for there you have been and there you will long to return.
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Since Gift of Battle became a reward track. After I finished any track, It always auto switch to Gift of Battle track. And now I got some junk Gift of Battle already.
Yeah this is also applies to other tracks.
Can we have a small checkbox on each track to enable/disable them from being in rotation please?
Thank you.
Yea the autoswitch is irritating.
Sometimes it’s hard to control when you finish a track because you are fighting, and it autoselects this terrible track. I figured, meh, why not do it anyways. I finish it and another track, and then only to have GoB selected again; fortunately I only wasted 1/40 on the 2nd time on this worthless track.
Make GoBs sellable IMO.
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So the Guild Registar lets me switch between bank and inventory, but how do you transfer from one to the other besides dragging it in the guild bank and then switching tabs to the other?
Open your inventory panel and drag from your bank panel. It’s more work than a normal bank, but it’s all we’ve had on non home bl’s for ages, so I guess I’m used to it.
Basically, put your normal inventory on one side of your monitor and the bank access area on the other…
Thanks. I can manage that.
So the Guild Registar lets me switch between bank and inventory, but how do you transfer from one to the other besides dragging it in the guild bank and then switching tabs to the other?
Im ok with them taking away crafting stations… but an actual bank npc in citadel would be nice to have at least..
Yea the bank was useful for actual WvW’ers
Oh well, getting a permanent bank anyways….
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Minion-reaper seems to work with very little difficulty since they seem more durable than you are.
Might want to list any areas you have trouble in particular as some are not solo-friendly.
No, it is in no way anything resembling that.
in Guild Wars 2: Heart of Thorns
Posted by: ArchonWing.9480
Yes. Not to the point where it’s unplayable, but the disadvantages are there.
I don’t see the point of giving a reset. Play WvW long enough and you get all the points you need anyway. It doesn’t take long to reach that point either.
Well, that’s actually my argument for people being able to reset on their own. If you play enough it’s a non-issue for yourself anyways.
I don’t want them deciding there should be a reset at some time on the future and I have to manually refill them on each character.
This would only benefit people gold and above since those don’t care which points go where anyways, as well as benefiting new players.
I would suggest a reset button as well.
It’s obnoxious to people that have everything maxed out to have our points occasionally reset, and for everyone else it’s unnecessarily penalizing.
Your rifle heats up every time you use it and slowly cools down when you don’t, so the goal is to kill as many using as few skills as possible.
So you want to use skills 2,3, and 4, as much as you can because they do more damage and have longer cooldowns, and not so much for skill 1; spend more time grouping them up instead of just firing on them. Also destroy the eggs first so you get more chak.
If you have adrenal mushrooms this becomes a bit easier.
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Farewell, 95% of our frontline.
Thank you for putting up with us, would link again.
One thing SoS will never do is tank. We play to play whatever the outcome. And I’m not sure what timezone you are talking about, but I’ve never seen that playstyle from SoS. We take things and move on. If people want to be trolly and try to farm someone they might exhibit the behavior you mention, or if it’s our own BL and people want to try to get upgrades to take. But on enemy BLs, no one is going to respond to defend something on an enemy BL unless it’s a guild looking for a fight.
You fail to understand that whoever takes Mag’s place will have just as much a population discrepancy as we face now. The outnumbered buff will still exist and we’ll still be fighting the same uphill battle. You want outta the tier, get there yourself. No one is going to give it to you.
Exactly…Mag needs to quit letting SBI PPT them, too, if they want to move up, it’s not just SoS. In fact, it looks like SBI will come out ahead of SoS this week by about 10k points.
Mag isn’t going to stay up past bed time to stop them from PvD. If they are going to PvD, no one is going to care if it is 4 am. LOL
Indeed. Whether or not SoS or SBI gets last place is already so uninteresting it’s not worth mentioning so falling asleep isn’t uncalled for.
It’s like we’re all walking and doing whatever then you hear these people coming up from behind, all out of breath, and running as fast as they can so they can so they can pass us… except we weren’t even racing to begin with. Naturally the first response is “Dude, you’re killing yourself! Are you okay?” Granted, I say this about people on my own server.
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http://dulfy.net/2015/11/09/gw2-hot-maps-timer-famme/
Doing the metas generally provides the easy experience. Use LFG to find the biggest groups.
Hero Point Trains are also a decent alternative.
For Core Tyria, Cursed Shore is a good place for event chains.
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And then i remember that time someone achieved Diamond Legend in EOTM and everyone gave him crap for it….
Easy to suddenly emphasize the importance of rank when it’s convenient, right?
Honestly, what is a good rank for 4 years of play? We didn’t have rank for the 1st year so that didn’t get counted. But then again, rank 1000 is a paltry rank for consistent play…. if you’re a zergling. Hmmph. Hit more doors? I know people that show up regularly that have an unusually low rank because they suck at farming wxp. Doesn’t mean they suck at WvW though.
When the majority of MMORPG players do not want players to be able to attack them at all, how do they ensure that they target actual WvW players if they do not use Rank or kills to filter? If it were up to most players, there would be no PvP at all.
Okay. So a lot of MMORPG players don’t want to have a place where other players could attack them. We need to filter them out because they’re going to take interest in a poll involving a game mode which is about being attacked by enemy players, because they like clicking buttons or what?
I’m sorry, but whatever you’re saying is tangential to what I said at best.
No according to the players who said they were only in WvW to do dailies and didn’t really play wvw, they voted because they received a notice to come vote. To them WvW is just another farming node. Less things interfering with them being able to do that the better for them..
For example:
Hey guys, since I’m seeing this topic pop up a lot, I wanted to step in and clear up some misconceptions.
1. Nearly every player that voted, plays WvW at least somewhat regularly.
2. Whether they play 1 hour a week, or dozens of hours a week, the breakdown between people who voted ‘Yes’ or ‘No’ remains very constant around the 65/35 split.
3. The in-game poll notification mail is only sent to players who are actively playing WvW. They must be at least rank 10, and have ranked up while the poll was running.
I got an in game mail for a wvw poll. I very rarely do wvw and when I do it is just for a quick daily. I was in there a bit more but just because I was helping the guild collect those new potions for the up grade.
In addition, Anet put it out in the PVE community on Reddit… So you didn’t even have to be playing WvW to find out about it.
What you said was that rank would not help determine whether or not they knew anything about WvW, I was asking what would ? Kill count?
You’re missing the point here. And really, I’d really like to ask why someone that comes into WvW just to do dailies would even care which borderlands it’s on when nodes will just be nodes. [Not to mention most wvw dailies can be done in EOTM anyways, which is where a lot of the people you choose to describe go anyways]
There’s also plenty of complaints on these very forums about people complaining doing pve dailies and they won’t even consider WvW as an option.
And if people want easy dailies without opposition, the harder to navigate desert borderlands aren’t exactly a good choice for that.
I honestly think you’re seriously overestimating the amount of people that actually care about WvW beyond actual WvW’ers, much less want to vote on it, considering there’s quite a few people in WvW (actual players in WvW I have encountered) that can’t be kitten d to vote on it either.
Not to mention that I also know people that are pve focused and only come mostly to dailies, but they still once in a while do play in good faith still… So, I really don’t care for abstract generalizations.
As for kill count, it suffers the same trouble as world rank— easier to farm in higher tiers and in EOTM. It also doesn’t really give much credit to those people that are into refreshing siege and stuff like that. Not to mention that certain classes are better at receiving kill credit than others.
This isn’t to say that their current way of selecting doesn’t have trouble. Clearly rank 10 is too low. Also I dunno what they were doing with Reddit.
They don’t have to care about WvW to vote. Voting for the sake of voting is an actual thing when devs tell people to " COME VOTE!! POLL!!" people just do because Anet told them to.
Maybe Dolyak kills would do it? HAHAHA.. Who would have ever thunk that Dolyak kills could determine who is a WvW player.. Though that might get protests from People for the Ethical Treatment of Dolyaks.
Well, that’s certainly possible that people are going to vote just because Anet told them too, but I’m tend to believe laziness prevails in these cases.
Though I do remember that time in our guild that we were suggested by someone from Anet to write reviews for metacritic concerning HoT. Hmm, guess they didn’t know what I was going to write =p (I was nice though)
Actually I would trust yaks over those other things.
And then i remember that time someone achieved Diamond Legend in EOTM and everyone gave him crap for it….
Easy to suddenly emphasize the importance of rank when it’s convenient, right?
Honestly, what is a good rank for 4 years of play? We didn’t have rank for the 1st year so that didn’t get counted. But then again, rank 1000 is a paltry rank for consistent play…. if you’re a zergling. Hmmph. Hit more doors? I know people that show up regularly that have an unusually low rank because they suck at farming wxp. Doesn’t mean they suck at WvW though.
When the majority of MMORPG players do not want players to be able to attack them at all, how do they ensure that they target actual WvW players if they do not use Rank or kills to filter? If it were up to most players, there would be no PvP at all.
Okay. So a lot of MMORPG players don’t want to have a place where other players could attack them. We need to filter them out because they’re going to take interest in a poll involving a game mode which is about being attacked by enemy players, because they like clicking buttons or what?
I’m sorry, but whatever you’re saying is tangential to what I said at best.
No according to the players who said they were only in WvW to do dailies and didn’t really play wvw, they voted because they received a notice to come vote. To them WvW is just another farming node. Less things interfering with them being able to do that the better for them..
For example:
Hey guys, since I’m seeing this topic pop up a lot, I wanted to step in and clear up some misconceptions.
1. Nearly every player that voted, plays WvW at least somewhat regularly.
2. Whether they play 1 hour a week, or dozens of hours a week, the breakdown between people who voted ‘Yes’ or ‘No’ remains very constant around the 65/35 split.
3. The in-game poll notification mail is only sent to players who are actively playing WvW. They must be at least rank 10, and have ranked up while the poll was running.
I got an in game mail for a wvw poll. I very rarely do wvw and when I do it is just for a quick daily. I was in there a bit more but just because I was helping the guild collect those new potions for the up grade.
In addition, Anet put it out in the PVE community on Reddit… So you didn’t even have to be playing WvW to find out about it.
What you said was that rank would not help determine whether or not they knew anything about WvW, I was asking what would ? Kill count?
You’re missing the point here. And really, I’d really like to ask why someone that comes into WvW just to do dailies would even care which borderlands it’s on when nodes will just be nodes. [Not to mention most wvw dailies can be done in EOTM anyways, which is where a lot of the people you choose to describe go anyways]
There’s also plenty of complaints on these very forums about people complaining doing pve dailies and they won’t even consider WvW as an option.
And if people want easy dailies without opposition, the harder to navigate desert borderlands aren’t exactly a good choice for that.
I honestly think you’re seriously overestimating the amount of people that actually care about WvW beyond actual WvW’ers, much less want to vote on it, considering there’s quite a few people in WvW (actual players in WvW I have encountered) that can’t be kitten d to vote on it either.
Not to mention that I also know people that are pve focused and only come mostly to dailies, but they still once in a while do play in good faith still… So, I really don’t care for abstract generalizations.
As for kill count, it suffers the same trouble as world rank— easier to farm in higher tiers and in EOTM. It also doesn’t really give much credit to those people that are into refreshing siege and stuff like that. Not to mention that certain classes are better at receiving kill credit than others.
This isn’t to say that their current way of selecting doesn’t have trouble. Clearly rank 10 is too low. Also I dunno what they were doing with Reddit.
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False callouts are definitely a fairly mean thing to do especially when it’s about getting your oversized guilds into EB (now seriously, why try to shove everyone in EB?)
I expect that thing from trolls from an enemy server, but from your own server tends to be pretty crap.
This seems to apply to a lot of engineer thingymajiggys where the side effects are more useful than the actual thingymajiggy so it’s more optimal to just blow it up immediately in other to get more of the side effect.
And then i remember that time someone achieved Diamond Legend in EOTM and everyone gave him crap for it….
Easy to suddenly emphasize the importance of rank when it’s convenient, right?
Honestly, what is a good rank for 4 years of play? We didn’t have rank for the 1st year so that didn’t get counted. But then again, rank 1000 is a paltry rank for consistent play…. if you’re a zergling. Hmmph. Hit more doors? I know people that show up regularly that have an unusually low rank because they suck at farming wxp. Doesn’t mean they suck at WvW though.
When the majority of MMORPG players do not want players to be able to attack them at all, how do they ensure that they target actual WvW players if they do not use Rank or kills to filter? If it were up to most players, there would be no PvP at all.
Okay. So a lot of MMORPG players don’t want to have a place where other players could attack them. We need to filter them out because they’re going to take interest in a poll involving a game mode which is about being attacked by enemy players, because they like clicking buttons or what?
I’m sorry, but whatever you’re saying is tangential to what I said at best.
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Hmm, I would suppose some of the deaths when I was noob (err, so more so) were probably more frequent at that time. My first characters were necro and guardian though it seems like the classes’ inherent survivability helped a lot.
Since I’m closing on 5000 hours of playtime, I decided to waste time figuring how many times I’ve failed per class mainly because I like to plug stupid numbers into spreadsheets. So I’m curious to see where you folks are at.
/age tells you how many hours you’ve played on a toon and overall, /deaths tells you… deaths. Though I don’t think it does account wide, that’s where google sheets came in handy!
(by class/hours played/deaths/deaths per hour)
Ranger 285 377 1.32
Elem 401 261 0.65
Thief 210 189 0.90
Warrior 74 155 2.09
Necro 893 769 0.86
Mesmer 171 130 0.76
Engineer 1121 1127 1.01
Guardian 1757 1759 1.00
Total 4912 4767 0.97
Mostly WvW, a good chunk of PvE, and a very small dabble of PvP of which I never really got interested beyond dailies (still some uninteresting animal rank)
I’m so bad on ranger, and warrior isn’t worth talking about for me. Though at least for warrior I have the excuse of never doing pve on that character but that doesn’t seem to make up for it. I don’t have excuses for anything else.
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While I always never took the concept of epsarts seriously, I honestly think this sort of mindset is going the other way in excluding people and that won’t work either.
Yes, it’s probably true that more hardcore content attracts toxic people but you can’t just ignore the people that like to try everything and delve into the content of the range of causal to hardcore, from open PvE to raids, and I know many players like that.
For you to spread hate on this so called 1% is just as toxic as elitists looking down on everyone else.
Also, I think you missed a big thing for here that would support your case though, and that is the Guild Hall costs as well as the forgetting of small guilds. I think that is key to a lot of the issues.
I’m just wondering how there is nothing to do if you play casually. Surely you have lots of things still to do if you actually played casually.
Unless casual means “I have done everything upto now and completed it as fast as I could.” Though I don’t consider that casual at all.
Casual means whatever is convenient to suit your own needs. Same goes for any other generic label like hardcore.
Basically if you claim that you are being disenfranchised, people may not be as sympathetic than if you say this group that you projected yourself in is suffering even if you’re just speaking on behalf of this group based entirely on your own experience and that person you asked yesterday.
So instead of saying
“Who left this stuff here? I can’t pass!”
Say,
“Who left this here? People can’t pass through and that’s highly inconsiderate”.
I’m not saying it’s a bad thing. There are most likely people that feel similarly to you, and one often tends to associate with others that have things to agree on. But I think it’s careful to realize that one may be speaking on behalf of a group that doesn’t agree as such.
The other thing to grasp here is that it is done to avoid “Why do you think Arenanet should cater to you?” as some kind of populist argument so one tries to seek the support of a large group. I actually don’t believe this at all. I am a customer, Arenanet should cater to me. That doesn’t mean it should revolve around me, and there are limits to this, regardless of what kind of majority I happen to belong to. But they should take care of my (reasonable) needs whenever possible.
With my own definition of casual, it just confounds me that one could play in such a fashion and still be hungry for more content. But that’s just me.
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And then i remember that time someone achieved Diamond Legend in EOTM and everyone gave him crap for it….
Easy to suddenly emphasize the importance of rank when it’s convenient, right?
Honestly, what is a good rank for 4 years of play? We didn’t have rank for the 1st year so that didn’t get counted. But then again, rank 1000 is a paltry rank for consistent play…. if you’re a zergling. Hmmph. Hit more doors? I know people that show up regularly that have an unusually low rank because they suck at farming wxp. Doesn’t mean they suck at WvW though.
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Nah, they don’t learn.
Take that Fisherman guy that gets chewed up by the alpha drake daily. You can’t fix stupid.
Make Gift of Battle and Exploration interchangable where one can be used as a substitute for the other. So you could have 2x gift of exploration or 2x Gift of Battle.
WvWers won’t have to map complete, and pve’rs don’t have to WvW.
Then toss in PvP as a 3rd choice.
I dunno, would anyone get mad?
IndigoSundown, I was a “complaining casual” because I bought the expansion only to find out it was too hard for me. A whole new beautiful jungle and I could not participate in it because I am a clutz.
When they made the Jungle easier, I was finally, finally, able to play it and marvel at all the work the artists put into it.
If they had not made the Jungle easier I would not have my elite specs , (happy grin, I have added a Tempest and a Scrapper to my stable of Elites now ) nor would I have my advanced gliding…let me tell you, to me, the ability to be able to glide through the Jungle without worrying about endurance is totally worth the required number of mastery points.
Not all of us casuals who cried about the difficulty of HOT have turned their back on it..some of us are deeply appreciative for this gift.
Lisa-Hoping that the next Living World story thingy has this level of difficulty.
I think you’re probably not giving yourself enough credit. The zones aren’t that much easier. The rewards are much better, but that really wouldn’t change the difficulty, although it makes it less frustrating. They did fix the wps so they got contested less, removed a mob here and there, and made some of the Hero Points more reasonable, but that’s more quality of life changes I feel. Chak Gerrent is probably the big exception to this but really that was just soo >.>
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Closing on 5k hours, and that’s all I really need to speak for myself on. As people know me. getting me to do 5 hours of anything is impossible if I’m not willing, so it’s quite an accomplishment if I compare it against my previous choices (Starcraft II -750 hours), (Diablo 3 ~ 500 hours) Although I might not hold the game’s mechanics in that high regard, a lot of it is still fun to pick up though I really think the experience was enhanced by the presence of friends or guilds playing it. I sort of understand if people prefer the solo or small group experience and feel left out.
The best part about Guild Wars 2 is the general freedom of choice when it comes to setting goals, and WvW I think is the ideal place for that kind of thing, at least not for someone like me that can’t be esports enough to do highend pvp or pve. Also, I’m quite a fan of the soundtrack.
Anyhow, glad you enjoyed yourself.
Ya know. I just finished LS S2 last month. I thought it wasn’t bad.
Why the rush? I didn’t even make it to Dragon’s Stand until February and didn’t get most masteries until lately. There’s a lot of those skins and collections to go for me. Been a pretty good path if you ask me. Rushing through all of that would have ruined it for me personally.
Yea I know I don’t main PvE; but I think i fall squarely in the casual category for this; do other casual players really have such ravenous appetites?
As I’ve said before, I’m willing to wait for higher quality. The later half of season 2 just didn’t seem as good, for example.
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I just came in to say I hate rolling devils.
That is all.
How can you claim this dose not generate gold for the player doing it?The players doing it do it to get more gold,and the more that learn about this exploit and join in the worse the problem gets and it will cause inflation and damage the game.Makes no difference if its gold direct or mats sold to get gold,more gold is more gold.
The player gets gold. He/she does not generate it when it gets sold on the TP. When someone gives that player gold for whatever they sell, a portion of it vanishes from the economy thanks to the TP Tax.
Materials circulating through is good! Imagine that someone sells their leather, people buy the leather (tp tax removes gold from the economy), that person uses the leather to make elonian leather and sells it, going through another tp tax, as well as whatever gets bought making it. And finally that Elonian Leather becomes account bound ascended armor, removing everything that went into it from the economy.
Although I admit, how did we get from running in a circle tagging octovines to this? lol
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It’s very annoying.
I just spam spacebar for a few seconds on drop. Hopefully by then my altitude will have lowered enough not to kill me.
The highest tier in the game is legendary, but it has the same stats as ascended; only advantage is that they can be stat swapped. This also means you get the highest stats by achieving ascended gear. There are also these things called infusions that you can put in your gear for a minor stat boost.
For the most part, the stat progression curve in Gw2 is relatively gentle and there isn’t really that much advantage to be gained for max stat gear. There is progression in specific content though. You can also unlock elite specializations that alter the way your class plays, though some would argue you’re getting stronger as well. For the most part though, it is possible to outperform someone with better gear if you’re capable of playing better, so often times your success in combat has more to do with your ability to master to content as opposed to who has grinded more gear. But it certainly still matters.
Some infusions are specific to fractals, and give “agony” resist, something that is needed for higher level fractals, so there’s some degree of progression in the fractals without affecting the rest of the game.
There’s also the mastery system, which in the new Heart of Thorns maps, gives you additional abilities in those maps, so that may count as a form of progression as well. Central Tyria, aka all maps before the expansion, also has a set but those are largely just convenience abilities.
In World vs World, there are also masteries that you can get that give you additional abilities as well.
The most popular form of progression, and also the most expensive (thus the loot and economy centers around it) are revolved around the wardrobe. So people are usually grinding out for rare and cool looking skins. There is also a thing around luxuries such as convenience items that don’t really provide that much of an in-game advantage, but do save a bit of time. A lot of the drops are centered around acquiring crafting materials and components (many require you to spend time in a map to get them) to make all of this.
It does seem kind of unimpressive, but the advantage to it is that it’s rather open ended and you can set your own goals of wanting legendaries, rare exotic skins, min-maxed infusion ascended gear, etc.
As a new player, I recommend you stock heavily on crafting materials, as low-mid level mats are not easy for high level players to acquire and thus become rather expensive. Salvaging everything you find and selling the materials is an excellent way to build up a good stock of gold.
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First off, I hope you realize these things are usable by level 80s. As someone with 8 level 80s and only 2 of them were tome-leveled (and honestly, I’m starting to regret it), I have no need to bypass any leveling process. Although I do understand that spirit shards are a secondary purpose, so I wrote with that in mind.
Secondly, I really don’t see how tedious clicking can be compared with these things such as actually playing the game; they don’t encourage anything but Repetitive Strain Injury.
Finally, Tomes of Knowledge are “earned” in game aside from the 10 that are generously given to us every month, so that makes it a big difference from just wanting to buy your progression. (Although that instant 80 boost comes to mind)
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I think this could really use an improvement in the UI since these stack up so fast in either WvW or PvP reward tracks. Or even login rewards. They’re everywhere. It’s great. But using them is a pain.
If a character is below 80, consume all should only consume as many as needed to reach 80.
Having a confirmation per tome is quite annoying.
It’s very annoying for us that don’t have a need to start a new character. For those that do start a new character, they also have to deal with the level up spam chests as well which is nice, but also bad for your wrists.
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The nodes cost 2560 gems for me, and I only own the mineral one.
Would have tried it a few months ago, but it’ll be too hard to get more gems, so I’m probably saving for something else.
Hmm, got a mail for every poll; maybe because luck or because I actually play WvW.
I think rank 10 is too low obviously, but at the same time I don’t think one needs to be rank 1000 to care about the game mode. Even at rank 500 that’s possibly 100-200 hours at play and that’s still a signifigant time investment. It’s just sort of arbitrary at this point and I don’t really have a way to set it at anything that wouldn’t seem like it was overly narcissistic like most internet folk determining what’s enough experience…. based on their own. Kinda like…. (But I’m totally scientific and fair)
You might want to look at the items carefully.
You need the recipe for the insignia, and you also need a recipe for the specific Svvard armor part. These are two different things!
The insignia is only a part of the actual armor.
Try making like 42K silk. It’s one of those things where you leave your character for a few hours and just check back every 50 minutes to move them a bit so they don’t get bumped to the login screen.
And there is a logical reason why you needed to craft that much silk bolts all at once? You are outside of 3 sigma of the general population who craft in terms of amount, too bad, your needs don’t get catered to.
While that’s an extreme scenario and even the idea of storing all of it scares me, even removing a dight would be quite an issue, considering you need 2400-3600 silk bolts for a single set of ascended armor… and then there’s also the elonian, and then there’s also something else. These things just come in such large quantities no matter what.
The other thing is that not doing it all at once doesn’t actually save any time, if I have to do something for 5 minutes 6 times, or 30 minutes once, it’s still the same amount of time. If anything the former method spends even more time if we count the time spent for loading in with your crafter, or sending a character to the crafting station. So I’ve found it best to do the procedure exactly once and just let it rip since the more times I have to do it, the more error prone it gets.
OTOH, it was worth it in the end, since I was mostly venting off excess materials. Originally I was going to just make damask and elonian and sell them, but I then found out I could combine it with all those HoT materials to make jeweled damask patches for a bit more gold while getting rid of useless things like Airship Oil and Obsidian shards, the later of which i really don’t know how I even got so many.
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Yea, waiting around for events would be too slow as well, and this is what I usually label as “spare time” where you go find things to explore or if you’re really bored, you can do the story. However, I usually would try to “reserve” my story for when I didn’t want to play on the maps. Usually this happens around 70+ because IMO those are the worst levels; you don’t get low level expensive loot anymore, but you have nary the advantages of an 80. It’s often when I considered crafting in the past.
And yes, the game wanted you to do a multitude of these things and a lot of the overlap is indeed intentional and you usually get the best results for daring to branch out while not really forcing anything on you.
As a result, I don’t want people to try doing this and then complain about X map/poi/heart or whatever because chances are they don’t have to bother with it at all. That’s really my main point I’m trying to get across.
Yes, I have, on 4-5 characters, and I’ve always been really disappointed.
Is this missing information then? https://wiki.guildwars2.com/wiki/Map_completion#Explorable_zones
You get a percentage of level per vista, poi, area revealed, HP, and heart completed.
https://wiki.guildwars2.com/wiki/Experience#Mechanics
I’m going to have to go through and fix what someone screwed up on the table.
Here’s what it was before they screwed it up.
https://wiki.guildwars2.com/index.php?title=Experience&diff=1037657&oldid=1037652
Well, I’m not sure why people would sabotage the Wiki like that. At least that is good we brought that up to fix. Although it distresses me that nobody really knows.
And yes, I’m aware that you get exp for discovering anything. I’m referring directly to the reward for getting 100% on a map which is what that particular section is about.
I assume that the 10% for completing a map is correct. I’ve never compared my XP before and after but it seems right.
I don’t think they intentionally sabotaged the page. They likely didn’t know what they were doing. I’ll have to run a character through one of the maps to find the correct percentages.
Well, I suppose sabotage is a strong word, but it is at the very least really irresponsible to edit something without knowing you’re really doing.
Anyhow, in my experience, I just feel that there’s way more XP than actually needed so it’s not needed to complete every nook and cranny since some of the hearts I just don’t feel it’s worth the frustration. Like that stealth exercise. I’ll never do it again.
On the other hand, when you have events tied with hearts, you get so much of a double dipping that it’s rather hard not to turn down, and this game has so many of those that I feel like one has a lot of freedom to pick and choose. POIs, Vistas, and WPs are practically always giving you XP as long as you cover new ground unless you’re somehow avoiding them. Uncharted areas are just always going to give you XP so that’s why I always try to head forward, given I’m of the proper level. Heading forward also lets you catch up in your personal story faster, which gives a rather big chunk of xp compared to time spent.
But I suppose that has to do with how much you know as well. Queensdale is so familiar to me that I just complete it even if I don’t need it. I imagine people with experience with many map completions would be able to do a much better job that I can.
A good example is the cities. If you know where you’re going, it’s incredibly easy and free XP. I’ve just never been too good towards the cities I don’t regularly frequent, and sometimes bad at the ones I have. (Lion’s Arch >.>)
To be fair, it’s been a while I’ve leveled in this manner, so the game might have changed a bit since. However, when I was leveling masteries, I used it as an excuse to get more map completion on characters that needed it, and used mostly the same things.
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Yes, I have, on 4-5 characters, and I’ve always been really disappointed.
Is this missing information then? https://wiki.guildwars2.com/wiki/Map_completion#Explorable_zones
You get a percentage of level per vista, poi, area revealed, HP, and heart completed.
https://wiki.guildwars2.com/wiki/Experience#Mechanics
I’m going to have to go through and fix what someone screwed up on the table.
Here’s what it was before they screwed it up.
https://wiki.guildwars2.com/index.php?title=Experience&diff=1037657&oldid=1037652
Well, I’m not sure why people would sabotage the Wiki like that. At least that is good we brought that up to fix. Although it distresses me that nobody really knows.
And yes, I’m aware that you get exp for discovering anything. I’m referring directly to the reward for getting 100% on a map which is what that particular section is about.
Yes, I have, and I’ve always been really disappointed when I finished the map and realize the xp bar doesn’t even go that far forward.
Is this missing information then? https://wiki.guildwars2.com/wiki/Map_completion#Explorable_zones
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I think they wanted 80s in WvW farming tomes so they wouldn’t have to bring their uplevels in and be a little less of a liability yet still be able to level their characters. You get such an obscene amount of tomes from the reward tracks. They also changed the mechanics so that one death can only rally 1 downed person so there’s no more 1 person dying and having 10 enemies pop up. All and all, the so called hazards of “new players” by elitists have been greatly mitigated though obviously some people will remain adamant about it.
It’s not that big of a deal in EOTM, of course, but it would still seem more efficient to bring an 80 in since more damage — more ways to AOE = more loot plus you’ll survive an enemy onslaught better. Of course this begs the question of lower levels that do not have an 80 being able to tag for enough damage to get credit though at least if you get into circles, it shouldn’t be a disadvantage.
Plus as you know, lower level characters get those lower level, expensive, mats from champ bags. So it’s not all bad….
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ArchonWing.9480But I still don’t really see the benefit of completing maps besides the chest. 100%‘ing a map only gives you 10% of a level. An event gives 7%. Yes, you’ll hit things along the way that also give you xp by exploring, but you can do that anyways.
and
Aiming solely for the endgame is no less silly than renting a movie and skipping to the end.
Umm, do you need to update your signature? Cuz the advice you give and the sig, which one might take to be your philosophy, don’t seem to jive, at least in my mind.
Just thought I’d mention that.
Back on topic. I just like to mix things up. I too don’t need any crafting on a new alt, but will do so anyway. It breaks up the map completing, or boss/event seeking, or whatever. So variety is my recommendation, since you’re really not asking for “fastest” since you’re eliminating the faster methods (scrolls, tomes, etc).
Well, maybe this thread is not about my personal preferences? You read my sig without reading the first line of this thread?
The OP specifically asked for
I was just curious what the quickest way to level an alt nowadays is?
Also, level 80 was never “endgame” considering the numerous ways you could get a toon to 80 without even playing the character. My thoughts goes to things like legendaries, raids, fractals, pvp, and whatever esports thing of the day is out there, not something the game almost gives to you for free (and recently has, if you own HoT)
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World completion can be done in about 24 hours with the maps that show the routes. There’s more that enough experience available to get to level 80.
World boss event chains are infrequent so I wouldn’t spend time on them unless you happen to be in the area. There’s just too much downtime between them to be worth the time.
I tried non-aggressive mob farming once. It’s okay but not the fastest. You have to know where to farm and have those locations unlocked on the character. You then have to alternate between locations to allow the bonus XP to recover back to 100%.
Well, naturally waiting for them isn’t that great, which is why I suggested to not stop though I should have possibly specified that.
OTOH, I think if one is only say, playing for short periods of time a day, then looking up the boss schedule to coincide isn’t a bad idea at all. Though I suppose I may have confused “quickest” with least time spent.
But I still don’t really see the benefit of completing maps besides the chest. 100%‘ing a map only gives you 10% of a level. An event gives 7%. Yes, you’ll hit things along the way that also give you xp by exploring, but you can do that anyways.
I really don’t understand why certain crafting components, say, Damask, have a longer progress bar than most other items? Is it just so we can cancel it? Is it immersion that I get to see each individual item crafting? It didn’t annoy me that much until I tried making some Fulgurite which has a really long crafting bar for no real reason. And you can’t just have 1 fulgurite.
Right now as we speak , I’m crafting 900 bolts of silk (which deserves its own rant), and I’m not sure if it’ll be done by the time I type this post.
Maybe just have 1 yes/no for mass craft, and just do it immediately? Crafting is already insanely boring as it is as I go down the laundry list of what I need, and I already spent so much time getting the vast materials needed for ascended. Being stuck to the crafting station while I watch it happen is like an extra slap in the face.
Edit: It’s still going.
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EOTM doesn’t give experience anymore. It does however gives tons of tomes in reward tracks so it’s more efficient to farm these on an 80.
If you want to do it traditionally:
Event chains, particularly world boss ones, while uncovering as most of the map as you can will probably be the best.
Map completion on the other hand does not really yield enough experience to warrant bothering with it for the most part beyond the most easy maps. I’d skip hearts unless an event is tied to them or you can complete it along the way like if it’s possible to kill enemies to do it. Grabbing WPs is almost always worth it.
Basically only stop for events and gathering. (The later doesn’t grant that much xp but it’s just good to grab some extra materials along the way)
When you get to the last levels (70s) I would suggest rolling through the personal story. if you didn’t already.
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I dunno, it seems to me that people in that age group seem to understand more about working for something. Know much about arcade gaming, or gaming of the 80s of which this group would have been exposed to first for video game medium? There wasn’t much of a net back then— beating that buggy poorly documented game was often for the challenge.
Or perhaps those who played in a pvp environment where getting killed might have meant the lost of valuable items, or even your entire character don’t find offense in getting killed in a pvp environment where death has little consequence like it does here?
I don’t know man. Games have been getting easier; people always seem to cry to nerf everything. Back then, you weren’t getting any patches. It was just there to stay even if the design was buggy or bad. If anything, it seems like the younger folk can’t stand having their feelings hurt or having to deal with failure. But let’s cool it with the stereotypes I guess.
Anyhow, there’s actually quite a few people of umm… advanced age… in my wvw server, fwiw.
Can you imagine if we had net like that back then? We’d get threads like “Warp Zones trivialize the entire game”, 1UP EXPLOIT FORCES EVERYONE TO EXPLOIT IT and “I haven’t gotten a line block for the last minute. Is tetris rigged?” To be fair, I think if there was a chance to vent, it’d be done though.
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Haven’t really done metas after the big changes in April. However, I was suffering a 2-3s skill delay and couldn’t do WvW at all. So PvE it was.
After going through a single run of Auric basin, doing events, and killing the octovine, I found myself holding 30 exalted keys even after opening the ones from events and netted several hundred Aurilium.
Similar rewards for Tangled Depths; getting a lot of Chak acid and still endlessly opening the nodes.
It is just so much easier than before. Not complaining at all.
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I know I’ve said it a lot, but you and a lot of people around these parts do deserve a lot more. Hopefully, you’ll find some like minded folk— as you know sometimes it clicks and other times it doesn’t. Not really anyone’s fault.
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