for there you have been and there you will long to return.
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It’s the new way that games are going, only requiring you to purchase the latest version. It’s ultimately the best choice for an aging game.
Vets already have had access to achievements that will never be accessible again, and any number of items that have become much more difficult to get (read: mystic forge weapons), as well as free unlocks of living story. Conversely, a new player would have to pay gems or money to unlock the past 2 seasons of living story, several zones, and also not have had the benefit of the snowball effect of so called “old money” and Daily Rewards. I’d make a strong claim that previous economic imbalances have favored older players.
As someone that started a few days after release, the best way to show appreciation to me is to maintain the game and continue to make improvements so it runs as smoothly as possible as well as listening to concerns.
Also, I’m pretty sure one did get a free character slot for HoT, if they pre-ordered and owned the core game. I never paid for my 9th slot, nor did I buy any of the deluxe editions.
https://www.guildwars2.com/en/news/pre-purchase-community-address/
For all players who registered the core Guild Wars 2® game prior to January 23, 2015 and who upgrade their account by prepurchasing and registering any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns‘ launch, we will add one additional character slot to your Guild Wars 2 account.
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That’s a lot lower than I thought it would be. I feel like the most common one I see is 181 (well soon it will be 186)
Well, according to the gw2efficiency link the median for 2000-4000h is 157 and 4000+ is 178.
That doesn’t sound too off and some may not just do that much pve. But then again, I would also assume that people that would spend the time to bother registering on the site have invested a bit more effort into the game.
I have 163 with about 6k hours. Also only have 31 Tyria points, lol. (Bottom 10% considering time played). Though I guess I have 5 more maguuma mastery levels once this level bar fills.
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dont bring the leather into discussion… we face dark times…
What have I done…?!
Just a flesh wound shows us some good ways to get geared without beggaring ourselves. Tried that on my last 80, playing in lvl76-lvl78 exotics, didn’t notice any difference, YMMV.
Someone in a previous thread about the price of exotics suggested ‘not-quite-level-80’ gear as a cheap alternative for a new char. (Was that you?). I recently leveled a new guardian to 80 and tried 78 level gear. I use nourishments to add a few points and for general PvE I don’t notice a difference and it was very cheap, less than a gold apiece.
That would be me.
This was back when I didn’t even have access to guild missions because I was never on at the right times so I used exotic earrings and rare rings because I thought exotic rings were terrible value. (they still are).
That was for like, my first 3 characters. The ones after that and before easy tomes simply salvaged linen/wool/cotton as it was the thing at that point and gearing was never an issue ever since so I either bought exotic named armor or badge gear.
There was a lot of karma armor too at the time, but I think it’s gotten a bit dated, so I think they may want to consider the new HoT for karma exotics.
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I know you can center the confirm button, but it doesn’t change the number of clicks needed. I’m also aware of ahk scripts, but that’s also besides the point.
It’s a lesson they’ll learn eventually. They did with luck and savage all, after all.
Should give it a look I guess. I think this is the first map to really require masteries.
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And go through hundreds of confirmation prompts….
If they have a salvage or comsume all, I don’ think there woild be a problem.
Considering 250 would just purchase a single item, it is not really something that material storage would make a big difference on. I have 750 for storage, and it’s filling up.
What are you waiting for, just spend the berries/rubies/shards…
I don’t have enough unbound magic….
Yes, I remember that farming the required berries etc. was faster than collecting enough Unbound Magic. My solution was to stop farming berries and doing events instead until I had enough Unbound Magic.
That is very cool and all but just realize you need both anyways when a single purchase is more than standard storage.
That just changes the order of things.
Considering 250 would just purchase a single item, it is not really something that material storage would make a big difference on. I have 750 for storage, and it’s filling up.
What are you waiting for, just spend the berries/rubies/shards…
I don’t have enough unbound magic….
Considering 250 would just purchase a single item, it is not really something that material storage would make a big difference on. I have 750 for storage, and it’s filling up.
It’d probably be a nicer thing if we could simply trade them in for unbound magic, since asking for confirmation per salvage isn’t exactly a good thing either.
Or maybe a way to refine them into something more compact like cobs and baubble baubbles but that may mess things up too.
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I also agree that having all these scrolls will cause problems in the long run. Imagine living story 5 where we will have like 15 scrolls lol. A book is a good idea.
Well, again, that’s what I mean by having no concrete goals. If I need to stockpile X material, then I will leave whatever amount is needed minus the amount I expect to gain from just salvaging materials. That’s just simple planning.
Obviously, when one’s needs are vague and undefined, then they are going to lose out on a lot of things.
You don’t need to monitor the market. Just look at updates once in a while and see what happens during big events and holidays. Everything else is literally pennies. I mean how often do you need to swap stats on insignias? Probaly only when new stats come out or balance changes affect old ones. Not very common and even estimating 10-15 insignias, the long term swing is what? 200’ish gold at worse? Not even enough for 2 pieces of ascended gear.
Then again, I guess everyone has their own approach. I just don’t believe in trying to predict the future. TP boogiemen making extra coin is really none of my business.
i hear insignia is like 65 gold right now, so thats 650-800 gold assuming 10-15. and its not the tp boogeyman.
Uhh… no. The most expensive insignia I could find was the Trailblazer’s one which is 28 gold and that’s due to the lilies. Your average insignia does not cost that much.
If you rely on hearsay, then the problems are evident.
As for the rest, I’m just going to say it’s really not applicable at all to me.
I think when people say insignias are prices this high they mean ascended insignias which DO cost that much.
Actually we were talking about stat changing ascended armor, and that requires exotic insignias. It’s relevant to the topic because Hardened leather is a big part of it.
The bulk of ascended insignia’s cost does not come from hardened leather. It’s the elonian leather/damask, but since this topic is on hardened leather, this is very tangential.
And even for ascended insignia, the cost is closer to 50g: https://wiki.guildwars2.com/index.php?title=Special:RunQuery/Base_ingredients_query&Base_ingredients%5Bitem%5D=Zojja%27s%20Berserker%20Insignia&Base_ingredients%5Bid%5D=7889&Base_ingredients%5Bquantity%5D=1&wpRunQuery=true
Trailblazer, is of course, the big exception
https://wiki.guildwars2.com/index.php?title=Special:RunQuery/Base_ingredients_query&Base_ingredients%5Bitem%5D=Pahua%27s%20Trailblazer%27s%20Insignia&Base_ingredients%5Bid%5D=10430&Base_ingredients%5Bquantity%5D=1&wpRunQuery=true
And this is assuming that you use “buy instantly”. Understandably, you have to deal with dark matter and obsidian shards though. This doesn’t mean it’s cheap by any means, mind you.
Ironically, that means the best argument against the current state of exotic crafting is that if it’s not that much cheaper than ascended, then it becomes pretty inferior as a choice, I would assume. In fact, my advice to people consists of telling people to wear cheap non-craft exotics, and whatever armor rewards they find in HoT maps, and then skip directly to ascended things, with ls3 trinkets being a priority. in b4 opinion police
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That’s really bad fps; even an i3 would do better. Something is up.
Can you try “Windowed Mode— Full Screen”?
On Windows 10, disable the game bar as that has been known to cause trouble: http://www.tomshardware.com/faq/id-3091550/turn-game-bar-windows.html
Also make sure you didn’t put your graphics card in an x1 slot. (Though the rest of your games work, that’s highly unlikely)
EDIT: Also, do you always have MSI afterburner on?
Also this tool can provide good info: http://openhardwaremonitor.org/
Or can use MSI’s overlay.
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Been through half the map and there hasn’t been anything jumping puzzle like at all.
There do seem to be a lot of dead ends though, so feel free to find WPs and then go back to the start.
More annoyed at the new utility; bunkers 4 life. I hope it’s prohibitively expensive.
Ya…its not. It does require them to actually pve farm for it though to some extent….so take some solace in that fact?
The stone: 1 crystaline dust, 20 bloodstone, 1 fire orchid blossom = 30 min active
The oil: 1 crystaline dust, 20 empereal frags, 1 fire orchid blossom = 30 mins active
the crystals: gonna assume its same but dragoniteYou have to make them in groups of 5 tho. and the recipe is…30k karma I think? something like that.
In other words its dirt cheap compared to the other ones (furious stones/oil/crystal)…assuming dust is 20s its pretty much ….20s per utility since those other 2 items are so plentiful atm and have no real value (even if u convert them to ascended items/magic or use them in feeders like mawdrey). crsyt Dust is pretty plentiful as you play wvsw as well….so its actually self sustaining if you think about it.
Oh, well that all seems to be a waste of coin to me, though I will say it’s not too expensive either. I guess the t7 mats could actually be a small bottleneck depending on how often one trains.
WvW have badges to get their exotic armor (and also badges to get trinkets for less laurels so sure they might not be able to run the most specific builds, but it’s not particularly hard to gear up.
It’s also one of the actual places where you do have leather synthesizers, granted it’s not much, but it gives the lower level leather needed for ascended.
The raids things seems arbitrary to me. Raids are high end content, and not for new players anyways, especially not for various exclusive groups that aren’t new player friendly to begin with…. That is really not a problem with gear, but with people.
It’s also a different topic, because exotic armor and ascended armor have diffrent issues. Exotic armor is mostly bottlenecked by hard leather, while ascended armor is mostly t2-t5 leather.
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I thought it was inappropriate for all of our characters to have the same lines. Worshipers of Balthazar should have different lines. Kasmeer definitely had the right reaction to realizing she was fighting one of the Six Gods.
How would you feel if all of a sudden you met your god face-to-face and suddenly you found yourself on the opposite side of a conflict from him? Let me put it this way, your first reaction is probably not throw down the towel and challenge God (especially the God of WAR) to a fist fight.
Yea, but there’s more to it than that, when you realize said god has been behind all these terrible things.
I do think Kashmeer was more of the expected reaction, but that’s probably what made it amusing.
I didn’t pick Balth though. #notmygod
A lot of gem store sales involving things are time limited, but also at predictable intervals. Furthermore, gems are a single resource too. Unlike materials that will have limited use, gems always work in the gem store.
Things like gear and such doesn’t really go anywhere.
I never said to just “gamble” away materials just because. Hoarding items can also be a gamble if they lose value. I’m saying that in a lot of cases, it really doesn’t matter anyways in the long run and being overly scared in letting things go in a sea of should haves and would haves doesn’t seem very healthy. Of course, that really depends on the definition of gamble since there aren’t many actions with 100% certainty.
To make it clear, im probably closer to your behavior, i sell over a certain amount if i have specific goal, and i dont generally care too much about the losses i may take, because why worry about to tommorow.
but i recognize i have wasted tons of money doing so. Its not very effecient, and now there is a bunch of things that are back logged due to previous descisions.
Im just pointing out, they arent really crazy, they actually are extremely effecient, especially if they are not the type to pay attention to the TP speculation. Its just not a playstyle i can do, focus on nothing for a long period making incremental progress in a lot of different fronts, and keeping things around with no clear goal when i dont need them.
but its smart, and its actually the thing that, if you arent hoping to get things cheaper or sell at a more peak value, makes the most sense.
i just recognize, my particular way, is not the one that makes sense in this game.
Oh, I’m not the most efficient either. Pinching the virtual pennies just isn’t my thing.
But I’d just like to pass the idea that there’s a just a few easy tips and tricks to close the gap a little, so to speak. You certainly won’t be able to get the best, and sure maybe stuff you sell gets flipped someday, but I think getting a usable share of stuff is feasible and I never spend more than 2 minutes looking at any charts.
Well, except crafting. That sorta sucks; I actually do have to like open a spreadsheet to get a better estimate of what I will need. 12,000 leather. :S
Then they did act, possibly based on subjective complaints that you deemed invalid then.
Maybe it doesn’t occur to you it simply doesn’t need to be tweaked.
lol. Maybe I did? On the top of this very page:
OK … say you’re asking me if it takes a year to get 10 hardened leather squares from the farm? No I don’t think it does.
No, I am saying it is a valid question to ask, even if the answer may vary from person to person.
I brought up 10 in a year to show that most people would not find it adrquate. So despite it being subjective there comes a point where it doesn’t help anyone.
A realistic scenario would be to ask how long it would take to gather the 180 needed for a set of armor.
At the rate some people are saying, nine hours.
Do you find 9 hours acceptable, solely for the leather?
I am fairly apathetic, personally.
/shrug
I view the TP as part of the game so it doesn’t really bother me personally. I never farmed mats before and I don’t see myself doing it anytime in the future.
It doesn’t bother me either; I find the idea of farming specific materials self defeating, and I’d rather sell my thick leather to get hardened leather if needed. Or whatever is profitable.
Still though, it seems like people were complaining that they were unable to farm hardened leather specifically from the leather farm, and that leads me to think that things could be changed. Or not. 9 hours doesn’t seem good or bad to me. In my opinion, of course.
You seem to assume that I want them to lower leather prices or be able to farm more leather. That’s simply not the case. And we were having a decent discussion too, even if it’s not really in your interest.
It seems pretty clear to me that you don’t have an interest in this subtopic. If you don’t find it relevant or interesting, then that is fine, but you should really stop misrepresenting my stances or making assumptions about me personally or attaching other people’s stances to me. It just doesn’t look good.
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Simple— they’re both inherently subjective things. You seem to be claiming that only objective complaints are worth any consideration, no?
People complained about leather, Anet realized it was unfair to hold people hostage through the TP, so they added this. If your point is that Anet should do something … well, they did.
So you admit they did do something. Now, perhaps we could use more tweaking. Is that unreasonable?
I don’t think you seem to understand the relationship between players and Anet here. They do listen and if they feel there is something there,
As a former forum specialist, I think do know a bit more on this subject about what feedback they desire. And to put this as politely as possible, you’re not giving them enough credit so please stop with the speculation. They are smart enough to filter things out and not have to have people dictate what can and can not be discussed.
Oh yea, and why are you directing this at me personally, when I have stated repeatedly, that I am not here to complain? I’m trying to find a point of understanding with people that are complaining, and you are not helping.
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Sooo…. Anet has never adjusted difficulty despite the fact that some don’t find that content hard at all and others do.
See, it doesn’t even have to be a complaint. It can be an issue. People who accidentially delete their items also don’t have a valid case, but why do they get assisted?
I really don’t like to pull out experience and things here, but considering that I have been a filter for feedback for this very game, I’m just going to say that you shouldn’t really speak so authoritatively on what they should and should not acknowledge. I don’t even think that I would be such a judge either, even though I will present counterarguments as such.
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I like how the fire god appears, people have crapped themselves and our hero just kinda shrugs it off and fights them anyways. Dragons, undead, gods, sure. “God or not he’s quite the jerk….”
Would have been cooler if I had those sunglasses.
More annoyed at the new utility; bunkers 4 life. I hope it’s prohibitively expensive.
I died in the acidic water and gave me an achievement.
For some reason that was sorta funny.
As a quick reminder those are Bloodstone Dust, Emperyal Fragments, Dragonite Ore.
I want to see how things have changed over the years for people
A lot of gem store sales involving things are time limited, but also at predictable intervals. Furthermore, gems are a single resource too. Unlike materials that will have limited use, gems always work in the gem store.
Things like gear and such doesn’t really go anywhere.
I never said to just “gamble” away materials just because. Hoarding items can also be a gamble if they lose value. I’m saying that in a lot of cases, it really doesn’t matter anyways in the long run and being overly scared in letting things go in a sea of should haves and would haves doesn’t seem very healthy. Of course, that really depends on the definition of gamble since there aren’t many actions with 100% certainty.
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Well, again, that’s what I mean by having no concrete goals. If I need to stockpile X material, then I will leave whatever amount is needed minus the amount I expect to gain from just salvaging materials. That’s just simple planning.
Obviously, when one’s needs are vague and undefined, then they are going to lose out on a lot of things.
You don’t need to monitor the market. Just look at updates once in a while and see what happens during big events and holidays. Everything else is literally pennies. I mean how often do you need to swap stats on insignias? Probaly only when new stats come out or balance changes affect old ones. Not very common and even estimating 10-15 insignias, the long term swing is what? 200’ish gold at worse? Not even enough for 2 pieces of ascended gear.
Then again, I guess everyone has their own approach. I just don’t believe in trying to predict the future. TP boogiemen making extra coin is really none of my business.
i hear insignia is like 65 gold right now, so thats 650-800 gold assuming 10-15. and its not the tp boogeyman.
Uhh… no. The most expensive insignia I could find was the Trailblazer’s one which is 28 gold and that’s due to the lilies. Your average insignia does not cost that much.
If you rely on hearsay, then the problems are evident.
As for the rest, I’m just going to say it’s really not applicable at all to me.
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I don’t care what company you work for, your consumer complaints have to also be objective. “Leather is too expensive” is not an objective statement, so it’s not a reasonable complaint.
Nor is “This skin is ugly” or “This content is difficult”. Doesn’t mean it’s completely invalid.
I shouldn’t have to explain the difference between what is and isn’t a reasonable complaint; someone’s subjective opinion about leather prices doesn’t really fall into something that a complaint category that would be associated with something wrong with the way the game works.
Funny, since your whole statement is subjective.
I don’t need to speak on behalf of Anet to know what is a reasonable way to approach them … in fact they tell us how. Also, anyone that’s played enough MMO’s knows how this works too; you can see it, as long as you’re not making assumptions for why devs change things …. like when people assume Anet put in leather farm because ‘prices’.
Ah, an assessment made completely of one’s own experience with no actual data. Sounds subjective to me.
See the irony in labeling fact and opinion? I’m sure this all works as an absolute truth in your head, but I’m afraid not everyone agrees.
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I know it’s not a democracy. That’s not the same as having consumer complaints matter.
As for the rest, unless you actually work there, I would stop trying to speak on behalf of Anet.
Well, again, that’s what I mean by having no concrete goals. If I need to stockpile X material, then I will leave whatever amount is needed minus the amount I expect to gain from just salvaging materials. That’s just simple planning.
And sure, the bank express doesn’t take mats, but a lot of things don’t requiire every mat in the book anyways, if you’re going to focus on various things. Unless you want everything. Not that I would bother with RMT, but that could be used for anything too that can be bought so not sure what’s that about.
Obviously, when one’s needs are vague and undefined, then they are going to lose out on a lot of things.
You don’t need to monitor the market. Just look at updates once in a while and see what happens during big events and holidays. Everything else is literally pennies. I mean how often do you need to swap stats on insignias? Probaly only when new stats come out or balance changes affect old ones. Not very common and even estimating 10-15 insignias, the long term swing is what? 200’ish gold at worse? Not even enough for 2 pieces of ascended gear.
So I sell 1000 mithril @40c for 3.4g. I later need 2000 mithril and now it sells for 1s. I now have to pay 16.6g. Wow, big deal.
Then again, I guess everyone has their own approach. I just don’t believe in trying to predict the future. TP boogiemen making extra coin is really none of my business.
I suddenly decided that I want to craft more Ascended gear and needed thick leather. I was selling most of my thick leather for past months. Big deal? No. Just required a lower buy order. In fact, I made a mistake and should have done lower, but hey is that extra gold going to kill me? Now that price dropped even further I’m just glad I can now order leather for even cheaper now.
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1. An area where people can focus on farming leather was introduced for EXACTLY that reason; to give people that choice. It’s got nothing to do with Anet trying to control price or the market or whatever other ideas people have.
I never said that it was supposed to lower prices didn’t I? Establishing the goal of giving people a choice to acquire leather is the goal, more or less?
2. The rates that things drop there have little to do with anything ingame. In otherwords, I can’t see anything that convinces me that Anet determined the rates based on recipes or how long it would take for this or that to happen. They made a place, they applied some drop rate and called it day.
That doesn’t mean the drop rate can’t be questioned. Considering the drop rate does affect the farm objectively speaking, regardless of how much it subjectively drops, it is worth discussing, and certainly not with you deciding what is relevant or not.
Essentially, the only way to disagree with this is to make the claim “As long as it drops leather somewhere, it is a leather farm”.
3. None of this is right or wrong; Just like anything else in this game. It’s not worked out to the last little detail based on what Johnny thinks or Sally wants. It’s not meant to satisfy anyone’s idea about what a ‘good’ amount of leather is for farming. It’s just there if you want to do it.
Changes in the game certainly can be based on what players want. We don’t make changes based on individuals because the game is composed more than one individual.
But while claims of subjectivity sound clever on the surface, the truth is it is nothing but an empty statement. Just like how one can say that if Johnny or Sally thinks the leather is too low can’t be proven correct, you can also claim the opposite too. Opinions aren’t invalidated just because people can hold conflicting opinions. What you’re missing here is that two opinions don’t have to be mutually exclusive. This is really just yet another attempt to sound objective but ultimately pushing one’s own opinion which is just that. Not much of a discussion, is it?
And it’s really irrelevant anyways, since we are customers to the game. Difficulty is subjective too; yet they have altered the difficulty due to complaints too. Since collection of materials is related to difficulty, then what is the big deal?
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I’ve been so badly hurt financially when I’ve sold off stuff in previous years only to then need 1000s of it to craft something, that I hoard everything!! Pretty much every single crafting mat from the dregs to the very most expensive, I keep. I have a storage expansion to 500, when I hit that, I transfer to mules, & keep on filling up. I have ten of thousands of some mats. I don’t care, never again will I be pray to TP manipulators, recipe changes & new items spiking stuff. It’s a false economy when so much can be manipulated by wealthy players. I remember the very early days when it all started, when leg weps & precursors were simply bought out by a few players & then drip-fed back into the market when required. It happens all the time with everything that has any value, low to high. So now, I simply save absolutely everything.
You definitely take this to the extreme, but you point out a valid concern that a lot of players have regarding “hoarding” their items.
Anet has a history, especially in the last few years, of introducing new recipes/changing old recipes to require absolutely massive amounts of some mats. So why on earth would we have an incentive to sell something it, at any time, Anet could change a recipe to now require hundreds, or even thousands, of whatever items we just dumped our entire stock of? For a lot of players this risk isn’t worth the temporary reward of a few more silver, or a few more gold, because it has the potential to cost them way more than what they make in the long run.
Because one might want stuff now? Because it might suddenly collapse? (See resonating slivers?). Applies especially true for players that haven’t gotten equipment or account upgrades.
I’m not sure how well people are at farming liquid gold, but I like to keep a healthy amount of gems converted from gold to get whatever I need.
And if you have nothing to buy, then what use is wealth to begin with?
You people worry way too much. This isn’t real life where not having funds means you get kicked out or starve to death. So what if you missed out on hundreds or even thousands of potential gold? This is nothing over years of game time. Perhaps some of you should play some strategy games like Starcraft or Civlization. There you will realize that sometimes due to snowball effects that small advantages right now are more important than big advantages later.
Why is this? Well, that’s easy. Let’s say someone gives you $500 now. Or they could give you $30 once a year for the next 50 years. Assuming you could do something useful with the $500, it’s pretty obvious you should take the $500 even ignoring inflation. Because you could use the $500 to do something that will further your cause.
This is even more true for this game, because at this rate, one could continually “hoard” until they stop playing, and never actualize any of its benefit. What’s the point?
Just play the game. The more you cling onto how little you have, the less you will have.
see, you like to gamble, sure you MIGHT make money/gain value, but its pretty unlikely unless you are going to monitor the market.
they have lost too many times, and they arent playing anymore. they are checking out of the market.
there is no item you dont need, and usually in large numbers. you can sell now, but you ll have to buy later. the tp players dedicate lots of thought and time into making sure you have to pay them for your mistakes.
leather used to be a few copper, and they had/sold thousands now its expensive and they need thousands.
bad part is the game pace of progress is pretty poor when you have to save everything. I guess mostly extremely patient players are left.
Actually it is very likely as long as you have some degree of awareness.
Everything you hold or don’t hold on to is subject to luck. Things can spike, things can drop.
You think Tp barons make money by hiding valuable mats when the biggest profits come much more subtle sources. But everyone I know that plays the tp, aren’t going thus route at all. Their gold is always moving. Do they hoard stuff for the long term, sure. If it were so obvious, everyone would be rich. Except it doesn’t work like that.
And who cares about “value” when you get what you want? I emptied out by bank for a permanent bank express, and I sure know I wouldn’t want to spend two years musing about value when I could be using it now. Yea I have to farm back materials but it was hardly an issue.
It seems to me that people don’t have particular goals in mind and don’t plan ahead.
In 2 years I might not even be playing this.
Would be useful since that price might throw people off whrn there is a huge difference? between 2 prices especially qith less common items
I’ve been so badly hurt financially when I’ve sold off stuff in previous years only to then need 1000s of it to craft something, that I hoard everything!! Pretty much every single crafting mat from the dregs to the very most expensive, I keep. I have a storage expansion to 500, when I hit that, I transfer to mules, & keep on filling up. I have ten of thousands of some mats. I don’t care, never again will I be pray to TP manipulators, recipe changes & new items spiking stuff. It’s a false economy when so much can be manipulated by wealthy players. I remember the very early days when it all started, when leg weps & precursors were simply bought out by a few players & then drip-fed back into the market when required. It happens all the time with everything that has any value, low to high. So now, I simply save absolutely everything.
You definitely take this to the extreme, but you point out a valid concern that a lot of players have regarding “hoarding” their items.
Anet has a history, especially in the last few years, of introducing new recipes/changing old recipes to require absolutely massive amounts of some mats. So why on earth would we have an incentive to sell something it, at any time, Anet could change a recipe to now require hundreds, or even thousands, of whatever items we just dumped our entire stock of? For a lot of players this risk isn’t worth the temporary reward of a few more silver, or a few more gold, because it has the potential to cost them way more than what they make in the long run.
Because one might want stuff now? Because it might suddenly collapse? (See resonating slivers?). Applies especially true for players that haven’t gotten equipment or account upgrades.
I’m not sure how well people are at farming liquid gold, but I like to keep a healthy amount of gems converted from gold to get whatever I need.
And if you have nothing to buy, then what use is wealth to begin with?
You people worry way too much. This isn’t real life where not having funds means you get kicked out or starve to death. So what if you missed out on hundreds or even thousands of potential gold? This is nothing over years of game time. Perhaps some of you should play some strategy games like Starcraft or Civlization. There you will realize that sometimes due to snowball effects that small advantages right now are more important than big advantages later.
Why is this? Well, that’s easy. Let’s say someone gives you $500 now. Or they could give you $30 once a year for the next 50 years. Assuming you could do something useful with the $500, it’s pretty obvious you should take the $500 even ignoring inflation. Because you could use the $500 to do something that will further your cause.
This is even more true for this game, because at this rate, one could continually “hoard” until they stop playing, and never actualize any of its benefit. What’s the point?
Just play the game. The more you cling onto how little you have, the less you will have.
(edited by ArchonWing.9480)
OK … say you’re asking me if it takes a year to get 10 hardened leather squares from the farm? No I don’t think it does.
No, I am saying it is a valid question to ask, even if the answer may vary from person to person.
I brought up 10 in a year to show that most people would not find it adrquate. So despite it being subjective there comes a point where it doesn’t help anyone.
A realistic scenario would be to ask how long it would take to gather the 180 needed for a set of armor.
It’s not relevant if some people find the rate of leather you get from the farm adequate. I mean, the very fact that this is subjective is exactly what it’s not a relevant question … Anet can’t reasonably choose a rate of leather drop that EVERYONE will find adequate. That’s just ridiculous. There is no objective way to kitten if the farm is successful … if you’re using subjective ways to measure it.
Do you find 9 hours acceptable, solely for the leather?
Does anyone here actually have a point of reference for this? How long did it take to get 180 through farming prior to Doric Lake? How does this question even matter?
A drop rate that everyone would find adequate would drop the price back into the 10s of copper as it was pre-HoT. What players need to do is plan ahead, farm a bit every few days so you build up a personal supply when you decide you need it, even if it’s not 180 for an entire set it would significantly decrease your out of pocket expense.
I don’t think it has to be at either extreme. I mean silk is kinda cheap, but it’s still not vendor trash.
Except we live in a society now that demands immediate gratification. That’s why it’s all about rushing through the content as fast as possible and then complain there is nothing to do anymore.
It certainly is the case. I don’t disagree.
I’m not even asking for cheaper leather prices. I mean, as I stated earlier in the thread, I sold more than half of my stock for 34s. It’d be even nicer if the prices climbed higher, but it’s not just about me is it? So here I am approaching the leather farm with skepticism.
See, I just adapt. If prices drop, I make more stuff. If prices rise, I sell more stuff. (and buy it back with buy orders as needed) Missing some ascended pieces on some toons isn’t going to kill me. So I’m willing to wait, unlike people. That’s why I don’t suffer these grief problems. But I won’t claim everything is alright though just because I can manage.
And no, you can’t please everyone. There’s always going to be someone with extraordinary demands, like the person that demands 20 sets of ascended armor or something. But that doesn’t mean we might be able to cover more people if say, the leather farm was able to fulfill someone’s needs after a certain amount of play deemed worthy by the game’s creators.
(edited by ArchonWing.9480)
OK … say you’re asking me if it takes a year to get 10 hardened leather squares from the farm? No I don’t think it does.
No, I am saying it is a valid question to ask, even if the answer may vary from person to person.
I brought up 10 in a year to show that most people would not find it adrquate. So despite it being subjective there comes a point where it doesn’t help anyone.
A realistic scenario would be to ask how long it would take to gather the 180 needed for a set of armor.
At the rate some people are saying, nine hours.
Do you find 9 hours acceptable, solely for the leather?
I am fairly apathetic, personally.
/shrug
I view the TP as part of the game so it doesn’t really bother me personally. I never farmed mats before and I don’t see myself doing it anytime in the future.
It doesn’t bother me either; I find the idea of farming specific materials self defeating, and I’d rather sell my thick leather to get hardened leather if needed. Or whatever is profitable.
Still though, it seems like people were complaining that they were unable to farm hardened leather specifically from the leather farm, and that leads me to think that things could be changed. Or not. 9 hours doesn’t seem good or bad to me. In my opinion, of course.
I am definitely curious how my experiment/gamble will pan out. I think in the 2 -3 months it’ll take me to craft all the damask/elonian, that I will have acquired most of the hardened leather back, but we’ll see. I’m willing to wait for that or a price drop.
There is no dismissing here. You think you need to ask people if the leather farm potential is reasonable, just to observe different perspectives? I think that’s … interesting. I can tell you right now without asking anyone that if you have been paying attention to the forums on this topic, you have all the perspectives you need without asking for them.
Specifics though. Context. If someone tells you that they want to make ascended armor for all 60 of their alts, then are you’re going to pretend that’s a typical case with a straight face?
The point of the lather farm is not to gather a CERTAIN amount of material in a CERTAIN amount of time. That depends COMPLETELY on the individual and the situation of the map. There are no set minimums. It makes no sense to tell someone if the leather farm is ‘worth it’ or not … depends on the person doing it. Again, you’re trying to create an objective measure with subjective opinions? That makes no sense.
So are you really going to argue that some farms in this game are not more effective than others for certain purposes and it’s only a matter of opinion? That people don’t go do meta events like Auric Basin and don’t just run around killing Moas in Queensdale for things? Is that the kind of advice you should offer to a random player, instead of pointing out known options and then letting subjectivity enter?
And they’re not just subjective opinions. They’re actual experiences of people that play the game in practice, you know something actually concrete, which is a lot more than a lot of hot air and theory.
And no, not everything is completely subjective because there are only so many things that requires hardened leather. That narrows the goal down by default. You can imagine all you want, but 29 hardened leather isn’t going to make you an insignia. You need 30.
Drop rates are objective. Material requirements are objectives. Rate of acquisition can be objective with variance. The analysis of all this is the subjective part.
(edited by ArchonWing.9480)
Well, I don’t get what you’re trying to do here …. if you already acknowledge it’s not good for everyone, then what’s the point of baiting people into accusing them of make strawmans or asking their (irrelevant) opinion about how acceptable it takes to farm something? Do you have a point at all?
You’re saying someone’s opinion is a valid point to ask, assumingly to make some point … but you haven’t said how or why.
Of course you don’t get it, because you’ve just dismissed what I have to say to begin with. And honestly, you have no one else to blame if your arguments aren’t logically sound.
I made an inquiry questioning whether or not the leather farm generates enough leather? This answer will vary from person to person, but I want to observe different perspectives. If someone says yes, I want to know what they were aiming for. If someone says no, I also want to know that.
I think it’s pretty ridiculous that you are dismissing this issue, because guess what, the very point of a farm is to gather a certain amount of material in a certain amount of time. So if someone comes by to ask “Is the leather farm good if I want to make [insert thing that needs hardened leather”, then should we go “Nah, bro, it doesn’t matter at all, just do whatever you feel like it”. Or would you try and give them more realistic expectations? Say, it’ll take 5 hours or 10 hours, or 20, and then let them decide whether it’s worth it or not.
(edited by ArchonWing.9480)
OK … say you’re asking me if it takes a year to get 10 hardened leather squares from the farm? No I don’t think it does.
No, I am saying it is a valid question to ask, even if the answer may vary from person to person.
I brought up 10 in a year to show that most people would not find it adrquate. So despite it being subjective there comes a point where it doesn’t help anyone.
A realistic scenario would be to ask how long it would take to gather the 180 needed for a set of armor.
It’s not relevant if some people find the rate of leather you get from the farm adequate. I mean, the very fact that this is subjective is exactly what it’s not a relevant question … Anet can’t reasonably choose a rate of leather drop that EVERYONE will find adequate. That’s just ridiculous. There is no objective way to kitten if the farm is successful … if you’re using subjective ways to measure it.
Do you find 9 hours acceptable, solely for the leather?
Does anyone here actually have a point of reference for this? How long did it take to get 180 through farming prior to Doric Lake? How does this question even matter?
That is a strawman.
I never claimed that it was to be good for everyone. Certainly not enough to capitalize it.
(edited by ArchonWing.9480)
OK … say you’re asking me if it takes a year to get 10 hardened leather squares from the farm? No I don’t think it does.
No, I am saying it is a valid question to ask, even if the answer may vary from person to person.
I brought up 10 in a year to show that most people would not find it adrquate. So despite it being subjective there comes a point where it doesn’t help anyone.
A realistic scenario would be to ask how long it would take to gather the 180 needed for a set of armor.
At the rate some people are saying, nine hours.
Do you find 9 hours acceptable, solely for the leather?
I am fairly apathetic, personally.
OK … say you’re asking me if it takes a year to get 10 hardened leather squares from the farm? No I don’t think it does.
No, I am saying it is a valid question to ask, even if the answer may vary from person to person.
I brought up 10 in a year to show that most people would not find it adrquate. So despite it being subjective there comes a point where it doesn’t help anyone.
A realistic scenario would be to ask how long it would take to gather the 180 needed for a set of armor.
Does the leather farm actually generate enough hardened leather?
I don’t understand how that’s a valid question … what is ‘enough’?
Uhh, if it took a year to get 10, I would call it not enough.
Does the leather farm actually generate enough hardened leather?
Well let’s put this into action.
I have 330 hardened leather, and need to build 10 exotic insignia for 10 pieces of ascended marauder armor, along with 2 ascended armor of some other stat (4 for mesmer, and 6 for thief) That’s 300 hardened leather, so I’m safe, but since I am going to craft everything manually and can’t and won’t need it all at once for both characters (need to figure out stats for some) thus I can afford to wait a bit. So since leather [rices are like this, why not sell a bunch and try to get it back?
I sold 210 (couldn’t resist) for a total of 120. So I’m going to make 4 pieces first, and then see what will happen. It seems like I will need a lot more thick leather (crap I sold a stack last night)…. Fortunately, it seems cheaper today. This will probably take a while.
Or should I just put in some buy orders for 25s? :p
Of course, I do run out I could make soldier armor and then convert it later.
(edited by ArchonWing.9480)
Too expensive for me, of course, that’s why I said I think it’s too expensive.
I’m a seasoned player, been here since the betas and I think it’s too expensive for crafting to be a practical option for creating exotic armour. I either get my exotics from the tp or some other methods, not crafting. Saying ArenaNet had put pricing in the hands of the players conveniently ignores that they created the current situation and then washed their hands of the matter.
what you said
There’s no reason to wait for almost 4 years after the game is out to make exotics an order of magnitude more expensive to craft if they wanted it to “take longer”. If that was the reason, it would have happened far before HoT.
HoT just kittened up the leather market. You won’t admit it, because you are making kittenloads of money off leather. But HoT did kitten up the leather. It added leather to almost every recipe you will ever craft, except it added leather in quantities that reflected the glut of millions of leather that were on the market prior to HoT, and was never adjusted to reflect when that supply dried up. This is the problem. The rate of acquisition of leather does not line up with the rate of consumption, not at all. And the price of it is clear evidence of that.
There are very good reasons and for the time before HoT it wasnt about cheap crafting costs, the problem was ease of exotic acquisition through other means, that was the problem.
If they wanted to fix that, it would have taken a whole lot of changes to dungeon vendors, karma vendors, exotic loot drops, forging etc.
With HoT, they introduced a whole new set of exotic stats, which gave them the opportunity to adjust their faucets, so they made crafting the only way to obtain it to be able to have better control of acquisition costs.
And if you claim that I am making alot of gold with leather in a poor attempt trying to discredit me, please at least back up your claims.
I added a screenshot of all the leather i flipped within the last 90 days.
105g profit, a little more than 1g per day, wa-hoo.
Haha you bought them for 21s!
Wonder how many people complaining are hitting buy instantly.
One of the best posts made on this matter
What if they were diffrent colors and binded to diffrent keys? T to assist for party, u for squad for example
It is indeed true that Gw2 doesn’t require the best technology and I have nothing against people buying cheap; I think people tend to advise stuff that is too expensive, but you will reach a certain point where you only save literally 20 bucks for something much worse. And I’ve done that a lot in the past. I paid the price in other ways.
There is no reason why people should be getting a desktop that has Gw2 looking like crap or glitchy. 60 fps? K, but the thing looks like minecraft!
A Pentium g4560 is on par with an i3-6100. I have no problems playing Gw2 on my friends computer with the later and a HD 7850 (analogous to the rx 460). Sure I can’t crank everything up high, but it still looks fine, and most importantly while there are frame rate drops in world boss events (who doesn’t) I can still move my character around fine. So I bring this up because I know that the person that doesn’t want to spend tons of money will get a good experience in Gw2. Not the best, and maybe not AAAAAA 200 fps gaming, but it’ll be nice.
And not to mention the system itself will be snappy.
Finally, also consider that people may not pursue options because they aren’t available. Maybe if they buy a better computer, then newer games might actually be considered.
And yes, we’re talking about bigger budget gaming anyways…
Well I could be holding onto mine because I think that I can get more gold for them later. I’m not using them to store value.
……. Are you serious? That’s literally holding them to store value. You are holding onto them for their worth, and banking on them going up in price, you aren’t holding onto them because you actually want to use them to craft anything (based on what you said).
No it’s not. I’m not converting my gold into them which is itself using coins to store value.
You are literally storing them because you think you can get some gold for them. That’s storing them for their value. You’ve now said it yourself, twice.
I think that he means that he is not using them as a means to store his liquid gold. He seems to be missing the point that whether or not he ever used liquid gold to purchase them he is storing value.
*My apologies if I used the incorrect gender pronoun.
Just because an item has value doesn’t mean that it’s being used to store value. I guess everyone that hasn’t cared to sell their material storages are storing value? Those broken spoons are storing value too? How about green wood logs?
Technically, yes even if not intentional. It’s just that it may not be worth the effort to actually realize their value.
So the price on those are 4,6k now, i bought 4 (one for each of my mains) before Anet gave us shared inv slots. So i was hoping that Anet would at some point either unaccount-bind those perma qol items, or just make an exception for everyone with multiple of them.
how many people even have more than one of each?I have one (dropped from a BLC for me) and of course I want them to stay account-bound. You are being quite egotist for wanting them to be made character-bound.
It’s nobody’s fault you spent that much gold for multiple ones. Most people had the common sense not to buy any before shared inventory slots were introduced, as this didn’t really make much sense then. Why should others be punished for your expenses?
I wouldn’t go that far. It is quite a QoL difference to have it across characters. Compare it to the Royal Terrace Pass before shared inventory; it’d be pretty cumbersome without it.
That being said, I don’t really think much for refunds. They can’t just offer mass refunds every time they improve the game, can they? That would be quite the disincentive.
Honestly, if I buy something, I have to live with it if it becomes devalued in the future. Now if you bought something 2 months ago, sure then that sucks, but otherwise, don’t buy it if you’re not willing to part with the gold.
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