Darkhaven Commander
Co-leader of [Sold]
1) They are. They are sellable on the bltp. I got 1 dynamic on my first attempt, people in my guild got up to 3.
2) I am told (cannot confirm) that it’s 4 bottles of elonian wine, 10 power cores of your preferred type, rest can be found on dulfy.
Ahh, K thanks. Hopefully they don’t cost too much (kinda hope they go the way of the blueprint pieces
).
Aghh, this being at work sucks!
Well right after event they looked common enough that each core was 1g. Now they range from 6-9g per core. May come down in the following days but if you’re looking to get 10 of them… you’re like at 60-90g at current price x.×.
Guess its back to farming LA all the time again…
Do the Knights only spawn once per hour? Or is it at least twice?
Once per hour, on the hour.
But you said it’s a toss up as to who is more zergy, Dh or SF. Thus it’s kind of weird that you’d say you’re not interesting in having a discussion about who is more zergy…
Yes, it is pretty straightforward really…You made a wildly subjective comment, I made another subjective (though IMO much more believable) comment in reply…Does not call for a discussion, because it is based largely on subjective viewpoints.
People can’t even agree on how many people were in whatever zvz fight on a given night with screenshots provided….There is no way to think we could hash out which server is “the king of zergs”…Which speaks to why I made my original comment/reply in the first place.
It was a silly thing for you to say given the server you sit on, regardless of your level of play or your friends, and it smacked of hypocrisy (again subjective on my part I know). If you were on the lowest pop server and said ____ server is the king of zergy servers, then it would hold a bit more merit, but would still have a high probability of being subjective.
In the end, my point was it would be silly for BG to argue that JQ zergs more, just as it would for SF and DH to argue it….It is apparent both sets of examples have many more participants than their neighboring (lower)tiered counterparts, so to attempt to put an accurate measure on it through discussion would be moot.
Shut up and let me eat my hot pocket.
Also, new thread about server reputations, Dh hasn’t even been mentioned, SF has been mentioned twice as a ganking/zergy server (three times now that I joined it >:D). Fun facts.
Dh – has a billion BR, but I hear it’s somehow not the unofficial BR server? I think it is, but w/e. We’re definitely the unofficial bestest server of all time, forever and ever, though. That much I’m certain of.
SF – Has many latin players from what I can tell. Also unofficial zerg server (couldn’t help it, soz).
FC – Unofficial bronze duelist server.
Only bronze servers that seem to have anything standoutish about them.
You can always come back to Dh. It really depends on your view of “empty”. Pretty much every map will always have 1-2 roaming parties in it from Dh, as well as 1-2 round the clock pug zergs (1 in eb, and often 1 in a bl). Dh has very well rounded coverage compared to other servers in our area, so if you’re looking for a server lower down I’d definitely choose Dh (biased but I think the reasons are solid regardless).
1) They are. They are sellable on the bltp. I got 1 dynamic on my first attempt, people in my guild got up to 3.
2) I am told (cannot confirm) that it’s 4 bottles of elonian wine, 10 power cores of your preferred type, rest can be found on dulfy.
Ahh, K thanks. Hopefully they don’t cost too much (kinda hope they go the way of the blueprint pieces
).
Aghh, this being at work sucks!
Well right after event they looked common enough that each core was 1g. Now they range from 6-9g per core. May come down in the following days but if you’re looking to get 10 of them… you’re like at 60-90g at current price x.×.
1) They are. They are sellable on the bltp. I got 1 dynamic on my first attempt, people in my guild got up to 3.
2) I am told (cannot confirm) that it’s 4 bottles of elonian wine, 10 power cores of your preferred type, rest can be found on dulfy.
I am not having this kittened conversation with you, SF admits to zerging, if DH wants to act like they run around in skill groups: whatevs brah. Just remember things are a lot more clear from the other side of the fence….IE: I have farmed enough of your uplevel pugs in the mass of Map Zergs you have to know better.
SF runs a few skill groups themselves, but most people wouldn’t argue they don’t do their fair share of Pug zerging..Apparently I have touched a nerve with the DH zerging thing..How would you feel if I called you out on the continuous PVdooring that gets done every NA morning on your server lol??? The CoSA thing is played out, Cosa is Cosa because people like them and they are generally good folks that don’t turn away anyone that wants to run with them.
TBH DH was always the one server SF claimed was full of Pug zerglings…something that SF has been routinely accused of…So really its just an argument of “who does it more” and it’s one I care nothing about continuing.
Tl/Dr: Just because you or a few of your buds think you are roamers/skillgroups now on DH does not change the fact that the majority of your servermates are mindless zerglings.
I’ve readily admitted, multiple times in multiple places (see your quote of me in the next post you make) that Dh is hyper zergy. But you said it’s a toss up as to who is more zergy, Dh or SF. Thus it’s kind of weird that you’d say you’re not interesting in having a discussion about who is more zergy… when you started that precise discussion. SF is clearly far more zergy. Zergy though Dh may be, SF has always been and will probably always be the king of zergs in t6-8.
Also I’m not even saying Dh is more skilled… quite the opposite. I believe SF has more skilled zergs and Dh has more skilled roamers. So each side, I think, has their strengths and weaknesses.
My server has 20-30 people. On a good day we have 40-50. For all our maps. On our non-coverage hours we number 10-20 or less. NSP. Yet we can fight 60-70 zerg armies, 100+ map combined. We use TS. We encourage players to come in to assist. We tag up when there are no leaders, so main commanders do not become burned out, and in the process, some new commanders emerge, like me. And we are often outnumbered, but we are USED to it. That means we can fight as a cohesive group. We have blobs sometimes, but we tell the blob what to do. Each member has a special tactic they can do, and use their class well. We have strike teams that peel off to take camps. We have diversion teams who tap waypoints. We have pride. NSP pride.
That’s not even remotely close to true… Your server, I have witnessed, field 2-3 zergs of 30-40 each (easily). OS and Zos will together, alone, easily build a 40 man zerg, and then you have your super dominant (for our tier) eb zerg of around that size as well (bare minimum). This is the reality I faced against you every night during primetime. You’re a very zergy server. Dh is too, but we don’t hide from that fact.
We have outnumbered very often when we were versing you guys :o But yes Zergs exist
Guess we are on diff times XD
And plus you beat us for 5 weeks, then we beat you for 2 >:3 so it’s all fine and dandyHey I fully admit Dh is a zergy server… nsp is too though, that’s my point. I have no problem with zergs, just people who pretend they aren’t what they are.
Edit: Just as a sample of what I’m talking about, we consistently had outnumbered in our home bl every single reset from NSP. Only other server in all of bronze that could do that to us was SF (as a reminder, they’re considered the biggest zergball in bronze).
Actually that is a tossup between SF and DH.
No, it’s really not lol. You’re not in SF anymore, how do you know? I directly ask people from FC (have many friends from it) and they all say SF is zergier by a country mile.
Played on SF Saturday night, and no SF is no more zergy than DH from what I saw the last SF/DH matchup a few weeks back. 10 of us spawn camped FC on EB while pugmander capped their keep.
I wouldn’t trust much that FC has to say tbh, when they beat SF in scoreboard wars its “where’s the zerg nao hahaha” when they lose its “WTF STAHP ZERGING”….Also FC ran some of the biggest map zergs I have seen (short of SF and DH)…Granted it was pretty much their whole pop blobbed into one ball, but still zergy nonetheless.
The difference would be between how we use our population. Even if Dh had equal pop to SF during prime time (which we don’t, not even close), we use many smaller groups. Take our guilds as an analogy. You have CoSA, we have fin/voc. Fin/voc may be nearly as large as CoSA when put together, but CoSA is twice is big as either on their own. We may have roughly the same pop, maybe more when you consider our coverage. But that doesn’t mean we’re as zergy as you.
I dont think removing the 9 emptiest servers will result in noticeable longer queues. I am on a T2 server and the queues are short if there are any (exception reset, but they arent that long either.).
You might have a very misguided notion of how small lower tier servers are (at least in NA, eu may be more dead)… you’re talking 100s of people added to whatever queues you already experience.
No.
Do players on servers T3 and above want to be divided up equally across all the other servers?
that doesnt even make sense. We dont need to be divided up we have more than enough people online for things to be fun with constant action. Theres always commanders on usually at any time of the day. On low tiered servers are there always commanders on even at prime time? Are there always large battles to be found?
But constant zergs everywhere is boring and nobody wants that. Who wants to just be blobbed all day? Clearly your situation is so bad that you should be thrust from your home and into a new one not of your choice. See the point?
If you’re a competitive t5-7 server lower tiers are plenty fun. If you’re Kaineng or maybe ET, I’m guessing it’s not so fun. Rest of us are pretty much fine though, I’d wager.
There’s nothing cool or honorable about playing on a low-population server. It just means you’re constantly outmanned and outgunned and can’t actually engage in PvP.
This makes no sense whatsoever.
every low tier server is outnumbered by… every other low tier servers?
Of course. All low tier servers face jq 24/7. Halp.
Nope. (15 chars :/)
My server has 20-30 people. On a good day we have 40-50. For all our maps. On our non-coverage hours we number 10-20 or less. NSP. Yet we can fight 60-70 zerg armies, 100+ map combined. We use TS. We encourage players to come in to assist. We tag up when there are no leaders, so main commanders do not become burned out, and in the process, some new commanders emerge, like me. And we are often outnumbered, but we are USED to it. That means we can fight as a cohesive group. We have blobs sometimes, but we tell the blob what to do. Each member has a special tactic they can do, and use their class well. We have strike teams that peel off to take camps. We have diversion teams who tap waypoints. We have pride. NSP pride.
That’s not even remotely close to true… Your server, I have witnessed, field 2-3 zergs of 30-40 each (easily). OS and Zos will together, alone, easily build a 40 man zerg, and then you have your super dominant (for our tier) eb zerg of around that size as well (bare minimum). This is the reality I faced against you every night during primetime. You’re a very zergy server. Dh is too, but we don’t hide from that fact.
We have outnumbered very often when we were versing you guys :o But yes Zergs exist
Guess we are on diff times XD
And plus you beat us for 5 weeks, then we beat you for 2 >:3 so it’s all fine and dandyHey I fully admit Dh is a zergy server… nsp is too though, that’s my point. I have no problem with zergs, just people who pretend they aren’t what they are.
Edit: Just as a sample of what I’m talking about, we consistently had outnumbered in our home bl every single reset from NSP. Only other server in all of bronze that could do that to us was SF (as a reminder, they’re considered the biggest zergball in bronze).
Actually that is a tossup between SF and DH.
No, it’s really not lol. You’re not in SF anymore, how do you know? I directly ask people from FC (have many friends from it) and they all say SF is zergier by a country mile.
(edited by Arius.7031)
Plenty of female pants show leg skin, I’d say far too many (not because I’m a prude, but because it’s ridiculous how many scantily clad women are everywhere, completely breaks immersion).
Ew Albus. And who is this crudum person? Sounds like a legendary wielding PvE scrub to me.
My server has 20-30 people. On a good day we have 40-50. For all our maps. On our non-coverage hours we number 10-20 or less. NSP. Yet we can fight 60-70 zerg armies, 100+ map combined. We use TS. We encourage players to come in to assist. We tag up when there are no leaders, so main commanders do not become burned out, and in the process, some new commanders emerge, like me. And we are often outnumbered, but we are USED to it. That means we can fight as a cohesive group. We have blobs sometimes, but we tell the blob what to do. Each member has a special tactic they can do, and use their class well. We have strike teams that peel off to take camps. We have diversion teams who tap waypoints. We have pride. NSP pride.
That’s not even remotely close to true… Your server, I have witnessed, field 2-3 zergs of 30-40 each (easily). OS and Zos will together, alone, easily build a 40 man zerg, and then you have your super dominant (for our tier) eb zerg of around that size as well (bare minimum). This is the reality I faced against you every night during primetime. You’re a very zergy server. Dh is too, but we don’t hide from that fact.
We have outnumbered very often when we were versing you guys :o But yes Zergs exist
Guess we are on diff times XD
And plus you beat us for 5 weeks, then we beat you for 2 >:3 so it’s all fine and dandy
Hey I fully admit Dh is a zergy server… nsp is too though, that’s my point. I have no problem with zergs, just people who pretend they aren’t what they are.
Edit: Just as a sample of what I’m talking about, we consistently had outnumbered in our home bl every single reset from NSP. Only other server in all of bronze that could do that to us was SF (as a reminder, they’re considered the biggest zergball in bronze).
(edited by Arius.7031)
My server has 20-30 people. On a good day we have 40-50. For all our maps. On our non-coverage hours we number 10-20 or less. NSP. Yet we can fight 60-70 zerg armies, 100+ map combined. We use TS. We encourage players to come in to assist. We tag up when there are no leaders, so main commanders do not become burned out, and in the process, some new commanders emerge, like me. And we are often outnumbered, but we are USED to it. That means we can fight as a cohesive group. We have blobs sometimes, but we tell the blob what to do. Each member has a special tactic they can do, and use their class well. We have strike teams that peel off to take camps. We have diversion teams who tap waypoints. We have pride. NSP pride.
That’s not even remotely close to true… Your server, I have witnessed, field 2-3 zergs of 30-40 each (easily). OS and Zos will together, alone, easily build a 40 man zerg, and then you have your super dominant (for our tier) eb zerg of around that size as well (bare minimum). This is the reality I faced against you every night during primetime. You’re a very zergy server. Dh is too, but we don’t hide from that fact.
Preface:
The sheer amount of misinformation is staggering.
I’m not talking about “Yes, but this isn’t feasible”-types of lacking knowledge. I’m talking basic, didn’t-read-the-skill, lack of information.Just what I could gather at first glance.
Shatter 3, decent length daze.
Shatter 4, decent length invuln.
Sword 2, invuln on low cd + very solid damage.
Pistol 5, daze.
Scepter 2, block.
Perma vigor on most builds due to critical infusion.
Clones (confusing the player, soaking up projectiles etc…).
- It’s very difficult to get 2+ seconds of Daze out of F3 because it doesn’t depend on the player. 2s can sometimes be forced by a Sword-clone + Duelist, but then you’re wasting the hard-hitting phantasm in the process.
- Sword 2 isn’t invulnerability. Due to the self-CC it’s rather easy to punish the Mesmer for it, just use anything ground targeted. It’s an evade, not invul. :P
- Perma-vigor is getting nerfed, which is a nerf I very much agree with.
I’d like to start by pointing out that, only 1 of your responses to my points had anything to do with “misinformation”.
-Right, that’s why I didn’t say it was 3 seconds of daze/invuln, because situations can vary and you can end up squeezing out 2 seconds by accident or just intentionally. You sometimes will end up sacrificing some offense for defense, but that’s a sacrifice that is common among classes.
-You dodge roll if you think a punish is incoming. It’s really not hard at all. With perma vigor, it’s super duper easy.
-True, but we’re talking about the current state of Mesmer and not the future state of it.
Well engi can definitely apply a lot of condis if rng is kind, especially with grenades (grenade skill 2, if traited properly, can apply 9 bleeds if all grenades hit with grenadier) but I don’t really see how they can apply more condis than a phantasm pu mesmer.
This was a good one. I assume you mean these 2 traits:
http://wiki.guildwars2.com/wiki/Shrapnel
http://wiki.guildwars2.com/wiki/Sharpshooter
with:
http://wiki.guildwars2.com/wiki/Shrapnel_GrenadeAssuming relatively high precision and 50% critical chance rate, the likelihood of getting 9 bleeds out of one shrapnel grenade with these two traits is:
0.15*0.15*0.15*0.3*0.3*0.3*0.5*0.5*0.5 = 0.000011 = 0.0011%
That is roughly 1 in 100000s. And the bleeds from Sharpshooter trait last mere 3 seconds!
How is that in any way relevant to my point? I was saying the skill itself CAN apply up to 9 bleeds, not that you would expect it to or that it does regularly. Also, engils will (by default) have 30% condi dur from getting grendier, and any worth their salt will have 40% of condi dur food, and can even further amplify with 10% from toxic condi dur utility (forgot name) and 10% from runes. The bleeds are not going to just last 3 seconds, so if you’re insistent on making sure everyone gets their facts straight, get your own facts straight.
I’ll have to disagree with your friend. I don’t think it’s overexaggerated, and I don’t think the examples he lists are particularly good either (save for P/D thief). Engi is hard countered by condis, easily controlled by CC spam (lack of stability/stun breaks in general), and has exceedingly weak condi application outside of grenades/bombs/toolkit.
But what if I do not have any condis or CC spam??? Are you telling me I have to build for that to beat the engis?
And if you run the right runes (no not perplexity) and trait engis can pretty much spam condis and that is just running tool kit with P/S. I would take my engi over my PU burst mes any day in a 1v1.
I didn’t say my list was exhaustive, but virtually every class/build has access to SOME cc via their utilities. Condi damage that’s a correct point, I’m was merely listing some counters to plex condi engi, not all counters.
As to spamming condis with p/s and tool kit, you have access to only a few condis… poison on pistol 2, confusion/blind of pistol 3, bleed/cripple (that’s exceedingly hard to land I might add, unless you lure people into it with tool kit 5) on tool kit 2, and tool kit 3 confusion. Most engis will passively proc burning from a master trait in explosives, and lots use rune of torment. Even then, that is exceedingly WEAK condi application for a condi applying class. The auto attack bleed from scepter lasts 3 seconds longer at base (2 vs 5 seconds) and isn’t a projectile that can be intercepted… a condi necro will literally apply more damage condis by auto attack/signet of spite.
You came close to naming everything but missed a few key items. And yeah Necros are King of conditions no disputing that. My engi melts people by the second rotation usually.
The thing about it is that mesmers do have inherit access to more condis, but the engi can strangely enough spam them faster (again if built/traited/runed/sigiled correctly). Also with mesmer you are counting on block to trigger your torment, RNG (Chaos storm) and clones to build condis, a channel skill (Confusing Images) with a huge tell, and probably the worst skill in the game: Phantasmal Mage which hits probably 30% of the time.
Let me be clear about one thing for sure, this is in no way saying condi mesmer isn’t viable…It is full of cheese and effective, however it is just to say that condi engis seem to drop conditions on enemies in a much faster burst than Mesmers with fewer restrictions on which conditions get placed in what order. (Which is VERY important when you are trying to burn up an enemy’s cleanse).
Well engi can definitely apply a lot of condis if rng is kind, especially with grenades (grenade skill 2, if traited properly, can apply 9 bleeds if all grenades hit with grenadier) but I don’t really see how they can apply more condis than a phantasm pu mesmer. If you’re looking at standard sword/pistol and scepter/torch, that is a LOT of bleeds from iduelists, torment from scepter 2 obv, confusion from scepter 3, burning from prestige, and confusion from phantasmal mage.
The main weakness of non-grenade engis is lack of bleed (imo). Bleed is the bread and butter of 90% of condi builds, but with non-grenade engi, bleed just isn’t even a serious consideration, it’s more of a “oh look that’s nice, I have 3 bleeds yay” thing (as opposed to the utterly ridiculous stacks of bleeds that necros/rangers and phantasm mesmers can put out).
Anyways the main reason why I think plex engi < pu mesmer is stealth. Stealth is a very, very powerful things for just about any task (cept zerging unless you can apply it to the zerg, which mesmers can with veil obv). Stealth is incredibely powerful in 1v1 and 1vx situations, ridiculously powerful. It’s how Mesmer can do everything engi can do (- the blocks of course), but can also stealth (and boonspam but that’s incidental).
I’ll have to disagree with your friend. I don’t think it’s overexaggerated, and I don’t think the examples he lists are particularly good either (save for P/D thief). Engi is hard countered by condis, easily controlled by CC spam (lack of stability/stun breaks in general), and has exceedingly weak condi application outside of grenades/bombs/toolkit.
But what if I do not have any condis or CC spam??? Are you telling me I have to build for that to beat the engis?
And if you run the right runes (no not perplexity) and trait engis can pretty much spam condis and that is just running tool kit with P/S. I would take my engi over my PU burst mes any day in a 1v1.
I didn’t say my list was exhaustive, but virtually every class/build has access to SOME cc via their utilities. Condi damage that’s a correct point, I’m was merely listing some counters to plex condi engi, not all counters.
As to spamming condis with p/s and tool kit, you have access to only a few condis… poison on pistol 2, confusion/blind of pistol 3, bleed/cripple (that’s exceedingly hard to land I might add, unless you lure people into it with tool kit 5) on tool kit 2, and tool kit 3 confusion. Most engis will passively proc burning from a master trait in explosives, and lots use rune of torment. Even then, that is exceedingly WEAK condi application for a condi applying class. The auto attack bleed from scepter lasts 3 seconds longer at base (2 vs 5 seconds) and isn’t a projectile that can be intercepted… a condi necro will literally apply more damage condis by auto attack/signet of spite.
Our nightcrew in ET is famous for getting huge, like 50-60 plus. Check it out!
That’s quite large. Are you sure that’s Oceanic time zone? As in, 1am – 5am server time. Even BG can’t pull those kinds of numbers during Oceanic. We were pulling a good 40 people last night and that was pretty decent already.
? Dh queues maps (on rare occasion) at oceanic time… how can BG only have 40 in all maps?
I’ll have to disagree with your friend. I don’t think it’s overexaggerated, and I don’t think the examples he lists are particularly good either (save for P/D thief). Engi is hard countered by condis, easily controlled by CC spam (lack of stability/stun breaks in general), and has exceedingly weak condi application outside of grenades/bombs/toolkit.
Putting that aside, even if they were as OP, they’re really hard to play (I dare say, engi is the 2nd hardest class in this game to play effectively, perhaps 1st due to 0 cooldown for kit swaps). PU Mesmer cannot say the same, it’s relatively quite easy to play as you don’t have to worry about shatters as much, and it’s naturally tanky and thus much more room for error. It’s more about skill→strength, if something is super OP but you have to be like the best player on the planet to realize that potential, it’s not so bad compared to something that’s really op and really easy to use.
You added some to your post, I’ll reply to your additions here.
Gratz? But I probably won’t be the last to tell you that doing something for _ amount of time does not an expert make. Sure that means you understand the mechanics of the class, but you could be godawful at playing the toon and just have enough gumption to keep slamming your proverbial flat forehead into the wall over and over….."
True, but I brought it up specifically to say I understand the mechanics, nothing more. I wasn’t saying I was good, I was saying that I have enough experience with Mesmer that I know their weaknesses, not that I’m so good with Mesmer that I can beat them on any class or something.
Now I will not sit here and act like I enjoy fighting PU mesmers, but I lump them in with the P/D thieves, Hambow Warrs, etc of the world….Sure they take a little work to kill, but still VERY killable given the right setup.
P/D thieves I agree on vehemently. They’re just as bad, and in many ways worse than PU Mesmers (I still think overall PU Mesmer is worse, because at least P/D thieves wreck themselves if they’re reflected and are just very glassy in general, whereas PU is fairly tanky due to boon spam, defensive abilities, and higher HP of Mesmer). Saying that there are other imbalanced parts of this game does not combat the notion that PU Mesmers are also imbalanced. further, Hambow Warrs aren’t exactly great in duels/roaming anymore. Most builds can easily beat them due to the telegraphed nature of hammer attacks and the 1-trick-pony nature of LB (watch for the arcing arrow, stay out of the fire).
1. Bearbow can hit really hard, imma go with bearbow.
2. Too dependant on the kinds of PvE players you face. Is it a completely random group? Dungeon speed runners? Boss killers? World completitionists? Lol. Imma go with PvE players.
3. Ranger is more suited to 1v1s than staff Ele. Ranger.
4. Easily 5 warriors.
5. IDK lol, I don’t PvE in WvW (since launch that is, the horror of the overgrown grub…)
6. Who knows their stats though? What if they have literally 1 hp? If they have hp befitting a normal legendary, the legendary would easily win imo.
7. 4 plex mesmers easily (if they’re decent).
8. The answer to this question is obvious. Necros.
9. Zerg, it CAN happen the other way around but it’s incredibely unlikely.
10. Oh dear.
1.
-Yes I do contemplate said things, but that’s the problem… I shouldn’t have to build a specific way just to beat a PU Mesmer. In fact, on power builds with ranged weapons, you have almost a 0 chance of beating a PU Mesmer. Condi builds, granted, have a fair chance.
-This isn’t true in the slightest, at all. It’s just an assertion with no supporting evidence whatsoever.
-Lol, let’s see what PAST king has to say on the matter:
Most of them are susceptible to conditions once they have exhausted the few condi-clears they have.
The one legitimately good piece of advice you gave was to use condis… which many builds either don’t have significant access to or have access to weak condis.
2.
-I hear you’re a good player, so I’m going to presume that’s true for a moment. Have you ever considered that you’re not just way better than everyone else, and that in reality your suggestions mostly work because YOU’RE skilled enough to pull them off? I’m approaching this from a “these two people are close to evenly skilled” standpoint. If you’re honestly telling me that an average power based build player has a good shot at being a PU Mesmer, you’re literally so good that you’re clueless.
There’s a reason Mesmer (and PU Mesmer in particular) is the go to 1vx class/build. I know many people (including myself), who routinely win 1v3+ without even being that good (when I seriously played my mesmer maybe 2 months ago, I wasn’t a very good player but still won a boat load of outnumbered fights).
3.
-Okay then why are you in this thread? We’re all discussing why we like/dislike PU Mesmer. If you’re not arguing against a position, then what exactly ARE you doing? Just giving tips on how to beat PU Mesmers because you’re an altruistic kind of guy?
I never mentioned condis being OP from Mesmers that I can recall, I’ve been discussing condi/hybrid PU Mesmers (the most common kind of PU Mesmers). Sword (as you well know), has so much utility that even a lot of condi builds take it, and it’s massively powerful on hybrid builds.
4.
-Right, that would be because PU only makes an already broken segment of Mesmer builds (phantasms) even more broken. It’s a huge deal in and of itself, but it’s more about how it interacts with other already broken aspects of the class that makes it especially OP.
-I can agree. PU Mesmers have too few counters (condis), and even those counters are not as hopeless as say a condi engi Vs. a condi necro. They also require much less skill to be super powerful with, which as you know is what people really mean when they say something is “OP”. They mean it’s either too good period or too good for how easy it is.
NSP would be a good server to transfer to. It has great guilds in my experience. tM is an amazing small scale guild and Os are better than CosA (whether that’s a compliment or not is up to you to decide).
Darkhaven master race.
AoE or range the phantasms (prevents you from picking up unnecessary conditions), then press the player (kiting with range is best IMO). Most of them are susceptible to conditions once they have exhausted the few condi-clears they have.
You’re demanding that people specifically build around fighting pu mesmers in order to counter them. A lot of builds do not incorporate much/any range/aoes. Further conditions are something you either do or do not have, a power class can’t just swap in conditions in order to beat a mesmer… you’ll do no damage. And most players are power builds.
The mistake most people make is they ignore everything but the player and they try to “wait out the stealth” of the player. If you can take out the phantasms you take away a large part (varying with builds) of the Mesmer’s damage output.
That helps but that takes some pressure off the enemy player, allowing him to dps you until you switch focus to him and then stealth away. You’re taking a situation where the PU mesmer basically sits there and does nothing while you kill his phantasms… But most pu mesmers either have strong condi or hybrid damage on their own beside their phantasms.
If all that fails, run away, its a Mesmer it won’t catch you 90% of the time.
So you’re arguing that we shouldn’t dislike PU mesmers because we can run away from them? Also, Mesmer has good burst movement capability (most mesmers use blink and sword thus giving them some decent mobility and ability to immob enemies). The only classes that are basically guaranteed to escape are wars/thieves.
P.S. I’ve played a PU mesmer for hundreds of hours in solo roaming/havoc so don’t pretend that I’m just another person who couldn’t be bothered to learn how to fight PU mesmer.
Good site indeed. Need more forum warriors for lower tiers.
Honestly if you’re looking for consistent night coverage you’ll have to move up to t6. Servers like GoM, great though they are, I’ve noticed they have a tendancy to completely disappear at night randomly. Servers like Darkhaven, as long as there is a commander available, will field large enough zergs to completely destroy other servers in our tier (as well as having dedicated oceanic guilds e.g. SotD).
Um, listing a pile of skills on different weapons used in different builds puts you into “30/30/30/30/30” territory.
For all of how “uber” mesmers supposedly are, I see fewer of them than almost any other class in WvW. And don’t even get me started on how useless they are in large group fights.
If you’re referring to me, I listed one of the most common weapon combos (sword/pistol, scepter/torch) for a PU Mesmer, as well as 1 trait that is super common among pretty much every Mesmer. I did list 3 utilities… that virtually every PU Mesmer takes, because to not take them would waste so much stealth potential. Everything else had nothing to do with traits, so your post makes no sense.
PU Mesmer builds are the single most overpowered builds for dueling in the entire game. OFC, there are weak PU Mesmer builds, just like there are weak p/d plex builds for thieves, if you build like an idiot of course you’re gonna have a bad build. If a moderately intelligent person players a PU Mesmer an a moderately intelligent manner, they will be able to keep up with the best members of any other class.
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Both. Let’s go over it, let’s say a mesmer has sword/pistol and scepter/torch. Let’s look at the skills he has to mitigate damage:
Shatter 3, decent length daze.
Shatter 4, decent length invuln.
Sword 2, invuln on low cd + very solid damage.
Pistol 5, daze.
Scepter 2, block.
Perma vigor on most builds due to critical infusion.
Clones (confusing the player, soaking up projectiles etc…).
Now add to that stealth skills (these are with pu in mind):
The prestige – 4s
Decoy – 4s
Veil – 3s (x2, if you run through it as soon as you put it out, wait for stealth to go down, you can run back through it for a 2nd stealth)
Mass invisi – 6s
Okay now, mesmer has one of the strongest heal-per-second heals in the game (ether feast). Also note that each second of stealth is 1 boon that lasts 3 seconds… that’s 20s of stealth straight (and prestige/decoy have decent cooldowns).
Factor all those defensive things into the following bit of knowledge: phantasms do not destealth you. You can spam phantasms for very strong sustained damage. You then alternate between spamming defensive cds and stealth. Also note that mesmer has medium hp so theye’re not as glassy even as eles or thieves, even if they held still.
I’d be impressed if you guys were fighting servers from the same tier as you. Personally I don’t see the achievement of doing it to servers you shouldn’t even really be fighting. That said, gz! Always fun to hit 695.
WIth the 2 new masteries being released on 18th march, you better get prepared for 540 ranks.
Source?
It was data mined. Look on reddit.
Anyway, there are more than just two new masteries. There’s siege golem mastery, reinforcement mastery, and assaulter mastery.
Siege golem is self explanatory.
reinforcement mastery just says: improves ur ability to get back to the fight (the another one with ‘faster and safer’), gain bonus exp from enemies, gain improvement swiftness when leaving your base, reduce cost of armor repair, gain stealth when you leave base, and if u have less than 5 supply, periodically replenish suply when leaving your base.
assaulter master just has two for now: gain buffs, send players back to base and ‘stuff’ for killing enemy players — gain buffs when killing players and sending them back to their base
i don’t think these are complete.
I have no idea how to use reddit and no clue where to begin. It confuses me.
Have a link friend!
Ty <3.
WIth the 2 new masteries being released on 18th march, you better get prepared for 540 ranks.
Source?
It was data mined. Look on reddit.
Anyway, there are more than just two new masteries. There’s siege golem mastery, reinforcement mastery, and assaulter mastery.
Siege golem is self explanatory.
reinforcement mastery just says: improves ur ability to get back to the fight (the another one with ‘faster and safer’), gain bonus exp from enemies, gain improvement swiftness when leaving your base, reduce cost of armor repair, gain stealth when you leave base, and if u have less than 5 supply, periodically replenish suply when leaving your base.
assaulter master just has two for now: gain buffs, send players back to base and ‘stuff’ for killing enemy players — gain buffs when killing players and sending them back to their base
i don’t think these are complete.
I have no idea how to use reddit and no clue where to begin. It confuses me.
WIth the 2 new masteries being released on 18th march, you better get prepared for 540 ranks.
Source?
Opt in polls on forums are notoriously trustworthy.
Anet only have automated reporting, there are no GMs. So its just to report and then forget about it cause nothing will happen.
If you got a friend in their guild, why not ask him to tag along and see how they are doing it, lol? If they are cheating/haxxing/whatever, then they should obviously be kicked by their guildleader. If their guildleader is doing it, your friend is in the wrong guild.
Unfortunately, I don’t even know if I can trust my friend about it rofl.
Okay so, I’m from Darkhaven. We’ve been fighting FC for weeks. There’s a particular guild on FC called [HP] Harp Need. These people have, for weeks, been magically appearing inside our towers. When I say appear, here’s what I mean. We’ll have towers that have not been taken for hours or days, that will turn to FC seconds after swords appear. We’ll go check it out, no rams, no catapults, nothing, just the same few [HP] people again. Not just towers either, they magically find their way into keeps out of no where. There will be no catapult, no ram, no treb, nothing… even if there were, how do these 3 people build siege and take the towers so fast (seconds to a min or two after swords appear)?
You may think “well, this could be mesmers!”. Here is my answer:
1. They have only 1 mesmer that I’ve ever seen, who is my personal friend, and I never see him with them.
2. There is never a mesmer in the towers when we see them exiting said towers.
3. They do this in streaks, doing it to tower, after tower, straight. Literally, a couple minutes after losing one tower, we’ll lose another, and another to the same people. We will be unable to keep up with the same 2-3 people with a group of 10-20. How could they have mesmers in every single tower, even ones that haven’t been taken in forever?
So what do I do? Do I report each person I see exiting these towers? Should I report for hacking/bug abuse? How can we stop this from happening?
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Pno matter how kittene you try, the winner is decided by one, who has the bigger and better early morning crew, and 2 more numbers throughout the day.
This just isn’t accurate. It’s determined by who has better overall coverage. Darkhaven has, unquestionably, better off time coverage than any server in former bronze league. And yet, we’ve lost to SF twice and NSP once because both have overwhelming prime time coverage (where they run us over in EB almost nightly, taking our eb keep and everything else for a couple of hours, then just karma training it).
Matches are not necessarily decided by 1 area of coverage, but instead about how well you do in all areas of coverage. Sometimes an oceanic/sea crew will win the day for a server, sometimes an NA or EU crew will win the day for a server. Thus, I don’t think it’s appropriate to just say “relax, it doesn’t matter what happens during na time, whoever has better oceanic will win”.
that was so 2013 ….
more like 2012 is when ppl still cared about ppt. But i guess theres still 10% of the population who still plays it!
I can’t speak for all servers but most people I know still play for ppt, or at the very least do still care about it. People feel bad when we lose, and excited when we win. They shout “Get this keep fast, before tick!”. It adds an extra lair of excitement to wvw for some of us.
Give me ze story!
Regardless, at ross, look at scores atm for ET. ET defeated SF by a good margin, who was spawn camping kaining/dr recently (ended with over 300k points). Now ET is losing to dr and kaineng, and not by a small amount lol. The evidence seems to corroborate, even if it doesn’t quite prove, his story.
How can they destroy LA? Aren’t there a myriad of personal story quests that take place in it? At the very least I certainly recall the destiny’s edge reuniting personal mission. They’d have to change the person story (essentially retconning past, established lore) in order for LA to be destroyed, no?
Also A. Forrealz, blow it up.
http://wiki.guildwars2.com/wiki/File:Zhaitan%27s_Size.png
Have you fought Teq? If so, look at this chart, and tell me again that Zhaitan is small… lol
So will there be “leagues” again (bronze/silver/gold)? Or will this new swiss tournament style force my server Darkhaven to fight, say, Blackgate or maybe Borlis Pass if we defeat servers near our own rank (as we normally do)? If so, I find this horribly shocking and absolutely a TERRIBLE idea… it’s one step worse than the previous system, it just forces more imbalanced matchups.
(edited by Arius.7031)
I’m biased but I highly recommend t6/7 servers. Simply put, t6/7 are the most interesting tiers in the game, with matches usually being fairly close and servers constantly fluctuating. It’s not a complete dead experience like t8 would be, but not a blobfest like t4 and up. You can try t5 but that doesn’t look particularly balanced to me right now.
Of course I’ll recommend Darkhaven, but FC/NSP/GoM/AR are also servers that I recommend. If you’re looking for roaming I’d honestly recommend Dh or FC. FC probably has the best large roaming guilds (main/yarr) in bronze. But, if you’re on their server, how can you fight them? ; D
Looking for a reasonably balanced tier to transfer to. I’m not particularly looking for a guild or anything, just a good tier with plenty of 3-way fights.
I’d like to stay in Tier 1, but it’s not going to be balanced any time soon, if ever again.
Tier 2 looks like it might be good, but how is it in reality?
Tier 6 (DarkHaven/Shiverpeaks/Ferguson) looks relatively balanced, PPT-wise, but how are the fights there? Is is a wasteland at certain times?
I generally play any time from 10 am to 4 pm EST.
Thanks for any replies.
Tier 6-7 are the most balanced tiers in the game, servers are constantly swapping places and for the most part the matches are close.
It isn’t like tier 1 though… Dh for example has almost no guild zergs outside of prime time (even then only 1 or 2). Down here it’s mostly low skill pug zerg combat. You’ll get a fair amount of big/close fights, that type of good fight, but not good fights as in two super skilled zergs going at it.
Oh yeah and Darkhaven is king down here ;D
What server is this on? Darkhaven has it’s fair share of jerks/trolls, but I couldn’t imagine people reacting like that.
A roamer can play for PPT
Luls.
Such a substantive rebuttal… I am, without a doubt, pwned.
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