for there you have been and there you will long to return.
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You make too much sense.
It will fall on deaf ears sadly. People don’t care that they are working to the group’s detriment as long as their feelings are safe. And everyone gets less bag and success because of it. They do not understand the purpose of squad compositions. Only that they need to be part of it.
Blobbered on druid last night after not using for months. Didnt need or want a squad. Inventory got full mid fight. Was only 100 slot though.
Granted it is only against late night ocx blobs which are super soft atm but still, stop the excuses and think about the group’s success over your own. You win anyways if they do.
Also reflects really aren’t that common as stated especially against pug blobs. People forget them a lot even if in theory this is easy.
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It’s not 200+ episodes though.
Hmm, is there a point to crafting these things? They seem to require a ton of materials and it seems just as expensive as just crafting it.
It’s out of control! I won’t say no to loot, but the combination of reward boxes and skirmish chest is quickly rek’ing me.
It’s not even been 2 weeks since the new pip system came out.
I didn’t finish the chests either. Not a big deal as I still get some tickets. Though it does go sorta slow at times (Rank ~3000ish)
And don’t be envious of people with high ranks. All it really does is get you shot down faster so it’s about time we got some compensation.
What’s the point in playing any game? If it’s fun, do it. If it’s not, stop. You’re thinking way too much.
I’d agree. There are times to contemplate the nature of one’s existence and action. But sometimes you just should play the game.
But that’s just me. I’m a simple person that goes out to clobber enemies (or vice versa)
I think people suffer from trying to do too much. Pick a single goal, and get good at it.
I agree that this is a problem .
Beyond tool tips, the game doesn’t explain itself. All we have is the wiki which is player supported.
Actually that seems like how games are these days. Manuals are a thing of the past
Cuz people were going “Screw glicko!” and they’re right, given the imbalances and limited amount of factions.
But then they reached an incorrect conclusion that same matchups were the cause of problem.
“Tear down the glicko wall! People will love the variety!”
So Anet adds more volatility, essentially making it not matter.
And now you get this.
tl;dr stop peddling magic solutions that only cure symptoms
To all to answered – there are people manipulating the present system. I know personally several guilds on several servers who are playing to beat the present system, and they do.
I am just asking to allow us to fight in our own tiers so we can have a chance against people who work against the program.
Please.
I am aware. These things are actually very related.
Well the eldritch weapons are higher risk yes. I don’t suggest it. But even at buy prices they aren’t bad and I think that is way too safe. Mats though are only a few combines though. I don’t think that is very time consuming and it goes well with the forger daily.
Though to me it is more about making use of t1 mats that do me little good, as well as stuff like cores to lodestones rather than the shards themselves.
Suppose I want to convert 5K shards to gold by using mat upgrades. The immediate problem is that the number of shards needed for a mat convert is extremely small since most of the MF upgrade recipes use only 1 to 5 Philosopher stones. Miyani sells these at a price of 10 stones per shard. When viewed that way, 5K shards is really 50K stones, and each MF conversion will only nibble away 1 to 5 at a time. Thus, in order to spend all my 5K shards for material upgrades, I would need to do somewhere between 10K to 50K upgrade steps, 1 by 1, at the mystic forge. Yet somehow this isn’t supposed to be time consuming or tedious? How exactly is someone suppose to perform upwards of 50K MF attempts quickly?
I only brought it up as a way to make use of shards and low mats. I don’t have hundreds of thousands of t1 mats, and nor do I have any intent of monetizing all my shards all at once.
Well the eldritch weapons are higher risk yes. I don’t suggest it. But even at buy prices they aren’t bad and I think that is way too safe. Mats though are only a few combines though. I don’t think that is very time consuming and it goes well with the forger daily.
Though to me it is more about making use of t1 mats that do me little good, as well as stuff like cores to lodestones rather than the shards themselves.
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If you are running on a Zerg, I agree that using TS is mandatory, so you do not happen to be in a zerg of 50/50 and have only 10 people in TS, and you are decimated in 10sec, because zerg has split At the time of Bomb / regrup / heal. You do not have to talk, just listen to what the Commander says.
I’m from Brazil, I barely speak English, I enter TS, I do not speak a word, but I understand the commander’s battle orders.
So TS in Zerg and Battles, in my point of view is mandatory or would not enter the Zerg / group.
Now if you are not with Zerg, continue as cool as you can and be happy.
Yes, I used the translator … kkkk
We have some comnanders that do not speak English as a primary language.
But they try anyways. And get on ts. And it is appreciated.
Heh, I am past 2k but at this rate I may not even bother with t3 until 2k ranks later . Only got to plat this week.
Not a big deal.
Even if you are standing right in the middle of the geyser, you will get nothing.
Well, that’s why you blast it, no?
Also, overhealing….
Blasting fields also follows the party > squad > pet priority check. You should have known that, Archon.
The heal comes from the one doing the finisher. You should have known that, Spurnshadow. And last I heard these things didn’t have a cap on blasting. Perhaps you can enlighten us.
When elementalists cast water fields, the healing done by the actual ele is fairly puny (mostly restricted to their own party yes) compared to the potential of mass blasting water field, which the plebs outside of the squad can do. In practice, it is more than enough to heal everyone in the squad including plebs outside of squad assuming people are awake. The reason you see people out of squad die is because they probably aren’t coordinated to do this or don’t know about it at all. But since I have to type this out, can you blame them?
I think in your zeal though, you have really missed the main point of the discussion. This thread is about non-meta classes not being allowed in squad. All these non-meta classes are generally unable to keep up with the frontline. If they cannot stay within 600 range of the main squad, then whether they are not on squad or not is irrelevant, because the grand majority of boons and heals do not reach them anyways. As a result, people crying about not being allowed in a squad are not going to have any significant boost when it comes to joining a squad or not. You’ve already set your parties to have 5 each so there’s also no chance of boons being “stolen” or misdirected. This is also why it makes no sense to keep these classes in squad if it’s full and you can put another frontline in. It’s not about exclusion. It’s simply about what works.
There’s also no reason to complain about being put in the “extra” party, because again, it doesn’t matter.
In other words, this is a non-issue. You cannot give stability to that pew pew ranger over there even if you tried. So it is a non-issue beyond non-issue You’re basically arguing with people that agree with you anyways, lol.
Yeah, this is a bit off topic, I just hate seeing bad info being spread around.
So, blasting a water field does have a cap. When you blast a water field, you will only heal yourself and 5 targets that follow the party > squad > pet priority. BTW, the base healing is 1320 (I though it used to be more) + 0.2 multiplier of healing power. Fields also have a limit to how many times they can be blasted: 5 times. This is the same for all fields with the blast combo finisher.
That is good to know that a single field can only be blasted so many times.
But with enough water casted, this is generally enough to keep your group topped off alongside other sustain trickles down to the rest of the squad and whoever else left. It is great that the best heals in the game are pulsing. Yes I know it sounds elitist but it works.
Of course pugs still die because they do not know how to regroup like this, aren:t on ts and wear paper gear that doesn’t make good use of heals. This is not to say that it is good to not be in a squad. But you’d agree that people wish to be placed in groups and squads without knowing why? And certainly that is annoying.
I have been bashed before because I don’t “spread” stability to rangers and non melee. So I understand why you would get upset at nonsense. Of, course how does thr lone guardian feel when thry get no stab 2?
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Well, more precisely assuming a player starts the game now. It is not too hard to think of the progression 1-2 years down the line when they will have gotten enough stuff and aim for even more. Many players didn’t have a lot of things across this time span though there are always those that are either good at learning or have previous experience that accelerates them faster.
The Birthday Booster thing is somewhat true. I don’t think people make new characters simply to take advantage of things, but I also know a lot of people tend to just hoard these things in fear of wasting it…. and this usually works out.
And yea nobody values WPs anymore— there was actually a huge moral debate about the ethics of using WvW or PvP to go to Lion’s Arch, and thus bypass a waypoint fee. It was pretty silly if you look back on it. And even stuff like t3 cultural has become a curious oddity of the past.
Anyhow, I bring these things up, because yes, I have protested these issues. In fact, every issue I’ve brought up has seen a post from me despite me not really having anything to gain from arguing said points. If the rewards here were all locked behind a high wvw rank, I’d have more to say.
And personally, I think I’ll be doing the t2 for quite a while since it actually seems like a good way to get ascended armor. Sorta. Better than crafting.
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https://www.gw2shinies.com/shard-alchemy
Promote some crappy mats.
Yeah. I’ve seen this recommendation before. But as I see it, it has a big problem.
What happens to the amount of gold you get from doing promotions if everyone is doing promotions. Doing promotions can be profitable now for some items. Doing promotions with everyone else doing promotions? The profit margin would be smaller to non existent. I have 5.8k Shards and I’m not the only one with thousands of Shards. Then throw in all the Shards from using tomes. Then have everyone with their hundreds or thousands of Shards following this advice. It’s advice that only works if very few follow it. Which is why my suggestion is to add more things to buy with Shards.
That is like true of everything.
Fortunately the more likely if is people not wanting to stand in front of the. Mystic forge every day. Nor do they need to squeeze the last copper out of what they have.
Malchor’s leap aka that thing I run through to get to cursed shore.
Also dry top. It always felt like an experiment.
https://www.gw2shinies.com/shard-alchemy
Promote some crappy mats.
use it when they don’t have retal up
That is the issue. There are many, many sources of retaliation. It is literally crapped out.
On the other hand, they’re more likely to run out of stability or have it removed and not as easily reapplied.
Stunning people with Basilisk also has more synergy with your shortbow 4 and the fact you’re already taking the poison venom. You and your friends can literally stunlock people into oblivion.
Even if you are standing right in the middle of the geyser, you will get nothing.
Well, that’s why you blast it, no?
Also, overhealing….
Blasting fields also follows the party > squad > pet priority check. You should have known that, Archon.
The heal comes from the one doing the finisher. You should have known that, Spurnshadow. And last I heard these things didn’t have a cap on blasting. Perhaps you can enlighten us.
When elementalists cast water fields, the healing done by the actual ele is fairly puny (mostly restricted to their own party yes) compared to the potential of mass blasting water field, which the plebs outside of the squad can do. In practice, it is more than enough to heal everyone in the squad including plebs outside of squad assuming people are awake. The reason you see people out of squad die is because they probably aren’t coordinated to do this or don’t know about it at all. But since I have to type this out, can you blame them?
I think in your zeal though, you have really missed the main point of the discussion. This thread is about non-meta classes not being allowed in squad. All these non-meta classes are generally unable to keep up with the frontline. If they cannot stay within 600 range of the main squad, then whether they are not on squad or not is irrelevant, because the grand majority of boons and heals do not reach them anyways. As a result, people crying about not being allowed in a squad are not going to have any significant boost when it comes to joining a squad or not. You’ve already set your parties to have 5 each so there’s also no chance of boons being “stolen” or misdirected. This is also why it makes no sense to keep these classes in squad if it’s full and you can put another frontline in. It’s not about exclusion. It’s simply about what works.
There’s also no reason to complain about being put in the “extra” party, because again, it doesn’t matter.
In other words, this is a non-issue. You cannot give stability to that pew pew ranger over there even if you tried. So it is a non-issue beyond non-issue You’re basically arguing with people that agree with you anyways, lol.
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Retaliation. Dagger Storm. Many hits over a short duration. Not good.
Basilisk Venom is better in 98% of cases.
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Cuz people were going “Screw glicko!” and they’re right, given the imbalances and limited amount of factions.
But then they reached an incorrect conclusion that same matchups were the cause of problem.
“Tear down the glicko wall! People will love the variety!”
So Anet adds more volatility, essentially making it not matter.
And now you get this.
tl;dr stop peddling magic solutions that only cure symptoms
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You can’t compare it to AP though, since all people started with 0 buffs from AP when they were introduced and all had to grind their way to their rewards.
As I said, it’s not a problem that there’s a grind, so if everyone started with 0 WvW Rank and the armor was the 2k reward, fine. But that’s not the case.
That doesn’t change the fact that potential AP is still lower for new players.
Various special events gave 25 points for doing the meta and it wasn’t very hard. While nowadays it doesn’t give nearly as much. Those were legit ways to pad out AP though while not a big deal, certainly rubbed a few the wrong way.
Considering the access to guild wvw boosts and celebration boosters that were not available in the past, it’s easier to earn WvW rank for new players starting out. This point is moot
Sure. A new account.. Assuming you get into a guild with the WvW booster.. Lvl 80 Booster gives you 1 Celebration Booster. Day 19 of logins gives you another.. so on day 20 you get to enjoy a grand total of 3 hours of 110% WvW XP. Then what? Back to 10% bonus for 30 days until you get another 1.5 hours?
That runs under an assumption that a new player is going to immediately aim for end game goals which would make little sense. A level 10 running out of Queensdale is probably not going into WvW. And this is my main problem with any “new player” comment. When you’re an established player with certain wants and needs, and try to project that new players have the same ones as you at this point in time.
It is honestly not a good habit, because that spreads misinformation that it is impossible to get anything in this game while there are tons of low hanging fruit (even in WvW here, such as the t1-t2 and even the legendary backpiece) that sport lesser requirements.
A new player can also make 5 character slots, and receive birthday boosters every year. They also can get XP boosters from AP chests (easier to gain AP when you are new) and get some from the box of WvW supplies. And these aren’t the crappy “XP from kills” we had. This is just straight up WxP boost.
In a year, they’ll have 5 birthday boosters, for a good 120 hours, 12 celebration boosters, for another 12 hours. And some from AP chests. If they managed to get the Ley-line converters they may have even more boosters, and even have some World Ranks without even going into WvW
Old players, regardless of WvW or not, didn’t always have it like that. They also didn’t get 2 gold for just doing dailies.
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1) Why not give WvW:ers something that lets them show off their ACTUAL rank range instead of just “I’m over 2k!”? Badge, Title, something displayable inWvW and non WvW areas..?
Because they effectively mean the same thing. But for some reason turning it into a skin somehow makes it something else.
They’ve stated clearly that it was supposed to be for a “very high” WvW rank. Thus, having the armor = a “very high” (according to their standards) rank.
This reward only has value to people that have spent a lot of time in WvW. Spending hundreds of hours to receive a piece of ascended armor and a few skins is not cost or time effective. That should be blatantly obvious.
2) The average joe still needs to spend 750 HOURS doing WvW to be able to buy this armor set, just due to the TICKETS, so stop using the Rank requirement as some sort of “makes the shiny-hunters run away” argument. If you’re not already deterred by those hours you’re not going to be deterred by the rank requirement. 99 weeks of grinding if
The average joe would have to do all that…. assuming they somehow cared about an optional skin in an optional game mode.
3) Rank requirement should go flying out the window since it’s an unfair “advantage”, which does not exist anywhere else in the game. It’s simply “rewarding past effort” and giving some people an unfair advantage over others. That’s why it’s bad. If it was a new rank, that everyone had to get, it would be fine (like the tickets), but it’s not.
This is an MMO, not an RTS or Moba. You carry things from past efforts. It’s not like people didn’t have a choice to play WvW previously.
Calling it unfair “advantage” makes the assumption that people did nothing to earn it. That anet somehow favored this style of play. That’s like saying being level 80 is an unfair advantage. New players also have to pay for Living Story now, and a lot of gem store items are not avaiable anymore. You know, actual content. Things that actually affect your everyday gameplay.
Being denied from a map, or not being able to acquire good gear. These are actual things that mean real impacts to the game. Do you have a star of gratitude? Are you gonna destroy it out of a sense of fairness, because it is an unfair advantage since people may have to wait up to an entire year regardless of effort to get it? Have a Watchwork Pick? Better destroy that too. Because it is, objectively speaking, unfair. They’re also, objectively speaking, more able to impact gameplay globally than armor skins.
There are also achievements that are unattainable. This is compensated by an enhanced reward system such as better daily rewards and login rewards that many veterans had to do without for a long time.
Considering the access to guild wvw boosts and celebration boosters that were not available in the past, it’s easier to earn WvW rank for new players starting out. This point is moot
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Even if you are standing right in the middle of the geyser, you will get nothing.
Well, that’s why you blast it, no?
Also, overhealing….
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All buffs, healing, and cleanses follow this priority: Party first. If a party member is too far then it goes to the closest squad member. Next are player pets. Almost every cleanse/heal/boon in the game affects you and 5 people, this is why parties are sorted into groups of 5, to ensure proper distribution an no redundancies. So, yeah, if you’re not in the squad, the chances of you getting any heal, boon, or cleanse is extremely low and you’re gonna die fast.
Which is the entire point of the argument.
Some builds doesnt need your party or the squad, they bring their own stealth, heals, cleanses and boons. Medium armor classes often happen to run these particular builds as they perform the role well.
That you argue “you’re gonna die fast” is the result of not using your class optimally true but that goes every way. I will argue the same thing if you want to take a meta AH guard into a 2 man group. Just GTFO because you’re complete kitten at it.
And to add to that, I only have one thing to say:
600 range.
As a tip for all non-frontline and especially non-meta (almost synonymous at this point in time), most commanders do not take them into consideration, so even when they yell poosshy pooshy poooshy, it is not wise for you to run through red circles, especially those tailing eat all the damage. However, if they do make a full push, you must meet them at their regroup or otherwise you will get run over, so you need to burn a survival or a teleport and go through the sides to reach them. Even if you make it there barely alive, the group heals will get you back up. Thieves and sometimes Druids can have the luxury of breaking combat to make this happen.
Mapping a key to “look back” helps a lot too. If you are being tailed by a crowd, dodge off to the side if you’re not a DD. You will not escape by running straightforward. Chances are if a few of them leap + pull you, it’s all over.
So druids have their staff 3, thieves have their dodges and shortbow, and scrappers… uhh, well you’re better off following the crowd on a scrapper. Pop that superspeed if you have any.
And for the Love of your personal deity, pack your own condi clears.
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Acro/Trick/DD, take all survival traits and dodge, 55111115 into enemy, dodge back, dodge back, heal, repeat. Failing that, you can 2424 with shortbow.
Arrive, collect bags, leave. Haters gonna hate.
That was beautiful. Throw a staff 3 in there someplace though, at least make it look like we’re working.
But then I’d have to learn what my skills actually do! I can’t expect that from other people. For the first month of playing Rev, I had Hammer and Staff. I knew 1 was AA, 2 hurts people, and 3/5 really hurt people. I didn’t know what to do with staff. And you’re supposed to press the faceroll err…. I mean resistance button. Now I… wait, not much has changed. Staff 4 is cool though.
Well, I guess nobody has to know all that.
Although in all seriousness, I do forget skills on characters I “main” so that may just be me. I’ve gotten mileage out of every class except Ranger and Warrior, though it’s more like I don’t like the style of those classes.
And thanks for the note.
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Acro/Trick/DD, take all survival traits and dodge, 55111115 into enemy, dodge back, dodge back, heal, repeat. Failing that, you can 2424 with shortbow.
Arrive, collect bags, leave. Haters gonna hate.
Being in a squad is for 3 things:
Target selection, which you can duplicate with your own parties, and probably safer too.
Boon share for [i]frontline[/b]
Shared Partcipation for Scouts
There are some marginal things like broadcasts, but a bit overstated to say the least.
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It’s not just about you
A lot of blowhards wear a super tanky build, and that is good, because dying is bad. However, they will often boast about outlasting the rest of their allies while contributing very little. It is especially annoying when it is their allies that have allowed them to live that long in the first place. Their inability to respect that fact is what leads to failure. That simply makes them the best loser. Allowing your allies to die when you could have saved them is nothing to really brag about. A good player doesn’t play to not lose, they play to win.
What this means is that in a group, you should not just rotate your skills to ensure your own maximum effectiveness, but the people around you. Keep tabs on their health as well. A good example is the guardian Virtue of Courage (when traited with Indomitable Courage). The skill not only offers stability and breaks stun now, but it also does so for allied players. This means it’s not a good idea to randomly fire it off when you need stability, but it is an excellent way of breaking away when you and nearby party members when you get stuck. It’s even better if you inform people that you have done such a thing so they just don’t stand there and die.
It also means that even if your group attempts a suboptimal manuever, you go with it, because if half of you go west and the other half go east, you will get what is known in layman’s terms, as getting rekt.
So let’s say you’re in a moderately sized group taking a tower. You see the enemy zerg behind and the commander wants you to stay next to the door and hit them as they come in. The following argument will usually result
“Dude, half of us are on the lord, we should go to the lord’s room!”
“We’ll just use them as bait”
“They have too many!”
Now, at this time if you attempt to hold a vote on the issue, you are going to wipe. Winning the argument does no one good if you wipe. Bring up facts, but do not offer people contradictory commands.
In the end, a group of 20 on the same page will often beat 20 better players that aren’t. So oftentimes the best way to victory is to ensure your allies that you have their back.
Now there are times when the commander is egotistical, sucidal, and just kills off morale. In these cases, you may have to consider going elsewhere, or forming “splinter” roaming groups. It’ll often help entertain players that have nothing better to do.
tl;dr Find a way to make net positive contributions. Then you might find yourself welcome in squad instead of making threads crying about that you aren’t.
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you know, you can follow the commander and the zerg without being in the squad, right?
You know that you get way less rewards and wxp when following a commander while not being in squad, right?
Yes, it’s harder to receive credit, but this is a marginal difference. It’s 80% a l2p issue. but I often run without joining the squads and receive plenty of loot.
The key is to maximize cleave/aoe, and use sigils of fire. And also do non-garbage damage.
If you’re not getting it, then you’re bringing a bad zerg build or don’t know how to position. If that’s the case, being in the squad would be a waste of space anyways. It seems to be a sentiment flying around that being in a squad is going to magically solve all problems (But that requires being put in a boonshare party WITHIN the squad) when it really doesn’t. Being in a squad doesn’t make your skills hit more targets either.
Simply put, if one carries this idea around, they’re going to be a rallybot in or out of a proper squad. Because all that really says is that one is unable to adapt and seeks to be carried.
Now some people will go “But that’s selfish or non-meta hurf durf” True, but meta builds assume you have a proper squad. You don’t here and running some of those builds without proper support is foolish.
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in Account & Technical Support
Posted by: ArchonWing.9480
It can but you’d have to self build or wait for sales (probably best to do this) Gw2 doesn’t require much of a computer but you should list the specs to be safe, in case it’s overpriced.
An i3-6100 level processor is good enough for most of Gw2, though the Pentium g4560 is better value since it’s half the price and almost all the performance. A Gtx 1050 will be a good enough card for Gw2.
It would still be a really tight budget @ $500, and you might have to sacrifice SSD…. Probably aim for 600~
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T2 is also ascended no? And it would be more straightforward to craft anyways.
I don’t know. I think the prestiege item is the legendary. But I guess I place a low value on things like that. To me, the 2k armor is the equivalent of a t-shirt that says “I played WvW for 4 years and all I got was this lousy t-shirt!” and I don’t think that’s a bad thing specifically since anything that impacts the game, is found at t2 already.
I personally wouldn’t mind 1000 myself, as that’s when you max out all abilities, which seems like a landmark. It really depends on what they were aiming for.
Indeed it is. You also need to buy T2 in order to buy T3 so earning T3 is essentially just for a skin. Again, those who have passionate arguments about the rank requirement aren’t complaining about not having access to gear (since we have access to the T2 asc armor and asc armor from other game modes).
It’s more a matter of getting that “t-shirt” or just being able to have an emergency go-to if we suddenly need a piece of ascended gear without wanting to craft. After 1+ years in the game mode, I think a player deserves to have that and I think Anet would agree if they would revisit and scrutinize that 2k rank requirement.
But the thing is I am certain that with the new rewards, a few month’s worth of materials will cover crafting. much less for longer time periods. Even if the rank were 1000 or less, that would just never be a factor for me. I mean free gear is always good, don’t get me wrong, but it has to be something that alters my trajectory.
I think there would be more argument if people were forced into an unnatural gaming style, but to me it is just plain rewarding WvW’ers for doing mostly what they were always doing anyways.
And yes I know there’s pip farming or whatnot, but each to their own.
It’s a single optional skin.
I think legendaries are a waste of time. I think getting to fractal 100 is a waste of time. If I didn’t play WvW I’d see it the same way.
There’s plenty of stuff to work for even before rank 2000 by far. But people have to fixate over that one thing. Why? Why not work on the other stuff first?
Indeed it is. Also, the t2 armor is much more accessible. The problem I find, is that Anet would dare imply that someone who only plays one game mode for 1-3 years hasn’t put enough effort into that game mode to be at least capable of buying one piece of gear related to that game mode.
Being able to buy stat-selectable ascended armor without needing to craft it is pretty presitgious and rewarding but the limiting factor should be the currency which depends on ACTIVE participation….not wvw rank, which is not a very good indicator as to how much someone has contributed to their server. There does need to be a rank requirement since it obviously correlates at least somewhat with wvw participation which is the reward that veterans deserve to have but 2000 is too high.
T2 is also ascended no? And it would be more straightforward to craft anyways.
I don’t know. I think the prestiege item is the legendary. But I guess I place a low value on things like that. To me, the 2k armor is the equivalent of a t-shirt that says “I played WvW for 4 years and all I got was this lousy t-shirt!” and I don’t think that’s a bad thing specifically since anything that impacts the game, is found at t2 already. I just don’t see the stress over it.
I personally wouldn’t mind 1000 myself, as that’s when you max out all abilities, which seems like a landmark. It really depends on what they were aiming for.
It’s a single optional skin.
I think legendaries are a waste of time. I think getting to fractal 100 is a waste of time. If I didn’t play WvW I’d see it the same way.
There’s plenty of stuff to work for even before rank 2000 by far. But people have to fixate over that one thing. Why? Why not work on the other stuff first? I’m still going to be playing WvW anyways.
It’s what they don’t want. They don’t want people to just come in, grind and leave. Sure, many will do that anyways, but it’s more time to change their minds to play the content for the sake of playing it.
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+1 to the above post. It is unfortunate you will be have to be proactive, but this could end up dangerous.
Blocking someone does NOT hide you from them. It is in fact, a better stalking tool than adding someone because you have no idea they are tracking you. Personally I think that’s ridiculous. You can try blocking me, and see what map I’m on if I’m online. The only way to do it is to go invisible, but that impairs stuff like guild chat. They can still find you in game but much harder if they don’t know the map.
Stay safe.
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What you really want is your participation counter to count down as usual and give you the needed rewards even after you’ve left WvW.
Sounds more simple, doesn’t it?
While I don’t really care about who is right or wrong in this situation as it devolves into a “Your word vs mine” situation it is clear that there are things beyond impairments that have resulted in well…. incompatibilities that would prevent the squad from working with certain individuals.
Even if you are right, disrupting the place is not a good way to earn yourself allies. I mean one or two sarcastic jabs as a comeback is okay, and helps entertain people, but if you’re dominating the chat with hostility, then take a break and go outside.
Please do some self reflection. I also have to reevaluate my own behavior in-game and on TS from time to time as I don’t care to deny I have personality flaws of my own. I expect the same from others.
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There is one way to 100% to never be kicked. Be the tag!
And yes I’ve commanded on a scrapper with a druid healer in my party, and also as a druid. Though it happens because we were a small group that became the defacto tag; I wouldn’t really suggest that normally.
Go to one of the quieter borderlands and rally up all the roamers. You can do some good damage due to how the play styles will sync. Your average enemy train does not know how to handle that sort of indirect warfare.
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Yep, this game actuslly doesn’t need to be installed. Merely copying the folder works.
I would recommend updating first before copying though.
Just turn it off in cities and hotm.
Suppose it could be a problem for Wintersday but not really.
Ah yes. Ask for so much, criticize so much, and offersso little..
Commanding is stressful which is why I don’t do it. People busy moaning about the commander but nobody gives a kitten on how the commander’s feelings are. All tbe harassment, sniping, and this.
I will bet 50 gold these people would probably would not last 30 minutes. And then thus thst is why they are reliant on the dorito for a reason. They aten’t doing it so someone has to.
So yes, break the dependence or play along. Either is benificial. You don’t get bags from posting though.
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This topic is like four years late to the party lol.
If you want to play a selfish class, you need to prove you’re an asset to the blob enough to justify your slot. Don’t expect anyone to “give you a chance;” far too many people think they’re way more useful than they are. The meta boon builds are faceroll easy and have tons of synergy and are therefore a safe bet for the most part.
If you’re actually really good, and the commander you’re nearby is actually good, they’ll recognize your contributions enough to keep you along for the ride.
I frontlined a crappy D/D power thief for like three straight years and usually got top-priority spots in commander/raid parties because diving a zerg solo and dropping the enemy commander just as the blob is about to engage begs for attention.
Half of the time, people on the professions are just free bags and rallies.
Follow along outside the squad, and over time if you’re not constantly dying or your KDA/utility in general is passable you’ll get the invites and get more and more invites.
So true lol.
There are multiple groups that will want me around regardless of class but I will also switch when required. Not because I am good, but because I can offer some things.
Likewise I trust various players regardless of class.
I won’t do it to randoms and don’t join squads with an off meta class unsolicited.
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I am a 100% supporter of voice communication in games where player cooperation is key, such as in GW2 WvW. I can imagine the hilarity that would ensue if a football team never talked to each other during a game, or if a LoL team couldn’t hear call outs, or if you’re office staff never talked with each other to land that big client.
I don’t use a mic so I don’t talk but it is a huge help to hear what the Commander is saying. It’s amazingly obvious how successful a team is that is in TS versus one that isn’t.
If you find another TS user to be abrasive or distracting, mute them and you never have to listen to them again. If someone is being hateful, you are well within your right to ask them to stop (hey just like real life!) and I would even encourage you to bring issues to the TS Admins and they can permanently ban someone who is harassing other players or being hateful. Most (maybe all?) of the TS Admins I know would do that.
Good luck!
Question and a serious one. What do you do about the hearing impaired? I having hearing difficulties for one (not deaf) but really hard to follow in TS or what have you. Generally I follow in game chat and pin…
Nobody sane will get on your case for not hearing things perfectly. Not that they would know, or have a right to know anyways. There are many people that just sit in the channel without a mic and generally that’s all most people look for— nobody’s gonna watching you specifically. Typically an organized group also has visual aids such as markers to go along with the commanding.
Honestly, if you watch videos that contain comms, you will notice it’s not really necessary to actually comprehend most of it to know what to do. Essentially, it’s about getting more information, not tuning into the dictatorship.
I am not hearing impaired but am incredibly terrible at following verbal instructions.
Describe sane? lol. I have in the past explained why I cannot get into TS and with all the saltiness I have never been salted on about it which gives me hope for humanity.
Sane as in not expecting strangers to read your mind, and to expect strangers to approach the game in the same fashion.
Then you have to understand that most of us do not have time to run a background check on you or deal with backstory and can’t accommodate unless you speak up.
I mean this goes both ways. When you join a group, then it’s by their rules. If they’re expecting you to join them, the role is reversed and they need to clean it up for the public— or they don’t get anything.
Don’t support those groups. If you really can’t find any other groups, then perhaps the community at that time period is simply too toxic and you’ll have to consider moving.
I am a 100% supporter of voice communication in games where player cooperation is key, such as in GW2 WvW. I can imagine the hilarity that would ensue if a football team never talked to each other during a game, or if a LoL team couldn’t hear call outs, or if you’re office staff never talked with each other to land that big client.
I don’t use a mic so I don’t talk but it is a huge help to hear what the Commander is saying. It’s amazingly obvious how successful a team is that is in TS versus one that isn’t.
If you find another TS user to be abrasive or distracting, mute them and you never have to listen to them again. If someone is being hateful, you are well within your right to ask them to stop (hey just like real life!) and I would even encourage you to bring issues to the TS Admins and they can permanently ban someone who is harassing other players or being hateful. Most (maybe all?) of the TS Admins I know would do that.
Good luck!
Question and a serious one. What do you do about the hearing impaired? I having hearing difficulties for one (not deaf) but really hard to follow in TS or what have you. Generally I follow in game chat and pin…
Nobody sane will get on your case for not hearing things perfectly. Not that they would know, or have a right to know anyways. There are many people that just sit in the channel without a mic and generally that’s all most people look for— nobody’s gonna watching you specifically. As long as you put in the effort to be there, and not be 5 miles off from the tag hitting a lord, that’s already a large improvement. Typically an organized group also has visual aids such as markers to go along with the commanding. A group that doesn’t go out of its way to properly confer information and expects peak performance out of pugs is delusional and needs to run closed.
Honestly, if you watch videos that contain comms, you will notice it’s not really necessary to actually comprehend most of it to know what to do. Essentially, it’s about getting more information, not tuning into the dictatorship. Generally, you will need to understand a little under half of what’s being said.
I am not hearing impaired but am incredibly terrible at following verbal instructions. It generally goes fine.
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What isn’t cancer these days?
Gotta roll with it sometimes.
While that statement was hyperbolic, self-centered and emotional, not being in TS can be disadvantageous if you’re running with a group. If you are not, then that seems to be an egotistical tantrum. But chances are it isn’t directed it at you.
Sure, you may be good enough to stick a rubberband to the tag but you will have trouble if they want to do more advanced stuff like fakeouts and stuff.
Even something as simply as empowering can be off sync if you’re not on TS because there’s reaction times. Maybe the commander themselves are flawed and call for it too early, but you rightfully think it is… and then they sometimes dash out without buffing. What do you do? You’re already 600 range behind and have to change tactics.
There are other things like say, dropping a battle standard. Calling it out means other warriors don’t have to drop it. There’s no guessing involved.
Obviously you can still run without TS and be effective, but if your group ends up struggling, consider if you could have done more. And problem is sometimes you aren’t as good as you think. In those cases you become a liability. There are certainly many reasons to not be on TS, such as simply not willing to work with that group, or the people are too distracting. But that shouldn’t be the standard case.
A group that fights as one will have an inherent advantage over a group that doesn’t, even if the later has more raw skill. The worst thing that can happen is discord (not the program)
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Actually groups of 5-10 farm wxp easy and don’t have to deal with tower/keep lord scaling. They also don’t get tied up as much due to randoms not knowing what they’re doing.
I’d also like to point out the following
Dolyak kill 50
Sentry point capture 100
Supply camp capture 200
Tower capture 400
Keep capture 800
Stonemist capture 1000
In other words, capturing keeps are pretty overrated, considering 4 camps are worth as much as a keep and are less likely to meet resistance. If you capture 2 camps, 2 sentries, and a tower, you would get the same as capturing stonemist.
While it’s easy to bash pve’rs coming into WvW, I would like to say most of them are kitten good at dps’ing lords down.
#learntopve
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Also anytime anyone whines about you being on a specific profession in WvW, I reference them to the fact that you can literally run around in T1 in zerg v zerg fights 100% naked, as long as you’re on the commander and using dodges appropriately. Paying attention is far more important than any other factor.
There was a great video about 4 years ago of some dude on BG back in its prime fighting in a blob v blob fight naked in the middle of siege to prove that point.
It’s a lot harder with the power creep since HoT and people learning the game more after the years though. I mean, I used to 1vX on an uplevel, but pretty sure that doesn’t fly anymore.
But the thing here, is that such a notion doesn’t defend the inferiority of various classes in large scale combat. It only defends the player itself. That is, a player using any trash option, can trash any inferior players with any inferior option. It wouldn’t change the inferiority of the option itself. That is, while you might be able to beat people naked, it still would be an inferior option to if you were clothed.
I do agree with you in practice though. In practice, after seeing all the tiers in action, I have noted that nobody really remembers what projectile hate is until it gets called for. IE you can clobber people down for a long time with projectiles before anyone does anything and throwing up something like wall of reflect or feedback already kills a lot of people. Yes, in theory if people play perfectly reflects will kill your own crew, but it just doesn’t happen as much.
Because funny enough, consider the scenario where an option is so stupid, no one will bother countering it, but because nobody sane will bother countering it, it has use where it normally would not. This is called “cheese” by most people and leads to whining on forums. Most people cannot adjust to such a thing. And that, my friends, is metagaming. Of course, the problem is most people also run stupid things that are easy to counter anyways, so this is not a common event.
Finally, you have to really wonder about whether a group that includes pugs so often to run over 50+ is a skill group. The requirements should be a bit more casual, no? If you’re scooping pugs in, then it’s inherently unoptimized anyways, because it’s kind of a roulette. Nevertheless, it is reasonable to take some classes over another since squad is mostly just targeting and boonshare, the later of which is inherently a frontline thing.
Well, I think people wanted a system that rewards people for tiering structures.
But in reality, tiering the structure is often the reward in itself (easier defense, waypoints), and as a result the strongest server benefitted more by having more tiered structure, thus having more score and tactical advantages; thus snowball. If your stuff is always paper and broken, nobody is going to bother to put effort in defending it by scouting and placing siege and instead elect to flip it back later.
Though I guess no scoring system works in the face of population problems.
It does contribute more than pure damage. Boon steals + sudden mobile pressure means that you can outright overwhelm people before they can properly react. This is very different from “muh dps”. Granted I’ve never done a true frontline before; usually it’s opportunistic vaulting. =p The recent buff to Signet of Agility is also good as well.
If you want to be more supportive, then what about blinding powder over bandit’s defense? It could be quite useful to save people from being focused, though obviously at the expensive of your survival.
I do recall seeing a DD tag up before. It was obviously different but the enemy was so focused on (failing) to kill him that they ended up dying.
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