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1 profession limit per team on tournament

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Posted by: Archaon.6245

Archaon.6245

not a bad idea imo…less fotm and more tactic..

Mesmers are no longer viable.

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Archaon.6245

I love all my Mesmer brothers, may you rest in peace or until the next balance patch…..maybe :<

Thief is the way….

Leveling in spvp? Please.......!

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Posted by: Archaon.6245

Archaon.6245

im a teamplayer im cooler i should atleast get double

More likely “I’m a teamplayer and it’s way harder for me than ganking random noobs in hotzerg, so i definately need way greater rewards than hotjoin” but seems you finally got the point after all..

How to play a non glass cannon thief?

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Posted by: Archaon.6245

Archaon.6245

months ago, before caltrops nerf, have to say was a pretty annoying build on far..

Leveling in spvp? Please.......!

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Archaon.6245

because hotjoin was meant to teach new pvp players how to play before going in tpvp but totally failed @ this since there’s nothing about team work, tactic or whatever in hotjoin, it’s just a 24/7 unskilled zerg giving a kitten bout cap, backup, defending and everything else related to teamplay. And letting ppl farm glory and honour while playing like brainless chickens is definately stupid already…giving aven more rewards for doing that would be just nonsense. Exp scrolls and stuff are fine…but you should deserve them, free cookies for hotjoin heroes are going to ruin good pvp even more..

Thoughts about "Condition Damage" in sPvP

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Posted by: Archaon.6245

Archaon.6245

Adapt to the Meta. It will shift eventually.

= Go necro and start spamming random kitten on points….

sadly..

Leveling in spvp? Please.......!

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Archaon.6245

Before asking for exp scrolls or whatever for glory remove hotjoin already…or the actual zerg glory farming-fest is going to be even worse…farmers belong to pve, time to kik them out of pvp once and for all…pvp rewards belong to those who actually play good not just everyone zerging like an idiot ganking random stuff around..

(edited by Archaon.6245)

Thoughts about "Condition Damage" in sPvP

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Archaon.6245

Real problem right now is that dps builds can’t have both dmg AND survivability but condition dmg ones have both cond dmg and vit/tough/boons and kitten…both from traits and amulets..that’s why meta radically moved to cond builds, dps specs can just kill or get killed condition specs can kill and survive while defending a point, expec vs a dps…guess wich one is better for a point control game? If you spec for dmg…both raw or condition you shouldn’t be able to get so much survivability too…you know, it’s called unbalance..

(edited by Archaon.6245)

Current state of the meta.

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Posted by: Archaon.6245

Archaon.6245

…and as i said way before…why should someone run a condition mesmer if you can just bring a necro and spam aoe condis 24/7 with more survivability and effectiveness? Other classes can do far better than mesmer outside dps shatter…and dps shatter is useless atm…so…hotzerg, die or reroll…no other options aviable…

Forest of Niflhel: Poaching

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Archaon.6245

Allowing the opposite team to steal a monster-kill based off some small amount of damage dealt near the point of death is crap. Its a cheap exploit and should be corrected.

Exploit? Works as intended and already written in boss description. Stealing boss requires timing and everyone going for it should ever be aware about any incoming…l2p issue, move on…

Is my Necromancer the cause of unbalance?

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Archaon.6245

anet is.

/thread

Mesmers are no longer viable.

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Archaon.6245

Phantaram forced to run necro is also scary imo..something really wrong here…

(edited by Archaon.6245)

Mesmers are no longer viable.

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Posted by: Archaon.6245

Archaon.6245

Everything that is powerful currently in the meta completely owns mesmer. I used to be able to protect xeph from the horrors that tried to charge him but it was useless, the horrors are now too much, so he switched to s/d thief. He then tried to stop the horrors from killing me on my ele but that was also futile. So now I’m a necro. We joined the horrors.

Same here…as i said i went back to thief too, mesmer is just unviable atm…sad but true…you have no option outside dps shatter and dps shatter is pretty much a free kill right now..hotzerg or reroll…

Mesmers are no longer viable.

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Archaon.6245

With the shift in the meta, having a Mesmer on your team flat out gimps you in competitive play. How can we fix this?

Left mesmer atm and went back to thief and bunker guardian, waiting for it being viable again…with no stability or condition removal and opmancers everywhere you’re pretty much a dead player walking (And if you try to go let’s say, condition dmg, there’s no reason to bring a mesmer when you can get a fear to win necro instead, same for bunker…there are other classes way better than mesmers @ this)…portal alone is not enough to justify a mesmer in your team atm..gj anet, see you again next patch…maybe..40 sec cd on nullfield (And if you bring it you already lost burst/survivability/support) with necros spamming wells with a kittenload of conditions+fear+other random kitten 24/7? Please…

Mesmers have stability…

Too bad shatter (That is the only decent build for tpvp) have no stability and no condition removal….spam fear to win…gg
We’re talking about real world here…not fantastic builds or something like “but if you take that trait you can have this or that…” no, you can’t cause you can run dps shatter or dps shatter in tpvp (Those few who used to run phantasm, that is not really good for tpvp imo, already got nerfed too)…and you don’t have those traits unless you sacrifice a great part of your dps becoming even more useless, as i said before if you want to spec on something else outside full dps with mesmer you’ve better to start playing another class already…

(edited by Archaon.6245)

Mesmers are no longer viable.

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Posted by: Archaon.6245

Archaon.6245

With the shift in the meta, having a Mesmer on your team flat out gimps you in competitive play. How can we fix this?

Left mesmer atm and went back to thief and bunker guardian, waiting for it being viable again…with no stability or condition removal and opmancers everywhere you’re pretty much a dead player walking (And if you try to go let’s say, condition dmg, there’s no reason to bring a mesmer when you can get a fear to win necro instead, same for bunker…there are other classes way better than mesmers @ this)…portal alone is not enough to justify a mesmer in your team atm..gj anet, see you again next patch…maybe..40 sec cd on nullfield (And if you bring it you already lost burst/survivability/support) with necros spamming wells with a kittenload of conditions+fear+other random kitten 24/7? Please…

(edited by Archaon.6245)

Current state of the meta.

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Archaon.6245

Just wanted to jump in and say I’m watching this, but I didn’t want to derail this thread.

I think the “high level” and the “casual” are equally important to the health and life of the game.

The truth is that we need to balance for both, and we need to use 1 set of #‘s for THREE game types, which all have “high” and “casual” markets. So, in a sense, the balance team is balancing for 6 different types of players, all while trying to keep the #’s as consistent as possible for all game types.

Keep the other game types in mind and thanks for being cool/calm/collected when discussing such a volatile issue.

Sorry but just wanna know how in hell are you planning to balance a game around BOTH casuals and hardcore players…As i wrote before you must pick one and leave the other…otherwise it’s just going to be a mess…..like now….esport games will never be balanced around “noobs” since that would automatically make the game too easy and boring for hardcores…we all know this…right?

(edited by Archaon.6245)

Stealth for everyone!

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Archaon.6245

LB viable now? More arrows raining down from upper graveyard…yay….

GW1 and its players are in the trashbin

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Archaon.6245

Read between the lines. My posts are like Bible verses with hidden meanings.

If the Bible had any resemblance to the words coming out of your mouth, religion would be head deep in kitten.

…dunno about his words but religions definately are a deep hole full of kitten u.u

except for odin..you know…everybody loves odin…

/off topic

(edited by Archaon.6245)

Oh it's serious

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Archaon.6245

I have an idea guys, let’s just buff aoe to counter all the AI minions.

For the love of god no lol

Just fix ai minions\pets abuse…

GW1 and its players are in the trashbin

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Archaon.6245

As he played for MATH he must be a troll.

Couldn’t resist quoting this…

So you want us to use Deathshroud?

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Archaon.6245

Why don’t you actually give us some lifeforce at the beginning of the game? If you want us to use deathshroud for some survivability give us the ability to actually USE it to survive.

It’s like a guardian saying “Yeah I’m going to bunker this point, but I’m not going to use stability until I’ve died and come back because I’ll have used enough of my skills by that time to use it”.

For the love of kittens could we get some lifeforce at the start of matches?

Just spam some random kitten on points and it’s fine, you’ll get your life force in no time, everyone does and seems to work great….you still have your 37 fears+plague and other crap for survivability, you’ll be fine for those 20 seconds…trust me…talking about openers someone going 3 on 1 in stealth at the beginning is going to explode anyone, even a bunker guardian, so being gibbed by a decent stealth opener is normal for every class, not saying is not a bad mechanic…but noone is going to survive a 3 dps spike so getting ganked is totally fine..btw if you suspect a stealth opener you can still put the kitten i mentioned above all around…low cd so you’re not going to waste so much..

(edited by Archaon.6245)

Current state of the meta.

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Posted by: Archaon.6245

Archaon.6245

They reduced the damage Necros take in Death Shroud.

gg.

It was a bug.

Pretty sure mesmer bugs are still there meanwhile…but it’s ok since mesmer is op…lulz

Sorry bro, I doubt this patch will make mesmer viable again for tpvp. However you can still faceroll ppl in hotjoin, hurray!

Already went back to thief 2 days ago, mesmers are falling out of meta with every patch, portal alone is not enough for being a good choice in teams since outside portal mesmers are pretty much useless atm…no future for something that is going to explode for conditions as soon as he gets on a point and 40 cd on nf is not gonna change this situation..but yeah we can be pro in hotzerg yay…before being ganked by the incoming zerg with his 374 minions and 126 birds, dogs and kitten with at least 2 thieves spamming hs like if there’s no tomorrow on everything remotely similar to a mesmer…

(edited by Archaon.6245)

Passive Play is Terrible

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Posted by: Archaon.6245

Archaon.6245

then I think this is not the game for you.
i’m not trying to be mean, but this game clearly caters to pve casuals and the spill-over into pvp is so enormous the devs won’t even try to clean it up.

Casual friendly OR esports. Chose one anet, coming form gw1 i would suggest the second but since you seem to care more bout money and pve than good pvp i have no hopes on that…at the end of the day kittening chose one option and delete the other already. Casual esport game is not possible.

(edited by Archaon.6245)

Current state of the meta.

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Posted by: Archaon.6245

Archaon.6245

They reduced the damage Necros take in Death Shroud.

gg.

It was a bug.

Pretty sure mesmer bugs are still there meanwhile…but it’s ok since mesmer is op…lulz

Split Solo Q and premade ..yeah wright

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Archaon.6245

The reason why they haven’t split it is fairly obvious. The queue times are already substantial, imagine how long the queue times for premades would be if they split he queues. They need a healthier PvP tournament population before this is likely to happen.

Casuals can do hotjoins anyway.

Just fuse NA and EU already for s-tpvp so you can split solo and premades making, maybe, a decent world ladder also…can join with 5 ppl full premade or SOLO only, no 3+2pug and stuff…premades or solo, 2 world ladders and gg….easy? Yes. kittens given to this and pvp in general? 0

Current state of the meta.

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Archaon.6245

ANet solution for necros is to boost the base radius of the staff marks from 120 to 180 it seems

https://www.guildwars2.com/en/news/july-23-content-release-notes/

Now, the official FotM necro build is cemented into 30/20/20/0/0/ No more options for 10 points doing 30/20/10/0/0

lolwhat?

Current state of the meta.

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Archaon.6245

Till now the general rule for balance is: If you see the same class and even the same build 2 and even 3 times in many if not every tpvp team you get there must be something wrong with it…same thing if you don’t see something at all except from really good ones who still play that anyway (Warriors are the best example). Feels like 80% of the community likes to play fotm giving a kitten bout balance even asking not to nerf something just for being able to faceroll everything with no effort, like eles before, then bm rangers…and necros now.. All classes must be pretty much interchangeable and this kitten tpvp is really far from that…i would say the exact opposite from that, if you want to win you need this, this and this because otherwise you’re already kittened even before going in…jusus you get 2 necros teams even going youloqueue atm…

(edited by Archaon.6245)

Current state of the meta.

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Posted by: Archaon.6245

Archaon.6245

The problem with the current metagame is it’s way too unrewarding to someone who is more skillful.

I don’t understand this way of thinking.

Thankfully, the developers do. Whether they successfully do something about it remains to be seen.

If you look @ current meta they actually don’t understand a freaking kitten of nothing…just saying…aside from that maybe not a full top 100 feedback but of course opinions from a random r10 pve hero and xeph are a bit different in value…and till now anet seems to follow the “number” rather than the quality of the ppl posting ideas (We know we know..more happy casual pvp players and wow kids = more gems = profit)….we, or better…YOU, majority of the forum community get what you asked for. Just stop looking @ r10s qq for stupid stuff and take a look @ real problems…i still see ppl complain bout mesmers in tpvp lol…just as an example..like someone wrote before it’s like complaining bout whole engis state just because teldo owns…

(edited by Archaon.6245)

Oh it's serious

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Archaon.6245

Best way to counter this kitten is to bring up 3 engis with mortal (LOL yes! kittening MORTARS) and bomb the crap out of them….murica style xD Too bad mortar sucks for everything outside this

(edited by Archaon.6245)

Oh it's serious

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Posted by: Archaon.6245

Archaon.6245

This is some serious spvp right here:
http://shrani.si/f/2t/YP/1T3De0H/srs.jpg

Some high skill cap stuff here. Let’s all let AI play out our matches shall we? Mind you, there are no mesmer illusions on this screenshot, and I don’t know what happened to Ranger’s spirits. They might have just died of by my super professional grenade spam. I totally covered that cap point with grenades. Didn’t care what was on that point, didn’t look, wasn’t important, I just thought to myself: “Whatever’s on that point is gonna kittening DIE DUDE!”. Maybe I even killed an enemy Warrior trying to pull a skill off or something. Maybe that warrior was even just passing by, that poor dude. Doesn’t matter, eat my grenade and don’t touch my cap points! Those cap points are mine. I’ve got AoE, you don’t.

Those ai pets-minions and now spirits really went a bit out of hand with last updates. Wake up anet

Attachments:

(edited by Archaon.6245)

TPVP || Thief + Mesmer in stealth || Burst ||

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Archaon.6245

Nice one, aside from burst mez ccs really help a lot paired with a thief…pistol stun or ileap+thief burst works really good..very clean way to land a nice spike plus you can obviously finish him off with shatter but it’s not ever needed

Smurf Accounts

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Posted by: Archaon.6245

Archaon.6245

Spending money to preserve my position into a nonsense ladder? No thanks. When my mates are off i just soloq like if there’s no tomorrow, i can easily go from 2-300 to 95% then up to 400 again and down to 900-95% in 2 hours lol (Everything based on how many premades i get while soloq)…i loose? No problem..i don’t give a kitten at all, and at the end of the day i had more fun than those “Omg can’t go solo i’m going to loose positions..omg omg omg” (Goes hotzerg all day)

Yeah you have a good ladder pos so? I see bad players everywhere in top leaderboards and good ones not even listed…here’s your farmbased ladder anet, screw it and screw you…yoloq ftw xD

(edited by Archaon.6245)

Retaliation is TOO OP

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Posted by: Archaon.6245

Archaon.6245

It’s actually very powerful against some multi hit attacks.

yes. ele needs retaliation too please.. please give ele light field :P beg

Sure, let’s trade it for your waterfields…Deal?

Thank you Anet...

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Archaon.6245

Dunno if trolling… u.u

What ANet does Right.

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Archaon.6245

What ANet does Right? Force ppl to spend real money for a buy to play game…expec pvp players..

Retaliation is TOO OP

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Archaon.6245

I lol’d

Btw +1

(edited by Archaon.6245)

/resign

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Archaon.6245

/resign saves time. Bring back gw1 pvp

Objective Skyhammer Feedback Goes Here

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Archaon.6245

Try to bring a necro with fear @ cannon to fear down everyone to death…esports yay

If only stun breaks worked on fear Oh wait, they do.

I love this map and I think it is really fun.

Oh yeah sure…too bad there’s something called cooldown on your stunbreak so you just need another fear and done..or are ppl supposed to bring all stunbreaks ut just because of necros? (Sadly someone do it already since tpvp new meta is 2 necros spamming fear and kitten + others…go contest that point, i dare you) Jusus last night, tired of facing 2 necros teams we went in with 2 necros too (And one of them was r28 who made his necro in the afternoon and never used it before)…pretty much straightforward ownage 6/6 matches…matter of skills? Don’t think so…

(edited by Archaon.6245)

Do you spend Glory?

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Archaon.6245

550k+ glory…already made dyes and already lost all hopes in some nice drop, i just don’t look @ glory anymore…they can delete it already from the game since it’s the most unuseful currency in morpg’s history..

Objective Skyhammer Feedback Goes Here

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Posted by: Archaon.6245

Archaon.6245

Try to bring a necro with fear @ cannon to fear down everyone to death…esports yay

Quick Remember-Next Week is Double fame

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Archaon.6245

Double fame weekends always bring up a ton of ppl in ha…time to have some REAL fun in some REAL pvp

Objective Skyhammer Feedback Goes Here

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Archaon.6245

First person Starcraft 2 with orbit cannons and kitten..

So…yes…it sux.

How much is enough? - Enough is Enough

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Archaon.6245

Enough is Enough – SPvP’s neglection will be your downfall

Hello,

With the introduction of the most recent update, the Bazaar of the Four Winds, some things became very clear:

  • PvErs are being favoured over PvPers
  • ArenaNet is forcing PvPers to PvE in order to get rewards for PvP
    (This last topic was obvious for a long time)

They assured us PvP rewards would be one of their top focus. With PvP rewards being introduced into Achievement Chests what does this mean for their goal?

PvErs have an easy access into the Achievement Score, so they will have an easier way into those PvP rewards and Zenith Weapons (which they can choose to use in PvE or PvP as they please).

Meanwhile, the majority of PvP-dedicated players dont get such an easy access to Achievements points, since Achievements in PvP is a painfully-long and dry road, absent of proper rewards.

An example of how imbalanced things are currently:.
In order to get my dragon wings in PvP I was forced into grinding PvE, just so I could use them in PvP, that is mockery and downright insulting.

Now on to a silly comparison since Bazaar of the Four Winds patch:

  • PvErs can walk in to the Mists and they have access to the same stats (just for the sake of the comparison, I agree stats in PvP should be equal) and new shiny armor from PvE content, while PvPers need to grind for months to get the dungeon-PvE equivalent armor in PvP (PvErs can just grind it in a week or days, example, Citadel of Flame armor).
  • PvPers walk into PvE and they have no stats whatsoever, no armor whatsoever, not even some shiny armor-skin from PvP events, usable in PvE, because there is none.

See where Im getting at? There is NO equality between PvE and PvP.
They are not separated enough to be fair for both of them!

Where are our rewards?

In Guild Wars 1 we had this amazing continous global tournament, the Heroes Ascent. If you won you would get some good-looking PvP gear, a chance to get a unique minipet to that chest and your team’s name would be broadcasted throughout the server chat. How awesome was that?
And we aren’t even going to talk about the different game modes HA had, because thats another story for another time. There are more pressing matters exisiting for far too long!

First of all, I wanted to get this out of my chest and get your feedback on this. Devs reading this through, answers are needed to slow down the tides of frustated PvPers. Believe me when I say this topic it’s not the vocal minority.

  • This is NOT good for the game as a whole, if a SPvPer was interviewed for a very important publication and asked his opinion about the game, would you be calm or anxious ArenaNet? If I were working in there I would be running to shut the guy up!

Things need to change.

Im hoping this to be a wake-up call for ArenaNet.
We can make this game work, but only with your help.

Thank you for your attention

This game is made for wow pve farming kids and for those so called “casuals”…for sure pve>pvp and it’s a shame for a game called guild wars, pvp is gw endgame but right now its the total opposite..esports lol…not even close to gw1 random arenas..

GW1 and its players are in the trashbin

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Archaon.6245

That’s how I feel. We loved it, supported it, and got nothing we wanted with GW2. Devs promised us even in the manifesto that it will have everything we loved from GW1. Of course this cannot come true, and i don’t want it to be, but GW2 has nothing what we had and loved.

The problem isn’t that these things aren’t implemented yet, but that these aren’t planned at all.

We had many gamemodes, build diversity, LFG system, template saving, rewards for doing PvP, GvG (which could be our PvP guild missions, everything is given), Heroes’ Ascent (the best PvP ever made). And guild capes. Don’t forget capes. Backbanner sucks. And so on.

What do we have? Conquest. I like conquest. But I had enough time to like conquest for nearly 1 year now, also, we haven’t even got unrated tournaments, and hotjoin is just a cancer of PvP (fastest way to get rankpoints is to avoid combat and ignore tactics), so if you want to play solo, you have to yolo.

Sometimes it feels like if GW1 had something that was working and everybody loved that, is treated as a forbidden thing that should never ever happen again. If they spot that you write “GW1”, they just ignore you, and this is sad.

ArenaNet is just throwing out veterans to the thrashbin. GW1 players are like the abandoned stepchildren.

Maybe a bit harsh, but these are my thoughts. Thanks your reading Had to write it off. But I’m not here to whine only:

Suggestions:
-Remove hotjoin
-Add unrated tournament
-Add an observer mode for top ranked tournaments that EVERYONE can whatch IN-GAME
-Unique drops from win chest (like minipets), that we can sell on the trading post. Gear is not they way anymore. Not alone.
-Add a buff that stacks with consecutive wins. If you win a tournament, and win the next round too, you will get 100 bonus rank points. If you win another one, you get +200. If you lose one, bonus is lost. This stack has infinite duration and is only lost after a lose.
-Improve in-game statistics panel. Like best rank on the leaderboard, or a visible rating.
-Rewards and achievements for being high-ranked. Like title points after each win, and the higher ranked you are, the more you get from wins. Or a currency you get from high-rated wins, that players can use to purchase unique skins, finishers, minipets, etc.
-GvG or HA. Or both. GvG could be our PvP guild mission, and since we can be in 5 guilds at the same time, we could have some guilds for practice, some with friends and some for hardcore purposes. GW2 pefectly supports GvG.
-Capes.

Looking for a +10 button…

So ANet agrees Skyhammer is not a tPvP map.

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Archaon.6245

Ion cannon wtf…reminds me something like starcraft2/red alert in first person…and…thanks but…no..

Heroes' Ascent > tPvP

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Archaon.6245

Anet has never stated why they completely abandoned the gw1 pvp formula for gw2 pvp. I can understand tweaks and changes that weren’t possible in gw1. But they literally have taken nothing from gw1 pvp but skill names.

And this is the most stupid choice in video games history ever…

Hotjoin: it is time to let go

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Archaon.6245

I think it’d be the r50/60+ who’d be crying the most, haha.

Something to shake up this dead horse of a game would sure be nice though.

Hotjoin remembers me of GW1 where some players lamed r11/12/c5+ with b-spike and claimed afterwards they are pro players. Always had to smile. Same apperas in GW2, where some r50+ heros claim to be actually good strat-wise.

iway much? But at least iwayers were well known and usually avoided by good teams…here many 65+ honor farmers are still seen as good ones…and let’s say that gw1 fame farmers still had to win something in order to farm. here all you have to do is sitting on upper mid and spam down aoes into the zerg like there’s no tomorrow..

(edited by Archaon.6245)

Reasons why we have a cond meta

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Archaon.6245

Pretty good stuff here imo…too bad devs usually don’t give a kitten about good stuff….

conditions so much stronger than glass

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Posted by: Archaon.6245

Archaon.6245

Problem is that most of condition builds…let’s say engis and necros at first, won’t die vs a burst spec if played decently due to the high survivability you can get from traits/amulets when specced full condition while most glass builds easily fall vs conditions since you have very little to no condition removal, hp and tough (Even low power hits can deal some dmg to you)…condition builds are usually far more close to bunker spec than dps ones, that’s pretty obvious but it leads to them obviously being more realiable in tpvp..the only exception to this is d/d valkirye ele atm with nice healing and survivability while still dealing good dmg with fury…everything else from dps engis to thieves are already dead meat in seconds when focused while a condition one is not..sure you kill slower but you can spam aoe cond dmg all day long that is way better in a tpvp teamfight and close to lame when you’re forced to fight on a point due to this poor conquest mode..

In short

Dps can backup and kill, but have to stay out of point (Aoes) for not being focused in teamfights….. and still cannot kill most bunkers alone (At equal skill level)

Condition can solo or at least decap many bunkers, stay on point eating some dps while holding it and even hold point by himself for some time (Waiting for bunker going back for example), res control (Try to res something with all dat aoe necro crap/engi granades spam on it), better stomps (A glass cannon can’t just stomp someone ignoring dmg cause you’re more likely going down before finishing the stomp animation) and many others advantages…most of them, as i said, given by the poor conquest and let’s say rez/rally mode..

(edited by Archaon.6245)

Hotjoin: it is time to let go

in PvP

Posted by: Archaon.6245

Archaon.6245

I’d like to, once again, remind the developers of how counterproductive Hotjoin is for SPvP, its playerbase and its aspirations as an Esport.

I’m calling on the active players, who have been a vocal part of the community for close to a year. It is time to let go of the Hotjoin format (or at least start thinking ahead):

Issues
- Glory farming = zerging.
- No one defends points (key aspect of the conquest gametype).
- No teamplay: general disregard for allies (doesn’t affect personal glory gain).
- Random joining / leaving affects teamspirit and social motivation.
- Lack of educational aids <> initial learning curve of the gametype.
- Varrying skilllevels makes it unenjoyable for both new and veteran players.
- Autobalancing restricts playing with friends.
- Gap between Hotjoin and Tournaments on multiple fronts.
- Map rotation: no one likes Raid of the Capricorn.
- 8v8 is an unplayable mess of AOE and spamming.
- …

Add a format identical to Rated Tournaments without the Leaderboard rating!
Instantly bridge the gap between both ends of the community.

Arguments
- Play for fun with friends – guaranteed on the same team.
- Practice new classes or builds in a setting resembling competitive play.
- Play from start to finish every game to practice openers & secondary objective strategies.
- Don’t worry about facing premades or glory farmers.
- Possible testing platform for solo queue / duo queue without messing with leaderboards.

I hope people will reply and add their own issues / arguments to this thread. Thanks.

No honor for hotjoin, only glory…

Problem solved.