for there you have been and there you will long to return.
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But this is WvW. You have an excuse to faceplant into traps in PvP because of points, but not really and I hear they weren’t even seen in top level PvP before the recent buffs.
There was a while after release when they were legitimately stupid with the hunter’s ward, true shot, and traps. But all 3 were toned down. Compared to thieves and mesmers that aren’t even visible and can guarantee escapes, this seems mild. So, are we talking like burn and trapper runes?
Then again, I think combat has gotten pretty lame and it seems as such because some builds hard counter others. It’s almost like the battle is already decided beforehand unless the uphill side puts in a lot more effort. I mean, sure it sucks, but I’m sure everyone has had cases where they just roll over someone else and the other side must be thinking (we) are cheesy as hell too.
But again, the better question is, what isn’t cheese? PvP balance is such a joke and we have to share that kind of balancing in a completely different game mode.
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I’ve never gotten any from a pod.
It’s always been through the big chest at the end of the meta.
Dragonhunters cheese ? Maybe when hunter’s ward was broken but name a class less cheesy then they are (I guess necros) when three of the classes can stealth with two of those being able to be very tanky, another can just run away while doing high damage, and one can outheal almost anything and also have great mobility.
Furthermore, you can also explain how OP’s build that doesn’t have much in the name of mobility or stealth can be regarded as such.
So many “Cheese” classes now, I bet it’s safe to say playing WvW is cheese at this stage.
Fights that last an hour lol
Then again, this is probably the truth.
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Are you tired of fighting tanky druids that heal all day while their pets kill you?
Are you tired of fighting condi chronophantasm chronomancers that dish out so much condi burst and yet have so much defense?
Are you tired of fighting Adrenal Health pumped berserkers with durability runes?
Are you tired of fighting full evade condi and power daredevils?
Are you tired of fighting high sustain scrappers?This build allows you to take on many of the cheesiest roaming builds in WvW.
It is a variant of the metabattle PvP symbol build.
You also have enough damage to kill non-sustain builds.Warning : It is a super boring build. Against other sustain cheese builds, tank builds, healing builds, you can duel up to an hour with no clear winner. On the up side, with this build, they won’t be able to kill you now.
I dueled a full evade DD for 1 hour yesterday and neither could kill the other. And this was just one of many other similar fights against other sustain builds. Stalemate.
And I am just a new Dragonhunter of about 2 weeks and still learning the class =/If you want more mobility you can
- swop scepter for sword and
- contemplation of purity for judge’s intervention and
- runes of durability for traveler runes
This will allow you to escape most outnumbered situations. You will fare worse against condi enemies though. I will recommend the mobility build if you are running with a party. If you are solo, I will recommend the durability runes build above.
Note: I totally will not want to make this my main roaming build. I will still prefer to go marauder + zerk on my dragonhunter because it is so much more fun. Although not as good against all the sustain cheese in WvW now, but no I will not fight fights that last an hour with no winner.
I’m not tired of any of those things. What I am tired of is all the dueler complaints in this game mode and the many profession threads…
Y’all don’t look at the combat systems and elements as a whole, y’all complain about individual profession builds.
You main a slow as all get out necro that depends on players sticking around to fight, but most aren’t going to stand and fight like an “honorable warrior”. You don’t corner the market on conditions now either… You’re a dueler complaining about 1v1 stuff in an rvr mode, so the logical step would be to go spvp for your 1v1 and small scale fight needs, and leave complaints in that section.
And the “sustain cheese” builds you complain about is pretty common because players are getting blasted with a crap ton of damage and need to survive longer than 3 seconds of combat…
Funny of you to complain about ranger pets, which is a forced class mechanic that accounts for a 3rd of the factored damage, that struggles to hit moving targets in the first place… Maybe move and dodge around a bit instead right?
You want to complain about having access to equal movement skills across professions so you can kite better? Ok
You want to complain about the condi system as a whole? Ok
You want to complain about mid fight stealth mechanics? Ok
You want to come here and give objective, not isolated, feedback about a number of topics? Ok
All ok, but please stop pushing your 1v1 dueling complaints in the mass combat rvr section.
Sorry, I hate to tell you this, but world vs world isn’t just about mass combat, and your rant is largely irrelevant. It doesn’t exclusively have to be about 1v1. It could be any form of small scale combat, including just any time one isn’t with a zerg.
Pray tell, since you seem enlightened about what’s okay to discuss and not discuss, which forum would be most appropriate for “1v1 dueling”? If you say sPvP, you are wrong and would display a complete lack of understanding of both WvW and PvP. I’ll give you a hint though. Go join a ranked PvP game (or unranked for the matter) and find someone to duel, off point, and tell everyone else to back off.
Honestly, I don’t understand the hostility. Getting killed by these folks on your way to the train or something?
I’m fully aware that wvw is more than just mass combat, but that’s what most players anticipate and build for. You are going to cross paths against opponents built to survive and win.. so learn from each interaction and evolve your build instead of complaining on the forums.
These forums are littered with players who embellish profession related things and do not understand how other professions work… I lose in wvw too, but I don’t clog up the forums with unnecessary things…. I load up the gw2 build maker and research builds, change my build if necessary, play the profession, occasionally, to get a better feel when I’m having trouble on my main…
I don’t come here complaining about 1v1 in an rvr mode because it’s not logical to do so. If I want to 1v1 and small scale, then I’ll enter a custom arena fight club or spvp match in HotM because it’s more balanced for those types of combat gameplay. I would leave whatever relevant feedback in the spvp sections because it’s most appropriate there, not bring 1v1 dueling issues to the wvw section.
I’m not being hostile. I occasionally duel or watch. I’m just being factual.
Eh, sure. The OP had complaints, but the main part of it was posting a build to handle the situation though if you want to be actually factual. That which sort of follows the idea of “so learn from each interaction and evolve your build” And so we were discussing the build but instead you had to focus on the negative tangent.
Dueling or small scale or roaming or whatever you call it can’t be discussed in the pvp section, because the mechanics are fundamentally different. PvP uses unique stats and WvW has a number of things that aren’t accessible in PvP, thus it would make for a moot discussion if most of the context doesn’t apply. Most of PvP is revolving around point holding and capture, which also doesn’t match with the larger fields in WvW.
While I would agree that the game isn’t revolved around dueling or 1v1 for any kind of game mode, nor should the game be necessarily balanced around it, it still doesn’t mean that this isn’t the most appropriate section for such a discussion.
Sustain Druids are a pain. I also can’t handle mesmers very well.
I like fighting against warriors and guardians.
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Are you tired of fighting tanky druids that heal all day while their pets kill you?
Are you tired of fighting condi chronophantasm chronomancers that dish out so much condi burst and yet have so much defense?
Are you tired of fighting Adrenal Health pumped berserkers with durability runes?
Are you tired of fighting full evade condi and power daredevils?
Are you tired of fighting high sustain scrappers?This build allows you to take on many of the cheesiest roaming builds in WvW.
It is a variant of the metabattle PvP symbol build.
You also have enough damage to kill non-sustain builds.Warning : It is a super boring build. Against other sustain cheese builds, tank builds, healing builds, you can duel up to an hour with no clear winner. On the up side, with this build, they won’t be able to kill you now.
I dueled a full evade DD for 1 hour yesterday and neither could kill the other. And this was just one of many other similar fights against other sustain builds. Stalemate.
And I am just a new Dragonhunter of about 2 weeks and still learning the class =/If you want more mobility you can
- swop scepter for sword and
- contemplation of purity for judge’s intervention and
- runes of durability for traveler runes
This will allow you to escape most outnumbered situations. You will fare worse against condi enemies though. I will recommend the mobility build if you are running with a party. If you are solo, I will recommend the durability runes build above.
Note: I totally will not want to make this my main roaming build. I will still prefer to go marauder + zerk on my dragonhunter because it is so much more fun. Although not as good against all the sustain cheese in WvW now, but no I will not fight fights that last an hour with no winner.
I’m not tired of any of those things. What I am tired of is all the dueler complaints in this game mode and the many profession threads…
Y’all don’t look at the combat systems and elements as a whole, y’all complain about individual profession builds.
You main a slow as all get out necro that depends on players sticking around to fight, but most aren’t going to stand and fight like an “honorable warrior”. You don’t corner the market on conditions now either… You’re a dueler complaining about 1v1 stuff in an rvr mode, so the logical step would be to go spvp for your 1v1 and small scale fight needs, and leave complaints in that section.
And the “sustain cheese” builds you complain about is pretty common because players are getting blasted with a crap ton of damage and need to survive longer than 3 seconds of combat…
Funny of you to complain about ranger pets, which is a forced class mechanic that accounts for a 3rd of the factored damage, that struggles to hit moving targets in the first place… Maybe move and dodge around a bit instead right?
You want to complain about having access to equal movement skills across professions so you can kite better? Ok
You want to complain about the condi system as a whole? Ok
You want to complain about mid fight stealth mechanics? Ok
You want to come here and give objective, not isolated, feedback about a number of topics? Ok
All ok, but please stop pushing your 1v1 dueling complaints in the mass combat rvr section.
Sorry, I hate to tell you this, but world vs world isn’t just about mass combat, and your rant is largely irrelevant. It doesn’t exclusively have to be about 1v1. It could be any form of small scale combat, including just any time one isn’t with a zerg.
Pray tell, since you seem enlightened about what’s okay to discuss and not discuss, which forum would be most appropriate for “1v1 dueling”? If you say sPvP, you are wrong and would display a complete lack of understanding of both WvW and PvP. I’ll give you a hint though. Go join a ranked PvP game (or unranked for the matter) and find someone to duel, off point, and tell everyone else to back off.
Honestly, I don’t understand the hostility. Getting killed by these folks on your way to the train or something?
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Well smiter’s boon also triggers monk’s focus, but focus cooldown sounds good. I didn’t even know that trait was there, lol.
As I am writing this, I have AFK’d for about 5 hours. I’ve put a solid dent in my reward track but I do feel for those that would rather have my spot in a queued server. I’ve had a few nasty PM’s and a few nasty remarks in say chat but they shouldn’t even be directed at me. I’m AFKing here because ArenaNet decided it was OK to do so by implementing a reward track.
You know your right. They did decide that it’s ok to afk. They should make you play wvw. They should make gift of battle only obtainable by wvw achievements( see yak slapper and royal guard) not some phony reward track. I’d say that’s about as grueling as doing map completion.
And that points out another problem. It may seem like a good idea to be passive aggressive and find ways to game the system, but then eventually Anet sees this (yes, they can read this) and decides to plug in the loopholes. Then it just gets worse because the real issue isn’t addressed.
Hope to see your videos then.
Also, hour long fights? :O I recall back then having a underwater thief vs thief fight that lasted 15 minutes.
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This is an old thread.
Yes, a friend of mine bumped it who thinks that the badges still need to be buffed. And although I don’t feel as strongly about it as I did when I initially made this thread, I do still feel that the income is rather low.
It’s nice that they made changes to how purchasing items work which has made spending BoH a little less of a frightening concept. Still, I have a hard time building them up as I’m often using them on “traps and tricks” and /// am not getting enough income to support those purchases on a regular basis.
But for those who disagree, I can understand why. Not everyone spends their Badges Of Honor as often as I do so it’s a little bit my fault and a little bit ANet’s for giving us so few.
Well, I have to admit I very rarely bother with supply traps and usually use the ones I get for free from, what I think is rank up chests. Usually I deploy them when we probably can’t hold anything for long and can only waste their time. I don’t like how they go away if I switch maps. As for disablers, I usually wait for big spender daily, and then spend it on a few; the chest gives some of the badges back. I have a good amount on each character I play often.
Side note for some that may pve in HoT maps a bit: https://wiki.guildwars2.com/wiki/Ley-Energy_Matter_Converter has frequently sold Box of WvW supplies which contains blueprints and food. It’s been appearing a bit lately, so I’ve been getting those as well. (Including Today). The map currencies are by and large incredibly expendable so that I think is a good purchase.
I am constantly buying tricks and traps. I use Stealth Traps shamelessly on Thieves and Mesmers, I troll zergs with Supply Traps by dropping them behind them near supply camps for when they retrace their steps and of course Siege Disablers are just useful everywhere, really. I run out of all 3 of them monthly and I stock up on about 30 each. Every time I re-stock I pretty much deplete my Badges.
So again, I understand it’s very much my own fault for spending so much but at the same time, I feel the badge drops could be a little more generous. I’m currently at 845 because I recently re-stocked.
800’ish isn’t really too bad. I’m at 3k currently which isn’t that much I suppose considering I don’t spend many badges. I’d start getting a bit troubled at 200-300.
Though I suppose infusions also cost quite a few badges especially if you’re passing them to all your characters. Especially if the game decides to mess with them.
That’d cost me about 2k badges….
Oh, as an aside, do note if you can buy and sell badges of tribute. If you can sell them you’d get ~85c a badge after TP fees. So for example, if the provisioner food doesn’t cost more than 85×5 (4.25 silver) to buy normally, it won’t be worth it unless you need it immediately. This also means that most regular siege prints aren’t worth the badges either and you’re better off TPing them.
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Ah, fun stuff. I like it when people try shield+ dragohunter. You are really slow though, so you might want to take JI somewhere in this. Or grab the sentry first aid kits for swiftness. As silly as it sounds Guardians need to do that because they are that slow or are doomed to traveler runes forever.
I don’t see the point of taking Honor tree, honestly though. You have one minor that’s not useful solo at all, and a so-so mace trait. Pure of Heart doesn’t really help sustain too much as you don’t have aegis spam. Writ of persistance is alright, I guess but I’d be tempted to bloat stats with Force of Will.
If you take Virtues you can remove 5 condis instead of 2 with your f2 skills which really helps against condi users and indomitable courage which is good to get you out of a jam and also best for ensuring safe stomps as well as just pushing forward if they don’t know what your shield does and 20% damage when Aegis is up which probably won’t be much, but nice if you can get the jump on someone.
Blood sigils seem pretty interesting. It ignores armor too.
Also I didn’t know there was a food that reduces condi damage! I made the boon duration/damage reduction one which is only good for zerging. >.>
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Achievement points aren’t capped — just certain repeatable sources are capped, notably dailies.
I’m not sure anyone would have minded, except that during large parts of 2015 & 2016, we have had no new sources, whereas in 2012-2013, we had tons. The Long Content Drought caused a lot of issues, directly and indirectly.
Here’s what I’d like to see as a compromise: the cap on dailies should be adjusted upwards so that there’s also a ‘floor’ on the minimum number of points added. For example, any year that the total number of new AP was under 7,500, ANet would increase the daily cap by a few thousand (the amount depending on how far under the ‘floor’). (I used ‘7,500’ since that represents 30,000 points in four years — the amount a completionist might have gotten if they began playing during Headstart.)
That’s a good idea. Since the numbers are arbitrary, they need to be updated as the total amount of AP increases.
Personally, otherwise I think it’s a bit greedy. Dailies are easy to do and already yield other rewards, and can account for half or more of someone’s AP. That’s just heavily devaluing any of the fixed AP and expecting to be rewarded that much over a low effort, low skill category is excessive.
I think the cap should be set to which ever is higher, 15k or 60% of someone’s total AP. That way the cap will increase along as the list of achievements grows and it’ll require people to do other achievements.
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This is an old thread.
Yes, a friend of mine bumped it who thinks that the badges still need to be buffed. And although I don’t feel as strongly about it as I did when I initially made this thread, I do still feel that the income is rather low.
It’s nice that they made changes to how purchasing items work which has made spending BoH a little less of a frightening concept. Still, I have a hard time building them up as I’m often using them on “traps and tricks” and /// am not getting enough income to support those purchases on a regular basis.
But for those who disagree, I can understand why. Not everyone spends their Badges Of Honor as often as I do so it’s a little bit my fault and a little bit ANet’s for giving us so few.
Well, I have to admit I very rarely bother with supply traps and usually use the ones I get for free from, what I think is rank up chests. Usually I deploy them when we probably can’t hold anything for long and can only waste their time. I don’t like how they go away if I switch maps. As for disablers, I usually wait for big spender daily, and then spend it on a few; the chest gives some of the badges back. I have a good amount on each character I play often.
Side note for some that may pve in HoT maps a bit: https://wiki.guildwars2.com/wiki/Ley-Energy_Matter_Converter has frequently sold Box of WvW supplies which contains blueprints and food. It’s been appearing a bit lately, so I’ve been getting those as well. (Including Today). The map currencies are by and large incredibly expendable so that I think is a good purchase.
I think Edge of the Mists should be brought up as an option. The gain is slower, but it’s also a lot softer which may be needed if they’re on a server that can’t karma train effectively. Chances are any level 80 in exotic-ascended gear will feel godly.
Also, I would go for Mesmer (Chrono) as the class of choice because I feel it’s the most flexible class given the situation especially if there train is far away. The use of stealth can get one away from a lot of bad things if you’re trying to get to the tag and it’s also very good if you just came in for dailies and to get some track pts. Thief can use stealth better but they’re not as good in zergs especially if you are inexperienced. If you know you can get a reliable crowd, then naturally guardian is a very convenient option. however it can be problematic if you’re getting to your zerg and are inexperienced on one.
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Personally, I think the term “forced” is too heavy handed and thrown too casually around.
As someone that will never do some PvE content, I am fine with the fact that some things aren’t available to me. In fact, I think some reward tracks contain dungeon tokens, and I actually don’t think I deserve tokens because I think that to do various rewards, you need to do the corresponding content. That’s why maps also have their own currency. I also didn’t think they needed to offer the collections stuff for heroics either, but alas, I suppose that is ascended gear related.
And yes, that standard can change. They updated dailies to reward 2 gold, and that was fine. But of course, one can’t always accept changes that benefit them.
When it comes to think of things that actually affect gameplay, such as vertical progression, it is imperative that these things be accessible to a wider audience. This is why the stat progressive curve in this game is fairly shallow and new content has been balanced assuming level 80s with exotic stats. That’s why ascended gear, the highest stat gear at this time, is available via crafting. Elite specializations are something that drastically affects combat as well, and it made little sense for people to gain an advantage in WvW by not playing in WvW. It can be argued these things are needed for a player to stay competitive.
But in what context can you argue that you “need” a legendary for anything? There is really no expectation of any of these things towards a legendary. They are entirely optional, and only provide a skin (with a fairly useless stat change). Legendaries were intended to be both a time and gold sink so yes, there is no guarantee it’ll only cover content one likes. I mean, it’d be silly for WvW’ers to expect they can ignore half the requirements for a legendary because they don’t PvE. But there you have it. You can be forced to do things to get a legendary, because you aren’t forced to get one.
Of course, you don’t have to accept this. It’s fine to ask Arenanet to ask for potential substitutes (they’ll probably lock it behind a raid though). However, this is one of the situations where they are under no obligation to provide it nor should there be a guilt trip like many others have down. Personally, I would suggest having an alternative in PvP, or maybe allowing a crafting substitute for it. So I do urge people to keep bringing the matter up, but in a respectful manner.
Also, there are not infinite amount of slots in pve maps, but that’s for another day.
As a side note, I’ve made a lot of posts on removing map completion from WvW. That was on the grounds of exploration not really fitting in as a theme in the context of WvW, and also the great imbalance that comes with it along with the impracticality of it at times in actual WvW situations. Notice there’s none of a persecution complex in that argument mainly because I had no stake in the matter. Hopefully, people can do the same.
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I think a thing everybody here has not on the table yet, is the cost of Scribing paid in Badges. That’s where most of my Badge supply went the past months.
Not counting the Tavern upgrades, you need around 300 Badges of Tribute to unlock all upgrades in the War Room. That translates to 9000 Badges of Tribute.
Each Tactic or Improvement you create costs 1-2 Tribute Badges.
Each Mist Statue decoration cost 100 Tribute Badges (= 3000 Badges of Honor !!!)Yes, we need some genera increase in Badges or at least a closer look at the Provisions Master ability, which does not increase the amount of my Badges I get a lot (?).
I’m a bit confused about this post. It takes 300 badges of tribute, so 9000 (/breaks glass) badges of honor are needed right? And each decoration is 100 tribute badges meaning 3000 Boh?
If it’s only 400 BoT total, then consider buying them on the TP. It would amount to around 130 gold and more reliable than attempting to farm badges.
That being said, the badge drop rate is highly unreliable.
What I read from some of these posts is anet continues to support, encourage, and drive home the blob meta by nuking drop rates for anything else and increasing siege costs so only blob fights are “affordable”.
Anet is thinking about introducing new siege and yet is not fixing the core problem, thus basically guaranteeing their fail in a follow up poll.
At least now I have a clearer view on what killed the WvW guild I have fun with each week. It is not economical to be a small havoc guild. And since we hate the blob meta… No badge income.
Thanks, anet.
This is an old thread. Superior siege only requires heroics, not badges anymore. Regular siege only is around 70c on the TP leaving badges only to really get disablers, traps, and badges of tribute.
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Have to admit, despite the unique personalities around these parts, I’m shocked anyone would say, “You deserved it,” or words to that effect.
Really? That’s some sour grapes there.
“lol u got h4xed what a noob”
Honestly, most people are much more vulnerable than they would believe; it just seems like it can never happen to you.
But I assure you; I’ve spent several years helping out sites that deal with malware removal and online privacy. Those kittens that try to hack or exploit people’s personal information are a devious bunch and find ways to counter known methods of prevention and detection to the part where it’s become an art. If one thinks they are secure because they run Malwarebytes, a firewall, and a password that has some extra symbols on them, they are sorely mistaken because those bad folk are aware of such prevention methods, since they probably use it themselves…
Do you have logins on other sites or forums? Do you use separate passwords for all of them? Emails? What about your payment information when you go buy stuff? Sometimes a breach of security in any of those vectors of attack could be potentially out of your control. It doesn’t matter if you’re secure as long as someone that handles your personal information isn’t. https://www.youtube.com/watch?v=caVEiitI2vg
Granted, this attack was based off of social engineering which also goes hand and hand with getting crap on people’s computers, but it really runs off the same concepts— It just takes one time when you let your guard down.
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Glad to see game changes being more dynamic. It became a thing out of necessity.
Pugging fractals can be done by labeling them as casual/new on low level ones, especially whatever the daily level is. I usually warn them I don’t really know the stuff. This generally attracts the people only here for the reward on the daily fractal and nobody is going to break out the elitist on a level 1 fractal. Also avoid ones that are a bit more complicated than smash smash smash such as the uncategorized or archdiviner one. Urban Battleground on a low level, for example, can be done by anyone even without 5 people.
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Regarding SoS/YB vs. CD, I’ve seen it. I have a video of it. YB held SMC and briefly before the reset last week, CD grabbed it (I believe we lost it again just before reset). We owned (mostly) the south corridor. We fought YB in the NW corridor and SoS in the NE corridor. Did YB/SoS fight each other? Nope.
I’ve also seen, but don’t have a video for, YB and SoS grabbing the CD towers on either side of the CD EBG keep.
If it isn’t coordinated, they’re certainly making it strongly feel like it is.
CD is bags, the KDR says so, only natural that people go for the easier target.
I can’t speak for NA Prime because I’m asleep through that but in the rest of the day there is no organized co-ordination or even communicatin between YB and SoS whatsoever. The YB commanders in OCX, SEA (if we ever have one then) and EU are mostly either running guild raids, which tend to either go where they think they’ll get a fight or do PPT according to the kind of guilds they are, or they’re pugmanders running the typical reactive PUG squads, firefighting or taking targets of opportunity.
This is pretty much what happens all the time. It often looks as though two servers are following a plan but really they are just watching and taking advantage of what the other is doing. As for SMC, everyone loves a 3-way or a steal.
I can count the times YB has formally double-teamed with another server over the entire lifetime of the game on one hand and I don’t need to use my thumb or all my fingers. It hasn’t happened for a very long time and, given that YB has no functioning server command or hierarchy it would be next to impossible to organize anyway.
Genuine, organized double-teams are very rare, I think, even though you’d imagine the tripartite structure was intended to encourage them. They are far harder to organize and maintain than people seem to think because most WvW players neither listen nor do what they are told!
Hmm, sounds like the way the game typically plays out if one is going for the PPT. The strongest server in the matchup effectively gets to decide 2nd and 3rd because it’s easier for one of the weaker servers to drive the later into 3rd than it is to stop the strongest server. I imagine SoS trains CD’s structures and makes them all paper. This makes it easier for YB to backcap what SoS takes or take what CD can’t defend. When SoS goes to sleep and YB awakens, the reverse happens. Since most structures are paper that makes it easier to repeat the cycle. Meanwhile, paper structures attract karma trains like flies on dung.
It may look like a 2v1 but it is merely opportunism. I’ve always heard on SBI that Mag and SoS were double teaming us (like that was necessary or something), but have also heard from SoS people that they were being double teamed. There’s also been complaints that we’re double teaming a certain t4 server this week which is even more absurd because we have nothing to gain from it. But what’s really happening is that once your defenses are broken, you are easier to karma train. This is how t3 has been like forever; whoever backcaps more gets 2nd place.
So here’s an example. Server A attacks a tower with ~20 people when we have about 10 not inside the tower. They’re going to break the wall down. So we try to pick their tail and meanwhile we notice a smaller group behind Server B and proceeded to attack them. But in retrospect, that seemed to make little sense strategically speaking. If server B were to disrupt server A by picking their reinforcements off or just engaging them in combat, then we would have an easier time fighting server A. So it’d be better to let B to their thing. But that would seem like working together with them.
Another example. We’re trying to take Server A’s Bay. Server B comes along and is already attacking the wall you are planning to attack. It does make sense to let them break down the wall, drive out the defenders and fight them over Server A’s bay. That would also look like a double team. We ended up driving them away and naturally the defenders capitalized.
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Come to SBI. Half our zerg is Rangers.
lol, I was gonna say… make a zerg with all Rangers.. I bet they would kick royal butt!
We actually have done that before, last time we were in t4 though I suppose it’s hard to tell the difference.
It was pretty funny using bristlebacks and kitten but once in a while someone is smart enough to use reflects and gg.
Despite all this, I do organize the map blob squad fairly often and generally never have had a situation where I had to kick someone for being a class and our group comps are generally horrible. I’m usually looking for guardians but there hasn’t been a situation where a guardian could’t fit because reasons except maybe once.
Usually just kick people offline. Maybe this kind of stuff isn’t a problem in lower tiers. Of course if your group is approaching 50/50, it may make more sense to start a new squad anyways.
The other thing to consider is that a blob may form when small groups band together to fight another blob. In these cases when you simply have a bunch of these working together out of necessity, it’s inevitable not all of them are going to be zerg built.
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It seems to me that at least some of the Mastery points in core are kind of ridiculous in terms of what’s required to get them compared to other points available in both core and HoT. “Unlock 90 pieces of cultural armor,” “Unlock 18 pieces of Asc. Armor” and “collect 16 Ambrite weapons” are all massive grinds when compared to “Do a story step” or “Open a strongbox.” Then there’s Koutalophile, which is either time consuming, a grind or a gold sink, depending on how one goes for them.
Thankfully, there are more points available (66) than needed (49). The problems start creeping in, though, when you want all three lines done but exclude things that require grind, or unpalatable content. At this point, I’ve completed the Fractal and Pact Commander lines with no points left, and since I’ve no interest in either the legendary tract or the remaining point unlocks, my XP bar just sits at max. So, not a problem for me, but I can see how points in core are viewed as a PITA.
Yea, it certainly does feel the CT points tend to hold a lot more grinds, rng, or just plain gold sinks.
I really don’t get the silverwastes ones. When do those extra bosses appear?
Why the kitten don’t rams have auto attack yet anyway?
RSI Wars 2
Well, it seemed obvious that pairing 4 servers together would be a disaster. Break off one and move it somewhere else.
They already stated they don’t won’t change links except every 2 months.
It’s about time anyways.
Also, perhaps it needs to be more flexible. Emergency changes should be a thing if the situation really gets that bad. Setting things in black and white when things are still murky is unwise.
Well, it seemed obvious that pairing 4 servers together would be a disaster. Break off one and move it somewhere else.
Silverwastes is a popular level 80 map. So they used that as a good sample of what it feels like to be 80.
Leveling to 80 on any…. thing should never be an issue.
This is due to how exp is granted. It’s largely granted from exploring, doing hearts, and doing events. As a result, you actually do not need to go into high level zones to reach 80. It is very possible to play low and mid level zones to do it— though chances are you will get bored.
As long as you uncover the map, and do the content, you will always gain xp.
In addition, the daily rewards will sometimes give tomes of experience which will increase your level. If you log in every day, you will get 10 tomes a month. If you did nothing but log in for 8 months, you will reach level 80 without any further input. Also thanks to the daily rewards, you can also get ascended rings and amulets for about 2 months of logging in.
Level 80 in this game is not a matter of if, but when.
Elite specializations are a potential problem though, as getting some hero points (required to unlock the elite) can be very difficult for solo players. In these cases, you may want to use the LFG option to find hero point trains or ask for help for a hero point (usually someone needs it and will help too). Realistically speaking, you will probably need some help before the elite is unlocked. On the other hand, if you do most of the hero points in Central Tyria (non-expansion maps), you’ll only have to grab a handful of them in Maguuma.
https://wiki.guildwars2.com/wiki/Looking_For_Group
In any case, that’s why I posted the “endgame” build with specailizations and also the temporary build that one would have to use before they unlocked everything. It’s pretty similar though— for example, you can still use scepter/focus as a regular guardian, but you won’t have the perks of a trap from the Dragonhunter elite.
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Archon’s Guide to Proper Gambling:
Difference in the two games mostly. WoW is developed by Battle.net and as you can infer by the name, it specializes in competition and setting player against player. It’s not surprising that people in a game that emphasizes competition are less helpful and pleasant. That game has taught the players that everyone else on their map is in competition for their mobs, loot and nodes. This game specializes in cooperation and actively encourages people to help each other and want to see others on their maps.
I can’t believe I’m defending Blizzard, but…
It’s Blizzard, not battle.net and yes their games generally do focus on the competitive aspect to a level this game here won’t ever reach, but there’s also a huge area for casuals such as custom maps for Starcraft and such that generally don’t have that kind of “omg noob esports” as much. There’s also Diablo 3 which also resides on battle.net which is by and far a pve game and also ironically the Diablo franchise has been one of their more toxic ones.
That’s correct
Battle.net is an internet-based online gaming, digital distribution, and digital rights management platform developed by Blizzard Entertainment. Battle.net was launched on November 30, 1996, with the release of Blizzard’s action-role-playing video game Diablo.The point I was trying to get across however was that the choice of battle as an identifying feature of their name shows what they emphasize as important in WoW, which is competition.
generally don’t have that kind of “omg noob esports” as much.
I wasn’t talking at all about esports or PvP. Competition is expected there. I was talking about how they design the PvE, non dungeon aspect in WoW so that cooperation between players is minimized and competition is maximized.
Ah, that is fine. I’ve never played WoW but I just wanted to chime in that battle.net is by and large a legacy name.
Diablo 3 pve was also individual loot and mostly cooperative, so I wanted to bring that up as well. Though somehow griefing was a pretty big thing there.
I don’t understand the last post.
But it has Dr Mccoy so I like it anyways.
Difference in the two games mostly. WoW is developed by Battle.net and as you can infer by the name, it specializes in competition and setting player against player. It’s not surprising that people in a game that emphasizes competition are less helpful and pleasant. That game has taught the players that everyone else on their map is in competition for their mobs, loot and nodes. This game specializes in cooperation and actively encourages people to help each other and want to see others on their maps.
I can’t believe I’m defending Blizzard, but…
It’s Blizzard, not battle.net (that’s the platform their games run on) and yes their games generally do focus on the competitive aspect to a level this game here won’t ever reach, but there’s also a huge area for casuals such as custom maps for Starcraft and such that generally don’t have that kind of “omg noob esports” as much. There’s also Diablo 3 which also resides on battle.net which is by and far a pve game and also ironically the Diablo franchise has been one of their more toxic ones.
That being said, I think your point is probably still valid; I hear the MOBA crowd tends to be not so nice at times.
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First thing to do is to turn on fast cast with range indicator in the bottom of the first page of options. It’ll make it easier to cast ground targeted skills.
Personally, I’ve been preferring Scrapper and Dragonhunter for open world stuff as minimal effort and speed is the name of the game there.
All gearing choices are arbitrary and optional, get more vitality if too hard to survive. You may want to start with soldier (Power, toughness, vitality) armor and weapons with berserker (power, precision, ferocity) trinkets and move your way up as needed. Endgame ideal is most likely marauder gear (power, precision, vitality, ferocity) for you. Also, ascended obviously isn’t needed either so just get whatever the best gear available is.
Scepter/focus camping guardian:
http://en.gw2skills.net/editor/?vVAQNArdRn8cClChddCGdC8DhF9hKLD7wQUO9X/6vKASyxF-ThhFABA8AAUf/BjU+VlSwz0Hgv6PCCocA-e
Interim build before Dragonhunter unlocks (won’t have traps sadly, so we take signets for passive abilities and play. ):
http://en.gw2skills.net/editor/?vVAQNArdRlsAhShYjQwQIwPEH6DlNB6gLoGAJ54mzwOMEB-ThhFABGp8T99HOTfAAPAgqUCiv6PCCocA-e
Pack runes are also a good choice too. Traveler runes for the cheap and lazy. For the purposes here, I’m just going to assume you’re going to not like swapping and just camping the mainset. In this case, the secondary weaponset is largely irrelevant, but Greatsword is good for the leap and also hits really hard if you’re forced to use it.
Very easy to play, requires very little movement at all. Dump traps on enemies, and it’ll daze them or reduce their break bar. Or you can wait for them to come at you; shoot the scepter at them to make them advance on you. In HoT maps, you may have to range a bit more, especially considering big enemies but it’s hardly an issue. The main thing is to hit your enemies with the 2 skill every few seconds which means you just put your mouse over the enemy and press 2 when it’s off cooldown.
Your virtue of justice passive constantly cripples the enemy which makes them easier to deal with. (Don’t actually use it) Gw2skills hasn’t been updated but the Virtues Grandmaster trait makes the passive trigger every 3 hits, and we’re also traited to cripple the enemy on the passive, and make the scepter generate might when the passive is used on it. And you do more damage to crippled enemies…. The list goes on.
“Retreat” is taken for swiftness so you can go faster; feel free to spam it as needed, but it also provides an additional block.
Fragments of Faith breaks stun so if you encounter an enemy with many stuns, you need to be more conservative with it. You can also escape fights with the greatsword or wings of resolve.
Shield of Courage (f3) is also really strong. It not only gives you protection but also blocks attacks in front of you. Very good especially if there are allies in the area.
Finally, your offhand Focus is good as well. Skill 5 creates a shield bubble on you that will block 3 hits for you. After some time the shield automatically explodes and hits enemies for massive damage, so do use it if enemies get too close.
If you are having trouble:
As you get better:
FT Scrapper
I usually prefer to explore the maps and do HoT stuff with scrapper because the sneak gyro is good for bypassing anything as well as maintaining a high level of survival. It’s a bit harder to use than guardian but also fairly easy.
Interim build before Scrapper Unlock (won’t have gyros yet but is basicsally the same thing.):
http://en.gw2skills.net/editor/?vdAQFAUlcThqrYtWw+Kw6FL3Fl4B1D5AYDGhBQ4EGQZGA-TRBXABPoEEAlfku/QI6AkV9HBBUO-e
You really don’t have to do much. Spend most of your time in flamethrower and it’ll give you stability. Use the 2 skill as much as you can and press the toolbelt skill every 50 seconds or so to add more burning. Use rifle on enemies that can’t be meleed or to break their bar with skill 4. The gyros will handle the rest for you. Self destructing them also breaks bar.
Save sneak gyro for when you need it, as attacking breaks stealth. With it on, you can basically ignore 90% of the content as long as it follows you so if you don’t like something, just use this and you’ll most likely walk away from it. There have been cases where I got downed with it on and was just able to res in stealth.
Warning There are a few events where the targets have retaliation (damage you when you attack it). One example is a burning wreck event in Auric Basin. In those cases, using flamethrower will kill you, so you must use rifle for those. Fortunately these things are exceedingly rare.
If you are having trouble:
As you get better:
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I do get it, though why are rangers considered single target? With piercing arrows they don’t have anything that only hits one target, and melee weapons cleave.
I think the reflects are a far bigger issue especially considering the big bomb from revs and eles are not subject to it.
RABBLE RABBLE RABBLE RABBLE
This is how this works right? We complain and get free glicko? Because you certainly dont get it for winning a matchup by 200k
RNGSUS BLESS US PLEASE
You know it’s really funny because we had someone complaining about preferential treatment because YB’s keep was claimed by Anet. Now obviously that was unreasonable since it doesn’t really matter. This though….
I guess the conspiracy theories were correct.
Is it okay if I delete the incomplete pages if they’re already in the collection?
The only thing I hate about Moa is that you can’t jump as one.
I think the other problem outside of “meta this or meta that” is that the ranger player is the convenient scapegoat and this isn’t just WvW.
“STUPID RANGER STOP KNOCKING BACK!”
“But I’m not even using a bow!”
“kitten NOOB!”
Mesmer quietly hides GS
There’s also the incidents where people decide to push in balls deep with a comp that is not capable of doing that and of course it’s easier to blame someone else on it. I mean you could have a ranger roamer passing by and merely killing stragglers yet all the anger gets directed at them.
Now, there are cases where your group has too many rangers and no frontline, which blows but that’s a group wide issue.
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I think that some metabattle people have crunched the numbers and you lose about 10% DPS for 6k health with full Ascended.
As a rule of thumb, swapping out Berserker for Marauder costs you around 1% DPS per 1k health.
The exact amount of the DPS-to-health ratio is going to depend on buffs and class-specific traits somewhat; raw crit chance (which brings you to the crit cap faster) and stat conversions (precision to ferocity) are most relevant.
On something like a hammer Guardian, which benefits most from Marauder and has the least trait conflicts, going from full zerk to full Marauder costs you about 6% DPS for 6330 health with full buffs.
So on a low base health class like ele or guardian it comes down a 6% dps loss for more than 50% more health!
It’s just the matter of choice.
When there are more than enough points to complete something, then one can’t really complain about the content as much because part of it is inherently optional. Well, okay people will complain anyways, but those of us that are willing to find their way around the stuff we don’t like are going to get whatever we want in silence. Because there were so many complaints that adventures were too big of a chunk of mastery points, this happened.
Nobody’s forcing you to get more points than needed anyways. It’s akin to saying “I’m already full, throw all that food I can’t eat out” while paying attention to nobody else. What a slob, right? It’s just completely astounding that people still haven’t realized that their own path isn’t the only one. But this is true of life in general.
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Blue is considered the “default” color because it was the original, so putting any other color tends to suggest “I am here, follow at your own risk” a bit more.
I suppose if you’re running with friends it makes more sense not to join the squad (TS is good though) since maybe you have your own builds that work with each other and ways to share boons that will be messed up when someone that doesn’t know you decides what’s appropriate for you. Some more astute folks will put members of the same guild together because of this. Making your own untagged minisquad can also assist with this and also prevent you from receiving invite spam.
I’ll need to keep that in mind myself before I spam invites since I do just put Rangers in the misc category though I sometimes have the fun of putting whatever my class is in said squad and selecting targets. It may not be the best thing to do, but it is really funny.
In any case, I can’t really expect anyone to spend gold and whatnot to gear up a class they might not even like. What could you really do?
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But I’m sure nobody sane that’s actually seen t3 or higher thinks that a place where SBI of all servers has a 1.5 KDR ratio and is winning heavily in score is anything but a farce. Especially considering reset night is when numbers are more even. Whatever makes you sleep at night.
Considering CD was barely above 1.0, I guess this part pretty much bury Cerby’s entire argument.
Well, unlike a lot of people, I’m only using KDR as a population metric, as opposed to claiming superiority. I understand it’s possible to go 40vs 20 without taking losses but if that’s the norm where it’s always 40 vs 20 then something is very wrong. Granted, none of the 4 servers will make t4 fun.
I’m also going to take the time to respond to Kinthiri over here, and this forum software will make quoting a bit difficult so bear with me.
I know some people are gonna kill me for saying this but….
SBI seems pretty PPT focused to me. Yea, the most popular commanders tend to not PPT too much, but in general there’s an emphasis on defending stuff (but only on EB) and there’s also a super serious bunch of on the borderlands that are hardcore PPT.
I don’t think that’s the case. It’s not about the PPT, it’s more about just having fun. HARD, for example, aren’t PPT focused, we’re casual. We’ll take a fight if we come across it, otherwise we’ll just keep flipping stuff till we run into resistance and get the fights.
And I think that is true for most of SBI. It’s not about PPT. It’s just about drawing people out and getting fights. Which is something T4 doesn’t offer us at all.
I think my experiences are very different from yours. Granted, I’ve mostly been pugging for years. I’ve just seen so much crap over the PPT issue that it is just exhausting, especially involving the borderlands defense guilt tripping of the EB crew when it just never feels enough, and there’s been too many Lord’s Room warnings. It’s certainly gotten better over time but it gets very annoying to see commanders get run off because they didn’t do stuff that doesn’t require a zerg and get yelled at as a result. Or defenders getting berated for failing to disable even though people do make mistakes. That’s sure going to keep people around right?
Also, consider that the time you run (Late NA) tend to be the best time to run on these parts when either this kind of crap is minimal or we just shout them down. I do agree with you that fun tends to be most important and that’s generally a subjective thing. But I also think that it also has to do with striking a balance and tolerance of how people want to play. PPT in and itself isn’t really a slur, but when it leads to stuff like that because it’s taken too far, it can cause problems.
I have definitely observed that a number of people’s skill sets tend to be skewed towards siege. That’s nothing wrong with that, as I couldn’t aim a treb to save my life. Someone has to do it right? Heck, my own guild was focused on ninjaing stuff and generally avoiding fights as in more to kitten the enemy off. Though the desert borderlands seems to have taken its toll. [insert rant here]
For the most part, my experience has been that SF and DH will go behind SBI groups and just backcap things. Otherwise they’ll stay inside walls trying to defend until the objective is opened up, then they’ll WP away and start backcapping things. Some die in defence. We found the best way to get fights was to wait till they’ve dropped siege on a tower or keep and then initiate a fight.
What choice do most of them have? We’re forced to do the same when we’re faced with any of the t2s after they karma train our borderlands. All that can be done at that point is to waste the enemy’s time and deny bags. Though I’ve actually seen SF stand and fight. even when they don’t have to. And also the open field Flame Ram. I’ve heard legends of it theorycrafted but never actually saw it. I thought it was funny.
Again, that’s only really the case in EB. People go to EB because thats supposed to be where all the action is. But the majority of SBI are casual players, so they’re just going to look for a tag and join it. Thus, you get a guild group of 10-15 that turns into a zerg of 30 or more in EB.
It does happen to a lesser extent on the borderlands, but those that generally hang out in the BLs (such as HARD, Hate, ORDR, and a few other regulars) tend to pick up Pugs as we’re going. But theres far fewer Pugs so it’s not quite the same.
I think it’s not too outrageous to say that the majority of things happen on EB though. But when I think of “fight guilds”, I tend to think of build min-maxing, zergbusting, and scrimming. Now indeed pugs joining in is inevitable, but I think that’s still the dominant thing going on with not that much effort to run thinner. It’s also a note that a lot of serious fight guilds often tend to leave the server, though I suppose you may not have been around to see the five or six implosions that have occurred here.
All these guilds you listed are a fine bunch of course. I’m in one of them, but I don’t think they reflect the majority either.
Though this is just an observation as opposed to a rant. Blobbing with 50 people is its own form of entertainment and given this game is pretty much nonexistent as an esport, can you fault people for not putting the time it takes to take advantage of the FOTM?
To this day, many on SBI thought that rolling onto a tag in EB with 60 people (Anet plz increase limit) was what fite oriented WvW’ers do and to this day that’s what many people consider actual fights. I just pat them on the head and smile.
Way to be condescending to your own teammates :-P I think you’re completely wrong here, but meh… Whatever.
We have a lot of Pugs on SBI that don’t know how to play WvW beyond getting behind a tag and doing whatever they see the rest of us doing. The number of people in TS is small compared to the number of people we have in a map at any given time.
Now… given how long its been, can people please stop going on about Bannock? SBI today is not SBI as it was then. There are a lot of different people on the server now.
Well, that’s generally how I post. I try to hate everything equally. :p Plus there’s nothing to fight in game so here were are. The Bannok story is just a fun one for those that weren’t aware of the tale, but I still feel like the effects of a celebrity tag have had long lasting effects. It’s true elsewhere too, but very apparent here. But there’s definitely a lot of inflated egos as a result, and I have heard from a number of friends that optimizing one’s build is not needed because [x] commander will take care of everything.
Although I’d be careful with the pug label too as the server is mostly them, and remember, they are often on TS with their mics muted, so just because they’re not voicing their disapproval it doesn’t mean they don’t hear the casual blame sometimes placed on them.
No, they’re not paltry. It’s simply a case of YB/SoS have had greater numbers in the past and been able to do to SBI what we’re doing to T4. We beat YB and SoS on the week Season 3 released. It’s as if everyone in SBI completely ignores that fact and still goes on about beating SoS/YB because of some great rally.
That was actually a nicely phrased YB joke, though you may not understand them unless we face them a bit more. But it’s better that you don’t. It was actually a simultaneous joke and compliment. Honestly, I think we should give our opponents more credit. It makes us look better anyways.
As for the PPT’ing it’s needed atm because we don’t want to be stuck here. I do understand that, but at the same time it’s not unusual to see outsiders thinking we’re a PPT machine. Of course, they also can’t see the inside of our EB keep which as of midnight last night, had absolutely no siege. Just saying.
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cd did a much better job of making us lose all hope than sbi has. sbi is much more fightable. cd on the other hand was so blobby and zergy that we got run over each time. in our primetime we win tons of fights against sbi zergs. sbi belongs t4 more than cd did.
CD didn’t win their t3 match while SBI did so that’s not necessarily true.
Your point is irrelevant. I wasn’t saying SBI was bad or that CD was better….so get that out of your head. I was referring to the ‘balancing of tiers’ component. Whether SBI is able to get more ppt then CD in the T3 is irrelevant. CD finished a very very close third in the tier in their first week there….that’s a 100% success story right there in terms of balancing tiers. And SBI has been very fightable in T4 thus far while CD was almost always untouchable in T4.
Some very sensitive SBI on the forums tonight
Where did I even try to refute SBI was bad or CD was better or claim you said anything of the sort or even bring up the matter? Where did that even come from? You just went off on your own tangent and somehow derived that all from a single sentence. Good thing I don’t generalize a group of people based on a post, otherwise it would seem nobody on your end knows how to read.
You said that SBI was more suited for t4, but they won t3 and CD didn’t. I just brought up a fact to suggest that statement may not be accurate. I didn’t even say you were wrong, so it looks like being sensitive is being a projection. Sure, you can dismiss it based on whoever PPT harder but we do have certain facts as reference. And PPT is still a good indicator of population.
It’s simply a matter of discussing coverage and score, which have little to do with skill rather than ancedotal pvf that is popular these days.
And of course, I know we’re more suited for being t3 then CD atm, because I’ve seen what happens in t3 and t4. Have you? You have to remember that WvW is a 24 hour game mode, and thus while you may be enjoying a great deal of success during the time you play, it might be incredibly boring for people that don’t play during that time period. For example, in T3 people during the late NA timezone can fight with SoS for sure.
Finally, a lot of our regulars simply logged off when they saw the matchup. So you’re going to get a lot of casual fairweathers and people looking to PPT out of the tier. Naturally the zergs are softer. Well, even more so.
Are you writing this to convince me or yourself? Cause you ain’t succeeding on either account. Yer gonna have to play alot better to convince anyone other than ur SBI frats that you belong in T3. There are only 3 spots, and CD is way more qualified than your server at this point, and you know it.
It’s meant for whoever’s reading this thread, duh. You’re not the only one reading this thread. Is that too difficult to comprehend? Then granted that this post here is merely repeating a point and did not address the straw man fallacy I pointed out earlier or address any of the points I brought up, I don’t think you can differentiate what the difference between objective facts and anecdotes are. Other people in this thread might care about stuff like logical fallacies and stuff, after all.
Not to mention the obvious nonsense since with the glicko messing from ANet, “playing better” doesn’t impact anything, not to mention skill had so little to do with score in the first place.
But I’m sure nobody sane that’s actually seen t3 or higher thinks that a place where SBI of all servers has a 1.5 KDR ratio and is winning heavily in score is anything but a farce. Especially considering reset night is when numbers are more even. Whatever makes you sleep at night.
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Thing that bored me out of T4 is that sbi didn’t seem to have many roamers and they are a literal PPT machine compared to CD.
Almost all SBI and HoD commanders I have run with despise PPT. There were fightgroups that had to PPT, because there were no fights to find for most of the day, since there was no resistance we just had to run over a BL and then the next one like a factory line, because we didn’t want to end up in tier 4 again. Didn’t help unfortunately.
We don’t really have many solo ppt roamers (camp-cappers, etc.), but we have some smaller roamer guild groups, etc. I think most of them got bored fast, because we are used to have opponents with more people on at all times giving them fast and plentyful fights.
I know some people are gonna kill me for saying this but….
SBI seems pretty PPT focused to me. Yea, the most popular commanders tend to not PPT too much, but in general there’s an emphasis on defending stuff (but only on EB) and there’s also a super serious bunch of on the borderlands that are hardcore PPT.
There aren’t many “fight” guilds either and a lot of it is really a guild leading a blob, running like 30-40 deep. And of these, the ones that look to optimize their builds or scrim/gvg are a small portion of that small portion if they do exist at all. And those tend to leave.
See, once upon a time, there was a cool dude named Bannok that could rally an entire map queue and could quell quarreling factions with a word or two. He was truly amazing, because somehow the map queue of half rangers somehow could put up a fight under his leadership. Also, SBI was in freefall down thet tiers and the server was so dead to a point where they could only gather on one map. I think most of you know which one it was. Cults were formed in his name.
Unfortunately, one day, he finally returned to the heavens where he came from and SBI turned into what is basically Divinity’s Reach but with less Lord Faren if you pve. To this day, many on SBI thought that rolling onto a tag in EB with 60 people (Anet plz increase limit) was what fite oriented WvW’ers do and to this day that’s what many people consider actual fights. I just pat them on the head and smile.
OTOH, when you’re against servers like Yak’s Bend our efforts can seem fairly paltry.
Anyhow, I’m not here to diss PPT’ers as they do keep the server running and will ultimately drag us out of this mess. There are some really great folks from HOD that also defend extremely well, so props to them as well. We have been rather fortunate with the linking since CD and HOD were really great. I will however say that the PPT’ing will be more intense due to the situation.
However, I will have to disagree with the inital assesment that SBI is a PPT machine. A Karma machine or a synthesizer gathering machine though….
Finally, I’m not sure what’s with the SF bashing here. They seem to be fighting rather hard even though they are clearly outnumbered. Someone must have faceplanted to that open field ram.
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cd did a much better job of making us lose all hope than sbi has. sbi is much more fightable. cd on the other hand was so blobby and zergy that we got run over each time. in our primetime we win tons of fights against sbi zergs. sbi belongs t4 more than cd did.
CD didn’t win their t3 match while SBI did so that’s not necessarily true.
Your point is irrelevant. I wasn’t saying SBI was bad or that CD was better….so get that out of your head. I was referring to the ‘balancing of tiers’ component. Whether SBI is able to get more ppt then CD in the T3 is irrelevant. CD finished a very very close third in the tier in their first week there….that’s a 100% success story right there in terms of balancing tiers. And SBI has been very fightable in T4 thus far while CD was almost always untouchable in T4.
Some very sensitive SBI on the forums tonight
Where did I even try to refute SBI was bad or CD was better or claim you said anything of the sort or even bring up the matter? Where did that even come from? You just went off on your own tangent and somehow derived that all from a single sentence. Good thing I don’t generalize a group of people based on a post, otherwise it would seem nobody on your end knows how to read.
You said that SBI was more suited for t4, but they won t3 and CD didn’t. I just brought up a fact to suggest that statement may not be accurate. I didn’t even say you were wrong, so it looks like being sensitive is being a projection. Sure, you can dismiss it based on whoever PPT harder but we do have certain facts as reference. And PPT is still a good indicator of population.
It’s simply a matter of discussing coverage and score, which have little to do with skill rather than ancedotal pvf that is popular these days.
And of course, I know we’re more suited for being t3 then CD atm, because I’ve seen what happens in t3 and t4. Have you? You have to remember that WvW is a 24 hour game mode, and thus while you may be enjoying a great deal of success during the time you play, it might be incredibly boring for people that don’t play during that time period. For example, in T3 people during the late NA timezone can fight with SoS for sure.
Finally, a lot of our regulars simply logged off when they saw the matchup. So you’re going to get a lot of casual fairweathers and people looking to PPT out of the tier. Naturally the zergs are softer. Well, even more so.
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I’ve also had many people make fun of me when I happen to mention anything about my class in chat such as the time someone said “get on a real class and you’ll be fine” or “can you even kill anyone with a Ranger?”
Heh, it’s definitely a sad state of affairs when someone can think they’re hot stuff for putting full nomads/minstrel on a guardian, taking Force of Will so they can brag about never dying while following 40 people at all times pressing 1 (probably badly too while the eles do all the real work) somehow manage to talk down to people while probably not even understanding what your class even does, much less how they work.
Then again, that seems to be true everywhere.
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Bleh. I rolled a certain character a few weeks ago and played it for a week. Then I was like (for zergs):
Well! I could position myself nicely, manage my cooldowns, and maybe that 60s stab or something. Gotta watch out for gankers from behind and reflects that will kill me, and then carefully pick out priority targets from the zerg all while making sure the pet stays alive a few seconds later and then drop a water field and maybe feel good for it. And of course, even if I do get put into a squad, someone with sense will most likely lump me in a misc reject squad which will have no boon share that all the cool kids are doing, not that I have any boons besides that silly regen and random fury/might. That’d also kill any chance of running any kind of build to take advantage of melee. Oh where’s that condi removal again without having to take some terrible runeset?
AH! But I can heal. Of course, Anet likes to put light fields on heal skills. Oh crap, I didn’t put that light field.
BUT BUT SPOTTER BROS Nothing can take that away. I will increase people’s critting abilties by a good amount. And then….
Or I can mash 1 and 2, while giving permanent AOE fury passively (Hey look warriors, you’re not special anymore, now go fetch me a banner), Passive Ferocity boost for the group, swiftness for the stragglers, might and pulsing AOE protection needed. And of course these things have such low cooldown that I might as well always have them on. Occasionally press another button for a nice AOE stun, and hey why would I care about positioning when I have 1 skill that lets me evade damage and another that blocks it. And resistance to laugh at condis. Oh, and since most of this crap pulses anyways and/or has a short cooldown who cares about being ripped? Why not just put 10% of the effort and accomplish more results anyways?
Granted, I’ve never played Ranger seriously (~300 hours), but it does really annoy me that I have spent 1/10 of the that time on a Revenant while not even understanding how most of the skills work and get treated like some kind of VIP while the other just gets the leper treatment. Rev can be a fun class to play, but I just feel they have dominated certain roles to the extent where they pushed out other choices that were already marginal and niche to begin with.
In conclusion, this. Oh and while we’re at it thanks for nerfing Engineers btw Anet. :/ It’s basically the same story as above except I devoted more time to that class.
Oh, and who cares what zerglings think anyways? A pro zergling is still a zergling.
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Anet you’re going to have to fish us and whoever is unfortunate to fall in as well. Though judging by Mos which most people on SBI can’t seem to understand, it seems like things will be back to normal next week barring any weird stuff.
Also props to SF/GOM/FC for making the best out of this.
cd did a much better job of making us lose all hope than sbi has. sbi is much more fightable. cd on the other hand was so blobby and zergy that we got run over each time. in our primetime we win tons of fights against sbi zergs. sbi belongs t4 more than cd did.
CD didn’t win their t3 match while SBI did so that’s not necessarily true.
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Yea, it might be a good idea to check if you’re getting credit for tagging guards.
Some builds and classes make it easier to get credit ie. Staff Guardian and/or a weapon with fire sigil.
Well, to be fair, I think 1s per waypoint is too little because you’d pay that much to WP in the same map. That’s why I picked 4s as the upper limit, though in reality I think it’s closer to an average of 3s per waypoint.
That being said, nobody needs to justify why they buy it. I’m not some salty tunnelvisioned baddie that is going to judge anyone’s decision regarding only a couple of gems (read the shared inventory slot feedback thread for those). Considering these days that even 2000 gems would not even net you close to full ascended or a precursor, it really is fluff.
Like I said above, even if you simply just like the location itself, that’d probably be in a reason in and of itself, much like many other flavor items from the gemstore. I bought a ore node pack because I didn’t want my home instance to be as empty, for example.
Of course, I think if they extended the ability to where they were for all the passes/home portal stone to return where you were; it’d benefit everyone involved in this discussion and I don’t think it’d be that overpowered. Convenience is king after all.
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get your dailies done in 15 minutes
K
However, I can’t really join a group without at least decent spelling and grammar; apparently running in a circle pressing autoattack tends to erode these abilities.
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