it was suposed to be a roamer…
Once.It still is, you just have to know how. And if roaming for you means kiting and fighting 8 people around some terrain obstacles, then no.. Not anymore – There’s been to many nerfs to properly do that.
However, you should still be able to fight a couple at a time, especially if its not two D/D thiefs.
Roaming also means getting around the map fast. Which D/D can’t do anymore because of the ridiculous 40 second RTL cooldown. Every single profession besides maybe Mesmer and Necros are now faster than us.
You can still get around decently if you target a far off white creature and RtL into it to get the 20s cooldown.
As for OP, I use a 0/0/20/20/30 build. Stone Splinters makes up for the damage lost with BP nerf, and Rock Steady is just great. You also can’t overlook the 15 minor that damages and cripples around you when attuning earth, since I usually engage with fire, then swap to earth, that’s really nice. The rest is pretty standard. I use full Knight’s with
There are no white creatures in pvp.
it was suposed to be a roamer…
Once.It still is, you just have to know how. And if roaming for you means kiting and fighting 8 people around some terrain obstacles, then no.. Not anymore – There’s been to many nerfs to properly do that.
However, you should still be able to fight a couple at a time, especially if its not two D/D thiefs.
Roaming also means getting around the map fast. Which D/D can’t do anymore because of the ridiculous 40 second RTL cooldown. Every single profession besides maybe Mesmer and Necros are now faster than us.
Only works in combat. Useless trait is useless.
You don’t lose a skill slot by using a kit. You have the toolbelt skills for that.
My burning speed hakitten for 12k on a bunker guardian and I still have 2.5k armor with 15k health.
lol.
Also: YOUR
So, I come back to GW2 after 8 month hiatus because I was sick and tired of getting nerfed like a godkitten kitten every single patch. Next day, ele gets nerfed like a godkitten kitten. kitten you anet, kitten you.
As expected, finally more eles are starting to realize the effectiveness of a bursts build but many of you will give up on it because it is not as easy as d/d bunker/healer build. One or more mistakes actually have its consequences but you’ll become better because of those mistakes if you stick with it.
Of course. Eles should pay for every single minor mistake with a swift death. Mesmers and Thieves on the other sides can play braindead and just stealth if things go south. And rangers just run away with their insane mobility.
But not eles. Eles should die whenever they blink. Eles shouldn’t be able to get away they should die like a kitten.
[/sarcarm]
First Dev post on the ele forum since january. It’s a “Thanks” post for the 1 positive thread amongst the sea of justified criticism posts. Go figure. This shows how much anet simply loves to spit on the ele community.
Now that JohnathanSharp is here, when exactly (and how) do you plan to make non-bunker D/D eles viable? You even nerfed bunker this patch but didn’t make non-bunkers any better…
Air #1 should give you all the criticals you need.
If you’re in air when you crit Fresh Air can’t recharge air attunement because it isn’t on cooldown…
How does GoEP fit better as a stunbreaker than for example Arcane shield? I’ve seen dozens of builds using Arcane shield, yet none (tournament-worthy) that used GoEP.
new air thirty trait makes it through!!
Which is useless for anything but scepter and even then it’s only “nice” for a grandmaster trait.
I like how every post that’s like “heh, it’s not a huge nerf, I won’t even notice it” ends with “I don’t sPVP”.
I stopped playing GW2 somewhere around last november, now I wanna try pvp again. I really, really, want to use double-daggers, scepter-dagger only if it’s WAY better than dd.
I don’t know about all the changes in the last year, what are some good current solo builds for roaming sPVP (hotjoin and solo-queue tournies)?
Also lol: still only 1 build for the class. And no nerfs for mesmers or thiefs. LOLGW2PVP
Lightning hammer + 20 in fire for 10 more charges. Rest doesn’t really matter, survivabilty or damage stuff whatever you want.
Also sounds like to want to own people with gear instead of skill. I pity you.
I invite You for 1v1 in PvP – just say when and where. Skill here can be achieved in 1 week. After that it’s just a keysmash game. Your PvP character doesent progress. Who smashes faster wins.
Bullkitten. I play ele, I never smash any key. I win 90% of my 1v1s by sheer skill. LOL 1 week skill. People like you I eat for breakfast.
Come and eat me. 1v1 name date/server/time- Im waiting.
Uh internet tough guy. I actually don’t have to proof anything. I also don’t make time for random guys that don’t know anything about competitive pvp in this game in my very limited playtime.
Also sounds like to want to own people with gear instead of skill. I pity you.
I invite You for 1v1 in PvP – just say when and where. Skill here can be achieved in 1 week. After that it’s just a keysmash game. Your PvP character doesent progress. Who smashes faster wins.
Bullkitten. I play ele, I never smash any key. I win 90% of my 1v1s by sheer skill. LOL 1 week skill. People like you I eat for breakfast.
Also sounds like to want to own people with gear instead of skill. I pity you.
Don’t play wvwvw or 8v8 hotjoin.
Don’t play thief.
All your problems solved!
- Fix ALL the bugs
- Nerf some bunker traits but give glasscannon more innate survivability
- More damage overall, better scaling
- Make fire a viable traitline
- Completely rework staff to make it a viable 1v1 weapon
- Completely rework the conjures to make them viable (something like engi kits with a max duration)
- Give focus a mobility skill
- Make utilities besides cantrips viable
Heartseeker is the only thing I’d consider “cheap” in this context and that’s because it quite literally is cheap.
3 Initiative for a 450 range leap, auto-targeting, leap-finisher and over 5000+ damage.
The fact that you can spam it makes it seem even cheaper.
Stealth is fine in principle, although culling is not.
This. As soon as you’re below 50% health all you hear is the dreaded whoosh woosh sound of a HS spamming thief being on your toe. All the “just dodge roll lol” posts are useless because when you’re on low health you probably allready used up your dodges. And you can’t even run because HS is a kitten heatseeking missile without player input.
It either needs a cooldown (It’s supposed to be an execute) or lose the gap closer or cost way more initiative. A thief can spam WAY more HS than you can dodge.
I’m pretty much the only female Norn ele. Can’t remember seeing another one. Most are human or asuran with a few treehuggers in between.
The thing is that J. Sharp begins his commentary hoping we had a great break…, no Jonathan, we have beeing here playing your game for several hours each day while you were out and while you left your work undone for a pair of weeks (beacuase seems nobody cares about sPvP from Anet but you)…
The problem here is that we have a feel of abandon… a feel that any small change on sPvP system take 3-4 months to be achieved… seems a problem of spend money and resources on PvP area… we, on the pvp community, are less each day, and seems there will be worthless any investment on this area each passing day.
If you want an e-sport you need to dedicate more resources NOW, not in 6 months… when the lack of people playing your game would start to be a problem.
Flaming people for taking a time off work in the holiday season? Really?
The issue with the D/D build is not just about mobility, it is when you combine that mobility with the burst damage potential (15k AoE from the standard combo), support potential (including heals), and tanking potential that a D/D has.
1v2 isn’t special or even tough as a D/D ele. Go for a 1v5+, burst down someone while tanking with 22k health, 2800 armor and 10 seconds of Protection and then stomp them in Mist form and RTL away. That is when you see just how broken this spec is (Especially when using Reaper of Grenth).
Oh the mythical 30/30/30/30/30 build, yeah. There’s no way to do 15k burst combos while being anything but a complete glasscannon that dies in 2 hits. There is also no way to have 22k health on an ele, ever (not even with soldiers + 30 water). So stop spilling BS here.
PS nobody cares about balance in Gear VS Gear VS Gear.
The ONLY thing I could see is that you automatically unlock the skins of the gear you have in PVE.
Gear doesn’t have a place in pvp. That’s one of the things GW2 got absolutely right from the very start.
I’d love to see their PvP participation numbers. Not the numbers that say “this player has tried this once” but rather the ones that show of those who log in daily, the percentage that actually do structured PvP regularly.
I have a hunch at what they might look like.
While I agree that gear should be differentiated from tournament and competitive environments, I don’t think it should be for casual play on a daily basis or the only option to players.
Casual players are the ones who benefit most from not having to grind pvp gear dude.
Try to go back to WoW right now, you’ll get farmed for 2+ month until you have enough pvp gear to be competitive. You’ll probably quit right after the first few battlegrounds where you get oneshot all the time by people who farm gear daily for month.
Also seeing as there are always like 50+ hotjoin servers open + tournaments are firing every few minutes (in EU) I’d say participation is good.
With the exception of perhaps a TPV – Sword/GS Warrior, every other profession must make sacrifices for their mobility. Utilities, weapon swaps, sub-par weapons, trait selections which all add up to a reduction in either : Healing, CC , Cleansing, Boons, Damage, or group utility.
The D/D build doesn’t … it literally has everything neatly packed into one build.Two things to do really : Nerf the build or buff every other profession to be able to do everything in one build as well. I’m game for the later , I’d love to see how that turned out.
Sounds like eles who sacrifice the ability to do ranged damage for mobility…
Also quit the useless whining, they already said countless times that ele is in a good spot (needs some damage buffs here and there) and they want them to be kings of mobility + versatility with the highest skillcap out of all classes.
Also just recently a lot of classes got passive 25% movement speed with a sigil.
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Skirts are for losers
Left is Norn T1 + Cabalist hood, right is Embroidered Pants + Dry Bones top
(edited by Aether McLoud.1975)
First they would have to bugfix ALL the bugs. There really are countless bugs left. Half of ele traits don’t do what they say they do, same for some other classes. As long as 30% of a class traits and skills are bugged you can’t really balance the classes.
Also every single utility needs to be viable. As it is right now every class has maybe 4-8 (if generous) utilities that are viable, the rest are utter bullcrap.
The best aura gives the best boons. Makes sense.
Gear doesn’t have a place in pvp. That’s one of the things GW2 got absolutely right from the very start.
Oh another pve’er that wants to use his “hard earned” gear to pwn people in pvp instead of outplaying them. Move along.
Good advice. I like posts like this that help people learn the game better. A lot of people come from other MMO’s and aren’t used to how important timing is in GW2. So I give you a +1.
-EDIT- I should add, DD eles will be getting a nerf soon so everybody whining should just chill. I know ANet and if any one build becomes too popular or successful, they will “equalize” it. LOL
They already said DD eles will get a damage buff so no they will not get nerfed.
Elementalists will get a general damage buff you mean? That’s what I thought they said. The problem with the DD ele isn’t the damage output. It doesn’t do all that much damage. The mobility will end up being reduced though. The same thing happened with the ele in GW1. And the thief for that matter. It’s like deja vu.
As countless other in countless other threads said, warriors and rangers have more mobility than eles, as do thieves which are even more survivable (in a damage spec) through stealth.
THIS is the quote that makes you think they aren’t going to nerf D/D Ele? That quote practically states Anet is AWARE that the D/D ele needs to be tweaked. The only thing they said was sustained damage needs some help, which logically means a hit to burst, certainly with the comment on burst. Good to see Anet has already acknowledged the problem and instead of knee jerking is going to balance the class.
I think most eles would gladly give up some of their bunker power for an actually viable damage spec.
Me: D/D Ele
Most feared: good rangers, mesmers, good necros
Least feared: thieves, warriors
Me: S/D Ele
Most feared: thieves (not having shocking aura hurts ALOT)
Least feared: necros
Good advice. I like posts like this that help people learn the game better. A lot of people come from other MMO’s and aren’t used to how important timing is in GW2. So I give you a +1.
-EDIT- I should add, DD eles will be getting a nerf soon so everybody whining should just chill. I know ANet and if any one build becomes too popular or successful, they will “equalize” it. LOL
They already said DD eles will get a damage buff so no they will not get nerfed.
Or…
Some of us know how to counter them, have played the build and still agree it’s going to get nerfed. Claiming the standard D/D Ele has no damage output is a lie, simply because a build doesn’t spam large numbers doesn’t mean it doesn’t have damage output.
Sorry to break your bubble but….the developers have already stated this:
1) D/D was/is in need of help ( aka no nerfs incoming)
2) Ele auto-attacks are too low in dmg ( aka buffs incoming)
3) Ele burst is very rough ( aka buffs incoming)
4) Traits….soon to be buffedSource : Developer John Peter
In the end other weapon sets will be buffed, d/d may be changed ( never the nerfs you’re hoping for though) and more traits/utilities will become available..and the end result?
The qq will never end, it’s easier to cry when losing than get better XD
This. All the noobs crying for nerfs are usless, because the devs already said that they’re gonna buff d/d eles especially in the damage department.
3 kit engineer, everything else is simply too boring.
3 kit engineer, everything else is simply too boring.
3 kit engineer, everything else is simply too boring.
-Top elementalists d/d, s/d, s/f, Staff are the most superior class for roaming/burst/escapes/survivability/support all in one. This comes down to the lingering boons of Elemental Attunment and Soothing mist.
Oh yeah, the illusive 30/30/30/30/30 spec. Right on.
Also the people thinking it’s balanced because both teams can have a mesmer are ridiculous. Being forced to bring a specific class to be competitive is the very definition of OP.
Have you guys ever heard of confusion?
beat me to it by minutes; I was about to say – not once in this thread has anyone brought up confusion; the natural counter to timewarp. If you throw confusion on a team under timewarp, they will annhilate themselves – nevermind that if you throw AoEs into the timewarp AoE, or send a warrior into the zone you can pretty easily flush them out after which they have a long cooldown.
And remember this IS a long cooldown – timewarp isn’t something you’ll see every time you fight a mesmer (Though it’s more likely since you all got moa nerfed, mesmers are running out of viable skills!)
This is mostly an L2P issue
Well good thing mesmers have nullfield, eh?
80 Ele, and I can say for a fact we’re in a very good state right now thanks to D/D.
We can pretty much spike like a Theif and tank enough to survive most stuff.
Some will say otherwise simply because they still need to learn the class yet (specifically D/D build), but I think everyone is noticing that Eles are on a high spot right now in the sPvP meta and WvW as well.Another thief……
red falcon recent posts (4days ago):
I don’t play Ele myself but I find it the most challenging opponent if the player knows the trick.
in just 4 days he become an experienced ele it seems u.u
This is what you’ll find 90% of times you see posts about strength of ele
I wonder how comes how many thieves player are behaving like this….it could really have something to do with the class maybe…..
Red Falcon is an ele hater (and thief player) from the very start, know him from the guru forms where he used to troll the ele forums for months.
Stealth >>>>>>> regeneration. Fact.
Stealth >>>>>>> regeneration. Fact.
There is no escaping a D/D. A D/D can prevent any opponent from ever getting away (RTL—>mistform—>teleport)
There is no catching a D/D. A D/D can prevent any opponent from ever catching them (through same mechanics as above)
If you’re winning the fight, the D/D gets away instantly and survives. If you’re losing the fight, the D/D prevents you from ever getting away. Either way, the D/D has the advantage at all times, win or lose.
This is what makes the build utterly broken (and yes, i agree with the OP) and boring to play!
Glad others are seeing this as well, and I doubt these blaring issues have gone unnoticed by Arenanet, hopefully they do something about it.
Such bullkitten. Any thief can get away from a dd ele, any opponent with a 1200 range weapon and a slow/immobilize (i.e. most of them) can catch one. You just need to play against better players noob.
Also if you make your opponent run you’ve won, just like against thieves. This is a game of capture the point.
There is no escaping a D/D. A D/D can prevent any opponent from ever getting away (RTL—>mistform—>teleport)
There is no catching a D/D. A D/D can prevent any opponent from ever catching them (through same mechanics as above)
If you’re winning the fight, the D/D gets away instantly and survives. If you’re losing the fight, the D/D prevents you from ever getting away. Either way, the D/D has the advantage at all times, win or lose.
This is why the build is currently and utterly broken.
Such bullkitten. Any thief can get away from a dd ele, and opponent with a 1200 range weapon can kill a dd ele.
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