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for there you have been and there you will long to return.
I don’t really mind it. It’s a boon to new players that will be able to have a decent sized cache when they hit 80. I think having the game be more welcoming to new players is far more important than veteran players’ wealth who can always afford an excess character slot anyways. And if they can’t, then they really don’t need the more expensive materials.
Besides, if 80s could easily get things like wool and rugged leather, then they wouldn’t be worth much anyways and it’d be just as a non issue as mithril or silk. And then people would complain they are worthless.
Drop rates from bags are influenced by character level. Items stop being dropped from bags, or at least have their drop rates significantly reduced, in exchange for others, as you increase in level. Essentially, this PUNISHES people for actually playing characters by lowering the drop rates of needed items if you dare to actually max out your character. Instead, people have multiple characters they ACTIVELY DON’T PLAY just so they can use them to open bags.
Why do you need multiple bag openers? Just one is good enough and that slot can be recycled for key farming or whatnot.
This also ignores the opportunity cost of reserving a slot for said purpose.
But since ALL FUTURE MAPS WILL BE LEVEL 80, we will NEVER get new sources of lower level materials. This forces people onto maps they have no interest in playing, which they have already completed, and on which they do not actually participate, but merely run around ignoring all events and enemies while they farm.
This is complete nonsense and suggests either you haven’t played the LS3 maps or weren’t paying attention.
Unstable salvageable items salvage into mid-level materials and are found in all of the LS3 maps. These maps give far MORE mats then the other level 80 maps. Objectively speaking, the direction has been towards more access towards mid level materials in level 80 zones. In fact these are the places a level 80 should be going if they want to farm some. And there was also Wintersday, where players could purchase bundles with mid-level mats with karma; further proof that they’re making these materials more accessible.
In addition these were also added to WvW tracks, which gives more accessibility as well.
The “problem” is being solved already.
And even if you ignore all that, you could always forge karma gear from hearts and salvage mid-level materials too.
Finally, why do you even need those materials as a level 80?
https://www.gw2bltc.com/en/item/46741-Bolt-of-Damask
The cost of making these isn’t even that far off from the price of placing a buy order. During some times of day, Damask is being made at a loss. Ascended armor is overpriced anyways; what’s another 50 gold?
The only real problem is leather:
https://www.gw2bltc.com/en/item/46739-Elonian-Leather-Square
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Not too hard.
Boons have a short range (for some reason Anet nerfed the range of guardian virtues to further push everyone to stack together, and scale really well, so yes in a sense this is related to range support, though Eles and Mesmers can still do that fine.
But I think the biggest reason is that in a large group, the strategical aspect is greatly simplified. That is, you have one leader deciding where to go or where to attack. An individual only has to worry now about tactics, and really their own positioning as that is also mostly decided.
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I notice when you use the pass by double clicking to go into the Royal Terrace, it removes your weapon skills; you need to press weapon swap to get it back. Entering the terrace normally does not do this.
I guess there’s a security check to get in there too? Not that it matters since you really don’t need a weapon in there but I thought it looked kinda distracting.
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There are budget variations of every food with a high TP price (in mats or for the item itself). If people aren’t using food, it isn’t because of the cost.
Yep, I use https://wiki.guildwars2.com/wiki/Scoop_of_Mintberry_Swirl_Ice_Cream (bought like 2000 of these things) for general open world or wvw use, and https://wiki.guildwars2.com/wiki/Hardened_Sharpening_Stone
And yes it does matter a little, a bit more in WvW. For PvE, pumpkin oil isn’t a bad choice.
It’s less than the cost of 2-3 wps.
In more serious bzness situations, I use https://wiki.guildwars2.com/wiki/Potent_Superior_Sharpening_Stone which is more because it lasts 1 hour rather the stats.
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There’s little point in dropping a craft. If your character has learned two already, then you can just use another character or make one.
As for excess Bloodstone dust, I would save as much as you can hold as it has quite a few uses. You can refine a few blocks of Dragonite but don’t feel bad about tossing it out. You can toss either out if you’re truly running out of space.
You may want to check out getting Mawdrey and the Sentient Anamoly, as it consumes bloodstone
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Unless you want a legendary, nope.
You do get a title and a mastery point though.
I would do it on at least one character, if not for the sake of unlocking all the waypoints.
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Perhaps they should allow the choice for people to pick debuffs like in fractals (say, reduced stats for more magic find)
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It’s because people are grabbing them. And also you can’t grab them at full health either, nor will you aim for them without taking damage as a result.
The only thing you can really do is get hurt more.
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Report all instances. Attempting to impersonate people should count for something.
I’ve seen such cases before and it takes a lot of repeated reports to do anything.
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I think it’s alright when it finally works. Sometimes I don’t mind losing as it’s just faster towards the daily. :p
I find that in most cases you can increase your chances of winning by simply tailing any of your teammates closely. This includes waiting for them to respawn. Against disorganized crowds, it’s not too hard to make something into a 2v1 and you can always lay low and try to find those health things when you get too low.
The additional advantage is that if another of your teammate sees you together, chances they will also be inclined to follow and that alone should be enough to put up a decent struggle.
Getting a good skill 2 off can single handedly carry a game too. Better work on that ground targeting.
Also stop firing into that reflecting wind thingy.
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Lol @ mandatory hating when anyone posts a video. Speaks more for yourself when you do that. Not every video is a guide or an OMG MLG MONTAGE with kittenty trance music (thankfully; that’s something to complain about)
Anyhow, thanks OP. I thought that was pretty good to watch; yea some opponents weren’t too attentive but that’s just how things go.
As a general suggestion, I would suggest to you (and others) to maybe tone down the music/make it a bit quieter/use more subtle tracks. Not that I’m an expert at track selection myself, but do note that I would imagine you would want the gameplay to be the centerpiece and you shouldn’t let the music overpower it. I think you are on the right track though, as opposed to the aformentioned MLG style videos I mentioned above.
Actual advice? You might want to check your Camera Rotation speed.
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There is nothing pathetic about having empathy towards how others feel especially when we need more of that going. And rest easy that players never actually die but are defeated though I understand the distinction doesn’t help in this case.
Here’s what I think is the perfect solution: Nomad/cleric druid (If you can get full nomads, that’d be ideal):
Staff/GS. You can kill NPCs with your pet (set to passive and select targets directly), and can disengage against other players easily. And you can always tell your pet to stop attacking people too. Also turn off autoattack.
You will be relying on daily rewards mostly— log off if you have no more dailies to do. Aim for: Daily Sentry, Monuments, Veteran Creature Slayer, Defender. Guard Killer, Dolyak. Camp if you want, though note it’ll take longer.
Kill guards and take camps to boost your participation. If you manage to get the participation up a bit, you can afford to hang around.
This will minimize the time you spend in WvW and also avoid combat at all costs. With 3 movement skills, swiftness by spamming the heal skill, and stealth you can run away from mostly anything. You won’t be able to kill people, and people won’t be able to kill you.
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This is why you wait a few days until the price drops; sell some for highest prices before messing with them.
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There are a few notable types (particularly greatswords) that are worth checking the price for. It doesn’t really hurt to glance over the TP sell window.
But yea, if the price is close enough to an ecto and when you factor in extra materials and junk runes, it’s a good idea to salvage. The exception is when you are very poor and still need to constantly buy things, in which case getting a more constant flow of coin might be better as you may not be able to handle a bad streak of RNG well. In that case you want to sell. For people that don’t have any immediate need for gold, it makes more sense to invest in the long term.
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I’ve always been confused to why Mr. Sparkles was such a big deal, and same with the random letters mini. This is also the same.
It’s just a mini.
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Unless they can update the engine to work better with modern hardware, I’m not too enthralled by any such prospects.
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It’s kind of a weird thing that the stats are so limited on it, compared to the other HoT armor prizes. They’re not worthless though, since they can be salvaged and transmutation charges can be gotten for free from daily rewards.
Good point. I had totally forgotten about salvaging. Wait you can salvage bound exotics? Huh. Didn’t know you could do that.
You should be able to, as well as mystic forge them. I’m going to confirm and come back to rant if that’s not the case.
Edit: You certainly can salvage/forge
The more you know! Thanks for the insight. The whole thing had gotten me kinda bummed, but you’ve helped a lot.
Doesn’t make the fact they’re pre-statted any less annoying, but hey. At least they aren’t worthless.
Yea, it’s a strange thing to do. I wasn’t here to disagree with you but I figured you wanted to get something out of it, even if it’s just a piece of cloth.
I guess they thought armor is used for only skins; cultural armor for the most part doesn’t have functional stats, for example.
On the other hand, it doesn’t really explain why the HoT armors are inconsistent in that regards. Being exotic level, it makes little sense for them to be so stingy.
Unless they REALLY wanted you to try out wanderers??
I wonder if they’ll ever let us use yellow insignias to cheaply change stats on armor.
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It’s kind of a weird thing that the stats are so limited on it, compared to the other HoT armor prizes. They’re not worthless though, since they can be salvaged and transmutation charges can be gotten for free from daily rewards.
Good point. I had totally forgotten about salvaging. Wait you can salvage bound exotics? Huh. Didn’t know you could do that.
You should be able to, as well as mystic forge them. I’m going to confirm and come back to rant if that’s not the case.
Edit: You certainly can salvage/forge
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I keep reading the thread title as “medium armor that looks like a skritt”
At least it wouldn’t be a trenchcoat.
Unless it was a trenchcoat made of skritt.
/edgy
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It’s kind of a weird thing that the stats are so limited on it, compared to the other HoT armor prizes. They’re not worthless though, since they can be salvaged and transmutation charges can be gotten for free from daily rewards.
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GW2 is a dead game, what’s the point if Anet dont care about their game?
There is nothing we can do about it when the devs has given up.
I’m done with this kitten game.
See ya tomorrow.
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Yes, I do expect to be given a speedy and full game during Prime Time hours after a new event has been released and people are generally expected to chase achievements. I thought I was semi-reasonable not expecting that at night. I think it’s an issue, yes.
that apparently that equates to me demanding that AI run bots or employees run with me. Real players preferred!
Oh, and I never commented on the actual quality of the activity. But you know, I might think that players aren’t too happy about this. This thread, and ones like it that pop up every year.
Besides, if I wanted to be pedantic, as long as I count 3 complaints, that would constitute people.
Whatever.
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The new HoT maps tend to be pretty lively.
for there you have been and there you will long to return.
Unless you have tons of airship oil/ley line sparks/auric dust/obsidian shards, I wouldn’t suggest using the ascended recipe, because the new stats like vipers require jeweled patches which is pretty annoying— may be better to make a ascended armor with other stats, and then use the forge with an exotic vipers insignia to transmute it to vipers ascended.
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It’s impossible to provide an even match with random people joining and leaving for every match. They could do MMR but that’s pointless for a holiday activity. It’s going to be like this for any PvP activity including the Wintersday one. It’s a bit strange though as the issue is exactly the same for the Wintersday one and yet there are people praising that one over Dragonball. Just saw that in map chat earlier.
In the end, decide whether it’s fun for you or not. If it’s not fun then don’t do it. Pretty simple. If you feel that you have to do it in order to chase some AP, and feel miserable for doing something you don’t enjoy, there’s really only one person to blame.
When the Arena cannot even get a full game at 5:30 PM PST with two tries , then I think the problem isn’t merely imagined. People really don’t like it.
It’s no longer a problem with getting fairly matched games— it’s a problem with getting a game period.
People don’t like it? I’m sure some don’t which can be said about anything. It’s also a big exaggeration to claim that there isn’t a full game at 5:30PM. It’s just that at that point in time, there isn’t enough players to fill up every single active game. This can happen at all times and regardless of the popularity.
It’s what happened. I’m not saying there wasn’t any full games as there’s no way to know that nor do I care; I’m saying that the game was unable to provide me with a full game during peak hours and that’s pretty bad.
We waited 15 minutes in limbo—3 people in 1 game, and then the next game really wasn’t any better. Finally, 2 more people joined. Sure this can happen at any time, but during prime time hours when the event’s out for a few days and there’s an AP chase?
Logged on earlier today for 3 games, not a single one was full.
So you see no difference between the following:
- 1 full game and 1 game with 5 players
- 100 full games and 1 game with 5 players
- 1,000 full games and 1 game with 5 players
And what did I say that suggests the 3 are equal, considering the part in bold? Besides that, that would be meaningless speculation to discuss anything that one isn’t involved in. I’ve already clarified that “cannot get a full game” sounded a bit ambiguous which is why I added the addition words “for me”, even though logically speaking that should have been obvious.
I’m here to deliver my anecdote, and if you have actual observations that counter it, that’s fine. If you want a semantics game, then no thanks.
As for the rest, I don’t care either. All I know is the 3-4 people that wasted their time in an empty room waiting for people to come aren’t going to come back any time soon. If that’s not worth discussing, then that’s fine.
for there you have been and there you will long to return.
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It’s impossible to provide an even match with random people joining and leaving for every match. They could do MMR but that’s pointless for a holiday activity. It’s going to be like this for any PvP activity including the Wintersday one. It’s a bit strange though as the issue is exactly the same for the Wintersday one and yet there are people praising that one over Dragonball. Just saw that in map chat earlier.
In the end, decide whether it’s fun for you or not. If it’s not fun then don’t do it. Pretty simple. If you feel that you have to do it in order to chase some AP, and feel miserable for doing something you don’t enjoy, there’s really only one person to blame.
When the Arena cannot even get a full game at 5:30 PM PST with two tries , then I think the problem isn’t merely imagined. People really don’t like it.
It’s no longer a problem with getting fairly matched games— it’s a problem with getting a game period.
People don’t like it? I’m sure some don’t which can be said about anything. It’s also a big exaggeration to claim that there isn’t a full game at 5:30PM. It’s just that at that point in time, there isn’t enough players to fill up every single active game. This can happen at all times and regardless of the popularity.
It’s what happened. I’m not saying there wasn’t any full games as there’s no way to know that nor do I care; I’m saying that the game was unable to provide me with a full game during peak hours and that’s pretty bad.
We waited 15 minutes in limbo—3 people in 1 game, and then the next game really wasn’t any better. Finally, 2 more people joined. Sure this can happen at any time, but during prime time hours when the event’s out for a few days and there’s an AP chase?
Logged on earlier today for 3 games, not a single one was full.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It’s impossible to provide an even match with random people joining and leaving for every match. They could do MMR but that’s pointless for a holiday activity. It’s going to be like this for any PvP activity including the Wintersday one. It’s a bit strange though as the issue is exactly the same for the Wintersday one and yet there are people praising that one over Dragonball. Just saw that in map chat earlier.
In the end, decide whether it’s fun for you or not. If it’s not fun then don’t do it. Pretty simple. If you feel that you have to do it in order to chase some AP, and feel miserable for doing something you don’t enjoy, there’s really only one person to blame.
When the Arena cannot even get a full game at 5:30 PM PST with two tries , then I think the problem isn’t merely imagined. People really don’t like it.
It’s no longer a problem with getting fairly matched games— it’s a problem with getting a game period.
for there you have been and there you will long to return.
You should be able to Mystic Forge them.
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For Core Tyria, I suggest going to Cursed Shore, as there’s many trains and you’ll also get decent loot.
For Maguuma, I would try to grab as many hero points in Central Tyria as you can so you can unlock elite specializations ASAP as it’ll make it easier. Each hero challenge gives you 10 points in Maguuma, and you need 250 total. So you want to enter Verdant Brink with around 200 hero points.
I would work in Verdant Brink until you get at least updraft use and bouncing mushrooms. Simply do events and look for insight points: http://dulfy.net/2015/10/30/gw2-verdant-brinks-mastery-insights-and-strongboxes-guide/
Keep doing events in VB and watch for tags to see if they’re doing the meta. You can also use LFG to find a more active map.
Once you feel ready to leave, I would do some more of the story until it takes you to Auric Basin. Try to take a step into Tangled Depths (you just have to enter the map) ASAP. Entering the zone lets you train the Nuhoc Hunting/Wallows line. The later will really help with traveling around Auric Basin and Hunting is good for more map currency. Also doing Tangled Depths with Nuhoc Wallows is terrible, so don’t.
Remember that these masteries are account bound, so only one character has to get them and it’ll be easier for successive characters. I recommend a character with good stealth uptime such as a mesmer though thief works fine too, or scrapper if you can get the elite unlocked soon enough.
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I don’t see why any purchase should be regarded as future proof, unless the game literally changes within a few weeks or if they took them away. I mean, recipes became account bound instead of Soulbound; should I get a refund for the extra recipes?
I mean, should anyone get a refund for any possible duplicate that could fit into a shared inventory slot? You don’t need to put it in that slot; you can put other things in there too.
I think it just sets a bad precedent, because it creates major disincentive for them to introduce more QoL things if people demand mass refunds at every turn.
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Another quality of life feature that got accidentally released in the latest patch:
- Tactivators are shown as yellow triangles on the map and the mini-map.
Those look really awful and are extremely similar to google map road hazard icons. Brilliant lol
That’s pretty much accurate especially if people just took Ogrewatch.
I’d put a “Scrub Crossing” icon on sentries myself.
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3 of us just spent 15 minutes in the arena with nobody else joining!
Then we had a 2v2 and nobody else joined.
At least we had a nice chat when nothing was happening, which ironically goes along with Dragon Ball, but you know….
Anyhow, the best way to deal with it is just to tell people to stick together and run in circles. But then again that summarize like most of this game already. :p
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I think they should but the idea of objectives being contested due to guards being in combat (especially with random animals) needs to go.
It could be something like either killing all the guards in front of the door/wall or a certain amount of damage to a wall or structure.
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Looking at the builds at metabattle: http://metabattle.com/wiki/WvW and assuming it’s close to some degree of accurate, it seems that condition removal has not been a large priority thanks to Resistance, but now that boon spam nerfs/corruptions have changed matters so that one can no longer focus totally on damage reduction and heals.
So what about bringing back stuff like worker warriors and cleansing water eles? Or maybe looking for condi removal ability on the reject classes?
As a side note, Epi and Siege should be something to be looked at.
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Tip: When it happens, don’t have like 5-10 frontliners immediately make a blind dive to save the Divine Leader. That’s just bait for various types of cleave/corrupts/aoe/epidemic.
That’s what’s really killing you.
I also feel this is more of a place to rant about something like DH pulls or Moa rather than the more specific example of sniping a single target. And the only real issue I have with Moa is that you can’t jump.
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I take magic find for that extra chance of a good drop when randomly whacking people in a zerg.
Karma’s just too unwieldy of a currency.
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Ranger as the pet will hold down enemies on their own.
Scrapper (Engineer elite) also is really easy thanks to stealth gyro (and maybe toss elixir S) if you want to bypass things. I run a juggernaut+ applied force build that while it sucks for damage (not really needed in open world) I like the quickness as it lets you gather/interact faster.
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In terms of utility, the salvage kit is pretty awful because mystic kits are way more cost efficient and have 250 charges already. Mystic forge stones also really aren’t good for doing anything else besides making kits. You could in theory save 30s using a stone as substitute for mystic forging, but in practice that’s pretty awful given that the mystic stone counts as a random item, making it worse than an actual rare and useless for precursor aiming. Not to mention a lot of exotics sell at junk prices now. That pretty much relegates it to cheaply forging useless soulbound exotics
And regardless, the need to salvage rare items isn’t nearly as much as lesser items. One is mostly buying it for the look and those extra sounds— which unfortunately are the same as the copper one.
And yes I have one, bu I bought it purely for style. I wouldn’t recommend it unless you are truly out of Mystic Stones/kits and probably won’t earn any future AP
As for myself, I use mystic kits when I’m idling in town and are clearing things out after opening bags. The characters that I play don’t carry the kits anymore. I have them in either my bank or on my bag opener character.
That assumes you have plenty of mystic forge stones that cost you nothing and you don’t use up mystic salvage kits at an absurd rate. The 500 gems for for silver-fed versus 135-150 gems per mystic salvage kit if you are out of mystic forge stones.
That just shows how much of a ripoff the gem store is for mystic stones
I’ve never bought a single mystic stone and have 300 left from AP chests/login rewards after making some mystic kits. It’s pretty much a junk item to me. That’s enough for 100 mystic kits or 25000 charges. Even if I had 1/2 the number, I’d still think the same thing.
You’re saving about 15% when you use a copper fed- vs a basic salvage kit. With a Silver fed, you’re saving like 2% vs a master’s kit. Added with the upfront gem cost, all you’re saving for is really a little convenience. Copper-fed can at least be justified by the sheer volume of greens and blues.
I bought it for the fancy look and sounds, and maybe that obscure day when I run out of stones, but I don’t feel like I can ever justify the purchase on value, and do not recommend it on such a basis. Unlike the copper-fed kit which I recommend to everyone, I feel like it would be a waste for a lot of people. Or at the very least it should be at the bottom of the list. Because honestly, the very act of mass salvaging rares is already a pretty niche activity— you’re doing it to squeeze value out of rares by getting ectos. Not to mention the master-level kits are worse at conserving space due to sigils.
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In terms of utility, the salvage kit is pretty awful because mystic kits are way more cost efficient and have 250 charges already. Mystic forge stones also really aren’t good for doing anything else besides making kits. You could in theory save 30s using a stone as substitute for mystic forging, but in practice that’s pretty awful given that the mystic stone counts as a random item, making it worse than an actual rare and useless for precursor aiming. Not to mention a lot of exotics sell at junk prices now. That pretty much relegates it to cheaply forging useless soulbound exotics
And regardless, the need to salvage rare items isn’t nearly as much as lesser items. One is mostly buying it for the look and those extra sounds— which unfortunately are the same as the copper one.
And yes I have one, bu I bought it purely for style. I wouldn’t recommend it unless you are truly out of Mystic Stones/kits and probably won’t earn any future AP
As for myself, I use mystic kits when I’m idling in town and are clearing things out after opening bags. The characters that I play don’t carry the kits anymore. I have them in either my bank or on my bag opener character.
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You only need bronze to get the daily.
There’s really only 2 types of HoT dailies that should be trouble. Adventures, especially if it’s in a zone you haven’t reached and event completer which while really isn’t a problem for HoT maps, I guess DS/TD ones could really be frustrating. Gatherer can basically be done on the front door to VB and Vista viewer a bit to the north to Jaka Itzel WP.
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Get as many hero points challenges (formerly skill points on your character) as you can. It will make unlocking the elite specializations much faster. 250 hero points are needed to unlock the elite specailization, and this is per character.
https://wiki.guildwars2.com/wiki/Hero_point
Central Tyria — 200 points
Heart of Maguuma — 400 points
Krait Obelisk Shard — 1 point
World versus World — 13 points
Heart of Maguuma is the expansion maps. Each hero challenge in Heart of Maguuma is worth 10 hero points instead of 1.
If you get all Central Tyria (pre-expansion) hero points, you will only need to do 5 hero challenges in HoT maps to completely unlock the elite specailization. If you get the ones in WvW, it’d bring the number down to 4. You can get 5 HoT hero challenges fairly easy in the first zone of HoT.
The other thing I would suggest is getting achievements that award Central Tyria mastery points, so you may have enough to unlock Pact Mastery.
https://wiki.guildwars2.com/wiki/Central_Tyria_mastery_tracks#Pact_Commander
Requires 19 Central Tyria points.
https://wiki.guildwars2.com/wiki/Mastery_point_unlocks
You will receive your mastery points for the achievements you do once you buy HoT.
Unlocking the elites will also prepare your characters for WvW as well. There is one thing of note though— and that is an ability line that lets you autoloot and also buy various pieces of equipment
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And before HoT dailies were a thing, there were those of us that felt annoyed that we had to go back to CT to get any dailies done.
Being able to mix both is a compromise.
And I’m really not sure how it’s the game’s fault that the dailies for the expansion include content…. that’s in the expansion. Vanilla accounts don’t have HoT dailies for reasons of necessity— it’s not designed to cater to specific players. I mean it’s fine that you didn’t like HoT and all, but that’s not an issue with the daily system nor can you expect zero issues when you voluntarily exclude yourself from a huge chunk of content when the intent of dailies is for you to try a variety of content.
I say CS did a really good job accommodating for you.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
“You’re selfish because you won’t give me what I want”
for there you have been and there you will long to return.
Salvage pit is really weird, because it’s the only adventure I know that gets harder with more people.
The area should boot people who die.
for there you have been and there you will long to return.
We could buff synthesizers. But that makes too much sense.
Of course, we had people QQ’d that dirty PvErs were coming in and gathering them— the result is that they have to end up buying the fibers from said pve’rs.
Maybe the things should get buffs based on participation level, but that has its own problems.
for there you have been and there you will long to return.
I believe the issue is you loaded in after the WP expired and thus got booted back to spawn. And whenever this happens, load times are greatly increased, possibly lasting forever even when you normally load in seconds.
for there you have been and there you will long to return.
It’s the bear cavalry. Even Dragons fear them.
for there you have been and there you will long to return.
The price of items in the gem store will be directly proportional to how useful the items are in game.
And the shared inventory slots are extremely useful which is why so many people have them.
And they can be bought with in game gold by converting it into gems.
The conversion rate is extremely good at the moment.
If you havnt got enough in game gold then save some until you have.No matter how useful, overpriced is overpriced. There are lots of must-have useful items in the gem store, of which none cost this much in comparison to what you get. I have said this before, but I think the shared slots should be equally priced with bank tab slots. That’s very reasonable considering it’s one shared slot versus 20 account-wide non-shared ones.
But what exactly is a “must have” item? The only item I consider that is the copper fed salvage kit. And some people would disagree.
Bank tabs and bag space come the closest, but I think they’re not as essential past a certain point. If you’re debating between shared inventory space and a bank slot when you have 3 bank tabs, then bank tab is more cost efficient.
But if you already have 9-10 bank tabs, then I think that changes, unless you’re really good with TP investments and thus need to hoard things (which then cost shouldn’t be an issue), don’t play that many characters, or have inventory management issues.
Personally, I ran off 6 tabs for a few years with not much trouble. I eventually upgraded to the max but honestly, I just use it to store more junk and speculatory stuff. Here’s the basement of my bank— 9 tabs of… basically junk. I could live without most of it. In fact, i really should clean that up. Or even just spend 800 gems on a spare character slot to hold it. 800 gems + 12 gold for 4 18 slot bags + the starting 20 slot = 92 slots of storage. And I’ve never seen that need in this particular game. Now, Diablo 2; that was another story.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Really?
From my experience, everyone usually just drops what they’re doing and spends the 10-15 minutes or whatever to do the meta and then everyone who wants to stay can do the HP train afterwards (even if you get the HP already, it still can give you a chest if it involves a kill). You can also bring an alt over if you want. The advantage this is that everyone is in one spot, and it’s harder for people to get lost when they follow the tail.
This isn’t like DS where it takes a long effort to do it.
It’s not really much time spent if everyone cooperates and by now if people are organized enough I’m sure a few of them know how to check timers.
I’ve only encountered a few instances where there was actual conflict and it seemed to be people just so stubborn that they’d rather work to the detriment of each other in order to be right.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)