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Downscaling and equipment

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Agemnon.4608

The game doesn’t care which level requirement your gear has. It just adds up all attributes together and then downscales them based on your own level.

After a recent change, the attributes from gear get downscaled much harsher than before. Using level 20 gear is about same as not having gear at all.

Of course they didn’t scale up rewards with it. No one goes to lower level zones for the tiny event pittance of copper or karma anyway but still. Since same level drops still happen in lower zones there’s very little incentive to go there other than gathering mats anyway.

We want Zealot Amulet for HoT

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Agemnon.4608

there must be an error in those healing back stats

Thanks PaxTheGreatOne spreadsheet edited.

  • What are players thoughts on splitting stats from a single item into several?
  • Is this something as players you would want?
  • Would this help bridge the gap between the 3 modes?

I think it sounds great at first but then you run into balance issues that complicates things. You could be experimental in hotjoins and in PvE roaming I use a mix between berskerker (main hand weapon, chest, gloves, boots, and helmet), zealot (shoulderpads and leggings), and celestial (off-hand weapon and pendent only) for my thief (and warrior and elementalist in the case of the celestial off hand dagger or shield)

We want Zealot Amulet for HoT

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Agemnon.4608

As much as I’d like zealot’s it likely wasn’t included for various reasons. Nomad’s however would be great for some builds though may be overpowered with engineers and necros.

Ecto Gambling - Dangers and chances [merged]

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Agemnon.4608

IMO – this is a MAJOR missed opportunity ANet had

They could of used Essence of Luck ensuring the crushing of Globs of Ecto from the economy (as well as plenty of other garbage items off the Trading Post) and received the same/more Gambling usage long-term. And it would of encouraged the Trading Post to continue to flow in/out liquidity.

@John Smith, where are you?

Doesn’t manufacturing insignias and mystic forging crush them enough?

[Suggestions] Gemstore Items

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Agemnon.4608

Not shards but cores since they can be upgraded into lodestones.

Measuring height, distance and speed

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Agemnon.4608

I always assumed that a medium height human male (slider in the exact middle) is 5’8" since that’s average while Asuras obviously seem to hang around the three foot range. Norn are seven and eight feet tall give or take.

Dont bring back old pvp rewards

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Agemnon.4608

Yep, tribal was incorrectly named as Masquerade in the PvP locker. Therefore, Masquerade armour used to be a gasp, PvE exclusive. The prestige omg!

Note that there were also a few other super omg mega elite PvP skins that are currently unavailable, like the Heavy Scale (or something). But those look like the low level heavy armours, so that’s probably not much prestige. :P

The differences are subtle but noticeable. Heavy scale looks like worn scale…just not worn.

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Dont bring back old pvp rewards

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Since you can’t buy new legendaries off the trading post they should have PvP tournaments where you could win won. Not all PvP gear should be obtainable in PvE but all PvE gear should be obtainable in PvP for the reasons I stated earlier.

Lets see your Warriors!

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Agemnon.4608

Gave him a makeover to truly look like a leader. Now if only they’d release that lion themed greatsword legendary or at least the tiger themed hammer. Since the tiger finisher has translucent tiger elements they already have some elements that can be used in it.

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Tradepost Undercutting

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I don’t, I either sell at price or 1c above the previous seller. Since he put his stuff on the TP first he should get first dibs.

Leather no sexy/ good?

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Agemnon.4608

I like a lot of the leather sets. Mist Walker (except for shoulders they don’t really match), Viper (boots are awesome and go with anything), Stalwart, emblazoned helmet (for the cool ninja look sneakthief is alright but too simple for my taste) are great, and on female players there’s a nice set of leather pants and good skirts too ^_^

Dont bring back old pvp rewards

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Agemnon.4608

I think somethings deserve to be PvP only because it communicates to other players that you’re a PvPer. On the otherhand I disagree with PvE only skins because it lacks the skill and prestige of PvP. I mean yeah there’s some skill but people need to find exploits due to cheating out of rewards (bosses going friendly=no dropping loot = why even bother?) or cheap mechanics (you could still wipe even if you have full health and they have 5% left just because someone was careless). In sPvP you could still lose due to reasons outside of skill such as AFKers or suddenly facing much better teams that somehow keep your win record hanging around 50%. But the later is still fair because the other teams are typically simply better in those cases.

In another thread I argued for Anet endorsed and supported coaching with 2200 Elo players vetted to maximize trust and players would give them gems or gold for a session. This would be a great way for pros to obtain very exclusive skins such as legendaries and not have to go the typical routes for them. If each player pays 50 gold for a session and there are 10 students per week that’s going to be 500 gold per week on average, so in just a couple of weeks they could purchase a precursor. PvP isn’t exactly the best way of making gold and players that good frankly deserve the extra income by providing such a service. It wouldn’t be Anet handing them precursors or legendaries since they’d be earning it through voluntary contracts (student agrees with the coach’s rate and ask for a lesson) and giving detailed advice on how to improve performance.

(edited by Agemnon.4608)

stupidest / funniest thing you ever saw

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Agemnon.4608

I was dueling the NPC practice guardian on my elementalist and we were both downed at the same time! Lots of people were around to scale him up but still, there’s no excuse getting downed to a fake guardian. I was also minding my interrupts with wind and earth attunement while going into water for cleansing wave too. I’d lightning flash behind him but was disappointed that it didn’t stack burning so I can practice my cleansing timing.

ANet's not here to protect you from yourself.

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Agemnon.4608

Paying for a dungeon run seems to defeat its purpose, but I personally have nothing against the service and the buyer should use his judgement.

Chinese version > American? why

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Agemnon.4608

Not positive about all the facts, just been reading guild chat and was curious. I heard their character creation has a lot more options, faces and hairstyles then we do, including many we have to pay extra for and can only get in the makeover kits. Also heard their VIP service they get cool stuff including a free precursor? That’s really unfair and pretty messed up.

I slightly understand the character creation thing, asian mmo’s tend to have great character creation tools, even very dated games like perfect world have good ones so maybe they need it to compete. Just doesn’t seem right they get a lot of this for free and we have to pay for it.

and the free precursor… seriously not cool. Even if you have to pay for vip status to get it unless it costs the same in gems to gold ratio its doesn’t seem fair.

I have 5 legendaries so I don’t really care to much, so not a whine I want a precursor post, just curious as to the logic of these decisions. Wouldn’t mind getting access to some of the stuff they have that aren’t even in our game like the butterfly backpack either.

There are cultural differences for the game in Asian markets, and there are also political differences. Personally I’d rather live in western culture than Asian so there’s already an economic difference, and I’m willing to sacrifice a couple digital customization’s for that.

For me, not 2 concerned. As an American gw2 player I already have so many customize options it’s crazy. Ask yourself, ‘how many options do u really need’ ?

One can never have too many options though and what if the Chinese version has very appealing options that aren’t available in the west?

Suggestion: PvP coaching

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Agemnon.4608

It’s such a good idea that people are already doing this without the need of an interface.

https://forum-en.gw2archive.eu/forum/game/pvp/PvP-NA-Coaching-Newer-Players/first#post5618717

That’s newer players though and an officially endorsed and supported infrastructure can only help organize things at least like with LFG. The intermediates who hit a wall need coaching too! Sure there’s no need of an interface but official recognition from Anet that “This person is reliable and knows his stuff” would help build trust with prospective students of all levels.

Chinese version > American? why

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Agemnon.4608

Yea, MURICA is supposed to be the best!!! How dare they get stuffs we don’t!!

It isn’t about America but that certain versions of things get left out of some countries. In China for example many things were changed in WoW where it got the short end of the stick and Middle Eastern countries get unfortunate censorship. A lot of stuff is banned for being “Satanic” I can imagine Guild Wars 2 being completely banned there because things that are very intrinsic to the game such as showing lots of skin, female authority figures (Eir for example) and especially with classes like elementalist, necro, and thief that are either magic or implied to be immoral (theft is a sin for obvious reasons) so the game at its core would offend Middle Eastern sensibilities. I find this highly unfortunate since it’s a symptom of how totally unfree those societies are.

It also isn’t fair how cartoons get kitten and cut just because they’re afraid of offending parents. Me when I was a kid didn’t care about grownups swearing in front of me, it only bothered other grownups.

Chinese version > American? why

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Agemnon.4608

China has its own market, so their precursors dont really affect us in any way.
Lets just be glad that their model isnt for us!

Why if they’re getting free precursors and far more customization options. They’ll probably be getting Direct X12 or at least a 64-bit client too.

They don’t get free precursors. They pay for something called a VIP program. If you don’t buy it, a lot of stuff is locked out to you. In return for paying for this you get unlocks and eventually a precursor.

You should watch the WoodenPotatoes video from yesterday as he was mousing over the locked items.

So in the Chinese version you have to buy the game then pay a subscription to get the full game? How is anyone considering this a better version? For the price of the subscription you could use the gem->gold conversion and buy a precursor here too.

A precursor would cost $100 real life US dollars, I’ve personally done the math for infinite light but precursors tend to be around that price.

Suggestion: PvP coaching

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Agemnon.4608

I think it’d be a good idea for players to have the option to charge gold for coaching options with an official interface. Coaching would ideally be class specific, but due to the account bound nature of things (you can even switch classes mid match to highlight the problem) wouldn’t be realistically feasible.

Coaches would need to have at least a 2200 Elo (matchmaking uses Glicko2) so that random noobs won’t scam people. Coaching sessions would involve class vs. class duels and simulated PvP team sessions and the coach would take notes, rewatch the practice match from Shadowplay or Bandicam videos (and even real matches if the player recorded one), and say where the player went wrong and suggests skill bindings. A coach may say something like, “You died because you engaged the other guy in 1v1 when kick/some other interrupt/condition cleanse/whatever was still on cooldown/didn’t care enough about objectives/etc.” or, “Your skill bar still says 1,2,3,4,5 learn to mouseturn and rebind.”

I don't like ANet's silence about..

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Agemnon.4608

Don’t you get it guy? The entire point of the PvE map is so you can obtain advantages when you WvW. Ascended gear = better WvW performance, need to craft or PvE for it.

GW2 best MMORPG ever made confirmed! :)

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Agemnon.4608

  • just imagine: having to actually aim at your target with ranged weapons*

It’s actually fun…with a controller. In Dark Souls there’s a part in Anor Londo where a couple of silver knights shoot lances at you. You need to draw the lightning demons to try chasing you, fire arrows at them from the ramp to clear the space, then use poison arrows against the archers, all manual. But you could use your thumbs to control the camera and character and aiming with a thumb pad isn’t that great, but does have great potential, it just needs to be made more sensitive so there isn’t a fine line between it doing nothing and moving too fast.

GW2 best MMORPG ever made confirmed! :)

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Agemnon.4608

So anyway to enable mouse movement with the “action” camera? Mouse targeting is pointless if you can’t even move.

no you wont be able to, but thats the whole point of this, getting a action based combat you will need to use WASD to play it

Action camera mode will get you slaughtered in WvW and Pvp… only benefits one game mode and even that is situational and that is open world pve… just sayin…

I disagree, ever fought an asura minion nekro for example? try “tabing” to target him or try to click on him just to target him, its not always that easy.
With Action mode you only need to SEE him, and then just point and shoot to hit him.

many people might not realize this yet.. but this will change the game and how it will play completly.

I will even try out granade engi for the first time because I am not forced to constanly press 1111 while targeting at the same time

The problems with WASD are many:

1.You can only move in big circles instead of smaller ones.
2.mouse gives much faster turning.
3.Mouse turning enables far more flexible and intuitive use of keys. The QWERTASDFGHZXCVB keys are within easy convenient distance of homerow, so if you need to use a skill you can press one of these buttons. I bind A to autoattack.
4.WASD is only limited by the four cardinal directions. Even a very old-school console controller does better than that:

http://videogamecritic.com/images/systems/gencontroller.jpg

Action combat like what Phantasy Star Online 2 has can only really work with a controller, and even that has inferior movement to a mouse where movement flexibility is maximized.

many people might not realize this yet.. but this will change the game and how it will play completely.

It won’t be the game I paid for and if I wanted that crap I’d play Tera instead.

GW2 best MMORPG ever made confirmed! :)

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Agemnon.4608

So anyway to enable mouse movement with the “action” camera? Mouse targeting is pointless if you can’t even move.

Yet another complaint thread

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Agemnon.4608

Oh. Em. Gee. I have so much to get off my chest.

First off, I just learned that I have to actually LEVEL my character if I want to get him to 80! This is preposterous! The gem store should sell me a fully outfitted level 80, for about 10 gems. (Maybe 5, because ANet is evil and stinky and moneygrubby and I’m so tired of funding their gold-plated cafeteria/caviar orgy pit that floats on an ocean of perfumed crude oil.)

*See attachment

The problem, or complaint, to which you are trying to make light of, isn’t that we don’t want to give ANet money. Hell, i’d give’m 40-50 bucks a month, if they’d just cut out all the psychological schemes to make money, such as making rare mats impossible to farm, the gem to gold conversion never quite allowing you to convert ALL of your gems (See Salami Slicing), and creating outfits, instead of individual armor pieces without adding said pieces to the game in expansions or Living Story. Be straight forward. Offer a straight forward product, and people will buy it. Its not something that needs this level of psychology applied to it!

Bad business only sticks around long enough until the competition reverse engineers your business to be a better business model entirely. Its only time, that keeps GW2 popular. Perhaps though, it is a lack of competition that allows them to do whatever they want? We’ll see. The industry is in ‘study mode’ right now, as WoW has just imploded and people are looking for that “next big thing”.

While I really like outfits and think setting them into individual armor pieces might be good with some it wouldn’t be. It would be nice though to pair the noble countess skirt with plated chest armor and gauntlets ^_^

They’re introducing “action” camera which I don’t care for unless I’m using a controller, and the thumb thingy is still vastly inferior to a mouse. It’s way overdue for a proper gaming controller where we can still do interface stuff with the keyboard or mouse but do actual gameplay with the controller and up,up-right,etc., would go to abilities since even very old-school controllers were vastly superior to keyboard turning since it’s limited to the four cardinal directions only:

http://videogamecritic.com/images/systems/gencontroller.jpg

Which is still inferior to thumb sticks which in turn are inferior to mice. Maybe a laser sensor coming out of the traditional thumb stick spot for optimal movement or a roller ball maybe?

How Old Are You?

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Agemnon.4608

Let’s just say…I’m mature for my age.

Lets see your Warriors!

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Here is my warrior, need to find better boots though.

I want that helmet so badly for my Norn guardian but it’s a human only one :( Oh well, my revenant (who’ll start off female so I can test out some cool dye and outfit combinations then I’ll make male) will like it.

Action Combat coming!/stream notes

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It is optional right? If not I want a full refund since it wouldn’t be the game I bought anymore. I bought this game three years ago knowing one could mouse turn and I didn’t buy Tera because it didn’t have mouse movement.

The Dreamer effects change a bit?

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Agemnon.4608

I like the bow, but the neigh is too much :( Maybe a more natural neighing and not as frequent would be good?

Lets see your Warriors!

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Agemnon.4608

My warrior in a complete set of heavy scale with mithril dye (Glint’s ambition would have made a better mithril) and some enameled generation for the leather accents.

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Protection

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Agemnon.4608

I think we need to have stun resistance like have it scale with healing power. there are stuns in the game that last over four seconds and things can chain those too. After being stunned stun resistance lowers stun percentage by a certain percentage while also increasing timed invulnerability to stuns like a piece of zealot’s boots would give you .3 seconds of stun resist, which should be enough time to avoid teagariff knockdown chaining when shake it off, haste, or similar are off cooldown.

Since some mobs also have some healing power we’d have to create a separate stat for them to avoid them from resisting chain stuns.

Chinese version > American? why

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Agemnon.4608

The core of the game is the same. Some of the art assets and obviously the voice over assets are different. The Gem Shop and it’s pricing is entirely in the control of KongZhong who runs the game and pay ANet a royalty. They to are prepping the roll out of HoT.

They’re getting HoT very early too? In Asian MMOs it can take over a year for an expansion to hit the west

Does mobs have "memory" in their AI?

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That would suck at least in the open world. Save that stuff for high end instances. Mobs aren’t disadvantaged by actually having to physically press keys, camera obstructions (I hate palm trees and hanging plants obstructing my view all the time), and are typically balanced (in Silverwaste) for group play and the only way one of those things can be soloed is due to relatively simple AI.

stupidest / funniest thing you ever saw

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Does this qualify?

Landshark. Not odd at all =D

Landsharks are everywhere in Guild Wars 2. Nowhere is safe.

I want landshark mounts! Well…not mounts per se but rather riding toys like brooms.

Chinese version > American? why

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Agemnon.4608

American versions of things always get the shaft unfortunately. Did you know that the Japanese version of Dragon kitten actually had blood, alcohol, and swearing in it? Also so many episodes and even an entire season of Sailor Moon were cut.

To be fair, some of the Japanese stuff is so off the wall its probably a good thing it isn’t moved over. Nor would it have as great of success due to culture differences and targeted audience. Not to mention the outrage people in the states will have over some of the stuff, regardless of if they are into it, “think of the children!!!”.

I do feel bad for the Aussies though, they PG the kitten out of everything.

Even when I was the children I felt cheated that so much good stuff was being kept from me. It’s the cultural differences that make most of the appeal since we aren’t limited by the overly sanitized and “safe” American norms. Anime also typically has far more detail and color gradients than western animation. Compare K-On! with Adventure Time for example.

It’s because of the “Think of the Children!” crowd that fandubs and fansubs became popular. No longer do you have to wait for a poorly translated sanitized kitten version of an anime but something that stays faithful to the original but translated into English. If big corporate and mainstream society don’t want me watching certain things yet I wanna see them that’s a big values dissonance and I’d have to find ways to circumvent them…wait, fandubs! :D

Chinese version > American? why

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Agemnon.4608

China has its own market, so their precursors dont really affect us in any way.
Lets just be glad that their model isnt for us!

Why if they’re getting free precursors and far more customization options. They’ll probably be getting Direct X12 or at least a 64-bit client too.

Chinese version > American? why

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Agemnon.4608

American versions of things always get the shaft unfortunately. Did you know that the Japanese version of Dragon kitten actually had blood, alcohol, and swearing in it? Also so many episodes and even an entire season of Sailor Moon were cut.

Champion Bags. Open or Save for HoT?

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Agemnon.4608

I didn’t know about this nerf – I doubt many people do and now ive read it as someone who is sitting on a lot of champ bags and quietly levelling a character to level 53 I feel really hacked off..

‘Despite keeping a heavy sink of materials in the new endgame weapon journeys, the changes were nowhere close to balancing the current numbers . To help get us closer to where we want to be, we’ll simultaneously roll out changes to the salvaging of some materials’

Have I actually got this right? the well known pretty rubbish loot drops in this game are actually going to be nerfed? as if 2 blues and green wasn’t bad enough they are now going to salvage into less sellable mats because thewy think we need more scarcity?

Why arnt people seeing the potential here that drops are going to be even worse? why arnt people getting annoyed? have I missed something here?!

Maybe you missed the rest of the blog post? “Some of these changes will reduce output to help us maintain scarcity, and some will rebalance heavily input materials with more rare materials to help even out some of the variation of scarcity we currently have.” Less gossamer and thick leather sections, more wool and linen? Who knows?

Keep in mind that gossamer is rarer than silk so it won’t be totally great. At least with orihalcum you could forge into sword blades and make some really nice weapons like firebringer and infinite light.

Do I gotta buy HOT Twice?

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You could always buy 2 games to support the devs though

You’re better off buying gems in that case.

If Trahearne ends up becoming a Mordrem...

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They already went down that road with Prince Rurik. They wouldn’t be dumb enough to do that a second time.

Actually, I liked that part. Not the prince dying, no. But at least I felt something when it happened, and not everything was “happy go lucky everyone lives”. Knowing that no one is safe adds better tension to stories, hence why Game of Thrones has been so successful (unless you read the books).

But I already know Anet will take the safe route here, since I remember Arah story where for a second I thought they had the stomach to kill Logan, only for him to survive. It left a bitter taste in my mouth almost as bad as the last fight.

In the personal story some good characters like Agent Zott and the mentors die

Play for Free Confirmed [merged]

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Play for free, pay to be a pro basically. Play for free means you’re kitten until you spend real life money or do some crazy, unrealistic grinding. Sometimes even that’s impossible since some games have weapons only obtainable in an item mall.

Economy vs dungeoneers

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Agemnon.4608

They should do more to push people into sPvP and do some drastic rebalancing. It was good in the beginning: elementalist great for big zergs with AoEs but heavily telegraph and squishy whereas thieves were great for 1v1 but things were balanced out by their poor largescale utility. Then you have medium sized groups with 5v5 which seems best for balancing (not 1v1 since it would mean classes would need to lack group utility like AoE CC and damage effects) as classes that excel at 1v1 could have a place as could the large group oriented classes and specs.

When you have four eles on a team able to get really far and thief forums having lots of well justified complaints of being underpowered that should tell you that something’s amiss with balancing. Stealth thieves already had a counter: good defense on the defender’s end (including soldier stats not just rotation) and bad RNG on the thieves’ part (chance to critically hit is still a chance, even if the crit rate is 65% you could get an unlucky streak of non-crits, then the thief runs out of initiative) or skillful use of interrupts (gust or kick for example) like against any other class.

Reveal just breaks thieves. Yeah mesmers and rangers have some stealth but thief is far more reliant on it. In a 5v5 setting all classes should be at least approximately equal yet bring stuff to the table only they can do. Yes that thief may take you out in 1v1 in roaming (especially if he’s skilled which includes your judgment knowing when to quit and bail and having the proper stat set) but if all five fight each other would likely be one of the first downed. In other words a thief’s usefulness should decrease proportional to the size of the group whereas an elementalist should go in the opposite direction.

Key drop rate change. 4 weeks review

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Agemnon.4608

Yep, ever since I got some useless powder from a BLC I stopped actually buying keys. Last “good” thing I got was a shadow dye kit, it gave me a non-exclusive dye. Meh, I got shadow blue from a previous pack and bought shadow abyss (felt like a huge waste of money at first until I adjusted the gamma and it is distinct from shadow abyss on certain textures but usually look alike), shadow red, shadow green, and shadow violet anyway. The rest are sold on the TP for less than the gems required to buy a dye kit so simply converting the gems to gold would be a much better deal.

(edited by Agemnon.4608)

Economy vs dungeoneers

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Agemnon.4608

The issue is that the current inflation will stay the same. There are to many people with hoards of gold. They can afford to buy and sell at much higher prices so they can keep the prices high. So reducing the amount that everyone else can bring into the game makes it so everything becomes more of a grind for everyone else. There is not one MMO that I have played that when they reduced the amount of gold coming in to the game that the prices on items dropped. Its just not the way it works. The players with gold hoards will keep TP flipping and never even notice and those without will have even more grind.

Edited because I think I quoted the wrong guy LMAO

Except that in order to TP flip, you need someone on the other side to either sell or buy your good.

If the overall gold in the economy drops, guess what people won’t have as much of?

The effect will not be instant, true. But it will accumulate over time.

In other words, sit on our gold, wait for the ensuing deflation, and be practically richer? Sweet.

How long for the precursor collection?

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Time gating was one of the worst things the game did.

stupidest / funniest thing you ever saw

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Agemnon.4608

Before the Megaservers came along I was playing around exploring in Southsun and the map was dead, no other players. Actually I was trying to farm for Armoured Shells I think as the fish drop them there pretty well. Anyway I was searching around in all the water areas of the map and came across the champ shark on the south side. I debated with myself if I should try and solo him as I could solo a lot of champs and would always test myself against any new one I saw. I think I tried him but had to retreat as his charge attack can be deadly and is hard to see coming.

That’s not the interesting part of the story, this next part is, if that. So the next day I went back and was exploring around for the best area to find the fish that drop the shells. Again I come to the champ shark area and what do I see? The champ shark was fighting a npc Jellyfish. I thought to myself, “uh oh that poor jellyfish”. But boy was I wrong, as he was constantly healing himself. In the end the jellyfish won I couldn’t believe it. I don’t think I have seen anything close to that again since. Needless to say I felt useless being that a NPC could kill that champ when I couldn’t lol….

That darned jellyfish was exploiting! Exploiting I say! nerf it to da ground! :D

Random thoughts: why I just can't enjoy GW2

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Posted by: Agemnon.4608

Agemnon.4608

  • I (briefly) considered trying to craft ascended armour but realised it needed something like 30,000 pieces of silk, laughed and decided not.*

Then you’ll continue manufacturing materials until your lost gold is recouped eventually. At least that’s helping me stay motivated. You only need to make an ascended armor set once. Once a full set of heavy, medium, and light armor are yours, they’re yours forever.

As for exploration I really liked it in Metrica Province that area’s the best designed in the game and since my first character was an Asura gave me high hopes for the rest. It was okay but still didn’t match up.

I think the first thing about Guild Wars 2 that really murders the fun of playing is how little time it takes to fight an enemy. They are just a animated rigged object and health bar. Most of them don’t move and all of them are an annoyance.

Sometimes they take too long to kill. I have mostly ascended weapons and armor (berserker too with some zealot’s) and a mordrem thrasher that’s “defenseless from behind” I’ll need to do a full rotation on six times. Yes I did hit it from behind since I activated daze on a sword thief not blind. Six dazes with six full “1” skill rotations is too long for something allegedly “defenseless from behind”.

stupidest / funniest thing you ever saw

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Posted by: Agemnon.4608

Agemnon.4608

I like some of the references (7-series golem = BMW reference, OVR-9000=Over 9,000 DBZ reference, New Dreamer = MLP reference, etc.)

Gusting and kicking players off WvW jumping puzzle platforms watching them fall into the water, and having it done to me as well.

If Trahearne ends up becoming a Mordrem...

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Posted by: Agemnon.4608

Agemnon.4608

I liked Zojja, Agent Zrii, Agent Batanga, and Tybalt as characters.

Will Stalwart set return?

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Posted by: Agemnon.4608

Agemnon.4608

I’ve read about the new tracks and shards of glory. I have hope for it yet.

Speedrun Meta...Fractals, Raids

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Posted by: Agemnon.4608

Agemnon.4608

I just hope good technique gets rewarded instead of brute forcing on the highest levels. While questing undergeared the amount of effort you put into defeating something compared to another class with better gear is a comical contrast. You’re using correct skills and interrupts like gust or kick at the correct moment while for others it isn’t necessary.

The golfer hones his putting, the chess player refines his theoretical endgame skill, and the MMO player should learn the virtues of a correctly timed interrupt or crowd control even amidst a lot of chaos.