a lot of people will be disappointed they are not it.
(edited by Altie.4571)
1. Complete player lag out, 3-4 and up to 10 seconds of complete devoid interraction followed by a speed catch-up that occurs in less than 1s.
2. JQ
3. Most of the players note lag when it occurs, but people have said varying degrees of it.
4. I answer below the times it occurs:
I experience lag on fully queued maps most nights, so I can’t note a specific night, but I’ll talk about last yesterday.
I spent some time in JQBL during the day. From the experiences it seemed as if TC had an almost full queue, same with JQ players and a small BG force. There was no lag, or very little of it.
Later in the night, all 3 servers were showing fully large forces (queued map) and lag was unplayable when two zergs were close together. If you are at a far side of the map it’s not noticable, but when in proximity to two servers near each other, it starts showing up.
In fact, I’ve gotten to a point where I would play normally then experience a lag-out and I would know… oh enemy zerg is nearby.
It seems it’s an overload on the server processing the actions
(edited by Altie.4571)
There’s also the fact that you guys have way too many people when your groups do go for those targets. 10 people for a camp? That makes your main zerg a lot smaller than ours when we’re sending 2-3. 20 people zerging the ruins? We’ll go take your tower and take back the bloodlust after you leave to defend.
I said it before seasons started and I’ll say it again, since some people, like yourself, don’t seem to get it.
JQ does not have the coverage or the people to win the seasons. We can be competitive, sure, but we queue 1 map in NA prime time. Simply not enough when TC prime time is NA, and BG has no down-time.
So please do try to stop fishing with troll comments and getting some people to reply, it’s just a matter of coverage / population, of which we don’t lead in either.
Thanks. Any thief worth his salt will not die unless they want to die. As for blobs, getting the caster depends on how much the 20 lets the blob heal.
I usually focus on heal reduction (poison etc) so it’s a trade-off, reduce 33% healing on 10 people, or pressure one person to stop doing damage.
I lul’d.
GvG’s going on?
Heck, WoW has less grind than GW2 does. Most “AAA” MMOs I have played have less grind than GW2 does.
Simply untrue.
While WoW’s grind has been reduced to LFR spam fest, as soon as you complete one set, another comes out. WoW’s grind is never ending, while GW2’s has a finite end (at this point).
OP, I suggest you take a different approach. Rather than sink all that money in the Mystic Toilet, I suggest you vendor/salvage/TP the items and use the gold to BUY the precursor.
By now you would’ve had enough gold to purchase 2 pre-cursors. Since taking this approach in December (mind you I was gone for january/february) I am up 300g in 1.5 months. That would mean a 3 month investment of just vendoring/trading stuff for 1 precursor.
And PS.
It’s explicitly stated in the announcement that every toon can use their points however they want so NO, you aren’t pigeon holed into a specific set.
It’s not as complicated as people are making it out to be.
All characters will be exactly the same.
Just remember that 50 levels on one toon, and 30 on another does not EQUAL 80.
Since level 1-4 are 5,000 exp they are effectively +1 level. So the final #of levels will be 50 + 26 = 76.
And once you do that on one account, you will be 76 on every account.
What constitutes an “extremely good thief”?
Well that was disappointing. I’m glad I’m leveling a warrior after paying a form of a thief class for well over 8 years between wow/gw2.
They are reducing one of the primary thief uses in a zerg wvw fight (keeping choking gas applied to the oponents zerg when they go for a heal). The range on aoe has previously been reduced already. It’s as if our group utility is getting worse rather than better as time goes on.
P.S. I understand we are a solo class and that’s how I play it 90% of the time, but it would be nice to go into a dungeon and be useful.
If some form of AOE range wasn’t a REQUIREMENT in WvW I would never have SB on. Simply is not that good, but when someone is standing on the wall, all you can do is aoe.
All of these discussions still haven’t even ATTEMPTED to fix the Thief class’ most glaring issue.
Lack of group cohesion and feasibility. Simply stated we need to improve GROUP utilities for thiefs, not worry about their 1:1 skills.
ICWUTUDIDERE! Sneaky.
Altie Lightfoot ?
Where have i seen you before ? Can’t remember. But I do remember the name.
Probably from spending hundreds of hours in WvW fighting for CD and commanding from time to time.
@ TDS thievin times, Hi. Still doing the quaggan surprises?
And yeah I took a world tour vacation.
If you don’t need transfers then why did you post in the recruitment forums.
Oh wait!!! You’re trying that whole Maguma tactic that worked so well for them. Pretend you don’t want/care about anyone and hope to get some people to come over.
Good luck :P
You people need to take a chill pill.
Take a walk, re-evaluate your emotions. Come back with constructive criticism, ideas to solve the problem not just pointless rantings.
And as far as balance, wait for the feature patch notes to come out, it is quite possible that balance is addressed in the combat portion.
From T1 huh? Guessing BG or maybe JQ?
Wrong on both points: CD actually for T1.
And enjoyed it because I play the game to have fun and beat the other player, not for some reward that can’t/wont impact my toon’s power.
No, there are people with far more WvW kills than I. Bragging wasn’t my point. My point is that I’ve invested a lot in the game. If WvW were implemented well, I’d spend all of my gaming time there. As it is, WvW is extremely below its potential. I play WvW more and more rarely now. -_-
Just a note for your rant:
Problem with “combat-only” games is that the player gets bored after a set amount and leave. So every game ends up instituting an achievement or a vertical progression system just to keep players. Happened with every known game so far and will happen with your new one (I’m assuming you are speaking of an NCSoft game that is in beta right now).
So no matter what, you will end up chasing a carrot. Just depends on how much you want that carrot.
You people need to take a chill pill.
Take a walk, re-evaluate your emotions. Come back with constructive criticism, ideas to solve the problem not just pointless rantings.
And as far as balance, wait for the feature patch notes to come out, it is quite possible that balance is addressed in the combat portion.
/wave to all the people that I ran with.
I’m sure that most wouldn’t even remember me, that’s how much CD has changed from the time when we were fighting in T2 back at launch.
GL in the seasons!
(edited by Altie.4571)
Well I’m viewing it as a game based rework of the Account bound system.
Now when you think about it, that would be the best place to reword character experience as well. If they will do something that impacts toons across the realm of the game.
But I won’t speculate too much, we’ll see next week. After all, we waited 3 months, what’s another week?
Out of WvW I want 3 things:
Balance update
Account bound wxp so I’m not pigeon holed to one toon
Raid party system for commanders/commander flexibility (as a former full time commander I’ve seen so many deficiencies yet so much potential)
If we get 1/3 I’ll take it for this season!
Just an FYI:
If you look at the schedule of “Features” that they are going to talk about, next week there is a day reserved for “Account Bound”
I don’t know about you guys but I’m going to remain optimistic. Could this be the date? Does it mean that the account bound rework planned in the feature patch will redo the WXP as well?
I remain optimistic, as should you! Because negativity is just bleh.
I’m just going to say what I think:
Cantha was the worst set of zones in GW. Some of the best story but I absolutely hated the maps. Elona was 10 times better in terms of maps.
Do you really think they had no chance at taking the keep? What if they would have rushed the lords room rather than taking down every wall on there way in?
A) I didn’t say they couldn’t have taken it, just that they didn’t therefore the posters comment is wrong.
B) as per video, they did rush the lords room, and proceeded to wipe.
LOL! Someone missed the point.
I was referring to the posters comments on the video description.
57 Golem Salute! now this is much fun, ty iCoa, GOF, JINX, Coin.
You couldn’t have taken it, you were wiped out in lords room. So quit pretending.
Good job
#tooshort
Underlying problem of a thief class is just how useless it is in a group setting. Balance changes are nearly a side show when it comes to the question of: why should I take a thief instead of class X?
We really need to look into group utility for thiefs. I would welcome a new weapon selection that is aimed at group viability, like a longbow/greatsword with control skills.
These things fit well with the Thief class. Longbow with skills like, Grappling Hook, Crippling barrage, Head/Stun Shot (vulnerability stacking).
Or a Greatsword with: Hamstring, Whirling Bash (buff party, 2s cripple on hit foes) etc.
I guess I may be posting dreams for a balance patch, but really that’s what we need to see, more than reducing vigor x or y amount.
The Free transfers to lower populated servers is a start towards helping the population inequalities.
The other thing that should be explored is giving the smaller group a fighting chance. It is well known and evident that WvW has become a zerg centric game. From people not defending to circle capping to a small group having no chance to fend off a larger zerg with more supply/firepower.
How do we do this? Well my opinion is that it should start with defense. We need to offer more incentive to defending. Making it more rewarding to defend is going to ultimately slow down zergs. But that isn’t enough. I’ve been on a side where 5-10 people tried to defend against 30+. Well it’s no contest, and it shouldn’t be, but we should be able to slow them down.
For one: damage should not go through the gate! If someone is swinging his sword, it should not hit the person behind repairing it. This may be a hard fix, so I propose that we just make the ability to repair the gate a little wider in range. That way you don’t have to re-work the entire game and you help the small group delay the zerg while defending waiting for reinforcements.
Siege on the walls should only be damageable by siege and direct aoe. Something needs to be done with 2 flame ele’s showing up and just using meteor shower and suddenly you have no ac to defend your tower. That’s way too much waste of supply and plans to be countered so easily. Either reduce the damage of meteor shower or make it unable to hit all the way at the back end of a wall!
You’re right to post this as a new thread, because if you have followed the collaborative development initiative, Chris wants to try to address the issues most important to people first. And your post covers many things.
People seem to misunderstand the reason for the Collaborative Development intiative. It’s basically a “here’s what we care about, lets talk about it and ways to fix it” get together between the studio and the players. And then something that works both to alleviate the studios concerns and the players would be worked on.
Then you move on to the next idea. This is where your post would fizzle out. You go from LS, to WvW and end with WP with a whole bunch of stuff in between.
Why am I ranting this, well because you have some decent ideas, and I hope that you fracture your post and still post them in the appropriate CD thread (there is one in WvW atm that is working out the population issues just like one in GW2 Discussion about LS).
I agree with the second part about the ignore though. And if someone continues to try to bypass the ignore then it’s obviously harassment and should be treated like malicious by ANet.
(edited by Moderator)
In WvWvW, would it be possible on low population servers to “team them up?” I know that is defeatist with regard to server loyalty, but might allow 2 or 4 under served wvw populations to co exist vs a high population server like a BG or JQ ?
Same could be said for instanced encounters like Tequatl, which you run overflow’s for now… but make it more of a permanent overflow for certain low pop servers?
Wrong thread, this is about Living Story ONLY. Because it is the topic chosen by the players in the GW2 discussion panel. Please look for one in WvW to make your suggestion.
Living Word as a design philosophy is a good initiative. It keeps the game fresh, and provides continuous updates so that we never feel as if the game has been put on a set of tracks and left to it’s own devices.
However it has a really bad drawback, one that I am currently suffering from. When you are unable to play the game all the time, and you come back, you find that you missed a patch of the game, which then simply disappears. You fall behind basically. For a completionist like myself after a while I start to feel like, I’m so far behind then what is the point in trying to catch up?
The constant updates, while good, also don’t provide a player with the ability to go back and experience the content, or receive the rewards that were available from it. Then there is the part of achievement points. They were simply bragging rights before rewards for achievement points were introduced. Now there is a physical reason why a player (like myself) would feel disenfranchised and behind the curve if they need to go on a business trip or have some other thing that keeps them from playing Guild Wars for any period of time.
I really wish that this was addressed, so that I don’t feel like I will never catch up to someone who plays every day/week for an extended period of time.
Because what you are doing, essentially, is whining because you aren’t willing to get ascended gear.
This.
Forum representation is not a good gauge of the actual in-game population. On average a very small percentage of people who play the game visit the forums, as such being a developer it would be a REALLY REALLY REALLY bad idea to take forum posts (which aren’t even unanimous) as something that should affect your development trajectory.
Also, how can people say that it’s bad if they haven’t even tried it? I reserve judgment until I see the new and improved Orb buff in action.
Pump your horn much?
Number of kills doesn’t really gauge skill. All you have to do is get in a big zerg and fight zerg vs zerg (that includes gvg because it’s the same thing).
It’s like Grand Marshall in WoW back in the day, all it was is a gauge of who can afk the most in bg’s.
All this crying.
X player got Y item before me! Nerf him or buff me!
Really, enjoy the game. Ever since Devon headed up the WvW development he has consistently made it easier and easier to get rewards via WvW. To say otherwise is simply false.
That is why I trust that he’ll try to make it more on-par with PvE. For those that refuse to do crafting to get the ascended items … you have absolutely no reason to complain then. If you refuse to use a part of the game then you should not be rewarded for it.
Not sure who you are replying to but fairly certain its not me so I assume it must be your invisible friend.
I guess we just think alike.
I was just posting in general to the thread topic and OP. Didn’t read the posts yet :P.
WvW is not meant to be balanced. Legendaries are already in WvW and they don’t make that big of a difference.
If you dislike it, get a set of your own. They did say they are going to make it obtainable through wvw as well.
- GvGer asking in map chat others to leave the map…because some of their guildies dont get in…
- GvGers obstructing a map with their numbers without contributing in the slightest, not careing for towers, camps etc….while score goes down and down and…
- GvGers want to make our beloved WvWvW into WvWThat are my top 3 problems with those players….
Imho AN should slice a borderland into 4 own maps and put them into the Custom arenas (maybe extra rent fee in gem shop to support?) to let guilds play their 100vs100 in a really competetive way …?
I have never, ever seen this happen.
I have, several times.
While most sane people stopped caring about the score a year ago, some still cling to the notion that WvW is a competitive game type with PPT being the indicator of success or failure. You’ve seen them, the crazy people who want to hold a tower “for the tick,” as if matters. Those are the types who don’t like GvG.
Because of people like this. Generalizing and demeaning to those that don’t play the way they want them to.
Like I said, I think they are going purely on server population and have a poor understanding what a difference even a slight change in WvW-focused population makes on a server’s overall performance.
NA T1 is chock full of WvW-focused players, and it goes down in degrees as you go down the ranks.
It would be extremely irresponsible of a development team to develop WvW solely with “WvW active” population in mind. It simply shouldn’t even be discussed as an option, because we can never know what a specific player might decide to do on a given day.
That being said, rather than negative posting that is going on constantly and the “help X because I want Y” we should be throwing out IDEAS. I truly do believe that they read ideas and will use them in some form if it is feasible.
So, lets get cracking with constructive ideas, I started in the reward players on Siege thread.
Things that need to be done for the upcoming season (before).
Step 1: Tie the Tower/Keep/Supply LORD chest to the Event completion reward and not to the lord itself. Therefore those that help in obtaining the objective receive the reward, not just those that hit the one mob.
Step 2: Incorporate those rewards to whomever does damage during the attack, so if someone is trebbing a wall, they should get at least silver level + chest. It’s one of the most tedious jobs in WvW and should be rewarded.
Step 3: Instead of a chest with t7 mats (which will be now given upon event completion), the lord drops regular loot bags with chances of rare slightly increased due to the higher level of the mob.
Step 4: Add the chest reward to successfully defending a keep/tower. The chest will only be given if you have a silver or higher event completion (to avoid those that are just akitten a tower/keep receiving rewards).
Finally generally increase defensive WxP and monetary rewards for defending by 10-20% accross the board. To entice people to defend. On this new server I am on people simply don’t even care to defend anymore. It’s “easier to attack and you get more rewards” is something that we should not hear as avid WvW fans.
These in my opinion would help bring back the siege/counter siege fights in WvW and also make it less about the race to ‘tag a mob’ so you can get a reward than to participate and help your server progress.
Yes,
Pending to see how it works, if higher population just zerg gets it then it doesn’t help the current situation, if it promotes scattered game-play then it will be great.
I did mention in my post that I agree that their incorporation of the buff may be misguided as it can potentially create an even bigger discrepancy between the have vs. the have not servers.
But this is a 2nd time around, and I’m hoping that something has been learned. I will reserve judgment until we see it in action. As we all should.
Altie
On the point of the buff being neutral, that would be impossible as the buff can only be taken if 1 server caps 3 points. The buff will be kept even if the said server has 0 capture points, correct me if I’m wrong here.
Anyway, this subject is not the meaning of this great post
I’ll have to check but from what I interpreted their post as it was “you must hold all 3 points to receive a buff” So neutralizing one of the points should neutralize the buff meaning it’s not perpetually active somewhere.
@ point 3.
They have already stated that there will be a list of achievements to be done in order to qualify for a reward. So in that respect your server will see MORE people join WvW and participate because they will have to go and grab camps, take towers/keeps and defend stuff in order to receive the reward.
I can’t comment on the other points because everything is speculation at this point, we simply don’t know what will happen.
Or just create another EB Jumping Puzzle type of zone that’s a flat map and let people go to duke it out.
Problem is this will never be done because it “takes away from WvW”. Which you cannot blame Anet for since it is true.
No, there is not. PvP happens in PvP area.
It is generally considered cheap tactics or “inferior gameplay” to camp things like the arena, but it’s not against the games ToC.
Those that choke an open field of play in Jumping puzzles are welcome, those that need an advantage I say “compensate for lack of skill”
Reasons why people missed your point Aneu:
MMO players have short attention spans (example: even your guild is already planing to move on to another game after only a year). So long winded posts with large paragraphs get skipped over.
While Anets try to re-introduce the orb mechanic in a positive manner may be misguided, it is equally misguided for the GvG scene to try to block it by saying it destroys their type of gameplay. Anet is trying to revitalize/help the WvW aspect of the game, you cannot and should not hold it against them.
If equal play is so important, then send some people to keep capture points neutralized then. If your guild is good enough, then they can provide you with the buff-less environment you so dearly desire. If they are not, then it’s part of PvP, win and lose.
And no, most people do not chastise the GvG players. It’s when they refuse to help their server win that the animosity builds as well as the often thrown out phrases in map chat regarding those who are not in their guild as terrible, useless, lower than them etc. Before you say it’s “few and far in between” I’ve seen it on 2 servers and it always comes from guilds that GvG and that feel they are better than the rest on their server.
In the end I wish there was a GvG platform like in GW1, that would really resolve everyones issues, but in the meantime please also understand that you cannot try to manipulate the direction of WvW towards your goal when in fact you don’t directly participate in the true goal of WvW game type. I welcome you fighting for those cap spots to keep the buff out of players hands.
It’s a shame, really. There is no reason to implement this buff other than to specifically kill the GvG community.
Have fun losing 90% of your hardcore players, Anet…
Wishfull thinking. GvG community is very small part of WvW which is a small part of GW2.
Nowhere near “90%” lol
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