for there you have been and there you will long to return.
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Snip: Repeated blah, blah, blah.
Snip: Repeated delusion about the mass RP hate on this thread.
I give up on the rest, I’m off to go RP.
There you go! Don’t take responsibility for your choices of words, accusations or double standards. Make revisionist history for your actual replies. Ignore the things you can’t defend. Escape into RP because your arguments are weak.
Did you just type that while misquoting that other post in a less than flattering fashion?
I hope you have no glass in your house.
Misquote what? “That other post” is very descriptive.
Uhh… obviously the text that was quoted in my post?? There was total of 2 quotes in my previous post, connect the dots on which “the other post” could possibly mean.
Or at least I can’t find where penelopehannibal.8947 typed “blah blah blah”
Snip: Repeated blah, blah, blah.
Snip: Repeated delusion about the mass RP hate on this thread.
I give up on the rest, I’m off to go RP.
When I click on the post link, https://forum-en.gw2archive.eu/forum/game/gw2/Something-MUST-be-done-about-the-RP-in-DR/page/2#post6355060 it goes to a post that looks nothing like what you quoted.
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You know, I’ve heard complaints about being ripped off, but it’s really rare to hear about the company not ripping off people.
Well, that doesn’t sound very encouraging if I want to get Windows 10.
Again, why the channel? What does that do to stop abuse of the emote system? This is the equivalent of sweeping things under the rug. You haven’t solved anything beyond making yourself feel better. (Also, the idea that trolls will play by your rules….)
Why not just allow blocking and reporting of emotes by attaching a username to it or making the username clickable? The later would actually curb abuse of the emote system and not just be specific to roleplaying? Likewise, it’d be a general QoL issue if you want to add friends.
Or maybe an option to restrict all communiction including emotes to friends and/or guildies only, if you are really thinking everyone’s preemptively out to hurt you.
An enhanced /dnd mode where non-friend/guildie communication is heavily restricted?
If you want to clean out the trash, then clean it out.
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Melandru (defensive) or Hoelbrak (offensive). Both pretty affordable.
OP,
Yes it is. For some reason even with autotarget turned off, my warrior will fling herself at a unrelated wall. It never seems to happen nearly as much with my guardian or engineer despite using leaps just as much. It happens rarely, but it’s enough to make me post. And then there’s the random targeting of wildlife because whatever.
I think it’d be cool if you can decide which skills picked a target or not. So say you could set your leaps to go forward be default while your AA could just go for whatever’s the closest.
No one said it was the be all end all fix. It certainly is an improvement over letting the game decide for you.
Well, at least auto target targets teq’s leg
Because the next target with auto target targets the second target, e.g., not the closest – you can’t target the closest target with auto target, but you might be lucky and it gets something you’re unable to get with mouseclick and “next target”.
You can target Teq or any other world boss by clicking on their health bar under the events text. I found that to work best since I’ve always had a terrible time wondering which part of them I’m supposed to be hitting.
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A separate channel to me is an unnecessarily complicated, roundabout, and overly specific solution.
It makes no sense to me to create things like that just because some people might be offended. And while some RP’ers may approve it too, this thread isn’t indicative of any given majority, so I would suggest caution to giving too much sway to just this thread. And to me, OP’s and other non-rpers suggestion sounds too much like deciding what’s good for everyone, and as someone that doesn’t exactly fall into either camp, it would just leave me out.
I mean, what if I want to see people roleplay, but I don’t want to be bothered to enter channels? In my experience the only people that do graphic or inapproriate roleplays are actually griefing actually RP’ers, or at least by a margin of 10:1
What is the problem here? Abusive speech is already against the rules. There’s no need to make any more rules pertaining to the issue. The problem is an exploit. People are abusing the emote system to evade means of stopping abusive speech. It’s an exploit because it’s easy to report someone when they use /map or /say chat but we can’t do it for emote chats.
So the most direct response is to make it easier to hold people responsible for their emotes and that is the ability to click a user’s name from their emotes to block or report them. This also addresses other forms of emote trolling not related to RP.
Doesn’t that make a lot more sense than this tunnel-visioned nonsense littered with generalizations and slander?
Drop the emotional baggage and actually attack the problem at hand by standardizing communication so that it is consistent through the block/report system we already have. Direct the solution at the people responsible for creating it in the first place rather than fire blindly at huge swaths of people.
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I wouldn’t mind more nodes in the home instance myself. Souvenirs are great.
In its current iteration, it’s … not very convenient. It is really good at eating candy corn and really annoying at applying buffs. You have a fairly long cooldown on its use and because of the likelihood of a transformation, you can’t use it underwater or in combat or in a variety of situations.
Sometimes, I use a full stack of candy without getting the buff I want that will last longer than the time it takes to run through the stack.
Of course, ANet should bring it back so those who want to spend the gems can acquire it. But… I don’t recommend anyone invest in it, not until they make it more convenient to use.
I agree. People that don’t have it aren’t missing that much because the use is incredibly tedious and I’m not even sure the extra mf or xp is worth what the candy corns are worth. I’ve shelved it for the past year.
Oh, and as for the "singling out RP’ers thing,: I really don’t have anything against RP people. I’m singling you out, yes. But because this is a forum thread specifically about RP. So, don’t make assumptions about me being hostile, please. If this were a thread about just people being vulgar, RP would not have even crossed my mind.
Yea well, but the problem is offensive speech. RP’ing isn’t against the rules, vulgar speech is. Just because vulgar speech is used in some RP’ing, it doesn’t casually relate the two. If you nip the problem of offensive speech by making all forms easily reportable and blocked then, there is no problem. Why would you attack RP’ers that have nothing to do with it? If 5 people in a row with blue shirts insulted you, do you go find a way to ban people from wearing blue shirts? (Hint: Kittens are kittens regardless of shirt color)
And really, there’s only so much they can do. If one is really thinking about preemptively censoring people just because they might offend, then I suggest turning off everything except party/whispers, and maybe not even that.
But then again, you can tell by the emotionally charged nature of this thread, that rational thinking is secondary. I think it’s very easy to direct frustration at anything associated with it. Nothing wrong with that, but sometimes it’s better to have people that are a bit distanced from the whole thing.
I don’t have any emotional investment in the matter. A lot of this RP makes me cringe, however the ones in Rata Sum make me laugh simply because they are just so unusual that it provides something else over the dreariness of emptying out inventory. Forcing them to be in their own channel would probably make some days for me dimmer, honestly.
And I do report the occasional immature edgelord for sprouting out garbage.
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The only thing I would like to suggest is the ability to block/report emotes.
Otherwise, emotes can be turned off. I don’t believe in segregating people just because I don’t like what they’re doing on the off chance that someone I know is going to throw me a emote of some substance… which is like never.
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Warriors:
Shouts- Trooper Runes. The occasional shake it off. Dogged March/Warrior’s Sprint reduces soft ccA change that forces Warriors to use trooper runes and shouts to survive condis again is a bad change. Condis are overpowered if they make only one set of runes and utility skills viable for a class.
I never said anything about “forced” The options I listed aren’t inclusive of everything; trooper runes are just one of the choices. Not all of them have to be taken; after all classes should have synergy with one another.
There’s a point of diminishing returns to players in increasing the amount of storage available to us (whether for gems or tokens or whatever).
- People who manage their inventory effectively can make do with whatever space they can get.
- People who fail to manage inventory will always run out of space, no matter how much there is.
Stuff accumulates, like ‘volunteers’ in a garden (some call them “weeds”); you have to prune, remove, and otherwise manage your inventory regularly or it becomes an unworkable mess.
It is precisely the diminishing returns that is an argument for it. It’s supposed to be a luxury item, and not meant to solve problems of poor management. Doing so would promote gem sales and not impact gameplay that much.
Also, I think it’s not fair to simply divide people into two groups. People play different game modes, and loot is dispensed differently depending on it thus needs are different.
I think I have really great inventory management skills. I’ve managed for 3 years with 100 slots or even less on most of my characters and 6 bank tabs (some of my toons still have 100). it’d be a rare event where I’d be forced to summon a merchant. It’s even easier now with quick salvage, and a permanent bank express and I could say that it’s maybe once a week I’m a bit worried my inventory will be full, but it never really does.
But I eventually got 160 slots on the characters I played the most, and have 12 bank tabs even though I didn’t “need” to. I simply wanted them because I think the extra few seconds I save are worth it to me. I think the QoL is wonderful.
If they increased the amount of bag slots, I could happily go by without buying them and still be fine, but if I happen to have surplus gold, I might just consider it.
This is a “want” not a “need”. Doesn’t mean it’s not a valid request. And even if we’re going the “need” route, I’ll still argue the needs have increased.
Of course I’ll buy more slots if they are available. I hoard, too, even though I’m efficient at managing the clutter. I wasn’t arguing about about whether there’s lots of stuff or whether people will spend to increase storage space.
My point is that more inventory space isn’t going to provide long-term help to the people who claim they need more space — they are still going to run into inventory issues.
Put another way: everyone would benefit by increasing storage, but the inventory managers are going to benefit more. Those who claim “need” will gain more from learning new techniques than they will from gaining 20 or 40 more slots.
I don’t think it’ll solve their problems either. So it’s best to just work under the framework from the gem store as a QoL or a luxury, instead of something that makes the game unplayable unless you have 200000 slots.
There’s a point of diminishing returns to players in increasing the amount of storage available to us (whether for gems or tokens or whatever).
- People who manage their inventory effectively can make do with whatever space they can get.
- People who fail to manage inventory will always run out of space, no matter how much there is.
Stuff accumulates, like ‘volunteers’ in a garden (some call them “weeds”); you have to prune, remove, and otherwise manage your inventory regularly or it becomes an unworkable mess.
It is precisely the diminishing returns that is an argument for it. It’s supposed to be a luxury item, and not meant to solve problems of poor management. Doing so would promote gem sales and not impact gameplay that much.
Also, I think it’s not fair to simply divide people into two groups. People play different game modes, and loot is dispensed differently depending on it thus needs are different.
I think I have really great inventory management skills. I’ve managed for 3 years with 100 slots or even less on most of my characters and 6 bank tabs (some of my toons still have 100). it’d be a rare event where I’d be forced to summon a merchant. It’s even easier now with quick salvage, and a permanent bank express and I could say that it’s maybe once a week I’m a bit worried my inventory will be full, but it never really does.
But I eventually got 160 slots on the characters I played the most, and have 12 bank tabs even though I didn’t “need” to. I simply wanted them because I think the extra few seconds I save are worth it to me. I think the QoL is wonderful.
If they increased the amount of bag slots, I could happily go by without buying them and still be fine, but if I happen to have surplus gold, I might just consider it.
This is a “want” not a “need”. Doesn’t mean it’s not a valid request. And even if we’re going the “need” route, I’ll still argue the needs have increased.
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both the user and the creator should take responsibility.
Anet screws up like, 80% of new features.
But at the same time, don’t you think that if we all have to design programs like it’s a padded cell because people are just too lazy to figure out how to use things, it’d prevent new features from being made due to this fear?
This is what I saw in your post & have to agree.
Warning stickers & labels are really important & sometimes can graphically inform the user on what they should not be doing…because sometimes people really don’t know the consequences.
Yeah…It’s kind of like the Hot Coffee label…but it could also be
lol the funny thing is that if there’s a label for something, it means someone has tried it! >.> I guess we could have a mouse over note that describes a bit better but you can only help people so much.
I only logged on a few minutes today to do dailies and found an example. It was faster to find the enemies myself. Yea I know you might be getting mobbed and can’t type much, but….
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In any case, I doubt we are only confined to 2 binaries where we must have a meta where soft cc/condis are useless in large fights and one that is condi pirate ship….
Then again, it is Anet balancing, lol.
There’s a huge amount of stuff like keys or portal scrolls, alternate armor sets, or dungeon potions that take up a lot of space. I think it’s safe to say, that relatively speaking, that the need for space has grown since release by a bit. We’ve had more bank tabs introduced since then; would you have rejected it based on people’s poor inventory management?
For those of us that play WvW, there’s also siege blueprints and traps. Reward tracks also dump a lot of boxes… that open other boxes.
All players also have to deal with the influx of minor/major sigils from salvaging.
Also factor it crap like sand and another trash. And undepositable currencies like petrified wood and bloodstone crystals.
More of a QoL improvement more than anything else. Plus it’s not that cost effective; you need to buy them for each character.
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It doesn’t require 30 people to do scar lol.
Use this timer, http://dulfy.net/2015/11/09/gw2-hot-maps-timer-famme/ . and schedule a time so it’s in the middle of “Help the outposts” There’s a good chance people will be doing or done with it already.
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“Victim” to their own laziness? Yea I’ll blame that. So yes, both the user and the creator should take responsibility.
It’s my own bias against terrible scouting. People give vague/late calls and then rage when people aren’t psychic and understand what they’re doing. If you aren’t putting the effort to clarify yourself, then don’t cry when nobody understands you.
Anet screws up like, 80% of new features. This is true. Call them out on it and demand a way to know where the user came from. It could definitely be better. But at the same time, don’t you think that if we all have to design programs like it’s a padded cell because people are just too lazy to figure out how to use things, it’d prevent new features from being made due to this fear?
Tools can only be as good as the person that uses them. But I guess this is why you have to dumb every thing down these days. That still doesn’t mean it’s wrong to add more tools.
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Sounds like more of a problem with chat suppression than cross server chat.
Can always just ask; what with communication being 2 way…
Nerfing the crapped out resistance, and boon share would definitely put warriors back in the game. That’s more likely to happen than condis ever being dominant in zergs.
Wouldnt go about Nerfing resistance… but move it from being a buff to being like a stance or whatever that supercharged ele speedy thing is, still a buff but not a buff, if ya get my drift
Yea it’d just be like how quickness was before— just an effect and not a boon. Not sure why they did that anyways.
Weren’t warriors thrown out of the frontline meta when revenants came in anyways? Actually more like they rerolled to dh or rev’s and the rest went roaming.
They still have banners, however even that is starting to be endangered by resbot guardians with mercy runes. Plus groups running so tanky with high sustain means they wouldn’t really go down en masse anyways.
I mean really. Warriors give great offensive boons like fury and might! Oh wait, Heralds do that passively with their thumbs up their kitten while capable of 1200 range burst.Warriors can clear an entire crew from immobilize with warhorn. Wait, resistance negates it anyways.
Nerfing the crapped out resistance, and boon share would definitely put warriors back in the game. That’s more likely to happen than condis ever being dominant in zergs.
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so ele works as a frontliner? askings this cause ive never seen that.
Well they call it midline but same thing really….
http://metabattle.com/wiki/Build:Tempest_-_Midline_Auramancer
In fact, it’s the one labeled meta and not backline staff. It’s very popular because the boon sharing meta has blurred the concept of a backline. Unstoppable melee will do that. However, it is reliant on group composition— guards giving stability for one, and a herald will result in a huge performance increase as it’s pretty low on the cleanses.
It proves a lot of healing and highly durable though a bit less so since the nerfs.
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If I die on the first push as an ele, I’ll start taking things seriously and plug in my keyboard.
Warriors have warrior’s sprint/dogged match/defy pain/balanced stance and this is ignoring ignore pain and stuff like defiant stance and guardians that play with at least one hand.
I mean sure, condis have gotten stronger, but the power creep goes both ways! AOE condi clear far outstrips condi application.
Defenses against condis include:
Guardians:
Purging Flames/Virtue of Resolve (now removes 5 condis on the guardian)/Pure of Voice and that’s not counting any self-removes like smiter’s boon. CoP is pretty desperate but possible. Renewed focus can mean 6 aoe condi removal if needed and 10 on the guardian themself. There’s a reason why Trooper Runes on Guard are so 2013 because it’s kinda overkill.
Warriors:
Shouts- Trooper Runes. The occasional shake it off. Dogged March/Warrior’s Sprint reduces soft cc
Ele:
Cleansing Water (not as popular because everyone and their dog goes aurashare but it can’t kill to have a ele or two on cleansing duty). Self clear everywhere, but not limited to overloading water. Can also take trooper runes with shouts if desperate. Geomancer trait reduces effectiveness of soft cc
Necro:
Staff 4 lol; putting condis on a necro is usually just asking for it.
Rev: Staff 4, and ye old resistance. Pain response also takes conditions away from people onto the rev. Infuse light effectively absorbs condi damage.
Mesmer:
Inspiration Tree
Ranger:
Signet of Renwal+ bear (lol), Trooper Runes, Natural Stride makes soft cc less effective
Engineer:
Fumigate, Elixir C, healing turret, Mecha legs makes soft cc less effective
All classes can use hoelbrak or melandru runes to reduce condi duration.
I’m sure well placed boon corrupts and epidemics will do a number along with wells and venom share but at least they’d have a place unlike now.
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in Guild Wars 2: Heart of Thorns
Posted by: ArchonWing.9480
It’s probably been said over a dozen times in this thread, but what they really need to do is just make the spirit shard reward an infinitely repeatable mastery track that doesn’t require mastery points. That way, if for any reason you’re not able to work on your masteries, you can just switch to spirit shards instead so your XP gain isn’t totally going to waste.
It has been said, but it could be said again. I think a reward track for post-cap experience independent of the mastery system is a great idea.
I think so too.
The problem atm is that you can have the points to max everything and be happily along your way but then they add more masteries, and you’re generally having to go back to gain even more mastery points. Granted, the Living Story have more points than needed but it does feel like the goal is constantly moving.
Uhh, all you need is pain response to have resistance; boon share isn’t even needed. Nerfing boon share just means you can’t prestack as much stuff and one would actually have to try during a fight to maintain boons. Sure the exotic stuff like quickness is a bit trickier, but resistance and protection would be fine.
If somehow resistance sharing or resistance is nerfed, then we’re just going to see more condi clear on more classes. People with trooper runes and shout warriors and lemongrass will be a thing again…. just like before. You know, all the people that had a niche before Revs kicked them out along with any semblance of build diversity. Most classes have tons of AOE cleanses potentially, it’s just that with resistance, most classes don’t have to pack it. You’ll finally be able to slow down enemies with chill and cripple for a few seconds.
Though I imagine it’ll also be the return of venom share wells. Just be prepared.
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Maybe quick commands?
I remember in AOE2 you could type a number out and it’d say something predefined, same went for Diablo 2 and pressing the numpad for various messages. This was of course under the assumption that you couldn’t type out what you were going to say.
Well, there seems to be a few issues.
First is verdant etching. It’s fairly slow and also drops a light field which is a big no-no. Yea you can position yourself a bit off to the side but it doesn’t change the fact that your heal is connected with a light field. I think you’ll get more mileage out of celestial shadow with super speed and maybe stealth on lows
The 2nd thing of note is that you have no stability whatsoever and merely a single stunbreak with the glyph. This would mean that you’d have to be placed with a guardian.
Also, I don’t see the point of Wilderness Survival. That tree is entirely selfish and you might get some mileage out of entangle, and Wilderness Knowledge but you’re not making use of that either. Empathtic bond and a frontline doesn’t seem to mean much.
I think it may be better to swap it with beastmastery and resounding timbre, while taking Strength of the Pack. Maybe pursue trooper runes and shouts. You’re not getting mileage out of the durability because you don’t give out many boons.
I think picking up ancient seeds can make up for the loss of entangle.
Also drop like 300 toughness. Maybe try out some zealots/marauders/crusaders weapons or trinkets if possible.
My reasoning behind Verdant Etching had been that if I popped my heal, then the people behind me could benefit from the seed, but I can see how the light field could be a problem. I’ll see how well Celestial Shadow goes.
There’s a second stunbreak when I pop CA, but that’s not always up when I need it. As for being placed with a guardian, if there’s not already a guardian in every party then you’ve got a problem with team composition.
I was running Wilderness Survival mainly for the damage reduction on Oakheart Salve, and for the damage reduction on Bark Skin for a little more tankiness on initial engage.
I’m probably going to give Beastmastery with Resounding Timbre plus Strength of the Pack and Ancient Seeds a shot. That combo could really work well, considering the stability on-demand, the benefits to my F2, and the increased group support.
I realize there might be better options than durability runes because of the wasted boon duration, but in my guild we’re all told to run them for the group resistance so I can’t really swap them to something else.
I’ll also try out running Zealot’s weapons, amulet, and backpack.
Thank you for taking the time to help!
It’s just a weird thing that they put light fields with things with healing. I suppose you can get around this by only healing people with the edge of the aoe.
That’s a fair point for the oakheart salve. I’m just more worried about what you can bring to your allies. And if you’re running with a guild it’s not that big of an issue with stab though note most of the mainstays except for revs have good ways of packing their own stability should things go wrong.
Ancient seeds I just think works better because entangle requires you to go up there and perform something with quite the cast time and often they’ll be able to clear it too fast. But ancient seeds works passively as long as someone else packs CC. And if you’re able to CC someone, chances are they’re already going to fall out of line and thus have less access to cleanse/resistance or whatnot especially as the rest of your group realizes and starts training them down.
Also, resounding timbre I find really weird. I thought it’d tack on swiftness/regen onto the shouts, but apparently it can affect people not affected by the shout (you cast SOTP, people do gain regen and swiftness even if the shout doesn’t actually involve them.).
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You ever think that being ‘meta’ in wvsw really isn’t all that? I mean meta for wvsw is just a set of guidelines of how to run around the map acting like a glorified gundam/transformer/robot/insertreferencehere. Is that really all its played out to be?
In wvsw being meta doesn’t mean being useful and it definitely doesn’t mean being awesome. Its just 1 playstyle among many viable alternatives.Maybe just sit out the meta with ur druid instead. Change how you play and/or the role you play. Work on forming ur own squad and getting them to play to druid strengths….you could make a zerg full of people playing this way and find no difference in ur success rates compared to a meta zerg. The meta is just teaching you how to play like a clog in a robot. Its based on theory crafting for defeating a force of equal size. But honestly what does that have to do with winning in wvsw? Maybe druids weren’t meant to be clogs….I personally think its okay that they aren’t clogs.
Would put on-kill stacks of some kind on ur gs instead of sigil of force (that literally does nothing for ur build) since you’ll be running in a zerg and be, presumably, running people down all the time, or put another ‘on weapon swap’ sigil.
Well, blindly following anything is bad, but things are meta for a reason— they’re tried and true tactics that generally outclass other ones. This isn’t to say you couldn’t find a way to exploit it by knowing a certain way your opponent will react but that still involves understanding how said meta works.
An example would be heralds and resistance. They can provide an extremely high uptime on it, and thus as a result conditions become highly ineffective against an organized zerg. Now, there are certainly ways for another player to respond to this.
They could perhaps, find that, since the Heralds are taking mallyx that they’re not taking something else and find a way to exploit it somehow. And then are those people who just ignore it because meta followers are big meanies and stubbornly try to force builds like condi in a zerg to work but it’s like fighting an uphill battle…. up Mt Everest.
It’s just the way the game is designed, and the (lack of) balance that promotes this perma push boon share nonsense that pretty much renders most possible options inferior.
It’s just really hard to concieve a scenario where a healing druid could say, beat a auramancer tempest in this department. I’m not discouraging people from trying, but I think the odds are definitely stacked. If anyone could come up with a scenario where you might have like 5 tempests in a group, and you could be like, well you could add a druid instead of a 6th or whatever then that’d be swell. Or maybe a group is configured in a very specific way that makes it possible.
I certianly think that you should never just not try something just because a few people say it’s not possible because metabattle or their l33t guildies said so and certainly there’s a lot of those because people like to talk regardless if they actually understand or not but at the same time the burden of proof is on you on whether it is possible or not.
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Well, there seems to be a few issues.
First is verdant etching. It’s fairly slow and also drops a light field which is a big no-no. Yea you can position yourself a bit off to the side but it doesn’t change the fact that your heal is connected with a light field. I think you’ll get more mileage out of celestial shadow with super speed and maybe stealth on lows
The 2nd thing of note is that you have no stability whatsoever and merely a single stunbreak with the glyph. This would mean that you’d have to be placed with a guardian.
Also, I don’t see the point of Wilderness Survival. That tree is entirely selfish and you might get some mileage out of entangle, and Wilderness Knowledge but you’re not making use of that either. Empathtic bond and a frontline doesn’t seem to mean much.
I think it may be better to swap it with beastmastery and resounding timbre, while taking Strength of the Pack. Maybe pursue trooper runes and shouts. You’re not getting mileage out of the durability because you don’t give out many boons.
I think picking up ancient seeds can make up for the loss of entangle.
Also drop like 300 toughness. Maybe try out some zealots/marauders/crusaders weapons or trinkets if possible.
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Zealots is not a bad stat to mix in if you already can stay alive but I think you really need a build that can take advantage of it. The 2nd link of mine that uses Pure of Heart could for example, much less so the first. I usually sometimes put it where I would normally put berserker in its place (mostly amulet/ring I can get from LS). There’s also crusader as well.
As a mace shield semi-frontline, actually that heal on aegis is mandatory for me, it means 1k aegis heals for nearby allies + 130-150 heals from symbol AH.
this is what im running: (mostly its suposed to be a range defensive build that removes condis and aplies aegis on allies).
SW SoA actually besides it A.I problems on can be usefull, stun breaks, block that removes condis and heals, more anti pew pew, Anet really needs to resolve the A.I and CD issue.DH trait dulled senses works on every Guard KB, so i use its effect on shield, as a aoe criple skill.
Tip: SW can be casted and then swaped to normal utilities, i have SW traited for underwater and when i move to land i dont have CD on land skills, same happens if i cast SW and then swap that skill.
So its like having 3 SW + 3 traps, it baits targets thinking im using 3 spirit weapons, while i have 3 traps ready to be used.
I would suggest taking Smiter’s Boon over Strength of the Fallen; I switched it a while back and never looked back. It’s generally better to clear more condis at once then it is to clear them one at a time because of junk condis. But the other thing is that it adds a bit of damage.
I also suggest taking Force of Will over Writ of persistence for this build. The bigger symbols aren’t that important in zergs because you can only affect so many people anyways. Plus there’s also the occasional conflict with water fields. I also think it’s too static to really give prolonged healing.
Since you have stacked a lot of vitality already, Force of Will will give you a substantial boost to outgoing healing (26%) because you are using Pure of Heart and shield bubble pops. This also gives you space to take crusaders or zealots to further boost healing power because you can afford to lose some vitality. And if you don’t change a thing, having 26k health means you can easily afford to play more aggressively and also heal/res people for longer.
I’m not too fond of trooper runes, but I suppose I never was. With only 2 shouts and no Pure of Voice I find you could probably get more help elsewhere with melandru/durability, honestly.
Finally, I would definitely ditch dulled senses. Cripple and 1 measly stack of vuln every 19s isn’t really going to matter in a big fight especially when other classes can hand those things out much easier. It’s really only meant for LB with heavy light to really be useful. To make matters worse, you’re usually activating the shield when advancing on the enemy, and those in the front typically have stability.
I almost always default to piercing light, because it decreases the cooldown on hunter’s determination which is great for this build and also a potential lifesaver. That to me is worth it even if I’m running zero traps. Of course, Soaring Devastation is also a really strong option— immobilize is better than cripple.
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I actually forgot about the 50% from revs. :S Guess you wouldn’t need boon duration on staff.
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Are you talking about zergs or small groups? Base Guardian tends to be dominant in zergs because of the amount of sustain they have. DH misses out on valor, honor, or virtues— all 3 are a big deal in big fights. There’s really little variety in that, though people have been trying out mace/shield resbots.
But DH is great when it comes to smaller groups if you want to be a bunker to annoy enemies. Here’s a sample build; I just made up the stats so don’t copy and paste.
http://en.gw2skills.net/editor/?vVAQJAWRn8ABtDhFdCmCB8DhlKiSe2z9fPL8Ov0DbACgIA-TliFQB2S9HAcIA0kyAkokTd7PYJdBp7BAYFlgJ4KAgQlCkCwvlRA-w
This build is simply to troll for smaller groups. You have blocks up the wazoo and thanks to hunter’s determination you can remove condis per block. Every aegis heals as well if removed. Enemy stuns you? Well, you automatically put out a trap that gives out even more blocks. You can teleport to allies to quickly get to them/heal. GS is taken mostly for mobility either to or from battle (combine with wings of resolve)
You can ditch either set for mace/shield as well. Naturally bigger groups need “stand your ground” somewhere…. (probably ditch retreat). Retreat gives me on demand aegis and swiftness, which are nice because guardians are SLOW. But in bigger groups this is not a problem.
Also, you can take retaliatory subconscious instead of unscathed contender. It probably doesn’t matter too much. You can also try bulwark if you’re confident enough in your ability to stay with your group.
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Empowers last a good amount longer, 11s stability. 2 guardians rotating stab means it’s almost always up without boon share. Can give protection as needed.
This is already a bit overkill on the toughness, so one can also drop some for more damage as needed.
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My only gripe with the story is if you die, it doesn’t reset the enemies, which means you might end up dying again unless you can get it over to the blue orbs. Also, not too privy on locking zones behind stories.
Might want to check that out.
As for those of you with trouble with it , all you really need to do is move in a circle and keep attacking whatever, and save the blue orb for when there’s too much fire. The only exception is the last boss where you’ll most likely have to dodge.
The random moto insertions were funny though.
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https://wiki.guildwars2.com/wiki/Pact_Scout's_Mapping_Materials
You need to find the https://wiki.guildwars2.com/wiki/Pact_Supply_Network_Agent#vendor2 There’s a few every day scattered across the map. The best way to travel is to use the table below, make sure it’s the correct day listed, and copy/paste the wp codes into chat. For example:
[&BH4HAAA=] [&BKYAAAA=] [&BMIBAAA=] [&BP0CAAA=] [&BDgDAAA=] [&BPEBAAA=]
These links turn into clickable waypoint links in game.
Everyone in the map that wants those things will thank you.
Save up these things, and then check https://wiki.guildwars2.com/wiki/Map_bonus_reward for the best one. Then, go into the map and use all of them to get many valuable materials.
While forging karma gear and then salvaging it can be a very good deal for value, it is incredibly time consuming due to the mystic forge interface allowing only 1 transmute at a time, plus the locations are rarely near a mystic forge. Having to find a mystic forge after you fill these bags with these things (fastest way would be to go to WvW home borderlands), forging, and then repeating the process ad nauseum isn’t exactly a very fun process.
I would not recommend it unless you have a mystic forge conduit to preserve sanity or it’s the mystic forge daily.
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Provisioner food is always account bound so zero issues. You should be able to use it anywhere. Nobody is going to grind WvW to do raids lol. Those things pay for themselves easily.
Maybe it should be a mix of heroics and badges.
If you really want, perhaps the super high end stuff should still be only crafted, but the whole host of buyable level 80 foods and stones would be nice to have. And have the one hour ones too, even if more expensive.
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Boon duration on Guard/DH thats so 2012 ??? ;P
Imo i dont think that Guardians gain that much from boon duration nowadays, rather have blocks for the heal than expect regen does its work, before getting corrupted.
The reason boon duration went out the window back then was because of the nerf to boon duration runes and the remaining sources were highly inefficient like crap such as stuffing doubloons in exotic trinkets— just inherenly suboptimal and overall gimmicky as all hell.
Nowadays, boon duration comes with strong runes (durability) and strong stat combos such as wanderers and commanders that do not sacrifice many base stats to accomplish their goals. At a certain point you are able to survive any hit and are able to invest in luxuries like boon duration power or healing power or whathaveyou and still survive easy. Being overly tanky helps no one— it’s not like you can body block cleaves or AOEs.
The result is someone almost as tough as full pvt/sentinels yet able to more effectively support the group. There really are no losses here. And then there’s the potential offense increase.
And sure corruption is a problem, but it’s much easier to crap out boons than it is to strip them. There are many more ways to give AOE boons than there are to AOE boon strip/corrupt.
Simply put, with Heralds crapping out resistance/swiftness (thus covering all guardian weaknesses) and the fixes to stability, it’s a great time for any support guardian.
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What is more sad though? The content of this post or that some people actually believe something like that.
Believing in people bringing up the most redicoulus proposels in all seriousness? Most definetly, sad but true.
We already had people asking revival orbs to be useable inside WvW remeber? I don’t doubt people suggest the stupidiest ideas all in seriousness anymore.
And indeed, you could probably imagine the most ridiculous of stances and I’ll think of someone that actually holds something close to it.
That’s the scariest thing about the internet. Most is sarcasm, but some really do believe it.
Copper fed kit for sure. That should come first.
Storage/inventory depends on how much you currently have. Inventory space is very devalued the more characters you play, but having 120-140 slots tends to be pretty good on the main at least. Bank tabs tend to be a better deal up to about 6. (after that, wait for sales while getting gems when the exchange rate is good)
The infinite gathering tools are nice. Pick = Sickle > Logger. But I don’t think they’re that big of a deal unless you do a lot of gathering. I would wait for sales on these too.
So anyhow, I’d go with copper-fed and one bag slot if you play a certain character a lot. If you don’t, save up a bit more for a bank slot if you lack space. The rest can wait for discounts or good gem prices.
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I don’t think that would solve the problem as organized groups typically band together and have a very large chest for these kind of things; you’d only hurt the small folks looking for new scenery if you made those things too expensive.
OTOH, I wonder how much people are willing to pay for transfers.
What is more sad though? The content of this post or that some people actually believe something like that.
FT auto needs to not hit so many times. A decent ranged option would be nice; maybe mortar can be rebuffed only in wvw.
BRING BACK TEH HEAL BOMBS. :S
I do that already. Still want a consume all. =p
As it stands now (on Tarnished Coast at least) Rangers/Druids are being insulated
The amount of asbestos in druids is too kitten high!
That’s what I was thinking too.
Though I gotta say this is a somewhat interesting counterpart to the TS thread, if people are really encouraging pubs to get on TS and then talk trash to them afterwards.
I mean, I may suggest to people that we need a certain amount of class (and thus less, of some) however, it’s just really funny that when people succeed, they chalk it up to their own egos, but once failure strikes, they look for someone to blame. This I think goes beyond optimization.
I’m referring to pug groups only. This is especially true if it’s some guild trying to collect a map blob like debris in the wind. In these cases, I’m only interested in maximizing what people have to bring, even if it is not that much. Obviously if you bring something questionable to a guild raid without having discussed it beforehand, then it would be proper to demand class changes.
Exactly what you said above, pugs get into TS then are whined at and commanders cry about nobody being on tag/TS or I don’t have a enough. I wonder why……you turn them off to TS completely or you as a leader.
Then they continue to blame the failure on players instead of their tactical approach. I watched a tag focus so hard on smc they let camps, towers, etc fall on our side fall left and right then he rages that everyone is trash or cliche noobs. The opposing commander realized this and just swiped our side, tactically knew what to do and our commander blames the server for getting out smarted or ignoring defenders/roamer warnings due to “the ego” of taking smc.
In addition and on the flip side, particular commanders show humility and will admit they made a mistake and those backseat drivers love to jump on those tags and rip on them publicly, hence a fairly new commander will be hesitant to tag up. Those are the ones I feel bad for because you can see they won’t to do well and lead but the toxicity is easier to join in unfortunately. Not sure why people can’t just whisper the commander “try this next time”. Nothing wrong with giving or taking advice.
Overall, each server has their issues but all up to the community to fix them.
Definitely agree it’s symptomatic of other problems! There’s definitely a lot of issues of play so when OP states the problem that he/she is getting bashed because of class, it does seem like it’s just an environment that wasn’t exactly promoting the best kind of performance anyways.
And ego is definitely a thing. Sometimes people will get stuck chasing white whales, so to speak. And the backseat commanders that drive off potential commanders don’t help matters as people collide on whatever tags are left.
So there’s definitely trouble on both ends from what I’ve seen from where you have people that think that putting a tag on one’s head and everyone will be perfect puppets leading to great montage videos and you have people that expect the tags to lead them to victory without putting any work themselves.
And again, it’s definitely up to one’s choice. Ultimately, people just have to realize there’s huge variation in the public pool and it’s sort of like those pug dungeon runs where people always complain about getting lousy pugs when they don’t state requirements., but you wonder, did they specify anything beforehand? And if they’re so elite, then they should have gotten enough like minded people to run their own groups. It’s a bit harder in WvW because there are queues and so many maps, but tbe same concept is there— if you want to quality control and be selective, well be selective!
It’s just best to be proactive. For example, spamming into map chat, the channel name and comms address, while specifying desired classes is much better than raging after a wipe and saying there’s too many or enough enough of a class. Sure, people can’t read, but then the fault is on them, and it’s fine to show them the door.
As it stands now (on Tarnished Coast at least) Rangers/Druids are being insulated
The amount of asbestos in druids is too kitten high!
That’s what I was thinking too.
Though I gotta say this is a somewhat interesting counterpart to the TS thread, if people are really encouraging pubs to get on TS and then talk trash to them afterwards.
I mean, I may suggest to people that we need a certain amount of class (and thus less, of some) however, it’s just really funny that when people succeed, they chalk it up to their own egos, but once failure strikes, they look for someone to blame. This I think goes beyond optimization. The fact that they’re somehow blaming people for bringing (necro/reaper) (??) is a symptom of bigger problems I would think.
I’m referring to pug groups only. This is especially true if it’s some guild trying to collect a map blob like debris in the wind. In these cases, I’m only interested in maximizing what people have to bring, even if it is not that much. Obviously if you bring something questionable to a guild raid without having discussed it beforehand, then it would be proper to demand class changes. You can kick people for playing rangers, not being asura, etc etc etc. It’s all good!
And I think it’s fine to not invite anyone you don’t want to either. You can kick people for playing rangers, not being asura, etc etc etc. It’s all good! I’m strictly referring to the trash talking that comes after you’ve told someone to listen to your kitten in TS.
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It wouldn’t be as bad if they had a “use all” on tomes as clicking on them all really sucks. But I was definitely thinking tome rewards should be consolidated at the end chest, maybe a choice of things to get.
That was definitely a mistake. Edited.
Now that they dropped the number of targets you can hit with line effect i say they need to make some of the counter play boons a bit weaker. Stab is in a good places but resistances is not. Resistances needs to only work on dmg condition or have a set number that is removed as ppl apply more conditions a lot like stab works for hard cc.
I don’t see how stab is in a good place, you can lose the 10 stacks of stability of armor of earth in less than 1 second in a blob fight. It reduces the viability of smaller groups and of the lightest classes tremendously in large fights.
Uhh, outside of corrupts/boon rip (which was always possible), you can’t lose 10 stacks of stability in a second.
Only one stack of Stability can be removed every .75 seconds.
you can loose it , via boon corruption in a second??
You certainly can. That’s what I said, no? I’ll bold it.
Although the methods of doing it are significantly harder than boon spam. Well of Corruption, the most commonly available method pulses, thus it may not immediately remove stability. Things like Corrupt Boon or nullfication sigils mostly can, but it is single target. Necro also has a few more corruptions here and there. Revs have banish enchantment but none of these are guaranteed to specifically take away stability.
https://wiki.guildwars2.com/wiki/Boon#Traits_that_convert_boons_into_conditions
https://wiki.guildwars2.com/wiki/Boon#Skills_that_transform_boons_into_conditions
https://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons
https://wiki.guildwars2.com/wiki/Boon#Traits_that_remove_boons
Of course, while it’s fairly accepted that as a guardian, we will lose our boons, if you’re somehow using Armor of Earth on an ele and that’s still not enough in a zerg, then either you’re the biggest menace to the zerg so that they are targeting you for corrupts or perhaps you don’t have what it takes to run frontline ele/maybe the comp isn’t set up. If you weren’t a frontline ele, then I would suggest you play something more suitable, like Living Story or something.
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