New Mesmer trait …seriously?
GW1 Mesmers are (kinda) back :> im happy, does this mean Anet is preparing classes for gvg ala gw1?
“Abril” works fine for me :}
Why would it be overpowered?
Spamming single target interrupts on a target about to heal could potentially be a form of abuse. Doubling the interrupt recharge on such a crucial ability is huge.
Did u play mesmer on GW1 ?
https://www.guildwars2.com/en/news/traits-unleashed-forty-new-traits-and-more/ ?
“Power Block will be introduced to the Domination line and will change the recharge of an interrupted skill from 5 seconds to 10 seconds.”
is this the return of the gw1 mesmer? :O
Zerker gear + dungeon bug exploits.
Without this 2 requirements it is really hard to get a “pug” team to make dungeons, player gona be flamed and droped from party.
I hate how people spread this lie.
I pug dungeons all the time (when my friends aren’t on), and I only VERY OCCASIONALLY run into one of these jerks, who I then bid good day, and start my own party.
(…)
These “elitist scrub jerk bullies” are VERY FEW AND FAR BETWEEN so stop using it as some poor excuse for some illogical reason. Unless you play on EU and it is different there, in NA I very rarely run into a jerk.Today was the first time in MONTHS I encountered a jerk, who asked for “FULL ZERK PING GEAR”.
I pinged my ascended zerk+scholar armour, 3 legendaries, full zerk ascended trinkets and food buffs, just to shove it down that guys face.
.
Guess im trying again today, trying to do AC since january, not very lucky on pugs and my knowledge about dungeons is almost none, only did 2 or 3 dungeons since game release.
Silver
EDIT: unless it ingnores last season place.
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Remove the option for players to be in several guilds at the same time, make it like gw1.
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Zerker gear + dungeon bug exploits.
Without this 2 requirements it is really hard to get a “pug” team to make dungeons, player gona be flamed and droped from party.
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2 guards > infinite water fields
This would be stupidly strong
True, but atm mace for WvW is useless or 99% useless.
It feels like would be efective IF a cluster of guardians would run mace for healing spam, but all we need on WvW is hammer 1 ; 2 and waterfields for that.
How about low tier server =/= bad server?
Yes she’s bald. It was even more noticeable back when personal story removed NPC helms.
(…)^This.
I posted the screen of that. Yeah. It’s pretty obvious she is in fact bald.
Now we are debating why she is bald. Is it because the developers just never imagined her having hair, is there a lore reason, is it a Zojja practicality reason, etc.
Images are blocked from the proxy im using at work to access website lol.
On topic:
Well being asuran female doesnt mean she has to have hair at all, even if it just matter of design due clipping issues.
Species are not defined by human looks and behaviors, humanized game toons sometimes turns to be a litle childish and less imersive.
Yes she’s bald. It was even more noticeable back when personal story removed NPC helms.
(…)
^This.
Just a side note comment,the game is all arround warrior.
Just look at some of the loading screens, all u see are hammergahed classes and banners, that is the ideal that Anet intended when set warrior to work like it is now, as if almost everyone were a warrior and then are the other classes just for their role(IMO this is why when gw2 was still baking process Anet didnt have sure if there would be class system if i recall).
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Clipping issues :]
Tough the next update would be on 25
On trinity games players cant find groups if not healer dps or tank, here on gw2 a player cant find group if not zerker,or dont know how to exploit dungeons…
Both are bad systems.
(…)
What do you guys think? Is ANet going to surprise us with a new race during season 2 of a Living World?
Tengu is a possible new rece as those amphibious comrades, it look like they have a hostile relation with the asuras.
I have my doubts that will have any more races for players, if so might be those 2.
And another good guild leaves…
GL from NSP
I would not mind a rework on mace symbols, maybe we could start see more weapon variety on WvW, wich class atm is sticked to 1 or 2 becouse theres a huge gap of effectiviness.
(…)
I have a warior, I know they are a joke, but still.
…. you have the wrong ideia about warriors.
here is a good question: should Orr be given back to humanity? It was something of a draw between the Charr and human when it came to Orr.
Wait for the sylvari dragon, catch it and transport to Orr, problem solved.
Will be much, much easier to flip stuff,
Castles and towers will flip fast as GW1 AB shrines did.
At least the treb hitting rams was covering the bad game design and maybe they are working on other fixes and balances.
sigh
When will this teen “fashion” trend end? I thought post-Twilight movies but it hasn’t passed yet.
Welcome to gw2!
Capes and Cloaks. That is all.
Theres no mechanic in game that suports that, the scroll off-hand if you jump several times the “paper” will also loose the physics and strech, i think would happen the same with capes.
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Oil can be destroyed by distant attack off players so they need to fix so only melee attacks and siege can destroy oil.
Just bring those omegas with range depploy some catas with traited players on them.
Everyone knows how a few omegas get a maxed gate down real fast.
Kiel or Treherne
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here is a small random video as example.
warrior on zerker dont loose much compared with other classes, high damage, good health, armor is at a good level, also skills are afar superios to some classes, and the lord banner rez…
I think GW2 will survive 2014, not sure about the next 2 years, like i said on the past gw2 life time the way is getting worked is 3-4 years.
Or make the impossible update….
Remove overflows, and start adding sandbox elements to gw2, i would bet LS design would be way better over time and easier to design or deploy.
-Random minor dragon ivading pve zone, this would make a air batle and ground group battle, big guilds would have a chance to craft/spawn a fully controlled airship to fight the dragon, while small guild would have lesser flying machines(both hard to get, possible repairs and hangar storage).
- Pve camp supply system and city resource to fix stuff if broken, also teach pve players to fix stuff in WVW.
New WvW map design bigger castles and towers, each map zone is controled by is main castle and helps supply growth in PVE storage depot.
LS could bring GVG tournaments.
I hope NCsoft makes something usefull for GW2 the game atm is only deployment of dps zergs race over time, this is the state of the game.
What I get from this thread.
Players: “There’s no hard content, content that can actually be failed!”
ANet: Here, have harder content that can be failed!"
Players: “We’re failing that content because it’s hard. Teach everyone else how to play better.”
ANet: “How do we do that?”
Players: “Make harder content!”
ANet: “We just did that…”
Players: “Put it where I won’t be affected.”
This events are far from being hard content, it is a race where player only need best damage nothing more.
i can see that as hard content.
I killed Scarlet 0 times after the change
in Battle for Lion’s Arch - Aftermath
Posted by: Aeolus.3615
Never killed Scarlet, every one guesting on other servers, or ill grab an almost empty overflow.
Bad mechanics strike again.
Eso, Archage, both have lower character quality but the rest of the game have far superior feactures than GW, would be nice to Anet try to improve their game engine, if possible drop the overflow system for a more seamless experience, and start producing more maps as an objective to form an entire “planet”.
WVW maps are way to out dated, this deathmatch map model is good when you have like 6+ maps that look completely different, we ended like 3 BL that are clones with diferent artwork, and tower/castle design is weak.
The new WvW overflow map, im still thinking where are the new mechanincs, a few buffs for zones and supply right next the enemy gates is far from being called new stuff, it is bad as the main WvW maps, whith places were skills wont work becouse conflicts between map design and skills mechanics, other places where if u get speed buff character will take damage as if were taking falling damage from high ground.
Gw2 looks way to limited when “we” try other games, i really like the plot since gw1 and gw2 but before LS and starting add more stuff prepare the game engine for that, becouse atm it looks like trying to park a truck\lory on a small box.
Gw2 is a fork of the last game thats why is so limit IMO.
Edit: sorry about the bad english.
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A level 34 character also can’t do any dungeons except AC, but apparently that works. Not being able to do some content for a while is a consequence of deciding to have 80 levels.
(…)
just a side note:
The funny thing is no party will acccept that lvl for AC, even i get raged (flammed) on becouse im not running zerker and dont know how to exploit.
enjoyed the beta of a certain upcoming game, eh? Sure, why not, seems like a fun thing to do.
Which game would that be?
I would be very interested in seeing this concept in game. I remember marriage being possible in Perfect World and I always considered it very sweet.
Getting married with billions of shops around, before they added that chapel. Lulz.
Would be fun if was a seamless map(like old RO) but in gw2 would turn to be a instanced zone with overflows, meh kinda borks the idea….
1) new mechanics
2) Less Zerg content
3) New WvW map (all maps maps with more capacity this is a overkill to gw2)
So how do we all rate the end of LS season 1
in Battle for Lion’s Arch - Aftermath
Posted by: Aeolus.3615
I played the content once and haven’t logged back in since. I can’t think of a better word for it than “flaccid.”
ArenaNet PLEASE fire your writers. I don’t want to believe this schlock was written a year in advance. I can’t believe it. It is utterly unbelievable.
IMO i dont think its the writer(almost sure of that) but the game mechanics and how anet thinks LS should be introduced to players, all i see is zerg n’overflow it is an ugly concept.
F
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Do not want to mention other games but GW2 engine seems weak to get RP stuff working on.
Old mmo’s still do this far better, and the next gen mmo’s (sandbox games) look interesting.
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gw2 pve overall is bad all we see is zergs of mindless gameplay…
The game already feel old with this LS system.
Thats thief role, kill overextended players, if u are built to play on teamwork and he finds you alone prepare to loose.
Learn when they roam mostly, try to avoid them or wait for more people at spawn before adventuring alone.
I barelly do pve in this game but when im droppped alone in a dungeon becouse i dont how to exploit the dungeons tells me how the game really works.
Its is not a bug, its a feacture!
Q:What if EotM replaces WvW?
W:Would drop the game, map design its interesting but nothing more than that.
Made for Tier One servers, there are hardly ever queues in Tier Two and lower servers.
Why would I want to play EOTM instead of WvW if there are never queues?
^this
What i really hope is that low WvW tiers also have high population (PVE) maybe some players going to get pushed to the main WvW maps.
As a guardian with a 1h sword sometimes i got teleported under the map, this happens alot on the harpy zone or fighthing some mobs, after being under the map (swimming under the map), its easy to detect all enemies on the map and siege.
(EDIT) yes was reported.
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Not trying to be devil’s advocate, but how did GW manage these issues in the first game? We knew nothing of overflow!
Overflows were called districs on gw1 you just had an option to select them.
A litle of sandbox elements would help.
The “problem” here is that Anet makes everything instanced on GW2.
Here is a small example:
I would not mind to see houses selling on the main cities with a portal on the door(to an instanced interior) but when a guild gets the house theres some elements that change deppends how place envolves and everyone can notice the modification outside.
But then i realise the existence of the overflow system that even borks LS….
2016 → MMO sandbox games with full seamless map…
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This thread should lead to a request to anet for a change in the Human empower animation.
Something that looks more like batle stance.
Tactical thinking?
^this.
Progression on the game engine that would be a good thing, also it would give them more “tools” to play within the ls story and the game itself.
for what i noticed in terms of history related the new wvw map is somewhere nearby Hall of heroes, so anet might got plan to “terraform” gw2 over time.
