a) so we should not address this problem now? wait until they introduce new modes and see the crying?
No because there are hundreds of issues that are way more urgent and should have developer and design time spent on.
Honestly, stealth rezzing is more OP than stealth stomping.
I completely agree with this. Rezzing itself is extremely fast, paired with invulnerbility, stability or stealth it’s pretty much impossible to stop. (I.e. you’re not gonna stop a bunker guard with stability from rezzing without 3 people, or an ele with mistform, or a stealthed thief/mesmer)
Well on my S/D ele, there are 8 that require targets out of 18 skills that can affect an enemy. In addition, 2 of the remainder fire in a narrow line, and it is a waste to fire them without being certain the target is going to remain in front of you for 1 second.
Of the 4 auto-attacks, 3 will do no damage without a target, and the last is a straight-ahead line attack that is the weakest of them all.
I could understand for classes that can swing a sword until the thief is visible, but it’s quite difficult for other classes.
Um this is a SERIOUS L2P issue. S/D ele has probably the easiest time out of all classes damaging or stopping a stealth-stomping thief.
Dragon’s Tooth, Phoenix, Ring of Fire, Fire Grab, Updraft, Shatterstone, Water Trident, Earthquake, Churning Earth. Plus most viable utilities besides cantrips.
(edited by Aether McLoud.1975)
Constant Swiftness. There’s like 10 different ways to achieve it.
a) There will be no new modes for a LOOOONG time
b) Higher skill ceiling = higher payoff
IMHO Conjured Flame Axe should be given a 1200 range to make it more usable. Right now Frostbow is the ranged conjure, Hammer the AOE/CC conjure, Greatsword the damage conjure, and Shield the defensive conjure.
Flame axe doesn’t really have any place because Frostbow is just better at what it does (mostly giving D/D eles a ranged option).
So maybe make it 1200 range?
If he catches you with the combo there’s nothing you can do. With 1700 toughness I’ve been killed by (very few) thieves in 1 second. CND + Backstab + 1 HS = death from 100%.
You’re absolutely right: http://www.youtube.com/watch?v=Wfq5nsj4lfs&list=UUx93rwoTp7k4ZKrW_FKYjYQ&index=1
Gear wins in WVWVW not class. So gtfo.
Wrong. Coordinating wins in WvW, not gear or class. A group of upleveled L50s in greens can beat a team in exotics if they’re organized and their opponents are not.
In a 1v1 gear wins though.
You’re absolutely right: http://www.youtube.com/watch?v=Wfq5nsj4lfs&list=UUx93rwoTp7k4ZKrW_FKYjYQ&index=1
Gear wins in WVWVW not class. So gtfo.
1. no
2. no
3. no
IMHO the only thing that needs balancing right now in downed state is the damage of the #1 abilities.
Ah, fond memories of plucking the heads off of people with my… bear… hands
When I PUG in a tournament I always look to see if we have a guardian. If we dont and they have a competent one then I pretty much resign myself to defeat. The guardian is just too good to be honest.
This. In PUGs the team with the most guardians/mesmers wins 99% of the time.
The favorite element question is just for your starting “helmet” so it’s not important at all.
Use all 4 elements, switch regularly. Otherwise you’re doomed to fail. Go do other lowlevel zones to levelup if you’re underleveled.
Love the explination of Ele’s…
but they forgot: Highest Survivability, Best Escapes, Completely cannot be CC’d, Best Healing, Best Boons, best Mobility in game with strong damage.
Highest survivability: Guardian
Best escapes: Thief
Completely cannot CCed: a) lulwot? b) Guardian (SYG), Ranger (Rampage as One)
Best Healing: Guardian
Best Boons: Guardian, tied with Ele
Best Mobility: Thief
WTF are you talking about?
Downed state adds a lot of depth to pvp. If you can’t deal with it you’re simply bad at adapting, meaning you’re probably terrible at pvp.
If fire aura blocked 1 attack and then exploded in an aoe burning that would be awesome.
I love mesmers who use moa. Because then they don’t use timewarp.
People who can’t handle downed state just fail to adept. It’s something new and exciting. Learn to deal with it. It actually adds a lot of depth to the gameplay. Sure it can use tweaking (thief 1 does maybe too much damage, ele heal, ranger underwater, etc.) but overall it’s a) here to stay and b) actually fun.
IMHO mage magnetic wave an aura (just like the staff magnetic aura, it already reflects projectiles so it fits), lose the fire aura and replace it with some 900 range direct damage ability akin to firegrab.
Agree, I immensely enjoyed the mesmer-free days.
No rune that procs from healing procs from our weapon healing skills. They all only proc from the 6-healing skill.
If you’re bunker earth5 (the best thing about focus) is worthless because you give up a point when using it. If you’re a roamer RTL offers so much more mobility, and even survivability.
Focus is really useless right now. IMHO it needs (besides some serious fire buffs) some kind of mobility skill. Even staff, our slowest weapon, has mobility in form of constant swiftness.
Interesting. How long does the fury last? I guess might lasts 10 seconds?
no, no, yes, no, no, yes, yes, no
2 monk + 2 water + 2 earth or whatever your favorite boon is.
Does anyone else feel this? The pvp feels completely empty, by that I mean your really only spamming 1-2 skills over and over till your enemy is dead.
LOL. Let me guess, you play a thief?
Dragons Tooth should drop fast enough that you can land it 100% with CC when they don’t use a stunbreaker.
As it is now earthquake is way to slow for it to land, and with updraft they can just spam their dodge button and will dodge before the tooth lands. /sigh
Staff needs way more damage (probably in the form of lower casttimes and faster projectiles) to be a viable 1v1 weapon – which it NEEDS to be because we cannot weaponswap like necros can.
My DTs land after Updraft 100% as long as I do not mess up the execution, even if they dodge right when it hits (even tested a number of times with a friend and told him to spam dodge and he still took the damage), so not sure what you are doing wrong.
I’ve never ever been hit by a tooth after an updraft. You can dodge it 100%. Maybe your friend has bad latency.
Dragons Tooth should drop fast enough that you can land it 100% with CC when they don’t use a stunbreaker.
As it is now earthquake is way to slow for it to land, and with updraft they can just spam their dodge button and will dodge before the tooth lands. /sigh
Staff needs way more damage (probably in the form of lower casttimes and faster projectiles) to be a viable 1v1 weapon – which it NEEDS to be because we cannot weaponswap like necros can.
EVERYTHING is viable in pve and wvw.
I don’t understand how this isn’t mentioned in the patchnotes: RTL now actually works with aeromancers alacrity, meaning it has 12 seconds skilled cooldown. Ride faster!
a worthless duration increase to 30 fire trait
Mmmk. If you feel that buff was “worthless” then you have no clue about how to play an Ele to begin with, so there is no point in further discussion until you do so.
It seems you are the one without a clue. No tournament build has 30 fire. No tournament build even has 10 points into fire because it’s such a bad trait line.
No. Low mobility is supposed to be a mesmer weakness.
It is more of a cripple than a weakness, how can we do anything if we can’t even keep up.
I’d argue having almost no condition removal (i.e. warrior) is a much more crippling weakness. When it comes to weaknesses mesmers have it best (just like with pretty much everything else). And you don’t even need mobility to get away because you have stealth. Plus blink.
Not every class can have good access to swiftness / passive movespeed. That’s why classes are different. You gotta deal with it.
Low mobility is a mesmer weakness, deal with it. Can’t have everything of the cake.
No. Low mobility is supposed to be a mesmer weakness.
Stop posting these frakking videos that show nothing but your burst combo. Show us you playing that spec successfully in a tournament and we might get talking.
Otherwise you’re just some bimbo who tries his best to get ele nerfed even frakking more with some frakked up 3 second video.
Mechanically ele is exactly what I want. It just needs numbers tweaking (a viable damage spec) and a whole frakking lot of bugfixing.
They need to be nerfed more then. Simple as that.
So only 1 specific build of 1 class may kill a bunker guard? What frakked up balance is that?
That’s why they need to be nerfed to the ground just like bunker eles were.
Bunker guard. 1v1. No chance`?
When are they gonna get nerfed as hard as bunker ele were last patch? It’s ridiculous, I just fought a tourney against a team of 3 bunker guards a mesmer and a necro. There is simply no chance to take a point where 2 guards are bunkering.
You need 2 players to kill 1.
I want the old female greatsword running animation back. Holding it sideways just looks silly.
1v1 they are OK but when 6 people fight for a point and 1 is a mesmer it’s pretty much impossible to target him fast enough.
I get this pretty much 1-2 times a day since the last patch. Ridiculous.
Comparing GC thieves to GC eles is simply ridiculous. Thief is the profession with the most viable GC builds. Why? Because after they’ve done the deed or are surrounded they simply stealth and shortbow away. No other class can do this.
Yes RTL is good but they always see where you are going just like with mistform.
Attunement swapping enables weaponswap sigils. How can anyone not know this after 3 months?!
Why do you have a weapon swap sigil on an elementalist? They can’t swap weapons.
Hurp a durp.