for there you have been and there you will long to return.
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You seem to be confusing belongings with success. "Why you got all these nice legendaries and ascended gear and all that? That’s played out!’
I hope you don’t go to people going “You didn’t farm your own eggs!” or “You didn’t build your own house” all the time.
Because that would be a terrible way to live. And a terrible way to play a game too.
If you want “success” or a way to lord over the peasants, may I recommend some Spvp or completing some harder content? If things in a video game occur that impact your self-esteem when nobody is even explicitly trying to compete with you or be mean to you, or sabotage you, then I recommend stepping away from the computer for an extended period of time.
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Where to?
On SBI, We’ve gotten a “lucky” roll up to t2, and were just completely noncompetitive there and mostly everyone that was crying over the same matchup didn’t show up anyways. If we were to roll down to t4, we’d have way too much population and there would be nothing to do most of the time. Well, actually HOD would be good to go against but what about everyone else?
Be careful what you wish for. Fell free to post any combination that looks good.
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It’s not even that it’s a terrible match up, it’s that no one has a fighting spirit. People would rather cap things than have any kind of conflict.
Don’t get me wrong, everyone is entitled to their opinion of what fun is and I guess fighting is not what most of them find fun. But when they’re forced to do so, people just run around like chickens with their heads cut off. I’m of 0 help as well because I’ll just immediately run away knowing our chances of winning are like 1 in 100. Doesn’t even feel worth the chance of a wipe to me.
It’s just plain not my kind of community and I feel out of place. Having been here for like the last 2 weeks now I’m slowly going crazy. I wouldn’t have written this if it weren’t for how many times small groups of Mags were farming our group trying to push SMC. We had a freaking tag up but no one was paying attention and kept falling for the same trick every single time.
I want to say I’m sorry to SoS for being such a debbie downer but seriously people need to get their heads in the game. There is no reason this server should be in such a high tier with the performance they have. Stop night crew PPTing and start learning to defend yourselves.
Well, I think that’s indicative of the problem in bold. I doubt you’re alone in your lack of confidence in your group, but sometimes you just have to roll with it and just keep morale up even if you wipe, and try to find constructive ways to deal with it and offer advice, though the problem here is that you don’t really feel like you should have to go out of the way for these people. And that’s perfectly fair too.
The pugmanders probably think the same thing and they have zero confidence in their players. And thus they avoid fights, and hide behind siege or swap maps because their assessment is that is all their force is capable of. Can you really fault them if most of them are not in comms and will definitely go up to the lord in that tower attack, because that 10 silver bag is totally worth jeopardizing everyone else?
That’s fine and all, but you don’t learn anything by doing that. Nor is one really forced to test their limits. This is how you end up with squads with 15 rangers and 0 warriors. Wait, sorry, that’s SBI at least SoS runs lots of DHs. But at the same time if you wipe repeatedly, then people are just going to leave. Now, I’ve only experienced WvW on 2 community’s TS’s, but how often on TS will someone actively discuss these things as opposed to just making excuses? Or crying about things out of their control? Or bashing people for things outside their control? Heck, it’s all around us as we speak.
This isn’t the first time you’ve brought up this problem and I forgot to reply to you in that instance, but I believe you said you contacted their leadership and asked them about the problems? I’m not sure how you do it, but do understand when someone that they may not consider one of their own yet (and judging by the tone of your posts, you can’t really say I’m making stuff up) comes in with unsolicited advice, a lot of defensiveness comes out. You just have to really be careful about that, otherwise it tends to get “lalalalala can’t hear you”. People are stubborn, and resistant to change and who knows what the culture was before you came here. You can’t just waltz in and decide that this is what needs to be done.
Also, if experience is any indicator, the people that need to hear whatever you say the most probably aren’t there or don’t care.
It’s not something that can be changed quickly, since humans are a matter of habit. Also, people have to start somewhere. I’ve worked with folks that I wouldn’t have followed in the past because it was a futile endeavor in any fight, and have visually seen improvements over time. Of course, SBI likes to run off their commanders even if they’re good, because as you know crying for a tag and then yelling at them for not being able to carry them is perfectly healthy behavior so I figured we couldn’t be picky anyways.
If you don’t feel it’s worth the effort, then moving is probably the best choice. As suggested above, you might want to join a guild or just get more friends though. Getting like minded individuals to work with you at least lets you form a core of reliable people.
Finally, what time of day do you play? Because I’ve seen them have decent running groups.
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Most of the game is for causal playing; I don’t mind if the more hardcore get their share.
They’ve also made HoT zones a lot more rewarding and a bit easier in some spots, so that seemed to be catering to the casual crowd as well.
So that’s why they just lay there wanting you to res them.
I’m guessing timers?
In the past it didn’t matter as much, but considering Dragon’s Stand is like, completely timer dependent, that is a situation where relying on a third party source is better than the game itself.
I’d like to offer my opinion on a specific set of dailies that seems to appear every day, and it’s one I almost never do, and that’s the (insert zone here) daily.
Now, before anyone decides to scream or cut and paste OMG YOU CAN DO OTHER DAILIES AND THEYRE SO EZ U BUM, I understand that I can do other dailies. I understand a lot of them are easy and they’re great and 2 gold is good too. That’s what I do. I usually ignore this one and do something else. But with the presence of some other dailies as of late I consider a little bit casual unfriendly, the pve dailies just don’t look like that great of an option anymore. I usually do the WvW ones, but it doesn’t change the fact I can comment on this particular daily right?
Anyhow, I want to bring up how the event daily was in the past. In the past, you could do events anywhere, so it was typical enough to find say, an orr temple charge or World Boss chain, and be happy about it. When the daily does luckily roll onto a HoT map, or an Orr map, or if the six gods are smiling on you, a world boss+ daily combo then you’re going to do the daily by accident. That’s cool. The problem is when it decides to be in some really bland zone, like say, Brisban where you’re twiddling your thumbs waiting to tag the 2-3 mobs that spawn.
Okay, so I understand that the daily is supposed to direct people to a zone to make it more active. But here’s the problem. There’s generally a finite amount of events and a lot of them do not scale very well. In other words, the maps were simply not designed for masses of people doing events. So you have a lot of people swarm into the map and it’s sort of a rat race to get several of them. Yes, you can ask in map chat if there are events but more often than not you will just find an event to complete on your own and then people get all uppity as they are 5 inches away from getting credit.
Compare it to things like gatherer or vistas where you getting these things doesn’t prevent anyone else from getting it. I have just found little good in these situations. Another example would be a lot of those grab—> return events, if there’s any where the amount of grabbables is finite and not per player.
So my question is that would it be really that much of a disaster to change it to region specific instead of map specific? You’re still encouraging people to go to different maps, but at the same time it’s more spread out and thus making the actual map a bit more playable.
EDIT: I just realized Mystic Forger is a daily. Well, glad I decided to make this thread. Dump some crappy armor or karma armor for that expensive coin as well as materials.
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Well, I think there’s a huge difference between a ranger that spams PBS and kittenes you off because they don’t know any better, and me coming in with a dire ranger deliberately PBS’ing when you got everything lined up. The later is deliberately griefing. Sure, the distinction isn’t easily provable here, but it is a bit more so in the initial example (kill trading, afk en masse).
Here is where we get to what I’m saying. What is to stop a PvE player going into WvW, seeing they get participation from capping a ruin, getting to max participation then going afk at garri home border? They then flip the nearest ruin every 5 mins then get back to watching netflix or whatever else they’re doing.
What happens when you get 20 of these players doing this when legendary armours are obtainable and need gifts of battle? That’s 20 spots that people who do want to actively play WvW can’t have and it spoils the experience of everyone else because spots in WvW are limited. Those 20 players aren’t intentionally griefing either, they’re doing the minimum needed to get that gift of battle. It’s similar to what the OP is saying but they aren’t deliberately doing it to kitten over everyone else.
The same as people that come in to craft, gather synthesizers, or skimp on WP costs. But without the vindication or threats.
Heck, sometimes, when I’m done, I wait until the participation decays. That’s my right to get what I am entitled to. (BTW all Anet will do is not give partcipation for ruins, most likely)
And if they’re willing to constantly camp the ruins, I think some people will be happy about that too.
And who says WvW builds can’t turn up in pve? Since a lot of them work fine in open world since mobility is heavily favored there and people don’t know any better.
Sure you can turn up to instances in your PVT guard, condi Mesmer/thief but it doesn’t mean you’ll not be kicked for being as useful as a chocolate fire guard. Some don’t even work well in open world as they don’t do enough damage quick enough to get the tag.
My point was that you can’t just see a staff guardian or something of the sort, and assume they came from WvW. And sure, if you stated your requirements beforehand, you can kick them. Otherwise, this shouldn’t happen if you communicated it was a speedrun or whatnot. In the end, in a place where you can control who gets in the group, playing with people that aren’t meta is strictly your choice.
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You know, as salty as we WvW’ers can get, I have never seen any suggestion to go into PvE just because we need PvE to get legendaries even if we don’t like it to actively sabotage pve maps, like deliberately killing octovines or scaling the blighting tower bosses without doing damage.
Maybe it’s because threatening to grief people that have nothing to do with the situation and can’t change the situation just because one has an axe to grind with Anet over some pixels isn’t the mark of basic human decency.
Granted, to the PvE’rs out there that don’t think like this, and there’s a lot of you, I will continue to suggest ways to the development to keep you where you want, out of WvW. To OP though, I hope you get your legendary, may every step be as bitter as the last.
You say that but I’ve seen plenty of WvW guardians running around going 1111111 on staff, empowering for heals and before a fight, then 111111 and using the same utilities as in WvW. They make no effort at all in PvE and are in fact being carried in those events you mentioned. Same thing off all classes, back line necros, frontline warriors when they were a things (yes with hammer saw/wh), roaming builds all sorts.
Sure it’s not a deliberate act, however it doesn’t change the fact they are dragging the team down by putting in the minimum effort anyone possibly can.
Same thing goes to what the OP was saying, but applying to other players. People will do what he’s said, not because they deliberately want to ruin your experience but because it’s the quickest and easiest way to get what they want, a gift of battle.
First off, Lootstick guardians are not native to WvW lol. Open World where you can farm with lootstick is generally too easy to bother with optimizing. Obviously in HoT, lootstick shouldn’t be used due to the reward mechanics but it could just be people not getting the point.
Secondly, I’m afraid I can’t subscribe to that school of thought at all because it’s a toxic mindset. If you’re viewing people that are of lesser skill or experience to you that aren’t playing properly as deadweight and are ruining the group effort, keep in mind there’s always a bigger fish out there that might just view you as the same. And maybe if we rid the maps of these casual leechers, they might all of a sudden be empty and then people cry about population loss and ded games because they chased off 80% of the people.
When someone says they’re a “healer”, I just smile and go “you go heal!” instead of LOLZ HEALING SUX GO ZERKER CUZ UR SLOWING US DOWN BY 14 SECONDS. It’s open world; people come of all diffrent skill levels and awareness of the game and as long as they’re here to not sabotage the event, I think it’s too much honestly to ask of them. Relax, it’s not a raid or something. Well, I mean if people call for CC, they should make some attempt at reading the chat, but I admit sometimes it’s easy to lose attention.
Same goes with people that have zero intent of WvW’ing and just want their daily. I just take them down to the boar or whatever and we all have a nice day instead of moaning about queue spots or Pee Pee Tee. I place people above abstract concepts.
You may have been talking about open world however I was also meaning dungeons, fractals and sadly raids. I have seen people playing these WvW builds in non open world PvE and it isn’t a case of it takes 14s longer, it’s a case of 3 people making an effort and carrying 2 dead weights. In raids people just flat out leave the group if they see that WvW build. Some open world content is also not something you want WvW builds for, triple trouble, old Chak gerent, getting the timed achievement for the mordremoth fight, the new shatterer.
The people running WvW builds in PvE aren’t intentionally griefing even if they are being dead weights no more than the PvE players that want their gift of battle and doing what the OP suggests.
Well, I think there’s a huge difference between a ranger that spams PBS and kittenes you off because they don’t know any better, and me coming in with a dire ranger deliberately PBS’ing when you got everything lined up. The later is deliberately griefing. Sure, the distinction isn’t easily provable here, but it is a bit more so in the initial example (kill trading, afk en masse).
As for the higher end content, it’s certainly up to the group to specify what they want (Zerker only, no X class, want X class) or that’s what you’ll end up with. It’s literally just the luck of the draw and if you get these “Deadweights”, that’s sort of on you. And who says WvW builds can’t turn up in pve? Since a lot of them work fine in open world since mobility is heavily favored there and people don’t know any better.
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You know, as salty as we WvW’ers can get, I have never seen any suggestion to go into PvE just because we need PvE to get legendaries even if we don’t like it to actively sabotage pve maps, like deliberately killing octovines or scaling the blighting tower bosses without doing damage.
Maybe it’s because threatening to grief people that have nothing to do with the situation and can’t change the situation just because one has an axe to grind with Anet over some pixels isn’t the mark of basic human decency.
Granted, to the PvE’rs out there that don’t think like this, and there’s a lot of you, I will continue to suggest ways to the development to keep you where you want, out of WvW. To OP though, I hope you get your legendary, may every step be as bitter as the last.
You say that but I’ve seen plenty of WvW guardians running around going 1111111 on staff, empowering for heals and before a fight, then 111111 and using the same utilities as in WvW. They make no effort at all in PvE and are in fact being carried in those events you mentioned. Same thing off all classes, back line necros, frontline warriors when they were a things (yes with hammer saw/wh), roaming builds all sorts.
Sure it’s not a deliberate act, however it doesn’t change the fact they are dragging the team down by putting in the minimum effort anyone possibly can.
Same thing goes to what the OP was saying, but applying to other players. People will do what he’s said, not because they deliberately want to ruin your experience but because it’s the quickest and easiest way to get what they want, a gift of battle.
First off, Lootstick guardians are not native to WvW lol. Open World where you can farm with lootstick is generally too easy to bother with optimizing. Obviously in HoT and certain other bosses, lootstick shouldn’t be used due to the reward mechanics but it could just be people not getting the point. Like why would you bring lootstick to Teq? But I guess they’re not aware of the reward mechanics.
Secondly, I’m afraid I can’t subscribe to that school of thought at all because it’s a toxic mindset. If you’re viewing people that are of lesser skill or experience to you that aren’t playing properly as deadweight and are ruining the group effort, keep in mind there’s always a bigger fish out there that might just view you as the same. And maybe if we rid the maps of these casual leechers, they might all of a sudden be empty and then people cry about population loss and ded games because they chased off 80% of the people.
When someone says they’re a “healer”, I just smile and go “you go heal!” instead of LOLZ HEALING SUX GO ZERKER CUZ UR SLOWING US DOWN BY 14 SECONDS. It’s open world; people come of all diffrent skill levels and awareness of the game and as long as they’re here to not sabotage the event, I think it’s too much honestly to ask of them. Relax, it’s not a raid or something. Well, I mean if people call for CC, they should make some attempt at reading the chat, but I admit sometimes it’s easy to lose attention.
Same goes with people that have zero intent of WvW’ing and just want their daily. I just take them down to the boar or whatever and we all have a nice day instead of moaning about queue spots or Pee Pee Tee. I place people above abstract concepts and pixelated loot. It is an MMO after all…. If you want to put in the work to show off your fabulous skins and gadgets, don’t you want people around to actually see them?
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You know, as salty as we WvW’ers can get, I have never seen any suggestion to go into PvE just because we need PvE to get legendaries even if we don’t like it to actively sabotage pve maps, like deliberately killing octovines or scaling the blighting tower bosses without doing damage.
Maybe it’s because threatening to grief people that have nothing to do with the situation and can’t change the situation just because one has an axe to grind with Anet over some pixels isn’t the mark of basic human decency.
Granted, to the PvE’rs out there that don’t think like this, and there’s a lot of you, I will continue to suggest ways to the development to keep you where you want, out of WvW. To OP though, I hope you get your legendary, may every step be as bitter as the last.
I hate Dry Top. It’s like Silverwastes but without the rewards. Though the introduction of gliding has improved it.
Personally, I prefer the HoT maps by far at this point.
1. Very mild and overall a decent experience compared to other places. You have your bad eggs and impatient people but honestly a lot of people are quite helpful and often say hilarious things in chat. I think impatience is a thing that comes with the times, since instant gratification is just a thing now.
2. Pretty steady. We had a really bad bump recently due to Anet’s bizzare BL store schedule but honestly nothing you couldn’t keep up with with constant play.
3. Depends on how hardcore you were in the past. The new maps are a nice contrast to the really easy central Tyria maps so open world may be a thing again. Otherwise, only raids will interest you.
4. An utter disaster of which we are still recovering from. But at least the concept is cool.
5. Performance has been a bit wonky. Game runs smoothly most of the time but certain spots make it spazz out.
6. As always, there are some incredibly grindy things, but you don’t have to do most of them, and there are also some things you can pick up that aren’t grindy, like the specialization collections. Ascended armor in particular is something I would strongly suggest on holding back on though. That’s really painful if you want to gear multiple characters.
7. It’s pretty fun. I think the initial expansion release was really bad, but the game is settling near where I think it should be. If I were to grade the game right now, it’d be like a 78/100. Still needs work in a lot of areas, in particular World vs World, since I play that the most. So I can’t rate it that high, but at least they’re trying…. to varied results.
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Quality over quantity.
I had no love of those 2 week rapid release schedules. Some of like to take our time and even a month can be too little to catch up if one falls behind.
Also, if they’re going with the same model of getting it for free if you logon during the time, it’s only natural the time period is so long.
I would like the ability to destroy minor sigils by stomping on them.
Those things have my eternal hate.
But yea, “salvage all greens and blues” would be nice, as well as customizable vendoring.
Is Gold for Haywire required for anything besides the mastery point?
Both silver and gold. The collections were nerfed to only require bronze.
The rewards aren’t that bad, though the more challenging ones should certainly offer more. If they were going to do that however, they should nerf those few, then implement a new platinum rank. On average, it’s a rare for about a minute of minimal effort. If you could accesses them instantly, it would be a fairly decent reward for the time spent. If they were farmable, they would be one of the best farms available.
Oh, that’s nice that you only need bronze now. My point was that I see no need to go with the frustration of getting gold unless the well has truly run dry for points.
I don’t really consider that solo’ing if you need other people, because that still involves cooperation in getting 15 people to cross.
What if they made it so the minimum requirement could include non-guildies so you can grab random people to help you cap? Then again, that sounds too complicated anyways and might as well not have a minimum.
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Is Gold for Haywire required for anything besides the mastery point?
The adventure chests do feel very underwhelming especially considering their difficulty. It’s already gated, so why not improve them?
And yea, many adventures do give that feeling of “I’m never doing that again!!!!”
I don’t know what to do anymore.
At first I was convinced that everyone hated the DBL, and I didn’t really like it either. The revamp was great, but then so was Alpine returning. And Alpine is still better in my eyes, except the citadel which I really don’t know which sadist designed it.
Then I get comments from people missing the Desert Borderlands and yes they were on it regularly. They seemed to come out of the woodwork or something, because honestly if we needed in depth strategical defense of those things, we really could have used it sooner.
At this point, I don’t care anymore. The borderland could be a giant freaking square and if people are playing on it instead of queuing on EB and just sitting there in LA, I’ll live.
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There was a warning some weeks ago (the April patch) when they introduced the wvw reward tracks.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102518
“WvW—REWARD TRACKS (Beta)
Reward tracks have been added to World vs. World. These are nearly identical to the reward tracks you find in PvP, except that some rewards have been adjusted to be geared toward WvW players. One of the tracks offers players a chance to earn the new WvW-exclusive Triumphant armor set! Also, once the reward tracks feature exits beta testing, the Gift of Battle legendary crafting component will no longer be available as a vendor purchase and will be earned via its own reward track.”I wish they have at least bolded the text like you did. But not even that.
Not to mention an in-game mail about such a big change would be more than welcome…
Or a news headline in the game launcher…
No heads-up on Dulfy about the change, too. Nothing.
And now, I’m stuck with loads of useless tokens -.-
That really kittenes me off!To be fair…
Light mention in 20k word patch notes that are easy to miss and don’t stand out.
“Once the reward track feature exits beta” is ambiguous.
The devs could have made it known a couple weeks prior that the reward track beta would exit and to buy what you need, if you need. It’s a communication thing, but I understand it’s easy to miss something like this among the flood of work.
At this point it would be reasonable to make a post saying “hey, we are making the vendor available for 1 month, until this date, so pick up your GoB if you need them. After this date the vendor will no longer be available and GoB will only be obtainable through reward tracks going forward.”. That would be clear, concise and appropriate at this point.
I sincerely thought “no longer available” was a warning sign, regardless of time period.
On the other hand, given its pertinence to legendaries, it should have not just been in the WvW section. The other problem is the amount of changes were so massive and all at once that it was a problem.
What if it was a 2 player requirement?
As an aside, it does interest me that there are soloable pve missions. Yea, treks are a given why they were created, but the other ones I see solable are perhaps the easy bounty and maybe the challenges.
Well the ultimate failing of this is that I am not really sure who this is aimed at.
It seems to fulfill the developer’s sense of achievement…. Okay, I get it, badges suck, you didn’t need to WvW for them, we needed to update the legendaries. It’s a high end item, and honestly nobody’s entitled to anything about them— the manifesto has by default never applied to legendaries— they’re going to change it and you’re just going to accept it since they’re not taking any of your old legendaries away. I fully understand the intent, and even if you disagree with it, you need to try and get a grasp on it, otherwise there is no discussion.
But on the other hand, it feels like a bit half-baked because now people only have one path to go to— these new reward tracks they’re pushing.
Personally, I don’t think either side is blameless. Yes, they did a terrible job at communicating it but honestly I saw this coming from a mile away given their development trends and I had little interest in the matter beyond liquidating this useless currency before it was too late. Even without patch notes. But then again, you add the stupid RNG of precursors and you find it very hard to plan for, ending up in a bad situation no matter what.
What I really don’t like though is people talking down to pvers around these parts. Honestly, there’s much to gain from welcoming them, instead of treating them all like spoiled children (being a salty warrior doesn’t help.) I mean sure, some of them are actually spoiled and even send you hate mail for disagreeing with them, but I can’t really say the other groups of people are any better. It greatly disturbs me that people cry over a dying game mode and obsess over population, but appantetly there’s a huge population base out there that they could help them, but no they’re all heathens that will never, ever grasp the ways of WvW because they only act in their self intrests (lol because WvWers are always all selfless people that give their lives in glory to their server)
It is a hidden irony that the patch that greatly improved WvW options so that WvW’ers don’t have to pve for things is the one where some of us wvw’ers decide it’s okay to pour salt in other people’s wounds. That I think is bad.
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That ship has sailed.
If before HoT, they decided to make it a 3 sided map, it could have worked. But as is, it’s a bit too late as it would require so many fundamental changes that you’re might as well just start thinking of a new map.
I don’t really like the desert skin, and I also imagine a lot of folks that like EB are probably the least likely to tolerate the DBL.
Because it’s a guild mission, not a solo/duo mission. The whole purpose is to get your guild into the maps doing the content, not just to give you rewards. Yes, one or two people can solo camps on their own, but that’s also why it comes with its own rewards. And yes, I know that one or two people can technically form a guild too, but it’s fairly obvious it the design was not designed around as such. PvP also has the same requirement.
But then again, I really don’t care if it gets reduced to 2. It’s up to you to prove that they should cater to you, though. For example, when i argue against forcing a 3 person requirement for each dolyak, I can point out tons of logistical issues as well as pointing out how subjectively boring it is.
And because its a guild mission means you need 3 to complete it if you want to do a wvw or a pvp one? Why not everyone from guild? What if i’m alone in a guild because Anet let me create one without any restriction? Doesn’t mean I am the guild and i do it to get rewards for the Guild? Why there is no number of players as requirement for creating a guild, if the design of guilds was for at least 3 people? Why i should be forced to do pve missions (where there is no limit) so i can upgrade my GH instead of doing it by playing wvw?
And yes, the 3 player for pvp missions should be removed too, for same reasons.
As i said, the limit should be the mission itself.
That argument doesn’t really work. Just because your guild exists, doesn’t mean it’s automatically going to be supported for anything a guild could have. That would run under the assumption that a guild solely exists for guild missions, which it doesn’t , because it can also be used for storage and other things. If guilds only existed to do guild missions, than yes, it would be silly for you to be able to make a guild without having whatever minimum requirements though arguably with those guild hall costs, I woudn’t disagree as such.
Because it’s a guild mission, not a solo/duo mission.
Except you can solo many PVE “guild” missions… your logic fails.
Though I have to admit, I didn’t know there were that many guild missions that could be soloed outside of trek. I assumed most of them had some arbitrary amount that makes that impossible like races require 15 people.
But hey, I still have the entire set of pvp missions to support this point. Though now that I think about it, Guild Missions might just need an entire revamp. It seems like a pretty inconsistent system then.
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The best way to imagine it is that the game upon HoT checks for those achievements and then awards you mastery points. It can be disconcerting because usually the reward is our “receipt” for doing something typically so it’s only natural to be suspicious. However, in this case, the receipt comes in form of you having earned credit for the achievement.
The interface is frustrating because once you have earned a mastery point for an achievement, the achievement no longer displays the MP being available for it, leaving you scratching your head on where did they come from. So don’t panic. It’s all there.
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Keep the 3 person minimum as it as a guild mission.
However, I wouldn’t mind removing the restrictions regarding 3 people at a target. (eg. 3 people have to escort each yak for supply lines). That’s just annoying.
Can you care to explain why do you think its ok to have the 3 player limit for guild missions? I fail to see the reasons.
I would also love to see the point of view of some Dev about this, if any of them read the thread.
Because it’s a guild mission, not a solo/duo mission. The whole purpose is to get your guild into the maps doing the content, not just to give you rewards. Yes, one or two people can solo camps on their own, but that’s also why it comes with its own rewards. And yes, I know that one or two people can technically form a guild too, but it’s fairly obvious it the design was not designed around as such. PvP also has the same requirement.
But then again, I really don’t care if it gets reduced to 2. It’s up to you to prove that they should cater to you, though. For example, when i argue against forcing a 3 person requirement for each dolyak, I can point out tons of logistical issues as well as pointing out how subjectively boring it is.
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It’s a stupid boss. I remember the first time, I was not even near the fight and was downed (was only trying to explore)
The requirement of a rather deep mastery to fight him is also really bad. When people are getting the essentials like gliding, going for a deep mastery that only works in a few instances is beyond annoying. Along with mostly everything involving poison mastery, it’s a silly mechanic because the gameplay gets reduced you can or you can’t.
Yea I know you don’t have to fight him because he’s up there, but then again you kinda get dragged into this even if you don’t want to sometimes.
These days, I only fight him to help friends get the mastery involved (Sky Commander). And yes, he is easy to take down if you have the thing. It doesn’t make it any less stupid though.
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This has been mentioned off and on for the last couple months. Yes they didnt put up a big flashing alert on the launcher telling us “Were removing gifts of battle from the vendor tomorrow” but we had warning that it would be coming some point soon. I bought 6 of the things when I first heard about it, I doubt I’ll craft that many legendaries but I figured I’d have them just in case.
Honestly 500 badges was prety cheep anyway. A good zerg could get that in an evening or two or even daily’s for a couple weeks as 2 of them on average are soloable every day. Even on the reward tracks it wont be all that hard as you can get almost 1 tier of them every 15 minutes just roaming around hiting camps and sentries.
So assume you’re going for a WvW title; kill x ammount of Dolyaks. Would you be happy if it’s removed next patch, and ok with the info if it was mentioned as a sidenote under “New Titles for Heart of Thorns Areas”? ‘Also, as a result of this change we will be removing all WvW titles in an upcoming patch.’
Not a good analogy. That would be like if they retroactively took away any Gifts of Battle you had.
Keep the 3 person minimum as it as a guild mission.
However, I wouldn’t mind removing the restrictions regarding 3 people at a target. (eg. 3 people have to escort each yak for supply lines). That’s just annoying.
It seems a little odd that WvW map completion was removed from the acquisition of the Gift of Exploration…but now WvW participation is being forced in much higher order to acquire the Gift of Mastery.
I don’t mind WvW, so the change isn’t anathema to me or anything, but it does seem unfair to people who have already earned their badges but don’t want to participate in WvW any longer. This is especially so for people in crummy matchups (such as against TC or BG).
WvW map completion, at least at that time, was incredibly unfair to those on weaker servers. It was highly unlikely you could break into the enemy keep on a whim or at least not in a timely fashion unless you prayed to the RNG gods that colors would change. And honestly, having that being a deciding factor of your legendary journey is dumb. “I waited 3 months, and then I got blue!” <<< Yea, that’s the stuff of legends. I’ve always been opposed to that simply because the concept of exploration is heavily devalued in WvW anyways.
So I thought it was a failure in both a thematic and practical sense, and all it did was annoy people. It really didn’t help that I got stories from PvD Kings about their epic PvDooring of some location late at night and how they were projecting onto other PvErs (the oh-so-annoying, if I could do it, why can’t you crap) and even more stories of people transferring to a winning server like it was something courageous.
The Gift of Battle on the other hand, does somewhat imply involvement in the game mode. Though badges were being handed out like candy and also AP chests gave them, so it was possible to acquire badges at the least without playing wvw at all. It just means that 500 badges now is not what it once was, much like how cultural armor isn’t all that special anymore.
Reward tracks are a bit more fair though still admittingly problematic, than map completion. They’re not dependent on you reaching somewhere, and no matter how bad your server is losing, you can generally capture enough stuff alone or with friends. Sometimes it’s actually advantageous to be on a losing server because you have stuff to recap and karma trains want you to take it back anyways. The other big thing is you can also earn reward track in EOTM which is even easier. They’re also introducing daily chests for wvw achievements to speed up the process.
Though I wonder if it’s fair to also add the gift of battle to a PvP reward track as well; maybe that’d make things easier? Or maybe a way to make a synthetic pve replacement much like what heroics are doing for HoT currency. I think making it sellable would make a lot of people happy, though I understand why people would be opposed to being able to just buy these things.
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Seems like an obvious clerical error.
On this topic, I’m frustrated that the guild boosts are so fragmented and require babysitting. Yea it lasts 24 hours, but the fact that these things were passive before and now you have to load into the guild hall if you’re doing something else is annoying. It’s caused me to pick something like Magic Find or gathering (does that even work for synthesizer?) as a generic boost and for someone that swaps characters daily it’s a bit annoying to keep track of. Normally it’s an inconvenience but when maps get queued, I’m just completely stuck and can’t go into the hall when I realize I neglected to refresh/update the boon.
I honestly think these things should be added on top of each other. I guess if I have to pick, I’ll go for the reward track.
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That does sound good.
Really? I have way too many ley line sparks, nearly as much auric dust, and almost no airship oil. I’ve been running around VB to get more oil so that I can make more fulgurite and use less space storing ley line sparks.
Why do you have so much more airship oil than the other two?
I’m not sure. Maybe it has to do with OP playing a lot in Verdant Brink. Just a guess. I do know it has nothing to do with OP playing in Auric Basin, as that place doesn’t really give Airship Oil. I know you can farm Noxious pods for them in DS though— hate it when that happens.
So that brings something else up. Assuming you can make fulgrite because you have all 3 of those thingies, is it worth it to make the jeweled damask patch?
Until then, I wish I could name tabs, because I’d totally file it under “the stupid things I’ll never use but I won’t delete because I’m scared they’ll actually be useful” tab.
My 2 spaces! >.>
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I also want to add, its not even remotely fun to have to watch videos on another screen in order to know how to lvl up. Like.. why is that a thing? It should not be a thing.
I have noticed that ANet has been rather poor on conveyance in the game overall. If information were sufficiently arrayed and made suitably visible, we could clip a fair amount of video dependency from things like adventures and Tangled Depths.
That is very true. A lot of the adventures just feel tacked onto the map and that gets pretty disorienting.
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A straight XP grind was never the point. You were supposed to do multiple forms of content instead of just farming whatever spot gives the most XP.
I don’t mind half naked or draped females or males or charr or sylvari. I don’t really mind recognizing that males and females are different.
But there’s currently an imbalance that kind of causes various outfits to meld together and the point of customization is to stand out, so we can do better. I mean if your concept of gender differences is just who has boobs, then perhaps it’s time to think of something a bit less juvenile perhaps.
I’d insert a Lord Faren joke, but I assume it’s already been tossed.
As a side note, I am a male player that’s only made female toons. Well okay, I finally rolled a male character…. as a lowbie to open bags. I would actually roll a male one, but I just don’t find any of them to look particularly impressive— just really dull. Not that skimpier clothing’s gonna help, but at least it’ll be appealing to someone else. Hopefully?
Light armor in particular distresses me. Yea, medium armor is boring and someone watched The Matrix too much, but at least it can be considered clothing when most light armor looks more like something you put over windows or furniture. Or a tarp. Makes sense for my necro because she ends up dead most of the time, but that’s yet another story.
At this point someone will tell me that females also have more modest armor, but that just makes me think of Devout Armor, and just because people don’t like skimpy clothing doesn’t mean they want to dress up as nuns either. Most of the rest is low level stuff which kinda ruins the idea of fashion based progression.
So in the end, I just don’t want to make this a social issue or whatever the heck ya folks call it these days. I’m just thinking that this game through all its faults has generally been very solid in aesthetics so these cliches put a little damper on things especially given the focus given to fashion progression. It should be a strong point of this game.
Although I have the typical male preference, I certainly understand the complaint, and maybe it’s time to reciprocate.
Well, the pulsing blind certainly gives an advantage in battle… :S
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1 copper says you probably haven’t done the initial setup events yet. Those unfortunately tend to get done at the start of the daytime which means that you often have to wait until night ends and go straight for it otherwise people will have completed it. Yea it sucks, but that’s what has to be done.
http://dulfy.net/2015/11/09/gw2-hot-maps-timer-famme/ use this to know if you’re at the right time.
Click on the achievement and it checks off the ones you’ve done.
First off, I’d like to say that putting half the points behind a buggy story (my friend cannot advance past Roots of Terror after repeated tries because that moron brahmn cannot be talked to, and yes I felt like ranting about it here), adventures, and raids doesn’t make for a good experience. The strongboxes and insights I felt we needed more because those were actually good, and most of the event ones were decent if not tedious.
- Salvage Pit
- Flying Circus
- On Wings of Gold
- Ley-Line Run
- Drone Race
- Beetle Feast
- Haywire Punch o Matic
Of these… only one i have been able to get gold one so far is the salvage pit… not even silver one these and other adventures… and the super-mario effect isn’t my idea of fun… to began with
Wings of Gold should be easy as long as you have the gliding mastery. You have way more than enough time to get them, so just glide a bit higher than you need to. Remember that there’s ones at the very top. Remember you have to return those gold things to that collection spot though.
Drone Race is faceroll if you have poison mastery. (Personally, I think they shouldn’t have had bothered with the poison vines at all) This is one I always do if I’m in TD if it’s available and it’s great if it’s a daily. You don’t have to be anywhere near precise. Just keep hitting swiftness and pause for a second or two when you try to speed up those ramps to make sure you point it right.
Ley Line Run is hard, though silver isn’t hard as long as you just jump carefully. You can almost limp to the finish line if you choose. I recently got gold when I gave it a serious try though it was only half a second from not getting gold. Just look up youtube on where to blast ahead.
I’ve only managed a silver on the rest, so not qualified to make any comments about getting gold on them. Flying Circus was pretty tough.
The ones that make me upset are Tendril Torchers (barely got a silver, can’t even imagine getting a gold because I can’t even find enough tendrils), Scrap Rifle Field Test (barely silver), A Fungus whatever (can’t get anything), Sanctum Scramble (the thing is too kitten ed long and one mistake ruins the whole thing— I’ve never finished it), and Shooting Gallery (the worst)
A special mention goes to fallen masks, an another terrible adventure due to that RNG, but thanks to that RNG you can also get silver sometimes even without trying.
In the end, I got enough mastery points to fill out everything besides raids and had 1 extra to get the first Raid one. The raids themselves give MPs, so that problem would solve itself eventually though until then I’ll be bothered with that flashing xp bar.
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The NPE really does feel like being trapped in a padded cell at times. I can only imagine what it’d be like in a restricted version.
Meh.
Gem prices might be higher, but gold is easier to get. I seem to have doubled my gold since the gem spike, so my purchasing power remains around the same.
However, various costs remain fixed such as waypoints, gathering tools, or salvaging. Those prices haven’t changed in the longest time and I don’t know anyone who would want them to be more expensive to keep up with inflation. So naturally everyone will get more gold over time. Now before you laugh at WP costs being a drop in the bucket, be aware in the first year or two in this game, we had much QQ over waypoint costs to the point it was making people broke or something while people were arguing over the ethics of using the mists to go back to LA and bypass wp fees.
And I don’t know about anyone else, but I didn’t complain when they’re handing me 2g per daily. That’s an additional 800 gem purchase every 4 months.
Of course, this tends to help the people who make the least gold. Someone who just makes 50s a day and does dailies will see a massive increase in their ability to purchase over time. But if you made 100g a day to begin with you see the gem prices double, it does get frustrating.
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People voting for DBL better show their kittening butts and not queue EB when Anet will switch to these BLs .
101% agreed. I hate it when people wax all poetic about something and it turns out they play on it once a month.
I am willing to make that sacrifice if it means other people are around to share the misery experience.
I mean for what it’s worth, people said they would come back to Alpine, and they did come back to Alpine.
More mastery grinds locked behind questionable activities.
Granted, the mastery progression was pretty good, but the adventures seemed to cause a lot of pain. Actually some of the adventures are fun too, but I find some to be a bit too unintuitive, especially the race ones where the boundaries aren’t really defined so it’s kinda like “where do I go!?”
Basically, there should be many more than required mastery points. Or at least less “filler” masteries. That just made it more annoying to get whatever you needed. I think filler should be at the end, to serve as the frosting for people that like being completionist and leaving the ones like me that just want to get through it alone. \
For example, a mastery that gives you a shiny aura in an area is fine even if it takes forever to grind. A mastery that trivializes an otherwise impossible area (sup poison mastery) is not okay to make a grindfest
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I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
For me personally, because I just got my very first precursor drop ever just a few hours ago. I was always so skeptical that I’d never get a precursor so I never did the research into all the numerous gifts I would need. Sure I could have bought a bunch of gifts for a bunch of different legends “just to have them just in case” but I’d rather keep that bank space open for things that I know I need.
Well that I can understand more. I was only thinking about people who were aiming to get badges because of a legendary. Personally, if I were of that mindset, I’d buy my gift of battle immediately after hitting 500, dropping whatever what I was doing.
That being said, I did get reminded of resentment towards Precursor RNG, because there’s no way to plan it out. Ultimately, despite getting my map compleition notes and the gift of battle still taking place in my bank and also having the maguuma legendary parts I can never get because I simple am too unmotivated to get Central Tyria Mastery any legendary I get will be purchased directly whenever I feel like finding the gold for it— just makes things more simply, you know. Although personally, I’m trying to get the perma bank thing which costs almost as much and the price always slightly increases outside of my reach every single time! I almost had enough and they introduced more shared slots and gg.
Anyhow, I’d like to say that I don’t actually approve of the change, especially since the game automatically selected the next track to be GoB so I can waste my points towards something I’ll never use. It wouldn’t hurt to make these things sellable would it? I was just protesting the point about suddenly losing value on the badges as honestly it’s not the first or last time currency in this game acts like that.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
My personal opinion is there should be a substitute for the gift of battle (maybe a mastery in pve could be done as much), since there are substitutes for pve in WvW via heroics and it could involve those badges.
To answer your question as to why ppl dont stock up gift of battle. Think about why currency page was introduced in the first place. It was meant to clear up clutters, save inventory space and a all-in-one page for all currencies. So.. since you have this currency storage, why would ppl spend their badges on gift of battles and take up space. Likewise to people who have 20k+ dungeon currencies, you dont see them stocking up on potions or any other things but kept them in their currency storage. Using “why dont you use your badges in the first place” as an argument isn’t really justifiable for this change.
The wallet was intended for actual currencies, and as for badges, well, so you didn’t have to fir them in your bank. But Gift of Battle isn’t a currency, it’s a component. Even if you had 10 legendaries to make, it’d be like 1/2 of a bank tab? Maybe a full tab or two if you filled it up with stuff you needed
This is not like bloodstone dust lol.
Gift of battle isnt a currency yea.. but its purchasd using a currency. So why would someone stock up on the gifts if they are not intending to make the legendary yet. I myself only buy them just before i craft it to save space. Why should i compromise my bank tabs for a gift that could be bought with a stored currency with no inventory space usage. Each of my inventory space on my alt is worth at minimum 20-30g, and can go to as high as 200g.
If you can save inventory space with ANET’s implementation of currencies (badge of honor -> gift of battle), why not?
I am not sure how we’re getting 20-30g per slot of inventory space. But in any case, the currencies were taking up entire tabs and more, and if the severity were to the level of t7 mats, I’d understand, but how many legendaries do you really intend to make?
And like I said in my post above, there was a degree of warning. It wasn’t good enough though, and that, maybe something should be done.
I do agree with there being a warning, but more should have been done for such a major change to legendary crafting.
To answer you, i intend to craft all legendaries and i already own 8. And how am i getting 20-30g per inventory space, i have mats overflowering my material storage of 500 per slot. I own 3k mystic coins (thats just bits of it) and thats 150g per stack. My space is important.
And ANET’s implementation of currencies serve its purpose of removing clutters from inventory. If you ever played at launch, currencies are all in inventories. ANET introduced this feature just for this purpose. I am just playing the game as intended by ANET, until struck by this incident.
I was sincerely thinking that if you were aiming for all of that, that a few slots are a drop in the bucket (and more storage expanders should really be considered). I just think it’s not particularly a way to play to be so constrained for space.
And sure, I also think there should be something to owe up due the confusion. Honestly.
And yes I know about currency taking up space. In fact, I bought GoB to compact the badges of old. :S
They could improve the mystic forge interface.
Currently converting karma to gold is possible via forging and actually quite effective, but in terms of time, you could do many better things with your life. Yea, you could make a few hundred gold, but what will it do to your soul (and wrists?) It doesn’t help that the karma armor vendors are very far away from the mystic forge so a conduit is needed unless you want to run back to Lion’s Arch constantly which is already a pain to go to, or your WvW borderlands garrison, but now it doesn’t have a waypoint unless that’s upgraded which can suck depending on time of day.
https://gw2efficiency.com/currencies/karma As you can see, karma’s actually worth quite a bit.
On the other hand, would the better interface make it not as profitable? I don’t know.
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I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
For me personally, because I just got my very first precursor drop ever just a few hours ago. I was always so skeptical that I’d never get a precursor so I never did the research into all the numerous gifts I would need. Sure I could have bought a bunch of gifts for a bunch of different legends “just to have them just in case” but I’d rather keep that bank space open for things that I know I need.
Well that I can understand more. I was only thinking about people who were aiming to get badges because of a legendary. Personally, if I were of that mindset, I’d buy my gift of battle immediately after hitting 500, dropping whatever what I was doing.
That being said, I did get reminded of resentment towards Precursor RNG, because there’s no way to plan it out. Ultimately, despite getting my map compleition notes and the gift of battle still taking place in my bank and also having the maguuma legendary parts I can never get because I simple am too unmotivated to get Central Tyria Mastery any legendary I get will be purchased directly whenever I feel like finding the gold for it— just makes things more simply, you know. Although personally, I’m trying to get the perma bank thing which costs almost as much and the price always slightly increases outside of my reach every single time! I almost had enough and they introduced more shared slots and gg.
Anyhow, I’d like to say that I don’t actually approve of the change, especially since the game automatically selected the next track to be GoB so I can waste my points towards something I’ll never use. It wouldn’t hurt to make these things sellable would it? I was just protesting the point about suddenly losing value on the badges as honestly it’s not the first or last time currency in this game acts like that.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
My personal opinion is there should be a substitute for the gift of battle (maybe a mastery in pve could be done as much), since there are substitutes for pve in WvW via heroics and it could involve those badges.
To answer your question as to why ppl dont stock up gift of battle. Think about why currency page was introduced in the first place. It was meant to clear up clutters, save inventory space and a all-in-one page for all currencies. So.. since you have this currency storage, why would ppl spend their badges on gift of battles and take up space. Likewise to people who have 20k+ dungeon currencies, you dont see them stocking up on potions or any other things but kept them in their currency storage. Using “why dont you use your badges in the first place” as an argument isn’t really justifiable for this change.
The wallet was intended for actual currencies, and as for badges, well, so you didn’t have to fir them in your bank. But Gift of Battle isn’t a currency, it’s a component. Even if you had 10 legendaries to make, it’d be like 1/2 of a bank tab? Maybe a full tab or two if you filled it up with stuff you needed
This is not like bloodstone dust lol.
Gift of battle isnt a currency yea.. but its purchasd using a currency. So why would someone stock up on the gifts if they are not intending to make the legendary yet. I myself only buy them just before i craft it to save space. Why should i compromise my bank tabs for a gift that could be bought with a stored currency with no inventory space usage. Each of my inventory space on my alt is worth at minimum 20-30g, and can go to as high as 200g.
If you can save inventory space with ANET’s implementation of currencies (badge of honor -> gift of battle), why not?
I am not sure how we’re getting 20-30g per slot of inventory space. But in any case, the currencies were taking up entire tabs and more, and if the severity were to the level of t7 mats, I’d understand, but how many legendaries do you really intend to make?
And like I said in my post above, there was a degree of warning. It wasn’t good enough though, and that, maybe something should be done.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
My personal opinion is there should be a substitute for the gift of battle (maybe a mastery in pve could be done as much), since there are substitutes for pve in WvW via heroics and it could involve those badges.
My thoughts…
We have had zero info on legendary armors and it’s being speculated that we will need 6 gifts of battle. So no info to prepare players for 8 months, release final wing and kill off vendor.
So if you’re sitting there with badges like I am waiting for info, it kinda sucks to be in a position where I have 25k badges and now may have to grind out that track 6 times. It’s a lack of options thing and I don’t see why both methods can’t exist.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6122828
We were warned quite a while back. That was pretty much the cue.
Also, once the reward tracks feature exits beta testing, the Gift of Battle legendary crafting component will no longer be available as a vendor purchase and will be earned via its own reward track.
To me that read as, “If you want your gift of battles easy, get it now!”
I mean, I don’t have any plans for a legendary, and that still caught my eye.
Do I think they should have communicated it better? Yea.
However, you should know that Anet has a long history of not liking people “preparing” to get stuff upon release. Think about the replacement of drops of WXP before HoT. There’s numerous examples, and of course the obsession of timegates.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
For me personally, because I just got my very first precursor drop ever just a few hours ago. I was always so skeptical that I’d never get a precursor so I never did the research into all the numerous gifts I would need. Sure I could have bought a bunch of gifts for a bunch of different legends “just to have them just in case” but I’d rather keep that bank space open for things that I know I need.
Well that I can understand more. I was only thinking about people who were aiming to get badges because of a legendary. Personally, if I were of that mindset, I’d buy my gift of battle immediately after hitting 500, dropping whatever what I was doing.
That being said, I did get reminded of resentment towards Precursor RNG, because there’s no way to plan it out. Ultimately, despite getting my map compleition notes and the gift of battle still taking place in my bank and also having the maguuma legendary parts I can never get because I simple am too unmotivated to get Central Tyria Mastery any legendary I get will be purchased directly whenever I feel like finding the gold for it— just makes things more simply, you know. Although personally, I’m trying to get the perma bank thing which costs almost as much and the price always slightly increases outside of my reach every single time! I almost had enough and they introduced more shared slots and gg.
Anyhow, I’d like to say that I don’t actually approve of the change, especially since the game automatically selected the next track to be GoB so I can waste my points towards something I’ll never use. It wouldn’t hurt to make these things sellable would it? I was just protesting the point about suddenly losing value on the badges as honestly it’s not the first or last time currency in this game acts like that.
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
My personal opinion is there should be a substitute for the gift of battle (maybe a mastery in pve could be done as much), since there are substitutes for pve in WvW via heroics and it could involve those badges.
To answer your question as to why ppl dont stock up gift of battle. Think about why currency page was introduced in the first place. It was meant to clear up clutters, save inventory space and a all-in-one page for all currencies. So.. since you have this currency storage, why would ppl spend their badges on gift of battles and take up space. Likewise to people who have 20k+ dungeon currencies, you dont see them stocking up on potions or any other things but kept them in their currency storage. Using “why dont you use your badges in the first place” as an argument isn’t really justifiable for this change.
The wallet was intended for actual currencies, and as for badges, well, so you didn’t have to fir them in your bank. But Gift of Battle isn’t a currency, it’s a component. Even if you had 10 legendaries to make, it’d be like 1/2 of a bank tab? Maybe a full tab or two if you filled it up with stuff you needed
This is not like bloodstone dust lol.
(edited by ArchonWing.9480)
I’ve never made a Legendary before, so am I able to put one together now doing WvW only?
No! Even if you manage to get everything you need for it on WvW only (which can be done) you would still need PvE Map Exploration for them.
@ArchonWing, @CaptainCaveman, the problem is not how to get it. Even in the most extreme case, like Najten, where the playing is very sporadic and short, getting there is a matter of time. We play WvW, we’ll get there eventualy.
The problem is those like Shanks R Us, and me, that already played enough WvW and saved enough badges to get the gift we wanted, but got penalized for managing inventory space by keeping currency “in cash”.Some of us are done playing WvW and wouldn’t like going back to it, some of us even played WvW ONLY for those badges. Doesn’t matter the case, those player (us) feel robbed of their efforts towards the Gift of Battle.
What happened here is clear, there was an intention to change a currency that was very poorly communicated. And that is even for us, that care enough to come here, read patch notes and talk about it. How many more players are only going to figure this out once they get their 500 badges and look for that NPC with no success?
For everyone else, you can convert your badges of honor into Badges of Tribute (http://wiki.guildwars2.com/wiki/Badge_of_Tribute) and sell them on the Black Lion Trading Post for some gold, but the price has been dropping steadly since the update, so you might want to consider your options: https://gw2efficiency.com/currencies/badges-of-honor
I understand it’s not a matter of difficulty or even time, but the problem I have here is that you weren’t buying the gift of battle outright due to inventory management issues. Currency in this game, in particular any that are not gold have gone through many changes, and it’s generally worth the few slots on such a large expenditure. Keeping anything as currency as opposed to the actual item is risky. The game has always been updated to keep up with its current state; that’s why dailies were increased to 2 gold because the old rewards could not keep up. Badges, on the other hand, have been constantly devalued to the point where monetizing them is a waste of time and it’s clear why 500 badges isn’t the same as it was back then. That’s also why the commander tag went from 100 to 300g, as 100 gold back then meant a lot more.
There was a little less than 2 months notice as well, though I will admit that they need to really post info maybe in the game’s launcher or something.
It seems to me though, there should be a substitute for the Gift of Battle much like heroics are a pve substitute.
(edited by ArchonWing.9480)
I think this is a questionable change, but on the other hand I am wondering why people didn’t use their “thousands of badges” to get what they needed especially since badges have little other use than that one daily. It makes sense if you feel you can’t grind badges to get it, but otherwise with preexisting badges? With badges becoming an increasingly devalued currency and also found via achievement chests, I think it would only be practical to buy it in case.
I have an unused Gift of Battle from years ago, because I think they announced some changes to badges even though I haven’t bothered making a legendary.
My personal opinion is there should be a substitute for the gift of battle (maybe a mastery in pve could be done as much), since there are substitutes for pve in WvW via heroics and it could involve those badges.
(edited by ArchonWing.9480)
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