Showing Posts For Ashen.2907:

Temporary LS content is not cutting it

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Posted by: Ashen.2907

Ashen.2907

Living story was a colossal failure, even in revenue terms.

They were getting an equivalent of 500,000+ people subscribing for $15 a month in sales revenue. That is far from being a colossal failure. In an interview article I read some time ago, interviewing various developers/publishers about subscription less MMOs, and they mentioned that they make ~$5 per person who plays their games (note that does not mean every player is paying money), so with $15 a month for 500,000 people equivalent in sales using the average would mean that ~1.5 Million people are playing this game every month ~half as many who bought the game. This game is not a colossal failure financially.

Can that revenue be shown as being tied to the LS ?

Remember that he did not say that the game was a colossal failure.

Personally I doubt that LS was a colossal failure in the sense he seemed to mean. I do think that it is a design philosophy failure however. The game was pitched as one you could feel comfortable stepping away from when you desired and then come back later. The LS’s emphasis on, “play now or miss it forever,” contradicts that original philosophy in my opinion.

Then again LS1 was a first attempt. I think that the concept has a lot of merit and am curious to see how Anet attempts to improve upon it in the future.

I hope that they add a bit more replayability to the next iteration. A nice (IMO) compromise might be for future LS episodes to have special or unique rewards tied to the initial run while implementing the story in such a way as to allow it to continue to be played.

Game Updates: Traits

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Posted by: Ashen.2907

Ashen.2907

The cost to unlock all traits on one character by purchasing manuals was 3 gold 10 silver.

The cost to unlock all traits on one character by purchasing them directly is 38 gold.

This is an increase of more than twelve times (12.26 to be precise).

This is unconscionable.

You do not have to spend any more to get all traits now than you had to before, but you have the option to spend even less.

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Ashen.2907

Ashen.2907

I think all you people who play sub 80s and complaining about the transmutation conversion are the extreme minority. I’ve received enough tomes of knowledge, scrolls of knowledge, and that first 1-20 thing that I’ve created 2 level 80 alts and have enough for a 3rd. With these items in the game, why would anyone be sub 80? BTW, that’s a rhetorical question.

My apologies in advance but I am going to answer your rhetorical question…

…with another rhetorical question.

Why would anyone want to skip to level 80 by clicking on items ?

Why we hear nothing but Silence from ANet?

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Posted by: Ashen.2907

Ashen.2907

I have yet to see a single person complain in-game about the megaservers.

I have yet to see Idaho.

Pretty sure it exists anyway.

Feedback/Questions: MegaServer

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Posted by: Ashen.2907

Ashen.2907

Peoples choices are not predictable, not even in small percentages based on past behavior. Unless your plugged into the system and it can read in advance what your going to be doing, no algorithm is going to predict behavior or intent. You can’t merge people, but keep them sorted accordingly, dynamically, without literally making instances to suit each possible sorting method, which now we are back to the most reliable method of worlds being separate to begin with. Of course the more sorting methods you tack on, the more it reduces the likelihood you achieve the intended result. Even in left and right scenarios (or coin flips) your best chance at being right is 50% and that’s about as simply as you can get. Compound that to 100’s of flips and you can quickly see that it’s not going to work any better. I’d guess 30% of the time you’ll be playing with the people you intended on playing with and that would be in zones that are typically baron to begin with.

Look at it this way, how do you get better than the extremely high probability of being paired with your party/guild/server that the old system provided? Answer, you don’t.

Actually people’s choices and patterns of activity, when measured as a group, can be predicted. We as a society have been doing so for quite some time. Businesses of all sorts do so every day.

Perhaps the most basic and simple example is to consider how many cashiers a grocery store has at midnight compared to six in the evening. The grocery store schedules more or less staff based on predictions of customer traffic. In some cases these predictions will break predicted customer traffic down to the hour (or even smaller time increment).

Now consider that, with the aid of computer software, a merchant knows not only how much customer traffic he is likely going to experience at any given hour of the day, but which areas of the store are going to see the largest portion of that traffic, which merchandise categories will sell best at what time, and so on.

Does the merchant know what a specific person is going to do ? No. But he has all sorts of data telling him what people are going to do.

Feedback/Questions: MegaServer

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Ashen.2907

Personal Opinion:

I like the megaserver concept. I mean really really like it. But, I think that this turkey needed some more time in the oven before it was served. Remember that under cooked poultry is dangerous…

Some concerns:

1) Increasing player density in the open world is a mixed blessing in a game where particle effects obscure the playing field all too often.

2) The impact on the RP community. Seriously this is a group of players that are among the least demanding in any game I have played. They make their own content at no cost to you ANet !

3) The game does not seem to handle large numbers of players in a single area as well as it should if such is going to be the standard.

Some kudos:

1) More people to play with.

2) Events not played in a year are seeing activity.

Some Hopes:

1) Give us an option to ignore other players’ particle effects.

2) Add an RP flag for map assignment prioritization.

3) Ongoing optimization improvements.

Replacement for celestial/divinity/dyes

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Posted by: Ashen.2907

Ashen.2907

Yes they do, its function was to give a balanced build, and it still does, if you bought/made only because of the crit damage, it is your problem.

The crit damage was part of the function. If something does not do all of what it does before then it no longer completely fulfills its previous function.

Game Updates: Traits

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Posted by: Ashen.2907

Ashen.2907

GW2 trait hunting is superficially similar to GW elite skills — you do something in game to get something you can use with your build. It’s also superficially similar to the 30 extra stat points available in GW via questing. The differences you allude to are the point of contention.
______________________________________________________________

@ those saying that L36 abilities obtainable via doing content much later in the leveling process is fine, please answer these questions honestly.

  • If a new game came out with this mechanic, what would the general reaction from the public be? Would the design be lauded as a great one?
  • If the intent is to make certain adept traits unavailable until later in the leveling process, why allow them to be bought for coin and skill points?
  • Normally, higher level content is going to be perceived as more difficult than lower level content. If two traits which are at the same tier — which would presumably mean they are approximately equal in value — are available through content playable at vastly different levels, is the system balanced appropriately?

Excellent questions! …and, sadly, ones I fear weren’t asked at the design table before the patch rolled out.

It’s not a game-killer for me, but I really hope they fix it.

Have to agree, both with your comment and Indigo’s post.

Name 1 thing you want changed/added

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Ashen.2907

It would be a toss-up between these five (in no particular order):

1) Remove Ascended from the game.

2) Allow a non-pet version of rangers with competitive archery damage output.

3) Drastically reduce particle effects (or allow players to opt to not see them).

4) Improve mob builds/AI.

5) Allow for more customization of character skill build.

How many of you have 100% map completion?

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Ashen.2907

One 80, 100%.

Why we hear nothing but Silence from ANet?

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Ashen.2907

And always, a jab at the people who, for their own reasons, enjoy the game…

“White Knight,” is not synonymous with, “people who enjoy the game.”

Its partly the players’ fault for ignoring being told that its the holidays in almost every single thread. ANet does not have to make official annoouncements when they take time off, but given that almost every single company takes time off on the holidays, its extremely likely that they have also done so.

Have to disagree here. Its not the players’ fault that ANet decided to release a patch that they knew in advance would adversely impact (in part) the playerbase just before a holiday. Of course they should have their Easter holiday away from work, but the release should have been scheduled accordingly.

They already stated that they are not going to show their hands any more and this was due to the LS. They said a lot and people were figuring out what was going on. They want some thing for players to figure out themselves.

Most games, now a days, do not have healthy communities. Why is that? Too many players feel they are ‘OWED’ something and most are just plain snarky. This attitude means they complain about EVERYTHING, just to complain. A great example is the wardrobe system, people wanted it and the same people are complaining about it.

You can’t change players. A.Net has done all they can, now it is up to the players. A.Net can change the game all they want to foster a good community but players have the ultimate responsibility in this. ASK THE PLAYERS, NOT A.NET.

I cannot honestly say that I have played most games enough, and interacted with their communities to a sufficient degree, to be able to diagnose the health of the thousands of game communities out there. That said, customers are OWED something. They are owed the product or service for which they paid. Players are customers.

The “blame” can, in my opinion, be assigned in fairly equal parts to both company and customer. The company wants as many paying customers as possible and so will hype their product to the high heavens to recoup the massive investment required to launch an MMO. They will also, sometimes (often ?) use fairly vague terminology so as to create interest in the product. This leads to vague, or inaccurate, expectations on the part of the customers. The customers, on the other hand, often seem to take, “we are looking into,” or, “we would like to,” or the like, as, “we promise !” Customers also, all too often, read their own desires into the vague design statements without considering that one interpretation of a statement is not necessarily the only interpretation.

They care. This is their life. It is their work. It is their play. They live and breathe this game just as much, if not more, as many of us.

This is what gets me so upset. Saying that they don’t care is just beyond comprehension.

Maybe they dropped the ball, or failed to account for important information, or didn’t follow through. But they don’t care?

Ridiculous.

We do not read minds. A company needs to show that it cares. This is a basic premise, Customer Service 101, of the retail/service industry. You need to act like you genuinely care about your customers’ concerns, and you need to do so in a fashion that communicates that sense of care and urgency.

And for what it is worth there are all too many people out there in the work force who care about their paycheck, but not necessarily about their product, their job, or their customers.


Ultimately there is a looming China release, there was a holiday, and so on. These are not excuses for a lapse in customer service, they are reasons for not launching the patch when they did. But these sorts of mistakes happen. All we can hope is that they are not repeated.

Gold seller pm's

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Posted by: Ashen.2907

Ashen.2907

Its actually really hard, because there is no way to distinguish “random player you don’t know” from someone you do know, or you want to know. Could this person be a friend from IRL? A friend of a friend? Someone who wants to get to know you, either through in game chat or forums or youtube? Another account of someone from any of the above? Someone who just likes your outfit and wants to know how to make it?

Perhaps the ability to block anyone not in your guild or on your friends list.

Tired of Triple Trouble

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Posted by: Ashen.2907

Ashen.2907

Its a game, most people play it to unwind when they feel tired or stressed, not take on hardcore bosses with uber skill for several hours after a long day at work.

IMO, this kind of content does not belong in open world and never did.

If you don’t want to be organised and listen and just do your own thing, just don’t come. Its a bit blunt but thats the truth of it really. It’s basically a raid, and the first thing most raiding guilds in most games will tell you is that if you don’t want to listen to orders, be focused and organised, then please don’t sign up for a raid.

Just because it’s there doesn’t mean you need to do it.

Exactly so

Feedback: Town Clothing Refunds

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Ashen.2907

Actually this is 100% completely wrong.

You paid GEMS for the outfits. You bought GEMS with cash. You did not buy outfits with cash.

You mean he bought gems, which were advertised as having the property of being able to be exchanged for outfits that functioned in a certain way, with cash. Those gems are no longer capable of being used for that specific advertised purpose.

You might want to hold off on claiming 100% wrong (or right) because its all a matter of how it is argued, the opinion of the judge (remember that legal interpretation is somewhat subjective), and (potentially) the opinions/attitudes of the jury.

There’s no way anyone could prove they bought just only and solely to buy outfits and in a court of law, legally, you’d be wrong.

Actually the proof is rather easy…for what purpose were the purchased gems used ? If they were used to purchase outfits then it is inherently proven that they were purchased to buy outfits because any given amount of gems cannot be used for more than one thing.

Again you might want to hold off on declaring whether or not someone would be wrong in a court of law. After all which state, which county within that state, which town in a given county, which judge within a given town, and what day in front of a given judge can result in somewhat different results.

TOS are not necessarily even binding in some regions.

Regardless of this, the changes Anet are making to the system benefit most of the people complaining about it.

I am not sure that you are qualified to determine what benefits another individual who states that he dislikes something. What benefit does someone who does not buy gems in the future because of the handling of this incident gain from the changes ?

Our Community

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Ashen.2907

But changes of this scope, with this capacity for damaging the customer/player experience should be more carefully timed and should be accompanied by significant (overwhelming really) developer presence on the forums and in game.

Like what happened when the game was released and the devs spent sleepless nights over their computers.

I think it was bad timing when they released this update, with a holiday so close. They did something similar with last Wintersday, releasing their patch with a huge exploit (snowflakes) that took them until after the vaccation to “fix” (with massive bans)

Updates should have an appropriate time after they go live for developers to check for any issues and/or bugs that QA missed or was impossible to reproduce back in QA because of how different the live version is compared to their production environment. For example there are by far more people playing on the live servers, so the strain on the Megaserver is way higher.

Precisely.

With changes of this scope it is not a matter of IF there will be problems that make it to live but rather WHEN problems make it to live. Its expected (or should be). So, if the developers want buy in from the player base on the new shiny, they need to be there in the post launch window to provide assurance that the players’ concerns are important and to provide the perception of a sense of urgency regarding the players’ concerns.

I am not suggesting that developers not get a holiday off (so a release of this scope just before a holiday is not necessarily a great idea).

I am not suggesting that the developers need to respond to every individual player.

I am suggesting that if you, as a service/product provider, are going to do something that you KNOW is going to adversely affect your customers you should be a bit more proactive, or even more quickly reactive, in speaking to those customers’ concerns.

Game Updates: Traits

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Ashen.2907

I do agree with many that Anet needs to take a look at the tasks required to attain some traits. Specially some of the lower level traits, and adjust their attainability. Beyond that, I think maybe switching some of them up so that, for example, line 1, trait 2 isn’t the same for every profession. Maybe for a thief it’s a JP, for a mesmer it’s an event, etc. Nothing insane, but something to mix it up and keep things fresh.

Additionally, map completion for a trait might be a bit much… Most of the maps are pretty kitten big.

While I have been behind Anet’s decision to have events and game content be the manner that traits are unlocked…. this I can get behind.

I really think it would make for a more interesting game, if the trait unlocked were in content somehow related to the trait acquired.

In gw1 Elite skills were unlocked by hunting down a Boss Mob that used that skill… going with a Capture signet which basically ate up One of your skills, so while normally you had access to 8…Now you only had 7. You had to kill the Mob… that gave you it’s trait.

Deep down I do miss this. I do feel that instead of map “Complete map bla bla.” for all classes it should depend on the mobs in the zone. If a Lot of condition casters, maybe Only a Condition trait is available? Need Not be class specific, even thieves use conditions.

Or if you want a mesmer trait unlocked, why Not have it be used by a Champion that uses mesmer skills?

You see where I am going.

I like the current trait acquisition, but something like this might be a nice addition.

Our Community

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Ashen.2907

Have there been problems this week? Certainly. Could things have been rolled out differently? Probably. But in no way does that excuse how this community has reacted. We dare say the Anet team can’t have a bloody holiday weekend to themselves? Of course they can! Who are you to say they don’t deserve one? (And there are threads where this exact statement is happening).

Just an Example:
Whenever the companies I have worked with released a major software update that could have a negative impact on customers, the time of the roll out was carefully planned and chosen, because at least in the first week after the update no vacations would be allowed and everyone has to be on “stand by”. Because, when something “bad” after the update happened, every person/ressource has to available to help to fix the errors as fast as possible and to inform the customers.

So, an update, just a few days before Easter would never have happend because no one wants to cancel the easter holidays and because everyone deserves their holidays.

So some people are thinking, why are things not rolled out differently? A-Net is not a “start up company” and does have a long experience with this 24/7 “game-service”.

Greetings.

^^^ This.

I think that the ideas behind many of the elements of this patch have a lot of merit. I think that, given time, some of those that are negatively impacting players to the degree that inspires the recent outcry on the forums will be resolved.

But changes of this scope, with this capacity for damaging the customer/player experience should be more carefully timed and should be accompanied by significant (overwhelming really) developer presence on the forums and in game.

The things I don't do in GW2 now

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Ashen.2907

Feedback is always welcome on the forums, but I don’t believe that purchasing a product gives me any right to expect I should ‘have a say’ in how it is developed.

My take is that choosing not to buy a company’s product in the future due to how it is being developed is having a say in how it is developed. That does not mean that one’s say is not overridden, but think it is a say.

Our Community

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Ashen.2907

That being said, however, imagine if McDonalds was ignoring thousands of complaints of the food tasting too salty from their customers. Or if Ford was ignoring thousands of complaints about their seats being too uncomfortable during long drives. And that those companies exhibited a pattern of ignoring customer complaints for a year and a half. Burger King and Chevy would be delighted.

Fixed that for you.

No. You really didn’t. Countless bugs and exploits have been reported, and have gone ignored since the betas. Countless reports of hacking have gone ignored. Countless reports of griefing have been ignored. These aren’t trivial issues.

How many people do you think have suffered sickness or death because of an exploit or a bug in GW2 ?

No offense sir but, as annoying as they can be, no issue in a video game is really anything other than a bit trivial.

Ok then, imagine if Hoover ignored complaints that their vacuums were blowing dirt out instead of sucking it in. The point is a faulty product, with complaints of those faults being ignored. Competitors lick their lips when they see that happening.

I understood your point. Agree with it actually. I just wanted the message to not be lost or dismissed out of hand due to accusations of hyperbole.

Our Community

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Posted by: Ashen.2907

Ashen.2907

That being said, however, imagine if McDonalds was ignoring thousands of complaints of the food tasting too salty from their customers. Or if Ford was ignoring thousands of complaints about their seats being too uncomfortable during long drives. And that those companies exhibited a pattern of ignoring customer complaints for a year and a half. Burger King and Chevy would be delighted.

Fixed that for you.

No. You really didn’t. Countless bugs and exploits have been reported, and have gone ignored since the betas. Countless reports of hacking have gone ignored. Countless reports of griefing have been ignored. These aren’t trivial issues.

How many people do you think have suffered sickness or death because of an exploit or a bug in GW2 ?

No offense sir but, as annoying as they can be, no issue in a video game is really anything other than a bit trivial.

Game Updates: Traits

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Ashen.2907

1) I prefer the new set up. I like it alot.

2) I did not call you, or anyone else for that matter, a troll.

3) I did not say that the options are unpleasant.

4) Having two options does not mean that something is not forced. You can be forced to choose between two unpleasant options. “Get shot or Give me the money,” at gun point in a robbery is a solid example of this (and no I am nto saying that Anet is holding a gun to anyone’s head, just pointing out the fact that two options exist does not inherently make something not forced).

5) For any given trait have only two options. For all traits you have only two options. Being able to select the same two options repeatedly does not make for more than two options, just multiple instances of the same two. You will only have ever made the choice between task or gold+skill point. Again, you may have made that choice multiple times but still only two options.

No one is putting a Gun to your face. The OIptions are more trivial…. do some content, or pay some in gamne Gold… and skillpoints.. your analogy is Not a good one to the circumstances.

Each time you toss a coin you are faced with ONLY two options…doesn’t matter how often… only 2 options. that you toss it 5 times…. doesn’t mean that the chances of getting 5 heads In a row are one is 31. they are clearly only 2 Options. so they are only 1 in 2 according to you.

Secondly… the options being unpleasant is mearly your opinion, and those that like you see the tasks as either too onerous or too costly. I am one that doesn’t find either. I can choose to either do a task, or if I find the task unpleasant, pay in Gold + skillpoints.

But that is my opinion. Yours is that the tasks are too onerous, and the costs too expensive. But that is also your opinion. The fact that a LOT of you agree with one another, doesn’t make your opinions fact.

I am not sure how to respond to this post as it suffers a serious disconnect from relevant and present facts. I stated that I like, very much actually, the new trait acquisition system and you claimed subsequently that I consider the tasks too onerous and the costs too high. I am pretty sure that I know what I like better than you do. Claiming that you know my likes and dislikes better than I do makes it pretty difficult to assign any weight to your argument.

I did not claim that anyone is putting a gun to my face. You stated that having two options makes something inherently not, “forced.” I provided an example that demonstrated that such was not the case.

Game Updates: Traits

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Ashen.2907

This is Like saying " the chances of tossing a coin heads 5 times is 2… because at each point there are only heads…and tails…."

Ok, if you say so.

No, it is nothing like that.

For what its worth 2 is not a chance.

There are many options… you can do the events for trait lines 1 and 4, and decide you rather spend gold + skillpoints for 2, 3, and 5. You can also do the events for 2, and 4, and then pay skillpoints + gold for 1, 3, and 5. etc….

You can decide to forgo trait line 3, and only get the other 4. The decide to pay Gold for only 1, and 4, and pay gold for 2 and 5. Etc, etc, etc….

This is More than just " 2 options"

But even so….even…if it is ONLY 2 options….. someone used the word " forced" EVEN if all you have is 2 options, and the facts are you have a LOT more than 2. Once you have a second option it is not forced.

I Understand many players Liked just buying a manual at levels 11,40 and 60. And for many that was fine and easier than the new system.

But saying " the new options are not options since for us they are unpleasant…." does Not automatically make them unpleasant for everyone… Just for you.

THAT is mear opinion. many like to toss these about as if they were fact, simply because someone declares them fact.

Just because someone disagrees with you, does Not make them a troll…just someone that disagrees with you.

1) I prefer the new set up. I like it alot.

2) I did not call you, or anyone else for that matter, a troll.

3) I did not say that the options are unpleasant.

4) Having two options does not mean that something is not forced. You can be forced to choose between two unpleasant options. “Get shot or Give me the money,” at gun point in a robbery is a solid example of this (and no I am nto saying that Anet is holding a gun to anyone’s head, just pointing out the fact that two options exist does not inherently make something not forced).

5) For any given trait have only two options. For all traits you have only two options. Being able to select the same two options repeatedly does not make for more than two options, just multiple instances of the same two. You will only have ever made the choice between task or gold+skill point. Again, you may have made that choice multiple times but still only two options.

Zerker nerf is not enough

in Profession Balance

Posted by: Ashen.2907

Ashen.2907

You can’t nerf a set to fix what is a mentality issue :

I do not think it is a mentality issue, or at least not only a mentality issue. I think it is an encounter/mob design issue.

So you think players being ostracized for not running the meta will change after the current zerker meta is replaced with something else?

Say a full support cleric guardian becomes a must have in dungeons – do you really think all those speed clear parties – all those people who play for fast loot only – will now accept any other kind of guardian?

Or say condition cap is removed and condis become the new meta – do you think you’ll be running with the speed clear groups without full rampager’s?

No – the meta groups will remain meta groups – and will be just as hostile towards non-meta users – no matter that the meta is not zerker.

It’s not about the gear – it’s about the fastest clear time – and there will always be a meta that gives us that fastest clear time. People who care about it will always enforce it.
People who want to play what they want will always be pushed aside by the meta players because of a different mind set. Let me explain :

Some people like to do dungeons to relax – they take their time and have fun killing every mob and running tanky gear, telling jokes and whatnot.
I like to run dungeons for gold – I relax by spending as little time as possible farming that gold and moving on to the next dungeon.
I become aggravated and annoyed if we don’t get a fast clear time and the experience becomes a negative one if we take too long.

In the current situation both me and other players can coexist. I’ll do my runs and they will do theirs.
The true problem emerges when they start spamming the forums wanting the game to change so that I’m forced to take them with me OR so that I get less rewarded for my effort and skill because of their malice and spite.

No, what I think is that an excessively narrow meta, fostered by very shallow encounter/mob design, leads to the problems you describe.

Game Updates: Traits

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Ashen.2907

This is Like saying " the chances of tossing a coin heads 5 times is 2… because at each point there are only heads…and tails…."

Ok, if you say so.

No, it is nothing like that.

For what its worth 2 is not a chance.

On the other hand in each of those five coin tosses there are only two possible (excluding weird things like the coin landing on edge) outcomes.

Kind of like how there are only two options for gaining any given trait: do the associated task, or buy it.

(edited by Ashen.2907)

Zerker nerf is not enough

in Profession Balance

Posted by: Ashen.2907

Ashen.2907

You can’t nerf a set to fix what is a mentality issue :

I do not think it is a mentality issue, or at least not only a mentality issue. I think it is an encounter/mob design issue.

Tournament Leavers / Elitisms

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Ashen.2907

disconnecting….not the games fault.

This is not always correct.

Megaservers and RP

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Ashen.2907

I honestly think that, given the Megaserver being new, we must have an even stricter policing of players.

Agreed.

With fewer options to avoid trolls, and with a greater chance of being thrown in with them in the first place, in game moderation becomes much more important.

Game Updates: Traits

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Ashen.2907

I respectfully disagree, you state opinions… I used math.
and…

Math trumps opinion any day. And twice on Sunday.

A list of the options for gaining any given trait:

  • do the assigned task.
  • buy it.

The mathematical sum of those options:

1 + 1 = 2.

You admit that your calculation is based on assumptions (opinion based at that). Mine is not. By your logic my math trumps yours.

Megaservers and RP

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Ashen.2907

And you certainly can’t speak for everyone, and not even “most” players.

I agree. He cannot speak for, “most,” players.

but to claim that “everybody” or “most players” “hate” the Megaserver is not true.

But by claiming that it is not true (rather than that you don’t think it is true) that most players hate the megaserver you are attempting to speak for most players yourself.

Bit of a fallacy you’re espousing there.

By stating that an individual does not speak for the majority doesn’t necessarily mean the one who stated this is assuming to speak for the majority.

That’s a bit too far a logical leap.

If I was saying what you seem to be claiming you would be correct. However, I am not. My apologies if I was unclear.

I did not say that, “stating that an individual does not speak for the majority doesn’t necessarily mean the one who stated this is assuming to speak for the majority.”

What I said was that someone making a statement about how the majority (“most”) of the player base feels about the megaserver is attempting to speak for that majority (“most”) of the player base.

If I state that, “it is not true,” that most people in the U.S. hate sardines then I am saying that most people in the U.S do not hate sardines. At that point I am attempting to speak for most people in the U.S.

Megaservers and RP

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Ashen.2907

And you certainly can’t speak for everyone, and not even “most” players.

I agree. He cannot speak for, “most,” players.

but to claim that “everybody” or “most players” “hate” the Megaserver is not true.

But by claiming that it is not true (rather than that you don’t think it is true) that most players hate the megaserver you are attempting to speak for most players yourself.

RIP Zerker Build

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Ashen.2907

Most of the game’s content is designed in such a way that maximizing DPS is the most effective/efficient means of completion. As long as that is the case it will not matter what ANet does to any given DPS build. Build diversity will not come from nerfs to specific DPS builds, it must start with encounter/mob design.

Will You Be Playing GW2 Less Post Patch ?

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Ashen.2907

This patch/update doesn’t add anything for me nor does it address any of my concerns with the game. Then again it does not adversely affect me directly either. It does discourage me from spending money on the game. Though I have not personally purchased town clothes in the past I find ANet’s treatment of that system to discourage spending on my part.

So, no this patch will not lead to my playing less. But it does discourage me from spending.

Suggestion: Shortbows are too short!

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Ashen.2907

A longbow should generally be approximately the same height as the archer. The Japanese Daikyu is a notable exception.

Some of GW2’s shortbows are a bit short but others are a bit long.

The game is called Guild Wars 2...

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Ashen.2907

Stop being fearful of changes there is just too much things in the world that will not be the same in one day for a person to not embrace changes (to hate changes is to hate the world).

Desiring a product or service is not an indication of fear of change. To hate change may be to hate the world, but to hate specific changes is something else entirely. When a restaurant changed their marinara recipe I disliked the new flavor and began frequenting a different establishment instead. This did not mean that I disliked the world.

Oddly enough people here are asking for a change. They want GW2 to be changed to include formalized GvG content. You are the one arguing against change.

Heart and Soul Harp Duet

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Ashen.2907

Kudos. Very enjoyable. Thank you for sharing.

The game is called Guild Wars 2...

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Ashen.2907

Well its not a name is just that a NAME it tends to mean nothing at the end of the day it only has meaning in the moment. This is how real life works why should it be any different for a game?

Names, titles, descriptors, brands, etc have MUCH more than momentary impact in the real world. They drive social evolution, the movement of billions of dollars, wars, politics, etc.

The game is called Guild Wars 2...

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Ashen.2907

GvG is any time your fighting another group in the same guild with a group of ppl of your guild.

This is not how Anet has defined the term GvG in their world.

If you went into HA in GW1 with a guild team and faced another guild team you were not participating in GvG. You were participating in HA. You did not get GvG rewards, you got HA rewards.

AP, a real measurement of player ability?

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Ashen.2907

In general, AP is not an indicator of ability, however, in order to get “over 9000” AP, one has to have at least a cursory knowledge of the mechanics of some parts of the game.

Those with less than about 2500 usually have mostly general PvE experience from hearts, DE’s and leveling, and not a lot of dungeon specific experience. This is not to say that they are not able to run a dungeon, as there are those who are good, even though they may not have been playing for very long.

So, while not an indicator of skill, it is an indicator of having been in the game for a while and knowing the basics.

I know quite a lot of people who have 2 or more accounts and play on whichever. Or players who gave their account to a sibling/friend.

Good point, but some perspective may be in order.

If GW2 has 500,000 players,
and if you know 50 people who have two or more accounts, etc,
then you are describing .o1% of of the player base. Not a particularly relevant number.

Then there is the question of what percentage of that .01% actually participate in dungeon runs through the LFG system to a significant degree ? Half ?

(edited by Ashen.2907)

The game is called Guild Wars 2...

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Ashen.2907

It’s quite normal that people expect GvG in GW2 considering there was GvG in GW1.

“Lore reason” doesn’t cut it. It’s not a argument at all, it’s an excuse.

There are a lot of things that Guild Wars 2 doesn’t have that Guild Wars 1 does. Guild Wars 2 and 1 are completely different games, the only thing they share really is being RPGs and the lore. But Guild Wars 2 is an MMO, and Guild Wars 1 is not. Anybody who bought this game thinking there was going to be GvG did zero research into the game.

Anet said that there would be GvG in GW2.

I see why I stopped playing; Concerns

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Ashen.2907

You can do the dungeons just fine without ascended gear.

Certainly a valid opinion.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: Ashen.2907

Ashen.2907

Eeeeehh…

Nope. By “dead weight” I mean players who’re contributing to the event as much as if they were dead bodies; another poster once described them as “20 AFK players hidden on the bottom of a lake”. And by no means “randoms” or “casuals” who’re trying to enjoy the event at their best are a “dead weight”.

There is more than just the one event taking place in any given zone/map. It does not do your position any good to insult or negatively label people who may very well be in the zone playing the game as intended by pursuing hearts or other events. It creates the impression that you believe that you have a monopoly on the, “right way,” to play the game and that anyone who does not play as you do is deserving of scorn and ridicule.

I am not saying that this is intended, but thought you might want to know how it comes across.

Its hard to believe that a successful company would just roll out changes without any regard to how it will effect their player base and not take these issues into consideration.

Even successful companies make mistakes. Consider some of the former big time players that are now shadows of their former selves, or gone completely.

(edited by Ashen.2907)

Feedback/Questions: MegaServer

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Ashen.2907

Community isn’t just guild/friend list. Community is essentially everyone on your server, and that is being messed with.

One of the most exciting aspects of the new system is that it gets you playing with members of your home server more often.

THIS. Why do people assume this will seperate them from their own server? The only way that is going to happen (if the system is implimented correctly) is if you have friends/guilds on otehr server AND you are joining an area with MANY overflows. Which is exactly what would happen with the current system anyway.

I play with people from my server ALL the time NOW? How will this system allow me to play with people from my own server MORE often. Explain that, please.

The quoted phrase regarding playing with members of your server more often seems unlikely to meant as an absolute. Obviously someone who plays with people from their home server 100% of the time, for example, cannot exceed 100%.

That said, people from your server will not be able to purposefully guest away from your server and so will be assigned priority to play on the same server. In general, but not as an impossible absolute, what was said will be the case.

Feedback/Questions: Town clothes, Costumes, & Combat

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Ashen.2907

You can TRY to report them to the Better Business Bureau.

You’ll be laughed at, but you can TRY.

Arena.net hasn’t done anything wrong other than make a change that bitterly disappointed some customers. If that was the bar for a complaint to the BBB, every country in the United States would be guilty of fraud.

That is the bar for a complaint to the BBB…customer disappointment.

For what it is worth there is only one country in the United States.

Many people do not seem to realize that the BBB is a company that sells membership. It is not a government agency nor is it affiliated with any government agency. Paying members tend to receive better ratings than non member businesses.

So I tried Wildstar and I missed playing GW2

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Ashen.2907

No, these are an opinion

Fixed that for you.

Mounts

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Ashen.2907

Only if we get a pogo stick.

Happy Hunting

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Ashen.2907

I knew some people would respond this way. You simply can’t help it. I’m cool with that. I was hoping a dev would respond, but hey, you guys keep mocking me, and proving my point.

No one is mocking you. But when you make statements like this:

You don’t hunt you enemies down in war. You neutralize targets that are attacking you, and let people retreat if they’re doing it peacefully.

A statement that is terribly wrong. People are going to challenge you and call you out. You are not doing your cause any favors by trying to play the victim now.

So, WvW is exactly the same as a real world war? You’re seriously making that comparison? I don’t think we have anything else to talk about then.

You are the one who brought up real world warfare, not him.

Can we not use this term in blog posts? I think it gives the wrong impression, especially in regards to WvW, and PvP, like you’re supposed to hunt down your fellow players, and kill them for the loot. I think it’s distasteful. The players are human beings, not anonymous, walking bags of loot. Sure, you have to kill people in WvW, and in PvP, but we shouldn’t call it “hunting.”

But, you are supposed to hunt down your fellow players and kill them for loot. They even add finishers to the gem store to make killing them extravagant.

Is there really a discussion about this?

It’s a mist WAR. WAAAAAR.

coughs slightly You were saying that I was the one that brought it up?

Yes.

He said, “mist WAR.” A very specific reference to a fictional conflict in a video game.

You are the one who initially referenced real world warfare.

Happy Hunting

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Ashen.2907

I knew some people would respond this way. You simply can’t help it. I’m cool with that. I was hoping a dev would respond, but hey, you guys keep mocking me, and proving my point.

No one is mocking you. But when you make statements like this:

You don’t hunt you enemies down in war. You neutralize targets that are attacking you, and let people retreat if they’re doing it peacefully.

A statement that is terribly wrong. People are going to challenge you and call you out. You are not doing your cause any favors by trying to play the victim now.

So, WvW is exactly the same as a real world war? You’re seriously making that comparison? I don’t think we have anything else to talk about then.

You are the one who brought up real world warfare, not him.

Legendary are already meaningless

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Ashen.2907

Now Anet goes an adds a guaranteed way for PVP to get one.

I think that the, “guaranteed way,” you are referring to is not quite as sure a thing as one might think.

In order to have a shot at winning the tournament players will have spent hundreds, if not thousands, of hours prepping, practicing, learning, etc. Despite the time investment the majority of them are guaranteed to not get a reward. The same cannot be said of players attempting to get a legendary in PvE. The odds are against the majority getting a legendary in PvE, but they are not guaranteed to fail.

Happy Hunting

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Ashen.2907

As an FYI:

Disagreeing with you, or pointing out holes in your position is not, “mocking,” you.

Happy Hunting

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Ashen.2907

You don’t hunt you enemies down in war. You neutralize targets that are attacking you, and let people retreat if they’re doing it peacefully.

This is very out of touch with the reality of how warfare is practiced in the modern era, and how it has been practiced through out history.

Much of the non disease related killing in combat/warfare throughout history has come during the retreat portion.