I agree, it’s silly?
Suggestion 1-Rank Badges to signify what rank you are, it comes after the map completion star. Makes it more akin to most world militaries and groups. Not that it’s needed, but would tell all anytime of the day that your char spends time doing something in WvW.
Suggestion 2-Refer to suggestion 1. jk…I think it will work tho.
Side note off-topic, I hope the leaderboards does something similar to other large battle games, track everything.
You got a KB with a scepter, track it. It’s already being tracked up to a point during weaponmaster, now if they can track players killing players only from WvW, that would be sweet. Everything else is pretty much already tracked.
To be honest, seems like many of the map areas has the same soundtrack as Guild Wars. They all sound very familiar, gives me deja vu. I think I even heard some factions music in there, can’t remember if it was the echovald stuff or the jade sea stuff. Argrhrhrgrh, now I’m going to have to visit Tyria 250yrs ago or look it up.
I’m for:
1. Story Mode. Either would like it account bound or at least tracked in a way that allows me to see which character did what. Added, need a dungeon tracker in general, no idea which ones I need so one day/week will do them all.
2. Crafted or dropped Weapons and Armor no binding at all. Unless you want to tack on some sort of bonus. Armor and weapons bought with tokens should be soulbound with bonus attached. Guild Wars system was pretty good, 99% of weapons were free to trade unless you decided to tack on 20% damage increase and soulbind it to character.
Here, it could be like a 5%increase, otherwise swap weapons freely between all characters including your own.
3. Fractal Lvls. These being account bound actually makes sense now with the change. Even though you can join a higher lvl, +higher levels through hand me downs and only gain a lvl, I can understand where many may think it’s just an annoyance.
4. WvW siege. I agree with the reasons everyone thus fas have stated.
I’m not for:
A. Dyes. I agree with the few here that said it would destroy a lively dye market. This really isn’t an issue for me. I actually like that I’m forced to make a decision on where that dye goes. Guild Wars was pretty much the same way, only no tp.
B. Map completion. I think the point here is that even though you have the title from your first go round, the star is a pat on the back per character.
Hmmm, as far as legendaries go…they fit into my thinking that anything crafted/bought/sold should fall in line with my wants above for weapons/armor. Not soul bound unless you do something to it, like tack on an extra 5%damage.
All in all though, I can live with the way it is currently, nothing game breaking.
(edited by Akari Storm.6809)
Hmm, what drives you to play supposed endgame in other games? Because if you are one to call raiding in other games endgame, I kind of see your dilemma. Then again, you say your a 3-4 hour a day “casual” as you call it, so, I have a hard time believing raiding is what kept you playing other games. Pretty much everything you do in other games, you can do here…aside from pve raiding (WvW could actually be called a raid if you chose to, a pvp one, but a raid all the same).
1. I would suggest creating some goals instead of some artificial gear treadmill handing you one.
a. Do Dungeons
b. Gold/Item collection
c. Achievement collection
d. Exploration, wander around just doing random crap, it’s an adventure.
I personally just started a rifle collection for my warrior.
I did the same thing in guild wars, had a shield/sword/dagger/stave collection.
jus sayin.
or yeah, you could take a break.
My thought process: Need more armor skins via the cash shop. Make them retro gw1 if you want, that way you keep all the new ideas for in-game-world-acquisition.
I personally think the town clothes was and is a method for messing around in the costume brawl.
I also think that they should scrap that idea and have costume brawl revolve purely around weapons and just turn the town clothes into skins to be placed over armor.
Since launch I’ve been kind of wanting anet to totally throw out the idea of how armor was bound to the three anyway(light,med,heavy), aside from the stuff in the cash shop. Allow people to look how they want. Whether they want to be a chef carrying a great sword, or a caster wearing plate. This far in I’m even more sure it wouldn’t make a huge difference.
So basically what I want:
1. Rework town clothes idea into …costume brawling revolves around weapons(kind of like it is already.
Town clothes can be worn in combat and are just skins.
2. More themed skins (tuxes, dresses, god worshipping themed threads, w/e), More retro gw1 armors, More skins that fit Tyria in it’s current time, More costume brawling weapons, and even open up some sort of costume brawl arena for fun or something.
3. (Kind of off topic, but in the same realm of thought) Make it so that armor values are based on class or on category of class wearing it, but skins can be worn by anyone.
The thing that made GW1 work with split classes was the attribute system. GW2 trait system would need a rework.
Then again if you were only speaking about utilities, I don’t think it would be that bad or hard to implement.
Some skills would just be funny. Thieves running around with clones + assassins guild+rock dogs
or warriors/guards teleporting and burning +100b. ouch
unique drops from open world bosses lead to a lot of griefing.
players camping the spawn, boss getting downed before most ppl can tag it, players arguing over who gets to have a turn at tagging it for credit.
It was a great system in the instanced world of GW1… in an open world mmo it always leads to really horrible social issues.
Have you played this one game called, um…hmmmm, oh yeah…Guild Wars 2. It’s a game where several people are needed for champions anyway and if you weren’t able to get a few hits in to qualify for a drop, then it wasn’t meant to be. I’m sure there are dozens upon dozens of more champs around tyria.
And god forbid they throw special items on legendary class beings. They go down faster than Vets.
Anyway, I totally support “Green Weapon” farming being brought over GW1. I also support skin drops, exotic drops being linked to specific beings whether they be in open world or in an instance. Southsun mask already fall in southsun.
New game type for Guild Wars 2 (old game type for Guild Wars)
Assault/Defense ala Fort Aspenwood.
You are assaulting a keep trying to kill a certain NPC or accomplish a bomb set/weapon deactivate or ritual prevention. Could be anything.
I understand the fact that healers aren’t really here and that the arena would have to be tuned as such, but I see this game type working.
Node capping and Escort ala Jade Quarry.
It’s already in WvW with yak escorting and supply camp capping, make it a game type for smaller scale. Actually, you could just replicate jade quarry, new look/npcs but same style map. Jade Quarry in Guild Wars was actually decent with or without healers.
To me, the problem here is guesting. They should just make it so that the chest is tied to your home server. If you guest you get jack.
or
Make it account bound, once per day.
Very useful. This would even help me remember which characters still need story completed.
But yeah, definately would help keep track of what characters did what already for the day.
That was one of my concerns when this tier was introduced, why give up on a system already in place with every other piece of gear ingame and replace it with a fixed stat system? Jewels, runes and sigils are already in place. We used them for 80+ levels. It works. Hell, ascended jewels even sounds decent.
It just seems practical to me that Ascended Gear would be an upgrade to exotics with open slots for jewels + and infusion slot, none of this fixed stat stuff. I mean if you add in all the different possible set ups currently ingame or awaiting entry, was this done because you had an abundance of names for gear to use? Right now it just looks like a mess on top of the mess that is all the different currency ingame. Clean it up please.
I just don’t recall any MMO’s in recent years doing anything like whats been done here with ascended gear thus far.
Funny! INDEED!!!
Any link to those mentioned skins? (never played GW1)
Oh wow, I forgot paragon obby looked pretty good.
Any link to those mentioned skins? (never played GW1)
Check out the Guild Wars wiki for all armor and weapon skins. I think you can click through all the armor ones here though.
I think when I crafted my claymore recently it cost approx 10g on the TP. I spent like 3g to craft it buying the ori pieces I needed, 5 of each I think. the coins were 8s apiece but I had about 200 of those already. Ultimately, if I wanted it I could have easily spent 10g on it but chose to go the cheaper route.
Like I said, skill points are so easy to obtain and I think the price is fine. If you want to craft these items for profit then I would like to suggest you choose a character and play him with the intent on making skillpoints. IE: dungeon runs, wvw and world events. No different than leveling crafting on say one toon in the hopes of using crafting for profit…you still have to farm mats or farm gold to buy mats. And guess what, you even earn XP for doing that.
FOW armor to me really only looked good on eles, mesmers, necros, dervs perhaps and monks if dyed black and white. Purely subjective I guess. War FOW looked like some obscene condom, to me anyways (was a running joke though), the chest/arms/legs were alright, but the boots and helm just ruined the look for me.
That being said, I liked the ancient/elite kurz/elite lux without helm/elite sunspear and elonian and the eagle themed armor from EotN for war. A select few for every other classes, really liked the 15k Kurz Rit, 15k Lux Necro, Vabbian Sin…actually most Factions Sin armors along with ancient. DID NOT LIKE EXOTIC SIN AT ALL though.
Yeah, bringing back a few of these armors much like Primeval or the classic ranger skin in the Gem store via the Gem store would be nice.
What I ultimately want though is just more armors in general which I am sure are on the way. Doesn’t matter to me if it’s prestigous or not.
That being said, I would have thought that the named armors would have gotten their own skin to reflect the Names class, IE: “Mhenlos” would have had a monk like look, or “Nikas” would have an assassin like look. Just not the generic skins of the rest of craftable exotics. Also suprised that “CYN” didn’t get a armor. Thought she played a bigger role in the overall story than say Norgu or Zhed. Maybe down the road, I dunno.
I just crafted a mystic claymore for my guard because my main has so many skillpoints, i don’t even know how I got so many. Exp is very easy to come by at 80 and I ding so much across my 80’s that it’s not even noticable.
50skillpoints is nothing.
Oh yeah, pvp here pretty well balanced, especially for a launch title. As far as being able to wear pve gear in spvp, not really an issue for me. At least they gave me something to work for in pvp, something I’m content with. I used pve gear in GW1 and yet, I still went ahead and unlocked many of the pvp skins, all of the skills, all of the insigs and runes, all of the weapon upgrades. Sooooooooo, not really an issue for me to try and fill every open bank slot with a piece of gear.
I’m actually more worried about what I’m facing in a match than what I’m wearing.
What I do want though is more game types…………larger maps even, more objectives.
And bring on GvG.
I kind of agree on the points about the direct trade and the LFG tool. Direct trade with protection (a final agree to sell/buy button for both parties much like current GW1) I think could be of use. Currently if you want something from a particular player, you really have to play the trust game along with the waiting game. Even a COD option for the mail system would do some good.
I agree with the LFG point. I believe this is being worked on so…
Multi guilding, I’m still on the fence about it. Pros and Cons are pretty much equal so far for me, as I’m in 4 currently, 2 of which are guilds of just me for bank space. I do that in every MMO anyway and the other two are actually sister guilds.
Everything else is pretty much eh imo.
I’ve played many MMO’s since the 90’s and I can tell you that in the majority of themeparks out there, in the open world there was never a reason to group even with class structures. Outdoor open world FORCED group content is a mythical beast. Hmm, last triple A MMO I played has a shining example-TOR: open world Elite areas (yeah right) all can be done with 2 players or one if your a stealther.
The combat here is imo among some of the best the genre has to offer. Very few skills stick you in a animation. Most can be done on the run. That alone makes combat here superior to 99% of MMO’s on the market,( willing to bet more companies will be going down the road anet took).
No roles, hmm….I get what your saying as I too miss the trinity from time to time, usually when thinking of dungeon content in comparison to many of the great dungeons out there in other games. But then again, combat here is just so much more involved, much like an FPS.
Events chain off each other. They are also more akin to quest in other games with one huge difference, you can do them over and over and over again. I guess they are like repeatable quest. Which means you can go anywhere in the world, do an event and atleast get something out of it. That little bit of exp goes towards skill points which go towards crafting a few items. I’m not even a huge crafter in this game but gave myself some mystic weapons. And the reason things end up being a zergfest is because theres no kill stealing, so everyone can enjoy the fun. The fact that there is a zergfest tells you people are doing it because they want to. Added, no open world content that I have played in any themepark MMO has required actual strategy. Required player skill is debatable.
All in all, GW2 doesn’t really hand hold as much as other themeparks which is more in line with what I like, sandboxes. GW2 is pretty young and growing and I have no doubts that it will be a totally different beast 2years down the line. GW2 isn’t for everyone. That could be said about any game/anything out there. This is a launch title that has dropped upgrades/changes and content every month so far.
Human – Male – Thief
Human – Male – Mesmer
Charr – Male – Warrior
Sylvari – Male – Guardian
Asura – Male – Elementalist
Honorable mentions that I don’t play everyday, but do play them.
Charr – Male – Engineer
Norn – Male – Ranger
Mule currently but plan to level in the near future
Norn – Male – Necro
well, considering that I think no server will come away with no bonuses at all, I don’t think this a problem. Not to mention that the entire point behind WvW beyond pvp in the first place is to gain bonuses for your realm.
Why state the obvious?
Edit: also, if a realm/server has more pve players with little WvW representation and are gaining tiny bonuses, then that server basically gets what it deserves. You don’t wanna fight, then you better pick up the pace with the mob farming and node looting.
(edited by Akari Storm.6809)
Any good race has to be very customizable. Based on the artwork of GW on google. These are the best races to have playable.
Tengu- http://wiki.guildwars.com/wiki/Tengu
Most likely the first expansion race because of the closed off area outside LA.Margonitekittentp://wiki.guildwars.com/wiki/File:%22Margonite%22_concept_art_1.jpg
Looks cool but maybe to darkLargokittentp://wiki.guildwars2.com/wiki/Largos
Wings need more variation and no wing optionRaces not good based on customization
Kodan
Grawl
Skritt
Quaggan
HyleckNot sure about
Dwarves-We already have Nord
Djinn-http://wiki.guildwars.com/wiki/Djinn
I dunno, I think the Grawl could be highly customizable along with the Hylek and Skritt.
While many of the Grawl we’ve seen so far are of grey fur, Anet could easily go down the road and make them as different as anything in the Ape world. I think their culture is highly diverse. They may not construct architecture, but do have pretty much everything else along with deeply seperated factions like any of the main and current races. They dawn armor and face paint when raiding even now.
I would like to see white gorrillas much like the movie Congo. Could bring in chimps and silverbacks, maybe even orangutans.
Skritt, Hylek and maybe even the Kodan could be fleshed out the same way.
But man, the more I think about it…as I stated before, the Wardens from Echovald could be sweet. Was just looking at some of the concept art behind them. They look like mutated sylvarie to the max. I like.
Edit: I think we should discover a new civilized lizard/dragonkin sorta race. Saw some of the Argonian from teso, and man…they look sweet.
(edited by Akari Storm.6809)
1. Tengu or even their Avicara bretheren.
2. Margonites.
3. Grawl.
wouldn’t mind playing Naga either.
wouldn’t mind having some new race enter the picture.
wouldn’t mind playing Wardens from Echovald Forest.
wouldn’t mind playing Harpies.
wouldn’t mind playing Largos (if they made the wings a bit better than the current look).
wouldn’t mind playing Djinn or a disciple of Kanaxai.
I don’t wanna play a Mursaat as I have farmed the crap out of them for my Mursaat weapons in GW1. I hate them. on a side note though, a floating race could be cool.
I’m all for dueling. There are some nice places throughout Tyria that would be cool to have a match. Dueling above a waterfall. Dueling on a bridge, a mountain top, a rooftop, Mount Maelstrom. I know many would probably just do in LA at the mystic forge or at the statue, but theres also a good chance you would see these little fights out in the world.
Personally, I think the communities here are pretty friendly in the games infancy.
I know at the heart Noo b, New b, Nu b were just other spellings of newbie, but have come to mean more than someone new entering the game. Slang derivative of slang I guess. I always got the feeling when someone was called a Noob it was because they knew what to do but was just terrible at accomplishing it. Newbie I always just thought was someone new to the game. I could be wrong, making me a nooby knewby.
I personally will run dungeons, map content, wvw or spvp with anyone new or not. I just ask that a person doesn’t give up if we don’t get it done the first time. There are times for the fast speed runs and times to relax. I do both, w/e I’m in the mood for. I run with guildies, I run with pugs. Honestly, I just want to play the game and don’t care who I do it with as long as I’m having fun and party members aren’t trashing someone who is there for the first time.
Sometimes it actually puts a smile on face to know someone who hasn’t been through some of the content is aboard and we are tackling it together. Always has in every MMO I’ve played to date. It’s not always about me. Pave it forward I guess. People take chances on me all time so I do the same, real talk, real life or ingame.
Guild Wars 2
Guild Wars 2
War = Fight everyone and everything, fight alone, no need for a guild.
I hope you know Guild Wars is named after a lore event that happend many years ago and not after a game mechanic.
I wonder if the name came after the “mechanic”? I wonder if the lore of GW was built around the fact that guild battles would be a heavy focus of the first game? Research time.
If this were implemented, I personally would like to see that an item can have it’s stats removed and reduced to a skin only and then be able to be stacked in a locker. A space for every armor/weapon piece just like the pvp counterpart.
If you want to use that skin, then you must use a transmutation stone. The reason for the stat swipe, it allows items to be stacked. A short stack would work I think. Nothing like the 250 on most items currently and no reason for the only 1 piece like pvp version. Maybe a stack of 8 would suffice.
Why? Because collectors are hoarders.
This also looks a bit like the story missions at low levels… you run with Rytlock, Eir, Caithe or Warmaster Forgal for crap missions, they die so easily… But they should be these powerful characters renowned through the land for almost killing a dragon… what the hell! They should be standing behind giving you orders or judging your abilities, then faceroll the low level mobs when kitten gets rough with those special skills that makes them so renowned!
They die easy because they’re scrubs! Jk, but then again…you even say they almost downed a dragon…spoiler ahead When clearly we did so with ease. We did with a couple of peons in a very short time what the entire Dwarf race has failed to do for 250years
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Akari Storm.6809
ranged fighters wearing something that looks like armour is ridiculous?
i find it ridiculous that we are expected to run around in the middle of a raging battle wearing something that wouldn’t look out of place queued up outside an essex nightclub.
Ele elementalist Obsidian Armor from Guild Wars. Imo, not a far stretch to donning some heavier looking armor.
Let’s be real, I can create two identical human players. The only difference between the two is that I can cast spells with one. Hmm, even d/d eles play around in melee range, Mesmers melee with sword MH, necros, well you get the picture. Everyone is in range anyway. Theres no frontline, midline, backline here since there’s no true trinity.
Like many I have played a large amount of this game type, sand box and themepark. I too played SWTOR for the better of 6 months. I liked enough about SWTOR to keep me playing for even that long. I am a Star Wars and KOTOR fan so I had to give it a try. I didn’t like the fact that my maruader couldn’t wear robes, sith robes. That alone would have kept me playing. The class stories were good, I did them all. I liked Huttball and early on didn’t mind grinding Battlemaster Bags (before they chnged it). I liked skills like force leap, force pull, gotcha……force choke, death from above and sleep dart. The raid content wasn’t terrible. Gear was easy to get. I had huge problems with the games engine. Hero is supposed to be a great engine these days, but I guess the version used was modded out so much that they weren’t able to get updates or w/e from it’s creator. Well, if that was the case it showed. Overall the game felt very dated, but I stuck through atleast until I finished each storyline.
I even went back when it went FTP and can’t even look at that game after looking at this one. It’s wierd. I can go back and play atari games after playing pc and current console games, but can’t look at SWTOR after playing this. I think either this game looks that good or I am now Guild Wars 2 programmed. Then again, Aion, Rift, Tera and even the original Guild Wars still look good so I don’t know.
P.S. I think this game could use some version of boss drops, similar to green weapons found in GW.
Anyhow, need moar whiskey. Cheers!!!
(edited by Akari Storm.6809)
Greetings, nice to hear folks having a good time. I certainly am.
My impressions of Guild Wars 2 to date have been pretty good. As someone who also played its predacessor, I find the world and lore very familiar. Everyday I run into little pieces of info about things that happened either during my playtime in Guild Wars or in the subsequent gap between that time and this games timeline. It’s a real treat.
It’s the little details in Guild Wars 2 that really blow me away sometimes. Hmm, last thing to really jump out at me was few days ago…
I was sitting near a vendor while compiling a list of certain armor pieces I wanted for my mesmer. Out of the corner of my eye an asura comes walking over the bridge and begins having this conversation with another npc. They have this long session of small talk where he finally asks for directions to a vendor. She points him in the direction of the crafting market place (in Lions Arch) where he then proceeds to. For some reason I felt compelled to follow him. He buys some items and then travels across a bridge and out through the nearby asura gate.
I was like wth, that just happened and began to describe it to guildies. Next, minutes later a group of travelers come through the gate and the Lionsguard stops them as if they were TSA checking passports. I thought, wow. It’s these sort of things that are really cool to me. Like I’m just a random in this world. Anet so far has fleshed out these little details that I seem to notice moreso than in other MMO’s, I should say in other themepark MMO’s in the past. I also can’t get enough NPC’s fighting each other. I can’t count on two hands how many times I have found deer fighting baddies and kickin butt.
The combat system on the ground floor is great. I’m not complaining about the lack of weapon skills mainly because I understand it’s a launch title, more to come I’m sure. I too think I was spoiled with the robust skill system in the first game. I just weapon swap a whole lot to equal what I would do in other MMO’s. Lets be honest, in other games you have 40-50 skills of which you probably only use around 10-15 with 5 more being situational. I liked the 8 skill setup with the first game. I like this set up also.
Spvp. I can see where this game type needs work, but such is the genre…it’s never really done. If Anet builds here, which I’m sure they will. I can see it doing well. I have fun with it currently, but the flip side is that the one game type makes me cringe.
WvW. There have been some huge battles, some long endurance test and ofc some frustration with culling. All in all though, great exp. This needs work too, but I have had a good time here in the Mist.
I have never once felt rushed to do anything in this game. I’ve taken my time. Other themeparks usually have me rushing to cap so that I could be on par w/the top end. I would then backtrack content from there. I don’t feel the need to do that here. Something I aslo liked about it’s parent.
I will say though, I am someone who likes to farm. I just haven’t had that chance due to all the things I hear about dreturns. Not sure about others, but farmingreally extends my time MMO’s. When I look at (specifically) the lodestones needed to craft some of these weapons, I want to farm them and not purchase them from the tp. But DR scares me off. The already poor droprates scare me off. This I think needs work.
(edited by Akari Storm.6809)
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Akari Storm.6809
I’m with the OP on this and I’m glad Amadan gave LoTRO a mention as an example of an MMO with no cosmetic restrictions – a notorious gear grinder which somewhat ironically probably has more players chasing the rare cosmetics over the BiS gear. (Just Google lotro cosmetics to see the number of blogs dedicated to the subject.)
Firstly in GW2 the stats on the armour play a much more important role statistically than the AR itself, so the argument that heavies should look like they can soak up the damage for immersion sake is already invalid.
In LoTRO a male elf guardian can quite cheerfully wear a dress into battle without any restrictions. No. of cross-dressing male elf tanks I’ve seen in-game in two years: 1.
No. of players I’ve seen create a really good, and unique, look by mixing and matching pieces with a considered use of dyes: hundreds.Any MMO that doesn’t enforce lore valid names is already on thin ice when it comes to immersion. If I run into a doughty warrior named Sparkles McShinytoes then it might as well be a Norn in a pink tutu and a feather headdress, because full plate (probably dyed bright purple with turqoise accents) simply won’t put the cheese back on the cracker.
Multiple cosmetic slots with no restriction on their use give ppl other than the min-maxers a really good reason to chase that rare item.
hey now, my blue/purple skinned sylvari has evening rose (purple enough) armor w/skyblueish accents (I considered turqoise or sea breeze or w/e). I feel like im in a whimsical fantasy world.
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Akari Storm.6809
Profession consistency.
ANet wants all gear across all game modes to remain consistent so that when they finally get into the eSport scene, there’s no contradictions in appearances.
Having them consistent also means players can more easily learn the skills of other professions vicariously through observation in PvE and WvW.
An Elementalist running around in transmuted heavy armor would confuse the —-- out of newbies who have yet to, or just barely grasped the armor categories.
simple reply. Quaggan Backpacks. Lolcats in bowlers. Riding brooms. All arguments re immersion, art, aesthetics fly out the window. Please..
Anecdotal fallacy.
Those are isolated gem-store products. The broomstick has no combat value, and the other two are alone in that there aren’t other gem-store products to cover up the rest of your gear.
The aesthetics argument holds. Quaggan backpack is just the exception that proves the rule.
And no petty makeshift rebuttal is going to trump the fact we’re just parroting ANet’s viewpoints. We don’t “think” there’s no chance, we “know” there’s no chance and are simply explaining why.
You can’t say “we Know there’s no chance”. This is what many would call an everchanging, evolving game type. This game type (the MMO), usually recieves hundreds if not thousands of updates in ones lifespan. Tommorrow the devs could easily say " We thought it over and bam, here you are, have fun kiddies". Even if it’s something that was thrown out the window and said never would happen by devs. Minds change everyday.
The only thing that has a hint to the grind ahead of me is obtaining materials needed for crafting. Example: I want to craft a plethora of weapons but they need lodestones. I can farm before DR kicks in, never obtaining even one. Getting other mats seems easy enough, but those lodestones specifically present me with a problem.
Other than that, compared to other games…the “grind” in this game seems almost nil. If I don’t like doing something I can do something else at cap with no real penalty of having to jump on a treadmill. Ascended stuff at this point doesn’t really qualify as it’s not something I have to have to compete. Time will tell on that one though.
How would I structure endgame?
PvE
……………More dungeons. I’m sure they are on the way.
……………More Armor Sets. I’m sure they’re on the way.
……………Named Boss drops in the open world. Something I like in many themeparks and even Guild Wars with their green weapon drops.
……………More personal story. I’m sure it’s on the way.
……………Crafting, create a large set of weapon/armor components that fit together like a puzzle, well, maybe legos is a better example. Meaning: you craft a sword hilt that can be pieced together with x amount of blades. Then, you are able to name the sword and put it for auction.
……………Housing, it’s coming I guess. But how customizable it will be, who knows?
sPvP
……………More Game Types. Conquest is stale. Bring on a more fleshed out version of Reapers Rumble, I dug that game type.
……………GvG, we need this.
……………More Maps.
WvW
……………Kinda was wishing for a larger map with sandbox type of building, but the devs in one interview kinda brought up a good point. They didn’t want an opponent to build a wall infront of anothers spawn point. If they could find a way to do this without that happening, I’d be for it.
Maybe make it like rings on the map. The outter ring has keeps and towers much like current borderlands. From this ring outward to spawns is a no build zone. Rings inward, you can build additional keeps/towers/supply camps. Supply camps are actually built and supplied by players. Example: Lumber Yard is built by players, players have to supply wood to lumber yard. Supply is then transported to keep/tower build site. You can only have so many of one structure up at a time.
………….Something to promote small scale battles and causes the construction of battlelines. Mine fields come to mind. Hidden pits with spikes come to mind.
Rows of arrow carts and balistas come to mind.
………….Scouting, actual scouting should be done. Map communication between players instead of a map telling me who holds what. Via the map, we should only know what we hold. I just personally like scouting. I like peeking over a hillside trying to figure how many may be defending a tower or how many defenders are currently in a supply camp. Maybe have active commanders be privey to that knowledge of who owns what, I dunno.
Anyhow, I need another whiskey.
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Akari Storm.6809
I know this is a 2 month old topic, but hey, my 2 cents.
Personally I think what weapons a class is carrying tells me more about my opponent than armor aesthetics.
If I’m not 100% sure, clicking on them solves any doubt.
Sure armor types narrows your vision just a lil. A greatsword user with heavy armor is either a war or a guard. Adding 2 to that isn’t going to make me think all that much more. A bow being weilded and I can’t tell what type, long or short? Oh yeah, the wolf traveling next to that person makes him a ranger. The fact that he was wearing the Duelist set, a set my thief often wears probably was the last thing I considered.
Besides, until you learn every set with more on the way…you never truly will know what a class is until you click on him or they perform an opener.
If transmuting were allow for skin swaps between the armor types, I’m willing to bet it would take no time at all for pvpers like myself to adapt. It’s what we do, hell, it’s what humans do.
A recent game that I played last year did this pretty well amongst all of its blunders. SWTOR. I was there from launch until roughly mid May. That game had something called social armor, a form of its orange moddable armor. This armor was an empty shell that when worn would scale to your classes armor rating, this didn’t happen at launch perfectly as all social armor was deemed light armor for some reason, but it was later fixed.
Infact, any class could wear w/e regular and moddable armor they wanted with some penalties early on of which I think may have done away with. Meaning, at launch, my heavy armor wearing juggernaut (warrior type) could wear what clothies were wearing at a penalty to armor rating. I think they were leaning towards having armor scale to a classes armor rating though by the time I left which would allow classes to wear w/e they want.
Honestly, I think this sort of thing actually promotes replayability, longevity and ofc individuality. These things build morale amongst the community.
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I personally am shooting for this bow. Besides the tassles, not a bad looking bow, especially compared to the majority of ugmode bows in the game. Can’t wait till I get a simple bow like the shadow bows from FOW.
Anyhow, as far as LEGENDARY goes, um…I think Unicorns are right up there when it comes to the word. I even remember the movie LEGEND having something to do with unicorns having all this power or atleast pure untainted power that if controlled you could rule the universe.
Someone told me this weapon and it’s name was actually in reference to the muppets song. Could be wrong though.
Edit: nvm, a couple post above me already referenced it. that’s what i get for not reading every post.
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LMFHCNASAO!!!!!
The whine in the forums is almost aged to perfection.I’m sure that in future patches, addtional ways to obtain laurels/ascended anything will be put in.
As far as having the what I think someone called a tactical disadvantage in WvW because they initially can’t get 8 ammy’s, one for each character they have…Well, niether will the rest of the community who have 8 characters. It’s not like you would know what your opponent was wearing anyway. Say you and said opponent had identical gear choices/stat choices/build choices and you lost. How would you know that you had all the same stuff? Say you get beat by players who only have rares, which I assure you…probably happens more often than you think, how would you know?
It’ll be fine. The sky isn’t falling. No need for panic.
I may be wrong, but isn’t there another thread talking about retroactively giving these awards for accumilated achievement points? I think I read that even the infinite achievements like the Entropy one for salvaging items would have a cut off point for rewards. I may be wrong.
Laughing My Fat Human Charr Norn Asura Sylvari kitten Off?
anyway, the sky actually is falling… when the Flame and Frost stuff really begins, apparently
Indeed!! INNDEEEED!! indeed. ENNNNDDDDDEEEEEEEEEEEEEEEEEEEEEEEEEEED
my indeed sword.
LMFHCNASAO!!!!!
The whine in the forums is almost aged to perfection.
I’m sure that in future patches, addtional ways to obtain laurels/ascended anything will be put in.
As far as having the what I think someone called a tactical disadvantage in WvW because they initially can’t get 8 ammy’s, one for each character they have…Well, niether will the rest of the community who have 8 characters. It’s not like you would know what your opponent was wearing anyway. Say you and said opponent had identical gear choices/stat choices/build choices and you lost. How would you know that you had all the same stuff? Say you get beat by players who only have rares, which I assure you…probably happens more often than you think, how would you know?
It’ll be fine. The sky isn’t falling. No need for panic.
I may be wrong, but isn’t there another thread talking about retroactively giving these awards for accumilated achievement points? I think I read that even the infinite achievements like the Entropy one for salvaging items would have a cut off point for rewards. I may be wrong.
My initial beef wasn’t the fact that ascended armors/weapons/trinkets were on the way, but the assumption that more tiers may appear afterwards introducing power creep.
However, the way they say they are doing it and what has shown itself already, well, I don’t think we have anything to worry about. Maybe the panic helped make decisions on how this stuff is released.
Sure, the early introduction made LA the zone to be in to spam for groups (wasn’t it like this for dungeons anyway), but the gear itself doesn’t change up a whole lot. A backpiece, a few rings and now the new stuff doesn’t make a huge amount of difference in large scale battles. Even if the armor was out today in full, there’s no way of knowing what you’ve been beaten by in WvW (which is the place I think, imo ofc, has the most legitimate concern when talking about increased tiers). I think each team would probably have the same ratio of players wearing ascended gear anyway. No different than going from 1-80 and going blues to exotics.
Imo, as long as gear isn’t gating content and is reasonably easy to obtain, not a huge issue. I mean if you can take underleveled folks into fractals, I don’t think it’s a large problem currently. If we get to the point where power creep has indeed surfaced with a thousand and one tiers, then I think the masses would have left this game anyway.
No one is asking for esports right now.
Anet said esports
We want some kittening support to the pvp community.
Id be so happy if we got half the support the pve world does.
and ur point about zergs… “Zergs” in history were crushed by smart tactics, training, and battlefield awareness. Point invalid
I never said zerg’s didn’t lose to better tactics throughout history, there are plenty examples of each side of that coin, I merely meant you’ve seen it throughout the real world, why wouldn’t you seen it in a fantasy world being played by humans?
If it can be done, it will be done.
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Omg, the whine. You guys act as if there are hundreds of MMO’s out there that have involvement with what many call esports. Hell, esports revolves around RTS’s/Shooters and now MOBA’s anyway.
It’s gonna take time getting there. Not many MMO’s have even launched with arena style combat. Guild Wars had arenas, but GvG was where iit was at. I don’t think anyone wants to watch conquest anyway. For that matter, flat arena combat is boring imo, complex objectives pitting teams against each other is what I want.
As far as WvW being about the zerg, well, um…yes. It’s war. What did you think would happen. With no airplanes and tanks, large groups tend to clash with each other in wars. It’s true even in our own true history.
I know WvW could be better and have more going on, but the bigger picture isn’t the pvp in those maps, the bigger picture is realm pride and doing your part for your weeks cause. Taking camps, killing yaks, catapulting walls. Not many MMO’s even have sieging. I think L2/DAoC and Warhammer were most notable iterations, but beyond that…very few triple A MMO’s have had it so…
I’m no white knight here. I just see beyond my own fabricated little world, a place where 5pvp maps + essentially 2large scale maps in a newly launched title is actually more than what most titles come with.
And I didn’t even bring up WoW. I have been there for the launch of pretty much every MMO that anyone talks about or has ever talked about and a plethora of niche MMO’s that get virtually no attention from the masses. I been through 2wars and countless tours outconus, so I even know a little about real pvp.
Here lies Akari Lost
Great Great Grandson of a Luxon Boss.
He was an Assassin, Just not in name
A Thief he was labeled, same world, different game.
He was known to to say " I use Heartseeker waaaaay toooo much". What this meant no one knows. He often would dance at Dragon sightings.
“Shadow Refuge, Hide in Shadows My friend,
Owell, alas, AoE still got me in the end.”
Ha, going through my screenies I found 2. Think I’ve only seen the tags like a total of maybe 5 times. It’s good they play their own game, I play it…everyone should =).
Is this a real thread?
I feel like writing the word kitten, in this thread, a kitten isn’t a cat.
Anyhow, if and by if, mounts are added to this game then all of those who sat up nights argueing about no need for mounts or Anet already stated GW2 won’t have mounts may need to pull foot from mouth. Point is, never say never, it may happen and I’m sure the upcoming brooms will be a test.
As far as waypoints, ok…in the game now, what happens if Anet decides they want to change the travel system in an Expansion? The thing is, with an everchanging game world like MMO, the only thing really set in stone forever is probably at least the universe the game started in will still impact the rest of the games life. Other than that, things can change.
First and foremost, I don’t think players should be divided by rank at all. Mainly due to the fact that ranks are account bound and not character bound. I can be rank 60 and start to play a class I have zero exp playing with. TBH, I think you get better by playing with/against folks who are better than you. I would go out on a limb here to say that as pvpers in general, you want that challenge anyway.
Yeah, totally agree with needing different modes. The maps so far are decent for the only mode, but after 100’s and 100’s of matches, it’s gets boring quick. Anet could even throw in fleshed out versions of modes they’ve had during events.
Reapers Rumble and the Pac-Man game they had during Mad Kings Holiday.
The Snowball fight during Wintersday.
Edit: Reapers Rumble I think has some strong potential, MMO version of a MOBA map. More please.
They need something that’s for sure.
I personally want to see something along the lines of HA/FA/JQ and GvG.
As far as spectator mode goes. It worked in gw1 for HA and GvG. I watched matches from time to time to check out how the meta was actually being played (still do), but if you don’t have those modes, what’s the point. No one wants to watch you hold a point, err maybe I should say “I don’t want to watch anyone hold a point”. There was real strat involved in those game types. Coordinated spikes, flag carriers, split gankers and in GvG if the match was drawn out you had “Victory or Death”, The Guild Lords made their way to the flag stand for final showdown. I don’t think you could solo a Guild Lord in GW1, now I can solo the 5 NPC’s in spvp…perhaps that would change in a GvG setting but who knows.
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I just posted a screenie in another thread of me jumping from the rock above and to the left of that vista. took a bunch in succesion on the way down, but here is one.
1. split decision : Yes due to I’m enjoying not having to search or wait for heals and I really take responsibility for myself.
No because healers add another set of dynamics to teamplay in a pvp environment especially one like the monk in GW1. PVE seems to my memory have had better fights and boss mechanics in games with healers, imo anyways so far, we’ll see. Some of the bosses you can’t see anything that’s going on so your watching health bars anyways.
2. Yes, if it were available. But it’s not. And it’s not needed. But there are plenty of archetypes I also wish for.
3. Balance? I think it fits their vision or is in route to fit their vision. That’s all you can really ask for. I can’t say for certain everything is completely balanced class to class, but pvp seems alright without dedicated healers. What they need are more modes. Conquest with these few maps are mind numbingly boring at times so then I move over to WvW, which then proves to be pointless at times so I hit pve.
Edited…BTW, I did check in on SWTOR recently and man, can’t stomach it. Looking at this game and then looking at that one…my god, all I can say is that game isn’t pretty. I just remembered it looking a lil better than that when I played it before from launch til about 2months after 1.2 the legacy patch. I remember pvp there was ok, I even liked huttball when many did not. I mained a Marauder and Sorc Healer.
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Here I am falling into Mount Maelstrom. Something just told me to jump and I couldn’t stop myself, I think it was the wind or the trees or the grass.
Forums, Check.
Negative Feedback outweighing Positive Feedback, Check.
Doomsday Scenarios, Check.
Evil Company holding game hostage, Check.
Ok, things sound pretty normal around here.
This has been brought to you by “Every Single MMO” and it’s subsidiaries “Things that happen in the Forums”, “Oh Noes, Game got my Money” and “Man, this Community Kittens Kittens and more Kitty Kat Kittens”.
The sky isn’t falling, I hear this everytime a new MMO comes out.
Oh, yeah….OP, welcome to the world of early adopters. If you get in on the ground floor of many MMO’s you see the same sort of things happening. People crying about a piece of work constantly being worked on. I even keep hearing “We paid for basically a beta”, I just LOL.