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Why nerf spider?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

“The game was specifically designed to discourage people from standing in one place and killing the same mobs over and over. The entire game is designed around moving around maps, exploring, and doing exactly the opposite of standing in one place killing respawning mobs for hours.”

Then I could do all that stuff after achieving my gold/loot/experience/whatever goal. Isn’t the game supposed to be about fighting things anyway? Sometimes when mining or logging I don’t wanna fight because the accruing seconds from all that battles aren’t worth their accumulative EXP and loot, especially mobs with daze, cripple, and/or relatively heavy defense or could burrow.

“It was specifically designed to reward participating in events, which have natural beginnings, endings, actual stories, and are actual content”

Let’s see, 18,000 EXP for an event vs. 5 million EXP for a mastery? That’s a slap in the face “reward” you’d need to do that quest 100’s of times especially if mobs give no experience. Unfortunately, you actually need some of the masteries to progress either in adventures, map completion, or the story itself. It isn’t some cool bonus stuff you save for like extra damage or defense for QoL reasons or a 20% bonus damage buff vs. certain HoT mobs (which assume you don’t have the buff, but if you have the buff it means you could defeat them without it hence the mastery kind of a if you have it you don’t need it but it makes your experience much better kind of a deal.) Instead of that however, we get everything gated behind mushrooms and gliding, even vendors, mastery points, and certain champs are gated behind masteries.

“The no loot argument is not making it any less an exploit. They just don’t care about central Tyria exploit is all I understood.”

Right…because killing things is an “exploit”. Soon enough simply logging in will be an “exploit” too.

90% of mobs are giving experience.
The only ones with no xp is the one that have infinite spawn if you do not complete the objective. (To prevent exploit obviously.)

People who complained about this usually are ones who played the least and spend the least effort in doing these.

One more thing, DS meta gives 140k xp upon completion.

Why nerf spider?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

It is really not needed anyway.
By the time you finish the skin collections from earning LOTS of currencies from events, you’d be lv161 already.

Why would you assume everyone is completing these collections?

Because I haven’t really spend any currency on Chak/Auric weapon skins and Bladed armor set yet and I’m level 137 already…

You have the strangest way of measuring things…

Because most of the events that grant xp gives you currency?
If my currency is too low to buy anything, it means that I still do not do enough events, yet I’m lv137 already?

Tbh, during your hunt for mastery points (which involves all activities), you already get more than enough xp to get what you need.

Why nerf spider?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

so if you complete the set you get a lot of mastery xp ?

My point is it doesn’t take lots of effort to reach lv161.
The effort is so low that even my currency is too low/ not doing enough events, I’m still at level 137 already.

How do I melee in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

My MM necro melee in HoT 90% of time in all maps and doing fine
My Necro is full zerk btw.

Why nerf spider?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

It is really not needed anyway.
By the time you finish the skin collections from earning LOTS of currencies from events, you’d be lv161 already.

Why would you assume everyone is completing these collections?

Because I haven’t really spend any currency on Chak/Auric weapon skins and Bladed armor set yet and I’m level 137 already…

Why nerf spider?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

It is really not needed anyway.
By the time you finish the skin collections from earning LOTS of currencies from events, you’d be lv161 already.

plasma dagger = incinerator

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Plasma is pretty ugly because of the extra tip on it.
Maybe this is intentional, to make it less cool than incinerator.

I still think Incinerator is 10 times cooler.

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Aomine.5012

Aomine.5012

Bolt is FINALLY FIXED.

I finished my Zap and made Bolt directly.

What to wear in HoT?

in Elementalist

Posted by: Aomine.5012

Aomine.5012

I think half marauder half zerk works just fine in terms of survival if you trait for Earth and Tempest. My current roaming build is staff Tempest with Earth/Air/Tempest.
Can survive most contents aside from some Champions in HoT. Utility is quite important here and should be chosen according to situation. Generally speaking you’d want to take at least one on demand shout aura.

I personally dislike Celestial since the damage is really way too low, and wasting stats that you don’t actually use in the build.

Ok ok, I give in...

in Elementalist

Posted by: Aomine.5012

Aomine.5012

I feel quite the opposite.

I tried Revenant, maxed it, geared it full ascended, tried it in all the HoT map.
I find that Revenant game-play is really kinda dual compare to Tempest/Ele.
The main problem is the lack of diversity, both in traits and skills.

For traits, the way it works currently is more like choose good ones from all the bads.
Ventari line is worthless if you don’t use Centaur. There’re ALOT of imcomplete/weak traits fill out spaces that you can probably only pick 1 among 3. Sometimes all 3 options are crap and do not suit certain builds. Also you can tell that the trait lines have little synergy among each other, unlike Ele. (Tempest / Air / Water/ Fire/ Earth all interact with each other, like auras boons, cantrips)

Skills are the same, everything is locked out. Weapon design looks interesting at first, but when you take a close look you’d find that it’s kinda dual too.
Sword is the best dps weapon, but all you do mostly is actually just spamming 1111 because that’s the max dps rotation. There’s little reason to use other skills aside from using 3 as a mean to evade attacks.

Staff is in a weird place. 2, 3 has little use, and mostly used as a weapon to cleanse and to break bar. That’s it.

Hammer is probably the most fun weapon of Revenant, with lots of utility value and utilize all 5 skills.

Seriously, play Revenant alittle longer and you’d know what I mean. Ele/Tempest is still a much more diverse/fun class in my opinion.

Last note, Ele “dps build” has ALWAYS BEEN squishy. Yet people still value them and take them into coordinate teams because the damage difference is really SIGNIFICANT.
Don’t know why you suddenly complained about something that’s been like that forever. Tempest is actually the more durable dps build of Ele. Also Tempest can trait into alittle more defensive to address the squishiness of old zerk Ele. Also you have option of Marauder now to increase your survival while not sacrificing too much damage. (Still higher than most classes)

(edited by Aomine.5012)

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Aomine.5012

Aomine.5012

ZAP III
Both of these are still bugged, is there any sort of ETA on fixing these things at all?


Illuminated Overcharged Quartz – Use the Luminates Plant in Metrica Province to add illumination to a piece of charged quartz.

Strangely Overcharged Quartz – Use the Strange Energy Source in Timberline Falls to add some strange energy to a piece of charged quartz.
——————————————————————————————————-

Note: I also have a deep hatred for the shatterer collection / getting hit by branded attack is stupid.

OMG anet do something about it… if its not fixed at todays patch i dont know what to say anymore

The shocking thing is this is such a SIMPLE FIX with no event involved.

The other shocking thing is this is not the only Precursor process with such simple feature that’re bugged.

The last shocking thing is took them almost a month and still no fix.

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Aomine.5012

Aomine.5012

One more thing to add salt on this.

Why can’t they do periodic updates and fix things part by part, but instead, trying to withhold the updates on big patch date, thus, generating more bugs and make people wait much longer?

If they fix it part by part, at least we can feel like they’re trying to fix it, but nope, they’re going to release everything on Nov 17 update, when the market will be absolutely chaotic when Legendary armors and New weapons are out…

Worst part is we don’t even know the material for the last last part…

(edited by Aomine.5012)

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Aomine.5012

Aomine.5012

Is it me or does it seem like people are over exaggerating on how much gold they are spending on the Precursor Collection?

Hint:
Check the material, check the tp price, and do the math.

The cost on 2-h easily exceeds 1200g if you buy everything on TP.

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Grumpy casuals need to stop trying to take the “legendary” out of Legendary gear. I’m a pretty casual player and I don’t go for legendary gear because…I’m a casual player.

There’s nothing wrong with not having the same things or as many things as the people who play the game a ton. You’re perfectly fine with exotic. I’ve gotten to the point where I can sometimes make an ascended weapon here or there but mostly I’m just dominating the game with exotics on all my alts.

Do I sometimes think about trying to get a legendary? Yes. Definitely
Do I get angry when I realize it would take way too much time or energy? No. Absolutely not.

= Give up on Legendaries if you don’t want to put the time or gold into getting them. = They are just weapon skins with a bit of convenience tacked on. You’ll enjoy the game a lot more doing things that are actually fun.

Ignorant people need to stop posting in the relevant topic since they do not know the point and the issue at all.

Precursor crafting. I don't get it . . .

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I had my hopes up with the Legendary Journey – I play all aspects of the game and enjoy a challenge, but doing the same thing over and over thousands of times is just tedious – not what I had hoped for when they said it won’t be easy. I also don’t want to take “then just don’t do it” as an answer. I want to try for change – to find an alternate method to a tedious grind. Those that like the grind can grind, sell their mats, and buy the precursor. And those that wanted the “Journey” could go on the journey that wouldn’t require that (or at least be far less of a grind).

Excuse my cynicism for a moment, but I think the ship has sailed when it comes to precursors. It took them, what, 3 years to come up with a new system for precursors that wasn’t 100% based on an infinitesimally small chance of looting one?

And then they come up with a half scavenger hunt (what people asked for) mixed in with RNG (what people hated), apparently.

Maybe in another 5 years they’ll implement a precursor system that isn’t so painful.

What’s funny is I did a search to check when they were first being complained about and found this thread, and a post by Lindsey Murdock (dunno if she’s even with the team anymore), saying:

We’ve seen players discussing the topic of crafting legendary precursor weapons and claiming that we’ve made changes to make this more difficult. We’d like to be clear that we did not make any across the board changes to reduce the drop rate, nor was it our intention to significantly increase the difficulty in acquiring these precursor weapons.

We did fix a few bugged recipes that were rewarding Legendary precursors more often than they should have been. These recipes were mostly using Rares in the level 70-75 range and mostly affected the precursors for the greatswords and the dagger. This has had some effect on the drop rate when using lower level rares to attempt to get a precursor but it was never intended for that to be the best way of acquiring these weapons. The recipes for throwing in level 80 exotics have not changed at all.

We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.

https://forum-en.gw2archive.eu/forum/archive/crafting/Official-Response-Drop-Rate-of-Legendary-Precursors/first#post378176

I guess somewhere along the line they stopped sharing concerns about precursors becoming too expensive. Or they have a very strange concept of what expensive is.

Let’s face it, all they care about is keeping everything super expensive, so people would more likely waste real money in exchange for gold. They do not care anything else.
They’d do anything to keep precursor/legendary expensive as hell. That’s why we have this rip-off precursor crafting, that’s why they increase the material craft from 2 ->3 or 3-> 4 and never other way round. They only want to raise price of everything to make everyone suffer enough that they may consider using Real life money for gold.

The only thing they need to concern about is not to flip the market too much to the degree of driving away players. They’d find that delicate balance and exploit it as much as possible.

(edited by Aomine.5012)

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

They’re not happy, your whole sense of business is wrong.

People buy them because of the massive demand and limited supply. The demand is too great, greater than the supply by a large margin, that’s why the price inflate like hell.

I decide I want a new phone – the “best” there is is bought by everyone just because the think it’s the best there is, not because its really better. I have the money but decide I get a cheaper phone because it has got the same functions just isn’t as fancy.
There are in RL enough cases in which I decide not to buy anything or to make it my own. Because I don’t want to support a “hype around nothing”.
You can decide to bring up the ~20 mins it takes (if you’re smart) to gather iron, platinum and mithril to craft a deldrimor steel each day -or you don’t. But if you decide to buy any of the mats YOU are responsible for the price. And “gathering means the same amount of gold” is only partly true as in this case it’s high demanded materials which you want to use anyway.
Without HoT the TP price of Dusk would now be at around ~1600 gold – I guess you guys really should realize that this is the opposite of a ripoff.

Dusk price were stable ages ago because the people who want Dusk already get it.

Stop giving assumption that does not happen at all to justify the price. The fact that Pre-HoT Dusk price is almost the same as post-HoT, combine with the increased Deldrimor Steel Ingot price TO MATCH Dusk pretty much sums up everything. The average Mystic Forge price of Dusk is 1100g when factoring supply and demand, period. HoT doesn’t change anything because the crafting price is used to match the Mystic forge price, not the other way round.

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

Question in general: You guys do realize that the precurser prices and the prices of deldimor aren’t made by anet but by the players = by you. If you don’t buy it it will become cheaper thus precursers will become cheaper to an extend. And currently “everybody” wants to craft a precurser so the demand is really high = prices for deldrimor and all mats are high.
So to say it’s a ripoff implies that the precurser prices were set and made by anet – they aren’t.

That’s quite true. The total cost of such a precursor could very well be 1g, assuming we sell each other the mats cheaply enough.

So, why is it so pricey? Why are people selling the components for so much?

As always , because people are happily buying it at that price.

They’re not happy, your whole sense of business is wrong.

People buy them because of the massive demand and limited supply. The demand is too great, greater than the supply by a large margin, that’s why the price inflate like hell.

Overloads and dps?

in Elementalist

Posted by: Aomine.5012

Aomine.5012

lol. I think it’s either your skill issue or gear issue or trait issue.
HoT is not exactly “hard” compare to high level fractal with disgusting debuffs, (Cliff Side lv59 rings the bell)

I hope you mean 94 cause 59 is arguably easier than pre-HoT 50 (much less damage).

I tried Earth Air Tempest, half marauder and the rest full zerk and can roam in HoT map with ease and still killing things very fast. In fact the survivability is much better than I originally anticipated. Long lasting protection, on demand stability/breakstun, high aoe damage, lots healing.

You can’t be serious talking about high damage and earth trait line in one sentence. Fire line is obligatory to get a decent damage spec in pve, picking it increases lava font by more than 81%.

Obviously I don’t use earth in events that require the highest dps to win, like Chak Gerent. I’m talking about ROAMING in HoT map, which is a different case from fighting a Meta boss. Zenith complained about HoT one shot him at melee range because he seems to be over-centric about going full dps while roaming.

Those 2 are different scenario. You still kill alot faster than most classes despite traiting earth during your roaming though. Also I can honestly tell you that the new tempest spec is more durable and convenient than the traditional pure fire staff in terms of roaming capability.

(edited by Aomine.5012)

Tempest suggestions

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Posted by: Aomine.5012

Aomine.5012

Well i am mostly fine with overloads.
Only water OL seems not useful for me. It´s destroyed by 5s wait.
Zotars ideas is something i would love to see. Realy great use of water OL :-).
Of course there are some things i would like to see improoved.
Speedy conduit is meh and a filler. I would prefer basline speed like from corono or even druid. Best a bit diffrent like 25% speed and -30% falling damage or 10% condi duration.
Tempestious aria still crys for -20% shout cooldown reduction. After stab on overloads and regen/vigor it seems lost.
Rebound is weak. I go with FSG again. Make rebound instant cast and 60s CD (+ -20% for 48s). Then it would be useful.

I think what rebound really need is longer duration and higher heal.

I think it should work like this:

Rebound:
Allies within radius will get Rebound for 10 seconds.
If anyone take lethal damage during the period, they heal for 5000. If they didn’t take lethal damage, heal for 2000. Grant aura according to your attunement in both conditions after expiration.

Overloads and dps?

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Posted by: Aomine.5012

Aomine.5012

You cannot seriously compare HoT meta event mobs, many of whom have a breakbar making them immune to the blind spam that made fractal 50 easy, to fractal 50.

It’s just a terribly ignorant comparison.

Try doing overloads consistently on a dagger berzerker ele in HoT meta events and come back to me.

Hell try the Chalk Gerent or Vinetooth Prime as a berzerker dagger ele.

Since all these people in forums whined about melee, all we got in HoT is viciously antimelee mobs like Vinetooths and hammerheads and champ vines that lay a permanent lethal aoe so you can’t even melee them, most of this miserable content ends up with the DE zerglings camping ranged autoattacks.

lol. I think it’s either your skill issue or gear issue or trait issue.
HoT is not exactly “hard” compare to high level fractal with disgusting debuffs, (Cliff Side lv59 rings the bell)

I tried Earth Air Tempest, half marauder and the rest full zerk and can roam in HoT map with ease and still killing things very fast. In fact the survivability is much better than I originally anticipated. Long lasting protection, on demand stability/breakstun, high aoe damage, lots healing.

Honesntly speaking, unless you really really want to solo lots of Champions .(Which probably only ranger can do so), you should have no trouble surviving the jungle.

Hint: Why do you use a dagger against a stationary boss namely Chak Gerent?
The dps is LOWER than staff tempest, and staff tempest is safer to dps him too.
Also the fact that you bring out Chak Gerrent kinda make me laugh because Tempest is the most important dps cannon against it, otherwise the dps would not be enough and the event will fail. Yet you talk as if tempest is bad at doing Chak Gerent, even though it’s pretty much mandatory lol.

(edited by Aomine.5012)

Any point to playing tempest?...

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Aomine.5012

I assume this is SOLELY from a PVP perspective corret?

In PVE Tempest is quite a solid class with defining tools that outshine other specs in certain aspects. (Many of the new specs ofc are fun, but they’re still in a mix role generally)

Also I do feel like I’m playing a TEMPEST when I constantly summoning thunders all over me and do big AOE damage :P

But if you’re those “PVP-serious high-end must-win” type of players, maybe you’d find Tempest lackluster because it may not be the “top” like the old Ele always were. The funny part is you only brought up 3 specialization that’re considered abit OP right now.

Actually, no, not at all. I came up with a blood magic minion build for reaper that has about an 80% win rate going solo against champions in HoT with dps slightly less than what my tempest was putting out. I have a 0% win rate against champions with different tempest builds.

And that’s not the funny part. I brought 3 specializations, because I am too lazy to list them all. But outside of warrior, daredevil and chronomancer have added a lot more variation to the class than what was there before.

Tempest didn’t bring anything new and it gets boring pretty quick.

Using pet classes are a bad example after the -95% aoe damage patch yknow?

Yes, I didn’t use Reaper at all in jungle too. I use blood/death magic minion master and face-roll most HoT maps. Same can be argued with dps/ survival variant ranger with tanky pets. Those 2 classes are my only 2 classes that can safely solo around 70% of Champs in HoT. But pet class is pet class, they’re the exception. They have their limitation too, especially in big scale battle. Those 2 specs excel in roaming, but that’s about it. In big Dynamic event they do not perform as well as some of the other classes like DH and Tempest. They do not excel in dungeon either.

Channeling Overload Air w/ Fresh Air build

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Posted by: Aomine.5012

Aomine.5012

Celestial gear is just not that great. The power is just way too low, vitality is not that great of a stat, and neither is healing power or condi dmg (unless you are building for condi, but then you wouldn’t use celestial at all). Basically, celestial siphons too many important stats so you can have points in those stats that are much less important.

Things that can help if you are having trouble getting downed while using an overload:
1) spec Air/Earth/Tempest. Earth gives you an insane amount of protection from using skills/overloads.
This might be the only thing you need to do, but
2) if you are still having trouble while in full zerkers, consider using cavalier’s armor for the extra toughness.

I personally play in lazy-mode (well, as lazy as one can be in the HoT maps at melee range). I took a build from Vernificus (sp?) on this forum, and I really like how tanky it is while retaining good damage overall (roughly 20% less dmg than a full glass/scholar build but you have WAAAAAY more survivability).

The build is Air 1 3 2, Earth 3 3 1, Tempest 3 3 1. Utilities are mostly shouts for the auras, though I also use glyph of storms to help burn down bosses. Use dagger/warhorn. Dagger is zerk, warhorn is knights(both are ascended), armor is cavalier’s (exotic), trinkets and back are all zerk (ascended). Runes are Scrapper, sigils are whatever you personally prefer, and the food I use is Nopolitos Saute (70 tough +10% boon duration) and the cheapo precision oil (5% of toughness/3% of vit).

This build is definitely not the top dps, but I think it is about as close as one can get when trying to balance survivability that noticeably helps, especially when trying to complete overloads AND retain good overall damage.

Also, I think the warhorn gets crapped on a bit too much in this forum. Yes fire 4 is horrible and air 5 is meh, but man… Water is almost OP in how much you can heal even without any healing power. Just press water 5, water 3 to blast and water 4. Easily gives you 2/3’s your HP back.

Hey, I would like to thank you for your good suggestion of a more defensive fresh air variant. I find that the survivability is indeed much higher compare to my pure dps fresh air sped I do not feel like I lose too much damage with the overload spam either. I’m still playing Marauder + zerk and find a significant survival improvement.

Also I feel like your spec would be stronger with Elemental Basion. You gets lots of health back by your Aura spam. Also I find that Tempest’s exclusive heal is much better than other Ele healing skills. (Cast speed/heal margin/cd/utility value-wise)

Any point to playing tempest?...

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Posted by: Aomine.5012

Aomine.5012

Tempest was represented by every team in the monthly finals the other day, so that is something, but still basically as a support/bunker role.

So given that, I don’t think it’s in too bad of a state. When I played with it, it certainly provided more support and survivability than the old bunker spec.

However, it’s a really bad time right now to be a bunker, particularly if you are going solo without a team you can count on to support you. There is just so much burst damage being thrown around right now that you get wrecked.

Personally, I still think the spec is underwhelming and flawed in comparison to other elite specs. Reaper, scrapper, dragonhunter, for example, opened up a lot of new builds. I think there is like 9 different reaper builds up for draft and test on metabattle. Like the addition of Reaper actually made bunker necro a thing. I saw someone play the build in the finals.

We, on the other hand, have like 4 which are all variations of the same celestial support/bunker theme and all of those focus on auras being their main mechanic and not overloads. Several of the guides I have read even actively discouraging overloading except at specific times, because of how bad it can kitten you over for very little gain.

To be hones, being an aura bot is straight up boring to me. And kind of sad. And I’m pretty much done with elementalist for the first time since the game launched. I’ve posted a lot of constructive feedback on how to make the spec better, but the developers have been completely silent for weeks now.

So I am going to my necro to play reaper because A it’s fun and B the developers apparently give a kitten about it.

It could be worse though. We could be warriors. I did a miss a few games in the finals yesterday, but the one’s I did watch, nobody rolled a warrior.

I assume this is SOLELY from a PVP perspective corret?

In PVE Tempest is quite a solid class with defining tools that outshine other specs in certain aspects. (Many of the new specs ofc are fun, but they’re still in a mix role generally)

Also I do feel like I’m playing a TEMPEST when I constantly summoning thunders all over me and do big AOE damage :P

But if you’re those “PVP-serious high-end must-win” type of players, maybe you’d find Tempest lackluster because it may not be the “top” like the old Ele always were. The funny part is you only brought up 3 specialization that’re considered abit OP right now.

To be perfectly fair even other specs are simply good. Druid has a pretty much unkillable spec now, chronomancer gives excellent team utility to a class that had good single target damage, Herald is an amazing spec that you generally can’t live without. Only Daredevil and Berserker are “questionable” but even they have their uses that benefit the player. Tempest is a pure class that just supports its team rather than gives the player who is playing any kind of benefit. You are not summoning storms you are channeling a close range storm that is way too risky to use. There is a reason why in PvP you don’t overload and the same applies to WvW. Additionally in PvE’s HoT maps it is VERY dangerous to even get close to overload as you would have to do one of two things in order to survive. 1) Build tankier and therefore do less damage compared to simply being full dmg at a long range. 2) Cancel your overload and therefore not get the 10% dmg increase for only 5 seconds.

I would also say those classes are not OP right now but rather classes who do not mach up (daredevil/tempest/berserker) simply do not match up.

And Madrabbit is right, I do think about switching to mesmer or Reaper from time to time because tempest isn’t fun. And I really enjoy elementalist for its versatility. But if I’m going to be reduced to a support bot that isn’t fun and it certainly won’t be viable in any group other than PvP which is a 5 man balanced type of content.

Guess you haven’t tried out the other potential of tempest then. You need to release that mind set of thinking Tempest can only be support.
Your statement of: “Won’t be viable in any game mode other than PVP” is untrue in every possible way, and makes you look like you haven’t really tried out dps spec of Tempest in PVE. Tempest keep the old formula of “leaving lots of fire field for teammate to blast”, while further enhance their dps through overload. (especially air + fresh air). You can still blast the field, or let your teammate blast the field and keep up constant 25 stacks of might, while you yourself is doing the highest dps in the whole game that also happened to hit a large area. (And I’m not exaggerating. I have all classes/ all specs lv80, including Herald, all of them have full zerk gears on. Tempest simply have the highest dps among everything I tried by a large margin, with no competition. )

And yep, I have every new specs unlocked, and most of them already go all over the jungle. You really need to go try it yourself before you judge how good x class is / what class is fun. It is a very subjective matter that really can’t be justified by just seeing other people play, unless you try it on your own for some time. Seriously, go try them right now, and you’d find some of the new specs are not as good, or as bad as you originally anticipated. Personally, I find Tempest is currently the most fun Elite spec I tried, followed by Daredevil and Dragon Hunter. Revenant for me is the overrated class. Herald is mandatory only because the other Hero Choices are just weaker in general.

But all in all, I feel like you’re those PVP-only guy that see the world base only on PVP perspective. If that’s the case, you shouldn’t use the statement of : “Only viable in PVP”, because you’re not comparing in any other game mode.

(edited by Aomine.5012)

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

The price to craft is higher than buying because people are choosing to craft instead of to buy.

If more people were buying instead of crafting, the prices would shift.

This would still be true even if crafting took fewer materials. However, in that case, the price of buying would come down as people found it cheaper to craft. Instead, we now see the price of materials going up because they are choosing to compete for those crafting resources.

And WHAT are they generally crafting? Ofc the MOST EXPENSIVE ONE, namely Dusk.

This is when you realize crafted precursor being tradable is the biggest mistake Anet makes. Now all the material costs will match the Dusk and other high end precursor’s price, because people have the incentive to MAXIMIZE profit.

celestial vs zerker+soldiers?

in Elementalist

Posted by: Aomine.5012

Aomine.5012

I’m using full Marauder armors + Zerk trinkets and doing pretty well in jungle.

16k HP while sacrificing less dps than using Full Celes. Avoid lots of OHKO.

Most foes are fine, but those range foes really hit like a truck and many of them can’t be reflected :/ (Dam frog archer and chaks and Modrem snipers..)

Full marauder armor + zerker accessory (all ascended and without any vitality/toughness on weapons or runes or food) gives about 521 less defense and about 3140 less health than a full celestial armor (without vit and tough on runes, weapons or food)

So if you could tell me what weapons,food, runes or traits you are using to get to your 16k hp using marauder armor + zerker accessory? I would be grateful

I think I have a slight error in my post though.

I’m using Marauder Amulet too because currently other trinket parts has no Marauder ascended stat.

Also I’m fully ascended on all parts.

Any point to playing tempest?...

in Elementalist

Posted by: Aomine.5012

Aomine.5012

Tempest was represented by every team in the monthly finals the other day, so that is something, but still basically as a support/bunker role.

So given that, I don’t think it’s in too bad of a state. When I played with it, it certainly provided more support and survivability than the old bunker spec.

However, it’s a really bad time right now to be a bunker, particularly if you are going solo without a team you can count on to support you. There is just so much burst damage being thrown around right now that you get wrecked.

Personally, I still think the spec is underwhelming and flawed in comparison to other elite specs. Reaper, scrapper, dragonhunter, for example, opened up a lot of new builds. I think there is like 9 different reaper builds up for draft and test on metabattle. Like the addition of Reaper actually made bunker necro a thing. I saw someone play the build in the finals.

We, on the other hand, have like 4 which are all variations of the same celestial support/bunker theme and all of those focus on auras being their main mechanic and not overloads. Several of the guides I have read even actively discouraging overloading except at specific times, because of how bad it can kitten you over for very little gain.

To be hones, being an aura bot is straight up boring to me. And kind of sad. And I’m pretty much done with elementalist for the first time since the game launched. I’ve posted a lot of constructive feedback on how to make the spec better, but the developers have been completely silent for weeks now.

So I am going to my necro to play reaper because A it’s fun and B the developers apparently give a kitten about it.

It could be worse though. We could be warriors. I did a miss a few games in the finals yesterday, but the one’s I did watch, nobody rolled a warrior.

I assume this is SOLELY from a PVP perspective corret?

In PVE Tempest is quite a solid class with defining tools that outshine other specs in certain aspects. (Many of the new specs ofc are fun, but they’re still in a mix role generally)

Also I do feel like I’m playing a TEMPEST when I constantly summoning thunders all over me and do big AOE damage :P

But if you’re those “PVP-serious high-end must-win” type of players, maybe you’d find Tempest lackluster because it may not be the “top” like the old Ele always were. The funny part is you only brought up 3 specialization that’re considered abit OP right now.

celestial vs zerker+soldiers?

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Posted by: Aomine.5012

Aomine.5012

I’m using full Marauder armors + Zerk trinkets and doing pretty well in jungle.

16k HP while sacrificing less dps than using Full Celes. Avoid lots of OHKO.

Most foes are fine, but those range foes really hit like a truck and many of them can’t be reflected :/ (Dam frog archer and chaks and Modrem snipers..)

Any point to playing tempest?...

in Elementalist

Posted by: Aomine.5012

Aomine.5012

I play with with a Dragonhunter and Chronomancer friend. Tempest is a joke compared to those elites.

I have fun with it in HoT content, but I would never use outside of there or for anything “serious”

Have you really tried any of the other Elite spec?

DH is good and all, but his traps are still weaker than your AOE potential.

Chronomancer STRUGGLE in jungle when roaming, and the killing speed is a joke compare to Tempest. Honestly I tried all 9 specialization in HoT and find that Chronomencer is still mesmer. Killing speed is always the slowest compare to the rest of the classes, (note that I’m full zerk) especially against a large group of foes. Wells have very good CC potential, but the damage is still way lower than Necro’s Wells, DH’s traps, and ofc Ele’s overload. Survival capability is about the same though. Both of them are still kinda squishy in jungle.

In fact it’s really hard for ANY class can out damage tempest, especially against a large group of enemies.

Btw, define “serious content”. Tempest will always be the best class to choose against hard stationary world boss like Chak Gerent/ Triple Trouble. In speed dungeon run when your teammates can cover you and help you sustain mights, you can safely do all the AOE rotatition and kill everything in light speed.

So what is this “serious contents” to you? What perspective are you using?
PVP? WvW?

Overloads and dps?

in Elementalist

Posted by: Aomine.5012

Aomine.5012

Watch this. Tempest staff build now appears to be the highest DPS staff build.
https://www.youtube.com/watch?v=8kw7zQi-t1s

Yeah I think people really should try out for their own.

It’s really different from pure fire spam Ele which I really like it.

I used to hate playing Ele in PVE because of this. (I want to be AOE cannon build, but I find that playing that is too boring because our highest dps rotation is spamming /stacking in fire).

Then I tried Tempest and now totally in love with it. I actually have to think of rotation more for dps, and the animation and hit box is really good. The old Lava Font radius is just not big enough for my taste, and Meteor Shower has 20 sec CD and long cast-time and immobile while casting. In fact, using Overload can sometime actually be a mean of survival rather than just an offensive attack, because you get protection, stability and breakstun when you use overload.

The proof of how good this spec dps is that a few Tempest against Chak Gerent cut his hp by 90% in just 2 phase. My last match would have won if Nouch line does not fail to emerge Gerent in phase 3…

Overloads and dps?

in Elementalist

Posted by: Aomine.5012

Aomine.5012

Pre-swap to air while channeling Meteor Shower is actually a dps loss.

Have you considered making your Air Overload 3.5 secs CD longer is a greater dps lost?

Channel Meteor -> Swap right to air -> by the time you finished casting Meteor shower, your Air Overload would be ready in 2 secs instead of 5.

ps: I’m talking about fresh air dps Tempest here.

Nuking from range [scepter]

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Posted by: Aomine.5012

Aomine.5012

There was made A LOT of post the only time that arenent said they would buff the scepter.
That buff was 1 stack of vulnerability on shatterstone.
Arenant dont read this forum, and even if they read they don’t care about our suggestion.
So i would suggest you to spend your time in better ways… Because every moment spent to think or write about the scepter is a waste of time. Sadly.
This is from someone that had always played scepter Ele…

They did change the Dragon Tooth to ground target, like many people suggested here yknow…

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

What 100% crafting Dawn is costing me :

- HoT (Pre-ordered) : 45 €
- Mats (inc. ~100 Deldrimor steel CRAFTED with current Iron Ore, etc) : 1000 g +
- Hours of collection unlock.

Dawn price before expansion : 675 g
Dawn price after expansion : 700 g

I’m expecting a huge mea culpa and a gesture from Anet here.

Except if you actually crafted the ingots with the ore it only costs ~500g in mats. The rest of the price is for the time-gate premium from people who want to buy ingots NOW. As I noted in the other thread, at typical 2s/ea for iron and plat you’re closer to 380 g. So once the market settles down a bit, the choice becomes 380g + patience + collection vs. 700g for dawn or 900g for dusk.

and LOL @ counting the price of the expansion in the price of your pre…

Except if you craft the ores yourself, which is 500g, you can make a profit by selling them for 1050g, and THEN buy Dawn on TP, AND save 300g in your wallet.

Stop diverting the attention here. Anyone with rational mind can see the problem.

Btw, speculation of market being settled is unrealistic because you’re talking about a long-run relationship. So you want to wait at least another year to get your legendaries? Good luck with that.

As long as Dusk price stays as it is, there’s no possibility of Deldrimor Steel Ingot price dropping any time soon. People would base the material cost only on highest value precursors, not lower value ones. So crafting Dawn would always be a rip-off.

(edited by Aomine.5012)

Any point to playing tempest?...

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Posted by: Aomine.5012

Aomine.5012

Tempest is a dps spec not support spec in my opinion.
We can now let Herald do all the buffing and we nuke the bosses as hard as possible with overload + staff :P

Purpose? Triple Trouble and Tengle Depth Meta would fail without some number of Tempests. I think this alone pretty much suffice, because most of the other classes do not have a purpose in PVE because anything works in PVE outdoor. (not including tough Meta events)

(edited by Aomine.5012)

Tempest replacement idea: The Prodigy

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Posted by: Aomine.5012

Aomine.5012

I like the current Tempest, so no thanks.
Just some trait polishment, so it has more utility value would be good enough.

Your idea can be added as a new spec though.

Channeling Overload Air w/ Fresh Air build

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Posted by: Aomine.5012

Aomine.5012

I’m doing quite fine using Marauder mix with zerk.

The survivability is ok-ish, not getting one shot, and the damage is really good.
Mobs die before they can kill you.

I think the problem is Celestial damage is way too low compare to marauder/zerk.
That’s probably the reason you die.

Try picking some defensive traits when you’re roaming though. Utility helps, such as mist form/earth armor/ arcane shield/Rebound.

(edited by Aomine.5012)

Overloads and dps?

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Posted by: Aomine.5012

Aomine.5012

Fresh Air air-fire staff tempest is by far the best dps in this game against stationally bosses.
There’s no competition. You can test it yourself with full zerk.
Hint: You can pre-swap to air while channeling Meteor Shower.

Also the fact that you can move, gain protection/stability/breakstun while using Air overload, and can use it every 5 second is very convenient.

(edited by Aomine.5012)

Need build for the upcoming raid

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Posted by: Aomine.5012

Aomine.5012

Fresh Air Tempest seem to be the highest possible dps in the game by far against stationary boss.

Does Raid boss moves alot?

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Aomine.5012

Aomine.5012

5 days past since last bug fix and nothing.

Yet they have the leisure to keep adding gem store items?

Do they think these bugs are not serious enough, that can be put on hold for another month?

Basic Scribing costs are nonsense

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

I think the biggest issue now is there’s currently just too few things to craft as scribe to diversify the cost.

If you gonna put everyone in one segment and leave players with no choice of alternative, ofc the market price will break.

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

What 100% crafting Dawn is costing me :

- HoT (Pre-ordered) : 45 €
- Mats : (inc. ~100 Deldrimor steel CRAFTED with current Iron Ore, etc) : 1000 g +
- Hours of collection unlock.

Dawn price before expansion : 675 g
Dawn price after expansion : 700 g

I’m expecting a huge mea culpa and a gesture from Anet here.

You forget to add 11 millions worth of xp in TYRIA and 100 days of waiting.

Got 100% map completion on VB, no reward [Merged]

in Bugs: Game, Forum, Website

Posted by: Aomine.5012

Aomine.5012

Create a support ticket, just to add to their stats
They wont actually help you, they just just have a copy/paste reply for this issue

I made one ticket explaining the issue and another asking for the ‘thiefs cache’ to be mailed to me as it can not be earnt with this bug

I received the same reply for both tickets

I always did that.

But everything is till bugged.

Legendary Prec bugs [Merged]

in Bugs: Game, Forum, Website

Posted by: Aomine.5012

Aomine.5012

It’s already Tuesday and still no patch…

This is such a slow speed on fixing critical bugs..

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I’m done talking with you.

My conclusion is, if you want to craft Dawn or other rip-off precursors that way, go ahead, I won’t stop you.

Perfect. That’s exactly what I will do. Decide if I want to use the new method or not. Considering I already got Twilight twice via the old method, getting Dawn for Sunrise via precursor crafting is a fresh idea.

I bet you wouldn’t because you argue with me only for the sake of arguing with me. Your argument does not benefit anyone because people will lose money/and waste time because of it. You can twist my point whatever you want and try to justify the current crafting system for this “sense of progress” that doesn’t really exist. In fact, gold is more flexible than your so-called “half-way progressed system”, which all of them are sinked directly in it and no way to retrieve it back, meaning you cannot stop half-way or you lose it all. On the other hand, if you trade materials for gold, you can always change your mind and buy something else.

Thanks for assuming. I shall turn to you for future predictions. Any idea which way the stock market will go? I’m considering buying VW stock in the near future once it has stabilized.

I’m here to enlighten people with fact with hard solid statistical proof. You can take it or leave it, your choice.

Let me correct that for you :

I’m here to complain to people with fact that at the current moment pricing, precursor crafting is more expensive than directly buying them from the TP. You can take it or leave it, your choice.

Kinda knew you’d respond like this.

Arguing for the sake of arguing, with no useful information or statistical proof to back you up, and no beneficial information for the player-base too, only base the decision and argument on your own feeling.

Have fun crafting. That’s all I can say to irrational people.

(edited by Aomine.5012)

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I know I’m going to get a bit of hate for this, but I feel it has to be said in order to keep things in perspective: Legendary Weapons are prestige items, nothing more. Everyone does realize this, right?

They look cool, but ascended gear is equally good. They are in the game as an added endgame goal for the people who have already done everything else and have nothing better to do.

The idea of crafting a precursor was to remove the insane randomness of getting a drop, not to hand it to you on a golden platter. No one is making you craft a precursor. There is no game content that is locked behind having a precursor or legendary. In the end, the only benefit you get is a skin and the ability to switch weapon stats outside of combat(which is a trivial benefit).

If you find it so unreasonably tough to make a Precursor, just don’t do it. Ask yourself this: Are there better things to do with my time/effort/gold than make a Precursor? If the answer is Yes, then go do them instead of complaining. If the answer is No, then why complain at all?

I’m really tired about the ignorence of many people in this forum.

I’d use an example so people can stop repeating these same non-sense over and over again.

Dawn Price: 700g on TP

Deldrimor Steel Ingot x 100 price: 1050g
Additional material cost: At least 250g.
1050+250g = 1300g.

Let’s assume you love collecting your own materials, so you’re going to get all the material yourself, that market price doesn’t matter to you.

Now you have 2 options:

1st options:
Collect 10000 iron ores.
Collect 4000 platinum ores.
Collect 10000 mithril ores. (Yes, you need this many because there’s another mithril sink in other part of collection)
Use the above mats to make 100 Deldrimor Steel Ingots
Collect Orichalcum ores.
Collect Karka Shell
Collect Passion flowers
Do WvW for 10 hrs
Do PVP for 10 hrs
Do Silver Waste for 5 hrs
Do fractals for 5 hrs.
Do Dry top for 5 hrs
Run all over the world.
Hunt mobs around the world.
Wait for bugged event to finally come up
Wait for bug fix that prevent progress.

2nd options:
Collect 6300 iron ores
Collect 2800 platinum ores.
Collect 7000 mithril ores.
Make 70 Deldrimor Steel ingots.
SELL THEM ALL ON TP.
BUY Dawn on TP for 700g

So even assuming you collect everything yourself, it’s still much faster/ easier to buy the precursor off TP.

People really need to get smarter…

You asking people to get smarter is very funny actually.

First, as was mentioned, precursor crafting was NEVER ment to be cheaper than the previous methods – FACT. Collin specifically states so in an interview.

Second, precursor crafting is supposed to provide players with the possibility of small increments and steps towards their gold besides watching their gold number increase. The current system accomplishes this, even if stifled with bugs.

Third, the current economic coaster ride that is the TP inflates and deflates certain item prices. Your assumption that prices for precursor crafting will rise base only on crafting is, well let’s say not realistic. Precursor crafting is new and shiny, people are rushing steps as much as they can -> prices spike.

Finally, precursor crafting was ment to be a hunt which leads you around the world of tyria. Now not everythig is fun to every one. The current system, and the objectives needed for each precursor are fitting it’s theme (if you bought all the Step 1 precursor books and looked through all the steps, you’d notice that).

Your main argument is only:

- it’s not fun
- it costs way more

both complaints are either subjective or were never intended to get solved. So please, would you kindely refrain from asking others to “get smarter” when you yourself don’t even grasp the situation.

Do you even read my post?

Is it really that hard to understand?

My point is you can GRIND ORES regardless of which method you choose, but one of them only requires 70% of ores to reach the TP price that you can straight out buy it from TP and save 30+ hrs of doing the whole process, and save the additional potential cost of 600g.

So you grind LESS if you buy it on TP.

The process of the grinding ores part is EXACTLY THE SAME between two method, just one method waste the material on crafting precursor, and another method utilize the material by selling them straight away and get gold to buy Precursors.
Either methods gain the potential revenue from this grinding ore method, but one of them spend way less ores and all the other materials.

Is it really that hard to understand?

I’m only viewing this in an rational, economic point of view. It has nothing to do with whether you enjoy the process or not. Both methods are boring, but the method of buying on TP endure the borden way shorter.

Both method are NOT exactly the same. No matter if you are to dense to understand the difference.

Method 1: you grind the ore and sell it. Your bank account increases. You now are tempted to spend the gold you have. There is no sense of progress since gold increases and decreases all the time.

Method 2: You gather the ore and forge what ever parts are needed and put them on your bank seeing the number of parts slowly increase. There is a buffer between you having direct access to this value as gold.

Again, stop thinking in pure gold cost. If you dislike the precursor crafting, fine. You have other options of getting your precursor. You are in no way worse off except if you already started crafting one without reading up first.

Here, imagine arenanet had said the following about precursor crafting: “We are going to add a way to aquire precursors that circumvents rng, but it might be slightly more expensive.”

Now replace your subjective expectations of precursor crafting being cheaper with this statement and move on. (which funny enough, is exactly what they had advertised precursor crafting as)

I’m done talking with you.

My conclusion is, if you want to craft Dawn or other rip-off precursors that way, go ahead, I won’t stop you.

I bet you wouldn’t because you argue with me only for the sake of arguing with me. Your argument does not benefit anyone because people will lose money/and waste time because of it. You can twist my point whatever you want and try to justify the current crafting system for this “sense of progress” that doesn’t really exist. In fact, gold is more flexible than your so-called “half-way progressed system”, which all of them are sinked directly in it and no way to retrieve it back, meaning you cannot stop half-way or you lose it all. On the other hand, if you trade materials for gold, you can always change your mind and buy something else.

I’m here to enlighten people with fact with hard solid statistical proof. You can take it or leave it, your choice.

(edited by Aomine.5012)

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

So everyone just grinds 70% of the materials and buys off the tp. Then what happens to the precursor price with the increased demand?

And what happens to the ascended material price with the decreased demand?

This is simplifying the price dynamics, been that precursor prices are linked to a number of other markets, not just supply/demand. The reason you are seeing such a difference between crafting cost and tp cost is because the market is unsettled. Give it a few months and the ‘problem’ will go away.

People will always base the material cost on the MOST EXPENSIVE PRECURSOR, namely Dusk.

As long as Dusk price remains high, it is unlikely that the material used for crafting Dusk being cheaper any time soon.

The flaw of Anet’s system is that they assume that all 2-h weapon has the same cost, thus, require the same amount of material. But in reality people will only base the cost on the highest product because they have the incentive to maximize profit.

Seriously, crafted precursor being tradable is the biggest failure and mistake in Anet’s part. If they make precursors crafting cost less, ,and the finished product, untradable, people couldn’t gain profit from it by making the highest price precursor for sell.

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I know I’m going to get a bit of hate for this, but I feel it has to be said in order to keep things in perspective: Legendary Weapons are prestige items, nothing more. Everyone does realize this, right?

They look cool, but ascended gear is equally good. They are in the game as an added endgame goal for the people who have already done everything else and have nothing better to do.

The idea of crafting a precursor was to remove the insane randomness of getting a drop, not to hand it to you on a golden platter. No one is making you craft a precursor. There is no game content that is locked behind having a precursor or legendary. In the end, the only benefit you get is a skin and the ability to switch weapon stats outside of combat(which is a trivial benefit).

If you find it so unreasonably tough to make a Precursor, just don’t do it. Ask yourself this: Are there better things to do with my time/effort/gold than make a Precursor? If the answer is Yes, then go do them instead of complaining. If the answer is No, then why complain at all?

I’m really tired about the ignorence of many people in this forum.

I’d use an example so people can stop repeating these same non-sense over and over again.

Dawn Price: 700g on TP

Deldrimor Steel Ingot x 100 price: 1050g
Additional material cost: At least 250g.
1050+250g = 1300g.

Let’s assume you love collecting your own materials, so you’re going to get all the material yourself, that market price doesn’t matter to you.

Now you have 2 options:

1st options:
Collect 10000 iron ores.
Collect 4000 platinum ores.
Collect 10000 mithril ores. (Yes, you need this many because there’s another mithril sink in other part of collection)
Use the above mats to make 100 Deldrimor Steel Ingots
Collect Orichalcum ores.
Collect Karka Shell
Collect Passion flowers
Do WvW for 10 hrs
Do PVP for 10 hrs
Do Silver Waste for 5 hrs
Do fractals for 5 hrs.
Do Dry top for 5 hrs
Run all over the world.
Hunt mobs around the world.
Wait for bugged event to finally come up
Wait for bug fix that prevent progress.

2nd options:
Collect 6300 iron ores
Collect 2800 platinum ores.
Collect 7000 mithril ores.
Make 70 Deldrimor Steel ingots.
SELL THEM ALL ON TP.
BUY Dawn on TP for 700g

So even assuming you collect everything yourself, it’s still much faster/ easier to buy the precursor off TP.

People really need to get smarter…

You asking people to get smarter is very funny actually.

First, as was mentioned, precursor crafting was NEVER ment to be cheaper than the previous methods – FACT. Collin specifically states so in an interview.

Second, precursor crafting is supposed to provide players with the possibility of small increments and steps towards their gold besides watching their gold number increase. The current system accomplishes this, even if stifled with bugs.

Third, the current economic coaster ride that is the TP inflates and deflates certain item prices. Your assumption that prices for precursor crafting will rise base only on crafting is, well let’s say not realistic. Precursor crafting is new and shiny, people are rushing steps as much as they can -> prices spike.

Finally, precursor crafting was ment to be a hunt which leads you around the world of tyria. Now not everythig is fun to every one. The current system, and the objectives needed for each precursor are fitting it’s theme (if you bought all the Step 1 precursor books and looked through all the steps, you’d notice that).

Your main argument is only:

- it’s not fun
- it costs way more

both complaints are either subjective or were never intended to get solved. So please, would you kindely refrain from asking others to “get smarter” when you yourself don’t even grasp the situation.

Do you even read my post?

Is it really that hard to understand?

My point is you can GRIND ORES regardless of which method you choose, but one of them only requires 70% of ores to reach the TP price that you can straight out buy it from TP and save 30+ hrs of doing the whole process, and save the additional potential cost of 600g.

So you grind LESS if you buy it on TP.

The process of the grinding ores part is EXACTLY THE SAME between two method, just one method waste the material on crafting precursor, and another method utilize the material by selling them straight away and get gold to buy Precursors.
Either methods gain the potential revenue from this grinding ore method, but one of them spend way less ores and all the other materials.

Is it really that hard to understand?

I’m only viewing this in an rational, economic point of view. It has nothing to do with whether you enjoy the process or not. Both methods are boring, but the method of buying on TP endure the borden way shorter.

(edited by Aomine.5012)

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

If they cost less than the TP price of precursors it would crash the TP pre economy and have a knock on effect on the rest of the economy. Anet specifically said they didnt want to do this.

Pre crafting’s purpose was ONLY to give a non RNG method, and a non grindy method of gaining precursors. All of the gold skin components dont need to be grinded and can be got just by playing maps.

Idk why people cant seem to understand this.

People understand Anet’s protectionism of their virtual economy just fine, they just don’t agree with it. Those aren’t the same thing.

Nope.

Anet seem to only care about price level not dropping, but they don’t seem to care about price level continue to rise, because it’d directly increase the incentive of people buying gem with real money and trade it for in-game gold.

They don’t hesitate about INCREASINGING the material quantity in crafting (leather need 4 to craft now), as well as adding excessive ore/wood sink that inflate the price hugely.

precursor collection is a ripoff

in Guild Wars 2 Discussion

Posted by: Aomine.5012

Aomine.5012

I know I’m going to get a bit of hate for this, but I feel it has to be said in order to keep things in perspective: Legendary Weapons are prestige items, nothing more. Everyone does realize this, right?

They look cool, but ascended gear is equally good. They are in the game as an added endgame goal for the people who have already done everything else and have nothing better to do.

The idea of crafting a precursor was to remove the insane randomness of getting a drop, not to hand it to you on a golden platter. No one is making you craft a precursor. There is no game content that is locked behind having a precursor or legendary. In the end, the only benefit you get is a skin and the ability to switch weapon stats outside of combat(which is a trivial benefit).

If you find it so unreasonably tough to make a Precursor, just don’t do it. Ask yourself this: Are there better things to do with my time/effort/gold than make a Precursor? If the answer is Yes, then go do them instead of complaining. If the answer is No, then why complain at all?

I’m really tired about the ignorence of many people in this forum.

I’d use an example so people can stop repeating these same non-sense over and over again.

Dawn Price: 700g on TP

Deldrimor Steel Ingot x 100 price: 1050g
Additional material cost: At least 250g.
1050+250g = 1300g.

Let’s assume you love collecting your own materials, so you’re going to get all the material yourself, that market price doesn’t matter to you.

Now you have 2 options:

1st options:
Collect 10000 iron ores.
Collect 4000 platinum ores.
Collect 10000 mithril ores. (Yes, you need this many because there’s another mithril sink in other part of collection)
Use the above mats to make 100 Deldrimor Steel Ingots
Collect Orichalcum ores.
Collect Karka Shell
Collect Passion flowers
Do WvW for 10 hrs
Do PVP for 10 hrs
Do Silver Waste for 5 hrs
Do fractals for 5 hrs.
Do Dry top for 5 hrs
Run all over the world.
Hunt mobs around the world.
Wait for bugged event to finally come up
Wait for bug fix that prevent progress.

2nd options:
Collect 6300 iron ores
Collect 2800 platinum ores.
Collect 7000 mithril ores.
Make 70 Deldrimor Steel ingots.
SELL THEM ALL ON TP.
BUY Dawn on TP for 700g

So even assuming you collect everything yourself, it’s still much faster/ easier to buy the precursor off TP.

People really need to get smarter…

(edited by Aomine.5012)

Please fix underwater combat

in Revenant

Posted by: Aomine.5012

Aomine.5012

To add to this, the Revenant has two weapons slots for underwater but we can only use one type of weapon. The second slot is not needed, unless they intend to give us another weapon.

Having a 2nd slot is always better than nothing.

You can put stacking sigils or on swap sigil on it, and swap it just for the effct.

Do you ever see ranger using LB / LB just for Quick-Draw Barrage spam?

TD Meta - is anyone still trying?

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

And what is this problem with not-CC-ing? I actually never managed to get into organised event so I don’t know how it works.

He has a channeled ability where he stands still and makes rocks fall from the ceiling. If you don’t break his defiance bar then, he’ll stand still for a very long time allowing the group to burn him.

Do note, cripple, chill, immobilize, weakness are all count as CC that break bars.
It’s near impossible to negate all of these because many classes have innate condition on their weapon skills.