Unfortunately, the biggest barrier to enjoying such flamboyant characters is a lack of ways to initiate and express body language. And, the Personal Stories REALLY don’t go well for those races (Moreso for the Charr than the Norn. Norn are all about showboating, so being fabulous actually kinda works). THen again… maybe the reason nobody in the Blood Legion wants to serve under Ryder Sparklepuff is because they don’t want to be associated with the Puff warband or put up with his flamboyance, even if he is an incredible warrior.
That’s why I prefer Gladium when recruiting.
It shows how badly you want to be in a band after all.
There are probably some that would join any warband, even if they had to rename themselves “Happy Puff Puff Kitty fur” of the NyanNyan warband.
OMG guys i also got a rude PM!
You can’t even control yourself from trolling in a thread about dueling. Way to speak for your cause. Good job.
Edit: Scrambles posted a fake PM screen shot from Colin that used derogatory words.. His post was deleted by mods. Just mentioning this so my post makes sense.
Oh wow, that’s a level of sad I never thought anyone would go.
Now you’re bringing up conversation points.
Let’s begin.
The only reason i brought up skill point challenges was to refute the claim made by some people that they didn’t want to be bothered by seeing peoples skills and particle effects going off in the open world.
There have been claims that it is annoying to see skills being used around towns/npcs/busy work locations, yet many skill point challenges are located right there in town. It’s a silly point to make (i admit) against an even sillier argument.
Though I didn’t have you in mind when I made these counterpoints, I’m fine that you brought them up.
Graphics issues dealing with particle effects and such are really a non issue to me, thus I…never cared to bring them up in any discussion about 1v1 dueling.
I mention costume brawls because that is the closest thing we have to open world duels yet there are little to no instances of abuse reported as a result of costume brawl. Yet you could make the exact same claims for potential harassment about costume brawl. The potential most definitely exists, but just because the potential exists doesn’t mean it is a common occurrence.
Yet those claims wouldn’t be possible because when was the last time you got spammed for a costume brawl invite?
Best as I can recollect, that can’t be invited like a guild invite or party invite.
The mechanism for initiating a duel that most champion, the invite, can be abused and potentially will.
" doesn’t mean it is a common occurrence." To some extent yes, however we’ve had plenty of evidence to contradict this.
Go back in the forums, look at when EoTM released. Look at how PvE’ers wailed upon the idea of continuing the Living Story in a PvP area.
Now look at the posts from PvP players who saw this as an opportunity for revenge or free bags.
Heck, just look at these three posts together about farming PvE’ers
You can’t honestly believe that your PvP community will see this as only a chance to have friendly rivalry fights with one another. The dregs of your side will see this as a chance to “stick it” to the PvE’er care bears.
Just go through the WvWvW threads about KTrain and how they despise that folks aren’t playing it “right” and how they revel in killing off players like that.
Now give them a chance to spam fight invites, it is Wintersday practically for trolls.
Of course, the natural defense is to decline. Why put yet another potential “no” button for a community of gamers that already have guild and party invites they either accept or decline?
Also yes it is only a simple click, when you aren’t otherwise engaged in events or mob fights. When you are spammed in the middle of a fight, it is irritating.
Surely we the players can utilize some neat feature that prevents such a thing from occurring? Well when ANet decides to put one in, after all this is the same company who took nearly over a year to get a freaking “last online” for guild management.
They have plenty of stuff to incorporate before they even think of making dueling a feature, let alone putting it in open world.
Finally, if you’re going to quote Colin, why don’t you use a quote from him about actual open world duels (linked on the firstt page) instead of extrapolating from an unrelated topic.
Because I’m using quotes to reinforce my original post’s intention: The game is built the way it is because otherwise these game modes would have been mushed together on Day one.
Fact is both communities squabble at each other like children who think the parents love the other more.
I would consider myself pretty bias towards implementing relatively unrestricted open world duels, but any suggestion to stick them only in WvW is a terrible idea. If you are in WvW you should be helping your server, not utilizing the only available location to duel. We already have the issue with WvW being the only real place for GvG. Add in duels and there would be very little actual WvWing going on in WvW.
How do you feel about that Jump Puzzle which has its own spot in WvWvW?
They could do something like that. Have a dueling paradise styled like the Queen’s Jubilee arenas, the Bane, or maybe a creation completely different aesthetically.
Whenever I recommended WvWvW, it wasn’t just “plunk it down there” or expect you to duel in Stonemist. I’ve always liked the idea that there’s a separate place in there for dueling which doesn’t hurt your server. After all isn’t the Mists a place of eternal battles, bloodshed, and glory?
The PvE world is not duel free right now.
There are multiple skillpoints where you duel a npc.
“You keep using that word. I do not think it means what you think it means.”
-Inigo Montoya
Within the context of these threads its always pointed towards other players.
Saying stuff like skillpoints or NPCs is an example of dueling is like saying costume brawl is a fine example of PvP in the Open World.
It isn’t because it is an activity which doesn’t take your stats into consideration.
Back to the original point, dueling with a skillpoint or NPC is simply beating down a scripted AI.
It doesn’t get better, it doesn’t complain that it had lag, it doesn’t jump up and down whispering derogatory comments if it loses or wins, and it doesn’t refit itself for a rematch.
Therefore these PvE duels you use as an example aren’t even examples to help your case.
If you want 1v1 open world PvP, which is really the whole concept for these duel requests, then fix the WvWvW because there’s your Open World PvP environment.
Even Colin agrees that WvWvW is a really good middle ground between PvE and PvP:
We feel like WvW is a really good middle-ground between PvE and PvP and want to encourage people to think of the mists as part of our world they should explore and experience,…
Yes the response comes from a Map Completion/WvWvW related question, but the answer still shows how ANet seems to see their game.
PvP has one world utterly to themselves: sPvP
PvE has one world utterly to themselves: PvE
Both share one world: WvWvW, so stick it there.
(edited by Atlas.9704)
I’ve acknowledged and refuted all your points. I’ve have yet to hear a good reason why being able to decline, or even block all duel requests won’t address the concerns people having with open world dueling.
I said earlier that you probably shouldn’t be able to duel in boss events. Even though two people fighting at low health would most likely just die—the problem kind of solves itself. But if it isn’t too difficult to implement i don’t see a real issue with preventing duels from boss events.
You can’t even accept the idea that the Mists would be a better suited place for it. You still think squawking about “ignore feature” will be the savior to your dream.
I’ve acknowledged now you are a broken record at this time who cannot contribute any more to this thread. I’m done with you, good bye.
Nothing says constructive discussion by making no points and then saying “GG.”
You see that’s because I’ve already made my points in earlier posts.
You just fail to either acknowledge them or even care.
So if that’s the case, then there’s no point to hearing your side.
I don’t mind duels, but they need to be in their proper place.
That place is the Mists.
If ANet actually did ever put them in the open world, then places like The Bane actually have a reason to exist now. (As stated earlier)
So let’s summarize this up:
Even though I find the PvP boring as heck in this game, I don’t think it should ever be removed entirely from the game. Anet gives it the short end, but once again not my problem. If they do improve on it, improve in the Mists, where it belongs.
So you see we’re two sides of a coin.
You are just getting defensive, snarky, possible passive/aggressive that we (PvE’ers) don’t like you possibly dueling in the middle of Shadow Behemoth or places like that.
(edited by Atlas.9704)
That is a lot easier. I will head over to the PvP and WvW forums now where there is a clear consensus on exactly what fixes should be implemented for those modes.
Not my fault ANet treats your side like horribly treated children.
What about “skill challenges” littered throughout the world. (snip)
So what I’m reading here is “I have nothing more on this issue?”
Okay GG, have fun.
It is obvious that there’s no more constructive discussion coming from whatever you post after this.
Then it’s suuuper convenient that you could just hit “decline” and move on with your life. It doesn’t have to be difficult, but you guys are making it difficult.
More like its “suuuuper convenient” for you to fix your two houses instead of tracking mud all over the third. Just get Anet to fix PvP and move on with your life.
It would probably be far more easier than what is being asked here.
Stop trying to cram your duels in this and claim “we’re making it difficult”.
You have two spots where it can be done, get it done, and be happy darn it.
It’s not about injecting PvP into the pristine PvE world. You can already compete with other in PvE with costume brawls, so it’s not JUST PvE.
To which I agree that the blasted toy is a nuisance, but we’re stuck with it.
So there’s no need to repeat the mistake once more.
It’s about giving players more to do in the open world besides farm.
Then help newbies in their leveling up, organize guild events, try to take down Teq, or just move on to another game until this has a Season Two of Living Story. You have plenty of options.
If anything it’s injecting life into the world.
It would be nice if players weren’t just standing around like zombies all the time when they are waiting for events.
To the first part that’s Doylak droppings and you know it.
Fix your blasted Mists and revitalize your world.
Because it surely would beat everyone just standing around in there like zombies.
As for open world zombie standers, duels aren’t going to be the cure there.
People will still stand around the Mystic Toliet or whatever they do.
So go on and keep squawking that “hit ignore and move on”, best of luck to you.
(edited by Atlas.9704)
So, PvP players somehow ruin PvE? What should I be saying about PvE players like you who come into WvW for their achievements and map completion? I have nothing against you guys.
Your post and this post:
You know what I hate? PvE people in my WvW holding the team back because they are only there for AP and jumping puzzles. Yet I don’t demand you stop or leave because you have every right to be there.
Both describe another problem that ANet has with their game that still hasn’t been solved yet.
This notion that PvP’ers and PvE’ers will enjoy the same environment.
Though you two might not speak up about PvE folks taking up WvWvW spots, we’ve seen plenty that scream to the heavens about it.
Both sides have people that hate the notion. PvP’ers who are tired of the “carebears” mucking up their game, and PvE’ers who hate holding their nose just to get an accomplishment on Maps or that thing to make Legendaries.
ANet can not face the notion that maybe these two camps can’t get along so well.
Since we already have this friction in WvWvW, why add to it in the last place PvE folks have to themselves?
As said by someone else already, 2/3rds of the game is dedicated to PvP in some form.
Why is it so important to you that the remaining 1/3rd doesn’t have a PvP part?
Leave the open world alone.
Show ANet that the PvP section needs more work, that way you can have your duels and PvE’ers can have their place free of a game mode they don’t want .
Maybe you wouldn’t be so afraid of dueling if you could duel your buddies and become good at PvP. Just think of it like that.
Stop taking the game so seriously. It’s fine if you die to another player.
I can only speak for myself on these two points.
For the former, if I enjoyed PvP I would be there.
I do not so I do not wish to be there.
Just think of it like that.
I can purchase my own arena.
I can set up my own duels.
I can choose to participate in WvWvW “fight club” duels.
I choose not to because it is not fun for me.
Thus the only environment I enjoy is the open world for its lack of PvP entirely.
As for the second, it isn’t about seriousness. It is about enjoying the blasted game.
Some just don’t find PvP that thrilling, please accept the notion. Thank you.
Rytlock was a decent one, but then again I don’t know of a Chinese counterpart to Blum’s awesomeness.
Eir was the weakest out of the group in my opinion, which is a pity since I love the character.
Only in PvP designated spots like the Mists.
It is missing a good villain, some decent housing, and the feeling that our characters exist in a world instead of running around for substandard loot.
It’s simple.
-Allow dueling anywhere. Those PvE players who say “I don’t want to see people dueling in my lions arch” are hypocrites. They are the first to fill LA with stupid costume brawls.
Some PvE folks despise those costume brawls.
-Saying to “go into a PvP arena” is not the answer since PvP builds are dumbed down and boring.
Then have ANet fix your dumbed down and boring game mode.
No need to remake what they already have to fix up.
Face it, some of you want dueling because you can’t stand that PvP in this game isn’t worth it, but PvE’s balance is better. That just shows how much the former needs work, not to cram it into the latter.
Welcome to a great in-game community.
If ArenaNet is willing to code the above rules to create a “duel mode” in PvE modes, I’d say go for it since the net effect on me is that I would not see it or even know it is in progress. Now if it is worth their while since PvP zones already exist is another matter.
So all those steps lead to what essentially is: “Allow duel, remove them from PvE, put them back afterwards, environment doesn’t affect them nor they it.”
All the more reason to stick duels back in the Mist.
(edited by Atlas.9704)
This game isn’t about fun though.
But it is, that’s why there’s no dueling.
Don’t like it? Then set your options and don’t duel.
Pretty basic stuff here.
I’ll point you back to my initial post about the subject in this thread.
That “pretty basic stuff” is going on the faith that ANet would have such an option on day 1 of duel release.
I don’t have such faith, though as stated before I’d love to be proven wrong should the situation actually happen.
This game isn’t about fun though.
But it is, that’s why there’s no dueling.
I don’t mind it.
I kind of enjoy playing with content that requires a large group, but I don’t have to actually group up to do it.
The folks that play like zerglings, the ones that don’t listen or adapt to the enviroment, get stomped by the enemy and I get a cheap chuckle.
Its a win-win for me.
I think this is appropriate here:
You are absolutely correct.
It is appropriate because it is a horse, it is dead, we are beating it further, AND it has a MOUNT!
Well a dead mount, but still one when you get down to it.
We’ve come full circle folks.
One of the problems I see with having duels is the fact that I don’t trust ANet to properly piece together a counter for it.
What I mean is, in every one of these dead horse topics folks have stated “just auto-decline”. That would be all well and good, but I can’t see Anet putting together something like that.
The blocked list/ignore feature is primitive at best, a joke at the worst.
We do not have any form of auto decline on guild invites nor on party invites.
So with all that said, I doubt they would have an auto-decline on duels.
Keep PvP in their spot away from the PvE maps. I’m already annoyed with the flag sticking I have to do with mobs anyways. No need to further contaminate.
Now if ANet did provide a auto-decline on day one of a release for duels. I’d gladly use it. Also, chances are I wouldn’t care if a mob train followed players and landed right near a duel. Frankly the duelers deserve it if all they want to do is bypass the custom arenas.
If anything custom arenas should either be cheaper or in PvE places like The Bane should have a dueling option. This way those that want this can have it far away from the rest of the maps, there are no mobs to interfere with them, and if you enter such an area it is implied you have an interest in dueling.
Geez! Dat neck!
I’m thinking Majory’s sister will be part of the new hero line up.
Then she’ll die because we haven’t had a heroic death lately.Don’t. Ever. Say. That. RIP Tybalt Leftpaw.
Meh, that was a Personal Story death.
Those guys never count.
Heh, after all they aren’t….worth…much…
(breaks down and cries)
Forgallllllllllllllllllllllllllllllllllll…(snotty sobbing sounds)
I don’t wanna stop by the Vigil Keep and get a new Warmaster!
Cobiah Marriner nearly had his own Iron Legion warband in one of the novels.
In fact, during one of his attempts to steal a ship he said something like “We are Charr” and had them cheering.
Even though he wasn’t Charr, apparently a Human like him could get Sykox Steamshroud to ‘adopt’ him into the band.
Combine that with Rox and Rytlock, I wouldn’t be surprised.
I’m thinking Majory’s sister will be part of the new hero line up.
Then she’ll die because we haven’t had a heroic death lately.
I wonder, is it smaller than the orange tabby from the HoM rewards?
Name: “Daniel” AKA Dancing Joker
Age: Classified, possibly mid 30s
Affiliation: Order of Whispers
Profession: Thief, troublemaker, loyalist
Excerpts from the diary of “Daniel”
I don’t remember my name, the one my mother and father gave me.
All I remember is a man with a shocking red mane, and a kind gentle woman with Canthan eyes.
Her voice would sing a beautiful hum, like a warm wind of words caressing me to sleep.
I wish I could remember what was sung rather than the melody, but that I’ll talk about later.
The name my teacher gave me was “Daniel”.
It was as good as any name so I went by it in my early years.
My teacher, The Old Man, was a tough yet powerful thief.
Somewhat bitter about politics, especially Canthan and Elona’s isolation, he rarely said anything personal.
In all my years under his tutelage I was given kind, personal, words only twice.
Once when I took up the mantle of the Dancing Joker, the other…I’ll talk about later.
I lived in the streets, working for The Old Man well into my teen years.
After falling in with a bad crowd, I decided to take a trip into the country.
That’s when the centaurs said “Hello” to Shaemoor and I said “Hi” back to their ugly snouts.
When the Elemental collapsed on me I barely could make out an image, one of the Priestess I think.
Did she sing that song too? As I lay there nearly dead? A man came by and asked if I was going to make it.
Were they mother and father? No, foolish me, apparently that was Thackery and a local Priestess healing me.
After taking down local thugs, upsetting some small rebellions, I eventually learned about the song and The Old Man.
White Mantle thugs came to kill me. I sent them to my patron God Grenth easily.
Clues added up, evidence started old memories I never thought I had.
Eventually I found an old abandoned home with two burial plots.
The headstones combined said simply
“Kya and Daniel: Ever loyal to the Queen. The Six gods teach us, the ancestors guide us.”
As I came back home to Divinity’s Reach to talk with The Old Man, then it hit me.
That song, I heard that song; but not from my past. Rather an old woman was singing it and teaching her grandchildren.
“It is a song of exodus,” she said to them, “of how the Dragon lost its way. It is of pain, of loss, but ultimately of hope. One day you or your children shall see our home shores. That is why we sing it.”
I collapsed in a nearby alleyway crying, yes I’ll admit to that in these personal papers.
I remembered it all, how she sung it, how my father always told me to stay quiet when strangers came by our home.
I remember the face of The Old Man as mother had him ‘babysit’ me.
I remember that she never returned.
Then he quietly stood over me in the alleyway. His harsh old face relaxed a bit, as if in sympathy.
He saw how I clutched the old family amulet in my hands, practically cutting my palms.
I was guided inside. He told me of stories, heroes and tragedies from long ago.
A man named Shiro, a Nightfall, and ultimately one saga of a Dancing Joker.
“The name is a mantle. Reserved for those who are loyal to Cantha’s people.
The Dragon is…misguided with xenophobia. Your family line was targeted, diplomats usually are.
I knew your mother and father, I knew of the previous Dancing Joker as well.
When I retired the name, I thought it was over forever.
Take the name. You have earned it now. Your mother and father would be proud.”
Those kind personal words were pretty much the last thing he spoke of to me.
He died a week later, apparently Grenth needed him more than I did.
So now as I sit here in this festering jungle that is Brisban, I await my next mission for the Order of Wispers.
I’ll serve, both the Order and the Queen (my her reign last long). One day I too will look upon my home shores.
Personel documents from Order of Whipsers
Operative known as Dancing Joker is reasonably bright, quick, and quiet.
Recommendation for field duty as soon as training is over with.
His current physical description:
Red hair
Blue eyes
Fairly slim build
Temperment is quiet, reserved even for Whispers standards.
He has recieved demerits for breaking into archive vaults in the past.
Apparently his thirst for Canthan knowledge overrides his good judgement at times.
He has no known living family at this time. His contacts with Logan Thackery are useful for access to the Queen.
His loyalty to her over the Order will limit his potential to advancement.
If she acts in a way that runs contrary to our interests, he will be a liability.
The recommendation to assign him to Agent Tybalt is approved, Gods know they both could use the time out in the field.
What is the best way to lvl up in your opinion guys? I am playing as a Mesmer and i play my Ranger alot too , i am a pvp guy to PVE makes me bored after a few hours!
If you don’t like PvE, simply don’t level. There is no reason to level past 12 in PvP.
Don’t you get rewards based on level in PvP?
So if you’re on 12 you’ll get lvl 12 related stuff (like crafting items)?
Oh they removed it, I didn’t even notice.
The options are still there in dialogue boxes.
How’s the reward for it compare to general pve?
If I remember this right:
You’ll get two weapons and one armor piece for the track along the way as you finish it.
To kit yourself out with all of it, you’ll need to repeat the track a few times.
Compared to PvE dungeons, honestly I think you can get it done faster via PvE.
As for non dungeon related rewards, mostly transmutation charges, tomes of experience, and the greens you get from a champ box are sprinkled around.
For those who PvP mostly, this is a good update.
For those who PvE mostly, you’ll probably wonder why you aren’t just getting the stuff from killing random mobs.
For those who do both, you basically get the better deal since you play a few rounds in PvP then try your hand at the dungeon.
(edited by Atlas.9704)
Grind through various matches of PvP, they’ll add in a few percents to the overall track you have selected.
Yes you can switch tracks, I believe.
I’m not sure if solo or group is faster.
- Number of characters you have: 8
- Number of lvl80 chars you have: 6
- Number of 100% map completion you have: 1
I have no further incentive to get 100% with other characters.
Separation of PvP and PvE dailies again.
What Would Your Character Have Said to Jory?
in Battle for Lion’s Arch - Aftermath
Posted by: Atlas.9704
“A fearsome death howl, from a fearsome foe, the likes of which has never been seen before!”
“Whatever, it was big, now its dead”
“Show some respect! Now collect the head, Lord Beetlestone must have his newest trophy.”
Tips hat to bullyrook, before moving on to the Troll Cave
:)
Can’t think of a reason why Norn would be effete – unless you considering skull-cracking and rowdy alemoots fabulous.
They can bash you in the face, send you home crying, and their hair was never mussed the entire time.
That, good folks, takes skill!
It would make the skaalds’ work a bit more interesting when they try to present such stories to a Norn populace.
The only saving grace for WvW is how repairs no longer cost money.
It still is boring, but now less annoying.
What Would Your Character Have Said to Jory?
in Battle for Lion’s Arch - Aftermath
Posted by: Atlas.9704
“A fearsome death howl, from a fearsome foe, the likes of which has never been seen before!”
“Whatever, it was big, now its dead”
I want my sentient, hammer wielding, polar bears!
I’ve recently decided to try pvp out.
Though I still am not excited enough to play the mode for fun, I do applaud that there is a reward track.
Overall the game matches just blur together, nothing specifically good or bad about them.
I haven’t had too many toxic moments within the community in my server, so that’s a positive.
I did finally grind up enough to get one Arah sword which is rather nice.
The PvP reward feels very lackluster. Compared to WvW or dungeons, you don’t really get that much, even though PvP is a lot harder to do well. I would like to see better rank-up chests, or just an added amount of gold, based on rank points, when you finish a game.
As someone who popped into PvP to try out the new reward track, I agree with this post.
The rewards aren’t impressive, in fact I could probably run through a Champ Train then Shadow Behemoth and get a better spread.
I guess I wouldn’t mind PvP if it just had more to do.
When I automatically join its always a blasted capture point game,
Rinse, lather, claim blue and maybe green, yawn, repeat.
I think maybe I played a deathmatch once, but even then I was bored out of my skull and pressed on to get some Arah champ box. The rewards for that were blues, which annoyed me and did not inspire me to keep playing this mode much.
I’ll be playing more after this patch.
I have plenty of skins to collect.
I still have a few traits to collect as well.
I even experimented with sPVP, granted it still is boring (to me) but at least I can get some dungeon stuff if I finish it up.
During the Third Reconciliation of the Last of the Inquest Supplicants, they will chose a new form for him, that of a Giant Sloar! Many Asura and Charr will find out what it was to be roasted in the depths of a Sloar that day, I can tell you!
(Applauds wildly)
Beautiful, just beautiful
It is the Doom Star.
Somewhere there are 5 chosen people who will use the power of it to usher in a new age.
Hunt down everyone that has bought a flute, drum, harp, bells, or horn!
The Dead Lights must not touch them!
If we fail, then Tyria will face something (guitar riff) brutal.
I don’t WvW, but if I had to choose one then Guile’s Theme.
With no LS activities going on right now, I see folks mostly in the psuedo LA/Vigil Keep more than actually out in the map.
Yes some events did create zerg rushes during initial releases, but folks were out there at least doing something. Now its just the Keep getting full of people standing around fountain or spamming emotes.
I will say Divinity’s Reach and the other racial cities are are more useful to me now.
Though I still agree that the two week release schedule is utter Dolyak spit and they should extend some releases out longer. I wish they weren’t so hard headed/determined/whatever about it.
(edited by Atlas.9704)
My vision of LA rebuilt would have not only Claw (Clawwrrrr) Island rebuilt, but also a station for airships.
Multiple ‘air trenches’, strips of land suspended by energy crystals, would hold guns of various types and sizes. These would make interesting dive points and jump puzzles.
The three Order facilities, the bank, and the trade shop would have backup locations underground and protected by huge doors.
Keep part of the drill nearby the obelisk on the beach.
Engrave on the side the names of the dead and the heroes along with a simple line: “Never again. We still exist.”
When PvP actually is fun, then people will come. :P
Usually I tend to avoid actually buying them.
My gems go to outfits, minis, and dyes.
There are the few occasions I’ll have extra gems laying around and I’ll need to use game gold converted to round them out.
That’s when I buy keys.
If I get on one a drop, I’ll use it happily.
If I want to try and farm them that’s what alts are for.
The value for them personally is rather low. I’ve received one too many makeover kits for my tastes and I can’t even sell them! I don’t want to throw them away either because it would be a waste.
If I go for a solo walk, I’ll just ignore the people around.
If there’s a group event, I’ll jump in to help and quickly disperse.
This doesn’t really change much for me, but I welcome it for others.
Imagine that, the bandit type of player, spreading chaos and harassment, in the other side, the Hero type would appear, to stop them.
Thats why pvp bring so much fun and excitement for a mmo.
Personally I wouldn’t find it much fun.
Someone causing harassment in a zone would inspire me to leave, wondering when will the little ogre get full of his or her jollies and leave.
Then again I’ve tried the PvP in this game, responded with a “meh” and went back to PvE.