of the best parts of the game and that he loves fractals now. Did you even finish the videos?? sigh if you didn’t, then technically you haven’t even earned the right to comment on the material.
Yes, I watched them all. Fractals were not “awful, like really terrible” regardless to whether they are now in an even better state now or whether he acknowledges it. I loved fractals back then, I love fractals when they first launched and I love them now. At no point in their history is it a fact to say that they were “really terrible”.
I also don’t agree that HoT was bad on launch, although I appreciate that is his opinion and that of many others in the game, so that’s just a difference of opinion (one of many I have when I view his videos).
I also don’t agree the Current Events are “fantastic”. We have had some great ones with Caladbolg and the bandit bosses and executioner. But, whilst I agree with him the Current Events are a structurally nice idea, the quality has varied considerably and that has been reflected in pretty much every forum feedback thread I have read on them.
Was 2016 the best year for the game? Hugely subjective and perhaps slanted more to the pvp side of things. 2013 felt stronger – we had a huge number of new features, new fractals, living story (despite the obvious issues with LS1), the start of more challenging boss mechanics with Teq, Marionette and Breachmaker, more festivals and a more lively WvW. 2016 was not WvW’s finest year imo.
Yes, I have watched the videos, but they are his opinions. They are not (all) statements of facts (there are some facts in there ofc) and I don’t really think he passes his reviews off as such.
I understand you have a personal opinion, but in general terms….it wasn’t.
Except the bits that aren’t facts of course, like fractals being an utter disaster at HoT’s launch, which is subjective, entirely subjective.
You do realize that fractals were pretty abandoned right?? He basically said that fractals got so much attention that it has become one of the best parts of the game and that he loves fractals now. Did you even finish the videos?? sigh if you didn’t, then technically you haven’t even earned the right to comment on the material.
While I don’t know you personally, so I can only say this in the perspective of a player seeing your actions and decisions based on the game’s history. You my friend have an iron will and nerves of steel. Yes it’s a compliment. The way you have maneuvered this game wasn’t only unexpect, but risky…..very risky. To be honest, at this moment I have to say, good job. This game is being handled very well. I can’t wait to see what there is in store, but if it’s guided by you, I’m sure it will be…..exciting and possibly unexpected.
Hmm I think I’m starting to see the pattern. It’s always been about glint. Since day one it’s always been about glint. Even though primo is the first dragon, that’s not the last boss. Kralk is going to be the last dragon we fight. Just saying if you guys haven’t given it some thought. Oh that leaves out the deep sea dragon, but who knows when that one is coming out.
My #1 concern will be Engineer’s 2nd Elite Specialization and hope it turns out good for a Condition Damage build.
We got the Power type Elite Specualization with Scrapper and a melee Power weapon but now Engineer is missing a melee Condition Weapon.
Though i’m good if they can get creative with thing like Focus, sword, greatsword, or staff for engineer.
mace is at the bottom of my list because we already gotten a Hammer theme Elite Spec with Scrapper.
Oh my sure that eventually engi is gonna have a condi elite.
Honestly a Melee Condition Elite Spec for Engineer is on my top 3 things I am waiting for in GW2.
So far Engineer has pistol for Range Condition Damage, Rifle for Range Power damage, and Hammer for Melee Power Damage.
There are plenty of options on what they can use for a Condition Melee Weapon from Sword, Greatsword, Staff, Mace, and maybe even Focus as a Main-hand weapon by modification that use energy.
Though Mace I would prefer that they release as a Elite Specialzation later maybe in 3rd expansion or 4th expansion because Hammer already provided the Builder type weapon and certain people only want Mace because of that one wrench skin that Mace has already.
The other weapons have their potential because as Engineers they can put on weapon modifications for the weapons to perform in ways that people would normally only expect to be possible with the use of Magic such as adding a Heat Modification on Greatsword for a type of Fire/Heat theme Elite Specialization or even a Energy modification on Staff or Sword for a Energy user Elite Specialization.
Or maybe put Energy Elite Specialization on Focus weapon Elite Spec with the mechanic of that Elite Spec to be the “Scarlet” Elite Spec involving use of abilities similar to Scarlet’s powers over her holo-clones and even allow focus to Manifest Holo-fists and claws to attack enemies in melee range.
I imagine engi elite that focuses on poison will have a bunch of poisonous gas weapons. Flying robots that spray poison and poison coated weapons.
Well… If you think about it, many things in GW2 are cosmetic and for personal enjoyment. Things like armor or weapons can be shown off, but IMHO, the one who will derive the most pleasure out of your fancy bling will probably be yourself.
In that same vein, I think being able to pimp up your home instance with nice stuff is probably going to be a hit for most people, since you don’t even have to be in a guild to decorate it (great for antisocial gamers!) It’ll also expand the usage of Scribing.
I really like the ideas suggested above. I feel that it would be nice if we could make expansions to the map – say a pre-programmed waterfall room or a pit of lava, where the usual NPC paths won’t enter.
Of course, I also like to fantasize about the day when they’ll add a Bank inside the home instance, so I don’t have to port back to LA to drop off mats when my inventory is full. Lol.
Exactly. Honestly I think Anet didnt do anything to the homeinstance for Xpac one because they were too busy. It would have made sense to drop a personal costomizable area along with a guild customizable area, but that’s a lot of work. I imagine Xpac 2 will have it, but idk. We have to wait and see.
(edited by Adry.7512)
Hey Anet! Please bring up Scarlet’s mask! I really like that mask.
My #1 concern will be Engineer’s 2nd Elite Specialization and hope it turns out good for a Condition Damage build.
We got the Power type Elite Specualization with Scrapper and a melee Power weapon but now Engineer is missing a melee Condition Weapon.
Though i’m good if they can get creative with thing like Focus, sword, greatsword, or staff for engineer.
mace is at the bottom of my list because we already gotten a Hammer theme Elite Spec with Scrapper.
Oh my sure that eventually engi is gonna have a condi elite.
Good ideas, good to know I’m one of many players who fantasize about this.
Nice idea but it wouldn’t work. You would literally need an entire server within the megaserver to do that. Impossible for you to be in a map on hard more while others aren’t in hard mode within the same map. Therefore you would need an entire server for it. Not happening ever. They could revamp core maps and add more flavor since people think it’s all too easy and unimpactful there.
@castlemanic there you go. I broadened it up. Now players can have a clear idea of what I was saying.
sir what you require is a floor plan of it. What i am stating is a concern, with soooooome reference of ideas on how to improve it. I wont create an entire plan, title it “operation GW2” and send you a 20 page document PDF format. If you didnt get the meaning behind it, then im sorry, but thats as far as ill go.
What I want are EXAMPLES, don’t strawman, don’t tell me I don’t understand my own words. I want examples, solid examples of what you mean. The most you’ve alluded to is expanding the gathering system and wanting extra details.
If you’re not willing to provide examples of details that you want in the game, then it’s your failure at explaining things properly, not mine for misunderstanding. If you’re genuinely concerned with the state of the game, then it’s both to YOUR benefit AND the benefit of ArenaNet to provide specific examples of what you mean by details.
So far, you fail to provide any true meaning to your argument.
A lot of people got the idea, but fine ill broaden it later tonight. At the moment im busy, but ill get back to this thread and expand it with what i mean.
@castlemanic You sincerely dont get the idea of anything that i have said. everything you stated has nothing or very little to do with what i said. I wont respond to every statement you made individually for the reason that i would just spend that time correcting you on everything you misunderstood about anything i said. I read everything, and you arent really saying anything that meets the gist of my thread/comments.
Then explain. Explain what you mean in detail. If you legitimately have concerns about the development of this game, being vague about it won’t help. We need specifics, we need an understanding of where you’re coming from. If you further into detail and truly lay the ground work for what you mean, then I might be able to comment on your true meaning instead of commenting on what I (apparently) misunderstand.
sir what you require is a floor plan of it. What i am stating is a concern, with soooooome reference of ideas on how to improve it. I wont create an entire plan, title it “operation GW2” and send you a 20 page document PDF format. If you didnt get the meaning behind it, then im sorry, but thats as far as ill go.
Lets not forget this gem, because Arenanet definitely forgot about it: https://wiki.guildwars2.com/wiki/Modus_Sceleris
YES YES you get it. its LOST GEMS, or things that were never expanded, things that are missing or abandoned in the game. thank you.
@castlemanic You sincerely dont get the idea of anything that i have said. everything you stated has nothing or very little to do with what i said. I wont respond to every statement you made individually for the reason that i would just spend that time correcting you on everything you misunderstood about anything i said. I read everything, and you arent really saying anything that meets the gist of my thread/comments.
To pass the time in Guild Wars, I play the game. When I get tired of playing the game, I do something else. I don’t want it to be work, like having to farm a field, weed it, water it, I just want to go in and swing my sickle and deposit my veggies.
If they add fishing, I hope it’s the same: walk up to the fishing hole, toss a line, drag in a fish, move on. But why they would add that when they already have 3 types of gathering is beyond me. Then I gotta buy more gathering tools, or another permanent one. Yay.
“Nothing feels good nor realistic” because this is a fantasy game, meant to be fun. If you want realism there are other games out there, please leave it out of GW.
OP, you keep saying “detail” but all I hear are different variations of “I want fishing and housing and farming.” I don’t see how that is “detail.” Sounds like just more work: now I gotta hunt deer, catch fish, and farm my fields if I want to advance my character, in addition to collecting zone currency, WvW tokens, and leather (or whatever).
How is any of this needed? How does it enhance my GW playing experience?
You wouldn’t have to do anything at all. The addition of culture and richness to a game doesn’t involve work. A past time isn’t a job, it’s the complete opposite. You didn’t get it.
You actually come off a bit vague in your original post which might be whats confusing readers. Obviously not everyone will share your concerns but with how large the population of the game is, im sure some do. What I took from it was that there are a lot of areas in the game that are lacking, that were started but not truly fleshed out? I would guess an example would be like the town mini games (shooting gallery in DR).
I do recall seeing posts about adding skinning to the game to help with the price and drop rate of leather. It also sounds from your description that youd want part of the game to resemble what Garrisons became for WoW.
This is just my opinion now, but I feel crafting is fine, even if it is material intensive, other than leather, gathering is fine. With dungeons, fractals, raids, wvw, pvp, adventures, story modes, material gathering, seasonal events, crafting, dailies, there is plenty to do in game. I’m more on the crafter side of things, so when not doing dailies, or crafting I still have world boss trains, meta events, collections and material gathering to do.
Those that read my posts would know that I usually encourage as much content in the game as possible so everyone has something they enjoy. Perhaps you could be more specific on what you want added and how it would help the community?
You seem to get it quite well, but personally I do feel a revamp of a few things and the addition of professions would greatly help gw2
@castlemanic think about it. Take SAB for example. Why do you think it has such a fan base?? It’s a silly jumper puzzle game, but it’s a past time and a nice one too. Personally I don’t care about SAB. Why? Cause I don’t give it relevance. The times I log in are just enough for me to do what I need and log off.
@castlemanic wow you went ham there. My friend, the home instance in this game issss player housing. The game doesn’t need it because it already has it. The problem is that it was never touched by devs and left there to basically rot with the exception of a few things, like the current event ATM. What I mean about horrible gathering methods is that things are just kinda thrown there, nothing feels good nor realistic about it. This thread is touching on details this game has never touched on. Like expanding our gathering system with fishing, hunting and gathering, crop farming. There’s been many cries out for stuff like this. And when u think about it it’s true. A casual such as myself won’t feel these concerns to the level of a dedicated player. The lack of detail this game has leaves dedicated players and even beginners feeling empty. This game needs a pass time, a hobby of sorts that enriches this game. The game itself is great and Anet improved it to make it greater, but the lack of detail is evident.
(edited by Adry.7512)
Its a waste of energy being concerned about an xpac we know absolutely nothing about yet imo. The expansion will have content some people love and content some people hate and vice versa. life is much less stressful if you avoid trying to scry the future or pick appart xpack info when it is released and just enjoy the ride to a new expansion when it comes – its the fun phase on a mmorpg where we get to get excited about new stuff and analysis is the excitement killer!
Hahahaha you do have a point there, but there is a difference between stuff people like and stuff people dislike, versus nothing being there when there should be. This thread is about something this game needs but doesn’t have. This is not a thread arguing about something I dislike about the game.
Additionally, lol I don’t feel empty, actually this thread is because I understand how other players feel. Personally I enjoy the game just fine as it is, but I’m a casual player, my life is very busy, and very rewarding as it is. Don’t get me wrong I would looooooooove for these changes to occur but I am in no need since I’m a casual.
I rather enjoy the crafting system and way you farm materials in this game. It simple and easy. There are very little restrictions when it comes to farming unlike other games, where you NEED to be a specific profession or whatever and in gw2 you
Got to go back to lower zones because only certain areas have certain drops, it’s rather nice. Crafting is fast and easy and rewards you greatly. You can go from 0 to 80 crafting alone. ( at least you used to. Idk if they changed it). as for your emptiness while you play, you probably need to look outside your computer to fix that issue you are having and not look to video games to try to fill that void because it won’t work.
I didn’t say put restrictions on gathering, I meant add flavor and real ness to it. Meaning don’t just dump a node somewhere. I’m not speaking in terms of reward, not rashness, nor any of these points you made. This leads me to believe that you missed the point entirely. What it needs is enrichment in the act of it, not difficulty nor restrictions.
As many of you in the forums know, while I do state my views (whether positive or negative) strongly, my concern is primarily towards the better of gw2. My honest concern is how will they do Xpac 2???? If it only consists of a new villain, a few maps, and the basic stuff we can expect, then I am concern for the game’s longevity. Why? Because the game has figured out a content model, which is great, I mean common, there’s room for growth and the material is pretty solid, but there is a huge problem. Anet left a lot of things undone. Wvw, a useless home instance (housing), horrible methods of gathering, a basic professions system (they did add to if a lot though but they can def broaden it), and several other things that even very veryyyyyy old games got right, but Anet didn’t. What does that mean?? The game lacks detail, and I don’t mean detail in story because that is going pretty kitten good, I mean detail in thing related to what I stated. This leaves players feeling empty. Yea the game is good,but….I can’t seem to feel this or that. It’s a feeling of emptiness, as if everything is sorta hollow inside. If Anet doesn’t address this problem correctly, then players will always feel the same way, no matter how awesome this game becomes, it will continue to leave fans feeling a bit “eh” after a bit. We need a way to pass the time, we need a revamp on these things. Additionally we need fishing, crop fields to farm, boats to go fishing on, we need detail, we need to expand this and add relevance to the professions.
So due to some persistent requests, I will edit my thread and add ideas towards what I mean.
Home instance:
Basically your district! You are the noble that runs that district. Constructable and rebuildable area sort of like guild halls, but purely for personal use.
Buildings cost; wood, iron, steel, etc
Different buildings can have different uses; your personal building. A farm building, a storage building, some other buildings for decor.
People: same as now
Animals: same as now
Nodes: same as now plus the addition of farming, cooking, and current crafting professions.
Crafting; stations can be added.
Possible benefits: all in one place. A perfect way to pass the time and enjoy yourself. Not a huge gold sink, only requires gathering materials to build stuff. Fun engaging, and therapeutic.
Decorate it how you like. Put you legendarias on the wall. Maybe some art, enjoy yourself.
Farming:
Gathering; gathering plants just as always with a sickle, but this time plants drop seeds, which you can take and use to plant your own crops. Very easy method, efficient, and easy to implement into game.
Where can farming take place; many crop fields around the world map. This includes in your home instance, if a crop field is made in your home instance, you can take the seeds there, plant them and care for them, and even cook up a mean potion in the kitchen of your Home instance. Easy efficient, and a perfect pass time.
How to make potions; artificer, simple. You don’t need a profession to gathers just like always, but to craft something, yes.
Does it respawn; you can plant a seed per square unit. Each grown plant can be gathered like a regular node until it runs out. Once it runs out, you have to replant them with other seeds. It wouldn’t make sense to keep the plant in the crop forever….there would be no incentive.
Fishing:
Where; lakes, rivers, oceans. By the shore or deeper in the waters
Requirements; Fishing rod, and a small boat if you want to fish deeper in the waters.
Usage; food, we have food consumables in game, self explanatory.
Nodes; fishing nodes that work like regular nodes. When they run out you have to change locations.
There are bars in game:
Usage; a gathering place for players.
Activities: belsure’s bluff, and whatever else Anet wants to add to it.
The game has plenty of bars, make use of them by adding small things like this. Add richness to the community, which is lacking. It’s simple, efficient, and fun. Also add daily achievements to it.
My issue with woodcutting:
It’s all baby trees. How is that realistic?? We need real trees to cut. Period.
There. So this was a bit more detailed. As you can see, it’s easy, it’s not a must, it’s for personal use, and mostly for fun. It’s meant as an option for players who want to pick up a hobby, and have a little relaxation time. It’s not there to be a shore, nor a requirement. It’s the perfect past time.
(edited by Adry.7512)
This hasn’t been mentioned/suggested much lately, so I thought I would throw this out here to provide optics and to garner more feedback on the subject.
Fishing has been requested two or three times in the last week, let alone before that. It’s apparently super-common that people want to have it added.
I’d suggest you just eyeball any “what do you want in the next expansion” or just “do this or the GAME WILL DIE!!!!” thread to find them.
FWIW, my feedback is that I’d absolutely, positively welcome fishing in GW2 … if it is implemented such that it isn’t a process of “click to cast, wait, click when it wiggles to catch something.”
They need a complete revamp of how players gather materials as well. This game need the detail. Many players complain about this and that while in reality the game has a lot of good aspects to it, except one crucial thing….it lacks detail. People get bored and they find things within the game to complain about and a lot of times it’s nothing relevant. If this game focused more on detail for the next expansion, a lot of players won’t feel so empty anymore.
The reason you can’t get into the game is because the game itself lacks detail. Give it a try thought cause it’s a good game, it just has zero detail implemented into it….except the storyline….sometimes.
Well the huge and useless guild Halls could be tweaked to have some utility other than ebing useless and a artwork showoff…
@DeanBB.4268 there are alot of things on this game that are mindblwoing useless or awfully tweaked, that is the reason its hard to Anet to improve this game besides add specs with more damage one after the other.
No it should be homeinstances when they introduce proper housing, and yes you’re right this game lacks details, completely. It’s a good game with a good story, and good features, but the presence of detail for many things are just non existing. The art style is great, but the implementation of detail for the game, the culture, the richness, it’s just not there. It’s a big thing they HAVE to work on or they will find themselves up against a wall wondering “but what did we do wrong”….one day and I hope they understand these basics details before it’s too late since I am a fan and a supporter. But it’s like that bad relationship where your partner just doesn’t get it cause she lacks any presence of detail in her and you just get out right bored and sick of the relationship.
Adry.7512, no ,actually a farm would be just a node in your home instance XD.
farm ->1cell node?
fish tank ~> 1cell node?
anything cultivated -> growth a 1 cell node?I think visually isnt that good…it would make gw2 more like a joke of a game.
Node should mean something or someplace/area where players/guild could actually improve to obtain resources directly or indirectly, not implicting the gw2 mine “node” definition wich was the most idiotic(designed for slackerplayers that expect no effort to obtain stuff) way to gather stuff i hever saw in a mmo, its a system w/o structure or a poor one.
Yessss I gave that suggestion a few days ago!! You do mean an actual crop farm that you can plant, water, and grow veggies and herbs in right??? Cause that’s perfect!! Yes I don’t agree that nodes should be laying around the map. I think there should be more map design in which there is a place to actually mine….like a mining cave. A lake with actual fish, a tree (not a baby tree) you can actually chop down and collect wood, and so on. It was very disappointing when I saw how poorly this game did it. Hell even a super old game like runescape did a better job at that. Nowadays I haven’t seen an mmorpg that doesn’t out some creativity into job professions. I hope Anet will fix this delay in their game. Professions are one of the big pillars that add culture and richness to an rpg.
Farming and fishing could provide Boone in wvw and pve. I would love this. I say give fishing as a sub precession for hunter and farming as a sub precession for artificer! We need to have crop fields, boats and fishing rods!!!
all of that can be tweaked to work under the node mining system right?
Of course!!! Fish nodes in certain lakes and rivers!! Ohhhhh the possibilities, the richness in culture! And we can have veggie nodes and herb nodes (like the ones we have now) up they can add small farms in which players can plant seeds and grow them and then eventually cook a great potion for wvw players and who know what else.
Their policy of developing 5 hours worth of content for 3 months of work is stupid anyway. Especially when new zones have almost no reason to go back to them
I have replayed the heck out of many new maps.
Farming and fishing could provide Boone in wvw and pve. I would love this. I say give fishing as a sub precession for hunter and farming as a sub precession for artificer! We need to have crop fields, boats and fishing rods!!!
Perfect suggestion. A great past time. I suggest adding farming as well. This game needs a BREATH OF LIFE
To everyone saying pvp is better, you are full of it.
PvP is nothing but HoT Power creep. Literally its pay for easy mode since elite specs broke pvp beyond anet’s repair. Your only chance of actually being able to fight elite specs is going complete cheese meta.
You must be a free player complaining about elites. Short answer is no it didn’t destroy anything, it actually helped balance gameplay and added usefulness to classes that were being neglected.
Yes because thieves on full evade dealing 5k+ crits when dodging is balanced gameplay. No, it made the game more “Build plays for you” then actual active play. And guess again, i bought HoT, fully regret it from a PvP perspective. And, If you want to fix neglected classes, then do that from the core.
Elite specs were really just the worst idea for additions to classes in this game. Even worse since you have to give up a trait line to even gain access to skills or the weapon in the tree.
A thief can get dropped by a good player. It also depends what class you play because while elite specs added more variety, some classes stayed with a specific job if you know what I mean. No build plays for you, because good players vs bad ones can be easily distinguished. I do see your perspective, but I don’t completely agree.
Its an example of what this game’s pvp has become, broken garbage. I really only play it due to theory crafting but seeing how this game functions now is just silly.
Warriors are now basically heavy armored thieves. (Tanky and bursty, with lots of sustain heals and damage negation)
Guardians have gained a lot of defensive boost but at the same time they have high offense. I’m starting to notice that some guards can burst players down 10k when they teleport, something you cant dodge should never be hitting you for this much dmg. Another thing to note, DH, a lot of access to blocks, brain dead traps (Actually better then rangers traps), High range damage, i really don’t know why.
Just 2 examples of how poor the design has been along the years with this game.
Funny you mention warrior and guard. You can imagine how bad warriors were needed in pvp, they became kinda useless and then guards were just a one trick pony who sucked at 1v1. Those two classes were neglected really bad. Rangers use traps but it’s not a big focus in the class. Rangers are really good tho soooo who cares. I feel like they can fix pvp up a lot, but it terms of classes, they are adding variety and usefulness to each class.
The game shouldnt be balanced around 1v1 in the first place. Since the only pvp there is is based on on group play.
It should because in situation where a 1v1 encounter occurs, the class that can’t hold their own evenly will simply get dropped like nothing. So yea sir it’s very much needed. On top of that spvp isn’t the only pvp type, and if Anet knows what they’re doing they will add more pvp options in the near future.
To everyone saying pvp is better, you are full of it.
PvP is nothing but HoT Power creep. Literally its pay for easy mode since elite specs broke pvp beyond anet’s repair. Your only chance of actually being able to fight elite specs is going complete cheese meta.
You must be a free player complaining about elites. Short answer is no it didn’t destroy anything, it actually helped balance gameplay and added usefulness to classes that were being neglected.
Yes because thieves on full evade dealing 5k+ crits when dodging is balanced gameplay. No, it made the game more “Build plays for you” then actual active play. And guess again, i bought HoT, fully regret it from a PvP perspective. And, If you want to fix neglected classes, then do that from the core.
Elite specs were really just the worst idea for additions to classes in this game. Even worse since you have to give up a trait line to even gain access to skills or the weapon in the tree.
A thief can get dropped by a good player. It also depends what class you play because while elite specs added more variety, some classes stayed with a specific job if you know what I mean. No build plays for you, because good players vs bad ones can be easily distinguished. I do see your perspective, but I don’t completely agree.
Its an example of what this game’s pvp has become, broken garbage. I really only play it due to theory crafting but seeing how this game functions now is just silly.
Warriors are now basically heavy armored thieves. (Tanky and bursty, with lots of sustain heals and damage negation)
Guardians have gained a lot of defensive boost but at the same time they have high offense. I’m starting to notice that some guards can burst players down 10k when they teleport, something you cant dodge should never be hitting you for this much dmg. Another thing to note, DH, a lot of access to blocks, brain dead traps (Actually better then rangers traps), High range damage, i really don’t know why.
Just 2 examples of how poor the design has been along the years with this game.
Funny you mention warrior and guard. You can imagine how bad warriors were needed in pvp, they became kinda useless and then guards were just a one trick pony who sucked at 1v1. Those two classes were neglected really bad. Rangers use traps but it’s not a big focus in the class. Rangers are really good tho soooo who cares. I feel like they can fix pvp up a lot, but it terms of classes, they are adding variety and usefulness to each class.
To everyone saying pvp is better, you are full of it.
PvP is nothing but HoT Power creep. Literally its pay for easy mode since elite specs broke pvp beyond anet’s repair. Your only chance of actually being able to fight elite specs is going complete cheese meta.
You must be a free player complaining about elites. Short answer is no it didn’t destroy anything, it actually helped balance gameplay and added usefulness to classes that were being neglected.
Yes because thieves on full evade dealing 5k+ crits when dodging is balanced gameplay. No, it made the game more “Build plays for you” then actual active play. And guess again, i bought HoT, fully regret it from a PvP perspective. And, If you want to fix neglected classes, then do that from the core.
Elite specs were really just the worst idea for additions to classes in this game. Even worse since you have to give up a trait line to even gain access to skills or the weapon in the tree.
A thief can get dropped by a good player. It also depends what class you play because while elite specs added more variety, some classes stayed with a specific job if you know what I mean. No build plays for you, because good players vs bad ones can be easily distinguished. I do see your perspective, but I don’t completely agree.
To everyone saying pvp is better, you are full of it.
PvP is nothing but HoT Power creep. Literally its pay for easy mode since elite specs broke pvp beyond anet’s repair. Your only chance of actually being able to fight elite specs is going complete cheese meta.
You must be a free player complaining about elites. Short answer is no it didn’t destroy anything, it actually helped balance gameplay and added usefulness to classes that were being neglected.
Katar, or warfists. Martial arts, or brawling mechanics. Why?? Because kitten yea that’s why.
It might almost be enough to get my friend back into the game. :P
..but he’ll still highlight how much ANet hates melee in PvE so… eh.
It would bring a lot of people in.
- SPvp got a lot better
What are you talking about? It’s as dead is it can be. The playerbase is almost completely gone, rewards were nerfed, teams are banned from ranked, still 1 gamemode, 1 real balance patch a year..
It used to be worse….trust me you don’t wanna know. Yea I know they had a pit fall recently, everyone talking about.
Katar, or warfists. Martial arts, or brawling mechanics. Why?? Because kitten yea that’s why.
I quit the game a few years back…I didnt really like the living story stuff.
How is it now?
The game is really good. Xpac 2 probably coming next year. I suggest you come play. Fractals have expanded a lot. There’s a huge incentive to play fractals. Raids are really good with a great story. Spvp become a lot better, but since Anet failed to make spvp esporty material, it got taken down from esports. They still working on wvw. Personal story is really good. They have current events and they’re cool. I like it, it’s come a long way. Fingers crossed for a promising Xpac
They are almost useless in the game. Yet it offers sooooooo much potential. I mean common imagine. You can make it completely constructable in there. You can add a little farm, cooking, etc. you can do soooooo much. It could basically be like what thy did with guild halls, except a lot easier and instead of it being guild base, it would be home based for thing like what I previously mentioned plus much more. I mean think about it, you have an entire district. It’s not just a home, it’s an entire area, you can do whatever you want. It’s the perfect past time, when u get tired of fractals, raids, pvp, or personal story. It’s your own little world to expand and farm mats for. Maybe you can add a direct deposit for mats in your home instance, where you can have workers craft for you. Of course I’m sure you would need master rank of that profession and an advanced home instance or something, but the thought of it is so nice. So much potential. I hope they use that potential for Xpac 2.
(edited by Adry.7512)
Adry the whole thing was just being held up by Anet. In reality circle dancing was never going to work as a E sport but they tried. Just imagine old gw1 pvp where it was just kill the other team it was that simple.
Would run and bow 5 teefs matter anymore? Nope
Would trap guards be as effective? (Maybe)It would spice it up to not have to circle dance in the middle of the map and actually talk strategy of who to pick off first and have some real pvp action. Gawd i miss courtyard! ;.;
Yes you’re completely right. SPVP was very plain and required little environmental strategy. The base can still be fixed. If the maps remain, but are changed so there IS environmental strategy, and the flashy skill effects are taken away in spvp, then i believe there is a chance spvp can be relevant. I dont mean relevant to esport, I mean relevant to players.
Dang, it moved (and ate my post).
I keep hearing that eSport PvP or PvP is ‘over’ or ‘dead’ on the forums. Was there an official announcement? A link to said announcement I could read? Thank you.
Since anet decided to push a unworkable pvp version it died.
https://twitter.com/ESLGW2/status/849265788582338561
This could save it
Yes pvp needed some serious attention and work….my issue is that it was FINALLY getting that attention….and it got dropped.
This might get moved to the PVP forums, but in my opinion it shouldnt because im looking for a general opinion….which should belong in the general forums. What do you guys think?? Spvp has been getting developer attention BECAUSE it was so relevant….what about now that they got taken out from esports?? Look i dont pvp anymore because my life is busy and i can only be a casual, but when i look at a game with pvp….part of my judgement towards the game is “how well is their pvp structured”? because when the time comes that i have enough free time in my life to pvp I want it to be a balanced, fair, fun, impactful, and rewarding experience. Doesnt this unsettle you guys?? Even if you arent a PVPer….I mean you should care about how well the game you’re investing time and effort for is going, right? I hope they fix this the problem they have with Spvp and esport. As for WVW, they said they were working on it, but honestly its been over a year now….my guess is that it will come out with Xpac 2…maybe? How do you guys feel about it?
World of copy gw2 cause I’m old and out of ideas (WOW), and Final fantagarbage cause the entire game is complete trash and the only good thing about it is endgame instances realm of losers who can’t pvp (ff14)….are both crappy games compared to gw2. Please refrain from mentioning trash games to compare to gw2. There are a few GOOD mmorpgs that can be mentioned, but not those two.
(edited by Adry.7512)
How are these threads still being made?? The answer is YES! The game is really good. It has its flaws that need work put into them, but the game and what it offers is great. There is no better mmorpg game out there, period.
Cuz the game being balanced around them is killing it. Only a fraction of skills that need to be split in pvp/pvp actually are
So you’re saying that its too much work on the balancing? I didnt understand your point.
just let esports die like the rest of us want them to
Why?