so lets say he really loves the dog poop he gives you does that make it a good gift what exactly are you going to do with it besides throw it out gifts can be given with love and still be terrible
No.
(I expect I’ll get flack for this but whatever)
The gift, in the example given, was the love itself. Any physical object in that sort of situation is merely a symbol of the affection. How useful that symbol is, regarding its non symbolic functionality, is irrelevant to its quality as a gift.
I keep in my wallet a lock of my wife’s hair folded inside piece of paper on which she wrote a poem as her first gift to me.
Last year, for Christmas, she bought me a new computer.
I would give up the computer before I would ever even think of giving up the poem and lock of hair.
The reason this does not apply here is that birthday gifts in a game such as this are a form of marketing. They are a means of promoting the game in some way. They are a form of reciprocation for money spent.
There’s a reason why games these days don’t do standard subscription models anymore. It just doesn’t work.
When every other game in competition with you does a B2P/microtrans model, you simply can’t sell the game on a subs model.
Except they do standard subs still. The new titles coming out in the next year do often have subs, and the MMOs that have added f2p still have subs as an option because obviously there is still an interest in it.
Even NcSoft, you know the company that Anet belongs to, is using a sub model for their current blade and soul and their next game Wildstar again.
I would suggest doing a bit of research before making any outrageous comments like this. What you say is simply not true.
Question for you:
Are those upcoming titles going to be, “standard,” sub models in the traditional sense ?
1) monthly sub fee without any free to play option ?
2) all content and features included with no cash shop ?
I am honestly curious about this because the evolution of the MMO business model has added elements such as these to the perceived monetary value of the genre. I am somewhat surprised by the idea that the companies funding MMOs have decided to reduce their ability to recoup development costs and reduce potential revenue by going back to what was once the standard sub model instead of the current trend of hybrid models.
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I was under the impression that tier 7 mats would be crafted using tier 6 mats or something of the sort. Is there any indication at all that tier 7 mats will come from gathering nodes ?
If my friend (or someone I know) gives me a gift or gifts, and not an insult gift to make fun of me, but a gift that they spend time making or buying or acquiring, I will be grateful for them. I don’t care if it’s a pad paper that I don’t ever use, a dozen colored pencil of the same color, or a set of crayon I already have or just a stone-paperweight which will actually end up cluttering my work space. The fact is, someone spend sometime to give me something.
The thought counts, the actual gift makes it better, no matter what that might be.
Yep. I have to admit I’m a bit perplexed about the hostility towards the gift. Anet was certainly under no obligation to give us anything. But we still got a decent booster. The experience scroll is useful to anyone who is leveling an alt—am I to believe that the majority of players have all 80s? I personally don’t care for Minis enough, but I still got an exotic one with no effort on my part; what’s not to like?
Like you said, it’s the thought that counts. The fact that I got something despite not paying a subscription fee is good enough.
I have an old, used left shoe and a pile of dried canine excrement. I could give them to you…or would you prefer I gave you nothing instead?
I would have preferred ArenaNet gave me nothing than the useless, annoying junk in that birthday ‘gift’.
You missed this part:
“not an insult gift to make fun of me, but a gift that they spend time making or buying or acquiring”…If your canine excrement is something you value though, and you figure giving it to me will give me equal joy as it gives you, then why not? From the term itself, a gift, is something that expresses the giver’s GOOD intentions.
For reference: http://en.wikipedia.org/wiki/Gift
From the link above, some occasions where a gift is given:
“The occasion may be:
Expression of love or friendship.
Expression of gratitude for a gift received.
Expression of piety, in the form of charity.
Expression of solidarity, in the form of mutual aid.
To share wealth.
To offset misfortune.”So again, if your canine excrement is one of the things you value in your life, and you wish to share, without ill intention, go ahead. However, if you think it’s bad and you’re still giving it away as a way to insult or have bad intention, then keep it to yourself. Follow the golden rule:
“That which you hate to be done to you, do not do to another.”[
I agree completely, but keep in mind that birthday gifts in a game of this sort are a form of marketing. The intention, a good one in my opinion is to promote the game.
TBH they’re more of a rip off than the copper o matic.
It’s not that much of a convenience since buying a single Ori pick lasts long enough already that’s it’s not big deal, and you still have to manage picks whenever you get a bunch of high quality low quantity tools anyway.
That and the unlimited pick is worth like 800+ ori picks in gold lol.
AND it’s not account bound (insane).
The copper o matic is atleast account bound and has atleast some convenience in replacing 25 charge basic kits and freeing up inventory space on white items once in a while.
That plus w/e possibility you stated, I think unlimited ori tools are the biggest scam they’ve pulled so far lol.
I found the unlimited gathering tools to be a worthwhile purchase. I spend a significant portion of my play time in non-level 80 zones so I would previously keep tools of multiple tiers on hand. In some cases multiple tools of multiple tiers. This would tie up more of my inventory space than I liked.
Account bound vs character bound ? No difference to me.
Of course value is subjective. What is an appropriate value to me may not be to someone else, and of course the reverse is true as well.
it is not appreciated just for what it is.
Actually I think that the various threads and posts on this subject indicate that it IS being appreciated for exactly what it is.
People are still trying to obtain the titles for WvW achievements.
You made me smile.
Stop that.
I am rather fond of both the Jade and Zodiac weapons.
…I do wish it had more to offer, however!
Amen. In order to get my money they have to offer something I am willing to buy.
First, I’m NOT a fanboi and would be horrified to be called one.
Second, I have 2 accounts, 44 alts, accounts activated during headstart, game also bought for family and friends. Not going to talk about contiguous monthly gem store purchases.
What I’m gonna say has nothing to do with this discussion, but how do you not see yourself as a fanboi? I mean 2 accts and 44 alts that’s $340 worth of just plain old character slots. That in my mind is the definition of fanboi. This is coming from someone who has put over 2200 hours into the game.
I think that fanboi goes beyond being willing to spend a few bucks on the game. Keep in mind that $340 for a years entertainment is not really all that much to some people.
ANet continues to add content, for which we need not pay, to the game. Any and all gem store additions are optional cosmetic and/or minor QoL items/services.
So the people calling ANet greedy are getting more than they paid for and complain that they are not getting enough…Its not ANet that is greedy.
I never once asked for some self-important user to come in and offer their crap opinion on the matter
You are mistaken. Posting on a public forum is actually, essentially, a request that some self-important internet personality come in and offer their crap opinion.
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This level 20 scroll is so useful on my 1 year old character, he only made it to level 10 in 1 year.
said no1 ever
Hmm, I have been here since beta and six of my characters are right around level 10.
Sorry that everything that strays one hair to the left or right of Tolkien ’doesn’t fit’ in with your narrow interpretation of ‘fantasy’. They belong in the game more than you belong critiquing the game, your personal bias is not evidence of creative mistakes on part of the developers.
Nice strawman there.
Although I do understand your concerns, I should also add that in GW1 weapons were customized to your character (for +20% damage, but they became soulbound). So I understand ANet’s approach in GW2 concerning the legendaries..
I would prefer this approach for weapons in GW2. Have all weapons be unbound unless customized to a specific character (gaining a damage boost).
I tend to disagree with the arguments regarding access to an item that appears to be intended to have limited presence in the game. I think that rare or unusual things in a game add to the game as a whole.
You’re talking about random skins, and shiny items? That’s what is supposed to be sold in a cash shop.
I often disagree with you, but you are right on target there. GW2’s cash shop is one of the best Ive ever seen. QoL and cosmetic items in a cash shop where one can convert in game currency into cash shop currency. Well done indeed.
Once.
I believe in doing things right the first time : )
Really I am just one of those players who focuses their efforts on one main character.
Seeing 50 people walk over your downed body can get annoying, but I don’t expect anyone to revive me when it takes 5 seconds to waypoint and get back into the fight. Reviving someone puts you in a vulnerable position, I have died many times trying to revive someone.
Excellent point.
Last night I was doing some invasion content and at one point there were several people complaining about people not ressing them when the event was actually on a waypoint. A couple of them were literally within melee range of the waypoint, just lying there complaining about no one taking the time to get them back up.
Commander tags only encourage or enable zerging for those inclined to zerg. If you do not want to zerg you can choose to not follow a commander.
I am concerned that this topic comes down to someone who doesn’t want to zerg asking that it be made more difficult for others to do so.
In old RPGs, those rewards were not the goal, just auxilliary to the experience.
From the beginning of the RPG genre games were designed around the concept of kill monster, loot monster, use monster’s loot to kill more powerful monster in order to get its loot.
Much of GW2 comes across as a Saturday morning cartoon version of a fantasy story to me. That is not a terrible thing, I hear that that rascal Skeletor has a new plot in the works !
I would not mind a bit more of a serious tone and delivery. I would love for GW2’s writers to read a little David Drake, David Gemmell, Moorkitten, or even (one can hope) Glen Cook.
I am not looking for all dark and gloomy here, but a bit more grit in the story telling would be nice IMO.
I don’t think it’s worth it. Here’s why:
• I only use Basic Salvage Kits on white items. I sell blues and greens to the merch.
• I still have to carry a Mystic Salvage Kit for rares.
• And I still need a Black Lion Salvage Kit for exotics (due to their runes/sigils), or Aetherized/Fused Metal Scraps that have chances for really valuable materials.
EDIT: The Infinite Gathering Tools were different because they were the highest tier possible, and allowed you to mine/log/harvest any node with no negative consequences. The infinite salvage kit does have negative consequences: lower rate of rares and the upgrades part.
This still means that less of your inventory would be taken up by salvage kits if you purchase the new infinite kit. With or without it you allocate a slot to a mystic kit and another to a BL kit.
But with the new kit you only need one inventory slot assigned to be able to salvage any number of white items. Without the new kit you might need to carry several basic kits.
There is a benefit to the new kit. I can certainly see how one might not find that benefit to be worth the cost, I certainly am not buying the new kit (thought I did buy one each of the infinite gathering tools), but there is a benefit.
I had a nice collection of Zodiac weapons in GW1 (a couple dozen of each type) gathered during the heyday of the vampire farm. I loved the skin. One of my favorites (another fave being the Celestial). But, I like the GW2 version better.
I’d like the alliance system back too. I think Guild Wars 2 desperately needs an alliance system, or something very much like it.
But multiple Guild Repping, even with an alliance, doesn’t solve problems. Let’s say, just for argument sake, that you live in Australia and you want to join an Australian guild. But let’s also say that you have insomnia and you’re often up when Australian’s are asleep.
Now that Australian guild may or may not Allie with US guilds. But it’s works for lots of things. RPG guilds don’t usually join alliances with WvW or SPvP guilds. So if I wanted to RP, and I also wanted to SPvP, but not at the same time, I’d be out of luck?
Bad choice. In most other MMOs, characters join guilds, not accounts, so you could join a PvP guild as one character and an RP guild as another character.
The multi guild system is bringing all that out into the open.
Even in Guild Wars 1, had a problem, having to join a large guild to get certain content done, but having to leave a small real life friend’s guild in the process. There was no way or reason for the large guild to allie with my small guild of friends. It sucked to have to leave it, but most of my friends had no interest in doing the harder Guild Wars 1 content.
Agreed to all of the above except needing to be part of a large guild to get content done in GW1.
Yes, people assume grind means gear grind, but to older MMOers, that’s not the original definition
Which older MMOers ? You seem to be claiming to speak for a lot of people here. I am an older MMOer and yet what you say is off target for me.
And there was vertical progression in this game from day one (and Anet has said that ascended gear was always supposed to be in the game).
When someone opts to say something like that after the fact rather than before, when they supposedly had it as their intention all along, it makes the statement seem suspect. This is particularly the case when those making the statement have made other statements that have since been shown to be untrue.
I know there are a lot of people who want no vertical progression and expected that to be in the game. But that still has nothing to do with the manifesto.
Except that the manifesto told us that there would not be gear progression in GW2.
If the poster said that I didn’t expect vertical progression, but that’s what I got…I’d have a lot less problem with that. My problem is people blaming that belief on the manifesto.
Except that the manifesto told us that there would not be gear progression in GW2.
Grind meant to kill things to level. That’s what it traditionally meant. Gear grind came much later. Most of the early MMOs were grind fests, not talking about gear but talking about leveling.
As I’ve pointed out, even if you look up grind in Wikipedia, it gives that definition first. Sure grind has come to mean a whole lot of other things but NONE of that is mentioned or referred to in the manifesto. There’s a whole thread about it, several in fact.
People can only repeat over and over again that there’s a line that says “We dont’ want people to grind in Guild Wars 2.” And all those people ignore two lines before that when Colin says precisely what grind he’s referring to. In most games there’s this “annoying grind” that you have to get through to get to the fun stuff.
How anyone can say that talks about vertical progression is beyond me.
I made no claim regarding that specific portion of the manifesto. I was not referring to it at all when I stated that the manifesto told us there would be no gear progression in GW2.
A lack of gear progression has been described by many GW1 players as one of the aspects of the game that they loved. One of the reasons they played GW1 and not games such as WoW. In countless threads on many forums (public and private) this one aspect of GW1 has been often praised by those who embraced the original GW1 credo of skill > time spent. This was not an unknown factor to ANet. This was no secret at the time the comment, “everything you love about GW1,” was made.
Expecting every small detail (I would love to see the Strombow skin in GW2, but oh well) to be included in that phrase would be silly. Something as game defining as gear progression is something else entirely. An extremely popular, and a core defining aspect of gameplay, from GW1 was excluded. We were told it would not be.
And, for whakittens worth, “a lot of people don’t like Aion,” is subjective because the term, " a lot," has no objective definition. Someone might consider the number of people who do not like Aion to not be, “a lot.”
Personally I found it to be ok. Not great. Not terrible. I haven’t played it in quite some time. I tend to agree that a lot of people don’t like it.
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I must admit that I do like trophies. Something to show that you were able to succeed at a difficult task can be very nice.
On the other hand I do not see how a reward for good attendance qualifies as special.
Thank you, Colin, for your reply and willingness to take responsibility and let players know such a move was not intentional.
I look forward to hearing what your team comes up with to work this out.
Thanks.
…ditto…
I thought that contact with Cantha was cut off in the game lore. Is the inclusion of Cantha specific weapon skins an indication of things to come ?
I think the skins are pretty cool actually.
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Yes, people assume grind means gear grind, but to older MMOers, that’s not the original definition
Which older MMOers ? You seem to be claiming to speak for a lot of people here. I am an older MMOer and yet what you say is off target for me.
And there was vertical progression in this game from day one (and Anet has said that ascended gear was always supposed to be in the game).
When someone opts to say something like that after the fact rather than before, when they supposedly had it as their intention all along, it makes the statement seem suspect. This is particularly the case when those making the statement have made other statements that have since been shown to be untrue.
I know there are a lot of people who want no vertical progression and expected that to be in the game. But that still has nothing to do with the manifesto.
Except that the manifesto told us that there would not be gear progression in GW2.
If the poster said that I didn’t expect vertical progression, but that’s what I got…I’d have a lot less problem with that. My problem is people blaming that belief on the manifesto.
Except that the manifesto told us that there would not be gear progression in GW2.
300mm is a little over 11 inches right ?
Alright, let me put my opinions on the table:
Crossbow – no, because crossbows have the same attributes as firearms (which, in real life, replaced them)
This setting has automatic rifles, flame throwers, grenades, etc. Swords, axes, shields, bows, etc should not be around for the same reason you mention. I think that this is one of those suspension of belief things.
This is not unique to GW2 in my experience, but is nice nonetheless.
Temporary content IS content.
Only during the period of time in which it is available. After it is gone it is no longer content because the game no longer, “contains,” it.
I’ll accept that Iconik’s actions aren’t better, but everyone’ asking like those farmers are just so poor and innocent and it’s just such a bad thing that they’re being disrupted despite being kittenty kittenlords to other people.
No, everyone is not acting in that fashion. There have been a number of posts demonizing the farmers. For others to point out that purposefully griefing the farmers is also bad is not outside the bounds of the discussion.
Ogres are closely based off of “Oni” from Japanese folklore. Yet they are featured as one of “humanity’s enemies” inside the Queen’s Pavilion.
This is a metaphor that Asian cultural influence threaten the “universal” depiction of humanity.
It’s a subliminal metaphor for ArenaNet telling us Asians are not “universal” enough for the human race!
RABBLE RABBLE RABBLE
The representation of Ogres in GW seems very much derived from, based on, or at least influenced by fictional or mythological European references that predate any contact with Japan.
Don’t get too complicated. The more that can go wrong with your plan the more that will go wrong.
The exploration title/achievement in both GW 1 and 2 have little to do with actual exploration. I didn’t mind doing either once, but would not do either a second time.
Then again I feel this way about most achievements. I am not a big fan of giving out rewards for being able to find your posterior with both hands, being able to walk and chew gum at the same time, or managing to kill 50 mobs in 24 hours.
The questions:
1. What is your age and gender?
43, Male.
2. For how long have you been playing Guild Wars 2 and other MMORPGs?
GW2: Since Open beta. MMORPGs: about seven and a half years.
The Following questions will focus on your main male character:
3. What are your character’s race, profession and personal story and what are your reasons for choosing them?
Human: I prefer the aesthetics.
Ranger: I am fond of skirmishing ranged combatants.
Noble: It fit the origin story of the character.
4. What are the things you enjoy doing the most with your character?
Exploring, dungeons, non zerg group play.
5. What aspects of your character would you consider masculine, if any?
None of his traits, beyond the purely physical, seem specifically masculine to me.
6. Are there things in the game you would like to do with your character but are unable to? Can you give some examples?
Yes.
Most of them are game design and/or balance issues that seem unrelated to this thread. I would rather not bring arguments from other threads here.
(and no the reveal is not an expansion!)
Clever !
Deny it here so that it will be that much more of a shock at PAX.
Well played sir, well played.
If you have the money, you can hire more people, and if you have more people, you can produce content faster, not to mention less buggy and full of glitches.
Best selling MMO in history can’t make LFG system for more than 11 months, I call that a BS.
Honest question here…
When did WoW introduce their LFG system ?
Oh, and Fastest selling does not mean best selling.
The bias in the question, "would you, as a player, prefer Arena Net to keep releasing buggy Living Story updates every few weeks, or to take a short break to address some of the long standing issues with the game? " is excessive IMO.
Personally I am not fond of the LS stuff so I would rather see those man hours dedicated elsewhere.
I have one level 80.
I have one of each class created at launch but not played since.
All this money made and we got nothing in return but more gem store items, awesome.
Its been less than a year.
We have had multiple updates.
We are not paying a sub fee so your one time box purchase paid for your permanent access to the game…
That, “nothing,” you refer to includes potentially hundreds of hours of gameplay.
I get that you are disappointed in the game. I am less than delighted with how significant aspects of the game have been implemented as well. But claims such as, “nothing,” paint those who have legitimate complaints as not worth listening to. That sort of ludicrous complaint discredits any constructive or accurate or insightful criticism you, and others, might make in the eyes of community members and perhaps even developers.
—————————————————————-
Kudos to ANet. Lets see if the next nine months can include fixes to make the game more interesting for everyone.
Only since post-‘98 man. Before Half-Life, you’d be hard pressed to find many FPS games that tried to have a story. You could argue Doom, but it’s really kinda weak about that. Same with Disruptor, for that matter. I’m sure there are more that others could think of, but stories in FPS are only a very recent trend in gaming.
From ’98 to now is the majority of the lifespan (so far of course) of the FPS. This means that story has been a part of the FPS genre for the majority of its existence.
I’ve had more people returning to my guild than were leaving it.
This is physically impossible.
Okay let me rephrase it so you actually understand. Some people left the guild. Some people came back and others joined. The guild is now 25% bigger than it’s ever been.
What I was trying to say before is that though a lot of people did leave, many are back playing.
The bottom line is that someone is saying people are leaving the game in droves…but a lot of those people are coming back. Some because they want to give the game another chance, some because they found the grass wasn’t greener after all, some because they actually like having new content every two weeks, some because their real life gives them more time to play…but they’ve come back.
So when I used to post and talk about the 90 some odd people in my Guild and I know have 117 people, they have to have come from somewhere.
Its not a matter of rephrasing it so that I understand. The statement was inaccurate.
I am glad, however, that your guild is growing.
I was panning through the TP for armor skins for my Ranger and found one that looked amazing. I was paying much less attention than should have been the case and spent several gold on a light armor chest piece…
I’ve had more people returning to my guild than were leaving it.
This is physically impossible.
The whole finding out if generals trust Trahearne was necessary due to him being a scholar and never been in any leadership role.
Which makes you not trust any general, organization, or individual who would trust him with the fate of civilization and life as we know it in Tyria. From an RP standpoint its almost impossible to take my own character seriously now that I know he is an idiot.
I agree with much of what the OP has to say except that I don’t really have an issue with the idea of one group of members of a given race being allies while another group comprised of members of the same race being foes.
The idea that making friends with one small group of a given race, lets say skrit, would make all members of that race my friends would be much poorer, conceptually, than what we have.