Showing Posts For Altie.4571:

Peach daily is gated.

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

I think the issue here is that people are jumping from pillar to pillar.

The easy way to get to the last pillar is to jump off the cliff side. Don’t even go onto the 2nd to last pillar.
Path I recommend (no speed boost needed) is 3rd to last pillar > cliff ledge, walk around the ledge to the higher ground, jump off and glide to last pillar.

Once you do it a couple of times you’ll realize it’s easy.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Target of Target?

in Guild Wars 2 Discussion

Posted by: Altie.4571

Altie.4571

That’s kinda what Call Target is for, no?

Let me start by saying, absolutely not. Call target is a simple PVE/PVP focus mechanic and has nothing to do with ToT.

I’ve been waiting a long time for this game to add Target of Target. I’m still hoping to see it. It makes absolutely no to minimal difference in high end pvp (ie leagues) because all players are already aware of who is focused.

But it makes life so much easier in pve because there is no true threat level, GW just added taunts, mobs can be finnicky. I think it’s one of the must have QoL changes for any large mmo. Until we can play like holograms and see the mob/players focus then ToT is the next best thing.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Arena-Net mislead us?

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

No one misled you. You are attempting a game of gotcha, game failed. Move on.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Well now I'm mad about the Daredevil Traits

in Thief

Posted by: Altie.4571

Altie.4571

what the hell…….

I’m a big backer of Anet but this is some BS right there. If I can’t max out elite spec with over 200 points I have saved up, then I need some clarification.

Not sure how to feel about this Exp now.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

It has nothing to do with being entitled or not budging.

While I do still hold out hope that the developers will see these posts and offer some kind of solution, I think it is probably a dead issue at this point. I won’t post any more in this thread – Im sure my concern and passion for wanting to include all of my guildees in activities this weekend has been made very clear by this point.

Sorry, my vitirol was mostly a byproduct of a crazy Monday. I apologize, however the gist of my message stands. I think the 3 days will not impact any involvement by your guildies if you simply do the missions ahead of HoT roll-out. There is an insane amount of stuff to do in the upcoming week and you should plan on that, rather than dwell on the 3 days that missions came out to be in WvW/PvP. Hope you have fun playing.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

was looking forward to claiming our guild hall on friday… but since we’re a multi-server guild it’s highly unlikely we’ll be able to complete the WvW mission(s). i hope the pvp (and maybe some influence traded in) will be enough for the guild hall claiming.

Can you get 3 guild people on the same server?

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

It is literally only 3 days for those guild missions, get over it.

It isn’t the three days. It is the favor required to begin the guild hall expedition.

I realize that, for many guilds, this isn’t that big a deal. However, for others it is an actual problem, so “get over it” really comes across snide and insulting.

Were still looking forward to HOT. We still respect all of the work that has been done.

We just want to be able to experience something important to our guild as an actual guild group – and do something we actually enjoy doing as a group when the game launches instead of feeling pushed into content we may not want to do. That isn’t a lot to ask.

If it’s that important why can’t you then simply do the WvW or PvP missions then? It’s easier in some respects than PvE ones?

I get the sense that you are feeling entitled and will not budge on something so extremely trivial that I don’t know how to approach an answer. 3 days start has not ever been a deal breaker and I would appreciate it if people would stop trying to blow it out of proportion.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

Guys, it’s for 3 DAYS, and you won’t miss a week because you can do it before HoT drops!

Quit the needless QQ, set your preference to PvE when HoT comes out and enjoy.

As for the weapon effects, I’m with many others that would like an option to disable other users effects on the target in PvE because having a lot of users attack it makes the telegraphing of attacks useless. Speaking as a squishy melee thief that is!

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

My retirement from thief

in Thief

Posted by: Altie.4571

Altie.4571

Really you can post this in another forum.

Basically your post is: I quit, come play this better Y game.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Final Countdown!

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

Now I have the song It’s The Final Countdown in my head.

Thanks op, thanks a lot!

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

What is the required spect for HOT?

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

You can play it just fine, but if you wish to participate in high resource events (large group of people) then expect a slowdown. 2010 is a long time in terms of technology but Anet tries to make their base requirements as low as possible.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

[Video] Thief Roaming (S/D and D/P)

in Thief

Posted by: Altie.4571

Altie.4571

Nice vid, I was hoping to see more S/D play. I haven’t played thief in a while either outside of pve but want to do it again… S/D for lyfe!

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

BWE 3 Daredevil Specialization Changes

in Thief

Posted by: Altie.4571

Altie.4571

@Karl

I just wanted to post this: I know we as thiefs are somewhat disenfranchised, I am one of those, but I wanted to take a moment to thank you for working on the class and wading through all the feedback whether positive or negative.

So, thank you sir.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Raid Feedback

in Fractals, Dungeons & Raids

Posted by: Altie.4571

Altie.4571

3. During phase 2 when the guardian splits sometimes the color guardians decide to take long walks for no reason and causes quite a bit of annoyance. The only reason we noticed this as a possible problem is because the aggro system for the Vale Guardian is solid and works very well. (Good Job on that, really. It makes controlling the boss smooth.)

Something I noticed while watching streams last night. I will be looking into that this week.

Just a note on this, when doing the boss last night, we noticed that it happens if one of the people on the split boss is teleported, or the bosses target stealths. For instance I was on green (split p2), when I used Cloak and Dagger, the boss instead of going to the next highest on aggro list that was actively attacking it, he aggrod on a teammate fighting another part. So the aggro tables need to be adjusted for the mini boss phase only.

P3 just seems a little clustery when you have orbs and the other boss mechanics. They just seem thrown in, because this is the first boss, i’d rather do away with those blue orbs, they clutter up the screen space.

Melee dps seems to be diminished because of some mechanics that actively promote moving away from the boss/minis. If you are on blue p2, stacking on circle means no damage, during boss phase the rocks (or portals if you will) sometimes force you to stop dps. This makes it seem (no hard data yet) that melee might actually do less damage than a ranged dps will, because even with circle stacking, you still can do damage on the move. Maybe provide a boost to melee for more incentive to use it/bring it.

All in all, for the first raid boss of GW2 I give it an A-.
Keep it up.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

BWE3 live feedback chat room

in Thief

Posted by: Altie.4571

Altie.4571

MEGA HUGE BIG ISSUE:
class icon being a boot is really bugging me. It just doesn’t fit the theme (I know Hermes and whatnot, but he was not known for the thievery, but as a messenger boy). I really hope you don’t change it, and if you do, it’s something more sinister than a boot.

OK now on to PVE stuff:
I, unlike some, felt that the staff seems almost there damage wise. Albeit, it’s lack of conditions will make it lose some of that appeal for using it.

DD seems like a must have trait line with the condi-clenses and dash. Yet somehow I feel underwhelmed. I do have near endless dodges but staff feels outshined by better weapon combo’s for thieves.

The positive is that with DD S/D feels like the S/D of old. Movement abound.

As many other stated, I don’t feel right when wielding a staff like a hammer. I understand this is more of a resource allocation issue and we won’t see it change by HoT launch, but I do hope it changes sometime.

Edit: grammar.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

(edited by Altie.4571)

Withdraw Still Missing 10%

in Thief

Posted by: Altie.4571

Altie.4571

It does seem a bit underhanded to say you got X because Y was increased, and then never actually provide X.

Hopefully we can get some clarification before HoT hits, because Withdraw will be a more prominent skill with dodges being our new “thing”.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Altie.4571

Altie.4571

The anti-mount people,

Give it up, we already have mounts in the game (broom/carpet). Let them start selling real mounts and make money.

BRING ON THE MOUNTS! I want to ride a charr btw!

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Guild Mission/Favor problem for 1-2 p guilds

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

Guilds with 1-2p are not guilds. They are players banks, that’s all.

Lets be real, guilds are by definition created for a group of people. What you are trying to get is guilt content scaled for solo adventurers.

So no, not everything should be available to you because you hate groups.

At worst, you can have 3 friends join you and help finish the content, heck make them a no-rights rank in your guild and utilize them when help is needed.

I don’t get your reasoning… it’s for GUILDS, not solo players.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

should and must are two different words.

Even I know this, not being born in an English speaking country and all.

Endgame content being tuned around endgame gear just makes sense, why are you so against it? It’s not like they just created a new tier of gear in order to raid, they are just saying “be in the best the game has”.

You can do it in exotics, nothing will stop you. Just like dungeons, exotics are recommended (notice recommend is equivalent of the word SHOULD) but people do them sometimes without gear.

In short: Your fear is baseless.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Raid accessibility problems

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

They aren’t gear gated because you can attempt it and possibly beat it without X gear.

She said SHOULD, not MUST. Reading is essential.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

Explain to me what new gear are they requiring for raids?

Ascended gear has been around for over a year, they said there won’t be anything above it (legendary gear is same stat values).

So what grind are they requiring? The grind that’s been in the game already? The part you refuse to play?

Raid success or failure will depend on how finely tuned they are, if they take into assumption that only best geared people are attempting the boss, then they can have better balance.

I don’t understand the qq, because nothing MORE has been asked of anyone. Only to obtain what is already there for you to do so.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: Altie.4571

Altie.4571

As someone who doesn’t have ascended gear all over, I don’t think this is a problem.

The drops will be increased in raids, so ascended items should be even easier to obtain in the future.

DON’T NERF RAIDS before they are even made. Let them be as is.

Just wanted to post supporting Anet raid team.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

would you like PVP in PVE

in Guild Wars 2 Discussion

Posted by: Altie.4571

Altie.4571

Yes..

Why are people mad about an arena in the middle of nowhere where once you step in everyone outside of your party is hostile?

It does not impact pve players at all, it does not pose any harassmenta issues because you have to go inside it to be tagged, it only lets people go in with their full pve armor while in the outside world and enjoy random dynamic pvp.

Better yet, place a chest in the middle of it that spawns every hour and you get fun joyful activity that does not bother absolutely anyone and offers hours of playtime to others

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Expansion WvW Content

in WvW

Posted by: Altie.4571

Altie.4571

I’m just going to implore the devs right now…

PLEASE don’t make the map similar to EotM in terrain. I don’t want to think about “falling to my death” on every kitten turn, I want a map geared to fight.

Take a page from WoW’s Alterrac Valley map, create natural chokehold points to promote fighting…. don’t don’t DON’T make it a vertical map!

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Confessions

in Guild Wars 2 Discussion

Posted by: Altie.4571

Altie.4571

I sometimes tag a person on my thief and then just hang around in combat range letting them sit in fear and expectations when will I attack next… I know, its really bad, but loads of fun watching them run around spamming skills.

I hate charr, any chance to kill a charr I take. First few times I had the Ascalon part in fractals I refused to attack any npc’s. I just couldn’t support the charr’s attack however fictional it was. (Thanks Mith and Tonic guys for carrying me through it).

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

CDI- Guilds- Guild Halls

in CDI

Posted by: Altie.4571

Altie.4571

First off, I’m against open world guild halls. I think guild halls should be an instanced (and possibly visible to the outside world) objects, that can be upgraded either over time or through achievements/purchases.

There are some issues with open world Guild halls that people seem to not mention:

  • Maps have a finite cap which can make it a hindrance to get everyone on the same map during a guild meeting. I don’t want to be spamming “join X on map Y” just to attend a guild meet-up in a guild hall.
  • In an open world guild hall, you are susceptible to trolls/spam from other players. I think it’s a bad idea to allow people the ability to interfere with guild occasions.
  • Maps can change, that would mean that guild halls if they used an open world map, could potentially have bugs with each major update to events/maps etc. The less you have to look out for the less bugs you can introduce.

That being said, we can make instanced ‘guild halls’ by creating a structure that is located at an edge of a map, that cannot be entered by non-guilded players. That structure’s outside look would change as the guild hall is upgraded. Think you buy a guild hall that is on Frostgorge map (say in a hill-side currently innaccessible). It shows initially just as a big ol house, as you upgrade it, it turns to look like a tower, then it becomes a castle in final look. Visible to all from the outside, but not accessible (potential problem with this approach is limited space).

In any case I just wanted to bring up the problems I don’t see discussed much with open world guild halls.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Jade Quarry Vacation

in WvW

Posted by: Altie.4571

Altie.4571

And as we can see, these people aren’t from T1.

It’s the cool thing to knock on t1, totally get it. But you’re still wrong.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Solution to fix the population imbalance

in WvW

Posted by: Altie.4571

Altie.4571

Alliances are a good step towards fixing the problem, but they can’t resolve it alone.

Several things to consider with alliances

  • Alliances can’t be permanent (aka a guise for server merges) Simply because the same population issue can creep up down the road. You want to be able to have some flexibility in the alliance system so that servers can be moved to adjust for population shifts and to provide a more consistent/competitive environment
  • We have to work on alliance communication Introducing alliances could mess with communication. It was noted by people here that getting alliance people on the same voice-coms would become a nightmare. One possible way of alleviating that is to make one higher ranking server the one an alliance is based around. Another way is to introduce alliance specific wvw chat channels, that span all 4 maps. We would need to discuss this one very thoroughly
  • An alliance will help low tier servers but it won’t stem the flow of people out of WvW I go back to some other suggestions that have been made, such as EotM rewards restructuring to get people in WvW, buffing defensive WvW rewards (just check if in combat during attack = get reward, combat time proportional to reward level). Introduce weekly winner rewards so that we get constant gunning for #1, no more playing for 2nd. etc.
  • Alliances must be evenly matched this one seems like a duuuuh but it’s tougher than it seems. In the begining we can simply use the server rankings to create fairly evenly matched alliances, but how do we approach the re-balancing down the road. I am not going to believe that population will remain the same after the initial creation, that’s a fairy tale. Does Anet have the metrics of ACTIVE wvw players to rebalance servers down the road? Active meaning you don’t count the pve players going into a home bl to visit the bank/craft, but ones involved in objective capture/defense/completion.

Lets keep discussing this from all points, one solution is not the answer to all the problems, but if we do use one solution, make it a good one!

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Solution to fix the population imbalance

in WvW

Posted by: Altie.4571

Altie.4571

Can someone clarify for me (I guess I’m slow) what we mean with the term “Alliances”.

Is it an alliance for specific color and then we just become… 3 alliances. Or alliances of X amount of servers to create a smaller group of competitors (say 24 worlds, become 12 alliances)?

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Server "full" issues

in WvW

Posted by: Altie.4571

Altie.4571

Unless changed I am certain that server population is based upon current active accounts online. Server black-outs are/have been a confirmation of this system.

Guesting works entirely differently because it takes other metrics into the equation, such as friends/guildmates etc on other servers.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Solution to fix the population imbalance

in WvW

Posted by: Altie.4571

Altie.4571

servers HAVE to be merged. this only addresses the population and coverage issue, yes, but it’s not meant to address the ppt issue (which also doesn’t address the coverage issue).

anet has the wvw metrics of every server across every time zone. i’m sure it’s already been said but i’m just going to reiterate it to show support:

step 1 – merge NA & EU. yes, there will be language problems, but they will be overcome in gw2 as they were in gw1. the language barrier is virtually non-existent and is only made issue of by lazy/ignorant people who are afraid of everything different.

step 2 – merge servers according to metrics of wvw participation to create as balanced and even coverage as possible. if any gaps exist then open a free transfer from ONLY the most populous in that time to ONLY the least populous, limit it by number & publish that number in real time if you have to so you don’t split guilds.

yes people will complain, but it will be short lived and whether it happens now or in a year when the game is even less populated than it is now, it’s going to happen either way in the end.

The dismissive nature of your post aside, let me ask you a question about your suggestions:

Do you think that server merges are a viable long-term solution? I certainly don’t, as it can bring up the issue again in 6 months, and then we go through this whole phase of 2 years before merging again. Server merging along just doesn’t answer the problem.

Where would you place data centers for NA/EU merged servers? This is a non-starter from the beginning, and language has nothing to do with it. The increased latency from one continent or another would make people quit the game faster than not having enough players ever will. Merging continent oriented servers is absolutely a non-starter. Alliances(where composite score is the score for the week, and players can help each server in an alliance) maybe, but forcing people to play with 600-700ms lag is not an option.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Population Imbalance - The real issue

in WvW

Posted by: Altie.4571

Altie.4571

The other thread is about suggestions for solutions. I wanted to help actually identify the problem.

edit: mods please DO NOT merge this to the other thread. This is a different topic.

No, this is the same topic. Solutions identify problems or target problems. One cannot exist without the other. This thread should be merged.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Solution to fix the population imbalance

in WvW

Posted by: Altie.4571

Altie.4571

Wow, people really don’t read posts before replying, do they? If the client detects that the internet connection is lost, or if the GW2.exe process is terminated in an unexpected way then the account would not be flagged. If the account isn’t flagged and the player can get straight back into the game, how are they being punished?

I think the response here is mainly that people don’t want to use any type of ‘exclusionary’ tactics. So anything that stops people from playing. To be fair, on a overpopulated server, queue’s are a deterrent to char switching. On reset night you are stuck with the toon you go in with. But otherwise even t1 has no queues during the week.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Server "full" issues

in WvW

Posted by: Altie.4571

Altie.4571

FYI, the “Full” status has ABSOLUTELY nothing to do with how many people are currently online, but rather with how many people have joined the server.

This means that someone who hasn’t logged on in over a year but who happens to have their characters on SoS is blocking your friend from joining your server.

The only way your friend will be able to join the server will be if someone who is currently on SoS decides to transfer off. Banned accounts may also free up space, though they are technically still on the server since the data is never deleted (since someone could contest the ban and get back into the game and server).

Not the way that I’ve experienced it at all. Maybe someone can shed some light on this, but I have transferred to a full server by using the servers downtime.

Also many servers in wvw have used the “black-out” option which is a mass log-out that reduces the world population and allows guilds to transfer to the server. Unless that has changed recently, it’s still the way server population is calculated.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Solution to fix the population imbalance

in WvW

Posted by: Altie.4571

Altie.4571

For merging servers, how do we determine who gets merged? Where would we merge them to? How do we maintain any sort of world pride or identity they have? How do we handle potentially merging with your mortal enemies?

Arena net don’t need to determine who gets merged and at same time avoid the world pride with this solution:

– Reset all servers names at a predetermined date (let’s say January 2nd of 2015).
– Inform players around the World about what will happen to prepare minds for the incoming changes.
– Because of Megaserver existence, PvE and sPvP players will not be directly affected with this transition, only WvW community will be.
– Merge 27 EU servers into 18. Each one of this new 18 servers will have also new names from Anet choice.
– Merge 24 NA servers into 18. Each one of this new 18 servers will have also new names from Anet choice.
– Each player chooses aftermath a new server from the 36 available at 1st login after the predetermined data. After, charge them for any transfer as usually.
– Few months of balance matchups will happen at WvW, then the inevitable attraction done by the winning servers influence transfers.
– Shuffle again to provide new horizons!

So your solution is to merge the servers, let them sit for a while, then merge servers again? This doesn’t help the issue, just temporarily alleviates it.
As far as server identity, this completely destroys it. Believe it or not there is server pride in PvE as well. Megaservers aren’t used on every instance and until that point is reached, there will be a server identity for guilds/players that people want to preserve.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Server "full" issues

in WvW

Posted by: Altie.4571

Altie.4571

You need to have your friend try to transfer when SoS seems to have the least amount of people on.

Judging from my SoS experience this would be in the morning to early afternoon during the days.

Keep in mind server population is not done according to active WvW playerbase, but overall amount of users on a server.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Population Imbalance - The real issue

in WvW

Posted by: Altie.4571

Altie.4571

There is a thread for this discussion, please post there.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Solution to fix the population imbalance

in WvW

Posted by: Altie.4571

Altie.4571

A lot of people keep bringing up map caps and server merges. I think neither is a good approach long term. Simply because the issue would come up again in 6 months. We have to think long term.

This is why I posted my ideas, and I saw some other ones that could be utilized to help the problem.
That is:

  • Cutting EotM rewards to not include WvW based rewards (badges by X%, wexp by at least 90%, karma by half) to get people into WvW.
  • Battlegroups/Alliances/Clusters of servers that fight as one world. so basically we end up with 12 evenly populated Battlegroups fighting each other for superiority week in and out. Each 6mo/1year the alliances can be re-organized to help population.
  • Provide incentive to move to a low population server, and limit movement to a high population server.
  • Buffing outmanned to provide a substantial windfall for captures/event completions
  • 0 gem cost for transferring to lowest pop server
  • (sug. by others)Offer guilds benefits for being in WvW by providing extras for claimed objectives. Such as gathering/karma/mf boosts if you hold a specific objective on the map. Guild usable crafting/vendors in a held keep. Make a guild feel like they own the objective.
  • (sug. by others)Buff the PvP aspect of WvW to provide more loot for a player kill vs objective completion.
  • (sug. by others)Scaling of objectives according to the # of defendants present in-around the objective vs the # of attackers present in-around the objective. So a door would be reinforced grade if there is 40 attackers but 4 defenders, walls too. If even numbers current meta remains intact.
  • (sug. by others)Tournaments should involve all worlds. So lets take 3 regions servers scores together and fight for supremacy. Could be through an alliance, or pre-determined matchmaking using population.
  • (late edit) Provide a substantial incentive to fight for first place each week. Maybe champion loot bags are awarded to players who completed X amount of WvW events each week if their server wins. That would create constant gunning for #1 and help stop the stacking on 1 server.

etc etc.
But lets try to stop making suggestions that stop people from playing or entering a map (aka map caps), or simply thinking that merging servers will solve the problem.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

(edited by Altie.4571)

Adopt A Dev

in WvW

Posted by: Altie.4571

Altie.4571

I don’t know about you guys but I have not seen a single Dev on JQ. But I have seen 10 on BG and 5 on TC. LOL who cares though their like a beacon and used for cattle fodder anywho. But this will tell you that not only regular players stack a server, Devs do also. GJ guys..

Just because you don’t see one doesn’t mean there is one.

Also, I call bs on your BG count. I’ve seen 1 so far, and it’s a ranger with a pet which made some people say “omg 2 devs”.

P.S. yes I’m on JQ.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Kicked from low population map?

in Guild Wars 2 Discussion

Posted by: Altie.4571

Altie.4571

I’ve never once been kicked… not sure where that comes from.

There is a 1 hour call for volunteers. After that the map closes. You aren’t kicked, you stayed even though you know a map will close in 1 hour. That’s enough of a warning and exploration time imo.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

CDI- Guilds- Logistics and QOL

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Posted by: Altie.4571

Altie.4571

Hope everything is all right and you’re back to dealing with the forum children soon Chris.

I think when the topic moves to Guild Halls and GvG it should be its own separate thread because this one is becoming rather large and hard to parse through.

In this thread we still need to list the top 3 voted and any further discussions to progress those 3 requested features.
Then GvG and Guild Halls can have their own process.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Solution to fix the population imbalance

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Posted by: Altie.4571

Altie.4571

I like your idea of allowing guilds to use buffs for all guilded players on a map Thiefz. There would need to be a discussion though on how to make sure that doesn’t make people feel like they MUST be in a guild in order to feel competitive. +hp/ap/crit should stay around objectives, not in the entire map, but maybe could be changed with other buffs…
Nice way of getting guilds more engaged I think.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Solution to fix the population imbalance

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Posted by: Altie.4571

Altie.4571

Unlike most here I think this is a complex issue that will require more than one suggestion to alleviate the problem.

First off, I am against limiting peoples access to the game therefore reducing the cap should not be considered.
I also am against losing server identity (with a caveat).

I think we need to do a couple of things.
Near term we need server alliances for scoring in tournaments (such as rank 1 + rank 6 total score vs rank 2 + rank 5 total score vs rank 3 + rank 4 total score etc.). We need to implement this to stop the bleed after each tournament because the bottom servers have NO CHANCE of getting any rewards, and this is not due to their own fault, but simple issue of player availability and coverage dominance of WvW.

Now on to my suggestions long term for WvW
Incentivise moving to a low population server
This is done by having tiered gem prices for transfers instituted 24/7/365. server ranked 24th should always be 0gems so that if someone wants to fight there they can do so for free, server ranked 1st should cost 1,800gems (or some other arbitrary number set by ANET).
This is one part, next we also have to make sure that stacking does not mean better rewards. Gold, Silver, and Bronze leagues do this to an extent, but lets take it a step further and make the rewards the same for each tier. Until we achieve population balance throughout the server list, then why reward stacking? Lets give people the reward for winning against similar numbers! That way, you have no reason to move up a tier because you’ll get a “better reward”. Now the negative here may be servers tanking for better chance at winning, but honestly the positives could really outweigh the negatives.
Lastly (for me I think some other small incentives could certainly be added) I would buff the outmanned buff to be something worth using. Right now slightly better rewards simply is not worth the risk you face by going into an outmanned map. Chances are you will be bowled over by a 10:1 fight for a small percentage of more karma/gold. This just won’t do.

New WvW servers/alliances/clusters
What we all want is fair, close non outmanned matches where each team has a chance. It’s exciting and helps keep people engaged in WvW. The way we could do this is by server alliances to a cluster. This can be done once or twice a year and the entire server fights for their alliance against others. You preserve the current server identity because all the players would still be able to play together, but they would have an infusion of players.
How to approach this(NA example):
Create 4 alliances for each color (4 green, 4 blue, 4 red). Then take the metrics of WvW participation and assign servers to each alliance in best population distribution possible. In NA that would mean an alliance of 4 servers would represent one fighting faction. (example here but the real alliances would be dermined by active player distribution by ANet once yearly to create an alliance: BG + Mag + SF + ET would be the new alliance Beastmode who would fight against a Jarring Warriors alliance of JQ + FA + SoR + EB and an alliance of TC + FC + SF + AR Garnished Rock)

EotM rewards must be curbed
I am one of the people who feel that the EotM train actually takes away from the WvW participation. Some say that it’s the PvE crowd that goes to EotM, but I counter with, don’t we want more people in WvW? In the end, aren’t most of the WvW players people who PvE. We need the fresh blood, and much like GW2 the game itself, if you get 100 people to try out WvW chances are 10 will like it and continue to play it. So several things need to be undertaken:

  • EotM world experience should be reduced by up to 90%. EotM does not contribute to your server score/buffs, therefore it should not provide WvW based progression.
  • Badges/Karma should also be reduced by at least 50% in EotM, and the comparitive rewards in WvW should be upgraded by that much to provide incentive for people to go to WvW to get badges for WvW. And since the objectives don’t change hands as much, karma should be upgraded as well.
  • EotM should be treated as a training ground for WvW, not a farming map. Rewards for killing players remain the same, rewards for taking objective are curbed as stated above.

This turned out longer than I anticipated, but its my opinion of steps that can be taken to retain players’ interest in WvW, get new people to try it out, and provide a fair match-up options for a more engaging and dynamic game mode.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

do you feel the new tournament ?

in WvW

Posted by: Altie.4571

Altie.4571

I feel worried that seasons are reducing the WvW playerbase week by week by week.

At this rate by season 6 there won’t be anyone to play it!

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

CDI- Guilds- Logistics and QOL

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Posted by: Altie.4571

Altie.4571

1) Alliances
2) Guild message improvement
3) More guild missions to increase guild membership value.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Misconceptions regarding Level gating.

in Guild Wars 2 Discussion

Posted by: Altie.4571

Altie.4571

Colin, just clear up one thing – There is 0% chance EU/NA GW2 gets a VIP system?

We’re absolutely not bringing the China VIP system to NA/EU, correct.

So not the China VIP system but a different kind, we do get some kind of VIP system right? The way you worded it made it sound like it.

It’s because of people like you that Dev’s cant interact with players on the forums. Go play your game of “gotcha” elsewhere please. He was asked a question, and answered it.

As for Anet, they do need to address the player retention issue. I know many friends that tried the game but didn’t stick around for too long. Although my opinion is that they can achieve it via guild vs guild additions and more end game diversity. That of course is for your hardcore/veteran gamer type of client, but new mmo players will need this NPE track. It’s all about what type of clientele you want to keep.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

People paid or rewarded to post here?

in Guild Wars 2 Discussion

Posted by: Altie.4571

Altie.4571

Tinfoil hat meet OP
OP meet Tinfoil hat. I think you guys will get along great!

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

[PROs and CONs] New Trading Post

in Black Lion Trading Co

Posted by: Altie.4571

Altie.4571

Critical review inc, don’t get too offended these are my opinions:
Selling stuff out of the inventory has become too much of a hassle. Not sure why the design team opted for limiting the amount of information shown to users when buying/selling items. That should have been a non-started on re-working the TP.

The scrolling is just limiting my view of items in the inventory and making it harder to sell off the profit making items so I’ve just turned to selling things to vendors now. I realize I lose gold doing so but it’s just not worth the hassle. Need to potentially shrink the size of the list items to something small so that there is less scrolling. And you shouldn’t have to re-scroll every time you sell something. (although tbh I’d much rather the scrolling is done away with and a list comes back).

The amount of pop-ups is very distracting as well, and the issue is compounded when you have a large scroll-able list as it is now, and when you mouse-over the item details will hide half if not most of it right off the bat.

Oh and that kitten bar… /shakes fist at bar. First time I used the TP after patch, I sold the cloth once… hmm it’s still there, wth, sell it again … you have to move it every single time for every single item. It’s exasperating.

I just find it hard to use visually. I used to go to the TP first before going to a merchant every single time. I feel bad for the power-users.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

In WvW, Half Hour i am playing the game ....

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Posted by: Altie.4571

Altie.4571

a) siege needs a de-spawn point in case some siege was badly placed or placed by a troll
b) because siege has a limit per map (something like 100 / team / map)
c) because above there’s a timer

And finally, no one forces you to refresh siege. If that’s your excuse, its a poor one and you DON’T DESERVE an answer.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: Altie.4571

Altie.4571

Please remember to advertise this topic in the WvW forums.

As you know that is where the GvG players are right now and I’m sure that they would have A LOT to contribute to this CDI when it comes up.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.