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Next xpac is called PoF ?!

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Posted by: Akari Storm.6809

Akari Storm.6809

-Passed out Finally!
-Ping or Frames
-Path of Frodo
-Pestilence of Foefire
-Pass our Fries/Froyo
-Putrid Orbital Flame
-Paradox of Fletch
-Parents of Faren
-Printers/ Office space/ Fields

-Procession of Faith
-Prophecy of ………….
-Path of the Forgotten

I am really craving for a sequel to GW1...

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Posted by: Akari Storm.6809

Akari Storm.6809

GW1 was a bloated mess by the time EOTN rolled around, iirc that was a large part of why they started making GW2 in the first place.

To me, the only things that felt bloated was tutorial beginnings of each campaign and maybe the many skills that no one used at all. I understood it though as each campaign (besides EoTN), could be played on it’s own. Those extra skills were more often than not redundancy skills.

I wouldn’t say it was a mess at all though.

I am really craving for a sequel to GW1...

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Posted by: Akari Storm.6809

Akari Storm.6809

I too was hopeful for a guild wars 2 that resembled the first game a bit more. Probably more in the character build side of the house along with the pvp.

I guess I wanted GW minus all of the instancing, having more of a seamless world and a better loot system. The loot is frustrating and unrewarding for me in both games. A game more focused on group content like guild wars was before heroes entered the picture with Elona. Sure, henchies were used, but it was much more likely that you would group for much of the content before going with them.

The only thing that hurt that aspect was the wait for healers time to time.

The pvp here is fast but gets boring pretty fast with just the one mode. WvW is nice but can have huge breaks between skirmishes.

The lore isn’t terrible compared to the first game. The dungeoning system in the first game were better I think, mainly due to the fact that they were the big parts of the overall story being told. The elite dungeons were fun imo.

I also think the team aspect was a bit more defined. Healers added another dimension to the game. Interupting and conditions played valuable roles. Build diversity played a larger role overall. I never felt like meta shifts due to nerfs killed classes. I felt like they were intentional to change up the staleness that would occur if builds were left in too long. That seemed great for pvp.

I will say that even though there were a multitude of skills that never saw the light of day, there were plenty that changed the landscape of entire encounters. Ranger spirits are a great example.

Resurrecting being so tactical in the first game, I feel carried much more weight. In pvp anyways. In pve it’s pretty much the same thing minus the downed state. That is if you were any/monk, any/rit, or vice versa. Res signets of course could be used by any class.

I also liked how the weapons were treated in the first game. Some of that has been built into runes and such like for example: bleeding/poison last longer. I think I liked the blunt/piercing/elemental/slashing more that what we have here.

The energy management system also gave more weight to decision making I think.
Interupting here is a guessing game 99% of the time.
We exchanged all of that for dodge.

I am probably of the mind that we could have had it all. Hopefully when/if they give us a form of housing they do a better job than the guild halls they gave us in game one.

Overall I do feel that I have been playing in two different worlds though even with the abundance of gw lore i gw2. Dunno how that would ever get fixed. That’s way too subjective. In fact it’s all subjective.

What GW2 race would you create?

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Posted by: Akari Storm.6809

Akari Storm.6809

I personally have been waiting for any game to do a beautiful feline race that resemble the thunder cats, but that’s just me.

The problem being that the Thundercats don’t really look feline at all, but rather human with pointy ears, claws, and colourful skin.

Yeah, guess I should have said that the thunder cat theme/aesthetic is what I’m looking for in a humanoid in any game. Have been able to replicate many characters that I was fond of as a kid, thunder cats not being one of them.

What GW2 race would you create?

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Posted by: Akari Storm.6809

Akari Storm.6809

Tiger! I really like running around as one, whenever that bleeping pita of an expensive tonic gives it to me. Though Feline race could be cool.

Um, the Charr seem pretty “Feline” to me as most of their features come from the big cats of earth. I think the horns throw people off. Just wondering what you mean by feline. On all fours all the time like an actual tiger?

I personally have been waiting for any game to do a beautiful feline race that resemble the thunder cats, but that’s just me.

Anet is working on "Stuff"

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Akari Storm.6809

I assume some of those employees may also be maintaining GW1. Guild Wars may be walking dead, but not headshot final dead yet.

I for one am hopeful that as far as content development (expansions on par with other releases from other games that seem to be smaller companies), big chunks of girthie story blocks, new class skills, new classes, new races, new lands and possibly even new weapon types. Wouldn’t mind new loot and legendaries also.

Basically, after playing in both games, I personally am wishful for fleshing out the rest of the world. In essence, I have been playing in the same lands since 2005-2006. Kind of am over Kryta and the shiverpeaks. Wouldn’t mind diving into some updated versions of Cantha and Elona, but would ultimately rather see what else is out there.

Stop sell taxi for gold pavilion

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Posted by: Akari Storm.6809

Akari Storm.6809

Can’t get paid from me, that’s for sure and I could give 2 kittens about in game gold. I’m giving my time and donating to get things going.

Majority of the LFG notices I see are asking for tips.

I want to give tips. Tips like, “Say bro, don’t pull on Superman’s cape, don’t spit into the wind” and other tips like, “If it’s between you and me, it’s not going to be me unless it’s about giving you or me money, then it always will be me”.

Don’t forget favorites like, “Liquor before beer, you’re in the clear” and oldies like, “Two birds, one stone”. Or is that two girls, one cup? I forget.

Anyway, the only tipping I would do is sending some coin to mesmers at jp’s and maybe send siege to a commander. That’s it.

Tipping for something that you probably need bodies for, lol. Tip me for coming to your crown P.

Why RvBvG alliance is a bad idea.

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Posted by: Akari Storm.6809

Akari Storm.6809

You wouldn’t need to change anything except matchups. By that I mean who gets what color.

You wouldn’t need megaservers/overflows in their current in incarnation.

Open all current borderlands to all servers. Allow players to do what they do now and select what borderland to go to.

Instead of 3 maps to go to you would have 24.

Selecting a color to play for locks you into current match-thru -end of next match like now.

TS could be set up for battlegroups. 1-8,9-16,17-24
When someone needs help from another battlegroup, you send runners. Either they run to borderlands, run to ts server,
or
Anet gives each map a chat box that allows world chat like the team chat function was supposed to do. World chat would identify player/server/then message.

—No different than actual war when communication is limited.—

Smart servers would check all options to corroborate information and proceed to send available help from there.

Ideally what I would like is for each map to resemble what we get in the pve world instead of the identical borderlands we have now. Make it one big war.

But as is right now you would have 24 borderlands.
24 EB’s. Could probably knock EB down to like 10-12.
No overflows or new maps being generated.

You would have what you have now cept more choices in where to go and over stacking servers would be less of an issue than it is currently.

Sidenote: I feel that the only reason EotM has turned into what it is now is because it means nothing. Sure the rewards sponsor no pvp, but ultimately, if the map mattered ppl would care. Perhaps if they had something like favor of the gods and HA from the first game. Winners get keys. Keys open some sort of mega chest for some EotM weapon/armor set.

WvW in a new system could have something similar. 1st, 2nd and 3rd would actually mean something week to week and could reward accordingly.

(edited by Akari Storm.6809)

LFM Only ele war guard

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Posted by: Akari Storm.6809

Akari Storm.6809

14k achievement points,
5 thousand PvP games
Ascended berserker gear
Insane gameplay

but a ranger.

And getting kicked by four 2k AP warriors, which I know suck big time, but that’s better than no playing.

Thanks for that Anet. Gj on PvE balancing. And I though PvP was kittened up…

OK first thing, did they say they only wanted those 3 classes? Because if they did, you shouldn’t have joined. You said you have 15k AP, so is it ok to say 2k AP is too low? You’re basically saying they should accept you because of your high AP but it’s a case of your prejudice vs theirs. You don’t determine another person’s group, this isn’t kindergarten where everyone has to play together in the sandbox. You can always get your own sandbox and group of people. The next thing…most rangers are terrible for pve. Bearbow rangers are everywhere, very few seem to use the spotter trait or carry melee weapons. They didn’t kick you for any personal reason, so don’t take it personally- we’ve all been kicked for 1 reason or another and we don’t make tons of topics because someone didn’t want us in their sandbox.

While most of what you said is true,

I have never been kicked from any group…in ANY GAME. Speak for yourself.

Leveling an alt is so much more tedious now

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Posted by: Akari Storm.6809

Akari Storm.6809

lol, I have 1 or 2 80’s that never even bought the level 40/level 60 trait books until they hit 80. I crafted to 80 once or twice also without leaving my home city at all and didn’t learn the mechanics of said class til I ventured into the openworld.

You have all the time in the world to learn how to play a class.

@op, I agree with the first part of you statement though…think I liked the first system better and certainly the UI. I’d rather have the drop down windows back when looking at traits instead of the side bar. Maybe if they put just the locked traits -ONLY- over there and the general description of objectives you must complete, then I would be happy. Right now it just feels clunky compared to before.

Go to this window, go to that window. Can drag from this window over to that window. Can select from this window to fill spot in that window.

Before we just had one window with drop downs.

(edited by Akari Storm.6809)

[Suggestion]Leveling up needs more flair

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Posted by: Akari Storm.6809

Akari Storm.6809

Sure, there are times throughout my playtime that I haven’t noticed myself actually gaining a level. Sometimes enemies will be pushed back and I’m going wtf. Then it dawns on me, hmm, must have leveled.

For the most part though, I ’m taking in all of the information on my screen because I play with a ui/hud, so I see the bar and even anticipate gaining a level. I know there are players who play without the UI at all and may in fact gain a level and not know it if not paying attention.

With knowing that, from my perspective, this is the least of my worries. With all the things that should be coming to the game, this isn’t even on my radar. I personally would hope that more development time is being spent on game changers. I’d rather have new features and content, plain and simple.

non issue for me.

GW 2 No progression

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Posted by: Akari Storm.6809

Akari Storm.6809

Ha,
Guild Wars= Build Wars
Guild Wars2= Fashion Wars= Runway Wars=Tyria’s Top Model

From time to time I look at the traits and wonder, would I ever use that? Many traits, to me have become the useless skills that never got any playtime in the first game.
I guess you see this sort of thing in all games, but it seems as though there are more here than other games I have played with this tree system set up.

I think there are even more traits that find themselves in every build that are difficult to let go off because they provide so much utility. Probably even more utility than those 3 on your skill bar.

Then, I think that the same thing can be said for those utility skills/heal skills and elites.

Hopefully we see new weapon skills sooner than later to spice things up a bit to increase some diversity.

Precursor Talk

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Posted by: Akari Storm.6809

Akari Storm.6809

@Firebaall

Going to go out on a limb and say that I think players want their effort directed at something other than gold per hour. Look at the gifts that take ore and wood. If I want to make that gift, I can go out and do that myself spending my time gathering. It produces sure fire results.

I want the gift of battle, I go take objectives and kill other players. I need gift of exploration, I go complete the map.

However, when materials that are involved that have no sure fire way of getting them with any amount of certainty, I have to farm gold and am forced to purchase them on the TP. Lodestones, boom…forced. Precursors, boom…forced. Tiered mats, basically forced if you don’t want to spend upteen months getting a stack of this and that.

With the way things are, I could sit here with every component to a legendary except the one that matters for years………and the only way of getting it would be to pay gold or gamble all of your earnings on a lottery which still could mean you get nothing.
Does that sound right to you?

Precursor Talk

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Posted by: Akari Storm.6809

Akari Storm.6809

@ Firebaall
You sound angry bro! It’s a kittening video game. Some pixels. Art work on a screen. These items don’t exist outside of this little box you are looking at.

Anyway, I agree with the sentiment that farming gold to get everything you want isn’t and should have never have been the end all, say all route to getting items.

Too many items of exotic level (and many times rare level), involve the tp when creating them. Many items for crafting can’t be reliably farmed, so we are forced to farm gold to buy stuff from the TP. That to me is a fundamental flaw. Even worse now with the dungeon fixes. Instead of making the game about playing to achieve items, it’s about playing to get gold to gain items.

I remember farming IDS’s in GW. Of the many items you could farm, I liked doing that one. Getting that item here will never happen as a drop. I know one person who got that item from the Claw’s chest, I’m sure there are more. Every other person crafted it or just bought it from the tp.

Almost two years in with over 5k hours and I still wonder sometimes if precursors are even on the loot table.

Racial Titles and Story Titles

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Posted by: Akari Storm.6809

Akari Storm.6809

I too like this. Would give me another reason to place every race. They could even have class specific titles much like the Spvp class specific titles like: Champion Shadow, so on and so forth.

One of the high points of my playtime in the MMO I spent some real time in before this was obtaining class specific titles.

Edit: Side note, Since all personal stories no matter the race converge into the same stories once you get past the “Orders” bracket, I would put the cutoff somewhere in there. In the other game, their story went all the way to cap and was about the class entirely so unless the racial stories here get some lovin, it would pain me greatly having to do the after Orders stuff over and over again.

Done it a few times now already, didn’t like it then.

(edited by Akari Storm.6809)

Mad Memoires Skin

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Akari Storm.6809

I could see the problem with this, they were two different items correct? I still had both versions in my bank so it wasn’t an upgrading of one item to the next. Green one was for act 1, fiery one was for act 2.

Why do you still log in?

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Posted by: Akari Storm.6809

Akari Storm.6809

1. Spvp…mostly hotjoins. It can be fun until it’s not.
2. These days I may venture into WvW less than I did in the early months, but I always found that mode fun. I see the problems with it and think many players know how to make it better, but it still is decent for what it is.
3. Anticipation of one day getting a shiny drop. Almost 2 years in, I would have thought that I would have gotten at least 1 of each exotic on the loot table by now. Boy was I wrong. Certainly got every green and blue skin out there. I even wonder what precursors look like. Hmmm. So, I keep trucking along.

In regards to my number 3; even though that is probably one of the bigger underlining reasons why I still play, I do have honorable mentions. I was a fan of GW, so I like the world. The combat is pretty good imo in comparison to other games on the market. It’s fast with practically 0 rooting yourself skills.

Also in regards to my number 3; It’s sort of a double edged sword, on one hand it’s one of the larger reasons I play, on the other it’s a huge reason why I play other games with better reward systems. I dabble in D3 and Marvel Heroes where the loot drops like candy….stuff I can actually use.

Suggestion: Removal of Food and Nourishment.

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Akari Storm.6809

I don’t craft em. I hardly use em except for maybe in WvW. TBH, it’s kind of pointless for me.
Other side to it; they usually cost too much two fold like most crafting elements in this game. Too much in silver and too much in materials for the time they can be up and definitely for the time it takes to get the materials. Too much for me anyways.

Some players like that, I’m not one of them. I usually dislike crafting in most games as it is usually clunky and not well thought out.

A Designer's viewpoint: Condition Caps

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Akari Storm.6809

^That would make things even worse. Lets say you do 500 DPS with your build, another character comes with his 500 DPS build, you both together would still do 500 DPS, which is essentially the problem with condition caps but made worse through now that 2 condi users are definitely useless in any case.

I’m not saying it should be instituted here. That ship has sailed. I’m saying that it was anet’s decision to even add condition damage to gear and that was a mistake in my eyes.

Had they kept the same formula from the previous game that started in 05’ and is still being played today we wouldn’t even be having this discussion. Conditions in Guild Wars was never the primary source of damage in a build. It was the plus. Not to mention many skills had other effects if a player had particular conditions on them which many times is what you built around.

For an example: First skill, hit for dd and apply poison. Second skill, hit for dd, if subject is suffering from poison then do double damage or apply weakness or knockdown or blind or anything the skill says.

Guild Wars entire skill system was made up that way, not just conditions. Enchantments/Hexes/Offensive/Defensive skills were made up that way too.

A Designer's viewpoint: Condition Caps

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Akari Storm.6809

Maybe if you made all conditions as duration instead of stacking? But then how is damage calculated?

This was Guild Wars in a nutshell which is another reason imo that it had the better make up. So many builds. Standard gear. Conditions had basically a set amount of damage, and you could only stack/increase duration from build to build.

Ticket reward ratios quandary

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Akari Storm.6809

To the OP,
There are plenty of sports that have similar rewards between divisions.
Most of that is in the form of trophies. You think highschool and college teams actually get something more per division beyond more exposure perhaps when trying to go pro? When you get to the professional stage it becomes about money.

If a particular league gives out greater rewards, it’s because there’s more money involved.

Ticket reward ratios quandary

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Akari Storm.6809

They probably have sights set on s3. You can get a regular weapon this time, everyone can. Those who placed higher can upgrade them now. Next season everyone will have the opportunity to upgrade what they got this time around. Higher placed servers per league will ofc have more upgraded weapons in the long run.

I think the thought behind it is to give some prestige to them. Not sure if it’s the right thing to do, but is the way it seems to be set up.

@SleepingDragon…I personally kind of agree with with everything you said up until the EotM portion. Badges are fine the way they are imo. As much as I don’t like what the EotM has become after about week 3(large karma/badge/xp/champ bag train with little to no pvp involved), I don’t think the the rewards are the biggest part of the problem, not counting for anything is.

This game already has a reputation for giving out crap rewards. Giving less isn’t the answer. Keep in mind that many farmed the jp chest on multiple toons daily before EotM and probably got more from zerg clashes than taking objectives. I know I did.

Next evolution of WvW is: Orders warfare

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Posted by: Akari Storm.6809

Akari Storm.6809

^yeah, no overflows…but you could open all the maps that we have now and move servers into 3 factions. No orders, but maybe 3 new factions.

As far as changing factions, keep it the same as we have now. Choose a faction, play. Swap a faction, lockout for current match…begin again next match up.

As far as having ts or other server wide chat programs for WvW, you could always have battlegroups. Borderlands and EB1-8 = TS server 1, Borderlands and EB 9-16 =TS server 2 so on and so forth. Could go smaller. Then in game could set up commander channels with passwords if one battlegroup needed to call in help from another. (actually would have to allow for players to create their own chat channels like the multitudes of other MMO’s out there).

@ OP, I’m not opposed to a 3 factional system. Just don’t want those factions to be vigil / priory / whispers.

(edited by Akari Storm.6809)

Why not go to Alliance Battles?

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Posted by: Akari Storm.6809

Akari Storm.6809

Cont’d
As far as choosing what color/faction to play for? Keep it the way it is now. You choose a team whenever you want but are locked out of current match if you swap mid match and begin again next match up.

With that you could actually have some 1st 2nd and 3rd place prizes as coverage is bound to be split more so on the even end than the uneven. Planetside and Planetside 2 are great examples of what 3 factional combat should look like.

Why not go to Alliance Battles?

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Akari Storm.6809

I actually think you could probably keep what you have now via all the borderlands and eb’s and just rename them per map.
Then institute the 3 faction system.
That way you can still choose which map to go to.

Would work even better if Anet did this and actually had different maps per borderland and per eb type map.

With that you would have 24 borderland maps and 24 eb maps to be covered by 3factions. Servers that don’t have coverage now wouldn’t have to worry about getting help where it’s needed.

While I liked eotm (maybe the first week or so),at least the format behind it (smaller timed battles), having it overflow and not count for anything while giving some nice loot/xp/karma via the zerg train kind of killed the WvW part of it. No real battles verses players, pvd 2.9hrs out of 3hour matches.

Ideally what I would like is a large continent with many zones that are varied like the pve world without quest or hearts. Then give us some actual alliance features like we had in GW1. Often times I picture lorners pass or mt. maelstrom being a wvw map. I think I would have fun there.

(edited by Akari Storm.6809)

assassin ritualist paragon monk dervish

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Akari Storm.6809

@^ Orpheal, I’m going to go out on a limb here and actually speak for me and my friends across the guilds I once played with in GW1.

The Dual Class system was a huge part of the draw for that game. The ever changing meta shifts because of constant balancing were a huge part of the reason many of us stayed playing. Builds came and went on a regular basis. GW was effectively Magic the Gathering w/3d combat. Finding synergies I think was kind of the point of that system.
The devs may have seen it as a problem to balance, but many of us liked that it happened the way it did.

Personally I wish for an updated version of that system with an upfront notice to it’s community :: This game will never be balanced, our attempts to balance are to purposely destroy the meta and rebuild. Don’t get comfortable with anything as rules will constantly change. That sort of thing absolutely keeps the pvp aspect of things fresh.

I’m also going to go out on a limb and say that it’s the PVE only traditionalist who seems to have the biggest problem with a system like the one GW1 had from the players side of the house. By that I mean the players who nestle into 1 or two builds and never leave it over the course of the game until they are forced to. The same sort of players here that play a staff ele and only use two attunements; Fire and Water.

Anyway, I personally don’t care that what we have now is covered by the classes we have. I still want more. If only for new mechanics. I mean lets be honest here. The classes we do have now pretty much all do the same things, just with different mechanics. Every class but thief and Mesmer and maybe ranger can group stack might. Everyone can load dps heavy (which sadly trivializes 99% of pve) providing essentially just one role. At least the only role that carries weight.

I personally think that these MMO’s never get balanced. It’s an everlasting ongoing process. It will never be perfect. Why not add additional options? Especially to essentially do the same thing like we have here in GW2.

All you really need to do is hit a bunch of check boxes. (for pvp/wvw mind you, as pve can be done with anything and done quickly with power builds)
1. Add a way for this class to obtain power builds
2. Add a way for this class to obtain condi builds.
3. Add a way for this class to obtain a bunker build.
4. Add a way for this class to obtain a roaming function.
5. Add a way for this class to give something to a party, be it buffs/blocks/reflects.
6. Add a way for this class to have close distance combat.
7. Add a way for this class to have long distance combat.
8. Decide what type of mobility you want this class to have.

That is sort of the skeleton I see when looking at this game. Build class mechanics around that. Balancing would probably be a little more work but at least we the players would get more options. That to me trumphs balancing especially since none of the classes are completely out of whack and have never been. Sure there have been some periods of an OP skill here and there, but us as players find ways to deal with them. That is how meta shifts happen before skills are patched. Players adapt.

I think those who talk about things be exceptionally balanced are those who grow attached to the smallest possible number of things any class can offer.

Post your "Bored Pic" pictures!

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Akari Storm.6809

Random Boredom picks. Eh most screenies are taken when I’m either bored or thinking that I should probably catch this scene. Even with all of the screenies I have taken, many times I’m just not thinking about taking them so I probably have missed some good shots.

Attachments:

If you won't give us mounts...

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Akari Storm.6809

I’m not against mounts as they are usually something I gravitate towards collecting in most games in this genre.

However, this game doesn’t need em. I think waypoints are enough. There may be too many of them in fact.

I would have rather of had some summoning feature to get to friends in a hurry and had mounts for regular travel, but…we got what we got. Mounts to me actually make sense for these types of worlds but hey, it is what it is. I will say though that I would rather have mounts in those other vast SEAMLESS worlds than this zone to zone instanced one. If we got them here, we would probably have to equip them every time we hit a portal and then wait another 3yrs before that’s fixed.

On topic: I think as far as speed boost go: every class does have access to some form of it. It doesn’t need to be equal or balanced between them. With speed boost, partywide or AoE and with teleports plus weapon skills plus trait set ups plus runes and w/e else…it’s pretty simple to traverse the world.

The game has been out for coming up on 2yrs. Deal with it I guess. Game could use the work put in elsewhere as far as I’m concerned. Not really an issue for me at this point.

The millionth positivity thread!

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Akari Storm.6809

I effin love GW2, my only gripe with it comes in content. I love how the game works, but the existing classes keep getting “Rebalances” but nothing added to them. we NEED new weapons, new attacks, new traits…. and more. We also NEED new classes in general. Its been almost two years now…. come on. The actual game though? most of us love it. The main reason people complain so much is that this game has the POTENTIAL to be the best MMO ever. period.

You are aware that adding new weapons and such would require even more rebalancing, right?
It is always better to get them as balanced as possible before adding more variables.

It’s an MMO. You could add 50 classes and would still be in the same spot as we are in now. As balanced as possible in hopes of what? How exactly would we know if we were as balanced as possible?

We have less skills overall when compared to most games let alone Guild Wars that had dual classing and that game was more balanced than this thing is. Even with weekly changes to skills which altered builds/meta it felt more “balanced”. Lol, what does that even mean. Pipe dreams. 10 better games will be released before we get to a place where every build using every weapon set and those games will undoubtedly have more than 8 classes.

At the very least there should be some thought put into sub-classes.

Anyway, to me…each class does pretty much the same things, but have different mechanics. No reason you can’t have 100 classes doing the same thing with different mechanics.

Every other game out there, each class will do very different things…have different buffs/debuffs/CC’s and forms of healing. Here, same stuff, different class. The only standout is maybe poison and confusion in spvp can’t be reliably put out there by every class. Well, then again..Guards could use the doom sigil and maybe a particular rune set to put out poison.

Eh, balanced…hate the word when talking MMO’s. I also want to say that I hope, I hope it’s used when talking about pvp, otherwise…wow. You could literally beat all pve content naked in any weapon set.

GW2 in China; any hope of Cantha?

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Posted by: Akari Storm.6809

Akari Storm.6809

I honestly never got the problem with Cantha. Was it the architecture? The animals? The armor designs? The lore? The gangs? The zodiac symbolism? The soundtrack? The mobs?
Certainly wasn’t the Kurzuxons!

It’s a made up world. I’d say if it was such a problem then open Cantha up further(we only saw parts of it). Have the bulk of the culture in what we played before be Chinese inspired. Then as we get further in have Japanese and Korean divisions.
Each section with it’s own lore. Revisit Echovald and the Jade Sea for the gothic/greek-gypsy feel.

God forbid you forget to put in parts for pacific islanders.

I actually could care less about the themes of the different human cultures represented in game for any of the campaigns. I think I just liked the mobs and the whole Kurzick Luxon thing more.

Cantha didn’t have to be Asian inspired at all just like Elona didn’t have to be African. It made sense I guess for different lands to evolve in different ways, made seen mostly through architecture and clothing and even the music in the zones. Honestly, they could get rid of the inspiration there as far as I’m concerned. Kryta did.

Where should GW2 be heading?

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Posted by: Akari Storm.6809

Akari Storm.6809

I agree with much of what you said OP.

I think my own personal want in this regard are some elite non-solo friendly zones. Nothing but groups of elite-thru-champion mobs who act like player built teams. Perhaps something like you see with the aetherblades or some mobs from the LS events.

Only problem I see with that is that it may result in zergs going from first wp in map and mobbing from there to other side of map.

I guess what I want is a better LS Lions Arch under attack type of zone, harder and larger with chances at some real rewards/crafting materials. If this could be done while breaking up the zerg, I guess that would be my ideal play area in this sort of everyone can get credit from a kill type game. Scarlets invasion (the one that hopped zones) was the other version of this. Just add many end of invasion bosses with special loot at the end of the event chain.

Reward wise, make use of zone only armor/weapon sets.

Anyway, once again, agree with much of the OP’s post.

why no 'trinity' is good

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Posted by: Akari Storm.6809

Akari Storm.6809

The trinity in my eyes has produced better fights overall so far. This system has produced only really one fight tactic…stacking.

I don’t know if that has more to do with how ground combo melee distance boons spread or melee just doing more damage in general.

I think overall I prefer the concept of having actual roles and party targeting skills. That sort of system doesn’t actually have to be a trinity. GW1 kind of showed me back then that you didn’t need to have one. Essentially there were no tanks.
Each class had numerous ways to add to a party through endless builds.

GW1 did have healers though. Conditions meant more. Skill chains carried more weight. Interrupting was a playstyle and carried weight.

Something about having roles matter in pve gives depth to my experiences in most games. That to me is what makes this game shallow. I find ways to have fun in this system, but deep down I know something is missing.

The team concept in most games pve wise is just the better route I think. Here, with everyone basically filling the “dps as fast as you can” role, it feels like the depth just isn’t there. CC is meaningless. You can support just fine with zerker gear. Makes having all those sets be meaningless for pve.

Pvp is a little different as you will run into multiple different aspects of each class, some good, some bad. Players have carved out there own roles there. Spvp that is. WvW is a big cluster kitten imo. Gets better the smaller the battles are. Zerg clashes are just press one battles booned by stability. My god if AOE wasn’t so prevalent in this game and there was collision, you would never see what we see now. Even as bad as Ilum was back when I was playing TOR, the large scale raid vs raid battles felt like just larger battlegrounds.

Pve here won’t be like pvp though. AI here just doesn’t play like a player would. At least in GW1, your team faced groups of mobs that were built like player teams.

I think GW1 had a decent model. Each class could carry heals just like here if they wanted and they still had healers. Skill choice meant so much for many years until Anet stopped supporting the game, then all of those hero+speed team builds started showing up that trivialized everything. Heroes imo made it good to solo, but killed the group aspect of the game except for the few elite areas that sponsored speed clears…couldn’t do that with a hero/henchie party.

Are you happy about today's armor skin?

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Posted by: Akari Storm.6809

Akari Storm.6809

The overall concepts on complete armor sets are not to my liking at all for the most part. I have to mix and match to get over to what I can deal with.
That said, it’s all subjective.

There are very few pieces that are must have favorites of mine. I think my favorite item wardrobe wise would be the Phalanx heavy boots. Best looking item to me in game so far. That one item ties so many other heavy sets up nicely. Another item like that would be the falconers medium mask or Charr T3 heavy gloves.

I think in comparison to GW1, GW1 comes out on top for me. That takes into consideration the tech and know how at the time of GW’1 launch and subsequent lifespan. It still holds up imo for a 2005 game. Sure, GW2 has a better feeling of weight per item, I just think the concepts were better back then.

Agree with the poster about Aion, probably one of the better collections of armors that I’ve seen, then again…many games from out that way have great armor collectives. Subjective of course.

Attachments:

nerf drop from champions in Edge of the mist

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Posted by: Akari Storm.6809

Akari Storm.6809

The problem isn’t the rewards, it’s the fact that the mode counts for nothing, so it will never be played as intended and continue to be this zergX3 kittening, avoiding each other the majority of the time to conquer lame npc’s. Nerfing the rewards would probably only make players not play the mode at all.

The first few days after opening it was actually treated like wvw, complete with defense involved. Then players wised up like they ALWAYS do, maximizing time vs reward and zerg down objects letting the other teams cap. It was easy to see this means more than winning a meaningless match. Even regular WvW has barely any weight when it comes to meaning something, but barely doesn’t mean zero. At least there is some pride there.

[Suggestion] An idea to battle whisper spam

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Posted by: Akari Storm.6809

Akari Storm.6809

I actually removed whispering from my main window and created a “whisper only” chat box. Now when/if I hear the whisper tone, I decide if I want to check it out. I’ve deemed whisper’s not important to my gameplay, want to talk to me…do it in guild/map/say or mail me a letter telling me to check whispers.

If I start to get a tone every few secs and I actually can hear them (when my own music is off), I will then report and block if the culprit is a gold seller.

Gw2 need more races and proffesions..

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Posted by: Akari Storm.6809

Akari Storm.6809

DaoC, regarded by many to be one of the better pvp MMO’s, (even this game’s WvW is kind of modeled after modes in that game), has like 45 classes.

Even though the balance here is a little off between viable builds between the current classes per game mode, I still think more classes would be nice.

Honestly, the only real place that balancing is needed is in pvp. Pve will always be trivialized, even more so in a game where armor doesn’t matter.

Right now, you have classes that can fill certain roles in spvp. Support, roaming, bunker, bruiser. Design classes with that in mind and I think it can be done.

Right now beyond those roles, each class does pretty much the same thing, but has different mechanics and ofc animations to achieve it giving each class a different feel and honestly, that’s all I want. A different feel/aesthetic.

@Stooperdale, I agree with the shadowknight aspect of what you said, but I probably would like to see that in some sort of subclass iteration. I disagree with the redundancy aspect though because to me it doesn’t matter if you have 10 classes that can tank, if they do it differently then that is 10 different ways I can tank. Variety is the spice of life and keeps things fresh.

I give myself variety here already. I have 2 of every class so far with very few sub 80. I play different builds on them all.

With that said, if the balancing team feels that they just can’t do it, I’m fine with that. That’s the reason I play different games to get the same thing I want.

Suggestion: Cultural Equipment Sold as Skins

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Posted by: Akari Storm.6809

Akari Storm.6809

+1 totally agree with this suggestion.

Added: Now that we have a skin acquisition system in place, The LA Lionsguard weapon set NEEDs a fix. kitten are all the same skin. Who in their right mind would pay the T3 karma prices when you can get T1 versions for cheap.

They need to preferably make new models for T2 and T3 and just make them skins for purchase with the OP’s suggestion or consolidate the tiers into one for maybe a mark up on the price of T1 by 1000-1500karma.

I think the OP’s idea of just making these vendor sold items into skins is perfect because that would solve a lot of the double dipping into our pockets/wallets here.

I’ve only used the T1 versions as base items for stats, then will wear blue/green items til 80 after 3stat items appear. Lets face it, I have yet to really notice a difference in blue/green/yellow gear. Because of this I think I usually will upgrade every 15-20lvls til 80. At 80 I will actually then start caring about what I’m wearing.

Stackable CC is a broken mechanic.

in Profession Balance

Posted by: Akari Storm.6809

Akari Storm.6809

I will say that the change to daze from the previous title has taken some getting used to since playing here. Kind of liked how it worked when it was a condition. Then again, interrupting in that game was a game of it’s own.

Roots and slows here are fine imo, except for maybe immobilize in some instances. That one is annoying sometimes.

Seems to me my biggest issue with cc in this game is that you don’t have those skills that take a player out of the equation fully but breaks on damage, something can be said for knowing how you apply damage around you and to what target. The only skill that reminds me of that type of cc is frostbow 5 from the ele weapon.

Something felt strategic about those types of cc. Then again, GW1 didn’t have any true cc at all beyond slows/knockdowns but the game still felt complex.

I guess here, because we have access to multiple types of cc breakers, we have multiple types of short duration cc’s. Most games you only get 1 or 2 hard cc breakers. Stun locking was usually reserved for very few classes and was actually apart of even playing the class, my largest example of that would probably be WoW’s rogue. DR I think is another option those games use because of the lack of get out jail free cards.

It’s not fun at times, but does have it’s counters so I guess it works.

Please Allow Dye to affect Fire

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Posted by: Akari Storm.6809

Akari Storm.6809

I know the theme of CoF armor is supposed to portray the image of that dungeon, but I think we have been there, done that and are over it.

Let us dye everything imo. Fire from cof, radiant brilliance from the achievement radiant armor, hellfire armor…even the glows on some of the SE pieces.

I wonder actually if anyone on the player side would be opposed to this. This has to be anet thing. Not a great decision imo.

Edit: and what raptor said^

Outfits have a transmutation charge?

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Posted by: Akari Storm.6809

Akari Storm.6809

I have several extra sets of “Outfits” that none of my characters can use because once you unlock for one character, they unlock for ALL characters. I only have one toy per set though.

No idea where transmutation stones comes into play with these. No idea how you removed the sets either. For me they just seem to be there. I have the Mad Kings outfit and the Witches outfit btw.

Temporary LS content is not cutting it

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Posted by: Akari Storm.6809

Akari Storm.6809

The Living story to me was no different than what other games do in regards to updates. Only real difference here is that the Living Story experiment wanted to give added life to the world by having it be temporary. An artificial feeling that the actions of the players and npc villians had impact on the world.

We got dungeons, a few+fractals+ a piece of the few being added to fractals. We got world bosses that have proven to be somewhat a challenge. We have had some decent boss fights and events that were good as far as GW2 goes. We have had altered zones and a destroyed LA.

I have been playing MMO’s for over 10years and can tell you this about the expansion game, There have been next to 0 expansions released for any of them with the amount of time GW2 has been out for purchase. We are closing in on the 2year mark which seems to be the average for the first expansion to come out for the games that have even had one.

We know nothing about what Anet is doing behind the scenes until they tell us something. They could be working on an expansion and the Living Story. When most companies are laying people off after 6months to a year, Anet has been hiring or keeping people on. That tells me they are working on something, possibly many things at once.

I agree that temporary content doesn’t provide added enjoyment beyond the due date of removal, but it’s a price Anet seems to be willing to pay with the concept of how they want their world to work. I don’t think all content should be like this, but I accept the living story and can deal with it. I also accept that this was a test run. Hopefully the story they try to tell has:
1. Better plot
2. Better dialogue
3. More in depth fleshed out characters
4. No joker villain wannabe.

Ideally what I want is for failure to guide the story also, which I assume would be an enormous amount of work hours to be put into content that may never happen. We only get to see one outcome to each progressive step in the story and that content I assume is crafted a few months or more in advance.

May get to see that sort of thing in upcoming games cough cough EQ:N where each server will have it’s own identity made possible through players action’s, meaning a town will exist on one world and not the other because of how players handled the content.

Should try playing a sandbox where you may have things happen that never happen again.

I will say though that like many things in this game, we should get alternating versions of items and content.
1 week we get Living Story, 1 week we get permanent content. 1 week we get gem store armor, 1 week we get armor that can be obtained through actually playing the game. Same for weapons and such.

(edited by Akari Storm.6809)

Annoying Gem Item since the 15th patch

in Black Lion Trading Co

Posted by: Akari Storm.6809

Akari Storm.6809

I’m thinking this was just an oversight. Don’t think that it was completely intended to sell that ONE particular item. My hopes is that a way to salvage those expensive runes/sigils/azurite orbs from karma/wvw gear will be put in place.

Besides, if the gear is lvl 80 and you want to continue to use the runes/sigils/orbs, just transmute over the item and continue to use the gear. Otherwise just play the game and acquire them all over again. Even the few that are expensive have alternates that could be used as place holders that really doesn’t subtract that much per build.

Not P2W. Nothing in this game has been P2W, ever, that includes the watchwork mining pick(had a bonus I didn’t agree with, but wasn’t P2W).

Side note: That item in the gem store needs a severe price reduction as do all gem store items imo. Each item would probably sell more if they were cheaper to make up the difference. I know I would buy more stuff from there if they were, probably on a increased bases also for items that can be used several times.

Question…why are all the finishers different prices? LoL, who determined one was better than the other and should cost more? Seems silly to me.

(edited by Akari Storm.6809)

Game Updates: Traits

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Posted by: Akari Storm.6809

Akari Storm.6809

GW2 trait hunting is superficially similar to GW elite skills — you do something in game to get something you can use with your build. It’s also superficially similar to the 30 extra stat points available in GW via questing. The differences you allude to are the point of contention.
______________________________________________________________

@ those saying that L36 abilities obtainable via doing content much later in the leveling process is fine, please answer these questions honestly.

  • If a new game came out with this mechanic, what would the general reaction from the public be? Would the design be lauded as a great one?
  • If the intent is to make certain adept traits unavailable until later in the leveling process, why allow them to be bought for coin and skill points?
  • Normally, higher level content is going to be perceived as more difficult than lower level content. If two traits which are at the same tier — which would presumably mean they are approximately equal in value — are available through content playable at vastly different levels, is the system balanced appropriately?

Excellent questions! …and, sadly, ones I fear weren’t asked at the design table before the patch rolled out.

It’s not a game-killer for me, but I really hope they fix it.

Have to agree, both with your comment and Indigo’s post.

Me too!

This system is totally messy and unintuitive. I think the majority of my pve time is over here, certainly won’t be leveling again until these things are rethought. I’ll continue to spvp though.

Why don't we have more GW1 skins?

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Posted by: Akari Storm.6809

Akari Storm.6809

Personally, I wish they would alternate what comes in. For an example, 1 set comes in through gem store, another comes in through content. With the way those 3 dungeons came in and left, it’s proven that they can make dungeons.

Elite Kurzick War/Rit was probably my favorite looking armor overall.
Elite Luxon War was another fav.
Most Monk armors I liked and would take any. At least the hand wraps/tats/sandals in armor pre Elona. Liked all but the ancient armor for Monk in Nightfall.

Necro Armor is pretty nice across all campaigns.
Sin armor was all pretty nice, even the starter stuff.
Ele armor was pretty classy, liked the kurzick stuff a lot. The embroidery felt really detailed.

Even the costumes were great imo. I’m a boot/shoe person. It all starts there. Most of them were pretty nice in GW1. Nicer than quite a few of the MMO’s I’ve ventured in. Here, many of the foot pieces are actually probably the worst piece in the set. Shoulders coming in a close second.

The concepts for the armors here seem very generic. Now with this wardrobe thing putting a real spotlight on armor and weapons, we will get better concepts.

Is Ascended Gear worth it? (vs exotic)

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Posted by: Akari Storm.6809

Akari Storm.6809

Yes it’s worth going ascended. Although it is a slight increase of stats, it’s account bound and can be switch between toons.

Yeah, items now account bound is a huge +.

and it looks awesome.

Subjective, not a real fan of the looks in their entirety. Like maybe 1 or two pieces per weight. All I can say is “Reskinned”.

The grind for it is a bit much, unless of course you are going to buy everything instead of grind for it like I did, but the feeling of satisfaction and completion makes it totally worth it.

I personally think the time gating of components actually hurt my want to even make these things. What I did was take on a fire and forget philosophy by just making the time gated stuff daily or as much as I could and just forget about making an item. 2-3 weeks later, 1 month later things start to take form and you can then maybe put together some pieces.

(edited by Akari Storm.6809)

Game Updates: PvP Reward, Gear, Ranks, Maps

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Posted by: Akari Storm.6809

Akari Storm.6809

The system is new and is something I can work with. Overall, the wardrobe system allowed me to get rid of all the previous PvP only weapons I would carry for different builds and such. It also allowed me to eliminate duplicate pve sets.

-I’m pleased that the rank for emotes thing remained and has a static increase per rank. I always thought that portion of it seemed very daunting before. Something I did work on, but very like a turtles pace. I just like the emotes and finishers.

-8v8 was very fun to me mainly because of how chaotic larger fights are. I was disappointed that those are gone until I was able to find many customs who run 8v8.

-TDM, I like the idea to a point. It seems to work better the smaller your numbers are. 2v2/3v3. 5v5 with the way Aoe and such works Feels a bit much. Couldn’t imagine an 8v8 in there. Great introduction to what may end up being a new mode. Keep em coming.

-HotM vendors needed imho. HUB threat aside, I think viewing what I need to unlock from weapon armor tracks would be nice. Something to do between matches. With all the boxes dropping, having better access to the bank would be nice, BLtrader also, especially for those spvp only players.

-Pvp only armor skins/sets like the Balt backpiece and Tribal set: I like having spvp mode exclusive items. Gives the mode some weight imo. Now all you have to do is bring back the Tribal set and the few spvp complete sets that pve doesn’t have beyond a few of them eg; Rubric(now called Apostle) and keep expanding.

-UI : I can work with it. I will say however, overall I liked the trait mousing over system we had before. Seemed easier to just mouse the different option all in one little box in a given division. I know what I’m looking at now, but it seems like it’s teasing me to place a grandmaster trait in the adept portion, then when I go to the adept portion It laughs at me and only shows adept traits to the left.

Anyway, having it all in one window was just cleaner and easier to handle. Now I have to maneuver through two windows. I also have to scroll if I can’t see every trait.

Perhaps return to the way we had before and just put a lock on the few we don’t have unlocked. The mouse over still works on the right as far as tool tips, but just seemed more intuitive when you could see all of the traits in a given division at once.

(edited by Akari Storm.6809)

Skins of the personal story

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Posted by: Akari Storm.6809

Akari Storm.6809

There are some armor skins that you could only get through the PS. The chest piece in this picture is one of them. I actually started a Necro to go back through the PS just for it, but then the wardrobe came out and I already had it in my PvP locker.

I stand corrected on the “they aren’t” portion of my above statement then. I guess there are some pieces to certain armor sets that could only be gotten through personal story or pvp.

That piece that you show is a part of what is now called the Apostle set. Once was called Rubric. In pve you can get either 4/6 or 5/6 pieces of it through personal story. Don’t think you can get the helm through anything but pvp before.

These items are unique, so maybe some options should indeed be given so that players can get them that don’t require doing the story again per armor weight if indeed each weight has items like this.

Hopefully they just add them to other portions of the game. I know on the pvp side of the house there is that Tribal armor that can only be gained through pvp. Currently suspended in acquisition though. Maybe when they add that set back in, they do something with other unique items.

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Akari Storm.6809

Akari Storm.6809

I’ve killed thieves on every class. I’ve killed every class on my thief. I’ve killed every class with every other class.

Some just aren’t willing to learn the mechanics of each class. Doing that will give you a better understanding of what and when to expect certain abilities.

It’s what every pvper should do. Learn every class.

And you didn t read the part where if the thief want to run away in WWW he can t and you can t do anything to prevent it.

By design.

Thieves aren’t the only classes that can do that either. They just do it better because that is the way they were designed.

Monocle armor weights and the wardrobe?

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Posted by: Akari Storm.6809

Akari Storm.6809

Right, it came as an armor drop and a consumable drop. Actually came from the same place.

Don’t ask me why they did this. Well, I kind of get the picture though. the skins can’t be sold for gold. RNG plays are part here on the community. Those that weren’t lucky enough for skins still have a shot at acquiring them through the tp.

If what you say is true about having an armor drop and it unlocking for all 3 weights, then I dunno. Maybe the monocle should do the same.

Honestly, skin consumables should be unique. Armors should be unique. There are plenty of skin consumables on the tp that are skins only, have no armor/weapon counterpart. That system seems better to me if you are going to have the two types.

No idea why that air breathing mask is the odd man out. Perhaps a test of some sort?

Skins of the personal story

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Posted by: Akari Storm.6809

Akari Storm.6809

It is not important what exactly you get with the story, but I think people who are already through the story (before april patch) should have the right to unlock those skins that were available in the story.

You do have the right (again, barring Character Creation skins). Just pick them up elsewhere. (Outside of Personal Story.)

Agree. They were just cultural weapons. This request is in the same boat as “if I created a legendary, equipped it and then proceeded to delete it for w/e months ago, I should be able to unlock the skin today because I had it before”.

That is the extreme scenario request, but you get the picture. Skin unlocks aren’t retroactive. I would totally understand though if the skins were unique named items in the locker. They aren’t.

I have several avenger/light items from the human personal story that have been transmuted a couple of times. The transmuted portion below the stats still read “Seraph XXXXXXXX”.