Basically, shadow refuge grants lifesteal and increases survivability while also being great for healing downed players. There are also way more mechanics and attacks from the bosses than you have dodges.
He was talking about stealthing past mobs, not using the SR during fights…….
If you’re running out of dodges in a group, you should probably rearrange your traits or put on an energy sigil. If it’s solo you can rework your tactic to counter the attacks better.
Between you and me I don’t care for mob skipping either, especially vets since they can still drop decent loot. Any trait related to dodging is in acrobatics, which isn’t worth anything after the nerf and I’d need to sacrifice stealth healing or stealing to give everyone boons for it.
Dont forget to exploit by using whirlwind into walls on warrior.
How is that an “exploit”? Exploit implies an illegitimate tactic and nothing mentioned here is illegitimate.
At level 35 you’re getting level 35 drops, meaning you can salvage that for wool and cotton. A word of advice: don’t rush to higher levels, enjoy your current level while you can before you no longer get those mid-tier fabric drops. Since you can’t freeze a character’s level the next best thing is leveling the long way with just kills.
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The truth is out there.
If you think about it. RNG is just an internal coding for the mechanic being used (i.e. Mystic Forge). If a new patch comes out, and breaks something, it could cause the RNG “coding” to possibly repeat itself, thus allowing for god-like luck.
It’d be great to get in on that before it gets patched out again and maybe recycling the goods in case they delete anything made during the patch.
However, I haven’t seen that and I’m fairly sure they test patches to ensure luck stays abysmal.
Actually WoW is worse. I disagree with you on bug “exploits” though but yeah do feel kicking is harsh unless they insist on going with a suboptimal strategy where people risk dying faster. In case you haven’t noticed champions and legendaries are immune to crowd control, rendering skills like knockdowns and basilisk venom useless, you use them and the big HP sink that hits way too hard keeps mobile, walking over red circles that are sometimes nearly impossible to avoid. If you can get downed in two or even one hit from a cheap mechanic to something with millions and millions of HP you have no obligation to refrain from being “cheap” yourself. The best counter to cheapness is cheapness.
Or why not switch stat sets on demand to avoid the need for making different sets for different situations? Account bound ascended is a step in the right direction.
Basically, shadow refuge grants lifesteal and increases survivability while also being great for healing downed players. There are also way more mechanics and attacks from the bosses than you have dodges.
Arah P1
We had a thief. The thief took quite a while to get to the Ancient Ooze, but we didn’t really think anything of it. We killed the ooze, four of us make it to the crystalline entities. The last person we’re waiting on is the thief.The thief got halfway through the run and stopped for a while. Finally I ask what they’re doing and it turns out they’re waiting for Shadow Refuge. I said, “You know you have two other ways to stealth.” They replied, “I know,” and continued standing there until the recharge was up. One person asks if they’re new to thief and they reply, “Yes.” That person leaves because they don’t have time for running with a new thief through Arah.
The thief finally makes it to the cliff, dragging two drakes with them. The thief promptly dies. One person tries to res and dies in the process. Me and the final person stand back so we don’t aggro the drakes and can safely res after. Thief says, “Good job resing” and then leaves the group. We res the third and last person in our group and they say, “I don’t know what’s up with them. They’re normally much better than this. Sorry guys, gotta stick with my friend,” and then leaves the group as well.
Bonus: I ran into another Shadow Refuge addict in Twilight Arbor yesterday that insisted on waiting for the 60- (or 48-second traited, I wasn’t really counting) cooldown.
Thief PSA: You can blast Smoke Screen and Black Powder for stealth. That is all.
The Problem I think in that case was the mechanics of the game itself (though the thief sounded kinda rude) since dungeon stuff tends to be way overtuned. The shadow refuge waiting isn’t for stealth but healing. For dagger/dagger thieves hitting W (that skill that vulnerability and stealths) helps for stealth, which heals the thief alone for a little. The problem with blinding powder is you need to put it in place of a signet, so you’re missing out on a passive power boost or haste.
You can’t apply shadow refuge and heal when you’re downed or dead.
More confirmation of the fractals’ fundamental flaws: no one wants to run low level fractals and you’re locked out of the higher ones through agony. They need to remove the agony mechanic and the fractal level tiers so a new person can say do level 50 and get level 50 rewards without being a burden to the team. Bosses also have way too much HP, so you can all know what to do but the problem with giving too much HP to bosses is it increases the chances of going wrong since the fight lasts longer. Then you have adds with ludicrously long knockdowns. For comparison a so-called thief “elite” basilisk venom only stuns for one second and has a very long cool down…and it doesn’t work on champions or legendaries, another problem in and of itself because it ensures the high HP two shotting cheapo remains mobile. There needs to be a trait for shadow refuge to shield against all incoming AoEs since they come after the shadow refuge. This would ensure a clean rez with fewer complications and may even justify it’s very long cool down.
Let’s see how tough fractals would be without gimmicky nonsense (like the Dredge switches or needing to lure a certain boss into an electro field), heavy HP sinks, artificial gating via agony, and crowd control immunities.
Yep, if you complete it as intended you’ll level a little faster, meaning fewer fights with humanoids leading to more mid level drops for those juicy linens and cottons.
The Dwayna set by a long shot, the sword and shield in particular are the best looking weapons in the game IMO. They’re both practical but also fancily designed. Built my Rev’s color scheme around them.
IMGUR link for those who prefer: http://imgur.com/a/gn9uk
Just need to decide on a hair color/style
I really love the color scheme you picked out ^_^ Was the gold part flare, golden lion, or another shade?
1.A Jason Vorhees inspired outfit
2.Sailor Moon inspired outfit (female) and Dragon kitten gi (males) in the same set.
3.Removal of tonics from the Black Lion chests, they don’t do anything but take up space. Tonics should be made via cooking.
4.New hair styles and colors ^_^ A Miku hairstyle for all females and Akuma and Guile like hair for all males (I believe charr have an Akuma like style though and it’s cool looking)
5.Medium and heavy armor sets inspired by the Punisher (though the skull can be modified to avoid a lawsuit from Marvel)
There’s a reason why most games are set in either the future (usually involving space travel, lots of creative potential there as alien civilizations are, well, alien allowing for more creative scope) or medieval or at least steampunk times: modern design and architecture is frankly bad compared to the past. We have so much computing power to augment our creativity and create countless styles that won’t interfere with functionality (and even overly simplistic designs can as some car back doors open way too narrow and their angle makes getting out a hassle and a half) yet everything gravitates towards banality and plainness.
All new houses and cars basically look the same and there’s no real inspiration to draw from and architects are no longer artists but rather people who want six figure incomes for being lazy. The Metro design and interfaces also follow this cheap and lazy trend since Windows 7 was reasonably simple while 8 and 10 give the impression of a “designer” whose attitude is, “Whatever can I get paid now I don’t have the time or energy to add a gradient or shadows to these buttons.”
Modern clothes tend to follow the same trend somewhat. I don’t mind them in the game but keep in mind why medieval and steampunk are more popular settings (in addition to the reasons listed above the world was also much larger with scope of major exploration and discovery whereas modern settings have every continent and city mapped out to perfection.)
Just give us mounts and get rid of the WPs,
Dont forget you need to stable your mount when you log out 20s an hour then the feed to keep it alive 1 gold a day. ( paid retroactivly if you come back after a long break ofcourse)
No, like eating it’s assumed the character does those mundane things anyway so all that mundane stuff would be assumed but not part of the actual gameplay itself.
No, or at least an option to buy a gem store (or craft) permanent free waypoint tickets. The problem with waypoints having a fee is it deletes that money. All that trash you vendored, all that money that dropped from mobs gets eaten up by waypoints so it’s best to use them sparingly when you know you’ll have a net gain in silver instead of losing it.
If they buff the time needed to complete then they need to increase rewards to compensate. One gold every half an hour is outrageous and bosses going friendly with a quarter health left just cheats the player out of loot so of course people skip that.
A problem in this game is the various ways in which money simply vanishes. Buying salvage kits, waypoints, and TP tax do this, so to recoup that lost money or even make a reasonable income people need to farm dungeons. Mats are an okay way, but could take a couple hours’ worth of effort just to see a single gold. When a scrap of linen is literally worth more than a gold ingot something’s wrong.
because silk used to be worthless, so all at once they made it the most expensive and never adjusted it to be equal later
Funny coincidence that the price just had to go up when I needed it the most. Need 100 bolts of it to make just a single piece of ascended. At least once my armor’s settled I can sell the scraps instead of consuming them.
But yeah farming linen and cotton is a pain, if there was a way to freeze a character’s level to farm it or better yet a way to gather it that’d be great.
So you can level alts, mass produce rares for ectos and exotics for dark matters, and craft ascended gear at the cost of a lot of time and gold.
Berserker can work but you aren’t getting the full benefit of the warrior’s strengths. Some berserker is always great but I’m planning on maining soldier’s. Some superior hunter runes are great for adding precision if it feels missing. I’m maining hammer and rifle though for warrior so everyone’s mileage obviously varies.
No historical figures! And I wanted to name my revenant Coolidge number 1 too
But if it’s only slightly faster it’s not worth the upgrade, which is why I’m not buying Skylake as I have a Haswell.
Everyone knows that Pascal cards will be the bomb when they’re released sometime next year and every PC gamer in the know is already saving up for them. I believe hairworks would greatly enhance the GW2 experience and it can be applied to mobs and character hair alike. With DirectX12 the implementation should be quite efficient too. It would be an optional feature of course but great for those who can power it.
On a shorter note since GW2 is CPU intensive maybe optimizing for many cores can help many people too while we’re on the topic of tech?
Sometimes when I’m doing something (even autoattack) It’ll randomly apply the skill I have bound to D, crippling shot. However, I don’t randomly apply death blossom whenever I’m in dagger/dagger mode (a good thing, but a sign the issue isn’t with my keyboard, and I cleaned it out thinking it was the problem).
I have some zealot’s gear and in the process of making ascended zealot’s so I can DPS and heal ^_^
I wanna do a char only raid run! :D Starts leveling my warrior who will main soldier’s gear with rifle and hammer
Everyone knows that Pascal cards will be the bomb when they’re released sometime next year and every PC gamer in the know is already saving up for them. I believe hairworks would greatly enhance the GW2 experience. It can be applied to mobs and character hair alike. With DirectX12 the implementation should be quite efficient too.
On a shorter note since GW2 is CPU intensive maybe optimizing for many cores can help many people too?
Anet refuses to add the proper tools to see if people are geared and built correctly so even though AP is a terrible indicator people use what they have because it is still better than nothing at all.
I don’t mind occasionally carrying people. It takes real skill (especially with a thief, who isn’t optimized for dungeon content like warriors, guardians, or staff elementalists are) to take someone in the 50s with blues through an explorable, but if everyone has exotics and are optimized then there isn’t that push. Some fractals however have cheap mechanics.
Real ballers will obviously run around swapping between the bifrost and the dreamer.
(note to self: Craft the bifrost!)
I was actually thinking about crafting a bifrost ^_^ I have a thief, elementalist, and guardian so it’d be the legendary that most of my characters can use but then again I don’t care for elementalist staff outside of group play. Then again the dagger is kinda cool but seems more lighterish than magic.
Dueling would be great but they don’t balance around 1 vs. 1. Necros would be way too OP in dueling because they have minions and lifesteal. I like the idea of dueling but it requires more balancing.
What I’d personally like to see is ferocity being removed as a stat (when I heard about a stat that raises crit damage I thought, “awesome!” then without it crit damage blows, then you realized that it’s to go from weak crits to decent crits not from decent crits to awesome crits) and having the current max possible ferocity as baseline for everyone (max as in full ascended berzerker with equivalent trinkets not actual max) and replacing the stat with a crowd control resistance. Let’s say a mob has a two second knockdown and with a pair of level 80 exotic gloves will bring it down to 1.5 but after that diminishing returns kicks in so with maxed out CC resist it’d be .5 seconds instead of complete immunity.
Speaking of CC some mobs instead of knocking you down at the same time instantly refreshing one after the other unfortunately wait for you to get up (if I wanted to get knocked down right away again I wouldn’t be spamming shift to dodge) so a one second CC immunity after having one applied should be good.
You know, when left 4 Dead had this same problem, they responded in l4d2 by creating the charger and spitter. Those mobs are effective at splitting a camp without being annoyingly OP. The charger just nabs a guy and CCs him in a way that often requires other members to leave the stack and the spitter drops an aoe that’s easy to avoid without taking much damage, but suicide to camp in.
Neither of these prevent stacking (which is still important in that game, and a valid strategy) but they prevent camping in one place for extended periods
Maybe we need some charge/spitter style mobs here and there or something. You know, like the chargers and spitters in the new mordrem army.
Mordrems are cheap enough as they are, you have the chargers that knock down and have tracking distance attacks, others with homing bugs, heals, cripples that last too long, and lifesteal fields.
“It comes with the additional risk of being attacked from multiple sources at once in return. "
Speaking of which guardians, please don’t use that skill where all the mobs get separated, it’s great for solo play or helping downed players but during a farming session is simply trolling.
Zealot recipes are ludicrously overpriced and so I second bringing it back, or at least an event with similar drops.
Inventory management and seeing bags fill up very quickly isn’t fun, yet games way overprice the bags that would really minimize them. The 18 slot bags seem to have the best cost to performance ratio as the run of superior holding is drastically more expensive. If you have three 20 slot bags you’ll have six extra spaces compared to three 18 slot bags, but are six extra spaces really worth the 30g?
I thought the incentive was looking cool and having optimal stats for WvW? It’s dynamic as you never know what kind of groups or compositions you’ll run into but PvP is much fairer than PvE on average since other players don’t have millions of HP and the ability to two shot anyone.
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The facial hair customization in this game is beyond awful, at least for humans.
Agreed, it’s been lacking from the start and has never been improved nor addressed. We have seen new hairstyles, wings, ludicrous outfits , immersion breaking toys …you name it, but not a single hour of work has been devoted to human male character customization unless you want to count those hairdos that i have NEVER seen on ANYONE during all these years.
After winning a total makeover kit from a chest I gave myself a green mohawk.
Though I must confess that I dig my guardian’s bead.
The third picture I think would be a great option for human males (I know this is about beards but it still bears mentioning)
The fourth was because I just thought it was cute and wanted to share ^_^ I kept my Asura male in the end however.
We can’t even see accessories so they’d have the same functionality as ascended.
1.Dagger/dagger thief
2.Hammer/staff guardian
3.Dagger/dagger elementalist
4.Hammer/rifle warrior.
5.Maybe ranger because they have pets but have no experience with it.
I think mace, ax, or shield would have made great weapons, but I won’t complain about staff.
I kind of have to agree with this.
A Legendary in GW2 is not a Legendary at all. There is nothing Legendary about grinding/farming/crafting a weapon. It should have some sort of story behind it or a huge quest line or something. Not just require you to play the RNG game and grind for it. There is nothing Legendary about them.
I would like to see an actual Legendary weapon in GW2. One that has a history and takes you on a journey throughout the game, find the pieces and facing challenging foes as you delve into the depths of some forgotten tomb to piece together a long forgotten Legendary relic of the past. Then have to face some epic boss to siphon their essence into the blade of old to awaken it’s true potential.
Not “hey let’s go gamble in the forge and then craft some pieces to make this epic weapon!”. There is nothing Legendary about that.
Actually, there are stories behind legendaries. I have some fond memories grinding the jumping puzzles and zerging in WvW, in the last dungeon run we carried a level 55 warrior which tested our skill, all that mining, time spent on the TP, mystic forge grinding, and so much else.
“ow yer and ofcouse the part of just being able to buy the very best gear (legendaries) with RL cash is just laugheble as a game design, and shows a complete lack of respect and understanding towards the gamers and their time investment in the game -.-”
I disagree because it’s just one more set of options the player has, options are always good. Besides if you want to spend real life money then a legendary will set you back $300, which could be set aside for when the Pascal cards come out.
Priory, Viper’s, and formerly town clothes horns. Dyes are blood (horns but hard to tell ), electro blue, shadow abyss, and gold lion.
It would be great if they could make challenging content without resorting to stat gates, gimmicks, or unfair disparities between the mobs and you (e.g., rapid fire attacks that last longer than a dodge, four second knockdowns when my high cooldown BV has 50 second CD and only last 1.5 seconds, homing bug attacks that see through vanish, more attacks than I have stamina to dodge, etc., and that’s just world events though to be fair they assume you’ll have enough people to make it fair) The monster can down you in a couple of hits whereas you need a kajillion to bring it down, you strain to get away from some but they can effortlessly and trivially close a gap, etc.
Wait…there’s still WvW and sPvP which are fair. Raiding in other games is cheap and isn’t just gear gated but requires teams of upwards of 40 people. Organizing even a small group can be trouble, and there’s obvious potential for disaster with 40 people. I remember in another MMO needing to heal on my DPS specced scoundrel since people take too much damage.
What I like about GW2 is that roles can actually be flexible depending on the situation, you can go mostly berzerker but have some celestial and zealot (needlessly rare for some reason -_- ) for survivability. Zealot’s is good becuase ferocity contributes to crit damage, which is an RNG based process whereas extra healing power in place of some of it adds some survivability without sinking damage output too much.
I like the outfit, you just need to have good dyes for it to really bring out its awesomeness:
You should try it with 4k or even 8k (though do 8k at your own risk even if you have great enough hardware to run it the kind of internet plans needed to port it aren’t available) if you have a 4k monitor.
I think free gift of X would make a better fourth year gift so you still do much of the legendary work. I’d go with gift of power since powerful blood tends to be expensive.
I switch between helmet on and off. Since pretty much everyone has the previous face and hair (even a random NPC) I felt like I needed a change. It was a tough call between this and the hair over one eye style and the dark purple hair but decided on this…for now at least. Still doing my quest for magic find so my powerful blood farming becomes viable, and at 62% MF feels too little.
I also include a style I almost went with just for good measure but decided on the Mohawk because it was more punk.
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I don’t mind fighting things and in fact welcome it for mats but hate it whenever I’m going somewhere and they do some slowdown or crowd control. If I wanted to fight you then I would have hit you so take the hint!
Some do try running away, but that’s typically so they can call backup, ranged skills and CC work well against that. It feels like the mobs sneak sometimes. You’re running past things, they seem to be standing there but start moving when they’re off camera so I just kill everything I see before attacking a node.
I do like the white flag idea though for a gem store item, but where would you equip it? Maybe mainhand weapon sounds good or even a buff you can activate from inventory on demand though some programming is needed to avoid potential abuse.
Or you could rebind WASD to actual skills and move with your mouse. You get much better movement that way while having easier access to your skills.
Wow after working for six hours you can buy a legendary directly through a gem conversion. Agree with the post for the most part although people who already paid for the game get extra privileges that completely free accounts lack.
I tried the suggestions listed on the official page but they didn’t work. I have high speed internet and a Cat 7 cable so I know it isn’t a hardware issue.