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Mordrem Invasion - 5 and proud

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Agemnon.4608

Maybe i’m dating myself, but i remember when the game play was the reward and anything in addition to that was a bonus. Like playing a pinball machine and finding out from the owner you broke the record as he hands you a free pizza.

Seems no one wants to do anything unless the get something for it. Even real world charities seem to have to bribe people to help out by giving them tshirts or some other bit of swag.

Welcome to the new Ancient Rome folks. It’s gonna fall hard again.

sorry. just finished another run of the event and someone posted their tag and camp strategy is better than the ‘losers’ who get minimum rewards. So i’m feeling a bit cynical and cranky.

You may think charity is a great thing but if you read Ayn Rand’s works you can see that altruism, especially forced altruism such as taxation for social programs isn’t a good thing. Those “evil” corporations! How dare they gainfully employ people and raise everyone’s standard of living due to free market competition forces!

Gem Store Sales Worst I've ever seen!

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Agemnon.4608

Complaining over a sale? How would you feel if there aren’t any more sales? Can’t complain about “bad” sales if there are no sales to begin with, and Anet might learn that to our detriment.

Mordrem Invasion - 5 and proud

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Posted by: Agemnon.4608

Agemnon.4608

I know i should not blame people for playing to win. I truly don’t mean to. That is my own idealism creeping into my thought process.

I started this thread, as in the original post, just to say thanks for those that didn’t tag and run and leave a handful of us fighting scaled up events. And to say shame on Anet for this bad design. And shame that support actions don’t seem to count as participation, only dps.

Winning in the objectively best manner is that thing you’re supposed to do. If your opponent in chess carelessly gives up a piece then is actually taking it abusing mechanics? Of course not, it’s a simple logic! Likewise in this game the only real way to cheat is with third party software or having a much better player play your account. PvP with that in mind is totally fair. Is your class underperforming? You have the option to play another class for it. In another game warriors complained about underperforming but I told them they weren’t designed for being good in PvP like rogues were (rogues underperform in PvE so it’s balanced on that front) or frost mages.

However, if something is semi-tanky, leaves a damage trail so when you dodge you’ll land in it, has homing ranged attacks that ignore stealth, and has a serious knockdown time and damage you don’t owe it “fairness” and sniping it or stunlocking the thing is fair game. Of course in the areas I’m talking about you’d in practice get ganked by other cheap mobs so it works out, even if they’re meant for groups to tackle you won’t always have sufficient numbers there to help.

Anniversary Sales [End.]

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Agemnon.4608

Stop being so ungrateful people! Sales a charity for the customer. Would you rather everything go on full price all the time or great stuff like the jungle explorer, ceremonial plate, chef, pirate, noble count or wedding outfits being pulled and never coming back? They brought back some good stuff for a limited time, but they didn’t have to do that.

Fashion issue what goes good with white !

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Agemnon.4608

Some Glint dyes are excellent for metal, celestrial for cloth, and anything for leather really.

With white anything goes, like crimson lion, golden lion, shadow abyss, and blacklight can go well with it.

Anniversary Sales [End.]

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Agemnon.4608

I think if bunny ears come back they should be brought back as a ranked PvP reward. Anet doesn’t owe anyone any bunny ears so releasing the first time around was actually a favor.

Invasion: Less Rewards = More fun?

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Agemnon.4608

No, I’d enjoy it less because I’d have no motivation or incentive to do it.

Greatest Fears of 2016

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Agemnon.4608

new Legendary dye:
Rainbow Unicorn-
slowly fades in and out and pulses into all shades of all dyes while it’s worn, turning you into a mobile light show

because, you know, why have a shortbow and a finisher of it if you’re not gonna have it in dye form

That would actually be a great idea but with themed dyes like rainbow electro. Different swatches would start off with a different color to avoid uniformity. If the player wants uniformity (i.e., shades transitioning at same gradation point) they’ll just have to time it for each swatch. I think though shared colors in a swatch with various patterns would be better, like checkered red and black or diamond blue and white.

Greatest Fears of 2016

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Agemnon.4608

-More mordrem. Hate the things and think they’ve ran their course by now.

“This Trahearne hatred is just horrifying to constantly run into. "

People didn’t like being overshadowed during their personal story. I hope there’s a branching option where we can betray and kill him.

Mordrem Invasion Feedback [merged]

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Agemnon.4608

They didn’t expect players to figure out the minimal work required to count as “helping” at each event. They should have tied it to medal level as well (bronze/silver/gold is 1/3/5 or 1/5/10) and then set up the reward scale appropriately.

Problem with in house testing is everyone will play it as intended and not “how do I game the reward mechanism?”.

But they made it impossible to get more than 20 stacks playing as “intended” (assuming they didn’t intend for tag and run in the first place.)

Greatest Fears of 2016

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Agemnon.4608

-That Pascal cards will be delayed until 2017

-That Anet will transition to a Windows 8 or 10 style interface in the forums and in-game with its butt ugly oversimplification and laziness with its lack of gradients and shadows (gosh hopefully the Metro interface will be the screamo of the 00’s, something terrible that’s associated with the decade and everyone is thankful for being gone!)

-“Legendaries” will be outclassed by current mystic forge recipes though to be honest it’s very tough to top Mjolnir. I can live with no tiger themed hammer (shiny black and orange everything, translucent tiger arm swipes with your hammer blows with random roars, tiger stripped tiger footprints, etc.) although it’d be great to have. Since lions and greatswords are associated with leaders a lion themed greatsword would be great. Red lion greatsword is the placeholder name and the blade would be like looking in another dimension like Twilight but it’s a jungle with a big red haired lion’s head prominent. Shiny red and gold lion footprints follow the user and it’s like the tiger hammer but with a red lion instead. I think greatsword of leadership is a great name for it because it’s red, a greatsword, and lion themed. Or greatsword of kings. Tl;dr I fear the new legendaries won’t be as epic as the ones I listed

-Last and certainly not least more events with mobs who don’t drop anything or even give EXP

Greatest Fears of 2016

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Agemnon.4608

I only have one fear really.

Introduction of: Exotic Dyes

If done right that could actually be a great idea. Though knowing GW2 and dyes they’ll probably be obtainable with RNG for limited times or very expensive on the TP

I’d like to see dyes that glow and combo dyes, like a pink and green swirly pattern on the same swatch.

The Cantha Thread [Merged]

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Agemnon.4608

Oh come on, let’s stop using that excuse of “Asian don’t like mixing one culture with another”, else ANet wouldn’t have made if possible to use an outfit heavily inspired from China with a weapon heavily inspired from Japan. Maybe at first it was problematic due to NCSoft influence on ANet, but didn’t they somehow retreat a bit from GW2? With more freedom, and such a fandom towards Cantha, it would be really stupid to ignore the incoming moniez (we know that EVERYONE would pay for Cantha).

Also, if the problem of culture mixing is such a big deal… Divide Cantha into provinces/zones: Shing Jea would be Japanese, Kaineng Chinese, Jade Sea Korean, and Echov… Nevermind, it’s German.

Sticking to Tyria would be the worst scenario possible for GW2. Cantha should come back, even in an expansion (if we have to go South through Elona). But there is always a way to introduce it before.

Guild Wars isn’t only Tyria, it’s Cantha and Elona too. Denying it would be like saying Harry Potter exists without Hogwarts.

I think Cantha needs a radical change like with the Charr taking over Ascalon. I say use it as an excuse to introduce a completely new race into the game the dragon people.

The Cantha Thread [Merged]

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Agemnon.4608

right, kryta was quite african before, wasnt’ it?

I wanna see some African American influence. Either Trahearne betrays us or we betray him depending on the path we take, and an African American character modeled after Wesley Snipes takes his place. He’s a top mover and shaker in the Priory and we don’t know about him yet but the current leader of the priory recommends him to take Trahearne’s place. I originally thought it’d be a great idea to make the player character take on the leader role but this recommendation would leave room for introducing an awesome character.

Please Anet, do not teach us this

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Agemnon.4608

Right but this event in particular makes it so that it’s good to screw over everyone else. Let everyone else complete the events I’m getting credit for, I’m just going to tag and run.

There’s no downside to it here.

Most of the mechanics in this game have been geared toward being cooperative. We can all rez each other. We dont’ have to worry about someone stealing our node, or our kill.

The problems always tend to creep up when the fast way isn’t the same way as the “intended” way. For example in the old ember farm in Orr where some people wanted to do the event and others wanted to intentionally fail it. You fix that problem by making it so that succeeding is more rewarding than failing. Then everyone is on the same page, and no one can complain. That is even the people who want to do the quick easy thing are still wanting the event finished.

In this case events need to be finished, but you don’t have to be around waiting for that to happen…and more…if you want to get max rewards you pretty much have to tag and run.

That’s just bad design, not just in and of itself. It goes against the design direction of the PvE game as a whole.

While I agree the meta-event is basically nothing more than a cheap re-skin of the Scarlet Invasion debacle, my point is that in many ways it doesn’t matter. When you have a good half of the player base hell-bent on breaking ANYTHING you put in front of them in their desire for the most personal rewards, anything you put out is going to look broken.

You’ve got so many players who simply refuse to admit that what we have now with this event is a direct response to past player behaviors.

No drops off mobs? Yeah, you can thank the Aetherblade Captain exploiters for that.

Hundreds of events to keep players active and on the move to get any rewards at all? Thank the AFKers during the Battle for Lion’s Arch.

No EXP or karma or anything for completing events? Gosh, that kinda sounds like a direct attempt to counter those people who power-leveled via the Queensdale champion train. Oh wait… IT IS in direct response to that behavior!

We’re the problem. And the first step to fixing the problem is admitting it.

(Granted with all that said, the answer isn’t a meta-event that is fundamentally broken to begin with like this mess is.)

It doesn’t justify Anet’s bad behavior by seriously gimping stuff. Power leveling isn’t wrong and isn’t something that needs “fixing” whereas low level mobs not giving EXP does. Only reason to use a low level character in this event is to save copper on waypoint costs.

We aren’t the problem.

Sorry, I must disagree with you, and agree with Vayne. He spelled it out very clearly. The players who did these things ARE what taught Anet to make this event. And those who didn’t do it, and whined about those who did… are also part of it. There is nothing wrong with power leveling, but the toxic map chat and nastiness to new players who didn’t know about the train? Don’t tell me that wasn’t there. People found something hard to fight and fought it… they didn’t know they were derailing the train. (Some people did it on purpose, I know.) When it happened, map chat was toxic. What a nice way to welcome people into the game.
Hopefully, Anet will see that we don’t want an unrewarding grind. There has certainly been enough feedback about it. Personally, I still rez, don’t get max rewards and will not change that. And I still have faith in Guild Wars 2 and the Anet staff.

The nastiness could be semi-justified though. How do you know if they’re knew players or those conscientiously derailing a train? It’s up to Anet to make completion more rewarding than farming an event but taking away loot and exp isn’t the way to go about it. Instead of trash mob rewards being eliminated completion awards should be buffed.

Mordrem Invasion Feedback [merged]

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Agemnon.4608

The optimal way would probably be rotating zergs so everyone can get over 20, but the map isn’t that coordinated I never got over 20 stacks so I’m in no position to lecture about the art of tagging but it sounds like a good idea if people can organize and follow certain rules like save big damage hits for champs and elites.

Please Anet, do not teach us this

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Agemnon.4608

Right but this event in particular makes it so that it’s good to screw over everyone else. Let everyone else complete the events I’m getting credit for, I’m just going to tag and run.

There’s no downside to it here.

Most of the mechanics in this game have been geared toward being cooperative. We can all rez each other. We dont’ have to worry about someone stealing our node, or our kill.

The problems always tend to creep up when the fast way isn’t the same way as the “intended” way. For example in the old ember farm in Orr where some people wanted to do the event and others wanted to intentionally fail it. You fix that problem by making it so that succeeding is more rewarding than failing. Then everyone is on the same page, and no one can complain. That is even the people who want to do the quick easy thing are still wanting the event finished.

In this case events need to be finished, but you don’t have to be around waiting for that to happen…and more…if you want to get max rewards you pretty much have to tag and run.

That’s just bad design, not just in and of itself. It goes against the design direction of the PvE game as a whole.

While I agree the meta-event is basically nothing more than a cheap re-skin of the Scarlet Invasion debacle, my point is that in many ways it doesn’t matter. When you have a good half of the player base hell-bent on breaking ANYTHING you put in front of them in their desire for the most personal rewards, anything you put out is going to look broken.

You’ve got so many players who simply refuse to admit that what we have now with this event is a direct response to past player behaviors.

No drops off mobs? Yeah, you can thank the Aetherblade Captain exploiters for that.

Hundreds of events to keep players active and on the move to get any rewards at all? Thank the AFKers during the Battle for Lion’s Arch.

No EXP or karma or anything for completing events? Gosh, that kinda sounds like a direct attempt to counter those people who power-leveled via the Queensdale champion train. Oh wait… IT IS in direct response to that behavior!

We’re the problem. And the first step to fixing the problem is admitting it.

(Granted with all that said, the answer isn’t a meta-event that is fundamentally broken to begin with like this mess is.)

It doesn’t justify Anet’s bad behavior by seriously gimping stuff. Power leveling isn’t wrong and isn’t something that needs “fixing” whereas low level mobs not giving EXP does. Only reason to use a low level character in this event is to save copper on waypoint costs.

We aren’t the problem.

Please Anet, do not teach us this

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Agemnon.4608

ArenaNet doesn’t need to teach players this.

Pursuing the most efficient tactic for personal “reward” is a lesson that MMOs have taught players for well over a decade at this point. They are practically CONDITIONED to seek the path of least resistance.

Right but this event in particular makes it so that it’s good to screw over everyone else. Let everyone else complete the events I’m getting credit for, I’m just going to tag and run.

There’s no downside to it here.

Most of the mechanics in this game have been geared toward being cooperative. We can all rez each other. We dont’ have to worry about someone stealing our node, or our kill.

The problems always tend to creep up when the fast way isn’t the same way as the “intended” way. For example in the old ember farm in Orr where some people wanted to do the event and others wanted to intentionally fail it. You fix that problem by making it so that succeeding is more rewarding than failing. Then everyone is on the same page, and no one can complain. That is even the people who want to do the quick easy thing are still wanting the event finished.

In this case events need to be finished, but you don’t have to be around waiting for that to happen…and more…if you want to get max rewards you pretty much have to tag and run.

That’s just bad design, not just in and of itself. It goes against the design direction of the PvE game as a whole.

+100000 for you. Why this event is terrible:

-No loot
-No EXP, so I can’t log on my warrior or guardian and gain fast levels.
-No copper from events so no way of mitigating the obscene waypoint costs that will have to be made up for in SW or dungeons.
-No incentive to actually stay and complete events. I stay somewhere in the middle but sadly only get around 15 stacks at most and only 10 recently.

Yeah it sucks being shouted down for completing the event it’s better to have the success rewards be more than the fail. Instead of leaving spawners alive for farming why not give 10 bolts of fabric or other mats at the end of certain events to give incentive for finishing? I stay and rez (unless it’s a hunter who likes using point-blank shot and rapid fire at the worst possible moments, usually at the end of an event to burst down a non champ which minimizes the chances of others being able to tag the event sometimes you gotta combo field to tag a certain group) and throw some bombs but if I aren’t really needed I’ll bail and help at another node.

Mordrem Invasion Update: 11 September 12:30 PM

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Agemnon.4608

At least nerf SSD. Kind of wrong that players who use SSD get more rewards.

Lol! It’s the entire point of buying one the faster load times. They’re cheaper now than they used to be. If serious stop being a noob if not then +1 for the joke.

Thoughts on re-released event items

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Agemnon.4608

I like the idea that certain rewards are given out if your there at the time and if your not you miss out.

While I also like the idea, I have come to the realization early in GW2 game life that it is not that type of game. It’s not meant to be competitive or hardcore to an extreme level. That being said, I am fine with the current model they have. Additionally, I do not think it would be fair to new players. While yes I would like that prestige to exist, I would not like it in that form as it would leave a sour taste in many players’ mouth. I think a better means of prestige would be through hard solo and group achievements that would provide some sort of reward you could show off like a special skin or title. E.g., something like the mini liadry achievement. Anyone who sees someone with it knows that player went through a lot to get it (other than those life siphon glitch but you get the point).

In another game I obtained a flameward hippogryph in such a way and yeah it’s great having achievement based stuff like skins. Some things are exclusive to previous content and while it’s disappointing to miss the boat you just have to respect that.

Idea for zone wide encounter

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Agemnon.4608

Protect NPCs? Already a bad idea no offense. No one likes escort quests or depending on mechanics outside their class (like bomb throwing) instead of it being optional.

Awesome rewards...not so great

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Agemnon.4608

The biggest problem with the event is I think the lack of gold or loot drops from mobs and event completion because there’s nothing there to stabilize your wallet after all that waypointing. It typically takes three events to cover a local waypoint (lower level zones however require much more than that since they give less copper) whereas one level 80 green drop being vendored (or salvaged if fabric based) covers one local waypoint.

It’s a huge net loss of gold off just waypointing alone and waypointing is necessary for optimal event tagging.

“It’s a laughable system for those of us who cut our teeth on the MMO systems of 1999-2004, or those of us who want challenge and competition, but the 29 of us left don’t buy enough from game stores to count. =P”

Challenge is good but it needs to be fair. Randomly getting knocked off a platform and instantly dying without warning is not fair. More attacks and CC than I have dodges isn’t fair. Pressing a button to activate a self-heal and getting down despite pressing the button isn’t fair. Stealthing yet staying in combat so I can’t waypoint isn’t fair. Dodging an attack only to land in a trailing damage field isn’t fair.

Monsters have abilities that players don’t have access to and the ones that matter have so much cheapness, like perma-stability or even outright invincibility sometimes. Sometimes stuff runs away regenerating health, that isn’t fair I’m hitting them because I want to kill them. If I’m running away not wanting to fight however I don’t get that regeneration if I’m still being hit. If I wanted you to regenerate health I wouldn’t be applying poison, bleed, burn, or some other status effect.

I love RNG!

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Agemnon.4608

if op love so much rng I’d advice him to check out Warframe :P
in case of gw2 – there is not enought rng in here for me to care about it – was never interested in those legenadries anyway (too ugly for my tastes)

I think Twilight, The Dreamer, Kudzu, Predator, and Incinerator are pretty.

I love RNG!

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Agemnon.4608

RNG is fun! RNG is life! If RNG were a tangible object, I would roll around in it like an excited puppy. Anet needs to bring out more Black Lion Key sales, because my stack of chests is lonely.

People at times can get frustrated by their luck. But I’m here to tell you that the frustration exists only because you expect have luck on your side. The secret to enjoying RNG is to just let her be. Embrace the unknown, and when she blesses you with a desired outcome, the feelings of bliss are amplified to a degree that no mere word can describe.

RNG is the ultimate equalizer. There is no skill involved. Everyone’s luck is the same. Roll a 6-sided die, and you have the same chances of getting a 1, as you do a 6.

Lastly, RNG is forever “new content”. When you’ve done all there is to in this game, RNG will always be there to give you something to do. Open Champ bags. Open BL Chests. Throw swords into the Mystic Forge. If Anet were to ever stop producing content, RNG will still be there to support you, like an ever loyal companion.

Please share your love of RNG too while I fix myself another drink!

God Bless you Anet. You’re the reason America is great.

While I agree with your last sentence (not Anet specifically but business and capitalism in general Calvin Coolidge was the greatest president in history because he lowered the top tax rate, balanced the budget better than anyone else, and enacted policies that enabled massive economic, business, and job growth) I strongly disagree with your stance on luck. The flaws aren’t in some specific mechanic of luck but rather its very nature. Luck by definition relies on outcomes outside our control, therein lies the problem. If I get duds from RNG (common and “uncommon” dyes rather than exclusives for example) I just kick myself and say, “Drat! That could have been a guaranteed outfit instead!”

HoT will be a mess

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Agemnon.4608

I just want my tiger hammer ^_^

Your wishes for 2016?

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Agemnon.4608

My list:

-More outfits and gem store armor sets and weapon skins that don’t involve RNG.

-Metal arms glove set.

-Dyes that mix colors like alternating electro pink and green in one swatch ^_^

-Being able to betray and kill Trahearne in the personal story and take his place.

-New hair styles for all races and genders.

-New legendaries, including a lion themed greatsword, tiger themed hammer, and Lovecraftian themed shortbow along with other legendaries.

-Gem store consumables that can kill everything on screen in one hit but only in dungeons and fractals, but their usage has a very long cooldown to avoid abuse.

Mordrem Invasion Update: 11 September 12:30 PM

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Agemnon.4608

Considering how expensive everything is especially the waypoint travel one would have to grind dungeons quite a bit to make up for the lost gold.

Mordrem Invasion Update: 11 September 12:30 PM

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Agemnon.4608

Seeing as how it came off as the usual “Zerg from point to point” and “WP if you’re dead,” I said forget it and I don’t even want the rewards that I didn’t get.

You REALLY need to work on those “Zerg” and “WP if dead” problems.

Why is WP if dead a problem? It takes at least two rezzers to res a dead person in a reasonable time and then they themselves are at risk for getting downed and aren’t contributing damage or utility when rezzing.

Mordrem Invasion Feedback [merged]

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Agemnon.4608

The other depressing part about this is that there seems to be nothing ArenaNet is planning to do to rectify how awful the experience has been for players. Being head and shoulders above the competition means bending over backwards to provide the best game play experience for your players. There hasn’t been a hint of communication on this.

People that want this thing to go for 2 more weeks are part and parcel with the problem. Adding more time to this event does not fix the flaws in the event. I would want to have two more weeks in this event if the entire reward structure was revamped, if the encounters were made vastly better, if we got to see some of the new AI tech they have been puffing their chest out about and any of the content actually hinted at the fact these were new enemy designs from HoT. They aren’t though.

This event is an unmitigated debacle from a game play, communication, and design standpoint.

It doesn’t fix all the flaws but it still fixes some important ones like how expensive the prizes are relative to the time one has to farm the events. In two weeks suddenly the shoulders and potions look achievable in a reasonable time.

As for the other flaw (no loot drops from mobs or karma, coins, and experience from the events) it’s a simple enough fix.

Huge Disconnect

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Agemnon.4608

Thank god for thief short bow bounce.

+1 However trick shot needs a speed buff there’s a big disconnect between ranger’s blow back skill which distances mobs screwing with air elementalist and shortbow thieves’ ricochet mechanics that ensure best chances of tagging.

If we see a ranger should we still rez them and risk their longbow killing stuff messing with tag mechanics?

Mordrem Invasion Update 10 September

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Agemnon.4608

But can you imagine how fast this would have been resolved if the event was giving out too many rewards?

Players not getting loot = low priority
Players getting too much loot = PANIC!

They are right quick to fix things when it’s not in favor of the house.

Totes agree man! Happens in every game usually stuff in players’ favor gets “fixed” rapidly whereas anything detrimental doesn’t get attention.

I need a Luck Essence eater. We all do.

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Agemnon.4608

I expect ANet can tell exactly what percent of players have maxed out luck and can tell if it’s many or only a small percent. When they see many have maxed luck, then they’ll know it’s time to make a luck eater.

yeah, I dunno, I’ve been playing since launch and only have just over 100% magic find, nowhere near the 300% cap yet.

still, I support further uses for things that become useless over time.

@Agemnon, then blues and greens become useless again, luck essence will always be bought before them, which, even if blues and greens keep the same price they do now, they sell a lot slower because people will buy stacks of luck essence before the blues/greens.

@Zoltar, just use twisted watchwork portal device.

It’s not a problem if people prefer buying the essence over the gear. It was good buying mid level blues for the mats then people caught on and adjusted their prices accordingly so no more cheap linen

Mordrem Invasion Broken [merged]

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Agemnon.4608

The good thing about this event though is a random wandering noob can get smacked down from the mordred’s cheap mechanics (they really are suited for group play with their CC, high HP, healing, homing bugs, and charges) before a vet zerg saves his kitten . Sometimes uppity noobs need a good smackdown. If a vet speaks you listen son. If a vet says don’t complete an event so that mobs can keep spawning you listen.

How to identify a noob: they will have starter and common dyes usually and lack an expensive skin on their weapon. If noobs want to earn their place as our equals they should have electro blue dye and a legendary or at least Mystic Forge weapon. With electro blue they either bought it or earned it as their third year gift so either way it’s a sign of a not noob.

Remember you also was a noob once and possibly did the same mistakes as any other noob usually does. :P Never forget your beginning :P

Yeah when everyone else was a noob too. I played during the base game’s beta when we were all waiting for Asura to be released.

crashing during teq

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Agemnon.4608

I crashed right at the chest part one time so I feel your pain :(

Mordrem Invasion Broken [merged]

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Posted by: Agemnon.4608

Agemnon.4608

Living story fans? Are there any left?

Until they kill Logan & Trahearne not really sure what they pump out for story. All of this fluff just take us further away from where we should be going.

Cantha, or Elona if that’s your flavor.

I want a personal story pathing option to betray and kill Trahearne taking his place as leader.

Mordrem Invasion Broken [merged]

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Posted by: Agemnon.4608

Agemnon.4608

The good thing about this event though is a random wandering noob can get smacked down from the mordred’s cheap mechanics (they really are suited for group play with their CC, high HP, healing, homing bugs, and charges) before a vet zerg saves his kitten . Sometimes uppity noobs need a good smackdown. If a vet speaks you listen son. If a vet says don’t complete an event so that mobs can keep spawning you listen.

How to identify a noob: they will have starter and common dyes usually and lack an expensive skin on their weapon. If noobs want to earn their place as our equals they should have electro blue dye and a legendary or at least Mystic Forge weapon. With electro blue they either bought it or earned it as their third year gift so either way it’s a sign of a not noob.

[Suggestions] Gemstore Items

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Posted by: Agemnon.4608

Agemnon.4608

An outfit like the Astrologer’s set from Dark Souls 2:

But maybe with more star designs and overall stereotypically wizardy. It’s cool how a guardian can rock a ninja outfit or a thief can wear ceremonial armor! :D

Attachments:

Mordrem Invasion Broken [merged]

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Posted by: Agemnon.4608

Agemnon.4608

This is obviously a test to see the reaction of players if they remove the drop function in HoT. Is that why there were no drops in the beta?

At least there are other areas with drops. Hopefully they’ll keep SW the same. Even if the mordrem drop no loot golems and other things there do.

Mordrem Invasion Feedback [merged]

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Posted by: Agemnon.4608

Agemnon.4608

There are a few problems I see with this event:

1. The incentive to just tag events and run to the next

You get one stack for each event you participate in whether you just kill a mob or stick with the event to the end. This could be resolved by granting stacks based on your reward level (e.g. 1 for bronze, 3 for silver, 5 for gold) or based on anything else measuring your participation and scale the rewards accordingly.

2. Getting to an event that finishes just before you’re there

When you pick the event you want to go to next you have very little indication of its current progress, so you might not get there before it is done which can be frustrating even without considering the time limit. To help players to estimate whether they get there in time these events could show how long they already are active (i.e. how much time other players had to get there) and how much life the crawler has left (e.g. full life, less than full more than half, less than half).

3. No rewards unless you stay the full time

Once you have passed a certain threshold there is only one thing that can deny you your reward and that is leaving the map (whether voluntarily or not), so why not just hand out the rewards once you’ve passed the threshold? To prevent people abusing this by getting the lowest reward over and over again, let people keep their stacks till the event is over.
In addition by having the thresholds for additional rewards so far apart there is an incentive to just stop doing events after you reached them, so having a system like 1 blossom for x events would give an incentive to do events till the end (e.g. 1 blossom for each event up to 10 stacks, 1 blossom for every 2 events from 11 to 20 stacks, 1 blossom for every 4 events from 21+ stacks).

And buff mobs. You’d be surprised at how often the longbow ranger skill that kills everything with one CD or arrow rain are applied at the worst possible moments. A solution could be have all the mobs elite (veterans would get bursted down too fast and with no loot anyway is better to have that durability) with an occasional champion or a legendary that drops exotic loot and stacks of mats like bolt of Damask or even silk and linen.

Mordrem Invasion: Share Your Shots!

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Posted by: Agemnon.4608

Agemnon.4608

Here’s some of mine I caught.

Attachments:

Tybalt mini, but no Seiran or Forgal?

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Posted by: Agemnon.4608

Agemnon.4608

My favorite characters are Tybalt and Captain Weyandt.

This is the worst PVE event ever for GW2

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Posted by: Agemnon.4608

Agemnon.4608

This event is based heavily on the Scarlet Invasions. It has some arguable improvements (mobs not dropping loot) and some odd design cuts (no end boss?). I think it’s better than it’s predecessor overall and has some interesting rewards. It could definitely still be improved upon (cutting all avenues for players to exploit rewards), but it’s hardly the worst pve event ever, in my opinion.

Mobs not dropping loot is far from an improvement. If they don’t drop loot then that’s one less benefit and incentive players have and waste a perfectly good opportunity to salvage blue, green, and yellow gear we collect.

Mordrem Invasion Feedback [merged]

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Posted by: Agemnon.4608

Agemnon.4608

What if… it’s a trap. If ArenaNet is going to retroactively reward players due the bug, that means they’re tracking it. Anyone with 30+ stacks is obviously leeching. Let’s see if ArenaNet takes this opportunity.

One day, hopefully they fix the contribution system. That day will be gloriously filled with complaints. Unfortunately, it will likely never happen for various reasons (too taxing on the servers, events won’t be casual friendly).

A good fix would be have rewards rival the tag and leave system while giving gold, silver, and bronze ranks more meaning like gold having better loot.

I need a Luck Essence eater. We all do.

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Posted by: Agemnon.4608

Agemnon.4608

Or make luck essences available on the trading post directly. I’d buy some.

This is the worst PVE event ever for GW2

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Posted by: Agemnon.4608

Agemnon.4608

its really disappointing and disheartening. the events are zero fun. i had a friend join ftp and was going to run around with her for these events…too embarrassed to even try now.

they just dropped this junk on top of the existing maps. the other events are still running while the mordrem are invading?… didn’t anybody plan or play this stuff before pushing it out?

The dredge, centaurs, bandits, and others are in league with the mordrem. At least that’s how I look at it.

The Mordrem Guard possibilities.

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Posted by: Agemnon.4608

Agemnon.4608

We’ve been seeing way too much sylvari focus all this time: Trahearne, Mordrem stuff, etc. It’s about time we shift the focus to some of the neglected lore from regions not explored in GW2 yet or maybe something Asura related. I wanna kill Trahearne, give us an option to branch the story to betray him and take his place as leader. Then have a Quaggan take my former place as my sidekick or even have Trybalt fake his death for purposes of his mission.

Sad Trinity is Sad

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Posted by: Agemnon.4608

Agemnon.4608

I could play the sit in the corner and do nothing role, but it doesn’t matter. None of the roles remotely matter if you can stack and DPS down poor AI. It runs right through the game, almost zero mechnics. Anet knows this and has tried to revamp certain elements of the game, hell they’re telling you about all these new mechanics and how different the expansion is going to be when it comes to encounters so you buy it! They’re telling you it was bad so buy the expansion, maybe if you’re not willing to listen to me you’ll listen to them!

Ok now go fractal 50 stack and DPS without blind, aegis, reflect, etc.

That’s just bullkitten. Again if it was ONLY stack and DPS we would have group of 1 Warrior and 4 Elementalist, but it’s not the case. This kind of response is freaking frustrating.

Talk about how more than half the dungeon have poor encounter that need very few support. Talk about how many of the mechanic in the game doesn’t really have an impact (Boon Corrupting, Condi Transfer, weakness, etc) or very few impact (stab, condi clear, protection, etc) in PvE content. Talk about how Control is lacking. Talk about the unbalence between direct damage and condition damage.

The game has some serious role in their profession, but the content don’t push or ask players to use them as much as most player would like.

No, you need two warriors, one with soldier (still has power on it since precision and ferocity are extra damage that’s great to have rather than necessary) who uses rifle and hammer, a guardian, engineer for condition damage, control, and some healing, and an elementalist. Maybe a Necro in one of the warrior’s place for wells, group lifesteal, and minions. On my thief my shadow refuge creates a lifesteal field so a Necro should have something even better on that front.

Sad Trinity is Sad

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Posted by: Agemnon.4608

Agemnon.4608

Or just make smarter mobs really.
Gw 1 whoch is heas old had much more diverse and smarter mobs that did more than just auto-attack every 5 secs and sit there taking damage.
I’m curious to see how HoT fares in respect to that.

When I was in the base game’s beta I felt it was cheap how mobs would move out of the DPS fields. When it steps out of the lava it’s depriving you of DPS and takes longer to kill and progress.

Mobs have four second knockdowns (that are still highly telegraphed but in a big chaos is hard to see), stunlocks, shorter cooldowns and can outnumber the player even when the player didn’t calculate them arriving so their bad AI is a form of balance.

Dungeons however are a different story, I say don’t cheat the player by having the boss go friendly at a quarter health left. I remember in a fractal where we were all transformed into charrs and I waited to see for an opportune time to kill things. I shadow refuged abunch of friendly NPCs for stealth and healing so that group of mobs wouldn’t be trouble. Instead I was apparently supposed to ignore the mobs and take out the door. Oh well, live and learn. In dungeons things have way upscaled health and damage so even there an AI improvement would be cheap in many situations. They could be programmed to counter against certain charge time moves, but if those never come up then that could be “exploited” by just autoattacking for example.

(edited by Agemnon.4608)

Sound disappears, fps getting lower and lower

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Posted by: Agemnon.4608

Agemnon.4608

Do you have automatic updates? Happened to me with Windows 10 (7 looks much better but sadly lacks DirectX12) and found Windows was updating.

Mordrem Invasion Broken [merged]

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Posted by: Agemnon.4608

Agemnon.4608

It would be ignorant according to the math to only reward five per every half hour. If we consider that people will play on average for two hours factoring in eight hours of sleep, eight for work, and eight for leisure, and surely some of that will be spent at church, friends, relatives, and shopping, unless of course Anet only wants children to make up the slack for hours on end over the weekend.