Yeah, about gold destruction. Some ways around it:
Use very minimal waypoint traveling. You can pick up lots of nodes traveling between points, but if you’re in Orr and really want a return to Silverwaste then that’ll cost you. If you waypoint 100 times at a 3 silver rate that’s 3 gold flushed down the toilet, so that money won’t return to you in some way, it’s out of circulation. The heavy TP fee is bad enough, don’t just waste money. Also kill mobs, they’ll drop grays, greens, and even copper directly. Unfortunately, this usually goes towards waypoints, wasting lots of good money over time. You could keep waypointing on a whim, or continually improve your stock and make some small coin when going from points A to Z.
1.It’s always somehow funnier whenever someone’s serious.
2.It will be the Elona we all know and love, just with pirates (coast) and cowboys and western themed bandits (inland) and would only apply to the desert regions. It would be akin to rediscovering an old land so it would effectively be a frontier.
3.The Asura will still speak like Asura except for very light cowboy slang like the occasional howdy. Humans, Norn, and some Charr though would go all out with it.
4.It would give a good lore justification for introducing cowboy outfits ^_^
It’s the best class for PvE roaming, but worst for everything else though :( It’s like I’ll hit something, then something else would join the fight and I’m all, “Dude if I wanted to waste time killing you I’d hit you!” Then kill that thing too, notice it doesn’t drop anything good, and regret losing seven extra seconds. It’s good for gathering and shadowstep and shortbow skills help maximize tagging. Elementalist is good too but it has no stealth and isn’t as fast so you’re forced to fight more unwanted battles.
“I still play thief because revenant isn’t here yet. Stealth was fun but in hot almost everyone have revealed skills.”
+1. The best way to totally invalidate the other team’s reveal skills is simply not bring anything optimized for stealth.
“suran cowboys makes no sense imo at all althouh I’d love to see Elona again – with zhaitan gone there should be an easy way to sail to istan isles….”
It does and I’ll explain why:
Cowboy clothes evolved the way they did because they were suited to that particular kind of frontier environment, and Asura want to explore more frontiers. Besides it would be so cute ^_^ While not Tybalt tier Agent Zrii is such a good character, so her being killed off will act as a strong motivation to save and liberate the land from the evil tyrants in black hats.
“and then gather folks revive sunspears kill palawa yoko and attack kralkattorik from both sides (north and south) and that would already make pretty much of content :P "
It would be great to have raids or dungeons based off them but us beating that was a stratagem in Sheriff Jerome’s plan: by defeating them he absorbs their power with some random McGuffin whose name and form I can’t think of at the moment and actually does gain enough power to become a god. He also channels magic through his pistols.
Egypt and cowboys at first glance don’t go together but that’s because Egypt since ancient times is well established old world whereas in this era of Tyria Elona would be a new frontier again. Since both Egypt and the American Southwest are deserts a cowboy theme can work.
I never bought a single gem with real money but purchased around 100k gems with gold to buy stuff from the store. If i wasnt able to convert my gold to gems and could only spend it on in game items, i would probably have bought more precursors or legendaries.
Just a little sidebar here:
100,000 Gems = ~21,000 Gold. 21,000 Gold has a real world value of $1,890.00. If you spent that amount on Gem purchases, Anet could hire another Dev for a month.
Back on the topic of Precursors. Since all new Precursors going forward will be Account Bound, will the value of the original ones go down due to an assumed decrease in Demand?
Average game developer salaries for the Seattle area combined with a cost to employ multiplier of as much as 1.3 means that $1890 would cover the cost of an extra dev for a little over a week, not a month.
Lots of that goes back to college loans too. If there were a separation between economy and state prices and even salaries may go down, but everyone’s wage, salary, and price would reflect true market values instead of government backed force where companies are forced to hire cashiers at $8.00 an hour, which has an effect on prices. Government has been way overstepping its bounds for some time. Teddy Roosevelt for example broke up Standard Oil and other companies, built from the ground up by John.D Rockefeller and his ingenuity, brilliance, and innovation made the world much better off than it was before, creating many jobs and distributing oil and fair prices. How does Standard Oil get repaid by society for its contributions? Government breaks it up!
With a separation between economy and state government can fulfill its true functions, keeping its citizens safe while maximizing freedom of markets and individual choice. We will also see exponential economic growth if government stayed out of business.
Maybe not Elona per se but maybe a new previously unexplored land? There seems to be high demand (for three years now) for an Elona expansion or patch so I figured that Asura with cowboy outfits would go well with the desert theme since it sounds cute. Pirates always seemed thematic yet somewhat periphery in Guild Wars 2 so far so I think they’re due for taking center stage with frontier bandits who’re under the protection of a Norn necromancer sheriff (well call him Sheriff Jerome) There could be events where pirates overtake all the major hubs and cities in Tyria and pirate dialogue can be updated to reflect how afraid and jealous they are of these new pirates.
Since pirates in the Mediterranean would hang out in northern Africa (usually modern day Libya and Egypt) it seems like it could fit an Elona theme.
You can’t use racials in PvP. Maybe Asura since it’s harder to target but you should be using tab targeting anyway. Human has avatar of melandru whose skillset compliments thief since it shakes off conditions, has stability, healing spring, and a long charge time AoE CC. Some good stuff the class doesn’t normally have access to the long cool down seems worth it as it has situational usages as an uh-oh button in large scale group play anyway.
Nope .. against it .. else i want also rich nodes of enchanted loadstones and
powerful blood.Trees often give 2 logs per swing .. thats more or less the compensation for
not having rich trees.
They can but it might be a bug. Your powerful blood rich node is Silverwaste I open the exotic bags and sometimes I’ll get three powerful bloods though the Karka Queen quest chain is far more reliable.
I like to do pvp, is engineer a good class for that? And are there any benefits to picking one class over the other for pvp?
YES!
This applies to pretty much any MMO. In Cataclysm WoW (the best WoW) Sub Rogue and frost mage were the best in general with blood death knights and protection paladins being the best flag carriers. Warriors apart from some niche functions were bad for PvP but were the best class for raiding and dungeons.
I like the idea but there seems to be more tree nodes to make up for it and outside of the WvW jumping puzzles there are no rich orihalcum nodes.
It’s been awhile in the Guild Wars timeline from GW1 to 2 so some changes would logically be inevitable. I believe that the humans in the region should have their civilizations wiped out and vestiges of it existing in small tribal states and always have to worry about invasions from scorpion themed people. The main change however would be…Asuran cowboys! ^_^ Yes, think about it logically: Elona is a desert region, correct? And Asuras are very intelligent and curious so they’d want to explore it. However, there’s a Norn cowboy who is secretly a necromancer and knows what kind of powerful forces lurk underneath. He will be the most powerful raid boss ever and will work with pirates. Yes, I think a cowboy and pirate themed expansion would be perfect. The Norn would be a corrupt sheriff who also persecutes Elonans and hates the Asura encroaching on “his” turf. To solidify him as a villain that everyone will hate he will kill Agent Zrii and say, “I have had enough of your pretentious Asura drivel and preachiness little girl!” then throws her off a cliff using telekinesis.
If Trahearne isn’t killed off by then in the personal story he’d wear cowboy clothes during this arc. I think cowboy slang and speech would help spice up Trahearne’s character, maybe even retcon it.
Preferably, kill off Trahearne and replace him with a character whose voice would be similar to Dean from Supernatural since that’s a man’s voice.
(edited by Agemnon.4608)
Thanks for the support bois. I’ve been trying Wildstar and B&S. Wildstar feels dead, but maybe F2P will fix that. I’ve been playing on B&S Taiwan and it feels really active and balanced. China servers are P2W, while Taiwan isn’t. Hopefully the NA cash shop isn’t P2W.
Yeah also waiting on that. Tree of Savior looks nice too.
Plus there’s Overwatch on the horizon….
ESO is still around…Not going back to WoW though, subs are overrated, plus the game itself is very shallow.
When & where, what do we wear? we should just come naked, with our favorite weapons equipped.
ps: Wildstar looks terrible guys. GW2 is the best there is. Don’t kid yourselves.
Nah, it had a bad start and bad media/word around it. Worth giving a shot come f2p release.
Combat system is also action based….
It’s kinda like if WoW + GW2 + Borderlands had a baby.
Borderlands – for the humor and futuristic theme.
GW2 – for the action combat.
WoW – for the themepark MMORPG. And the cartoony art.Sounds like the worst possible combination, to me.
Also heard that it’s very hardcore focussed? :/
I would far prefer a game that combined the looks, casualness, levelling experience, female-friendliness and WvW of GW2, with the combat system (from MoP era), talent trees, dungeons and raids of WoW, including LFD and LFR (again, from the MoP era – NOT WoD).
I don’t want futurism at all – so, ignore Borderlands, except possibly for some humour (if it’s any good – idk?) and storywise, make it more like a combination of WoW/GW2, I guess?
Chuck in some flying, as well, if possible and we’re good to go.
So, pretty much the opposite of Wildstar, I would imagine…?
Futurism doesn’t have to be bad. True, a lot of sci-fi rips each other off with the cold, simple, and plain designs but the potential to be great and creative is very broad. The big problem with medieval fantasy is you need to work with a preset of tropes that everyone expects, preferably having characters conform to medieval ideas so ideas such as equality under the law would be anachronistically alien.
With futurism however the sky’s the limit…or well beyond. Heck, you don’t even have to conform to proven science since in Star Trek and others you have ships that frequently break the speed of light and run into an implausible number of races that just happen to have a human bodytype and dimensions whereas in real life I personally believe that even the Asura would be giant compared to other intelligent races in our galactic cluster (I believe humans in real life are at least the biggest and most advanced intelligent race at least in our local cluster of galaxies since size and weight outpace efficiency when something grows like if something grows to be twice as big it would require four times as much energy and size also outpaces strength increases so you reach a point of diminishing returns tl;dr Norn and Kodan in real life would have trouble supporting their own body weight and even standing up even if they aren’t fat) but in sci-fi we must understand the fiction part. There are limitless possibilities for new ecosystems (they don’t have to be realistic just convincing enough for the average viewer or player) yet sci-fi typically restrains itself to desert, snow, jungle, or other Earth ecosystem planets, something truly alien, yet still conducive for supporting life.
You also have free license as far as architecture and design go. You don’t need to draw inspiration from classical, Gothic, or others. However, I personally think we need to see more English Gothic in medieval fantasy.
Still don’t think we got the worst of it.
No, we do. At least Dragonhunter has an awesome name and hard counter to revenant whereas Dare Devil has…lots of good crossovers with the Punisher?
Already going back to main elementalist. I even made Wupwup dagger for it and will give it my Zojja’s too.
Why craft? It’s the only way to obtain ascended gear.
Hmm, it really depends.
If the new content becomes too tedious as a result, one may find people running the old stuff which will be more profitable. And that’s the ultimate problem when people talk about the “meta” when speed and gold become a primary goal.
A way to fix the problem would be having new content have better rewards even relative to the time investment compared to old content. If you can make 10g per hour in an old dungeon then make it so one can make 15g per hour in the new content where full zerker wouldn’t be viable.
I think thief meta might be power, vitality, and condition damage but it’s purely speculation. Maybe toughness, vitality, and condition damage for other roles.
“trying to kill full nomads and trying to make mobs last longer/be a challenge for zerk. "
The problem there is we equip zerk to make fights shorter and mob health should be balanced around celestial since it has all of each stat. If it’s balanced assuming players have berzerker then those in soldier’s or other gear will take too long to kill things even with full ascended (map mobs should be balanced around masterwork stats.)
where prices were artificially inflated due to people buying them with real money through currency exchange. This put players who just played the game without spending tons of real money at a significant disavantage.
Please prove this.
I converted some gems to gold in order to buy legendary mats when I made mine three years ago. Back then gems to gold conversion was abysmal so I didn’t even do much of it for icy runestones just T6 mostly.
I went and edited my post. I accidentally cut off the first part of their sentence I was quoting and then I bolded the part that I wanted them to prove.
Just because there’s the option to purchase gold with gems, doesn’t mean that high prices for some items are caused by that. The poster was arguing the opposite which was why I wanted them to prove their statement. They completely disregarded that the price was determined by the supply (e.g. RNG and cost for mats used to MF) and the demand for that particular precursor.
Think of it this way: if you farm for powerful blood (Bloodtide Coast didn’t exist back when I got my legendary) and other T6 long enough you will eventually get some. I used that logic to win my precursor from the forge. I had level 400 huntsman so I can continually forge rare level 80 shortbows and mystic forge them.
However, due to the relative rarity of T6 mats it makes RMT a very attractive option at least to meet the criteria halfway. You will get some T6, but not 250 in a reasonable time.
where prices were artificially inflated due to people buying them with real money through currency exchange. This put players who just played the game without spending tons of real money at a significant disavantage.
Please prove this.
I converted some gems to gold in order to buy legendary mats when I made mine three years ago. Back then gems to gold conversion was abysmal so I didn’t even do much of it for icy runestones just T6 mostly.
The thing is taking abilities away is the cheap and easy way out. Instead of taking away they should have substituted. I left WoW because of the kitten MoP talent system and its oversimplification. If you take too much away then you may as well be playing some smart phone “game” that gets outclassed by even any console. It’s just more satisfying gameplay to have a big set of useful skills you can use at an appropriate moment rather than simply spamming direct damage. Makes it feel like your profession is an actual craft instead of some hobby where your character isn’t prepared for every situation though you know how to be anyway.
Yeah this isn’t WoW where you stand still and your character magically dodges/blocks attacks, and having loads of skills on your bar(s) as you do in WoW doesn’t mean you actually use them all, having a bloated skill bar doesn’t make you any better of a player.
No but managing them and knowing when to use a rarely used skill contribute. Let’s say you have a thief in GW2, and if we could equip all our abilities we would see a very specific moment when you know using scorpion wire would be a great idea, pull something else into the big AoE combo fields. Well, too bad, you don’t have it equipped so despite having the ability you can’t equip it due to UI limitations. Same principle applies to basically anything else.
The skillsets we’re allowed to have is too simplified: five weapon abilities, one heal, three utility, and one elite. Being allowed to have more abilities would open up further scope and depth of play.
By that logic having 10000 skills at a time would be even better.
MOBAs have even less skills available and nobody is complaining about how these games are shallow and you don’t need any skill to play them.
Just having alot of skills available doesn’t really mean games are deeper.
You’re ignoring an eventual point of diminishing returns. WoW had lots of skills, but they all served useful functions, like only a paladin having access to bubble and only a rogue having vanish and cloak of shadows for washing off DoTs as well as smoke bomb. The player himself makes a judgement call on which of the 20 abilities to use and needs to think quickly. In Alterac Valley for example I’d look at a situation where I think smokebomb would be appropriate, so I instantly press shift +B right then and there (muscle memory doesn’t take too long to develop) Then spam A for auto and F for ambush after activating shadowdance. I’d use rupture and expose armor against heavy classes.
If you’re in a situation where you see that skill X would be great in a situation you’re in then tough luck, you don’t have it binded so that places an arbitrary skill cap on the player where he’s limited by the UI limitations instead of his actual skill cap.
“How wrong depends on how much the person intends to price gouge and/or the financial circumstances in that person’s life.”
I think reselling is wrong no matter the person’s circumstances. Of course I just mean within a game itself.
“But, in a game, no one faces actual starvation, or other unbearable hardship, so it is rather different.”
Apparently you’ve never been in a heavily understaffed area of Silverwaste where teagarrifs chain knock you down and hit so hard you die in two or three hits. That’s not even considering the guaranteed damage you’ll take if you dodge through their charge. Don’t even get me started on rangers who burst down non-veteran or mobs with very little HP left so fewer people can tag them or tag an event at the last second. Ranger upstart on attacks needs a serious nerf the damage from rapid fire is too instant and too much.
NOTHING in this game should be designed for Zerker.
Players will always find a way to cheese some Zerkers in once they learn the in’s and outs of the content anyway, but at least that way other builds would be more viable.Nothing in this game IS designed for zerker.
The content is designed to be doable with the current game mechanics in mind. The fact that people are capable to use said mechanics and play with maximum damage gear is a result of refinement.
The fact that Zerker was the meta for so long on everything means that everything was, intentionally or unintentionally, designed around the Zerker.
Look no further than the “Hard” Superbosses like the Tequatle patch, where besides the technical stuff, all other conditions for failing was “not doing enough damage”.
- Enemies not hitting hard or often enough for players to invest on toughness.
- Healing being Useless!
- Having defensive/supportive attributes not scale defensive/supportive skills (unlike power and conditions that synergies with most offensive skills), thus working better on heavy armor professions who rely less on avoiding damage.
- Also ANY event that appeared with a Strict Timer is a Zerker event!
1 .In Tequatle it’s mostly condition damage that’ll get you so toughness won’t really help.
2.Healing isn’t useless, I see so many people get down often and I’ve helped barely avoid a wipe because I have ascended zealot’s pants and gloves and an ascended triforge. There were other people standing on flowers too that helped rez so I’m not going to take full credit of course. Likewise in Tequatl shadow refuge ticks decently enough and is set to remove conditions.
3. I agree with this on some fronts, but on others it would effect PvP too much. Even there soldier’s, celestial, and other defensive stats are mandatory. Making characters too tanky would make fights last too long. Otherwise for PvE it’s a great idea.
4.Not always true. Dying is something that should be avoided. The time spent going from waypoint to event could be spent doing good sustained damage. Zerker still has its place but ferocity just increases bonus damage and precision is needed to unlock it at certain points.
School uniforms! :D I wanna make a character modeled after Tsumugi from K-On! ^_^
Yeah this isn’t WoW where you stand still and your character magically dodges/blocks attacks, and having loads of skills on your bar(s) as you do in WoW doesn’t mean you actually use them all, having a bloated skill bar doesn’t make you any better of a player.
No but managing them and knowing when to use a rarely used skill contribute. Let’s say you have a thief in GW2, and if we could equip all our abilities we would see a very specific moment when you know using scorpion wire would be a great idea, pull something else into the big AoE combo fields. Well, too bad, you don’t have it equipped so despite having the ability you can’t equip it due to UI limitations. Same principle applies to basically anything else.
The skillsets we’re allowed to have is too simplified: five weapon abilities, one heal, three utility, and one elite. Being allowed to have more abilities would open up further scope and depth of play.
So, on my first character, I am trying to find the fun in the combat system. I’m really struggling. I rolled a Charr Thief.
1. The rune/skill/weapon system in the game seems incredibly counter-intuitive. I’m sure this problem will go away when I learn the game — are there any meaningful tutorials that assumes the system makes no sense and explains everything?
2. Going by the few ability slots, rotation doesn’t seem complex. In fact, it seems extremely casual. However, the system mixes in action elements like dodging which appear to be necessary in order not to die. To me, Wildstar is a joke because it is too action-oriented — is GW2 going to be plagued with the same problem?
3. Thiefs. I understood going into this game really doesn’t have a stealth class, but so far I just don’t see how this character is going to go out ganking anything if the opponent sees you coming a mile away. Escapes seems powerful though…is Thief really just for trolling?
4. Voice acting. It’s….atrocious. Maybe my expectations have been too heavily skewed by WoW and SWTOR, but is there some way to listen to my character in battle without cringing? Do you just become desensitized to it? Are there other races with better voice acting? kitten .
1.You’ll get the hang of it. I got used to it in the base game’s beta with a charr warrior when waiting for asura to be released.
2.Don’t know and subjective. I didn’t like how WoW wasn’t action oriented enough. It tried to be like an RPG action hybrid but in a way that doesn’t really work. You’d have the levels and gear ( one thing WoW has on GW2 is epics are drastically better than rares whereas ascended is only marginally better than exotics while GW2 has immersion breaking level scaling) but still have freedom of movement. Oh, if you’re clever enough to position yourself where you can’t be hit you’d run into the “evade” mechanic and vanish makes mobs get full HP back, very cheap. GW2 on the other hand has much less of the RPG cheapness and you can actually dodge when you see an attack coming.
3.Yes, thief is just for trolling…your own team that is.
4.Human male and male Jedi Councillor I noticed sounded alike.
Zealots and clerics looks like it will sync well for DPS healing hybrids. With zealots you’re sacrificing some survivability for bonus damage. My thief has a couple of ascended zealot pieces, three counting the legendary bow’s zealot stats. Seems better suited for druid in groups though I mostly use zealot for PvE roaming in Silverwaste or extra healing with shadow refuge.
Recipes were expensive but in hindsight likely worth it.
Can I add scorpion wire to the list?
The engineer magnetic pull skill is getting fixed so it actually connects at range.
Let’s see:
1.Withdraw for a heal.
2.Shadow refuge isn’t really optional, offers some decent healing and condition removal when traited properly. .
3.Signet of assassination is needed for a passive +25% speed boost.
That leaves one non-elite skill. You can take blind for stealth or haste for getting up after a nasty knockdown. Why would you even want to equip scorpion wire? I actually want to know how it can be useful or worth switching out haste for.
Unfortunately, you’ll very likely need lots of them.
Wait, what was the new legendary hammer like? Did they go with my suggestion of a tiger themed hammer where strikes are accompanied by transparent tiger swipes and the footsteps look like tiger footprints with tigerstriped patterns?
I’m still on the fence regarding crafting Mjolnir or not. I still don’t have an artificer and farming charged lodestones will take forever.
A side effect of having a real world money trading post is that drop rates must be stupidly low.
I’m not going to explain why this is. I’ve already done that 1000 times. Think about it and the answer is obvious.
Unless you’re proposing they remove the real money trading post this thread is meaningless.
I like the idea very much but removing the gems to gold would be ridiculous since it’s an established feature that helps people along.
The major problem with stupidly low drop rates is it means there’s less of that item, which means the price drastically goes up as there are far fewer undercutters for that item. If someone does undercut then a reseller would just buy it and resell it at a more expensive price.
When Taimini dyes were released electro dyes went down to more appropriate prices. Coincidence? I think not. More precursors (I disagree about the non-trading post part of his post) would lower the price so you’d need fewer gems to purchase them.
More of an item basically helps keep the resellers in check so a legitimate purchaser has a better chance of buying (and actually using) the item.
I say don’t queue. If Anet cares they’ll notice the miniscule thief metrics and wonder why.
But at least they’ve buffed ranger – it’snot that they already were really strong to start with. And necros – but alas I see it from the viewpoint of a loot bag.
I probably should L2P.
Yeah like rangers need perma-swiftness. The problem with rangers is they can burst stuff down really fast and need no windup time for rapid fire. This means if you’ve just made it to an event and if the ranger does rapid fire you aren’t even getting a bronze so if you have a teleport like regular sword on guardian or steal on a thief you’ll make your chances better or just hit tab and hope you target something with more health.
And may i ask why fire burns stronger or longer because your arms are very strong ??
Poison is working better because you can lift 200 pounds ??There is absolutely no reason to change conditions right now or ever.
Meh, 200 pounds is nothing for a warrior or even a thief over level 15. Just my headcanon. You reach a point where even Batman would be underpowered as far as pure physical ability goes (though he’d still have his detective, tactical, and top notch martial arts abilities to more than make up for it anyway.)
Balance only really matters in PvP and WvW since some program can’t whisper how you only won because you aren’t following some algorithm or whatever. Even if a class is subpar for PvE and good for PvP (like rogues in Cataclysm and maybe before and after…haven’t been keeping track) that’s a form of balance right there. Sure the warrior is objectively superior to the rogue or raids and dungeons, but the rogue has abilities and skillsets more suited for fighting against other players, whose HP pool and attacks are drastically weaker than a dungeon boss. The warrior on the other hand lasts much longer and has more stable damage output, not to mention the ability to queue as a tank (whose gearset is great for specialized purposes in PvP for flag carrying, though a Paladin would have some healing to augment the mostly tank gear).
Balancing for both game modes however is much more difficult, you’ll have to make sure everyone is approximately equal in both PvE and PvP instead of having instances like above where some are underpowered for PvE but somewhat overpowered for PvP and vice versa.
Nope, it’s daredevil. It does nothing to address thief’s weaknesses while doing nothing to address the reveal problem. It has an extra dodge…but someone said new content has lots of stuff that can’t be dodged.
Don’t go with Abyss! If you really want a good black go with Shadow Abyss, otherwise I’d go for an expensive dye from a currently unavailable pack.
dont give wrong informations at forum
you CANT pick the shadow dyes from 3th birthday present!
and btw that wasnt the question form the TO and your are beside the point
@ Orangensaft
first read before writing. i am not wrong. ive just answered the question of the TO correctly!
You can’t? My bad, just go with blacklight or whatever then save up for regular or shadow abyss with gems.
What are you talking about? I honestly have no idea.
A boomkin is a combination between an owl and a bear.
The key to this would be that I could ‘subscribe’ to the top ‘/blockees’ submitted by other players.
The player would not be blocked from map chat unless they hit a really high count.
The problem with such a list though would be that not all people on that list would be goldsellers. What if an immature 12 year old makes the list but when they’re 13 they are much more mature and thus not really worthy of being blocked anymore? Such a list also strips someone away of their personal judgment, see someone say the N-word repeatedly in /map or whatever then block them. Blocking someone for criticizing one’s favorite show, saying some random storymode spoiler, or liking some other show you don’t like or similar would be douchy.
Sounds way too open for abuse. If you really can’t stand someone in /map then simply block them. No need for further useless restrictions.
Do you get a boomkin form? If so then be happy ^_^
The only benefit (I may have stated elsewhere) I see to 8k are screenshots. I’m planning on getting the 80 version of a Pascal card. Since cards like the 780 or 980 release with a price of around $550 I’ve already started saving. Aftermarket coolers tend to add price so for let’s say an Asus Pascal 1080 or 1180 if Nvidia skips another generation that should be around $570. Nvidia announced that they’d have at most 16GB of HBM2 VRAM, not too shabby but that’s probably going to be on their Pascal Titan so the GTX 1080 should have around 12 GB of HBM2, same as a current Titan.
There are so many good outfits but here’s my take:
Asura male: Mordremoth outfit especially with some electro dyes.
Asura female: Wedding dress, witch, and fancy winter. Jungle explorer either way with Asuras.
Human male: Jungle Explorer. Wedding good for that admiral look and noble count goes well in some storymode scenes. Witch, hexed, and executioner outfits are great too.
Human female: Wedding, Wintersday, Imperial, and Noble Countess ^_^
Charr: Noble Count, arctic explorer, and pirate captain.
Don’t go with Abyss! If you really want a good black go with Shadow Abyss, otherwise I’d go for an expensive dye from a currently unavailable pack.
It’s a $400 monitor upscaled with dynamic super resolution.
This can be ok for you, and even desired. Or not. Depends on yourself. Just be aware of it. If you want fair encounters, you won’t get them in roaming (or sPvP, for that matter, but that’s a different issue).
Actually sPvP is the fairest content the game has so long as you research the meta and roll a class that’s in a great spot like D/D elementalist.
Other players of the same class have the same set of weaknesses and advantages you do and don’t have these obscenely large HP pools or cheap mechanics that fractal bosses can have. A thief (most underpowered) has a better chance of beating an elementalist than they do a fractals boss.
(edited by Agemnon.4608)
I’m against DR too especially given your problem with logging out for awhile and it still having no effect. However I want to comment on this:
“It’s not my fricking fault if a legendary requires 250 of every t6, 100 charged lodestones and all that BS.”
That’s because the devs want you to use the trading post for much of it.
“Any post that offers the BLTP as a more ‘natural’ way to obtain materials is disingenuous and has motives other than promoting rational self interest.”
But free trade and capitalism are the epitome of rational self-interest.
I won’t say that it lacks challenge per se but considering how long people play their rotations and understandings of the content becomes habit.
Silverwaste can be a challenge depending on how understaffed an area is. Those teagarrifs are cheap they have an attack that tracks you even in stealth, they can chain knockdowns that do big damage, groups of healing mobs, homing bugs to keep you from pressuring said healing mobs, and the place just flat out sucks without other players helping burst down the cheapos.