for there you have been and there you will long to return.
for there you have been and there you will long to return.
I think the Player Character has eaten too many mushrooms.
for there you have been and there you will long to return.
Hmm!
It is a personal subject of annoyance regarding the specifics of language. The biggest example would be of the uncertain pronoun. Like I would write, “If a person saw a hundred dollar on the floor, [he] [she] [it] [they] would pick it up.” But they is grammatically incorrect. Other languages seem to have a neutral word for it and attempts to introduce a neutral word sound so horrific that I’d rather not bother. I end up using “one” which makes me sound pretentious but whatever.
And the whole -ess thing. Essentially, it assumes male by default, such as steward to stewardess and a bunch of words where knowing their gender is a rather pointless thing.
https://en.wiktionary.org/wiki/-ess
This suffix tends to be regarded as sexist and as such is starting to fall into disuse; a single, gender-neutral term is preferred by some even though it is a less specific term.
Glenda Jackson is a famous actor.
Glenda Jackson is a famous actress. More specific language signaling that Glenda is a female.
So it is a subject of frustration. Now, I don’t really want to do the tumblr thing and remove all instances to differentiate people. I mean certainly, prince and princess have very different images in one’s head and these things are very useful in terms of literary use. They’ve also carried many meanings symbolically and it would be foolish to ignore them. And as borgs.6103 has pointed out, it is in specific reference to that tale.
But on the other hand, as suggested through the wikitionary link, a lot of the female suffixes where they don’t belong are growing out of use. Given Arenanet’s policies have been really sensitive to these issues maybe that was intentional. Emperor and Empress don’t seem to have the same difference to me as King or Queen would.
Then again, you could argue that since you do pick your characters gender (and can change it too!) that some extra differentiation adds more polish to the game.
tl;dr blame the language
for there you have been and there you will long to return.
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Hmm, been standing still for 7 minutes, and no decay yet. Just killed some guards a while back.
EDIT: 2nd chest and got outnumbered chest as well. Now I’m losing participation.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I said it on multiple threads many times. Be careful what you wish for. Everyone was so worried about what other people were gaining that they couldn’t stand it and cried. The result? Well, I think you know…
Legit players get the hammer while abusers keep on finding new ways to abuse. Thank you everyone!
Yea, that’s something I’ve been pointing out that has been constantly happening throughout this game’s history. Just because there are some abusers doesn’t mean everyone should get punished. And then everyone gets nothing.
We need to ditch the malignant sentiment of eternal envy that dominates PvE general topics. Nobody should care that some pvers come and get a few extra chests when they could be afk farming somewhere else for more.
for there you have been and there you will long to return.
Good skirmish chest changes.
Decay tick is rather excessive.
EDIT: OR maybe not…
for there you have been and there you will long to return.
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I don’t mind the crafting but it requires time gated materials which makes little sense when we are timegated by tickets already. This makes it more tedious than it needs to be. If it could at least provide a advantage over crafting normally that would be good.
They should also reduce the crafting requirement to 450 and also provide crafting xp to help people max it out. Making people spend hundreds of gold, not excluding the actual materials after they earned the tickets is a bit much.
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I don’t really see why it should be uncapped. No other AP source lets you farm it indefinitely, and it’s weighed as 100x (literally) over a lot of harder achievements.
I mean you could kill 250,000 people in WvW for 51 AP, or do 5 sets of dailies for the same? So I think it’s worth way more than it should be to begin with and I am fine with the current implementation; wouldn’t be too peeved if they made it 20k in the next expansion or something though.
I’m almost done myself, maybe I’ll actually go after some fixed ones if I actually want AP.
Oh btw, what would you people think if dailies were uncapped, but were only worth 3 point per day? That would still make them of disproportionate value.
The way I remember it, people were OCD because there were like a dozen dailies worth 1 point each and they felt like they had to do them all. Because such compulsion isn’t really healthy, they made it so you got basically the inflated value of doing most of the dailies for 1 point each (10 points) if you did only 3. So the value is already inflated, because it is the equivalent of putting in less than a third of the effort that people had to deal with back then for 10 points.
for there you have been and there you will long to return.
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If you can’t kill trash mobs by the time people appear, then it’s obviously a failure.
for there you have been and there you will long to return.
so then the moral is to just take a bunch of defensive stats, and tag things and then escape. 100% don’t play risky and definitely always have tons of vit + tough. Ok got it. Also whether or not its feasible for them to change it is a different subject.
If you care about maximizing your personal loot, and not winning fights, sure. But it’s more like if you can’t contribute to the fight in offensive stats, then don’t use them.
There have been a number of fights where I died (for shame!) but the group won the fight, and I still got most of the bags since I respawned immediately.
All that angst over a few spikes and a dozen HL bags.
for there you have been and there you will long to return.
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That’s not a bad idea.
Pugmanding is like herding sheep, and WPing, especially to another map can be pretty frustrating as many people do not pay attention or even comprehend there’s other maps. I know there are many commanders that would prefer all commands be voiced based because typemanding aka having to interact with chat is very annoying.
And of course, needing the WP in the first place often involves time sensitive matters. Many commanders often walk if it’s a little further away as opposed to WP due to these issues.
If you are fortunate, and have gracious lieutenants, this isn’t an issue. But that’s not always the case.
for there you have been and there you will long to return.
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Well, you defintely shouldn’t rely on anything, but there are so many other things that will bust first. Important data should be held on multiple sources.
for there you have been and there you will long to return.
You can just reinstall windows on a new SSD then. I only keep programs and Windows, so I don’t really lose anything but time.
It makes no sense to buy an SSD and not use it. Everything dies. If anything, SSDs are probably actually sturdier than their constantly spinning HDD counterparts which are known to fail. Hell, I remember buying a HDD at Frys and they flat out told me 1/4 of their drives are bad. That was back then though.
for there you have been and there you will long to return.
Note that clockspeed (ghz) is not everything. It’s only good for comparing CPUs of the same kind. It’s like comparing apples and oranges otherwise.
One thing not mentioned here is installing GW2 on an SSD drive. (I still don’t trust them for my boot drive, but all my games are installed on one.)
You’re afraid it’s going to be too fast? :p
I’ve used my Samsung 830 Pro for like 5 years now (boot + main gaming drive) and another Plextor SSD as secondary data drive. Techpowerup endurance tested the Samsung 850 Pro which Samsung guarantee 150 TB data written on… It finally died some week ago at 9100 TB, lol.
Every drive gonna die sooner or later but I honestly dont see an issue if your main drive is a decent quality one.
Back when SSDs came out, the writes would kill the drive over time. (They were also so puny, like 32 GB or something which was so little) Newer SSDs are much more sturdy than that and it is likely that the rest of the computer will die first.
But in any case, it’s not a good idea to preserve something by…. not using it.
Granted, I only have programs on the SSD…. so even if it dies, it’s not really that big of a loss.
for there you have been and there you will long to return.
We’re talking about thousands of clicks and clutter. It’s at the very least, unsightly and at worse a hinderance, since if you switch maps, some chests get forced in your inventory.
It is a problem even on my toons with over 100 free spaces (not inventory slots, free inventory slots)
I think at the very least we need a way to quickly deal with tomes of knowledge and minor sigils.
for there you have been and there you will long to return.
So….. Let me get this straight…..
You’re essentially running a PvE build, and not moving with the tag, laying there dead, and complaining about missing out on 3 spikes and blue shoulderpads?
+99
The majority of wvw rewards DO NOT come from bags but from reward tracks and now the pip rewards. 250 loot bags is still only ~12 gold.
Being too lazy to WP is a plague in both PvE and WvW. The useless carcass gets in the way of ressing people that are downed and also puts people who don’t know any better about ressing down vs defeated in danger of getting killed themselves. Therefore that behavior may be permitted, but certainly not encouraged. Rightfully so. People like that who try to justify that need to GTFO of the game, so tolerance is already beyond our responsibility.
so apparently nobody dies in wvw or zerg fights according to you, and certainly not players with offensive stats as opposed to defensive. The same offensive stats which causes this situation of bags to drop on the ground when you die, BEFORE you can access your map and way point.
So apparently the solution is to never die (not going to happen) or just run full nomads and stay on the tag…. got it.
Uhh, what I said has nothing to do about never dying.
People that die can wp asap and get their bags still….
Only people that lay dead after dying have this problem.
And yea, go full nomads and stay on tag if that works.
for there you have been and there you will long to return.
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Well, it does use more than one core, just one thread does most of the heavy lifting. Otherwise you’d see dual cores beating quad cores but that just doesn’t happen.
for there you have been and there you will long to return.
So….. Let me get this straight…..
You’re essentially running a PvE build, and not moving with the tag, laying there dead, and complaining about missing out on 3 spikes and blue shoulderpads?
+99
The majority of wvw rewards DO NOT come from bags but from reward tracks and now the pip rewards. 250 loot bags is still only ~12 gold.
Being too lazy to WP is a plague in both PvE and WvW. The useless carcass gets in the way of ressing people that are downed and also puts people who don’t know any better about ressing down vs defeated in danger of getting killed themselves. Therefore that behavior may be permitted, but certainly not encouraged. Rightfully so. People like that who try to justify that need to GTFO of the game, so tolerance is already beyond our responsibility.
for there you have been and there you will long to return.
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Not sure what’s the problem. That’s why you immediately respawn instead of lying there being useless.
You could also try not dying too.
for there you have been and there you will long to return.
Turn down character model limits.
There is nothing else you can really do. It’s an issue with the game engine itself. All those boons and crap just overwhelm what the game can handle. Ping is also not computer related.
You wouldn’t really have anything to gain from upgrading right now, honestly. The best choice for this game would be the i5 7600k, but it is hard to recommend that with R5 Ryzen alternatives, and I would tell people to get the 1600/1600x from scratch due to the fact that will help more for other games in the future unless they played only Gw2 for eternity.
However, since you already have an i7-4790, there is little to be gained from upgrading without wasting a whole heap of money. CPUs simply have not improved that much over the years.
All you can really do is get an overclockable (k) one, but that requires a new motherboard, and if you want the 7600k, entirely new ram at which point you’re building a new computer. A lot of effort for what may amount to 10 fps in a single game for 400 bucks. And you’d also go down to an i5 and lose things. If you want the i7, that’s $100 more.
I’d wait a year or two down the line for stronger chips. There’s just nothing in the market for you.
tl;dr Performance in Gw2 plateaus really fast because single core performance is mostly all it cares about and CPU makers have not really improved that for a long time. Thus, you essentially reach it by having a quad core and graphics card from the past few years , at which point only overclocking sees a bit more benefit. If you have a complete potato, then upgrading will help. If you don’t, then upgrades see marginal performance and then you get halted by game engine limitations. That’s just how games based on old technologies are— they just can’t use new hardware to its fullest.
tl;dr tl;dr Save your money.
for there you have been and there you will long to return.
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You get credit for killing anything that’s not a neutral. Even if you lose, you can just kill guards. I mean, I got 50% of level 1 by getting a single kill.
If you tag someone and die, you’ll still get credit if someone else kills them.
Hence the bizarre tactic of finding 2 opposing groups and trying to tag them.
Go around killing guards. When someone takes the objective in the future, you still get credit…
You’ve never been on an outnumerbered server have you? You can’t kill guards if there are 40 people waiting to kill you at every camp and every tower.
I have. This morning. We were driven into spawn. For about 15 minutes I got a total of 2 kills. (1from pulling someone into spawn lol). It got better after a while due to attrition.
Honestly I don’t get why people complain about spawn camp. In other games people kill you just as you respawn. That is why it is unfair. Here, you can abuse the invul as well as multiple exits.
Post a screenshot of the enemy servers camping all exits across all 4 maps, and maybe I will consider.
for there you have been and there you will long to return.
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You get credit for killing anything that’s not a neutral. Even if you lose, you can just kill guards. I mean, I got 50% of level 1 by getting a single kill.
If you tag someone and die, you’ll still get credit if someone else kills them.
Hence the bizarre tactic of finding 2 opposing groups and trying to tag them.
Go around killing guards. When someone takes the objective in the future, you still get credit…
for there you have been and there you will long to return.
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The DH pull has some of the weirdest physics in the game.
Basically, pulling people if you aren’t level with them has some weird effects, including sending them in the air.
for there you have been and there you will long to return.
Keep if…..
You will need them for future projects. Ascended gear requires lots of t2-t5.
You believe they will get more expensive.
The sell price is too low and it is a waste of effort.
Sell if
You need gold now.
You think it will lose value.
Your run out of space and don’t want to manage them.
If none of the above, do whatever.
for there you have been and there you will long to return.
I have only been playing 10 hours a week recently, and receive about 20-25 levels. More if I use a booster.
for there you have been and there you will long to return.
They did not get “thousands of tickets”. They were introduced in season 2.
At most it was 1400, and that’s equivalent to 8-9 weeks of tickets now. Season 2 lasted for 9 weeks, and season 3 lasted for 4 weeks, for a total of 13 weeks. So it’s really not that much of a headstart even assuming optimal conditions and also required people to put in the same effort if not more….
New players can just log in and receive almost the same amount of tickets just by playing every week (175 vs 200 per week you got in s3), and not having to wait for a tournament. It is much better this way….
Anet isn’t stupid. It really is almost the same thing but always available.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
As a self-professed animal lover, you have to understand that cats are intelligent creatures. They’re curious about the world around them, and their own bodies. Kittens (and many other kinds of life on earth) tend to discover these kinds of things through play with their peers.
Get a couple of kittens of your own – you’ll notice they do the same thing!
TL;DL: They aren’t fighting for bloodsport. They’re fighting for fun, exercise and hunting training.
This is a game. We don’t need to understand how real cats do things or get some for ourselves.
And it really shows….
You can’t have it both ways. Either they’re pixels in a video game world with different standards, and placing our standards on them is foolish. Or something is appalling by real world standards, in which case you should know what you’re talking about.
Making a big deal over a video game thing, and then going back to say “it’s a game”, doesn’t work because you just reduced your point to its logical conclusion: You’re making a big deal over nothing.
So if you say, the actual behavior of actual cats doesn’t matter, then what does? In-series canon information?
No, I’m saying that I can be irritated by something in my “Home” instance whether it is realistic or not.
Which is an empty argument. People can be irritated for any reason. Whether or not that irritation should be catered to depends on how rational it is. Maybe the color red offends me. Do I get the right to demand resources to get rid of red in the game?f there way to be as inclusive as they can. Well, guess it truly is impossible sometimes.
If you don’t want to have a logical discussion, just say so.
Oh, I do. It’s just that I haven’t seen any to argue with. Like I said in the part you cut out, usually you need some actual frame of reference over an emotional reaction— inherently illogical without.
I’m not suggesting that these cats be removed from the game. People have no way of knowing beforehand that these cats would behave in this manner unless they do some research. Even the wiki doesn’t say how bad the fighting is. From reading the wiki one might think that it WOULD be normal cat play fighting, not knocking each other across the room with loud impact sounds.
Let me get this straight. Knowing what you’re talking about is irrelevant to a discussion, because 10 minutes of googling isn’t convenient?
My comment that people don’t know beforehand is about a person feeding a cat without understanding how it will behave in their Home Instance. Not about having a discussion.
My suggestion is that I would like a means of controlling MY Home Instance. Not just for this reason but also because it is MY Home Instance so it would be nice to be able to control it in various ways.
And this is a game played by US and home instances don’t just apply to YOU. If you want people with limited resources to cater specifically to you, you need a very strong argument.
What if I say, well, you brought back a bunch of cats of your own volition, and you shouldn’t have a right to dictate what they do in that manner? I think you’re abusing them. I don’t think this option should exist at all. Then Anet would have even more trouble.
I’m not trying to dictate what the cats do, not sure where you got the idea that I was.. My suggestion was to have toggles to be able to choose which options are active or not in the Home Instance.
Not allowing the cats to engage in behavior they usually do because of what you want isn’t?
Also, please don’t backpedal. First off this topic is about fighting cats. You claim that you’re not talking about cats and your argument is about customizing home instances yet you are dismissing people talking about cats…. and customizing home instances wasn’t even the topic of discussion.
How do you explain this:
As a self-professed animal lover, you have to understand that cats are intelligent creatures. They’re curious about the world around them, and their own bodies. Kittens (and many other kinds of life on earth) tend to discover these kinds of things through play with their peers.
Get a couple of kittens of your own – you’ll notice they do the same thing!
TL;DL: They aren’t fighting for bloodsport. They’re fighting for fun, exercise and hunting training.
This is a game. We don’t need to understand how real cats do things or get some for ourselves.
If your argument was really just about home instance customization, there would have no need to post something like that and we wouldn’t even be having this conversation.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
As a self-professed animal lover, you have to understand that cats are intelligent creatures. They’re curious about the world around them, and their own bodies. Kittens (and many other kinds of life on earth) tend to discover these kinds of things through play with their peers.
Get a couple of kittens of your own – you’ll notice they do the same thing!
TL;DL: They aren’t fighting for bloodsport. They’re fighting for fun, exercise and hunting training.
This is a game. We don’t need to understand how real cats do things or get some for ourselves.
And it really shows….
You can’t have it both ways. Either they’re pixels in a video game world with different standards, and placing our standards on them is foolish. Or something is appalling by real world standards, in which case you should know what you’re talking about.
Making a big deal over a video game thing, and then going back to say “it’s a game”, doesn’t work because you just reduced your point to its logical conclusion: You’re making a big deal over nothing.
So if you say, the actual behavior of actual cats doesn’t matter, then what does? In-series canon information?
No, I’m saying that I can be irritated by something in my “Home” instance whether it is realistic or not.
Which is an empty argument. People can be irritated for any reason. Whether or not that irritation should be catered to depends on how rational it is. Maybe the color red offends me. Do I get the right to demand resources to get rid of red in the game?f there way to be as inclusive as they can. Well, guess it truly is impossible sometimes.
If you don’t want to have a logical discussion, just say so.
Oh, I do. It’s just that I haven’t seen any to argue with. Like I said in the part you cut out, usually you need some actual frame of reference over an emotional reaction— inherently illogical without.
I’m not suggesting that these cats be removed from the game. People have no way of knowing beforehand that these cats would behave in this manner unless they do some research. Even the wiki doesn’t say how bad the fighting is. From reading the wiki one might think that it WOULD be normal cat play fighting, not knocking each other across the room with loud impact sounds.
Let me get this straight. Knowing what you’re talking about is irrelevant to a discussion, because 10 minutes of googling isn’t convenient?
Look, we’re not talking about writing a research paper here. Personal experience, or consulting people with real world experience here. It’s also find to not know something. But when people with real world experience interject and you ignore this information with no logical refutation, then it’s clear you’re not here to have a “logical discussion”. It’s in fact, anti-intellectualism at its finest.
Why is it so hard to admit that you don’t know something and you could stand to learn something new? I understand that’s the culture of the internet, but still.
My suggestion is that I would like a means of controlling MY Home Instance. Not just for this reason but also because it is MY Home Instance so it would be nice to be able to control it in various ways.
And this is a game played by US and home instances don’t just apply to YOU. If you want people with limited resources to cater specifically to you, you need a very strong argument.
What if I say, well, you brought back a bunch of cats of your own volition; nobody forced you to put them there. You shouldn’t have a right to dictate what they do in that manner? I think you’re abusing them. I don’t think this option should exist at all. Then Anet would have even more trouble.
It is fine to argue for home instance customization, sure. But on these grounds, and especially when you toss other people’s knowledge out of the window doesn’t make for good discussion.
for there you have been and there you will long to return.
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In some situations people will demand everyone form up a blob; sometimes it’s the only way to handle an opposing blob if you lack warm bodies. Though there are other times when those 3 folks taking a camp are too dank and require a blob to take them out.
for there you have been and there you will long to return.
As a self-professed animal lover, you have to understand that cats are intelligent creatures. They’re curious about the world around them, and their own bodies. Kittens (and many other kinds of life on earth) tend to discover these kinds of things through play with their peers.
Get a couple of kittens of your own – you’ll notice they do the same thing!
TL;DL: They aren’t fighting for bloodsport. They’re fighting for fun, exercise and hunting training.
This is a game. We don’t need to understand how real cats do things or get some for ourselves.
And it really shows….
You can’t have it both ways. Either they’re pixels in a video game world with different standards, and placing our standards on them is foolish. Or something is appalling by real world standards, in which case you should know what you’re talking about.
Making a big deal over a video game thing, and then going back to say “it’s a game”, doesn’t work because you just reduced your point to its logical conclusion: You’re making a big deal over nothing.
So if you say, the actual behavior of actual cats doesn’t matter, then what does? In-series canon information?
No, I’m saying that I can be irritated by something in my “Home” instance whether it is realistic or not.
Which is an empty argument. People can be irritated for any reason. Whether or not that irritation should be catered to depends on how rational it is. Maybe the color red offends me. Do I get the right to demand resources to get rid of red in the game? Maybe they should give me an option to demand that “Bleeding” should be removed because the idea of blood terrifies me. Hell, I think that’s more rational what we have here.
And all we have here is an irrational sentiment that cats play fighting is somehow abhorrent without any kind of moral, naturalistic, or philosophical standard. If an argument only works on your own head, independent of reality, I don’t see why anyone should pay it any heed.
I don’t want to be too tough on people. But the road to hell is paved with good intentions. It is good one cares about animal rights. But a lack of understanding of said animals can do more hurt than harm. This is why they tell you not to feed wild animals. It is why people are here to correct these misunderstandings— it’s called respect. Respect animals not just for existing, but also because they have much more of their own will and wit than most people give them credit for. It’s human arrogance to think they’re the only ones capable of intelligence (Also, the case against superior human intelligence is evident by watching people cross the street.)
This game is already incredibly politically correct. And that’s not a slight against itl I think it’s worthy of respect because it shows they have gone out of there way to be as inclusive as they can. Well, guess it truly is impossible sometimes.
for there you have been and there you will long to return.
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They are not. It is the easiest way to get them.
All 5 maps give you unbound magic, and the trinkets are more or less similar so it more or less comes from just playing the maps.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
As a self-professed animal lover, you have to understand that cats are intelligent creatures. They’re curious about the world around them, and their own bodies. Kittens (and many other kinds of life on earth) tend to discover these kinds of things through play with their peers.
Get a couple of kittens of your own – you’ll notice they do the same thing!
TL;DL: They aren’t fighting for bloodsport. They’re fighting for fun, exercise and hunting training.
This is a game. We don’t need to understand how real cats do things or get some for ourselves.
And it really shows….
You can’t have it both ways. Either they’re pixels in a video game world with different standards, and placing our standards on them is foolish. Or something is appalling by real world standards, in which case you should know what you’re talking about.
Making a big deal over a video game thing, and then going back to say “it’s a game”, doesn’t work because you just reduced your point to its logical conclusion: You’re making a big deal over nothing.
So if you say, the actual behavior of actual cats doesn’t matter, then what does? In-series canon information?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
It appears OP has not really dealt with cats in real life. Unless you have an allergy, you’re missing out. There’s generally a huge difference between a cat that is playing with something and a cat that wants to kill something. If it’s angry, it’ll definitely make sure you’ll know.
I mean why are these things so nimble? Because they developed these skills early in life, as well as learning to you know, NOT, hurt each other through play. You would do your kittens a disservice otherwise.
for there you have been and there you will long to return.
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Well, Mesmers that take portal and veil suffer a pretty huge hit to their survival. Utility slots are pretty precious and you can’t really replace it anywhere. Granted, they get even less credit for stuff.
I’d also argue that that extra bit of damage may not seem like much, but 5-10 people making a similar choice, would. I mean a lot of trains does basically wear people down by hitting with a ton of wet noodles focused in an area.
On a fundamental level though, the whole tag and bag thing is a bit lame in gw2 and results in 11111’ism. That I could agree with. A while back I suggested instead of individuals and NPCs dropping loot, that it’d be delivered as some kind of package, ie. player killed near you would be its own reward track, or added to a current pip rewards system. But then I guess a lot of people like the feel of getting bags from fights.
It might also be worth it to simply just to reduce the requirement to merely hitting at all. I honestly don’t think that hurts anyone, even though I feel it’s already like that.
for there you have been and there you will long to return.
If allies never get hurt then there’s no need for healers. But that’s an unrealistic scenario, even when fighting a keep lord and no enemies, you have randoms going down.
Forcing the healers getting some power in order to tag the enemies is stupid. All the workaround doing some damages would also hurt the efficiency of healing. Anet could really do better here, unless they care less about healing roles, which is probably true.
Why is it stupid? That’s the whole point of stat selection. You give up stats for something else. You don’t see people complaining that they have to take defensive stats which lowers their damage because then they’ll die and they also can’t tag many enemies.
Also healing power is a single stat. All the stats with healing as primary (cleric, magi, and apothecary) also have an offensive stat. So damage, and healing are not exclusive; not that you need it anyways to get tag credit.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
A single hit from a staff guard spam 1 skill will tag enemies which you can mindlessly spam and hit most of the enemy zerg- the loot bags just overflow your bags really quickly.
Compared to ele, where you will struggle comparatively to attain 1/3 of the loot. Lots of ele skills won’t earn you a tag on multiple enemies.
Even my necro can’t tag as many as a spam 1 guard.
Conclusion: don’t play staff ele if you want max loot bags.
Loot stick is supreme yes, but 1/3 or even half is sheer hyperbole.
Staff ele can tag enemies further away, before guards get in range, or even before you push.
Unless you camp earth, you have multihit attacks.
It’s honestly not very hard. If you really can’t do it, then simply camp water 90% of the time, alternate between 1 and 2 and only go into air for static field/OL air. Throw in a sigil of fire and take maintenance oil.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
^ That’s good advice. Cuts down greatly to craft rabid/soldier/something.
for there you have been and there you will long to return.
We should also remove gold too. After all, veterans with tens of thousands of gold can buy whatever they want too.
Look, it wasn’t just handed to them. They did something to get it. You can also do something not much harder to get it too.
for there you have been and there you will long to return.
Use a free characater slot, make a level 50’ish character to open bags.
for there you have been and there you will long to return.
Targeting. Also not every squad is a blob.
Also you don’t often know what randoms are running. It is often doing more harm than help to micromanage based on assumptions and hope.
for there you have been and there you will long to return.
I have never, ever loaded in and got killed before a map starts and have played on computers that take several minutes to load. You usually do not exist on the map until you load in.
This would take some real lag.
for there you have been and there you will long to return.
Actually if you lay dead (not downed, but defeated), you are hurting the fight, because people may accidentally select you over a downed (not dying) ally that is still contributing to the fight. You also run the risk of people that don’t know any better that hard ressing takes longer, putting themselves in danger and getting themselves killed because they were being considerate! Yes, they can manually select, but you’re still making it hard for them. WP back.
I think it should be like in WvW where you can’t res dead people in combat (and should remove the option as well as that gets annoyed).
And yes, picking where to die is a good skill too. ie, thieves and eles can reposition themselves so that even if they die, it’s out of the fight.
for there you have been and there you will long to return.
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Food can reduce condi duration on you by 20%. Rune of hoelbrak, melandru, resistance, antitoxin, and nature’s bounty can reduce condition duration by 20, 25, 15, 24 and 15% respectively. That’s 35-45% condition damage reduction if you never use a cleanse. There are traits that reduce cripple/chill/immob by 25, 33 or 66% or just remove them outright. While not DoTs, these help ensure that your cleanses actually clear the damaging ones. At best, food reduces power damage by 10%. At best, rune of the scrapper has a conditional 7% power damage reduction. So should condi players complain that runes/food defend too well against conditions while runes/food don’t defend as well vs power damage?
Condition Duration reduction is not the same as Condition Damage Reduction. That mitigation stat is very effective against soft CCs yes, but most damaging condi stacks do enough damage that they kill people before the stacks wear out, ie nobody runs around with stacks of condis for 20 seconds with no cleanse before they die.
And even assuming this is straight damage reduction, there is also + condi food to cancel it out. Is there a food that increases direct damage by 20%?
As for direct damage reduction , there is mussels gnashblade.
I would argue that the anti-condi things such as melandru runes and poultry soup have just not been kept up to date, as they were designed before condi spam was as common. (well, it was always common, more so)
I think it makes more sense for more traits or items or equipment to actually reduce condition damage as well as capping stacks of condis, as the cap was removed for pve reasons for bosses that have billions of health. We can keep TB/Dire as well.
Now, you might ask, well, "I don’t inflict 40 stacks of anything, so I’ll melt people anyways’. Which is fine. This is more of an issue of scaling, not to help people that don’t bring condi clears.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Elixir S has the disadvantage of locking you out of your skills, and previously applied condis still hurt you. It’s actually not that great fighting against condi heavy groups (or even people)
Sometimes Auto-S actually can get you killed.
Guardian invul has a very long cooldown. The blocks can be nullified in a single hit, with the exception of the barriers they put up which is annoying. The one that faces forward can be countered just by going behind them.
Warriors are the most annoying due to their passive healing and auto-endure pain at 50%. Though note Endure Pain is not a true invul. All CC/Condis work unless they blow another slot on resistance, in which case the benny hill music plays for a bit and then stuff resumes as usual.
Note that these classes have to make concessions if they want all these things, stay mobile, and be able to kill you. Because that’s balance. You generally don’t have a build that can evade damage constantly, be mobile, do tons of damage, and be hard to kill because only a completely incompetent balance team would allow such a thing to happen.
Rest assured, WvW doesn’t have an incompetent balance team. You can’t be incompetent if you don’t exist after all.
Oh wait, I guess you have a point.
But think about it like this. Without these things there is no way to stop a determined attack on you by 10 people, much less 50. Now sure, you shouldn’t be able to fight 10 people, but it wouldn’t be very fun to instantly blow up before you can leave, and during HoT we had the “pirate ship” meta where people engaged in staring contests on who would get bored and push first.
Is it balance? No. Is it even well thought out? No. But it does work, as WvW is effectively in a state of anarchy.
for there you have been and there you will long to return.
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Well, a blast finisher is good and the ice spike CD is sorta annoying, but doesn’t really affect matters in the long run.
You can get more frost aura!
As for static field, that’s why you cast it on them, so they don’t get to react to it. You can only hit 10 anyways. I think it’s kind of a dumb nerf, especially when they wrote that they were trying to increase the effectiveness of it.
for there you have been and there you will long to return.
Well druids can bring their own stab too a bit better than necros and revs. But that is sort of a reason to have them lower on the priority list.
Actually stab on druids and rangers is the worst in game: 1 second cast in 75 seconds CD for 5 stacks .
Reapers are in much better situation (still not at the level of a guard or warrior which IMO doesn’t make sense as they should have easier access to it at least in shroud) than druids or rangers. Rangers seem better because they fill they utility bar with stun breaks because of such of lack of stab.
Either case although i main druid i have to agree with the commanders which kick druids or rangers (and by extension thiefs or engies).
Well there’s also that signet (also long cooldown). Necros do have more stability options, but 2 of them require DS and the third requires a conditional (chilled to the bone). Also, transformation elites, but those come with the own set of issues.
And what about Revs? They got that brick road that requires dwarf stance and that nerfed to hell minor trait.
Of course, reapers/herald are still better in zerg fights no doubt.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Easy with staff. Sorta harder with other weapons. I imagine it’d be hard with full minstel/ nomads, but adding some cleric/celestial gear would be much easier. And a sharpening stone.
Fortunately, either water/lightning skills on dagger or staff tends to hit quite a bit. Another unintuitive way is to get fire/earth aura on yourself. It doesn’t matter if you do crap damage if you just reflect shots back at them eh? So Feel the Burn/Aftershock are good things to go on the bar (don’t need to fit all of them)
You don’t really need that much damage to get credit. If you heal people, part of their damage contribution goes to you, but you still have to hit the enemies involved.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Well druids can bring their own stab too a bit better than necros and revs. But that is sort of a reason to have them lower on the priority list.
for there you have been and there you will long to return.
Very hard answer. For items like this, the prices are literally pulled out of people’s uhhh….
I would do 250 and forget for a few months.
In reality losing the listing fee isn’t that bad here. Just 12.5g. Just don’t ’ relist serval times
At a certain point (maybe a year from now) I may relist it and finally just take it for myself.
There are very few things that remain unsold for me. The gold loss sucks, but is inconsequential compared to the gold you make by waiting a bit more most of the time.
Can’t win without taking a few bumps.
for there you have been and there you will long to return.
I never actually said getting killed was the reason though. Retaliation is more common than stability and thus harder to counter. I wanted to point out that it would be hard to hit them when they don’t have it.
It is being compared to alternatives with half the cooldown, and also affects your party. It is also safe.
Besides, we are talking about a clusterbomb build.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)