for there you have been and there you will long to return.
for there you have been and there you will long to return.
Thanks for the video. What program displays all thise stats?
MSI Afterburner, Its a great program but sometimes it can conflict with GPU drivers in certain cases. Other than that it’s a great tool a lot of people use.
Thanks! I tried it out and it’s quite fun.
As a suggestion, I would recommend changing the stat colors to white or something, as the default color is really hard to see. It’s accessible in the rivatune icon in the system tray.
Also, I’d like to see a video using more ‘reasonable" settings that you would normally play at, since it’s already proven that some settings (character model/quality) isn’t designed for any computer. Like how, high can you crank it up and maintain high fps in crowded situations?
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(edited by ArchonWing.9480)
And again, DX 12 is Windows 10 only. Considering so many people still use 7 or 8, that’s not a smart move.
I would certainly want an expansion solely around rewriting the game engine. It’d be like paying for a new game, but doesn’t look like tha’ts going to happen.
Of course, it does seem a bit off to talk about dx 11/12 in a thread about minimum requirements lol.
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(edited by ArchonWing.9480)
Really? I don’t know then. It’s always been for me that I wasn’t able to rearrange a utility skill on cooldown.
Don’t know what these other people are talking about, but you are definitely correct. You couldn’t swap a skill when it was on cooldown. Cool to hear you can now!
Pretty sure it’s always been that way. Swapping utility positions on your bar, cooldown or not. You can’t swap for something not on the bar already if the skill is on cooldown, but we’ve always been able to move the positions regardless. Oo
Well, considering the frequency of me moving my skill icons around as I do it a lot, I think that was something I would notice. And at least one person noticed. Could be a broken install. Pretty skeptical on that though.
I don’t really care to argue this, of course.
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(edited by ArchonWing.9480)
So I noticed something changed lately that’s relatively minor but highly appreciable.
Sometimes I rearrange my utility skills because certain configurations feel more comfortable. So say my utility skills are Retreat, Save Yourselves, and Purging Flames, If I want to move purging flames to the left most part of my utility bar, I can just select retreat, select purging flames, and the icons will switch places. Unless one of them happens to be on cooldown.
That is, until lately! And so I was happy.
Urrmm… this has been there since I started playing, which is one month after launch……because i remember, I have been doing that for quite a long time……
Really? I don’t know then. It’s always been for me that I wasn’t able to rearrange a utility skill on cooldown.
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So I noticed something changed lately that’s relatively minor but highly appreciable.
Sometimes I rearrange my utility skills because certain configurations feel more comfortable. So say my utility skills are Retreat, Save Yourselves, and Purging Flames, If I want to move purging flames to the left most part of my utility bar, I can just select retreat, select purging flames, and the icons will switch places. Unless one of them happens to be on cooldown. Then nothing happens.
That is, until lately! And so I was happy.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Why did you pick the busiest days to do this? Were the issues that game breaking?
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It’s also Windows 10 only.
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You definitely can run with 2 gb of ram. Certainly don’t recommend it but any Oom crashes didn’t happen after a few hours and mostly WvW. And it wasn’t regular occurance. Now certainly there is no reason not to get more memory, of course.
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if played to the skill cap? for zerg value?
Guard
Rev (Midline/ and or Support)
Druid (If played at skill cap otherwise putting at the bottom above thief)(support)
Ele (support)
Necro (Dps)
Warrior (Dps)
Mesmer (Support)
Thief (who cares)Guard
Rev (Midline / and or Support)
Druid (support)
Ele (support)
Necro (Dps)
Mesmer (Support)
Engineer (Frontline support)
Thief
WarriorI agree with your arrangement for the most part but I believe Warrior is worse than Thief to be honest. They’re just meatshields now and 95% of them will be glassy providing nothing other than a few seconds of damage before they die or need to retreat and recover. Thieves can have a lot of use if they’re played properly but most people will stick to the backline and do nothing of value. Since we’re talking about to maximum potential, a smart and skilled Thief can easily assault the backline, grab stomps, provide Venom support and with the right build, even one shot commanders (there are videos of people doing this on Youtube).
Also you forgot Engineer. They are definitely a mixed bag in terms of support but they can provide it in their own ways and quite effectively if done right. Although Engineer’s support is more valuable in smaller scale than large, they can frontline quite effectively, provide a decent uptime of Superspeed, good cleanse, good heals, lots of CC and can self support without needing to be in a sub-squad with a Revenant.
I’m not trying to disprove anything you’ve said as again, I mostly agree. I just think that a couple of these classes need to be swapped around if talking maximum potential. I’ve seen a zerging Thief sniping backliners and revive supporting and I’ve seen/been frontline Engineer. It can really make a difference but you won’t see it often enough to notice most likely.
Warriors have banners which immediately outclass anyone else in the ressing department. Also with good access to stab, resistance and double endure means they are the best at securing res and stomps when dealing with mass cleaves. This isn’t even including the res speed minor trait that few take any more. Thieves are still better at assassinating targets and the new agility signet deserves mention.
Engineers can also be very durable in frontline but it is hard to find their niche beyond superspeed, ressing, and stealth. They are mostly hampered by weak stability because toss elixirs have idiotuc mechanics which keeps them behind warriors. They did benefit a lot from the blast light field meme the most as elixir gun is really effective now but it is hard to get value from them.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Since when were you ever able to have a decent experience with the minimum?
Although I speak from experience when I say Gw2 will definitely run on a lot of weak specs. Yea, it will die during big events as such, but better computers also struggle. And really, who does this really affect? People suddenly dusting off 11 year old computers to play Gw2 if they haven’t broken already?
I mean think about it. Even if you changed these minimum requirements to require much better specs, It’s literally differentiating between the moldiness of the potatoes. My old comp had a HD 4670 which is way better than the minimum but gets rekt by the iGPU of a modern processor.
Also, the game only takes up 28gb, not 35gb. Future proofing brah!
tl;dr They could change it to “Potato, but not too moldy” but really not worth the time.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Alright, I think I know that sound you’re talking about, and thank you for your solution in muting it! It was driving me nuts:
Posted a video; see if you recognize it:
https://www.youtube.com/watch?v=32C1rjlmxnY&feature=youtu.be
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That would be necro, followed by mesmer and ele.
Mesmers and eles are useless when played poorly. Mesmers bring a ton of utility, such as things like veil which can stealth an entire zerg, but a lot of it is on long cooldowns, and so the cool story is that you can’t screw up. Good mesmersthat do make it count are an eternal thorn in the enemy’s side.
Eles are more forgiving for their cooldowns, but they can die if their caught out of attunement. A bad ele can stay alive, but they do nothing because they spend 90% of their time spamming their cooldowns to stay alive. A good ele does this while supporting their crew.
And of course, given the recent QQ, the winner is necro. A bad necro can do good damage, but often ends up a rallybot because necros are weak to CC and focus. Those usually just QQ about lack of escapes and switch to a Rev. A few good necros only get in danger when needed and can easily tear apart disorganized groups. It would be wise to kill these on sight.
As long as these players have a decent meatshield of plebs on guardians and revs pressing 1 and staying relatively together, they will generally help bring swift defeat to unsuspecting foes who will promptly post in this subforum demanding nerfs. Oh wait.
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(edited by ArchonWing.9480)
128 GB SSD is on the small end, but given this is a laptop, it gets put at a premium. (Searching on Newegg, I only see 1 laptop less than 2k with a 512 GB SSD but that has a worse processor than what OP posted.) I would go for 256 GB myself depending on how many games you play. It really depends on what you play and how many games you play. I only play a handful of games and old games don’t need the SSD.
You have to remember that SSDs don’t actually improve game performance beyond loading times as opposed to a regular hard drive. The biggest benefit to an SSD is for Windows to load and run quickly because it’s always doing stuff. Great to have, but beyond that, it’s quite a luxury compared to other things.
Also, if you’re just playing stuff like Gw2, I would not suggest such an expensive laptop like that. A 1050/1050 ti and a HQ processor is more than enough.
Also please take in account weight. Some people I know have powerful laptops… that are 15 pounds.
Pricey choice (On sale @1499):
https://www.newegg.com/Product/Product.aspx?Item=N82E16834233195
Budget choice (If you made me game only on a laptop, I would pick something like that.) On sale @ 1129:
https://www.newegg.com/Product/Product.aspx?item=N82E16834154493
Cheap choice; cheaper than this I think starts to negatively impact the experience. (On sale at 849):
https://www.newegg.com/Product/Product.aspx?Item=N82E16834154497
I just clicked these in a hurry, but just look at those stats. Aim for brands like Asus.
If you still want to look at desktops, let us know.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
That doesn’t help since op plans to keep that comp
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https://community.amd.com/message/2656451#comment-2656451
Though there is quite the diffrence between peak tempature and always staying at it
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Thanks for the video. What program displays all thise stats?
for there you have been and there you will long to return.
9k with 4 skills chained together and back stab didn’t crit, would have been over 9000!! Lol had to.
Very well played thief, should check out her videos. Learn a thing or two.
Wow, that’s some pro commentary there. Good find.
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Doesn’t anyone find that disturbing that the Black Lion company is working its workers to death!?! Literally.
I think you’re tying yourself up in knots worrying about Evon Gnashblade’s technological innovation, a mail carrier that looks like a person. They aren’t working their employees to death, they are conserving energy by allowing the projection to expire.
That’s what the PR claims, but I am skeptical. On the other hand, I suppose Kiel and crew have been spreading a lot of lies on Evon.
I know what you mean. On my Ranger, I feel so bad when my pet gets hurt and limps. I am SUCH a bad Smokescale mom.
That does kind of suck, as it suggests failure. But at least there’s something related to the nature of combat and self-defense that there will be causalities. There’s a difference between leaving the line on the tombstone “died protecting owner from ravenous beasts” as opposed to “died after purchasing minor sigils”
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I’m not sure if it’s changed lately, but if I recall correctly, those NPCs that get summoned for the temporary TP/Merchant Expresses fall over and die after they expire. I remember seeing that and was like “dude, I caused him to die because I wanted to sell stuff!”
Doesn’t anyone find that disturbing that the Black Lion company is working its workers to death!?! Literally.
Somehow I find that immersive.
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I agree we need a GPS. I think the additions of the 1s after the exclamation marks made it very clear.
Excellent suggestions. I demand it on Thursday! Or else I won’t log on for 5 minutes
;)
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Well, consider the audience for these new chips. They’re designed to compete with expensive intel CPUs like the 6800k/6900k which are meant for multitasking like video editing, streaming, or virtual machines. Not necessarily gaming.
Anyhow, it’s definitely a very interesting tactic for AMD to target things so specifically,
Would be a good idea to wait for the ones AMD releases to compete with i3/i5
They targetted gaming specifically in their tech demos and fancy tech slides…
But yes, cheaper R5 will be interesting to see mostly because they shouldnt be that far behind R7 in gaming. Its really not a “true” 8 core, its 2 clusters of 4 cores with a comparably slow interface between the clusters, so threads talking between clusters is bad. If they can scare up the mhz on a single cluster to 4.5ghz it might be awesome… though I fear that hard wall at around 4ghz will hold them back.
Well, you know what they say about hype trains. This is why I don’t rush on the door on anything. =p I already had the idea when I realized what they’re comparing it against. Quickly concluded it’s targeting people that want an high-end, many core processor but don’t want to buy that expensive processor and that x99 motherboard. Of course, if it games decently that’s something to plaster in people’s faces.
And of course, in these parts people have to be even more careful since Gw2 demands a specific kind of performance.
But yea, I imagine a lot of folks wanting to build something new should definitely keep an eye out for the quad-cores because thus far it seems like they know what they’re doing and whatever reaction Intel will do should be fun to look at.
So we wait.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Can’t say I’ve gotten epi-owned in small scale; condi owned yes, but maybe that’s just my luck. I run power and have about 15k health so I can and will get one shot by like, anything.
However, I’d like to say that a lot of this so called “advice” dispensed to Straegen here simply will not help, because simply linking skills and broad advice does not address any real world scenarios. Easier said than done, so to speak and this kind of thing I find comes across as patronizing.
Anyhow, I think the tactics described aren’t going to be effective in winning any given fight, because you have built around dying slower and not really winning a fight. So what happens is that you’re surviving, your allies die, and you’re all that’s left, which means you will either die or have to run. If your enemies know that you can’t actually kill them, then they can press whatever buttons like that.
It’s the same principle as fighting a glass thief. 90% of people get rekt by them because they panic and run. What they don’t know is the fight looks really different when they hit back.
The other thing of curiosity is how are you in 600 range of so many people to begin with? There’s little reason unless you’re ressing people. Sure, when it’s 1v1 as a thief, you can pogo stick around any time you want, but you have to be conservative when you’re subject to focus.
CC/Pressure necros. Now before you say “omfg they have 40k hp”, I didn’t say kill them. But if you can stop them from offloading their payloads as long as you can, then the rest of your group may be able to pressure the rest down, and obviously, you as a speedy thief can shift gears much faster than a necro can. Of course, if your allies are garbage, then it’s time to jet and you shouldn’t blame yourself. It’s just how the game mode works. Sometimes you will lose, and it’s not on you.
you criticize the advice I gave him (essentially watch positioning, and stay away from people loaded with condis), then question why is he within range of so many people?
Reconsider yourself before calling people patronising pls.
GG.edit:
Also, epi now appears to have two green/black explosions. I haven’t tested when the condis get copied, but I suspect the second explosion, making it a LOT easier to dodge.I didn’t actually criticize you for bringing up positioning? I am not sure what you’re on about.
What I am criticizing is the general tone and oversimplification of issues, because such advice tends to go out the other ear.
KISS – Keep It Simple Stupid.
Works wonders.
People in this game have a tendency to overcomplicate and overthink a problem.Sounds like a good slogan, and against clueless players that is fine. When people start to actually not stand there and die, then it requires a bit more nuance. There’s quite a few variables that matter. For example, like, the class you’re playing. I think that warrants a specific perspective, since I am sure that you are aware that the classes play quite a bit differently. Would you not agree the best way to help someone win fights on a thief, would be to focus on how a thief works?
And my approach is simple too. I simply read that the build used to fight was mostly described as having a lot of (self) condi clears and 3k armor. And so I asked “then what?” And there’s the problem.
There are a lot more subtle hints, like, well, perhaps some toughness could be dropped. If enough people are running condis, of which armor does nothing against, then would it help to drop armor for some other stat?
There’s just a lot more to it than that.
Positioning is just one of the things here.
And furthermore, it may only seem simple to you, because you have already learned something and thus it became second nature. This is what I think is a problem with an aging game, when people of different experience levels are talking.
Aye, while i don’t disagree with you, the purpose of the thread was regarding conditions, and how to cope with them.
Detailed advice on how to play better should probably be directed to the players helping players, or the class subforum. Also there is only so much we can do to help someone, without seeing them play, and observing what is actually killing them.
Yea, I suppose some actual in-game info is needed for that. I’m actually curious on how this is happening.
for there you have been and there you will long to return.
https://wiki.guildwars2.com/wiki/Loaf_of_Tarragon_Bread
https://wiki.guildwars2.com/wiki/Roasted_Parsnip
There you go.
for there you have been and there you will long to return.
Nerf resistance and give Revs more real cleanses!
for there you have been and there you will long to return.
On the subject of the trash party, I sometimes get appointed lieutenant for this kind of thing, and have gotten whined to by people who don’t understand that boons typically have a short range about on the matter, but in the end you just can’t accommodate everyone. And no, i’ve never kicked anyone for any reason other than the squad almost being full and they’re either offline, or following another tag (????)
If you join the squad on a thief or ranger, and I’m moving icons, I’ll put you in the “misc” party unless we know what you do. If I’m the thief or ranger, I also place myself similarly, and bring my own stab on druid— I don’t expect special treatment. It’s just the way the game is, not because I hate you or anything; frontline classes just need the extra priority. I really don’t have the time to worry about bruised egos. Although to be fair I try to keep venom share in mind.
Exceptions abound. If I see at DH plinking away with a bow and using medis, I would definitely put a known healing druid above them in priority.
A lot of guild groups blobbing tend to have the better sense to put all the pugs in a single group, and I don’t see that as a bad thing because the ability to ctrl-T a target is more beneficial than boon share in most cases.
There was this one occasional I set all the druids to a single group and assassinating targets is pretty hilarious. It’s kinda scary how many people no longer know what a reflect is.
I’ve generally told people that micromanaging unknowns is a bad idea, and more trouble than its worth, but hey, whatever works.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Can’t say I’ve gotten epi-owned in small scale; condi owned yes, but maybe that’s just my luck. I run power and have about 15k health so I can and will get one shot by like, anything.
However, I’d like to say that a lot of this so called “advice” dispensed to Straegen here simply will not help, because simply linking skills and broad advice does not address any real world scenarios. Easier said than done, so to speak and this kind of thing I find comes across as patronizing.
That is the thing about Epi… it doesn’t show in the combat log. Most Epi’s feel like a strong condi blast that any number of other classes can dish out so it easy to miss.
Epi’s main problems are two fold. First it scales to ridiculous levels hence players wondering how they just got 40 plus stacks of XYZ loaded on them. Second it refreshes so quickly that it is essentially a press button to deal a bunch of damage. The more condi builds there are around the stronger that skill gets.
Epi is an AoE condi cloner on a 13.5s timer with no DPS limit. Think about that in a condi-heavy meta.
But it doesn’t do anything on its own and also gives the necro self-weakness too. It requires a bit of setup; a bit more than you would think. For example, as stated before, I noted that epidemic can’t be casted in DS, for example.
Now, in bigger groups when there’s clumps everywhere, that’s when it’s troublesome.
This is probably where the skepticism comes from as posters in the thread claim to have never encountered such a thing. Now, I’m aware there’s a certain few strong groups that use this very effectively, but they’re incredibly exceptional players that take on groups much larger than themselves.
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Wait, are people really not ressing others? Even when watching a duel, ressing should be done at the end.
Unless I know that person sucks and will die anyways, it seems like a kitten move.
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Unless you have a hunch or need gold, there is no need to sell things that you know you can’t get back easily. For example, a stack of mithril, you don’ t have to worry about replacing it
It is a good idea to think of what you need in the future. Spend a few minutes looking at the wiki and note what you would need for ascended crafting and stuff like that.
You will notice things you will need a lot and also things you really don’t. That is what you sell.
for there you have been and there you will long to return.
Can’t say I’ve gotten epi-owned in small scale; condi owned yes, but maybe that’s just my luck. I run power and have about 15k health so I can and will get one shot by like, anything.
However, I’d like to say that a lot of this so called “advice” dispensed to Straegen here simply will not help, because simply linking skills and broad advice does not address any real world scenarios. Easier said than done, so to speak and this kind of thing I find comes across as patronizing.
Anyhow, I think the tactics described aren’t going to be effective in winning any given fight, because you have built around dying slower and not really winning a fight. So what happens is that you’re surviving, your allies die, and you’re all that’s left, which means you will either die or have to run. If your enemies know that you can’t actually kill them, then they can press whatever buttons like that.
It’s the same principle as fighting a glass thief. 90% of people get rekt by them because they panic and run. What they don’t know is the fight looks really different when they hit back.
The other thing of curiosity is how are you in 600 range of so many people to begin with? There’s little reason unless you’re ressing people. Sure, when it’s 1v1 as a thief, you can pogo stick around any time you want, but you have to be conservative when you’re subject to focus.
CC/Pressure necros. Now before you say “omfg they have 40k hp”, I didn’t say kill them. But if you can stop them from offloading their payloads as long as you can, then the rest of your group may be able to pressure the rest down, and obviously, you as a speedy thief can shift gears much faster than a necro can. Of course, if your allies are garbage, then it’s time to jet and you shouldn’t blame yourself. It’s just how the game mode works. Sometimes you will lose, and it’s not on you.
you criticize the advice I gave him (essentially watch positioning, and stay away from people loaded with condis), then question why is he within range of so many people?
Reconsider yourself before calling people patronising pls.
GG.edit:
Also, epi now appears to have two green/black explosions. I haven’t tested when the condis get copied, but I suspect the second explosion, making it a LOT easier to dodge.I didn’t actually criticize you for bringing up positioning? I am not sure what you’re on about.
What I am criticizing is the general tone and oversimplification of issues, because such advice tends to go out the other ear.
KISS – Keep It Simple Stupid.
Works wonders.
People in this game have a tendency to overcomplicate and overthink a problem.
Sounds like a good slogan, and against clueless players that is fine. When people start to actually not stand there and die, then it requires a bit more nuance. There’s quite a few variables that matter. For example, like, the class you’re playing. I think that warrants a specific perspective, since I am sure that you are aware that the classes play quite a bit differently. Would you not agree the best way to help someone win fights on a thief, would be to focus on how a thief works?
And my approach is simple too. I simply read that the build used to fight was mostly described as having a lot of (self) condi clears and 3k armor. And so I asked “then what?” And there’s the problem.
There are a lot more subtle hints, like, well, perhaps some toughness could be dropped. If enough people are running condis, of which armor does nothing against, then would it help to drop armor for some other stat?
There’s just a lot more to it than that.
Positioning is just one of the things here.
And furthermore, it may only seem simple to you, because you have already learned something and thus it became second nature. This is what I think is a problem with an aging game, when people of different experience levels are talking.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Just out of curiosity, what do you people think about buying a cooler on the thing and overclocking? Cooler wouldn’t be too expensive though I guess we’d need a good PSU too.
for there you have been and there you will long to return.
Well, consider the audience for these new chips. They’re designed to compete with expensive intel CPUs like the 6800k/6900k which are meant for multitasking like video editing, streaming, or virtual machines. Not necessarily gaming.
Anyhow, it’s definitely a very interesting tactic for AMD to target things so specifically,
Would be a good idea to wait for the ones AMD releases to compete with i3/i5
for there you have been and there you will long to return.
Can’t say I’ve gotten epi-owned in small scale; condi owned yes, but maybe that’s just my luck. I run power and have about 15k health.
However, I’d like to say that a lot of this so called “advice” dispensed to Straegen here simply will not help, because simply linking skills and broad advice does not address any real world scenarios. Easier said than done, so to speak and this kind of thing I find comes across as patronizing.
Anyhow, I think the tactics described aren’t going to be effective in winning any given fight, because you have built around dying slower and not really winning a fight. So what happens is that you’re surviving, your allies die, and you’re all that’s left, which means you will either die or have to run. If your enemies know that you can’t actually kill them, then they can press whatever buttons like that.
It’s the same principle as fighting a glass thief. 90% of people get rekt by them because they panic and run. What they don’t know is the fight looks really different when they hit back.
The other thing of curiosity is how are you in 600 range of so many people to begin with? There’s little reason unless you’re ressing people. Sure, when it’s 1v1 as a thief, you can pogo stick around any time you want, but you have to be conservative when you’re subject to focus.
CC/Pressure necros. Now before you say “omfg they have 40k hp”, I didn’t say kill them. But if you can stop them from offloading their payloads as long as you can, then the rest of your group may be able to pressure the rest down, and obviously, you as a speedy thief can shift gears much faster than a necro can. Of course, if your allies are garbage, then it’s time to jet and you shouldn’t blame yourself. It’s just how the game mode works. Sometimes you will lose, and it’s not on you.
Hard kiting is the strategy I find most effective in small scale fights. Talking 5v5 – 10 v 10.
Get the attention of a few players and bait them in to a chase. Assuming you’re using a build that has moderate mobility and you’re capable of using the terrain to your advantage, it’s usually quite easy to split a group apart. At which point you put some damage in and if you can get kills, great, if you can’t, keep them away from the rest of your group until they start to gain the upper hand.
Sometimes you don’t need to bait so hard that they chase you a significant distance either. Just get them offsides so they’re briefly out of the picture and it can be plenty enough time for your group to take the win.
I think I’ll lay the personal examples to rest after this comment but I’ve done a looooot of WvW and a loooot of solo/small scale… I’ve been using vanilla builds on all my characters since HoT and I’ve designed all of them with condition removal and mobility in mind. Literally the only times I’m overwhelmed by conditions are; When I get run over by a zerg, when I get jumped and caught off guard, when I get greedy against a condition Chrono. Besides that, I don’t think I’ve ever been hit by an Epi in a small scale pug v pug and rarely am I careless enough to let conditions stack on me to the point of no return. With the amount of power creep in the game, the advantage that condition builds have in armor and health isn’t much of an advantage anymore. You can easily blast through them if you plan your attacks instead of gambling them.
And PS I wasn’t directing this at you, Archon.
What you do bring up is a pretty good point. People don’t like it when you force the battle on your terms. When they come at you all grouped up and stuff, it’s pretty annoying when you refuse to go along with it.
I’m well aware that you have some experience on necro, and you probably know that necro casts tend to be…. finicky. They’re inherently slow and a good deal of their abilties have cast times.
And yea, there’s definitely more nuance (aka don’t have to run across the map) then many have suggested, and usually that amount really shows the difference in experience between people. Or a lack of caution, lol.
One thing I’ve noticed is, the larger the groups get, the more rigid they are in movement. The classic example is the zerg train in its most extreme form, but in general it’si highly exploitable given enough observation. Though it might take a few deaths to learn said info.
for there you have been and there you will long to return.
Can’t say I’ve gotten epi-owned in small scale; condi owned yes, but maybe that’s just my luck. I run power and have about 15k health so I can and will get one shot by like, anything.
However, I’d like to say that a lot of this so called “advice” dispensed to Straegen here simply will not help, because simply linking skills and broad advice does not address any real world scenarios. Easier said than done, so to speak and this kind of thing I find comes across as patronizing.
Anyhow, I think the tactics described aren’t going to be effective in winning any given fight, because you have built around dying slower and not really winning a fight. So what happens is that you’re surviving, your allies die, and you’re all that’s left, which means you will either die or have to run. If your enemies know that you can’t actually kill them, then they can press whatever buttons like that.
It’s the same principle as fighting a glass thief. 90% of people get rekt by them because they panic and run. What they don’t know is the fight looks really different when they hit back.
The other thing of curiosity is how are you in 600 range of so many people to begin with? There’s little reason unless you’re ressing people. Sure, when it’s 1v1 as a thief, you can pogo stick around any time you want, but you have to be conservative when you’re subject to focus.
CC/Pressure necros. Now before you say “omfg they have 40k hp”, I didn’t say kill them. But if you can stop them from offloading their payloads as long as you can, then the rest of your group may be able to pressure the rest down, and obviously, you as a speedy thief can shift gears much faster than a necro can. Of course, if your allies are garbage, then it’s time to jet and you shouldn’t blame yourself. It’s just how the game mode works. Sometimes you will lose, and it’s not on you.
you criticize the advice I gave him (essentially watch positioning, and stay away from people loaded with condis), then question why is he within range of so many people?
Reconsider yourself before calling people patronising pls.
GG.edit:
Also, epi now appears to have two green/black explosions. I haven’t tested when the condis get copied, but I suspect the second explosion, making it a LOT easier to dodge.
I didn’t actually criticize you for bringing up positioning? I am not sure what you’re on about.
What I am criticizing is the general tone and oversimplification of issues, because such advice tends to go out the other ear.
for there you have been and there you will long to return.
Yea, I have to agree it’s a bit harder to get good backstabs off with consistency.
But I’m not very good with thief at all, so if OP is indeed doing a great job at them, I’d just want to learn.
for there you have been and there you will long to return.
Pretty sure I’ve seen epidemic miss before. Is that really a thing?
Unblockable is needed because of the nature of HoT and passive aegis everywhere. Blockable would further increase the bias towards Revs mind you.
for there you have been and there you will long to return.
Can’t say I’ve gotten epi-owned in small scale; condi owned yes, but maybe that’s just my luck. I run power and have about 15k health so I can and will get one shot by like, anything.
However, I’d like to say that a lot of this so called “advice” dispensed to Straegen here simply will not help, because simply linking skills and broad advice does not address any real world scenarios. Easier said than done, so to speak and this kind of thing I find comes across as patronizing.
Anyhow, I think the tactics described aren’t going to be effective in winning any given fight, because you have built around dying slower and not really winning a fight. So what happens is that you’re surviving, your allies die, and you’re all that’s left, which means you will either die or have to run. If your enemies know that you can’t actually kill them, then they can press whatever buttons like that.
It’s the same principle as fighting a glass thief. 90% of people get rekt by them because they panic and run. What they don’t know is the fight looks really different when they hit back.
The other thing of curiosity is how are you in 600 range of so many people to begin with? There’s little reason unless you’re ressing people. Sure, when it’s 1v1 as a thief, you can pogo stick around any time you want, but you have to be conservative when you’re subject to focus.
CC/Pressure necros. Now before you say “omfg they have 40k hp”, I didn’t say kill them. But if you can stop them from offloading their payloads as long as you can, then the rest of your group may be able to pressure the rest down, and obviously, you as a speedy thief can shift gears much faster than a necro can. Of course, if your allies are garbage, then it’s time to jet and you shouldn’t blame yourself. It’s just how the game mode works. Sometimes you will lose, and it’s not on you.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It still works. (Spite-Blood-Soul) with Suffering/Corruption. In disorganized groups, it may actually even be safer. You might want to opt for some marauders for better survival. Don’t go above 50% crit, yadaa yadda.
But you need to be better at positioning than before because the trains are harder to derail now, causing backline to be devalued.
http://metabattle.com/wiki/Build:Necromancer_-_Wells_Backline
Although pack runes are sorta dated; will have to look something up.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I only play necro. Always did. That’s why I ask you if you are serious.
On my normal wvw condi build there are three.
A necro casting corrupt boon (10s cooldown) in league with a Rev casting Banish enchantment will instantly remove 5 boons on a target. This isn’t to exclude things like the end of Scepter AA and whatever the heck you want to put in the 3rd slot.
So in a way, I am serious because you don’t even need half the skills of the page. You just need about 3 people to completely render anyone inoperable.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
https://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons
https://wiki.guildwars2.com/wiki/Boon#Skills_that_transform_boons_into_conditions
https://wiki.guildwars2.com/wiki/Boon#Traits_that_remove_boons
https://wiki.guildwars2.com/wiki/Boon#Traits_that_convert_boons_into_conditionsOh, and most of them are on necros.
And how many of them are on the same builds or weapon sets?
And how many boons are corrupted vs boons are granted?Are you really serious about your argument?
Yes, are you?
Do you actually play necro? Because you shouldn’t even have to ask these questions.
for there you have been and there you will long to return.
Sounds like a great build. Care to share the details, or post some media?
for there you have been and there you will long to return.
https://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons
https://wiki.guildwars2.com/wiki/Boon#Skills_that_transform_boons_into_conditions
https://wiki.guildwars2.com/wiki/Boon#Traits_that_remove_boons
https://wiki.guildwars2.com/wiki/Boon#Traits_that_convert_boons_into_conditions
Oh, and most of them are on necros.
for there you have been and there you will long to return.
I’m not sure how anyone can argue with the epidemic on objects part.
The part with resistance seems a bit interesting, but I imagine most condi necros are carrying corrupt boon anyways. Will take a bit of effort, but it’s not that big of a deal.
This also opens the door to being able to tweak/nerf resistance if needed.
Personally, I think we should reduce the cap on players to less than 1500 stacks of condi (yes, that’s the actual limit), but that’s just me.
Anyhow, these actions I will applaud even if I don’t necessarily agree. It does kinda suck that I’m in the middle of crafting ascended viper and spent quite a bit of time to get trailblazer trinkets but whatever. It’s good that they only kept it in WvW; Necros could use help in PvE.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Golem week would actually be pretty funny given the HoT changes. lol condis.
My favorite memory from that particular event was probaly the enemy going all the way up Garrison and put a trading post down to buy more golems. That was just brilliant. My second favorite one was when there was a gamebreaking bug and it was just blatantly ign… never mind.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Last night YB had a queue on SBI bl, and a queue on YB bl, both queues were single digit.
SBI at one point had double digit queues on all maps, including a 37 man queue on one of the BLs.
I cannot speak to HODs queues.
SBI is pretty thick for a couple of hours in NA prime and then much lighter outside of that for coverage.
Some other interesting trivia about wvw life on SBI is that a sizable chunk of the pugglet population isn’t as useful as it could be. There’s an very high amount of medium armour per capita in the pug zergs, and a strangely high number of people that just like to stand in towers ‘scouting’ (not building or using seige, not calling out numbers or enemies usually until its too late anyway, etc etc) at all times. Between our group’s moves and alts I’ve seen several servers, but I have to say the wvw ecosystem on SBI is a bit strange really.
The people in towers are just following the meta.
They’re farming leather from the nodes
I’m under the suspicion there are people willingly making late callouts because they have a perpetual victim complex and are just trying to guilt trip commanders for failing to defend/not caring enough. Kind of a self-perpetuating cycle. Either that, or a complete lack of awareness of any kind, which is probably why people still complain about the borderland being owned on Reset Night and demand help even though the map is queued….
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The HDD speed isn’t going to result in load times like that. I have a weak i3-5010u laptop with integrated graphics and a 5400 RPM drive. Load times take about 60-90 seconds at worst.
Are you using a wifi connection? Any way to get a wired connection?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
And if you know that the group you are running is too annoying to run with on comms, then just don’t join their squad. You can still assist, but you won’t be running with them.
If one still wants their precious boon share, then why not get some friends? Your own party guarantees consistency. If the group is just spamming invites to random pugs, it’s not like the boon sharing will be good. It can actually do more harm than good when you realize that random guardian isn’t actually running anything useful. It really only works when you know what people are running beforehand, and playing the guessing game is at best this. Sometimes, I will join a semi-organized squad and am forced to run my own movement boosts because it can’t even properly generate swiftness.
This isn’t true when you run with familiar people.
I’d bet 2 copper ore that boon share is not going to reduce the chances OP will die. It might even get worse.
Sure, you can definitely join a zerg not on comms and do well. But sometimes the group will attempt some more elaborate movements and you sticking your head out can cause problems. And also, “staying alive” isn’t actually a good metric for your own efficiency. Yea, it may put you in the 90th percentile for pugs not wiping in the first 10s, but it doesn’t mean you could have contributed as much you could have to the fight. For example, I can do a DD/Acro/Trick thief build in full tank gear or something and never die. Does that mean I was useful or even desirable to have in a group? That depends. If I was stomping and CC’ing people out of position maybe. But if I ding at people with a shortbow and teleport away at the first sign of danger? Not as much. Not dying is only a tiny metric in this case.
For example, some commanders have the annoying tendency to boast about them being still alive after the zerg wipes. Well, yea, maybe the 10-15 people that wasted their defensive abilities to res/heal/clease you and might have died doing so instead of running away could have mattered! I can guarantee you that the next time things go south, I’m swapping to my GS, and leaving.
Point is, there’s a difference between playing for the group, and playing for yourselves. I can’t even say I fit into the later that much, so just think for a second why any organized group would want the later that much as much as tolerate them.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Jumping puzzles seem to have pretty lousy rewards in general. In PvE, they’re for achievements and sometimes people park characters at the end for chests. I think the whole system could use a rework.
And of course, you can’t park characters in OS, so it only justifies a better chest with superior siege, heroics, or something. And maybe multiple chests at various checkpoints.
for there you have been and there you will long to return.
Nah, they don’t siege camps. They have transcended such pleb kitten:
But really, it was late at night, and I was drowsy but it made my day. I respect that kind of dedication. Also props to the Anet people on YB. Judging by that other video and the occasional claims that seems to be quite a bit of effort. A lot of my server mates get salty over it and honestly I don’t understand.
In all seriousness though, YB has at least 2 groups now (Unit and BOO) that will definitely do that kind of fighting thing.
for there you have been and there you will long to return.
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Examples from other threads:
https://www.youtube.com/watch?v=Yj9WbKSfbao
https://www.youtube.com/watch?v=fuDNlqEHvzIIn video, no.1 the ele is completely helpless and there is like nothing that can be done.
In video, no.2 The guardian might have survived but the margin of error, which really isn’t (it would have required anticipation) didn’t exist.Video 1 the person who had 40 stacks of confusion on them should have died, LONG before anyone should have been able to cast epidemic on him.
Also, they are in PvE land where confusion does 33% MORE damage.
That 2nd video, I saw his team getting spiked with conditions, he should have dropped purging flames the moment he noticed his necro get condition bombed. But he didn’t, he was saving it for himself and called out cleanses far too late.
That is fair enough. Confusion is lulz and confusion in the guild hall is lulz+1,
And yes, I know that guardian screwed up by saving the PF and not having the insta-cast f2 on reserve— he sorta wasted it. That’s why I said it would have required a bit of anticipation. I think I would have blamed myself and not the game in such a situation, but it’s quite brutal still, don’t you think?
-% Duration isn’t going to help. It’s good against soft CC’s but against the current burst, you’re long going to be dead before you’d see any benefit from reduced duration.
The only foods that help are those that increase vitality, or Curry Mussel Soup that actually reduces damage.
Real counters include sending epidemic bait out, using things like thieves to kill necros, and condition transfers (yes, i’ve had my epidemic “returned to sender” a few times).
If you’re not a guardian, rev or warrior, you cannot go out in front, because if somehow you are to survive, you will have infected everyone else. You absolutely must anticipate the movements, but if they happen to not like you, you will simply not survive a coordinated attack.
I think the problem is just that it’s a lot more work to counter it, and remember, it’s not the person that gets hit by epidemic that’s the problem. It’s the people around them, so you can’t just “dodge” it.
Post isn’t about epidemic.
It’s about dealing with conditions ( which may or may not be getting bounced around by epi). But since you want to bring it up: epi doesn’t really work if you have no condis to copy.
True, but my point about duration not being the great against condi burst still stands. I focused on epidemic because that’s the hot topic now.
That being said, I also realize people don’t use food at all, lol. Or they use mussels gnashblade.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)